1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
583 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
584 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
596 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
597 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
598 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
600 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
604 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606 #ifdef ALLOW_FORCEMODELS
607 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
611 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
617 if (s == "cl_weaponpriority")
618 self.switchweapon = w_getbestweapon(self);
619 if (s == "cl_allow_uidtracking")
620 PlayerStats_AddPlayer(self);
624 void backtrace(string msg)
627 dev = autocvar_developer;
628 war = autocvar_prvm_backtraceforwarnings;
629 cvar_set("developer", "1");
630 cvar_set("prvm_backtraceforwarnings", "1");
632 print("--- CUT HERE ---\nWARNING: ");
635 remove(world); // isn't there any better way to cause a backtrace?
636 print("\n--- CUT UNTIL HERE ---\n");
637 cvar_set("developer", ftos(dev));
638 cvar_set("prvm_backtraceforwarnings", ftos(war));
641 string Team_ColorCode(float teamid)
643 if (teamid == COLOR_TEAM1)
645 else if (teamid == COLOR_TEAM2)
647 else if (teamid == COLOR_TEAM3)
649 else if (teamid == COLOR_TEAM4)
655 string Team_ColorName(float t)
657 // fixme: Search for team entities and get their .netname's!
658 if (t == COLOR_TEAM1)
660 if (t == COLOR_TEAM2)
662 if (t == COLOR_TEAM3)
664 if (t == COLOR_TEAM4)
669 string Team_ColorNameLowerCase(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 float ColourToNumber(string team_colour)
685 if (team_colour == "red")
688 if (team_colour == "blue")
691 if (team_colour == "yellow")
694 if (team_colour == "pink")
697 if (team_colour == "auto")
703 float NumberToTeamNumber(float number)
720 // decolorizes and team colors the player name when needed
721 string playername(entity p)
724 if (teamplay && !intermission_running && p.classname == "player")
726 t = Team_ColorCode(p.team);
727 return strcat(t, strdecolorize(p.netname));
733 vector randompos(vector m1, vector m2)
737 v_x = m2_x * random() + m1_x;
738 v_y = m2_y * random() + m1_y;
739 v_z = m2_z * random() + m1_z;
743 //#NO AUTOCVARS START
745 float g_pickup_shells;
746 float g_pickup_shells_max;
747 float g_pickup_nails;
748 float g_pickup_nails_max;
749 float g_pickup_rockets;
750 float g_pickup_rockets_max;
751 float g_pickup_cells;
752 float g_pickup_cells_max;
754 float g_pickup_fuel_jetpack;
755 float g_pickup_fuel_max;
756 float g_pickup_armorsmall;
757 float g_pickup_armorsmall_max;
758 float g_pickup_armorsmall_anyway;
759 float g_pickup_armormedium;
760 float g_pickup_armormedium_max;
761 float g_pickup_armormedium_anyway;
762 float g_pickup_armorbig;
763 float g_pickup_armorbig_max;
764 float g_pickup_armorbig_anyway;
765 float g_pickup_armorlarge;
766 float g_pickup_armorlarge_max;
767 float g_pickup_armorlarge_anyway;
768 float g_pickup_healthsmall;
769 float g_pickup_healthsmall_max;
770 float g_pickup_healthsmall_anyway;
771 float g_pickup_healthmedium;
772 float g_pickup_healthmedium_max;
773 float g_pickup_healthmedium_anyway;
774 float g_pickup_healthlarge;
775 float g_pickup_healthlarge_max;
776 float g_pickup_healthlarge_anyway;
777 float g_pickup_healthmega;
778 float g_pickup_healthmega_max;
779 float g_pickup_healthmega_anyway;
780 float g_pickup_ammo_anyway;
781 float g_pickup_weapons_anyway;
783 float g_weaponarena_random;
784 float g_weaponarena_random_with_laser;
785 string g_weaponarena_list;
786 float g_weaponspeedfactor;
787 float g_weaponratefactor;
788 float g_weapondamagefactor;
789 float g_weaponforcefactor;
790 float g_weaponspreadfactor;
794 float start_ammo_shells;
795 float start_ammo_nails;
796 float start_ammo_rockets;
797 float start_ammo_cells;
798 float start_ammo_fuel;
800 float start_armorvalue;
801 float warmup_start_weapons;
802 float warmup_start_ammo_shells;
803 float warmup_start_ammo_nails;
804 float warmup_start_ammo_rockets;
805 float warmup_start_ammo_cells;
806 float warmup_start_ammo_fuel;
807 float warmup_start_health;
808 float warmup_start_armorvalue;
812 entity get_weaponinfo(float w);
814 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
816 var float i = weaponinfo.weapon;
821 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
823 if (t < 0) // "default" weapon selection
825 if (g_lms || g_ca || allguns)
826 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
830 t = (i == WEP_SHOTGUN);
832 t = 0; // weapon is set a few lines later
834 t = (i == WEP_LASER || i == WEP_SHOTGUN);
835 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
836 t |= (i == WEP_HOOK);
839 // we cannot disable porto in Nexball, we must force it
840 if(g_nexball && i == WEP_PORTO)
846 void readplayerstartcvars()
852 // initialize starting values for players
855 start_ammo_shells = 0;
856 start_ammo_nails = 0;
857 start_ammo_rockets = 0;
858 start_ammo_cells = 0;
859 start_health = cvar("g_balance_health_start");
860 start_armorvalue = cvar("g_balance_armor_start");
863 s = cvar_string("g_weaponarena");
864 if (s == "0" || s == "")
870 if (s == "0" || s == "")
876 // forcibly turn off weaponarena
880 g_weaponarena_list = "All Weapons";
881 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
883 e = get_weaponinfo(j);
884 g_weaponarena |= e.weapons;
885 weapon_action(e.weapon, WR_PRECACHE);
888 else if (s == "most")
890 g_weaponarena_list = "Most Weapons";
891 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
893 e = get_weaponinfo(j);
894 if (e.spawnflags & WEP_FLAG_NORMAL)
896 g_weaponarena |= e.weapons;
897 weapon_action(e.weapon, WR_PRECACHE);
901 else if (s == "none")
903 g_weaponarena_list = "No Weapons";
904 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
908 t = tokenize_console(s);
909 g_weaponarena_list = "";
910 for (i = 0; i < t; ++i)
913 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
915 e = get_weaponinfo(j);
918 g_weaponarena |= e.weapons;
919 weapon_action(e.weapon, WR_PRECACHE);
920 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
926 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
929 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
933 g_weaponarena_random = cvar("g_weaponarena_random");
935 g_weaponarena_random = 0;
936 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
940 start_weapons = g_weaponarena;
942 start_items |= IT_UNLIMITED_AMMO;
944 else if (g_minstagib)
947 start_armorvalue = 0;
948 start_weapons = WEPBIT_MINSTANEX;
949 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
950 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
952 if (g_minstagib_invis_alpha <= 0)
953 g_minstagib_invis_alpha = -1;
957 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
959 e = get_weaponinfo(i);
960 if(want_weapon("g_start_weapon_", e, FALSE))
961 start_weapons |= e.weapons;
965 if(!cvar("g_use_ammunition"))
966 start_items |= IT_UNLIMITED_AMMO;
970 start_ammo_cells = cvar("g_minstagib_ammo_start");
971 start_ammo_fuel = cvar("g_start_ammo_fuel");
973 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
975 start_ammo_rockets = 999;
976 start_ammo_shells = 999;
977 start_ammo_cells = 999;
978 start_ammo_nails = 999;
979 start_ammo_fuel = 999;
985 start_ammo_shells = cvar("g_lms_start_ammo_shells");
986 start_ammo_nails = cvar("g_lms_start_ammo_nails");
987 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
988 start_ammo_cells = cvar("g_lms_start_ammo_cells");
989 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
993 start_ammo_shells = cvar("g_start_ammo_shells");
994 start_ammo_nails = cvar("g_start_ammo_nails");
995 start_ammo_rockets = cvar("g_start_ammo_rockets");
996 start_ammo_cells = cvar("g_start_ammo_cells");
997 start_ammo_fuel = cvar("g_start_ammo_fuel");
1003 start_health = cvar("g_lms_start_health");
1004 start_armorvalue = cvar("g_lms_start_armor");
1009 warmup_start_ammo_shells = start_ammo_shells;
1010 warmup_start_ammo_nails = start_ammo_nails;
1011 warmup_start_ammo_rockets = start_ammo_rockets;
1012 warmup_start_ammo_cells = start_ammo_cells;
1013 warmup_start_ammo_fuel = start_ammo_fuel;
1014 warmup_start_health = start_health;
1015 warmup_start_armorvalue = start_armorvalue;
1016 warmup_start_weapons = start_weapons;
1018 if (!g_weaponarena && !g_minstagib && !g_ca)
1020 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1021 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1022 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1023 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1024 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1025 warmup_start_health = cvar("g_warmup_start_health");
1026 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1027 warmup_start_weapons = 0;
1028 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1030 e = get_weaponinfo(i);
1031 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1032 warmup_start_weapons |= e.weapons;
1037 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1039 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1040 start_items |= IT_FUEL_REGEN;
1041 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1042 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1046 start_items |= IT_JETPACK;
1048 if (g_weapon_stay == 2)
1050 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1051 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1052 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1053 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1054 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1055 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1056 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1057 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1058 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1059 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1062 MUTATOR_CALLHOOK(SetStartItems);
1064 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1066 e = get_weaponinfo(i);
1067 if(e.weapons & (start_weapons | warmup_start_weapons))
1068 weapon_action(e.weapon, WR_PRECACHE);
1071 start_ammo_shells = max(0, start_ammo_shells);
1072 start_ammo_nails = max(0, start_ammo_nails);
1073 start_ammo_cells = max(0, start_ammo_cells);
1074 start_ammo_rockets = max(0, start_ammo_rockets);
1075 start_ammo_fuel = max(0, start_ammo_fuel);
1077 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1078 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1079 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1080 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1081 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1085 float g_bugrigs_planar_movement;
1086 float g_bugrigs_planar_movement_car_jumping;
1087 float g_bugrigs_reverse_spinning;
1088 float g_bugrigs_reverse_speeding;
1089 float g_bugrigs_reverse_stopping;
1090 float g_bugrigs_air_steering;
1091 float g_bugrigs_angle_smoothing;
1092 float g_bugrigs_friction_floor;
1093 float g_bugrigs_friction_brake;
1094 float g_bugrigs_friction_air;
1095 float g_bugrigs_accel;
1096 float g_bugrigs_speed_ref;
1097 float g_bugrigs_speed_pow;
1098 float g_bugrigs_steer;
1100 float g_touchexplode;
1101 float g_touchexplode_radius;
1102 float g_touchexplode_damage;
1103 float g_touchexplode_edgedamage;
1104 float g_touchexplode_force;
1111 float sv_pitch_fixyaw;
1113 string GetGametype(); // g_world.qc
1114 void readlevelcvars(void)
1116 // first load all the mutators
1118 MUTATOR_ADD(mutator_nix);
1119 if(cvar("g_dodging"))
1120 MUTATOR_ADD(mutator_dodging);
1121 if(cvar("g_rocket_flying"))
1122 MUTATOR_ADD(mutator_rocketflying);
1123 if(cvar("g_vampire"))
1124 MUTATOR_ADD(mutator_vampire);
1126 if(cvar("sv_allow_fullbright"))
1127 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1129 g_bugrigs = cvar("g_bugrigs");
1130 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1131 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1132 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1133 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1134 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1135 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1136 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1137 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1138 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1139 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1140 g_bugrigs_accel = cvar("g_bugrigs_accel");
1141 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1142 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1143 g_bugrigs_steer = cvar("g_bugrigs_steer");
1145 g_touchexplode = cvar("g_touchexplode");
1146 g_touchexplode_radius = cvar("g_touchexplode_radius");
1147 g_touchexplode_damage = cvar("g_touchexplode_damage");
1148 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1149 g_touchexplode_force = cvar("g_touchexplode_force");
1151 #ifdef ALLOW_FORCEMODELS
1152 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1154 sv_loddistance1 = cvar("sv_loddistance1");
1155 sv_loddistance2 = cvar("sv_loddistance2");
1157 if(sv_loddistance2 <= sv_loddistance1)
1158 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1160 sv_clones = cvar("sv_clones");
1161 sv_gentle = cvar("sv_gentle");
1162 sv_foginterval = cvar("sv_foginterval");
1163 g_cloaked = cvar("g_cloaked");
1165 g_cloaked = 1; // always enable cloak in CTS
1166 g_jump_grunt = cvar("g_jump_grunt");
1167 g_footsteps = cvar("g_footsteps");
1168 g_grappling_hook = cvar("g_grappling_hook");
1169 g_jetpack = cvar("g_jetpack");
1170 g_midair = cvar("g_midair");
1171 g_minstagib = cvar("g_minstagib");
1172 g_norecoil = cvar("g_norecoil");
1173 g_bloodloss = cvar("g_bloodloss");
1174 sv_maxidle = cvar("sv_maxidle");
1175 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1176 sv_pogostick = cvar("sv_pogostick");
1177 g_ctf_reverse = cvar("g_ctf_reverse");
1178 sv_autotaunt = cvar("sv_autotaunt");
1179 sv_taunt = cvar("sv_taunt");
1181 inWarmupStage = cvar("g_warmup");
1182 g_warmup_limit = cvar("g_warmup_limit");
1183 g_warmup_allguns = cvar("g_warmup_allguns");
1184 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1186 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1187 inWarmupStage = 0; // these modes cannot work together, sorry
1189 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1190 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1191 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1192 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1193 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1194 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1195 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1196 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1197 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1198 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1199 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1200 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1202 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1203 g_weaponratefactor = cvar("g_weaponratefactor");
1204 g_weapondamagefactor = cvar("g_weapondamagefactor");
1205 g_weaponforcefactor = cvar("g_weaponforcefactor");
1206 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1208 g_pickup_shells = cvar("g_pickup_shells");
1209 g_pickup_shells_max = cvar("g_pickup_shells_max");
1210 g_pickup_nails = cvar("g_pickup_nails");
1211 g_pickup_nails_max = cvar("g_pickup_nails_max");
1212 g_pickup_rockets = cvar("g_pickup_rockets");
1213 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1214 g_pickup_cells = cvar("g_pickup_cells");
1215 g_pickup_cells_max = cvar("g_pickup_cells_max");
1216 g_pickup_fuel = cvar("g_pickup_fuel");
1217 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1218 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1219 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1220 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1221 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1222 g_pickup_armormedium = cvar("g_pickup_armormedium");
1223 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1224 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1225 g_pickup_armorbig = cvar("g_pickup_armorbig");
1226 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1227 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1228 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1229 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1230 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1231 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1232 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1233 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1234 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1235 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1236 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1237 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1238 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1239 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1240 g_pickup_healthmega = cvar("g_pickup_healthmega");
1241 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1242 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1244 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1245 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1247 g_pinata = cvar("g_pinata");
1249 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1251 g_weapon_stay = cvar("g_weapon_stay");
1253 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1256 g_ghost_items = cvar("g_ghost_items");
1258 if(g_ghost_items >= 1)
1259 g_ghost_items = 0.25; // default alpha value
1261 if not(inWarmupStage && !g_ca)
1262 game_starttime = cvar("g_start_delay");
1264 sv_pitch_min = cvar("sv_pitch_min");
1265 sv_pitch_max = cvar("sv_pitch_max");
1266 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1268 readplayerstartcvars();
1274 string precache_sound (string s) = #19;
1275 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1276 float precache_sound_index (string s) = #19;
1278 #define SND_VOLUME 1
1279 #define SND_ATTENUATION 2
1280 #define SND_LARGEENTITY 8
1281 #define SND_LARGESOUND 16
1283 float sound_allowed(float dest, entity e)
1285 // sounds from world may always pass
1288 if (e.classname == "body")
1290 if (e.owner && e.owner != e)
1295 // sounds to self may always pass
1296 if (dest == MSG_ONE)
1297 if (e == msg_entity)
1299 // sounds by players can be removed
1300 if (autocvar_bot_sound_monopoly)
1301 if (clienttype(e) == CLIENTTYPE_REAL)
1303 // anything else may pass
1307 void sound(entity e, float chan, string samp, float vol, float atten)
1309 if (!sound_allowed(MSG_BROADCAST, e))
1311 sound_builtin(e, chan, samp, vol, atten);
1313 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1317 if (!sound_allowed(dest, e))
1320 entno = num_for_edict(e);
1321 idx = precache_sound_index(samp);
1326 atten = floor(atten * 64);
1327 vol = floor(vol * 255);
1330 sflags |= SND_VOLUME;
1332 sflags |= SND_ATTENUATION;
1334 sflags |= SND_LARGEENTITY;
1336 sflags |= SND_LARGESOUND;
1338 WriteByte(dest, SVC_SOUND);
1339 WriteByte(dest, sflags);
1340 if (sflags & SND_VOLUME)
1341 WriteByte(dest, vol);
1342 if (sflags & SND_ATTENUATION)
1343 WriteByte(dest, atten);
1344 if (sflags & SND_LARGEENTITY)
1346 WriteShort(dest, entno);
1347 WriteByte(dest, chan);
1351 WriteShort(dest, entno * 8 + chan);
1353 if (sflags & SND_LARGESOUND)
1354 WriteShort(dest, idx);
1356 WriteByte(dest, idx);
1358 WriteCoord(dest, o_x);
1359 WriteCoord(dest, o_y);
1360 WriteCoord(dest, o_z);
1362 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1366 if (!sound_allowed(dest, e))
1369 o = e.origin + 0.5 * (e.mins + e.maxs);
1370 soundtoat(dest, e, o, chan, samp, vol, atten);
1372 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1374 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1376 void stopsoundto(float dest, entity e, float chan)
1380 if (!sound_allowed(dest, e))
1383 entno = num_for_edict(e);
1388 idx = precache_sound_index("misc/null.wav");
1389 sflags = SND_LARGEENTITY;
1391 sflags |= SND_LARGESOUND;
1392 WriteByte(dest, SVC_SOUND);
1393 WriteByte(dest, sflags);
1394 WriteShort(dest, entno);
1395 WriteByte(dest, chan);
1396 if (sflags & SND_LARGESOUND)
1397 WriteShort(dest, idx);
1399 WriteByte(dest, idx);
1400 WriteCoord(dest, e.origin_x);
1401 WriteCoord(dest, e.origin_y);
1402 WriteCoord(dest, e.origin_z);
1406 WriteByte(dest, SVC_STOPSOUND);
1407 WriteShort(dest, entno * 8 + chan);
1410 void stopsound(entity e, float chan)
1412 if (!sound_allowed(MSG_BROADCAST, e))
1415 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1416 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1419 void play2(entity e, string filename)
1421 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1423 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1426 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1428 float spamsound(entity e, float chan, string samp, float vol, float atten)
1430 if (!sound_allowed(MSG_BROADCAST, e))
1433 if (time > e.spamtime)
1436 sound(e, chan, samp, vol, atten);
1442 void play2team(float t, string filename)
1446 if (autocvar_bot_sound_monopoly)
1449 FOR_EACH_REALPLAYER(head)
1452 play2(head, filename);
1456 void play2all(string samp)
1458 if (autocvar_bot_sound_monopoly)
1461 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1464 void PrecachePlayerSounds(string f);
1465 void precache_playermodel(string m)
1467 float globhandle, i, n;
1470 if(substring(m, -9,5) == "_lod1")
1472 if(substring(m, -9,5) == "_lod2")
1477 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1480 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1485 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1488 n = search_getsize(globhandle);
1489 for (i = 0; i < n; ++i)
1491 //print(search_getfilename(globhandle, i), "\n");
1492 f = search_getfilename(globhandle, i);
1493 PrecachePlayerSounds(f);
1495 search_end(globhandle);
1497 void precache_all_playermodels(string pattern)
1499 float globhandle, i, n;
1502 globhandle = search_begin(pattern, TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 precache_playermodel(f);
1512 search_end(globhandle);
1517 // gamemode related things
1518 precache_model ("models/misc/chatbubble.spr");
1521 precache_model ("models/runematch/curse.mdl");
1522 precache_model ("models/runematch/rune.mdl");
1525 #ifdef TTURRETS_ENABLED
1526 if (autocvar_g_turrets)
1530 // Precache all player models if desired
1531 if (autocvar_sv_precacheplayermodels)
1533 PrecachePlayerSounds("sound/player/default.sounds");
1534 precache_all_playermodels("models/player/*.zym");
1535 precache_all_playermodels("models/player/*.dpm");
1536 precache_all_playermodels("models/player/*.md3");
1537 precache_all_playermodels("models/player/*.psk");
1538 precache_all_playermodels("models/player/*.iqm");
1541 if (autocvar_sv_defaultcharacter)
1544 s = autocvar_sv_defaultplayermodel_red;
1546 precache_playermodel(s);
1547 s = autocvar_sv_defaultplayermodel_blue;
1549 precache_playermodel(s);
1550 s = autocvar_sv_defaultplayermodel_yellow;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_pink;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel;
1558 precache_playermodel(s);
1563 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1564 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1567 // gore and miscellaneous sounds
1568 //precache_sound ("misc/h2ohit.wav");
1569 precache_model ("models/hook.md3");
1570 precache_sound ("misc/armorimpact.wav");
1571 precache_sound ("misc/bodyimpact1.wav");
1572 precache_sound ("misc/bodyimpact2.wav");
1573 precache_sound ("misc/gib.wav");
1574 precache_sound ("misc/gib_splat01.wav");
1575 precache_sound ("misc/gib_splat02.wav");
1576 precache_sound ("misc/gib_splat03.wav");
1577 precache_sound ("misc/gib_splat04.wav");
1578 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1579 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1580 precache_sound ("misc/null.wav");
1581 precache_sound ("misc/spawn.wav");
1582 precache_sound ("misc/talk.wav");
1583 precache_sound ("misc/teleport.wav");
1584 precache_sound ("misc/poweroff.wav");
1585 precache_sound ("player/lava.wav");
1586 precache_sound ("player/slime.wav");
1589 precache_sound ("misc/jetpack_fly.wav");
1591 precache_model ("models/sprites/0.spr32");
1592 precache_model ("models/sprites/1.spr32");
1593 precache_model ("models/sprites/2.spr32");
1594 precache_model ("models/sprites/3.spr32");
1595 precache_model ("models/sprites/4.spr32");
1596 precache_model ("models/sprites/5.spr32");
1597 precache_model ("models/sprites/6.spr32");
1598 precache_model ("models/sprites/7.spr32");
1599 precache_model ("models/sprites/8.spr32");
1600 precache_model ("models/sprites/9.spr32");
1601 precache_model ("models/sprites/10.spr32");
1603 // common weapon precaches
1604 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1605 precache_sound ("weapons/weapon_switch.wav");
1606 precache_sound ("weapons/weaponpickup.wav");
1607 precache_sound ("weapons/unavailable.wav");
1608 precache_sound ("weapons/dryfire.wav");
1609 if (g_grappling_hook)
1611 precache_sound ("weapons/hook_fire.wav"); // hook
1612 precache_sound ("weapons/hook_impact.wav"); // hook
1615 if(autocvar_sv_precacheweapons)
1617 //precache weapon models/sounds
1620 while (wep <= WEP_LAST)
1622 weapon_action(wep, WR_PRECACHE);
1627 precache_model("models/elaser.mdl");
1628 precache_model("models/laser.mdl");
1629 precache_model("models/ebomb.mdl");
1632 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1634 if (!self.noise && self.music) // quake 3 uses the music field
1635 self.noise = self.music;
1637 // plays music for the level if there is any
1640 precache_sound (self.noise);
1641 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1646 // sorry, but using \ in macros breaks line numbers
1647 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1648 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1649 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1652 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1654 if (clienttype(e) == CLIENTTYPE_REAL)
1657 WRITESPECTATABLE_MSG_ONE({
1658 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1659 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1660 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1661 WriteByte(MSG_ONE, id);
1662 WriteString(MSG_ONE, s);
1663 if (id != 0 && s != "")
1665 WriteByte(MSG_ONE, duration);
1666 WriteByte(MSG_ONE, countdown_num);
1671 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1673 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1675 // WARNING: this kills the trace globals
1676 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1677 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1679 #define INITPRIO_FIRST 0
1680 #define INITPRIO_GAMETYPE 0
1681 #define INITPRIO_GAMETYPE_FALLBACK 1
1682 #define INITPRIO_FINDTARGET 10
1683 #define INITPRIO_DROPTOFLOOR 20
1684 #define INITPRIO_SETLOCATION 90
1685 #define INITPRIO_LINKDOORS 91
1686 #define INITPRIO_LAST 99
1688 .void(void) initialize_entity;
1689 .float initialize_entity_order;
1690 .entity initialize_entity_next;
1691 entity initialize_entity_first;
1693 void make_safe_for_remove(entity e)
1695 if (e.initialize_entity)
1698 for (ent = initialize_entity_first; ent; )
1700 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1702 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1703 // skip it in linked list
1706 prev.initialize_entity_next = ent.initialize_entity_next;
1707 ent = prev.initialize_entity_next;
1711 initialize_entity_first = ent.initialize_entity_next;
1712 ent = initialize_entity_first;
1718 ent = ent.initialize_entity_next;
1724 void objerror(string s)
1726 make_safe_for_remove(self);
1727 objerror_builtin(s);
1730 .float remove_except_protected_forbidden;
1731 void remove_except_protected(entity e)
1733 if(e.remove_except_protected_forbidden)
1734 error("not allowed to remove this at this point");
1738 void remove_unsafely(entity e)
1743 void remove_safely(entity e)
1745 make_safe_for_remove(e);
1749 void InitializeEntity(entity e, void(void) func, float order)
1753 if (!e || e.initialize_entity)
1755 // make a proxy initializer entity
1759 e.classname = "initialize_entity";
1763 e.initialize_entity = func;
1764 e.initialize_entity_order = order;
1766 cur = initialize_entity_first;
1769 if (!cur || cur.initialize_entity_order > order)
1771 // insert between prev and cur
1773 prev.initialize_entity_next = e;
1775 initialize_entity_first = e;
1776 e.initialize_entity_next = cur;
1780 cur = cur.initialize_entity_next;
1783 void InitializeEntitiesRun()
1786 startoflist = initialize_entity_first;
1787 initialize_entity_first = world;
1788 remove = remove_except_protected;
1789 for (self = startoflist; self; self = self.initialize_entity_next)
1791 self.remove_except_protected_forbidden = 1;
1793 for (self = startoflist; self; )
1796 var void(void) func;
1797 e = self.initialize_entity_next;
1798 func = self.initialize_entity;
1799 self.initialize_entity_order = 0;
1800 self.initialize_entity = func_null;
1801 self.initialize_entity_next = world;
1802 self.remove_except_protected_forbidden = 0;
1803 if (self.classname == "initialize_entity")
1807 remove_builtin(self);
1810 //dprint("Delayed initialization: ", self.classname, "\n");
1811 if(func != func_null)
1816 backtrace(strcat("Null function in: ", self.classname, "\n"));
1820 remove = remove_unsafely;
1823 .float uncustomizeentityforclient_set;
1824 .void(void) uncustomizeentityforclient;
1825 void(void) SUB_Nullpointer = #0;
1826 void UncustomizeEntitiesRun()
1830 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1831 self.uncustomizeentityforclient();
1834 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1836 e.customizeentityforclient = customizer;
1837 e.uncustomizeentityforclient = uncustomizer;
1838 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1842 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1845 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1849 if (e.classname == "")
1850 e.classname = "net_linked";
1852 if (e.model == "" || self.modelindex == 0)
1856 setmodel(e, "null");
1860 e.SendEntity = sendfunc;
1861 e.SendFlags = 0xFFFFFF;
1864 e.effects |= EF_NODEPTHTEST;
1868 e.nextthink = time + dt;
1869 e.think = SUB_Remove;
1873 void adaptor_think2touch()
1882 void adaptor_think2use()
1894 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1896 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1897 self.projectiledeathtype |= HITTYPE_SPLASH;
1898 adaptor_think2use();
1901 // deferred dropping
1902 void DropToFloor_Handler()
1904 droptofloor_builtin();
1905 self.dropped_origin = self.origin;
1910 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1915 float trace_hits_box_a0, trace_hits_box_a1;
1917 float trace_hits_box_1d(float end, float thmi, float thma)
1921 // just check if x is in range
1929 // do the trace with respect to x
1930 // 0 -> end has to stay in thmi -> thma
1931 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1932 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1933 if (trace_hits_box_a0 > trace_hits_box_a1)
1939 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1944 // now it is a trace from 0 to end
1946 trace_hits_box_a0 = 0;
1947 trace_hits_box_a1 = 1;
1949 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1951 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1953 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1959 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1961 return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 float SUB_NoImpactCheck()
1966 // zero hitcontents = this is not the real impact, but either the
1967 // mirror-impact of something hitting the projectile instead of the
1968 // projectile hitting the something, or a touchareagrid one. Neither of
1969 // these stop the projectile from moving, so...
1970 if(trace_dphitcontents == 0)
1972 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1973 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1976 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1978 if (other == world && self.size != '0 0 0')
1981 tic = self.velocity * sys_frametime;
1982 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1983 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1984 if (trace_fraction >= 1)
1986 dprint("Odd... did not hit...?\n");
1988 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1990 dprint("Detected and prevented the sky-grapple bug.\n");
1998 #define SUB_OwnerCheck() (other && (other == self.owner))
2000 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2002 if(SUB_OwnerCheck())
2004 if(SUB_NoImpactCheck())
2009 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2010 UpdateCSQCProjectileNextFrame(self);
2013 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2015 float MAX_IPBAN_URIS = 16;
2017 float URI_GET_DISCARD = 0;
2018 float URI_GET_IPBAN = 1;
2019 float URI_GET_IPBAN_END = 16;
2020 float URI_GET_PLAYERSTATS_SENT = 17;
2022 void URI_Get_Callback(float id, float status, string data)
2024 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2026 dprint("\nEnd of data.\n");
2028 if (id == URI_GET_DISCARD)
2032 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2035 OnlineBanList_URI_Get_Callback(id, status, data);
2037 else if (id == URI_GET_PLAYERSTATS_SENT)
2039 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2043 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2047 void print_to(entity e, string s)
2050 sprint(e, strcat(s, "\n"));
2055 string uid2name(string myuid) {
2057 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2060 s = "^1Unregistered Player";
2064 float race_readTime(string map, float pos)
2072 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2075 string race_readUID(string map, float pos)
2083 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2086 float race_readPos(string map, float t) {
2088 for (i = 1; i <= RANKINGS_CNT; ++i)
2089 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2092 return 0; // pos is zero if unranked
2095 void race_writeTime(string map, float t, string myuid)
2104 newpos = race_readPos(map, t);
2107 for(i = 1; i <= RANKINGS_CNT; ++i)
2109 if(race_readUID(map, i) == myuid)
2112 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2113 for (i = prevpos; i > newpos; --i) {
2114 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2115 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2117 } else { // player has no ranked record yet
2118 for (i = RANKINGS_CNT; i > newpos; --i) {
2119 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2120 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2124 // store new time itself
2125 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2126 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2129 string race_readName(string map, float pos)
2137 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2140 string race_placeName(float pos) {
2141 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2143 if(mod(pos, 10) == 1)
2144 return strcat(ftos(pos), "st");
2145 else if(mod(pos, 10) == 2)
2146 return strcat(ftos(pos), "nd");
2147 else if(mod(pos, 10) == 3)
2148 return strcat(ftos(pos), "rd");
2150 return strcat(ftos(pos), "th");
2153 return strcat(ftos(pos), "th");
2155 string getrecords(float page) // 50 records per page
2169 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2171 if (MapInfo_Get_ByID(i))
2173 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2177 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2178 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2186 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2188 if (MapInfo_Get_ByID(i))
2190 r = race_readTime(MapInfo_Map_bspname, 1);
2193 h = race_readName(MapInfo_Map_bspname, 1);
2194 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2202 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204 if (MapInfo_Get_ByID(i))
2206 r = race_readTime(MapInfo_Map_bspname, 1);
2209 h = race_readName(MapInfo_Map_bspname, 1);
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2216 MapInfo_ClearTemps();
2218 if (s == "" && page == 0)
2219 return "No records are available on this server.\n";
2224 string getrankings()
2237 for (i = 1; i <= RANKINGS_CNT; ++i)
2239 t = race_readTime(map, i);
2242 n = race_readName(map, i);
2243 p = race_placeName(i);
2244 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2247 MapInfo_ClearTemps();
2250 return strcat("No records are available for the map: ", map, "\n");
2252 return strcat("Records for ", map, ":\n", s);
2255 #define LADDER_FIRSTPOINT 100
2256 #define LADDER_CNT 10
2257 // position X still gives LADDER_FIRSTPOINT/X points
2258 #define LADDER_SIZE 30
2259 // ladder shows the top X players
2260 string top_uids[LADDER_SIZE];
2261 float top_scores[LADDER_SIZE];
2264 float i, j, k, uidcnt;
2278 for (k = 0; k < MapInfo_count; ++k)
2280 if (MapInfo_Get_ByID(k))
2282 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2283 if(i == 0) // speed award
2285 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2288 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2290 else // normal record, if it exists (else break)
2292 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2295 myuid = race_readUID(MapInfo_Map_bspname, i);
2298 // string s contains:
2299 // arg 0 = # of speed recs
2300 // arg 1 = # of 1st place recs
2301 // arg 2 = # of 2nd place recs
2303 // LADDER_CNT+1 = total points
2305 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2308 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2310 for (j = 0; j <= LADDER_CNT + 1; ++j)
2312 if(j != LADDER_CNT + 1)
2313 temp_s = strcat(temp_s, "0 ");
2315 temp_s = strcat(temp_s, "0");
2319 tokenize_console(temp_s);
2322 if(i == 0) // speed award
2323 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2325 if(j == 0) // speed award
2326 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2328 s = strcat(s, " ", argv(j)); // just copy over everything else
2331 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2334 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2335 else if(j == i) // wanted rec!
2336 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2338 s = strcat(s, " ", argv(j)); // just copy over everything else
2341 // total points are (by default) calculated like this:
2342 // speedrec = floor(100 / 10) = 10 points
2343 // 1st place = floor(100 / 1) = 100 points
2344 // 2nd place = floor(100 / 2) = 50 points
2345 // 3rd place = floor(100 / 3) = 33 points
2346 // 4th place = floor(100 / 4) = 25 points
2347 // 5th place = floor(100 / 5) = 20 points
2351 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2353 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2355 db_put(TemporaryDB, strcat("ladder", myuid), s);
2362 for (i = 0; i <= uidcnt; ++i) // for each known uid
2364 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2365 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2366 tokenize_console(temp_s);
2367 thiscnt = stof(argv(LADDER_CNT+1));
2369 if(thiscnt > top_scores[LADDER_SIZE-1])
2370 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2372 if(thiscnt > top_scores[j])
2374 for (k = LADDER_SIZE-1; k >= j; --k)
2376 top_uids[k] = top_uids[k-1];
2377 top_scores[k] = top_scores[k-1];
2379 top_uids[j] = thisuid;
2380 top_scores[j] = thiscnt;
2386 s = "^3-----------------------\n\n";
2388 s = strcat(s, "Pos ^3|");
2389 s = strcat(s, " ^7Total ^3|");
2390 for (i = 1; i <= LADDER_CNT; ++i)
2392 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2394 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2396 s = strcat(s, "\n^3----+--------");
2397 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2399 s = strcat(s, "+-----");
2402 for (i = 1; i <= LADDER_CNT - 9; ++i)
2404 s = strcat(s, "+------");
2408 s = strcat(s, "+--------------+--------------------\n");
2410 for (i = 0; i < LADDER_SIZE; ++i)
2412 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2413 tokenize_console(temp_s);
2414 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2416 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2417 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2418 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2420 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2423 for (j = 10; j <= LADDER_CNT; ++j)
2425 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2429 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2430 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2433 MapInfo_ClearTemps();
2436 return "No ladder on this server!\n";
2438 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2442 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2445 vector start, org, delta, end, enddown, mstart;
2447 m = e.dphitcontentsmask;
2448 e.dphitcontentsmask = goodcontents | badcontents;
2451 delta = world.maxs - world.mins;
2453 for (i = 0; i < attempts; ++i)
2455 start_x = org_x + random() * delta_x;
2456 start_y = org_y + random() * delta_y;
2457 start_z = org_z + random() * delta_z;
2459 // rule 1: start inside world bounds, and outside
2460 // solid, and don't start from somewhere where you can
2461 // fall down to evil
2462 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2463 if (trace_fraction >= 1)
2465 if (trace_startsolid)
2467 if (trace_dphitcontents & badcontents)
2469 if (trace_dphitq3surfaceflags & badsurfaceflags)
2472 // rule 2: if we are too high, lower the point
2473 if (trace_fraction * delta_z > maxaboveground)
2474 start = trace_endpos + '0 0 1' * maxaboveground;
2475 enddown = trace_endpos;
2477 // rule 3: make sure we aren't outside the map. This only works
2478 // for somewhat well formed maps. A good rule of thumb is that
2479 // the map should have a convex outside hull.
2480 // these can be traceLINES as we already verified the starting box
2481 mstart = start + 0.5 * (e.mins + e.maxs);
2482 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2483 if (trace_fraction >= 1)
2485 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2486 if (trace_fraction >= 1)
2488 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2491 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2492 if (trace_fraction >= 1)
2494 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2498 // find a random vector to "look at"
2499 end_x = org_x + random() * delta_x;
2500 end_y = org_y + random() * delta_y;
2501 end_z = org_z + random() * delta_z;
2502 end = start + normalize(end - start) * vlen(delta);
2504 // rule 4: start TO end must not be too short
2505 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2506 if (trace_startsolid)
2508 if (trace_fraction < minviewdistance / vlen(delta))
2511 // rule 5: don't want to look at sky
2512 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2515 // rule 6: we must not end up in trigger_hurt
2516 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2522 e.dphitcontentsmask = m;
2526 setorigin(e, start);
2527 e.angles = vectoangles(end - start);
2528 dprint("Needed ", ftos(i + 1), " attempts\n");
2535 float zcurveparticles_effectno;
2536 vector zcurveparticles_start;
2537 float zcurveparticles_spd;
2539 void endzcurveparticles()
2541 if(zcurveparticles_effectno)
2544 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2546 zcurveparticles_effectno = 0;
2549 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2551 spd = bound(0, floor(spd / 16), 32767);
2552 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2554 endzcurveparticles();
2555 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2556 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2557 WriteShort(MSG_BROADCAST, effectno);
2558 WriteCoord(MSG_BROADCAST, start_x);
2559 WriteCoord(MSG_BROADCAST, start_y);
2560 WriteCoord(MSG_BROADCAST, start_z);
2561 zcurveparticles_effectno = effectno;
2562 zcurveparticles_start = start;
2565 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2566 WriteCoord(MSG_BROADCAST, end_x);
2567 WriteCoord(MSG_BROADCAST, end_y);
2568 WriteCoord(MSG_BROADCAST, end_z);
2569 WriteCoord(MSG_BROADCAST, end_dz);
2570 zcurveparticles_spd = spd;
2573 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2576 vector vecxy, velxy;
2578 vecxy = end - start;
2583 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2585 endzcurveparticles();
2586 trailparticles(world, effectno, start, end);
2590 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2591 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2594 void write_recordmarker(entity pl, float tstart, float dt)
2596 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2598 // also write a marker into demo files for demotc-race-record-extractor to find
2601 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2602 " ", ftos(tstart), " ", ftos(dt), "\n"));
2605 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2618 if(allowcenter) // 2: allow center handedness
2631 if(allowcenter) // 2: allow center handedness
2647 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2652 if (autocvar_g_shootfromeye)
2665 else if (autocvar_g_shootfromcenter)
2670 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2680 else if (autocvar_g_shootfromclient)
2682 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2687 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2689 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2693 void attach_sameorigin(entity e, entity to, string tag)
2695 vector org, t_forward, t_left, t_up, e_forward, e_up;
2702 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2703 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2704 t_forward = v_forward * tagscale;
2705 t_left = v_right * -tagscale;
2706 t_up = v_up * tagscale;
2708 e.origin_x = org * t_forward;
2709 e.origin_y = org * t_left;
2710 e.origin_z = org * t_up;
2712 // current forward and up directions
2713 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2714 e.angles = AnglesTransform_FromVAngles(e.angles);
2716 e.angles = AnglesTransform_FromAngles(e.angles);
2717 fixedmakevectors(e.angles);
2719 // untransform forward, up!
2720 e_forward_x = v_forward * t_forward;
2721 e_forward_y = v_forward * t_left;
2722 e_forward_z = v_forward * t_up;
2723 e_up_x = v_up * t_forward;
2724 e_up_y = v_up * t_left;
2725 e_up_z = v_up * t_up;
2727 e.angles = fixedvectoangles2(e_forward, e_up);
2728 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2729 e.angles = AnglesTransform_ToVAngles(e.angles);
2731 e.angles = AnglesTransform_ToAngles(e.angles);
2733 setattachment(e, to, tag);
2734 setorigin(e, e.origin);
2737 void detach_sameorigin(entity e)
2740 org = gettaginfo(e, 0);
2741 e.angles = fixedvectoangles2(v_forward, v_up);
2742 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2743 e.angles = AnglesTransform_ToVAngles(e.angles);
2745 e.angles = AnglesTransform_ToAngles(e.angles);
2747 setattachment(e, world, "");
2748 setorigin(e, e.origin);
2751 void follow_sameorigin(entity e, entity to)
2753 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2754 e.aiment = to; // make the hole follow bmodel
2755 e.punchangle = to.angles; // the original angles of bmodel
2756 e.view_ofs = e.origin - to.origin; // relative origin
2757 e.v_angle = e.angles - to.angles; // relative angles
2760 void unfollow_sameorigin(entity e)
2762 e.movetype = MOVETYPE_NONE;
2765 entity gettaginfo_relative_ent;
2766 vector gettaginfo_relative(entity e, float tag)
2768 if (!gettaginfo_relative_ent)
2770 gettaginfo_relative_ent = spawn();
2771 gettaginfo_relative_ent.effects = EF_NODRAW;
2773 gettaginfo_relative_ent.model = e.model;
2774 gettaginfo_relative_ent.modelindex = e.modelindex;
2775 gettaginfo_relative_ent.frame = e.frame;
2776 return gettaginfo(gettaginfo_relative_ent, tag);
2779 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2783 if (pl.soundentity.cnt & p)
2785 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2786 pl.soundentity.cnt |= p;
2789 void SoundEntity_StopSound(entity pl, float chan)
2793 if (pl.soundentity.cnt & p)
2795 stopsoundto(MSG_ALL, pl.soundentity, chan);
2796 pl.soundentity.cnt &~= p;
2800 void SoundEntity_Attach(entity pl)
2802 pl.soundentity = spawn();
2803 pl.soundentity.classname = "soundentity";
2804 pl.soundentity.owner = pl;
2805 setattachment(pl.soundentity, pl, "");
2806 setmodel(pl.soundentity, "null");
2809 void SoundEntity_Detach(entity pl)
2812 for (i = 0; i <= 7; ++i)
2813 SoundEntity_StopSound(pl, i);
2817 float ParseCommandPlayerSlotTarget_firsttoken;
2818 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2826 ParseCommandPlayerSlotTarget_firsttoken = -1;
2830 if (substring(argv(idx), 0, 1) == "#")
2832 s = substring(argv(idx), 1, -1);
2834 if (s == "") if (tokens > idx)
2839 ParseCommandPlayerSlotTarget_firsttoken = idx;
2841 if (s == ftos(n) && n > 0 && n <= maxclients)
2844 if (e.flags & FL_CLIENT)
2850 // it must be a nick name
2853 ParseCommandPlayerSlotTarget_firsttoken = idx;
2856 FOR_EACH_CLIENT(head)
2857 if (head.netname == s)
2865 s = strdecolorize(s);
2867 FOR_EACH_CLIENT(head)
2868 if (strdecolorize(head.netname) == s)
2883 float modeleffect_SendEntity(entity to, float sf)
2886 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2889 if(self.velocity != '0 0 0')
2891 if(self.angles != '0 0 0')
2893 if(self.avelocity != '0 0 0')
2896 WriteByte(MSG_ENTITY, f);
2897 WriteShort(MSG_ENTITY, self.modelindex);
2898 WriteByte(MSG_ENTITY, self.skin);
2899 WriteByte(MSG_ENTITY, self.frame);
2900 WriteCoord(MSG_ENTITY, self.origin_x);
2901 WriteCoord(MSG_ENTITY, self.origin_y);
2902 WriteCoord(MSG_ENTITY, self.origin_z);
2905 WriteCoord(MSG_ENTITY, self.velocity_x);
2906 WriteCoord(MSG_ENTITY, self.velocity_y);
2907 WriteCoord(MSG_ENTITY, self.velocity_z);
2911 WriteCoord(MSG_ENTITY, self.angles_x);
2912 WriteCoord(MSG_ENTITY, self.angles_y);
2913 WriteCoord(MSG_ENTITY, self.angles_z);
2917 WriteCoord(MSG_ENTITY, self.avelocity_x);
2918 WriteCoord(MSG_ENTITY, self.avelocity_y);
2919 WriteCoord(MSG_ENTITY, self.avelocity_z);
2921 WriteShort(MSG_ENTITY, self.scale * 256.0);
2922 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2923 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2924 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2925 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2930 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2935 e.classname = "modeleffect";
2943 e.teleport_time = t1;
2947 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2951 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2954 sz = max(e.scale, e.scale2);
2955 setsize(e, e.mins * sz, e.maxs * sz);
2956 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2959 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2961 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2964 float randombit(float bits)
2966 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2975 for(f = 1; f <= bits; f *= 2)
2984 r = (r - 1) / (n - 1);
2991 float randombits(float bits, float k, float error_return)
2995 while(k > 0 && bits != r)
2997 r += randombit(bits - r);
3006 void randombit_test(float bits, float iter)
3010 print(ftos(randombit(bits)), "\n");
3015 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3017 if(halflifedist > 0)
3018 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3019 else if(halflifedist < 0)
3020 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3029 #define cvar_string_normal cvar_string_builtin
3030 #define cvar_normal cvar_builtin
3032 string cvar_string_normal(string n)
3034 if not(cvar_type(n) & 1)
3035 backtrace(strcat("Attempt to access undefined cvar: ", n));
3036 return cvar_string_builtin(n);
3039 float cvar_normal(string n)
3041 return stof(cvar_string_normal(n));
3044 #define cvar_set_normal cvar_set_builtin
3052 oself.think = SUB_Remove;
3053 oself.nextthink = time;
3059 Execute func() after time + fdelay.
3060 self when func is executed = self when defer is called
3062 void defer(float fdelay, void() func)
3069 e.think = defer_think;
3070 e.nextthink = time + fdelay;
3073 .string aiment_classname;
3074 .float aiment_deadflag;
3075 void SetMovetypeFollow(entity ent, entity e)
3077 // FIXME this may not be warpzone aware
3078 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3079 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3080 ent.aiment = e; // make the hole follow bmodel
3081 ent.punchangle = e.angles; // the original angles of bmodel
3082 ent.view_ofs = ent.origin - e.origin; // relative origin
3083 ent.v_angle = ent.angles - e.angles; // relative angles
3084 ent.aiment_classname = strzone(e.classname);
3085 ent.aiment_deadflag = e.deadflag;
3087 void UnsetMovetypeFollow(entity ent)
3089 ent.movetype = MOVETYPE_FLY;
3090 PROJECTILE_MAKETRIGGER(ent);
3093 float LostMovetypeFollow(entity ent)
3096 if(ent.movetype != MOVETYPE_FOLLOW)
3102 if(ent.aiment.classname != ent.aiment_classname)
3104 if(ent.aiment.deadflag != ent.aiment_deadflag)