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The builtin centerprint in the server simply calls the csqc centerprint so better...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     have_team_spawns_forteam[self.team] = 1;
240
241     if (autocvar_r_showbboxes)
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "s")
464                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465                 else if (escape == "S")
466                         replacement = ftos(vlen(self.velocity));
467
468                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469                 p = p + strlen(replacement);
470         }
471         return msg;
472 }
473
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475         return (value == 0) ? FALSE : TRUE;
476 }
477
478 /*
479 =============
480 GetCvars
481 =============
482 Called with:
483   0:  sends the request
484   >0: receives a cvar from name=argv(f) value=argv(f+1)
485 */
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
487 {
488         if (f < 0)
489         {
490                 if (self.field)
491                         strunzone(self.field);
492                 self.field = string_null;
493         }
494         else if (f > 0)
495         {
496                 if (thisname == name)
497                 {
498                         if (self.field)
499                                 strunzone(self.field);
500                         self.field = strzone(argv(f + 1));
501                 }
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
507 {
508         GetCvars_handleString(thisname, f, field, name);
509         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510                 if (thisname == name)
511                 {
512                         string s;
513                         s = func(strcat1(self.field));
514                         if (s != self.field)
515                         {
516                                 strunzone(self.field);
517                                 self.field = strzone(s);
518                         }
519                 }
520 }
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
522 {
523         if (f < 0)
524         {
525         }
526         else if (f > 0)
527         {
528                 if (thisname == name)
529                         self.field = stof(argv(f + 1));
530         }
531         else
532                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 }
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
535 {
536         if (f < 0)
537         {
538         }
539         else if (f > 0)
540         {
541                 if (thisname == name)
542                 {
543                         if(!self.field)
544                         {
545                                 self.field = stof(argv(f + 1));
546                                 if(!self.field)
547                                         self.field = -1;
548                         }
549                 }
550         }
551         else
552         {
553                 if(!self.field)
554                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
555         }
556 }
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
559 {
560         string o;
561         o = W_FixWeaponOrder_ForceComplete(wo);
562         if(self.weaponorder_byimpulse)
563         {
564                 strunzone(self.weaponorder_byimpulse);
565                 self.weaponorder_byimpulse = string_null;
566         }
567         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
568         return o;
569 }
570 void GetCvars(float f)
571 {
572         string s;
573
574         if (f > 0)
575                 s = strcat1(argv(f));
576
577         get_cvars_f = f;
578         get_cvars_s = s;
579         MUTATOR_CALLHOOK(GetCvars);
580         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
583         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
584         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
585         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
596         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
597         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
598         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
599         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
600         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
601         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
602
603         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
604         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
605
606 #ifdef ALLOW_FORCEMODELS
607         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
608         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
609 #endif
610         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
611         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
612         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
613
614         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
615         if (f > 0)
616         {
617                 if (s == "cl_weaponpriority")
618                         self.switchweapon = w_getbestweapon(self);
619                 if (s == "cl_allow_uidtracking")
620                         PlayerStats_AddPlayer(self);
621         }
622 }
623
624 void backtrace(string msg)
625 {
626     float dev, war;
627     dev = autocvar_developer;
628     war = autocvar_prvm_backtraceforwarnings;
629     cvar_set("developer", "1");
630     cvar_set("prvm_backtraceforwarnings", "1");
631     print("\n");
632     print("--- CUT HERE ---\nWARNING: ");
633     print(msg);
634     print("\n");
635     remove(world); // isn't there any better way to cause a backtrace?
636     print("\n--- CUT UNTIL HERE ---\n");
637     cvar_set("developer", ftos(dev));
638     cvar_set("prvm_backtraceforwarnings", ftos(war));
639 }
640
641 string Team_ColorCode(float teamid)
642 {
643     if (teamid == COLOR_TEAM1)
644         return "^1";
645     else if (teamid == COLOR_TEAM2)
646         return "^4";
647     else if (teamid == COLOR_TEAM3)
648         return "^3";
649     else if (teamid == COLOR_TEAM4)
650         return "^6";
651     else
652         return "^7";
653 }
654
655 string Team_ColorName(float t)
656 {
657     // fixme: Search for team entities and get their .netname's!
658     if (t == COLOR_TEAM1)
659         return "Red";
660     if (t == COLOR_TEAM2)
661         return "Blue";
662     if (t == COLOR_TEAM3)
663         return "Yellow";
664     if (t == COLOR_TEAM4)
665         return "Pink";
666     return "Neutral";
667 }
668
669 string Team_ColorNameLowerCase(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "red";
674     if (t == COLOR_TEAM2)
675         return "blue";
676     if (t == COLOR_TEAM3)
677         return "yellow";
678     if (t == COLOR_TEAM4)
679         return "pink";
680     return "neutral";
681 }
682
683 float ColourToNumber(string team_colour)
684 {
685         if (team_colour == "red")
686                 return COLOR_TEAM1;
687
688         if (team_colour == "blue")
689                 return COLOR_TEAM2;
690
691         if (team_colour == "yellow")
692                 return COLOR_TEAM3;
693
694         if (team_colour == "pink")
695                 return COLOR_TEAM4;
696
697         if (team_colour == "auto")
698                 return 0;
699
700         return -1;
701 }
702
703 float NumberToTeamNumber(float number)
704 {
705         if (number == 1)
706                 return COLOR_TEAM1;
707
708         if (number == 2)
709                 return COLOR_TEAM2;
710
711         if (number == 3)
712                 return COLOR_TEAM3;
713
714         if (number == 4)
715                 return COLOR_TEAM4;
716
717         return -1;
718 }
719
720 // decolorizes and team colors the player name when needed
721 string playername(entity p)
722 {
723     string t;
724     if (teamplay && !intermission_running && p.classname == "player")
725     {
726         t = Team_ColorCode(p.team);
727         return strcat(t, strdecolorize(p.netname));
728     }
729     else
730         return p.netname;
731 }
732
733 vector randompos(vector m1, vector m2)
734 {
735     local vector v;
736     m2 = m2 - m1;
737     v_x = m2_x * random() + m1_x;
738     v_y = m2_y * random() + m1_y;
739     v_z = m2_z * random() + m1_z;
740     return  v;
741 };
742
743 //#NO AUTOCVARS START
744
745 float g_pickup_shells;
746 float g_pickup_shells_max;
747 float g_pickup_nails;
748 float g_pickup_nails_max;
749 float g_pickup_rockets;
750 float g_pickup_rockets_max;
751 float g_pickup_cells;
752 float g_pickup_cells_max;
753 float g_pickup_fuel;
754 float g_pickup_fuel_jetpack;
755 float g_pickup_fuel_max;
756 float g_pickup_armorsmall;
757 float g_pickup_armorsmall_max;
758 float g_pickup_armorsmall_anyway;
759 float g_pickup_armormedium;
760 float g_pickup_armormedium_max;
761 float g_pickup_armormedium_anyway;
762 float g_pickup_armorbig;
763 float g_pickup_armorbig_max;
764 float g_pickup_armorbig_anyway;
765 float g_pickup_armorlarge;
766 float g_pickup_armorlarge_max;
767 float g_pickup_armorlarge_anyway;
768 float g_pickup_healthsmall;
769 float g_pickup_healthsmall_max;
770 float g_pickup_healthsmall_anyway;
771 float g_pickup_healthmedium;
772 float g_pickup_healthmedium_max;
773 float g_pickup_healthmedium_anyway;
774 float g_pickup_healthlarge;
775 float g_pickup_healthlarge_max;
776 float g_pickup_healthlarge_anyway;
777 float g_pickup_healthmega;
778 float g_pickup_healthmega_max;
779 float g_pickup_healthmega_anyway;
780 float g_pickup_ammo_anyway;
781 float g_pickup_weapons_anyway;
782 float g_weaponarena;
783 float g_weaponarena_random;
784 float g_weaponarena_random_with_laser;
785 string g_weaponarena_list;
786 float g_weaponspeedfactor;
787 float g_weaponratefactor;
788 float g_weapondamagefactor;
789 float g_weaponforcefactor;
790 float g_weaponspreadfactor;
791
792 float start_weapons;
793 float start_items;
794 float start_ammo_shells;
795 float start_ammo_nails;
796 float start_ammo_rockets;
797 float start_ammo_cells;
798 float start_ammo_fuel;
799 float start_health;
800 float start_armorvalue;
801 float warmup_start_weapons;
802 float warmup_start_ammo_shells;
803 float warmup_start_ammo_nails;
804 float warmup_start_ammo_rockets;
805 float warmup_start_ammo_cells;
806 float warmup_start_ammo_fuel;
807 float warmup_start_health;
808 float warmup_start_armorvalue;
809 float g_weapon_stay;
810 float g_ghost_items;
811
812 entity get_weaponinfo(float w);
813
814 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
815 {
816         var float i = weaponinfo.weapon;
817
818         if (!i)
819                 return 0;
820
821         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
822
823         if (t < 0) // "default" weapon selection
824         {
825                 if (g_lms || g_ca || allguns)
826                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
827                 else if(t < -1)
828                         t = 0;
829                 else if (g_cts)
830                         t = (i == WEP_SHOTGUN);
831                 else if (g_nexball)
832                         t = 0; // weapon is set a few lines later
833                 else
834                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
835                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
836                         t |= (i == WEP_HOOK);
837         }
838
839         // we cannot disable porto in Nexball, we must force it
840         if(g_nexball && i == WEP_PORTO)
841                 t = 1;
842
843         return t;
844 }
845
846 void readplayerstartcvars()
847 {
848         entity e;
849         float i, j, t;
850         string s;
851
852         // initialize starting values for players
853         start_weapons = 0;
854         start_items = 0;
855         start_ammo_shells = 0;
856         start_ammo_nails = 0;
857         start_ammo_rockets = 0;
858         start_ammo_cells = 0;
859         start_health = cvar("g_balance_health_start");
860         start_armorvalue = cvar("g_balance_armor_start");
861
862         g_weaponarena = 0;
863         s = cvar_string("g_weaponarena");
864         if (s == "0" || s == "")
865         {
866                 if(g_lms || g_ca)
867                         s = "most";
868         }
869
870         if (s == "0" || s == "")
871         {
872                 // no arena
873         }
874         else if (s == "off")
875         {
876                 // forcibly turn off weaponarena
877         }
878         else if (s == "all")
879         {
880                 g_weaponarena_list = "All Weapons";
881                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
882                 {
883                         e = get_weaponinfo(j);
884                         g_weaponarena |= e.weapons;
885                         weapon_action(e.weapon, WR_PRECACHE);
886                 }
887         }
888         else if (s == "most")
889         {
890                 g_weaponarena_list = "Most Weapons";
891                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
892                 {
893                         e = get_weaponinfo(j);
894                         if (e.spawnflags & WEP_FLAG_NORMAL)
895                         {
896                                 g_weaponarena |= e.weapons;
897                                 weapon_action(e.weapon, WR_PRECACHE);
898                         }
899                 }
900         }
901         else if (s == "none")
902         {
903                 g_weaponarena_list = "No Weapons";
904                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
905         }
906         else
907         {
908                 t = tokenize_console(s);
909                 g_weaponarena_list = "";
910                 for (i = 0; i < t; ++i)
911                 {
912                         s = argv(i);
913                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
914                         {
915                                 e = get_weaponinfo(j);
916                                 if (e.netname == s)
917                                 {
918                                         g_weaponarena |= e.weapons;
919                                         weapon_action(e.weapon, WR_PRECACHE);
920                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
921                                         break;
922                                 }
923                         }
924                         if (j > WEP_LAST)
925                         {
926                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
927                         }
928                 }
929                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
930         }
931
932         if(g_weaponarena)
933                 g_weaponarena_random = cvar("g_weaponarena_random");
934         else
935                 g_weaponarena_random = 0;
936         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
937
938         if (g_weaponarena)
939         {
940                 start_weapons = g_weaponarena;
941                 if(!(g_lms || g_ca))
942                         start_items |= IT_UNLIMITED_AMMO;
943         }
944         else if (g_minstagib)
945         {
946                 start_health = 100;
947                 start_armorvalue = 0;
948                 start_weapons = WEPBIT_MINSTANEX;
949                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
950                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
951
952                 if (g_minstagib_invis_alpha <= 0)
953                         g_minstagib_invis_alpha = -1;
954         }
955         else
956         {
957                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
958                 {
959                         e = get_weaponinfo(i);
960                         if(want_weapon("g_start_weapon_", e, FALSE))
961                                 start_weapons |= e.weapons;
962                 }
963         }
964
965         if(!cvar("g_use_ammunition"))
966                 start_items |= IT_UNLIMITED_AMMO;
967
968         if(g_minstagib)
969         {
970                 start_ammo_cells = cvar("g_minstagib_ammo_start");
971                 start_ammo_fuel = cvar("g_start_ammo_fuel");
972         }
973         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
974         {
975                 start_ammo_rockets = 999;
976                 start_ammo_shells = 999;
977                 start_ammo_cells = 999;
978                 start_ammo_nails = 999;
979                 start_ammo_fuel = 999;
980         }
981         else
982         {
983                 if(g_lms || g_ca)
984                 {
985                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
986                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
987                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
988                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
989                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
990                 }
991                 else
992                 {
993                         start_ammo_shells = cvar("g_start_ammo_shells");
994                         start_ammo_nails = cvar("g_start_ammo_nails");
995                         start_ammo_rockets = cvar("g_start_ammo_rockets");
996                         start_ammo_cells = cvar("g_start_ammo_cells");
997                         start_ammo_fuel = cvar("g_start_ammo_fuel");
998                 }
999         }
1000
1001         if (g_lms || g_ca)
1002         {
1003                 start_health = cvar("g_lms_start_health");
1004                 start_armorvalue = cvar("g_lms_start_armor");
1005         }
1006
1007         if (inWarmupStage)
1008         {
1009                 warmup_start_ammo_shells = start_ammo_shells;
1010                 warmup_start_ammo_nails = start_ammo_nails;
1011                 warmup_start_ammo_rockets = start_ammo_rockets;
1012                 warmup_start_ammo_cells = start_ammo_cells;
1013                 warmup_start_ammo_fuel = start_ammo_fuel;
1014                 warmup_start_health = start_health;
1015                 warmup_start_armorvalue = start_armorvalue;
1016                 warmup_start_weapons = start_weapons;
1017
1018                 if (!g_weaponarena && !g_minstagib && !g_ca)
1019                 {
1020                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1021                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1022                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1023                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1024                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1025                         warmup_start_health = cvar("g_warmup_start_health");
1026                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1027                         warmup_start_weapons = 0;
1028                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1029                         {
1030                                 e = get_weaponinfo(i);
1031                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1032                                         warmup_start_weapons |= e.weapons;
1033                         }
1034                 }
1035         }
1036
1037         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1038         {
1039                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1040                 start_items |= IT_FUEL_REGEN;
1041                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1042                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1043         }
1044
1045         if (g_jetpack)
1046                 start_items |= IT_JETPACK;
1047
1048         if (g_weapon_stay == 2)
1049         {
1050                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1051                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1052                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1053                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1054                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1055                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1056                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1057                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1058                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1059                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1060         }
1061
1062         MUTATOR_CALLHOOK(SetStartItems);
1063
1064         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1065         {
1066                 e = get_weaponinfo(i);
1067                 if(e.weapons & (start_weapons | warmup_start_weapons))
1068                         weapon_action(e.weapon, WR_PRECACHE);
1069         }
1070
1071         start_ammo_shells = max(0, start_ammo_shells);
1072         start_ammo_nails = max(0, start_ammo_nails);
1073         start_ammo_cells = max(0, start_ammo_cells);
1074         start_ammo_rockets = max(0, start_ammo_rockets);
1075         start_ammo_fuel = max(0, start_ammo_fuel);
1076
1077         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1078         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1079         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1080         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1081         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1082 }
1083
1084 float g_bugrigs;
1085 float g_bugrigs_planar_movement;
1086 float g_bugrigs_planar_movement_car_jumping;
1087 float g_bugrigs_reverse_spinning;
1088 float g_bugrigs_reverse_speeding;
1089 float g_bugrigs_reverse_stopping;
1090 float g_bugrigs_air_steering;
1091 float g_bugrigs_angle_smoothing;
1092 float g_bugrigs_friction_floor;
1093 float g_bugrigs_friction_brake;
1094 float g_bugrigs_friction_air;
1095 float g_bugrigs_accel;
1096 float g_bugrigs_speed_ref;
1097 float g_bugrigs_speed_pow;
1098 float g_bugrigs_steer;
1099
1100 float g_touchexplode;
1101 float g_touchexplode_radius;
1102 float g_touchexplode_damage;
1103 float g_touchexplode_edgedamage;
1104 float g_touchexplode_force;
1105
1106 float sv_autotaunt;
1107 float sv_taunt;
1108
1109 float sv_pitch_min;
1110 float sv_pitch_max;
1111 float sv_pitch_fixyaw;
1112
1113 string GetGametype(); // g_world.qc
1114 void readlevelcvars(void)
1115 {
1116         // first load all the mutators
1117         if(cvar("g_nix"))
1118                 MUTATOR_ADD(mutator_nix);
1119         if(cvar("g_dodging"))
1120                 MUTATOR_ADD(mutator_dodging);
1121         if(cvar("g_rocket_flying"))
1122                 MUTATOR_ADD(mutator_rocketflying);
1123         if(cvar("g_vampire"))
1124                 MUTATOR_ADD(mutator_vampire);
1125
1126         if(cvar("sv_allow_fullbright"))
1127                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1128
1129     g_bugrigs = cvar("g_bugrigs");
1130     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1131     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1132     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1133     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1134     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1135     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1136     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1137     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1138     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1139     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1140     g_bugrigs_accel = cvar("g_bugrigs_accel");
1141     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1142     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1143     g_bugrigs_steer = cvar("g_bugrigs_steer");
1144
1145     g_touchexplode = cvar("g_touchexplode");
1146     g_touchexplode_radius = cvar("g_touchexplode_radius");
1147     g_touchexplode_damage = cvar("g_touchexplode_damage");
1148     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1149     g_touchexplode_force = cvar("g_touchexplode_force");
1150
1151 #ifdef ALLOW_FORCEMODELS
1152         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1153 #endif
1154         sv_loddistance1 = cvar("sv_loddistance1");
1155         sv_loddistance2 = cvar("sv_loddistance2");
1156
1157         if(sv_loddistance2 <= sv_loddistance1)
1158                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1159
1160         sv_clones = cvar("sv_clones");
1161         sv_gentle = cvar("sv_gentle");
1162         sv_foginterval = cvar("sv_foginterval");
1163         g_cloaked = cvar("g_cloaked");
1164     if(g_cts)
1165         g_cloaked = 1; // always enable cloak in CTS
1166         g_jump_grunt = cvar("g_jump_grunt");
1167         g_footsteps = cvar("g_footsteps");
1168         g_grappling_hook = cvar("g_grappling_hook");
1169         g_jetpack = cvar("g_jetpack");
1170         g_midair = cvar("g_midair");
1171         g_minstagib = cvar("g_minstagib");
1172         g_norecoil = cvar("g_norecoil");
1173         g_bloodloss = cvar("g_bloodloss");
1174         sv_maxidle = cvar("sv_maxidle");
1175         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1176         sv_pogostick = cvar("sv_pogostick");
1177         g_ctf_reverse = cvar("g_ctf_reverse");
1178         sv_autotaunt = cvar("sv_autotaunt");
1179         sv_taunt = cvar("sv_taunt");
1180
1181         inWarmupStage = cvar("g_warmup");
1182         g_warmup_limit = cvar("g_warmup_limit");
1183         g_warmup_allguns = cvar("g_warmup_allguns");
1184         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1185
1186         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1187                 inWarmupStage = 0; // these modes cannot work together, sorry
1188
1189         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1190         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1191         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1192         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1193         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1194         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1195         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1196         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1197         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1198         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1199         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1200         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1201
1202         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1203         g_weaponratefactor = cvar("g_weaponratefactor");
1204         g_weapondamagefactor = cvar("g_weapondamagefactor");
1205         g_weaponforcefactor = cvar("g_weaponforcefactor");
1206         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1207
1208         g_pickup_shells = cvar("g_pickup_shells");
1209         g_pickup_shells_max = cvar("g_pickup_shells_max");
1210         g_pickup_nails = cvar("g_pickup_nails");
1211         g_pickup_nails_max = cvar("g_pickup_nails_max");
1212         g_pickup_rockets = cvar("g_pickup_rockets");
1213         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1214         g_pickup_cells = cvar("g_pickup_cells");
1215         g_pickup_cells_max = cvar("g_pickup_cells_max");
1216         g_pickup_fuel = cvar("g_pickup_fuel");
1217         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1218         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1219         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1220         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1221         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1222         g_pickup_armormedium = cvar("g_pickup_armormedium");
1223         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1224         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1225         g_pickup_armorbig = cvar("g_pickup_armorbig");
1226         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1227         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1228         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1229         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1230         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1231         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1232         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1233         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1234         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1235         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1236         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1237         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1238         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1239         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1240         g_pickup_healthmega = cvar("g_pickup_healthmega");
1241         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1242         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1243
1244         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1245         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1246
1247         g_pinata = cvar("g_pinata");
1248
1249     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1250     if(!g_weapon_stay)
1251         g_weapon_stay = cvar("g_weapon_stay");
1252
1253         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1254                 g_weapon_stay = 1;
1255
1256         g_ghost_items = cvar("g_ghost_items");
1257
1258         if(g_ghost_items >= 1)
1259                 g_ghost_items = 0.25; // default alpha value
1260
1261         if not(inWarmupStage && !g_ca)
1262                 game_starttime = cvar("g_start_delay");
1263
1264         sv_pitch_min = cvar("sv_pitch_min");
1265         sv_pitch_max = cvar("sv_pitch_max");
1266         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1267
1268         readplayerstartcvars();
1269 }
1270
1271 //#NO AUTOCVARS END
1272
1273 // Sound functions
1274 string precache_sound (string s) = #19;
1275 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1276 float precache_sound_index (string s) = #19;
1277
1278 #define SND_VOLUME      1
1279 #define SND_ATTENUATION 2
1280 #define SND_LARGEENTITY 8
1281 #define SND_LARGESOUND  16
1282
1283 float sound_allowed(float dest, entity e)
1284 {
1285     // sounds from world may always pass
1286     for (;;)
1287     {
1288         if (e.classname == "body")
1289             e = e.enemy;
1290         if (e.owner && e.owner != e)
1291             e = e.owner;
1292         else
1293             break;
1294     }
1295     // sounds to self may always pass
1296     if (dest == MSG_ONE)
1297         if (e == msg_entity)
1298             return TRUE;
1299     // sounds by players can be removed
1300     if (autocvar_bot_sound_monopoly)
1301         if (clienttype(e) == CLIENTTYPE_REAL)
1302             return FALSE;
1303     // anything else may pass
1304     return TRUE;
1305 }
1306
1307 void sound(entity e, float chan, string samp, float vol, float atten)
1308 {
1309     if (!sound_allowed(MSG_BROADCAST, e))
1310         return;
1311     sound_builtin(e, chan, samp, vol, atten);
1312 }
1313 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1314 {
1315     float entno, idx;
1316
1317     if (!sound_allowed(dest, e))
1318         return;
1319
1320     entno = num_for_edict(e);
1321     idx = precache_sound_index(samp);
1322
1323     float sflags;
1324     sflags = 0;
1325
1326     atten = floor(atten * 64);
1327     vol = floor(vol * 255);
1328
1329     if (vol != 255)
1330         sflags |= SND_VOLUME;
1331     if (atten != 64)
1332         sflags |= SND_ATTENUATION;
1333     if (entno >= 8192)
1334         sflags |= SND_LARGEENTITY;
1335     if (idx >= 256)
1336         sflags |= SND_LARGESOUND;
1337
1338     WriteByte(dest, SVC_SOUND);
1339     WriteByte(dest, sflags);
1340     if (sflags & SND_VOLUME)
1341         WriteByte(dest, vol);
1342     if (sflags & SND_ATTENUATION)
1343         WriteByte(dest, atten);
1344     if (sflags & SND_LARGEENTITY)
1345     {
1346         WriteShort(dest, entno);
1347         WriteByte(dest, chan);
1348     }
1349     else
1350     {
1351         WriteShort(dest, entno * 8 + chan);
1352     }
1353     if (sflags & SND_LARGESOUND)
1354         WriteShort(dest, idx);
1355     else
1356         WriteByte(dest, idx);
1357
1358     WriteCoord(dest, o_x);
1359     WriteCoord(dest, o_y);
1360     WriteCoord(dest, o_z);
1361 }
1362 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1363 {
1364     vector o;
1365
1366     if (!sound_allowed(dest, e))
1367         return;
1368
1369     o = e.origin + 0.5 * (e.mins + e.maxs);
1370     soundtoat(dest, e, o, chan, samp, vol, atten);
1371 }
1372 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1373 {
1374     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1375 }
1376 void stopsoundto(float dest, entity e, float chan)
1377 {
1378     float entno;
1379
1380     if (!sound_allowed(dest, e))
1381         return;
1382
1383     entno = num_for_edict(e);
1384
1385     if (entno >= 8192)
1386     {
1387         float idx, sflags;
1388         idx = precache_sound_index("misc/null.wav");
1389         sflags = SND_LARGEENTITY;
1390         if (idx >= 256)
1391             sflags |= SND_LARGESOUND;
1392         WriteByte(dest, SVC_SOUND);
1393         WriteByte(dest, sflags);
1394         WriteShort(dest, entno);
1395         WriteByte(dest, chan);
1396         if (sflags & SND_LARGESOUND)
1397             WriteShort(dest, idx);
1398         else
1399             WriteByte(dest, idx);
1400         WriteCoord(dest, e.origin_x);
1401         WriteCoord(dest, e.origin_y);
1402         WriteCoord(dest, e.origin_z);
1403     }
1404     else
1405     {
1406         WriteByte(dest, SVC_STOPSOUND);
1407         WriteShort(dest, entno * 8 + chan);
1408     }
1409 }
1410 void stopsound(entity e, float chan)
1411 {
1412     if (!sound_allowed(MSG_BROADCAST, e))
1413         return;
1414
1415     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1416     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1417 }
1418
1419 void play2(entity e, string filename)
1420 {
1421     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1422     msg_entity = e;
1423     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1424 }
1425
1426 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1427 .float spamtime;
1428 float spamsound(entity e, float chan, string samp, float vol, float atten)
1429 {
1430     if (!sound_allowed(MSG_BROADCAST, e))
1431         return FALSE;
1432
1433     if (time > e.spamtime)
1434     {
1435         e.spamtime = time;
1436         sound(e, chan, samp, vol, atten);
1437         return TRUE;
1438     }
1439     return FALSE;
1440 }
1441
1442 void play2team(float t, string filename)
1443 {
1444     local entity head;
1445
1446     if (autocvar_bot_sound_monopoly)
1447         return;
1448
1449     FOR_EACH_REALPLAYER(head)
1450     {
1451         if (head.team == t)
1452             play2(head, filename);
1453     }
1454 }
1455
1456 void play2all(string samp)
1457 {
1458     if (autocvar_bot_sound_monopoly)
1459         return;
1460
1461     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1462 }
1463
1464 void PrecachePlayerSounds(string f);
1465 void precache_playermodel(string m)
1466 {
1467         float globhandle, i, n;
1468         string f;
1469
1470         if(substring(m, -9,5) == "_lod1")
1471                 return;
1472         if(substring(m, -9,5) == "_lod2")
1473                 return;
1474         precache_model(m);
1475         if(sv_loddistance1)
1476         {
1477                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1478                 if(fexists(f))
1479                         precache_model(f);
1480                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1481                 if(fexists(f))
1482                         precache_model(f);
1483         }
1484
1485         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1486         if (globhandle < 0)
1487                 return;
1488         n = search_getsize(globhandle);
1489         for (i = 0; i < n; ++i)
1490         {
1491                 //print(search_getfilename(globhandle, i), "\n");
1492                 f = search_getfilename(globhandle, i);
1493                 PrecachePlayerSounds(f);
1494         }
1495         search_end(globhandle);
1496 }
1497 void precache_all_playermodels(string pattern)
1498 {
1499         float globhandle, i, n;
1500         string f;
1501
1502         globhandle = search_begin(pattern, TRUE, FALSE);
1503         if (globhandle < 0)
1504                 return;
1505         n = search_getsize(globhandle);
1506         for (i = 0; i < n; ++i)
1507         {
1508                 //print(search_getfilename(globhandle, i), "\n");
1509                 f = search_getfilename(globhandle, i);
1510                 precache_playermodel(f);
1511         }
1512         search_end(globhandle);
1513 }
1514
1515 void precache()
1516 {
1517     // gamemode related things
1518     precache_model ("models/misc/chatbubble.spr");
1519     if (g_runematch)
1520     {
1521         precache_model ("models/runematch/curse.mdl");
1522         precache_model ("models/runematch/rune.mdl");
1523     }
1524
1525 #ifdef TTURRETS_ENABLED
1526     if (autocvar_g_turrets)
1527         turrets_precash();
1528 #endif
1529
1530     // Precache all player models if desired
1531     if (autocvar_sv_precacheplayermodels)
1532     {
1533         PrecachePlayerSounds("sound/player/default.sounds");
1534         precache_all_playermodels("models/player/*.zym");
1535         precache_all_playermodels("models/player/*.dpm");
1536         precache_all_playermodels("models/player/*.md3");
1537         precache_all_playermodels("models/player/*.psk");
1538         precache_all_playermodels("models/player/*.iqm");
1539     }
1540
1541     if (autocvar_sv_defaultcharacter)
1542     {
1543         string s;
1544         s = autocvar_sv_defaultplayermodel_red;
1545         if (s != "")
1546             precache_playermodel(s);
1547         s = autocvar_sv_defaultplayermodel_blue;
1548         if (s != "")
1549             precache_playermodel(s);
1550         s = autocvar_sv_defaultplayermodel_yellow;
1551         if (s != "")
1552             precache_playermodel(s);
1553         s = autocvar_sv_defaultplayermodel_pink;
1554         if (s != "")
1555             precache_playermodel(s);
1556         s = autocvar_sv_defaultplayermodel;
1557         if (s != "")
1558             precache_playermodel(s);
1559     }
1560
1561     if (g_footsteps)
1562     {
1563         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1564         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1565     }
1566
1567     // gore and miscellaneous sounds
1568     //precache_sound ("misc/h2ohit.wav");
1569     precache_model ("models/hook.md3");
1570     precache_sound ("misc/armorimpact.wav");
1571     precache_sound ("misc/bodyimpact1.wav");
1572     precache_sound ("misc/bodyimpact2.wav");
1573     precache_sound ("misc/gib.wav");
1574     precache_sound ("misc/gib_splat01.wav");
1575     precache_sound ("misc/gib_splat02.wav");
1576     precache_sound ("misc/gib_splat03.wav");
1577     precache_sound ("misc/gib_splat04.wav");
1578     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1579     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1580     precache_sound ("misc/null.wav");
1581     precache_sound ("misc/spawn.wav");
1582     precache_sound ("misc/talk.wav");
1583     precache_sound ("misc/teleport.wav");
1584     precache_sound ("misc/poweroff.wav");
1585     precache_sound ("player/lava.wav");
1586     precache_sound ("player/slime.wav");
1587
1588     if (g_jetpack)
1589         precache_sound ("misc/jetpack_fly.wav");
1590
1591     precache_model ("models/sprites/0.spr32");
1592     precache_model ("models/sprites/1.spr32");
1593     precache_model ("models/sprites/2.spr32");
1594     precache_model ("models/sprites/3.spr32");
1595     precache_model ("models/sprites/4.spr32");
1596     precache_model ("models/sprites/5.spr32");
1597     precache_model ("models/sprites/6.spr32");
1598     precache_model ("models/sprites/7.spr32");
1599     precache_model ("models/sprites/8.spr32");
1600     precache_model ("models/sprites/9.spr32");
1601     precache_model ("models/sprites/10.spr32");
1602
1603     // common weapon precaches
1604         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1605     precache_sound ("weapons/weapon_switch.wav");
1606     precache_sound ("weapons/weaponpickup.wav");
1607     precache_sound ("weapons/unavailable.wav");
1608     precache_sound ("weapons/dryfire.wav");
1609     if (g_grappling_hook)
1610     {
1611         precache_sound ("weapons/hook_fire.wav"); // hook
1612         precache_sound ("weapons/hook_impact.wav"); // hook
1613     }
1614
1615     if(autocvar_sv_precacheweapons)
1616     {
1617         //precache weapon models/sounds
1618         local float wep;
1619         wep = WEP_FIRST;
1620         while (wep <= WEP_LAST)
1621         {
1622             weapon_action(wep, WR_PRECACHE);
1623             wep = wep + 1;
1624         }
1625     }
1626
1627     precache_model("models/elaser.mdl");
1628     precache_model("models/laser.mdl");
1629     precache_model("models/ebomb.mdl");
1630
1631 #if 0
1632     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1633
1634     if (!self.noise && self.music) // quake 3 uses the music field
1635         self.noise = self.music;
1636
1637     // plays music for the level if there is any
1638     if (self.noise)
1639     {
1640         precache_sound (self.noise);
1641         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1642     }
1643 #endif
1644 }
1645
1646 // sorry, but using \ in macros breaks line numbers
1647 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1648 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1649 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1650
1651
1652 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1653 {
1654         if (clienttype(e) == CLIENTTYPE_REAL)
1655         {
1656                 msg_entity = e;
1657                 WRITESPECTATABLE_MSG_ONE({
1658                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1659                         WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1660                         WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1661                         WriteByte(MSG_ONE, id);
1662                         WriteString(MSG_ONE, s);
1663                         if (id != 0 && s != "")
1664                         {
1665                                 WriteByte(MSG_ONE, duration);
1666                                 WriteByte(MSG_ONE, countdown_num);
1667                         }
1668                 });
1669         }
1670 }
1671 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1672 {
1673         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1674 }
1675 // WARNING: this kills the trace globals
1676 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1677 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1678
1679 #define INITPRIO_FIRST              0
1680 #define INITPRIO_GAMETYPE           0
1681 #define INITPRIO_GAMETYPE_FALLBACK  1
1682 #define INITPRIO_FINDTARGET        10
1683 #define INITPRIO_DROPTOFLOOR       20
1684 #define INITPRIO_SETLOCATION       90
1685 #define INITPRIO_LINKDOORS         91
1686 #define INITPRIO_LAST              99
1687
1688 .void(void) initialize_entity;
1689 .float initialize_entity_order;
1690 .entity initialize_entity_next;
1691 entity initialize_entity_first;
1692
1693 void make_safe_for_remove(entity e)
1694 {
1695     if (e.initialize_entity)
1696     {
1697         entity ent, prev;
1698         for (ent = initialize_entity_first; ent; )
1699         {
1700             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1701             {
1702                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1703                 // skip it in linked list
1704                 if (prev)
1705                 {
1706                     prev.initialize_entity_next = ent.initialize_entity_next;
1707                     ent = prev.initialize_entity_next;
1708                 }
1709                 else
1710                 {
1711                     initialize_entity_first = ent.initialize_entity_next;
1712                     ent = initialize_entity_first;
1713                 }
1714             }
1715             else
1716             {
1717                 prev = ent;
1718                 ent = ent.initialize_entity_next;
1719             }
1720         }
1721     }
1722 }
1723
1724 void objerror(string s)
1725 {
1726     make_safe_for_remove(self);
1727     objerror_builtin(s);
1728 }
1729
1730 .float remove_except_protected_forbidden;
1731 void remove_except_protected(entity e)
1732 {
1733         if(e.remove_except_protected_forbidden)
1734                 error("not allowed to remove this at this point");
1735         remove_builtin(e);
1736 }
1737
1738 void remove_unsafely(entity e)
1739 {
1740     remove_builtin(e);
1741 }
1742
1743 void remove_safely(entity e)
1744 {
1745     make_safe_for_remove(e);
1746     remove_builtin(e);
1747 }
1748
1749 void InitializeEntity(entity e, void(void) func, float order)
1750 {
1751     entity prev, cur;
1752
1753     if (!e || e.initialize_entity)
1754     {
1755         // make a proxy initializer entity
1756         entity e_old;
1757         e_old = e;
1758         e = spawn();
1759         e.classname = "initialize_entity";
1760         e.enemy = e_old;
1761     }
1762
1763     e.initialize_entity = func;
1764     e.initialize_entity_order = order;
1765
1766     cur = initialize_entity_first;
1767     for (;;)
1768     {
1769         if (!cur || cur.initialize_entity_order > order)
1770         {
1771             // insert between prev and cur
1772             if (prev)
1773                 prev.initialize_entity_next = e;
1774             else
1775                 initialize_entity_first = e;
1776             e.initialize_entity_next = cur;
1777             return;
1778         }
1779         prev = cur;
1780         cur = cur.initialize_entity_next;
1781     }
1782 }
1783 void InitializeEntitiesRun()
1784 {
1785     entity startoflist;
1786     startoflist = initialize_entity_first;
1787     initialize_entity_first = world;
1788     remove = remove_except_protected;
1789     for (self = startoflist; self; self = self.initialize_entity_next)
1790     {
1791         self.remove_except_protected_forbidden = 1;
1792     }
1793     for (self = startoflist; self; )
1794     {
1795         entity e;
1796         var void(void) func;
1797         e = self.initialize_entity_next;
1798         func = self.initialize_entity;
1799         self.initialize_entity_order = 0;
1800         self.initialize_entity = func_null;
1801         self.initialize_entity_next = world;
1802         self.remove_except_protected_forbidden = 0;
1803         if (self.classname == "initialize_entity")
1804         {
1805             entity e_old;
1806             e_old = self.enemy;
1807             remove_builtin(self);
1808             self = e_old;
1809         }
1810         //dprint("Delayed initialization: ", self.classname, "\n");
1811         if(func != func_null)
1812             func();
1813         else
1814         {
1815             eprint(self);
1816             backtrace(strcat("Null function in: ", self.classname, "\n"));
1817         }
1818         self = e;
1819     }
1820     remove = remove_unsafely;
1821 }
1822
1823 .float uncustomizeentityforclient_set;
1824 .void(void) uncustomizeentityforclient;
1825 void(void) SUB_Nullpointer = #0;
1826 void UncustomizeEntitiesRun()
1827 {
1828     entity oldself;
1829     oldself = self;
1830     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1831         self.uncustomizeentityforclient();
1832     self = oldself;
1833 }
1834 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1835 {
1836     e.customizeentityforclient = customizer;
1837     e.uncustomizeentityforclient = uncustomizer;
1838     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1839 }
1840
1841 .float nottargeted;
1842 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1843
1844 void() SUB_Remove;
1845 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1846 {
1847     vector mi, ma;
1848
1849     if (e.classname == "")
1850         e.classname = "net_linked";
1851
1852     if (e.model == "" || self.modelindex == 0)
1853     {
1854         mi = e.mins;
1855         ma = e.maxs;
1856         setmodel(e, "null");
1857         setsize(e, mi, ma);
1858     }
1859
1860     e.SendEntity = sendfunc;
1861     e.SendFlags = 0xFFFFFF;
1862
1863     if (!docull)
1864         e.effects |= EF_NODEPTHTEST;
1865
1866     if (dt)
1867     {
1868         e.nextthink = time + dt;
1869         e.think = SUB_Remove;
1870     }
1871 }
1872
1873 void adaptor_think2touch()
1874 {
1875     entity o;
1876     o = other;
1877     other = world;
1878     self.touch();
1879     other = o;
1880 }
1881
1882 void adaptor_think2use()
1883 {
1884     entity o, a;
1885     o = other;
1886     a = activator;
1887     activator = world;
1888     other = world;
1889     self.use();
1890     other = o;
1891     activator = a;
1892 }
1893
1894 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1895 {
1896         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1897                 self.projectiledeathtype |= HITTYPE_SPLASH;
1898         adaptor_think2use();
1899 }
1900
1901 // deferred dropping
1902 void DropToFloor_Handler()
1903 {
1904     droptofloor_builtin();
1905     self.dropped_origin = self.origin;
1906 }
1907
1908 void droptofloor()
1909 {
1910     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1911 }
1912
1913
1914
1915 float trace_hits_box_a0, trace_hits_box_a1;
1916
1917 float trace_hits_box_1d(float end, float thmi, float thma)
1918 {
1919     if (end == 0)
1920     {
1921         // just check if x is in range
1922         if (0 < thmi)
1923             return FALSE;
1924         if (0 > thma)
1925             return FALSE;
1926     }
1927     else
1928     {
1929         // do the trace with respect to x
1930         // 0 -> end has to stay in thmi -> thma
1931         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1932         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1933         if (trace_hits_box_a0 > trace_hits_box_a1)
1934             return FALSE;
1935     }
1936     return TRUE;
1937 }
1938
1939 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1940 {
1941     end -= start;
1942     thmi -= start;
1943     thma -= start;
1944     // now it is a trace from 0 to end
1945
1946     trace_hits_box_a0 = 0;
1947     trace_hits_box_a1 = 1;
1948
1949     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1950         return FALSE;
1951     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1952         return FALSE;
1953     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1954         return FALSE;
1955
1956     return TRUE;
1957 }
1958
1959 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1960 {
1961     return trace_hits_box(start, end, thmi - ma, thma - mi);
1962 }
1963
1964 float SUB_NoImpactCheck()
1965 {
1966         // zero hitcontents = this is not the real impact, but either the
1967         // mirror-impact of something hitting the projectile instead of the
1968         // projectile hitting the something, or a touchareagrid one. Neither of
1969         // these stop the projectile from moving, so...
1970         if(trace_dphitcontents == 0)
1971         {
1972                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1973                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1974                 checkclient();
1975         }
1976     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1977         return 1;
1978     if (other == world && self.size != '0 0 0')
1979     {
1980         vector tic;
1981         tic = self.velocity * sys_frametime;
1982         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1983         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1984         if (trace_fraction >= 1)
1985         {
1986             dprint("Odd... did not hit...?\n");
1987         }
1988         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1989         {
1990             dprint("Detected and prevented the sky-grapple bug.\n");
1991             return 1;
1992         }
1993     }
1994
1995     return 0;
1996 }
1997
1998 #define SUB_OwnerCheck() (other && (other == self.owner))
1999
2000 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2001 {
2002         if(SUB_OwnerCheck())
2003                 return TRUE;
2004         if(SUB_NoImpactCheck())
2005         {
2006                 remove(self);
2007                 return TRUE;
2008         }
2009         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2010                 UpdateCSQCProjectileNextFrame(self);
2011         return FALSE;
2012 }
2013 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2014
2015 float MAX_IPBAN_URIS           = 16;
2016                               
2017 float URI_GET_DISCARD          = 0;
2018 float URI_GET_IPBAN            = 1;
2019 float URI_GET_IPBAN_END        = 16;
2020 float URI_GET_PLAYERSTATS_SENT = 17;
2021
2022 void URI_Get_Callback(float id, float status, string data)
2023 {
2024     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2025     dprint(data);
2026     dprint("\nEnd of data.\n");
2027
2028     if (id == URI_GET_DISCARD)
2029     {
2030         // discard
2031     }
2032     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2033     {
2034         // online ban list
2035         OnlineBanList_URI_Get_Callback(id, status, data);
2036     }
2037     else if (id == URI_GET_PLAYERSTATS_SENT)
2038     {
2039         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2040     }
2041     else
2042     {
2043         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2044     }
2045 }
2046
2047 void print_to(entity e, string s)
2048 {
2049     if (e)
2050         sprint(e, strcat(s, "\n"));
2051     else
2052         print(s, "\n");
2053 }
2054
2055 string uid2name(string myuid) {
2056         string s;
2057         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2058         
2059         if(s == "")
2060                 s = "^1Unregistered Player";
2061         return s;
2062 }
2063
2064 float race_readTime(string map, float pos)
2065 {
2066         string rr;
2067         if(g_cts)
2068                 rr = CTS_RECORD;
2069         else
2070                 rr = RACE_RECORD;
2071
2072         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2073 }
2074
2075 string race_readUID(string map, float pos)
2076 {
2077         string rr;
2078         if(g_cts)
2079                 rr = CTS_RECORD;
2080         else
2081                 rr = RACE_RECORD;
2082
2083         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2084 }
2085
2086 float race_readPos(string map, float t) {
2087         float i;
2088         for (i = 1; i <= RANKINGS_CNT; ++i)
2089                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2090                         return i;
2091
2092         return 0; // pos is zero if unranked
2093 }
2094
2095 void race_writeTime(string map, float t, string myuid)
2096 {
2097         string rr;
2098         if(g_cts)
2099                 rr = CTS_RECORD;
2100         else
2101                 rr = RACE_RECORD;
2102
2103         float newpos;
2104         newpos = race_readPos(map, t);
2105
2106         float i, prevpos;
2107         for(i = 1; i <= RANKINGS_CNT; ++i)
2108         {
2109                 if(race_readUID(map, i) == myuid)
2110                         prevpos = i;
2111         }
2112         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2113                 for (i = prevpos; i > newpos; --i) {
2114                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2115                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2116                 }
2117         } else { // player has no ranked record yet
2118                 for (i = RANKINGS_CNT; i > newpos; --i) {
2119                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2120                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2121                 }
2122         }
2123
2124         // store new time itself
2125         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2126         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2127 }
2128
2129 string race_readName(string map, float pos)
2130 {
2131         string rr;
2132         if(g_cts)
2133                 rr = CTS_RECORD;
2134         else
2135                 rr = RACE_RECORD;
2136
2137         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2138 }
2139
2140 string race_placeName(float pos) {
2141         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2142         {
2143                 if(mod(pos, 10) == 1)
2144                         return strcat(ftos(pos), "st");
2145                 else if(mod(pos, 10) == 2)
2146                         return strcat(ftos(pos), "nd");
2147                 else if(mod(pos, 10) == 3)
2148                         return strcat(ftos(pos), "rd");
2149                 else
2150                         return strcat(ftos(pos), "th");
2151         }
2152         else
2153                 return strcat(ftos(pos), "th");
2154 }
2155 string getrecords(float page) // 50 records per page
2156 {
2157     float rec;
2158     string h;
2159     float r;
2160     float i;
2161     string s;
2162
2163     rec = 0;
2164
2165     s = "";
2166
2167     if (g_ctf)
2168     {
2169         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2170         {
2171             if (MapInfo_Get_ByID(i))
2172             {
2173                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2174                 if (r == 0)
2175                     continue;
2176                 // TODO: uid2name
2177                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2178                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2179                 ++rec;
2180             }
2181         }
2182     }
2183
2184     if (g_race)
2185     {
2186         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2187         {
2188             if (MapInfo_Get_ByID(i))
2189             {
2190                 r = race_readTime(MapInfo_Map_bspname, 1);
2191                 if (r == 0)
2192                     continue;
2193                 h = race_readName(MapInfo_Map_bspname, 1);
2194                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2195                 ++rec;
2196             }
2197         }
2198     }
2199
2200     if (g_cts)
2201     {
2202         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203         {
2204             if (MapInfo_Get_ByID(i))
2205             {
2206                 r = race_readTime(MapInfo_Map_bspname, 1);
2207                 if (r == 0)
2208                     continue;
2209                 h = race_readName(MapInfo_Map_bspname, 1);
2210                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2211                 ++rec;
2212             }
2213         }
2214     }
2215
2216     MapInfo_ClearTemps();
2217
2218     if (s == "" && page == 0)
2219         return "No records are available on this server.\n";
2220     else
2221         return s;
2222 }
2223
2224 string getrankings()
2225 {
2226     string n;
2227     float t;
2228     float i;
2229     string s;
2230     string p;
2231     string map;
2232
2233     s = "";
2234
2235     map = GetMapname();
2236
2237     for (i = 1; i <= RANKINGS_CNT; ++i)
2238     {
2239         t = race_readTime(map, i);
2240         if (t == 0)
2241             continue;
2242         n = race_readName(map, i);
2243         p = race_placeName(i);
2244         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2245     }
2246
2247     MapInfo_ClearTemps();
2248
2249     if (s == "")
2250         return strcat("No records are available for the map: ", map, "\n");
2251     else
2252         return strcat("Records for ", map, ":\n", s);
2253 }
2254
2255 #define LADDER_FIRSTPOINT 100
2256 #define LADDER_CNT 10
2257         // position X still gives LADDER_FIRSTPOINT/X points
2258 #define LADDER_SIZE 30
2259         // ladder shows the top X players
2260 string top_uids[LADDER_SIZE];
2261 float top_scores[LADDER_SIZE];
2262 string getladder()
2263 {
2264     float i, j, k, uidcnt;
2265     string s, temp_s;
2266
2267     s = "";
2268     temp_s = "";
2269
2270     string rr;
2271     if(g_cts)
2272         rr = CTS_RECORD;
2273     else
2274         rr = RACE_RECORD;
2275
2276     string myuid;
2277
2278     for (k = 0; k < MapInfo_count; ++k)
2279     {
2280         if (MapInfo_Get_ByID(k))
2281         {
2282                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2283                         if(i == 0) // speed award
2284                         {
2285                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2286                                         continue;
2287
2288                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2289                         }
2290                         else // normal record, if it exists (else break)
2291                         {
2292                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2293                                         continue;
2294
2295                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2296                         }
2297
2298                         // string s contains:
2299                         // arg 0 = # of speed recs
2300                         // arg 1 = # of 1st place recs
2301                         // arg 2 = # of 2nd place recs
2302                         // ... etc
2303                         // LADDER_CNT+1 = total points
2304
2305                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2306                         if (temp_s == "")
2307                         {
2308                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2309                             ++uidcnt;
2310                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2311                             {
2312                                 if(j != LADDER_CNT + 1)
2313                                     temp_s = strcat(temp_s, "0 ");
2314                                 else
2315                                     temp_s = strcat(temp_s, "0");
2316                             }
2317                         }
2318
2319                         tokenize_console(temp_s);
2320                         s = "";
2321
2322                         if(i == 0) // speed award
2323                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2324                             {
2325                                 if(j == 0) // speed award
2326                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2327                                 else
2328                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2329                             }
2330                         else // record
2331                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2332                             {
2333                                 if(j == 0)
2334                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2335                                 else if(j == i) // wanted rec!
2336                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2337                                 else
2338                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2339                             }
2340
2341                         // total points are (by default) calculated like this:
2342                         // speedrec = floor(100 / 10) = 10 points
2343                         // 1st place = floor(100 / 1) = 100 points
2344                         // 2nd place = floor(100 / 2) = 50 points
2345                         // 3rd place = floor(100 / 3) = 33 points
2346                         // 4th place = floor(100 / 4) = 25 points
2347                         // 5th place = floor(100 / 5) = 20 points
2348                         // ... etc
2349
2350                         if(i == 0)
2351                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2352                         else
2353                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2354
2355                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2356                 }
2357         }
2358     }
2359
2360     float thiscnt;
2361     string thisuid;
2362     for (i = 0; i <= uidcnt; ++i) // for each known uid
2363     {
2364         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2365         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2366         tokenize_console(temp_s);
2367         thiscnt = stof(argv(LADDER_CNT+1));
2368
2369         if(thiscnt > top_scores[LADDER_SIZE-1])
2370         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2371         {
2372             if(thiscnt > top_scores[j])
2373             {
2374                 for (k = LADDER_SIZE-1; k >= j; --k)
2375                 {
2376                     top_uids[k] = top_uids[k-1];
2377                     top_scores[k] = top_scores[k-1];
2378                 }
2379                 top_uids[j] = thisuid;
2380                 top_scores[j] = thiscnt;
2381                 break;
2382             }
2383         }
2384     }
2385
2386     s = "^3-----------------------\n\n";
2387
2388     s = strcat(s, "Pos ^3|");
2389     s = strcat(s, " ^7Total  ^3|");
2390     for (i = 1; i <= LADDER_CNT; ++i)
2391     {
2392         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2393     }
2394     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2395
2396     s = strcat(s, "\n^3----+--------");
2397     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2398     {
2399         s = strcat(s, "+-----");
2400     }
2401 #if LADDER_CNT > 9
2402     for (i = 1; i <= LADDER_CNT - 9; ++i)
2403     {
2404         s = strcat(s, "+------");
2405     }
2406 #endif
2407
2408     s = strcat(s, "+--------------+--------------------\n");
2409
2410     for (i = 0; i < LADDER_SIZE; ++i)
2411     {
2412         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2413         tokenize_console(temp_s);
2414         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2415             continue;
2416         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2417         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2418         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2419         {
2420             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2421         }
2422 #if LADDER_CNT > 9
2423         for (j = 10; j <= LADDER_CNT; ++j)
2424         {
2425             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2426         }
2427 #endif
2428
2429         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2430         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2431     }
2432
2433     MapInfo_ClearTemps();
2434
2435     if (s == "")
2436         return "No ladder on this server!\n";
2437     else
2438         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2439 }
2440
2441
2442 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2443 {
2444     float m, i;
2445     vector start, org, delta, end, enddown, mstart;
2446
2447     m = e.dphitcontentsmask;
2448     e.dphitcontentsmask = goodcontents | badcontents;
2449
2450     org = world.mins;
2451     delta = world.maxs - world.mins;
2452
2453     for (i = 0; i < attempts; ++i)
2454     {
2455         start_x = org_x + random() * delta_x;
2456         start_y = org_y + random() * delta_y;
2457         start_z = org_z + random() * delta_z;
2458
2459         // rule 1: start inside world bounds, and outside
2460         // solid, and don't start from somewhere where you can
2461         // fall down to evil
2462         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2463         if (trace_fraction >= 1)
2464             continue;
2465         if (trace_startsolid)
2466             continue;
2467         if (trace_dphitcontents & badcontents)
2468             continue;
2469         if (trace_dphitq3surfaceflags & badsurfaceflags)
2470             continue;
2471
2472         // rule 2: if we are too high, lower the point
2473         if (trace_fraction * delta_z > maxaboveground)
2474             start = trace_endpos + '0 0 1' * maxaboveground;
2475         enddown = trace_endpos;
2476
2477         // rule 3: make sure we aren't outside the map. This only works
2478         // for somewhat well formed maps. A good rule of thumb is that
2479         // the map should have a convex outside hull.
2480         // these can be traceLINES as we already verified the starting box
2481         mstart = start + 0.5 * (e.mins + e.maxs);
2482         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2483         if (trace_fraction >= 1)
2484             continue;
2485         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2486         if (trace_fraction >= 1)
2487             continue;
2488         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2489         if (trace_fraction >= 1)
2490             continue;
2491         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2492         if (trace_fraction >= 1)
2493             continue;
2494         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2495         if (trace_fraction >= 1)
2496             continue;
2497
2498         // find a random vector to "look at"
2499         end_x = org_x + random() * delta_x;
2500         end_y = org_y + random() * delta_y;
2501         end_z = org_z + random() * delta_z;
2502         end = start + normalize(end - start) * vlen(delta);
2503
2504         // rule 4: start TO end must not be too short
2505         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2506         if (trace_startsolid)
2507             continue;
2508         if (trace_fraction < minviewdistance / vlen(delta))
2509             continue;
2510
2511         // rule 5: don't want to look at sky
2512         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2513             continue;
2514
2515         // rule 6: we must not end up in trigger_hurt
2516         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2517             continue;
2518
2519         break;
2520     }
2521
2522     e.dphitcontentsmask = m;
2523
2524     if (i < attempts)
2525     {
2526         setorigin(e, start);
2527         e.angles = vectoangles(end - start);
2528         dprint("Needed ", ftos(i + 1), " attempts\n");
2529         return TRUE;
2530     }
2531     else
2532         return FALSE;
2533 }
2534
2535 float zcurveparticles_effectno;
2536 vector zcurveparticles_start;
2537 float zcurveparticles_spd;
2538
2539 void endzcurveparticles()
2540 {
2541         if(zcurveparticles_effectno)
2542         {
2543                 // terminator
2544                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2545         }
2546         zcurveparticles_effectno = 0;
2547 }
2548
2549 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2550 {
2551         spd = bound(0, floor(spd / 16), 32767);
2552         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2553         {
2554                 endzcurveparticles();
2555                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2556                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2557                 WriteShort(MSG_BROADCAST, effectno);
2558                 WriteCoord(MSG_BROADCAST, start_x);
2559                 WriteCoord(MSG_BROADCAST, start_y);
2560                 WriteCoord(MSG_BROADCAST, start_z);
2561                 zcurveparticles_effectno = effectno;
2562                 zcurveparticles_start = start;
2563         }
2564         else
2565                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2566         WriteCoord(MSG_BROADCAST, end_x);
2567         WriteCoord(MSG_BROADCAST, end_y);
2568         WriteCoord(MSG_BROADCAST, end_z);
2569         WriteCoord(MSG_BROADCAST, end_dz);
2570         zcurveparticles_spd = spd;
2571 }
2572
2573 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2574 {
2575         float end_dz;
2576         vector vecxy, velxy;
2577
2578         vecxy = end - start;
2579         vecxy_z = 0;
2580         velxy = vel;
2581         velxy_z = 0;
2582
2583         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2584         {
2585                 endzcurveparticles();
2586                 trailparticles(world, effectno, start, end);
2587                 return;
2588         }
2589
2590         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2591         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2592 }
2593
2594 void write_recordmarker(entity pl, float tstart, float dt)
2595 {
2596     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2597
2598     // also write a marker into demo files for demotc-race-record-extractor to find
2599     stuffcmd(pl,
2600              strcat(
2601                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2602                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2603 }
2604
2605 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2606 {
2607         switch(algn)
2608         {
2609                 default:
2610                 case 3: // right
2611                         break;
2612
2613                 case 4: // left
2614                         vecs_y = -vecs_y;
2615                         break;
2616
2617                 case 1:
2618                         if(allowcenter) // 2: allow center handedness
2619                         {
2620                                 // center
2621                                 vecs_y = 0;
2622                                 vecs_z -= 2;
2623                         }
2624                         else
2625                         {
2626                                 // right
2627                         }
2628                         break;
2629
2630                 case 2:
2631                         if(allowcenter) // 2: allow center handedness
2632                         {
2633                                 // center
2634                                 vecs_y = 0;
2635                                 vecs_z -= 2;
2636                         }
2637                         else
2638                         {
2639                                 // left
2640                                 vecs_y = -vecs_y;
2641                         }
2642                         break;
2643         }
2644         return vecs;
2645 }
2646
2647 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2648 {
2649         string s;
2650         vector v;
2651
2652         if (autocvar_g_shootfromeye)
2653         {
2654                 if (visual)
2655                 {
2656                         vecs_y = 0;
2657                         vecs_z -= 2;
2658                 }
2659                 else
2660                 {
2661                         vecs_y = 0;
2662                         vecs_z = 0;
2663                 }
2664         }
2665         else if (autocvar_g_shootfromcenter)
2666         {
2667                 vecs_y = 0;
2668                 vecs_z -= 2;
2669         }
2670         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2671         {
2672                 v = stov(s);
2673                 if (y_is_right)
2674                         v_y = -v_y;
2675                 if (v_x != 0)
2676                         vecs_x = v_x;
2677                 vecs_y = v_y;
2678                 vecs_z = v_z;
2679         }
2680         else if (autocvar_g_shootfromclient)
2681         {
2682                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2683         }
2684         return vecs;
2685 }
2686
2687 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2688 {
2689         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2690 }
2691
2692
2693 void attach_sameorigin(entity e, entity to, string tag)
2694 {
2695     vector org, t_forward, t_left, t_up, e_forward, e_up;
2696     vector org0, ang0;
2697     float tagscale;
2698
2699     ang0 = e.angles;
2700     org0 = e.origin;
2701
2702     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2703     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2704     t_forward = v_forward * tagscale;
2705     t_left = v_right * -tagscale;
2706     t_up = v_up * tagscale;
2707
2708     e.origin_x = org * t_forward;
2709     e.origin_y = org * t_left;
2710     e.origin_z = org * t_up;
2711
2712     // current forward and up directions
2713     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2714                 e.angles = AnglesTransform_FromVAngles(e.angles);
2715         else
2716                 e.angles = AnglesTransform_FromAngles(e.angles);
2717     fixedmakevectors(e.angles);
2718
2719     // untransform forward, up!
2720     e_forward_x = v_forward * t_forward;
2721     e_forward_y = v_forward * t_left;
2722     e_forward_z = v_forward * t_up;
2723     e_up_x = v_up * t_forward;
2724     e_up_y = v_up * t_left;
2725     e_up_z = v_up * t_up;
2726
2727     e.angles = fixedvectoangles2(e_forward, e_up);
2728     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2729                 e.angles = AnglesTransform_ToVAngles(e.angles);
2730         else
2731                 e.angles = AnglesTransform_ToAngles(e.angles);
2732
2733     setattachment(e, to, tag);
2734     setorigin(e, e.origin);
2735 }
2736
2737 void detach_sameorigin(entity e)
2738 {
2739     vector org;
2740     org = gettaginfo(e, 0);
2741     e.angles = fixedvectoangles2(v_forward, v_up);
2742     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2743                 e.angles = AnglesTransform_ToVAngles(e.angles);
2744         else
2745                 e.angles = AnglesTransform_ToAngles(e.angles);
2746     setorigin(e, org);
2747     setattachment(e, world, "");
2748     setorigin(e, e.origin);
2749 }
2750
2751 void follow_sameorigin(entity e, entity to)
2752 {
2753     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2754     e.aiment = to; // make the hole follow bmodel
2755     e.punchangle = to.angles; // the original angles of bmodel
2756     e.view_ofs = e.origin - to.origin; // relative origin
2757     e.v_angle = e.angles - to.angles; // relative angles
2758 }
2759
2760 void unfollow_sameorigin(entity e)
2761 {
2762     e.movetype = MOVETYPE_NONE;
2763 }
2764
2765 entity gettaginfo_relative_ent;
2766 vector gettaginfo_relative(entity e, float tag)
2767 {
2768     if (!gettaginfo_relative_ent)
2769     {
2770         gettaginfo_relative_ent = spawn();
2771         gettaginfo_relative_ent.effects = EF_NODRAW;
2772     }
2773     gettaginfo_relative_ent.model = e.model;
2774     gettaginfo_relative_ent.modelindex = e.modelindex;
2775     gettaginfo_relative_ent.frame = e.frame;
2776     return gettaginfo(gettaginfo_relative_ent, tag);
2777 }
2778
2779 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2780 {
2781     float p;
2782     p = pow(2, chan);
2783     if (pl.soundentity.cnt & p)
2784         return;
2785     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2786     pl.soundentity.cnt |= p;
2787 }
2788
2789 void SoundEntity_StopSound(entity pl, float chan)
2790 {
2791     float p;
2792     p = pow(2, chan);
2793     if (pl.soundentity.cnt & p)
2794     {
2795         stopsoundto(MSG_ALL, pl.soundentity, chan);
2796         pl.soundentity.cnt &~= p;
2797     }
2798 }
2799
2800 void SoundEntity_Attach(entity pl)
2801 {
2802     pl.soundentity = spawn();
2803     pl.soundentity.classname = "soundentity";
2804     pl.soundentity.owner = pl;
2805     setattachment(pl.soundentity, pl, "");
2806     setmodel(pl.soundentity, "null");
2807 }
2808
2809 void SoundEntity_Detach(entity pl)
2810 {
2811     float i;
2812     for (i = 0; i <= 7; ++i)
2813         SoundEntity_StopSound(pl, i);
2814 }
2815
2816
2817 float ParseCommandPlayerSlotTarget_firsttoken;
2818 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2819 {
2820         string s;
2821         entity e, head;
2822         float n;
2823
2824         s = string_null;
2825
2826         ParseCommandPlayerSlotTarget_firsttoken = -1;
2827
2828         if (tokens > idx)
2829         {
2830                 if (substring(argv(idx), 0, 1) == "#")
2831                 {
2832                         s = substring(argv(idx), 1, -1);
2833                         ++idx;
2834                         if (s == "") if (tokens > idx)
2835                         {
2836                                 s = argv(idx);
2837                                 ++idx;
2838                         }
2839                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2840                         n = stof(s);
2841                         if (s == ftos(n) && n > 0 && n <= maxclients)
2842                         {
2843                                 e = edict_num(n);
2844                                 if (e.flags & FL_CLIENT)
2845                                         return e;
2846                         }
2847                 }
2848                 else
2849                 {
2850                         // it must be a nick name
2851                         s = argv(idx);
2852                         ++idx;
2853                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2854
2855                         n = 0;
2856                         FOR_EACH_CLIENT(head)
2857                                 if (head.netname == s)
2858                                 {
2859                                         e = head;
2860                                         ++n;
2861                                 }
2862                         if (n == 1)
2863                                 return e;
2864
2865                         s = strdecolorize(s);
2866                         n = 0;
2867                         FOR_EACH_CLIENT(head)
2868                                 if (strdecolorize(head.netname) == s)
2869                                 {
2870                                         e = head;
2871                                         ++n;
2872                                 }
2873                         if (n == 1)
2874                                 return e;
2875                 }
2876         }
2877
2878         return world;
2879 }
2880
2881 .float scale2;
2882
2883 float modeleffect_SendEntity(entity to, float sf)
2884 {
2885         float f;
2886         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2887
2888         f = 0;
2889         if(self.velocity != '0 0 0')
2890                 f |= 1;
2891         if(self.angles != '0 0 0')
2892                 f |= 2;
2893         if(self.avelocity != '0 0 0')
2894                 f |= 4;
2895
2896         WriteByte(MSG_ENTITY, f);
2897         WriteShort(MSG_ENTITY, self.modelindex);
2898         WriteByte(MSG_ENTITY, self.skin);
2899         WriteByte(MSG_ENTITY, self.frame);
2900         WriteCoord(MSG_ENTITY, self.origin_x);
2901         WriteCoord(MSG_ENTITY, self.origin_y);
2902         WriteCoord(MSG_ENTITY, self.origin_z);
2903         if(f & 1)
2904         {
2905                 WriteCoord(MSG_ENTITY, self.velocity_x);
2906                 WriteCoord(MSG_ENTITY, self.velocity_y);
2907                 WriteCoord(MSG_ENTITY, self.velocity_z);
2908         }
2909         if(f & 2)
2910         {
2911                 WriteCoord(MSG_ENTITY, self.angles_x);
2912                 WriteCoord(MSG_ENTITY, self.angles_y);
2913                 WriteCoord(MSG_ENTITY, self.angles_z);
2914         }
2915         if(f & 4)
2916         {
2917                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2918                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2919                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2920         }
2921         WriteShort(MSG_ENTITY, self.scale * 256.0);
2922         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2923         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2924         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2925         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2926
2927         return TRUE;
2928 }
2929
2930 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2931 {
2932         entity e;
2933         float sz;
2934         e = spawn();
2935         e.classname = "modeleffect";
2936         setmodel(e, m);
2937         e.frame = f;
2938         setorigin(e, o);
2939         e.velocity = v;
2940         e.angles = ang;
2941         e.avelocity = angv;
2942         e.alpha = a;
2943         e.teleport_time = t1;
2944         e.fade_time = t2;
2945         e.skin = s;
2946         if(s0 >= 0)
2947                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2948         else
2949                 e.scale = -s0;
2950         if(s2 >= 0)
2951                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2952         else
2953                 e.scale2 = -s2;
2954         sz = max(e.scale, e.scale2);
2955         setsize(e, e.mins * sz, e.maxs * sz);
2956         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2957 }
2958
2959 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2960 {
2961         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2962 }
2963
2964 float randombit(float bits)
2965 {
2966         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2967                 return bits;
2968
2969         float n, f, b, r;
2970
2971         r = random();
2972         b = 0;
2973         n = 0;
2974
2975         for(f = 1; f <= bits; f *= 2)
2976         {
2977                 if(bits & f)
2978                 {
2979                         ++n;
2980                         r *= n;
2981                         if(r <= 1)
2982                                 b = f;
2983                         else
2984                                 r = (r - 1) / (n - 1);
2985                 }
2986         }
2987
2988         return b;
2989 }
2990
2991 float randombits(float bits, float k, float error_return)
2992 {
2993         float r;
2994         r = 0;
2995         while(k > 0 && bits != r)
2996         {
2997                 r += randombit(bits - r);
2998                 --k;
2999         }
3000         if(error_return)
3001                 if(k > 0)
3002                         return -1; // all
3003         return r;
3004 }
3005
3006 void randombit_test(float bits, float iter)
3007 {
3008         while(iter > 0)
3009         {
3010                 print(ftos(randombit(bits)), "\n");
3011                 --iter;
3012         }
3013 }
3014
3015 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3016 {
3017         if(halflifedist > 0)
3018                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3019         else if(halflifedist < 0)
3020                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3021         else
3022                 return 1;
3023 }
3024
3025
3026
3027
3028 #ifdef RELEASE
3029 #define cvar_string_normal cvar_string_builtin
3030 #define cvar_normal cvar_builtin
3031 #else
3032 string cvar_string_normal(string n)
3033 {
3034         if not(cvar_type(n) & 1)
3035                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3036         return cvar_string_builtin(n);
3037 }
3038
3039 float cvar_normal(string n)
3040 {
3041         return stof(cvar_string_normal(n));
3042 }
3043 #endif
3044 #define cvar_set_normal cvar_set_builtin
3045
3046 void defer_think()
3047 {
3048     entity oself;
3049
3050     oself           = self;
3051     self            = self.owner;
3052     oself.think     = SUB_Remove;
3053     oself.nextthink = time;
3054
3055     oself.use();
3056 }
3057
3058 /*
3059     Execute func() after time + fdelay.
3060     self when func is executed = self when defer is called
3061 */
3062 void defer(float fdelay, void() func)
3063 {
3064     entity e;
3065
3066     e           = spawn();
3067     e.owner     = self;
3068     e.use       = func;
3069     e.think     = defer_think;
3070     e.nextthink = time + fdelay;
3071 }
3072
3073 .string aiment_classname;
3074 .float aiment_deadflag;
3075 void SetMovetypeFollow(entity ent, entity e)
3076 {
3077         // FIXME this may not be warpzone aware
3078         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3079         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3080         ent.aiment = e; // make the hole follow bmodel
3081         ent.punchangle = e.angles; // the original angles of bmodel
3082         ent.view_ofs = ent.origin - e.origin; // relative origin
3083         ent.v_angle = ent.angles - e.angles; // relative angles
3084         ent.aiment_classname = strzone(e.classname);
3085         ent.aiment_deadflag = e.deadflag;
3086 }
3087 void UnsetMovetypeFollow(entity ent)
3088 {
3089         ent.movetype = MOVETYPE_FLY;
3090         PROJECTILE_MAKETRIGGER(ent);
3091         ent.aiment = world;
3092 }
3093 float LostMovetypeFollow(entity ent)
3094 {
3095 /*
3096         if(ent.movetype != MOVETYPE_FOLLOW)
3097                 if(ent.aiment)
3098                         error("???");
3099 */
3100         if(ent.aiment)
3101         {
3102                 if(ent.aiment.classname != ent.aiment_classname)
3103                         return 1;
3104                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3105                         return 1;
3106         }
3107         return 0;
3108 }