1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607 #ifdef ALLOW_FORCEMODELS
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
618 if (s == "cl_weaponpriority")
619 self.switchweapon = w_getbestweapon(self);
623 void backtrace(string msg)
626 dev = autocvar_developer;
627 war = autocvar_prvm_backtraceforwarnings;
628 cvar_set("developer", "1");
629 cvar_set("prvm_backtraceforwarnings", "1");
631 print("--- CUT HERE ---\nWARNING: ");
634 remove(world); // isn't there any better way to cause a backtrace?
635 print("\n--- CUT UNTIL HERE ---\n");
636 cvar_set("developer", ftos(dev));
637 cvar_set("prvm_backtraceforwarnings", ftos(war));
640 string Team_ColorCode(float teamid)
642 if (teamid == COLOR_TEAM1)
644 else if (teamid == COLOR_TEAM2)
646 else if (teamid == COLOR_TEAM3)
648 else if (teamid == COLOR_TEAM4)
654 string Team_ColorName(float t)
656 // fixme: Search for team entities and get their .netname's!
657 if (t == COLOR_TEAM1)
659 if (t == COLOR_TEAM2)
661 if (t == COLOR_TEAM3)
663 if (t == COLOR_TEAM4)
668 string Team_ColorNameLowerCase(float t)
670 // fixme: Search for team entities and get their .netname's!
671 if (t == COLOR_TEAM1)
673 if (t == COLOR_TEAM2)
675 if (t == COLOR_TEAM3)
677 if (t == COLOR_TEAM4)
682 float ColourToNumber(string team_colour)
684 if (team_colour == "red")
687 if (team_colour == "blue")
690 if (team_colour == "yellow")
693 if (team_colour == "pink")
696 if (team_colour == "auto")
702 float NumberToTeamNumber(float number)
719 #define CENTERPRIO_POINT 1
720 #define CENTERPRIO_SPAM 2
721 #define CENTERPRIO_VOTE 4
722 #define CENTERPRIO_NORMAL 5
723 #define CENTERPRIO_SHIELDING 7
724 #define CENTERPRIO_MAPVOTE 9
725 #define CENTERPRIO_IDLEKICK 50
726 #define CENTERPRIO_ADMIN 99
727 .float centerprint_priority;
728 .float centerprint_expires;
729 void centerprint_atprio(entity e, float prio, string s)
731 if (intermission_running)
732 if (prio < CENTERPRIO_MAPVOTE)
734 if (time > e.centerprint_expires)
735 e.centerprint_priority = 0;
736 if (prio >= e.centerprint_priority)
738 e.centerprint_priority = prio;
739 if (timeoutStatus == 2)
740 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
742 e.centerprint_expires = time + e.cvar_scr_centertime;
743 centerprint_builtin(e, s);
746 void centerprint_expire(entity e, float prio)
748 if (prio == e.centerprint_priority)
750 e.centerprint_priority = 0;
751 centerprint_builtin(e, "");
754 void centerprint(entity e, string s)
756 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
759 // decolorizes and team colors the player name when needed
760 string playername(entity p)
763 if (teams_matter && !intermission_running && p.classname == "player")
765 t = Team_ColorCode(p.team);
766 return strcat(t, strdecolorize(p.netname));
772 vector randompos(vector m1, vector m2)
776 v_x = m2_x * random() + m1_x;
777 v_y = m2_y * random() + m1_y;
778 v_z = m2_z * random() + m1_z;
782 //#NO AUTOCVARS START
784 float g_pickup_shells;
785 float g_pickup_shells_max;
786 float g_pickup_nails;
787 float g_pickup_nails_max;
788 float g_pickup_rockets;
789 float g_pickup_rockets_max;
790 float g_pickup_cells;
791 float g_pickup_cells_max;
793 float g_pickup_fuel_jetpack;
794 float g_pickup_fuel_max;
795 float g_pickup_armorsmall;
796 float g_pickup_armorsmall_max;
797 float g_pickup_armorsmall_anyway;
798 float g_pickup_armormedium;
799 float g_pickup_armormedium_max;
800 float g_pickup_armormedium_anyway;
801 float g_pickup_armorbig;
802 float g_pickup_armorbig_max;
803 float g_pickup_armorbig_anyway;
804 float g_pickup_armorlarge;
805 float g_pickup_armorlarge_max;
806 float g_pickup_armorlarge_anyway;
807 float g_pickup_healthsmall;
808 float g_pickup_healthsmall_max;
809 float g_pickup_healthsmall_anyway;
810 float g_pickup_healthmedium;
811 float g_pickup_healthmedium_max;
812 float g_pickup_healthmedium_anyway;
813 float g_pickup_healthlarge;
814 float g_pickup_healthlarge_max;
815 float g_pickup_healthlarge_anyway;
816 float g_pickup_healthmega;
817 float g_pickup_healthmega_max;
818 float g_pickup_healthmega_anyway;
819 float g_pickup_ammo_anyway;
820 float g_pickup_weapons_anyway;
822 float g_weaponarena_random;
823 float g_weaponarena_random_with_laser;
824 string g_weaponarena_list;
825 float g_weaponspeedfactor;
826 float g_weaponratefactor;
827 float g_weapondamagefactor;
828 float g_weaponforcefactor;
829 float g_weaponspreadfactor;
833 float start_ammo_shells;
834 float start_ammo_nails;
835 float start_ammo_rockets;
836 float start_ammo_cells;
837 float start_ammo_fuel;
839 float start_armorvalue;
840 float warmup_start_weapons;
841 float warmup_start_ammo_shells;
842 float warmup_start_ammo_nails;
843 float warmup_start_ammo_rockets;
844 float warmup_start_ammo_cells;
845 float warmup_start_ammo_fuel;
846 float warmup_start_health;
847 float warmup_start_armorvalue;
851 entity get_weaponinfo(float w);
853 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
855 var float i = weaponinfo.weapon;
860 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
862 if (t < 0) // "default" weapon selection
864 if (g_lms || g_ca || allguns)
865 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
869 t = (i == WEP_SHOTGUN);
871 t = 0; // weapon is set a few lines later
873 t = (i == WEP_LASER || i == WEP_SHOTGUN);
874 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
875 t |= (i == WEP_HOOK);
878 // we cannot disable porto in Nexball, we must force it
879 if(g_nexball && i == WEP_PORTO)
885 void readplayerstartcvars()
891 // initialize starting values for players
894 start_ammo_shells = 0;
895 start_ammo_nails = 0;
896 start_ammo_rockets = 0;
897 start_ammo_cells = 0;
898 start_health = cvar("g_balance_health_start");
899 start_armorvalue = cvar("g_balance_armor_start");
902 s = cvar_string("g_weaponarena");
903 if (s == "0" || s == "")
909 if (s == "0" || s == "")
915 // forcibly turn off weaponarena
919 g_weaponarena_list = "All Weapons";
920 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
922 e = get_weaponinfo(j);
923 g_weaponarena |= e.weapons;
924 weapon_action(e.weapon, WR_PRECACHE);
927 else if (s == "most")
929 g_weaponarena_list = "Most Weapons";
930 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
932 e = get_weaponinfo(j);
933 if (e.spawnflags & WEP_FLAG_NORMAL)
935 g_weaponarena |= e.weapons;
936 weapon_action(e.weapon, WR_PRECACHE);
940 else if (s == "none")
942 g_weaponarena_list = "No Weapons";
943 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
947 t = tokenize_console(s);
948 g_weaponarena_list = "";
949 for (i = 0; i < t; ++i)
952 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
954 e = get_weaponinfo(j);
957 g_weaponarena |= e.weapons;
958 weapon_action(e.weapon, WR_PRECACHE);
959 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
965 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
968 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
972 g_weaponarena_random = cvar("g_weaponarena_random");
974 g_weaponarena_random = 0;
975 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
979 start_weapons = g_weaponarena;
981 start_items |= IT_UNLIMITED_AMMO;
983 else if (g_minstagib)
986 start_armorvalue = 0;
987 start_weapons = WEPBIT_MINSTANEX;
988 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
989 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
991 if (g_minstagib_invis_alpha <= 0)
992 g_minstagib_invis_alpha = -1;
996 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
998 e = get_weaponinfo(i);
999 if(want_weapon("g_start_weapon_", e, FALSE))
1000 start_weapons |= e.weapons;
1004 if(!cvar("g_use_ammunition"))
1005 start_items |= IT_UNLIMITED_AMMO;
1009 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010 start_ammo_fuel = cvar("g_start_ammo_fuel");
1012 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1014 start_ammo_rockets = 999;
1015 start_ammo_shells = 999;
1016 start_ammo_cells = 999;
1017 start_ammo_nails = 999;
1018 start_ammo_fuel = 999;
1024 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1025 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1026 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1027 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1028 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1032 start_ammo_shells = cvar("g_start_ammo_shells");
1033 start_ammo_nails = cvar("g_start_ammo_nails");
1034 start_ammo_rockets = cvar("g_start_ammo_rockets");
1035 start_ammo_cells = cvar("g_start_ammo_cells");
1036 start_ammo_fuel = cvar("g_start_ammo_fuel");
1042 start_health = cvar("g_lms_start_health");
1043 start_armorvalue = cvar("g_lms_start_armor");
1048 warmup_start_ammo_shells = start_ammo_shells;
1049 warmup_start_ammo_nails = start_ammo_nails;
1050 warmup_start_ammo_rockets = start_ammo_rockets;
1051 warmup_start_ammo_cells = start_ammo_cells;
1052 warmup_start_ammo_fuel = start_ammo_fuel;
1053 warmup_start_health = start_health;
1054 warmup_start_armorvalue = start_armorvalue;
1055 warmup_start_weapons = start_weapons;
1057 if (!g_weaponarena && !g_minstagib && !g_ca)
1059 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1060 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1061 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1062 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1063 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1064 warmup_start_health = cvar("g_warmup_start_health");
1065 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1066 warmup_start_weapons = 0;
1067 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1069 e = get_weaponinfo(i);
1070 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1071 warmup_start_weapons |= e.weapons;
1076 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1078 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1079 start_items |= IT_FUEL_REGEN;
1080 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1085 start_items |= IT_JETPACK;
1087 if (g_weapon_stay == 2)
1089 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1090 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1091 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1092 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1093 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1094 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1095 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1096 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1097 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1098 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1101 MUTATOR_CALLHOOK(SetStartItems);
1103 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1105 e = get_weaponinfo(i);
1106 if(e.weapons & (start_weapons | warmup_start_weapons))
1107 weapon_action(e.weapon, WR_PRECACHE);
1110 start_ammo_shells = max(0, start_ammo_shells);
1111 start_ammo_nails = max(0, start_ammo_nails);
1112 start_ammo_cells = max(0, start_ammo_cells);
1113 start_ammo_rockets = max(0, start_ammo_rockets);
1114 start_ammo_fuel = max(0, start_ammo_fuel);
1116 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1117 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1118 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1119 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1120 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1124 float g_bugrigs_planar_movement;
1125 float g_bugrigs_planar_movement_car_jumping;
1126 float g_bugrigs_reverse_spinning;
1127 float g_bugrigs_reverse_speeding;
1128 float g_bugrigs_reverse_stopping;
1129 float g_bugrigs_air_steering;
1130 float g_bugrigs_angle_smoothing;
1131 float g_bugrigs_friction_floor;
1132 float g_bugrigs_friction_brake;
1133 float g_bugrigs_friction_air;
1134 float g_bugrigs_accel;
1135 float g_bugrigs_speed_ref;
1136 float g_bugrigs_speed_pow;
1137 float g_bugrigs_steer;
1139 float g_touchexplode;
1140 float g_touchexplode_radius;
1141 float g_touchexplode_damage;
1142 float g_touchexplode_edgedamage;
1143 float g_touchexplode_force;
1150 float sv_pitch_fixyaw;
1152 string GetGametype(); // g_world.qc
1153 void readlevelcvars(void)
1155 // first load all the mutators
1157 MUTATOR_ADD(mutator_nix);
1158 if(cvar("g_dodging"))
1159 MUTATOR_ADD(mutator_dodging);
1160 if(cvar("g_rocket_flying"))
1161 MUTATOR_ADD(mutator_rocketflying);
1162 if(cvar("g_vampire"))
1163 MUTATOR_ADD(mutator_vampire);
1165 if(cvar("sv_allow_fullbright"))
1166 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1168 g_bugrigs = cvar("g_bugrigs");
1169 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1170 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1171 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1172 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1173 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1174 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1175 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1176 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1177 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1178 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1179 g_bugrigs_accel = cvar("g_bugrigs_accel");
1180 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1181 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1182 g_bugrigs_steer = cvar("g_bugrigs_steer");
1184 g_touchexplode = cvar("g_touchexplode");
1185 g_touchexplode_radius = cvar("g_touchexplode_radius");
1186 g_touchexplode_damage = cvar("g_touchexplode_damage");
1187 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1188 g_touchexplode_force = cvar("g_touchexplode_force");
1190 #ifdef ALLOW_FORCEMODELS
1191 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1193 sv_loddistance1 = cvar("sv_loddistance1");
1194 sv_loddistance2 = cvar("sv_loddistance2");
1196 if(sv_loddistance2 <= sv_loddistance1)
1197 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1199 sv_clones = cvar("sv_clones");
1200 sv_gentle = cvar("sv_gentle");
1201 sv_foginterval = cvar("sv_foginterval");
1202 g_cloaked = cvar("g_cloaked");
1204 g_cloaked = 1; // always enable cloak in CTS
1205 g_jump_grunt = cvar("g_jump_grunt");
1206 g_footsteps = cvar("g_footsteps");
1207 g_grappling_hook = cvar("g_grappling_hook");
1208 g_jetpack = cvar("g_jetpack");
1209 g_midair = cvar("g_midair");
1210 g_minstagib = cvar("g_minstagib");
1211 g_norecoil = cvar("g_norecoil");
1212 g_bloodloss = cvar("g_bloodloss");
1213 sv_maxidle = cvar("sv_maxidle");
1214 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1215 sv_pogostick = cvar("sv_pogostick");
1216 g_ctf_reverse = cvar("g_ctf_reverse");
1217 sv_autotaunt = cvar("sv_autotaunt");
1218 sv_taunt = cvar("sv_taunt");
1220 inWarmupStage = cvar("g_warmup");
1221 g_warmup_limit = cvar("g_warmup_limit");
1222 g_warmup_allguns = cvar("g_warmup_allguns");
1223 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1225 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1226 inWarmupStage = 0; // these modes cannot work together, sorry
1228 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1229 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1230 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1231 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1232 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1233 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1234 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1235 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1236 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1237 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1238 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1239 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1241 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1242 g_weaponratefactor = cvar("g_weaponratefactor");
1243 g_weapondamagefactor = cvar("g_weapondamagefactor");
1244 g_weaponforcefactor = cvar("g_weaponforcefactor");
1245 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1247 g_pickup_shells = cvar("g_pickup_shells");
1248 g_pickup_shells_max = cvar("g_pickup_shells_max");
1249 g_pickup_nails = cvar("g_pickup_nails");
1250 g_pickup_nails_max = cvar("g_pickup_nails_max");
1251 g_pickup_rockets = cvar("g_pickup_rockets");
1252 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1253 g_pickup_cells = cvar("g_pickup_cells");
1254 g_pickup_cells_max = cvar("g_pickup_cells_max");
1255 g_pickup_fuel = cvar("g_pickup_fuel");
1256 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1257 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1258 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1259 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1260 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1261 g_pickup_armormedium = cvar("g_pickup_armormedium");
1262 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1263 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1264 g_pickup_armorbig = cvar("g_pickup_armorbig");
1265 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1266 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1267 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1268 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1269 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1270 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1271 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1272 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1273 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1274 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1275 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1276 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1277 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1278 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1279 g_pickup_healthmega = cvar("g_pickup_healthmega");
1280 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1281 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1283 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1284 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1286 g_pinata = cvar("g_pinata");
1288 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1290 g_weapon_stay = cvar("g_weapon_stay");
1292 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1295 g_ghost_items = cvar("g_ghost_items");
1297 if(g_ghost_items >= 1)
1298 g_ghost_items = 0.25; // default alpha value
1300 if not(inWarmupStage && !g_ca)
1301 game_starttime = cvar("g_start_delay");
1303 sv_pitch_min = cvar("sv_pitch_min");
1304 sv_pitch_max = cvar("sv_pitch_max");
1305 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1307 readplayerstartcvars();
1313 string precache_sound (string s) = #19;
1314 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1315 float precache_sound_index (string s) = #19;
1317 #define SND_VOLUME 1
1318 #define SND_ATTENUATION 2
1319 #define SND_LARGEENTITY 8
1320 #define SND_LARGESOUND 16
1322 float sound_allowed(float dest, entity e)
1324 // sounds from world may always pass
1327 if (e.classname == "body")
1329 if (e.owner && e.owner != e)
1334 // sounds to self may always pass
1335 if (dest == MSG_ONE)
1336 if (e == msg_entity)
1338 // sounds by players can be removed
1339 if (autocvar_bot_sound_monopoly)
1340 if (clienttype(e) == CLIENTTYPE_REAL)
1342 // anything else may pass
1346 void sound(entity e, float chan, string samp, float vol, float atten)
1348 if (!sound_allowed(MSG_BROADCAST, e))
1350 sound_builtin(e, chan, samp, vol, atten);
1352 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1356 if (!sound_allowed(dest, e))
1359 entno = num_for_edict(e);
1360 idx = precache_sound_index(samp);
1365 atten = floor(atten * 64);
1366 vol = floor(vol * 255);
1369 sflags |= SND_VOLUME;
1371 sflags |= SND_ATTENUATION;
1373 sflags |= SND_LARGEENTITY;
1375 sflags |= SND_LARGESOUND;
1377 WriteByte(dest, SVC_SOUND);
1378 WriteByte(dest, sflags);
1379 if (sflags & SND_VOLUME)
1380 WriteByte(dest, vol);
1381 if (sflags & SND_ATTENUATION)
1382 WriteByte(dest, atten);
1383 if (sflags & SND_LARGEENTITY)
1385 WriteShort(dest, entno);
1386 WriteByte(dest, chan);
1390 WriteShort(dest, entno * 8 + chan);
1392 if (sflags & SND_LARGESOUND)
1393 WriteShort(dest, idx);
1395 WriteByte(dest, idx);
1397 WriteCoord(dest, o_x);
1398 WriteCoord(dest, o_y);
1399 WriteCoord(dest, o_z);
1401 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1405 if (!sound_allowed(dest, e))
1408 o = e.origin + 0.5 * (e.mins + e.maxs);
1409 soundtoat(dest, e, o, chan, samp, vol, atten);
1411 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1413 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1415 void stopsoundto(float dest, entity e, float chan)
1419 if (!sound_allowed(dest, e))
1422 entno = num_for_edict(e);
1427 idx = precache_sound_index("misc/null.wav");
1428 sflags = SND_LARGEENTITY;
1430 sflags |= SND_LARGESOUND;
1431 WriteByte(dest, SVC_SOUND);
1432 WriteByte(dest, sflags);
1433 WriteShort(dest, entno);
1434 WriteByte(dest, chan);
1435 if (sflags & SND_LARGESOUND)
1436 WriteShort(dest, idx);
1438 WriteByte(dest, idx);
1439 WriteCoord(dest, e.origin_x);
1440 WriteCoord(dest, e.origin_y);
1441 WriteCoord(dest, e.origin_z);
1445 WriteByte(dest, SVC_STOPSOUND);
1446 WriteShort(dest, entno * 8 + chan);
1449 void stopsound(entity e, float chan)
1451 if (!sound_allowed(MSG_BROADCAST, e))
1454 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1455 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1458 void play2(entity e, string filename)
1460 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1462 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1465 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1467 float spamsound(entity e, float chan, string samp, float vol, float atten)
1469 if (!sound_allowed(MSG_BROADCAST, e))
1472 if (time > e.spamtime)
1475 sound(e, chan, samp, vol, atten);
1481 void play2team(float t, string filename)
1485 if (autocvar_bot_sound_monopoly)
1488 FOR_EACH_REALPLAYER(head)
1491 play2(head, filename);
1495 void play2all(string samp)
1497 if (autocvar_bot_sound_monopoly)
1500 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1503 void PrecachePlayerSounds(string f);
1504 void precache_playermodel(string m)
1506 float globhandle, i, n;
1509 if(substring(m, -9,5) == "_lod1")
1511 if(substring(m, -9,5) == "_lod2")
1516 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1519 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1524 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1527 n = search_getsize(globhandle);
1528 for (i = 0; i < n; ++i)
1530 //print(search_getfilename(globhandle, i), "\n");
1531 f = search_getfilename(globhandle, i);
1532 PrecachePlayerSounds(f);
1534 search_end(globhandle);
1536 void precache_all_playermodels(string pattern)
1538 float globhandle, i, n;
1541 globhandle = search_begin(pattern, TRUE, FALSE);
1544 n = search_getsize(globhandle);
1545 for (i = 0; i < n; ++i)
1547 //print(search_getfilename(globhandle, i), "\n");
1548 f = search_getfilename(globhandle, i);
1549 precache_playermodel(f);
1551 search_end(globhandle);
1556 // gamemode related things
1557 precache_model ("models/misc/chatbubble.spr");
1560 precache_model ("models/runematch/curse.mdl");
1561 precache_model ("models/runematch/rune.mdl");
1564 #ifdef TTURRETS_ENABLED
1565 if (autocvar_g_turrets)
1569 // Precache all player models if desired
1570 if (autocvar_sv_precacheplayermodels)
1572 PrecachePlayerSounds("sound/player/default.sounds");
1573 precache_all_playermodels("models/player/*.zym");
1574 precache_all_playermodels("models/player/*.dpm");
1575 precache_all_playermodels("models/player/*.md3");
1576 precache_all_playermodels("models/player/*.psk");
1577 precache_all_playermodels("models/player/*.iqm");
1580 if (autocvar_sv_defaultcharacter)
1583 s = autocvar_sv_defaultplayermodel_red;
1585 precache_playermodel(s);
1586 s = autocvar_sv_defaultplayermodel_blue;
1588 precache_playermodel(s);
1589 s = autocvar_sv_defaultplayermodel_yellow;
1591 precache_playermodel(s);
1592 s = autocvar_sv_defaultplayermodel_pink;
1594 precache_playermodel(s);
1595 s = autocvar_sv_defaultplayermodel;
1597 precache_playermodel(s);
1602 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1603 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1606 // gore and miscellaneous sounds
1607 //precache_sound ("misc/h2ohit.wav");
1608 precache_model ("models/hook.md3");
1609 precache_sound ("misc/armorimpact.wav");
1610 precache_sound ("misc/bodyimpact1.wav");
1611 precache_sound ("misc/bodyimpact2.wav");
1612 precache_sound ("misc/gib.wav");
1613 precache_sound ("misc/gib_splat01.wav");
1614 precache_sound ("misc/gib_splat02.wav");
1615 precache_sound ("misc/gib_splat03.wav");
1616 precache_sound ("misc/gib_splat04.wav");
1617 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1618 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1619 precache_sound ("misc/null.wav");
1620 precache_sound ("misc/spawn.wav");
1621 precache_sound ("misc/talk.wav");
1622 precache_sound ("misc/teleport.wav");
1623 precache_sound ("misc/poweroff.wav");
1624 precache_sound ("player/lava.wav");
1625 precache_sound ("player/slime.wav");
1628 precache_sound ("misc/jetpack_fly.wav");
1630 precache_model ("models/sprites/0.spr32");
1631 precache_model ("models/sprites/1.spr32");
1632 precache_model ("models/sprites/2.spr32");
1633 precache_model ("models/sprites/3.spr32");
1634 precache_model ("models/sprites/4.spr32");
1635 precache_model ("models/sprites/5.spr32");
1636 precache_model ("models/sprites/6.spr32");
1637 precache_model ("models/sprites/7.spr32");
1638 precache_model ("models/sprites/8.spr32");
1639 precache_model ("models/sprites/9.spr32");
1640 precache_model ("models/sprites/10.spr32");
1642 // common weapon precaches
1643 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1644 precache_sound ("weapons/weapon_switch.wav");
1645 precache_sound ("weapons/weaponpickup.wav");
1646 precache_sound ("weapons/unavailable.wav");
1647 precache_sound ("weapons/dryfire.wav");
1648 if (g_grappling_hook)
1650 precache_sound ("weapons/hook_fire.wav"); // hook
1651 precache_sound ("weapons/hook_impact.wav"); // hook
1654 if(autocvar_sv_precacheweapons)
1656 //precache weapon models/sounds
1659 while (wep <= WEP_LAST)
1661 weapon_action(wep, WR_PRECACHE);
1666 precache_model("models/elaser.mdl");
1667 precache_model("models/laser.mdl");
1668 precache_model("models/ebomb.mdl");
1671 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1673 if (!self.noise && self.music) // quake 3 uses the music field
1674 self.noise = self.music;
1676 // plays music for the level if there is any
1679 precache_sound (self.noise);
1680 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1685 // sorry, but using \ in macros breaks line numbers
1686 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1687 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1688 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1690 // WARNING: this kills the trace globals
1691 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1692 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1694 #define INITPRIO_FIRST 0
1695 #define INITPRIO_GAMETYPE 0
1696 #define INITPRIO_GAMETYPE_FALLBACK 1
1697 #define INITPRIO_FINDTARGET 10
1698 #define INITPRIO_DROPTOFLOOR 20
1699 #define INITPRIO_SETLOCATION 90
1700 #define INITPRIO_LINKDOORS 91
1701 #define INITPRIO_LAST 99
1703 .void(void) initialize_entity;
1704 .float initialize_entity_order;
1705 .entity initialize_entity_next;
1706 entity initialize_entity_first;
1708 void make_safe_for_remove(entity e)
1710 if (e.initialize_entity)
1713 for (ent = initialize_entity_first; ent; )
1715 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1717 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1718 // skip it in linked list
1721 prev.initialize_entity_next = ent.initialize_entity_next;
1722 ent = prev.initialize_entity_next;
1726 initialize_entity_first = ent.initialize_entity_next;
1727 ent = initialize_entity_first;
1733 ent = ent.initialize_entity_next;
1739 void objerror(string s)
1741 make_safe_for_remove(self);
1742 objerror_builtin(s);
1745 .float remove_except_protected_forbidden;
1746 void remove_except_protected(entity e)
1748 if(e.remove_except_protected_forbidden)
1749 error("not allowed to remove this at this point");
1753 void remove_unsafely(entity e)
1758 void remove_safely(entity e)
1760 make_safe_for_remove(e);
1764 void InitializeEntity(entity e, void(void) func, float order)
1768 if (!e || e.initialize_entity)
1770 // make a proxy initializer entity
1774 e.classname = "initialize_entity";
1778 e.initialize_entity = func;
1779 e.initialize_entity_order = order;
1781 cur = initialize_entity_first;
1784 if (!cur || cur.initialize_entity_order > order)
1786 // insert between prev and cur
1788 prev.initialize_entity_next = e;
1790 initialize_entity_first = e;
1791 e.initialize_entity_next = cur;
1795 cur = cur.initialize_entity_next;
1798 void InitializeEntitiesRun()
1801 startoflist = initialize_entity_first;
1802 initialize_entity_first = world;
1803 remove = remove_except_protected;
1804 for (self = startoflist; self; self = self.initialize_entity_next)
1806 self.remove_except_protected_forbidden = 1;
1808 for (self = startoflist; self; )
1811 var void(void) func;
1812 e = self.initialize_entity_next;
1813 func = self.initialize_entity;
1814 self.initialize_entity_order = 0;
1815 self.initialize_entity = func_null;
1816 self.initialize_entity_next = world;
1817 self.remove_except_protected_forbidden = 0;
1818 if (self.classname == "initialize_entity")
1822 remove_builtin(self);
1825 //dprint("Delayed initialization: ", self.classname, "\n");
1826 if(func != func_null)
1831 backtrace(strcat("Null function in: ", self.classname, "\n"));
1835 remove = remove_unsafely;
1838 .float uncustomizeentityforclient_set;
1839 .void(void) uncustomizeentityforclient;
1840 void(void) SUB_Nullpointer = #0;
1841 void UncustomizeEntitiesRun()
1845 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1846 self.uncustomizeentityforclient();
1849 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1851 e.customizeentityforclient = customizer;
1852 e.uncustomizeentityforclient = uncustomizer;
1853 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1857 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1860 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1864 if (e.classname == "")
1865 e.classname = "net_linked";
1867 if (e.model == "" || self.modelindex == 0)
1871 setmodel(e, "null");
1875 e.SendEntity = sendfunc;
1876 e.SendFlags = 0xFFFFFF;
1879 e.effects |= EF_NODEPTHTEST;
1883 e.nextthink = time + dt;
1884 e.think = SUB_Remove;
1888 void adaptor_think2touch()
1897 void adaptor_think2use()
1909 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1911 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1912 self.projectiledeathtype |= HITTYPE_SPLASH;
1913 adaptor_think2use();
1916 // deferred dropping
1917 void DropToFloor_Handler()
1919 droptofloor_builtin();
1920 self.dropped_origin = self.origin;
1925 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1930 float trace_hits_box_a0, trace_hits_box_a1;
1932 float trace_hits_box_1d(float end, float thmi, float thma)
1936 // just check if x is in range
1944 // do the trace with respect to x
1945 // 0 -> end has to stay in thmi -> thma
1946 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1947 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1948 if (trace_hits_box_a0 > trace_hits_box_a1)
1954 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1959 // now it is a trace from 0 to end
1961 trace_hits_box_a0 = 0;
1962 trace_hits_box_a1 = 1;
1964 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1966 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1968 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1974 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1976 return trace_hits_box(start, end, thmi - ma, thma - mi);
1979 float SUB_NoImpactCheck()
1981 // zero hitcontents = this is not the real impact, but either the
1982 // mirror-impact of something hitting the projectile instead of the
1983 // projectile hitting the something, or a touchareagrid one. Neither of
1984 // these stop the projectile from moving, so...
1985 if(trace_dphitcontents == 0)
1987 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1988 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1991 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 if (other == world && self.size != '0 0 0')
1996 tic = self.velocity * sys_frametime;
1997 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1998 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1999 if (trace_fraction >= 1)
2001 dprint("Odd... did not hit...?\n");
2003 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005 dprint("Detected and prevented the sky-grapple bug.\n");
2013 #define SUB_OwnerCheck() (other && (other == self.owner))
2015 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2017 if(SUB_OwnerCheck())
2019 if(SUB_NoImpactCheck())
2024 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2025 UpdateCSQCProjectileNextFrame(self);
2028 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2030 float MAX_IPBAN_URIS = 16;
2032 float URI_GET_DISCARD = 0;
2033 float URI_GET_IPBAN = 1;
2034 float URI_GET_IPBAN_END = 16;
2035 float URI_GET_PLAYERSTATS_SENT = 17;
2037 void URI_Get_Callback(float id, float status, string data)
2039 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2041 dprint("\nEnd of data.\n");
2043 if (id == URI_GET_DISCARD)
2047 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2050 OnlineBanList_URI_Get_Callback(id, status, data);
2052 else if (id == URI_GET_PLAYERSTATS_SENT)
2054 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2058 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2062 void print_to(entity e, string s)
2065 sprint(e, strcat(s, "\n"));
2070 string uid2name(string myuid) {
2072 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2075 s = "^1Unregistered Player";
2079 float race_readTime(string map, float pos)
2087 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2090 string race_readUID(string map, float pos)
2098 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2101 float race_readPos(string map, float t) {
2103 for (i = 1; i <= RANKINGS_CNT; ++i)
2104 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2107 return 0; // pos is zero if unranked
2110 void race_writeTime(string map, float t, string myuid)
2119 newpos = race_readPos(map, t);
2122 for(i = 1; i <= RANKINGS_CNT; ++i)
2124 if(race_readUID(map, i) == myuid)
2127 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2128 for (i = prevpos; i > newpos; --i) {
2129 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2130 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2132 } else { // player has no ranked record yet
2133 for (i = RANKINGS_CNT; i > newpos; --i) {
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2139 // store new time itself
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2144 string race_readName(string map, float pos)
2152 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2155 string race_placeName(float pos) {
2156 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2158 if(mod(pos, 10) == 1)
2159 return strcat(ftos(pos), "st");
2160 else if(mod(pos, 10) == 2)
2161 return strcat(ftos(pos), "nd");
2162 else if(mod(pos, 10) == 3)
2163 return strcat(ftos(pos), "rd");
2165 return strcat(ftos(pos), "th");
2168 return strcat(ftos(pos), "th");
2170 string getrecords(float page) // 50 records per page
2184 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2186 if (MapInfo_Get_ByID(i))
2188 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2192 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2193 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = race_readTime(MapInfo_Map_bspname, 1);
2208 h = race_readName(MapInfo_Map_bspname, 1);
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219 if (MapInfo_Get_ByID(i))
2221 r = race_readTime(MapInfo_Map_bspname, 1);
2224 h = race_readName(MapInfo_Map_bspname, 1);
2225 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 MapInfo_ClearTemps();
2233 if (s == "" && page == 0)
2234 return "No records are available on this server.\n";
2239 string getrankings()
2252 for (i = 1; i <= RANKINGS_CNT; ++i)
2254 t = race_readTime(map, i);
2257 n = race_readName(map, i);
2258 p = race_placeName(i);
2259 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2262 MapInfo_ClearTemps();
2265 return strcat("No records are available for the map: ", map, "\n");
2267 return strcat("Records for ", map, ":\n", s);
2270 #define LADDER_FIRSTPOINT 100
2271 #define LADDER_CNT 10
2272 // position X still gives LADDER_FIRSTPOINT/X points
2273 #define LADDER_SIZE 30
2274 // ladder shows the top X players
2275 string top_uids[LADDER_SIZE];
2276 float top_scores[LADDER_SIZE];
2279 float i, j, k, uidcnt;
2293 for (k = 0; k < MapInfo_count; ++k)
2295 if (MapInfo_Get_ByID(k))
2297 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2298 if(i == 0) // speed award
2300 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2303 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2305 else // normal record, if it exists (else break)
2307 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2310 myuid = race_readUID(MapInfo_Map_bspname, i);
2313 // string s contains:
2314 // arg 0 = # of speed recs
2315 // arg 1 = # of 1st place recs
2316 // arg 2 = # of 2nd place recs
2318 // LADDER_CNT+1 = total points
2320 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2323 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2325 for (j = 0; j <= LADDER_CNT + 1; ++j)
2327 if(j != LADDER_CNT + 1)
2328 temp_s = strcat(temp_s, "0 ");
2330 temp_s = strcat(temp_s, "0");
2334 tokenize_console(temp_s);
2337 if(i == 0) // speed award
2338 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2340 if(j == 0) // speed award
2341 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2343 s = strcat(s, " ", argv(j)); // just copy over everything else
2346 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2349 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2350 else if(j == i) // wanted rec!
2351 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2353 s = strcat(s, " ", argv(j)); // just copy over everything else
2356 // total points are (by default) calculated like this:
2357 // speedrec = floor(100 / 10) = 10 points
2358 // 1st place = floor(100 / 1) = 100 points
2359 // 2nd place = floor(100 / 2) = 50 points
2360 // 3rd place = floor(100 / 3) = 33 points
2361 // 4th place = floor(100 / 4) = 25 points
2362 // 5th place = floor(100 / 5) = 20 points
2366 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2368 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2370 db_put(TemporaryDB, strcat("ladder", myuid), s);
2377 for (i = 0; i <= uidcnt; ++i) // for each known uid
2379 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2380 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2381 tokenize_console(temp_s);
2382 thiscnt = stof(argv(LADDER_CNT+1));
2384 if(thiscnt > top_scores[LADDER_SIZE-1])
2385 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2387 if(thiscnt > top_scores[j])
2389 for (k = LADDER_SIZE-1; k >= j; --k)
2391 top_uids[k] = top_uids[k-1];
2392 top_scores[k] = top_scores[k-1];
2394 top_uids[j] = thisuid;
2395 top_scores[j] = thiscnt;
2401 s = "^3-----------------------\n\n";
2403 s = strcat(s, "Pos ^3|");
2404 s = strcat(s, " ^7Total ^3|");
2405 for (i = 1; i <= LADDER_CNT; ++i)
2407 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2409 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2411 s = strcat(s, "\n^3----+--------");
2412 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2414 s = strcat(s, "+-----");
2417 for (i = 1; i <= LADDER_CNT - 9; ++i)
2419 s = strcat(s, "+------");
2423 s = strcat(s, "+--------------+--------------------\n");
2425 for (i = 0; i < LADDER_SIZE; ++i)
2427 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2428 tokenize_console(temp_s);
2429 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2431 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2432 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2433 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2435 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2438 for (j = 10; j <= LADDER_CNT; ++j)
2440 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2444 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2445 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2448 MapInfo_ClearTemps();
2451 return "No ladder on this server!\n";
2453 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2457 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2460 vector start, org, delta, end, enddown, mstart;
2462 m = e.dphitcontentsmask;
2463 e.dphitcontentsmask = goodcontents | badcontents;
2466 delta = world.maxs - world.mins;
2468 for (i = 0; i < attempts; ++i)
2470 start_x = org_x + random() * delta_x;
2471 start_y = org_y + random() * delta_y;
2472 start_z = org_z + random() * delta_z;
2474 // rule 1: start inside world bounds, and outside
2475 // solid, and don't start from somewhere where you can
2476 // fall down to evil
2477 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2478 if (trace_fraction >= 1)
2480 if (trace_startsolid)
2482 if (trace_dphitcontents & badcontents)
2484 if (trace_dphitq3surfaceflags & badsurfaceflags)
2487 // rule 2: if we are too high, lower the point
2488 if (trace_fraction * delta_z > maxaboveground)
2489 start = trace_endpos + '0 0 1' * maxaboveground;
2490 enddown = trace_endpos;
2492 // rule 3: make sure we aren't outside the map. This only works
2493 // for somewhat well formed maps. A good rule of thumb is that
2494 // the map should have a convex outside hull.
2495 // these can be traceLINES as we already verified the starting box
2496 mstart = start + 0.5 * (e.mins + e.maxs);
2497 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2498 if (trace_fraction >= 1)
2500 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2501 if (trace_fraction >= 1)
2503 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2504 if (trace_fraction >= 1)
2506 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2513 // find a random vector to "look at"
2514 end_x = org_x + random() * delta_x;
2515 end_y = org_y + random() * delta_y;
2516 end_z = org_z + random() * delta_z;
2517 end = start + normalize(end - start) * vlen(delta);
2519 // rule 4: start TO end must not be too short
2520 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2521 if (trace_startsolid)
2523 if (trace_fraction < minviewdistance / vlen(delta))
2526 // rule 5: don't want to look at sky
2527 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2530 // rule 6: we must not end up in trigger_hurt
2531 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2537 e.dphitcontentsmask = m;
2541 setorigin(e, start);
2542 e.angles = vectoangles(end - start);
2543 dprint("Needed ", ftos(i + 1), " attempts\n");
2550 float zcurveparticles_effectno;
2551 vector zcurveparticles_start;
2552 float zcurveparticles_spd;
2554 void endzcurveparticles()
2556 if(zcurveparticles_effectno)
2559 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2561 zcurveparticles_effectno = 0;
2564 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2566 spd = bound(0, floor(spd / 16), 32767);
2567 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2569 endzcurveparticles();
2570 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2571 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2572 WriteShort(MSG_BROADCAST, effectno);
2573 WriteCoord(MSG_BROADCAST, start_x);
2574 WriteCoord(MSG_BROADCAST, start_y);
2575 WriteCoord(MSG_BROADCAST, start_z);
2576 zcurveparticles_effectno = effectno;
2577 zcurveparticles_start = start;
2580 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2581 WriteCoord(MSG_BROADCAST, end_x);
2582 WriteCoord(MSG_BROADCAST, end_y);
2583 WriteCoord(MSG_BROADCAST, end_z);
2584 WriteCoord(MSG_BROADCAST, end_dz);
2585 zcurveparticles_spd = spd;
2588 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2591 vector vecxy, velxy;
2593 vecxy = end - start;
2598 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2600 endzcurveparticles();
2601 trailparticles(world, effectno, start, end);
2605 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2606 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2609 void write_recordmarker(entity pl, float tstart, float dt)
2611 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2613 // also write a marker into demo files for demotc-race-record-extractor to find
2616 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2617 " ", ftos(tstart), " ", ftos(dt), "\n"));
2620 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2633 if(allowcenter) // 2: allow center handedness
2646 if(allowcenter) // 2: allow center handedness
2662 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2667 if (autocvar_g_shootfromeye)
2671 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2679 else if (autocvar_g_shootfromcenter)
2683 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2691 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2701 else if (autocvar_g_shootfromclient)
2703 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2708 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2710 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2714 void attach_sameorigin(entity e, entity to, string tag)
2716 vector org, t_forward, t_left, t_up, e_forward, e_up;
2723 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2724 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2725 t_forward = v_forward * tagscale;
2726 t_left = v_right * -tagscale;
2727 t_up = v_up * tagscale;
2729 e.origin_x = org * t_forward;
2730 e.origin_y = org * t_left;
2731 e.origin_z = org * t_up;
2733 // current forward and up directions
2734 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2735 e.angles = AnglesTransform_FromVAngles(e.angles);
2737 e.angles = AnglesTransform_FromAngles(e.angles);
2738 fixedmakevectors(e.angles);
2740 // untransform forward, up!
2741 e_forward_x = v_forward * t_forward;
2742 e_forward_y = v_forward * t_left;
2743 e_forward_z = v_forward * t_up;
2744 e_up_x = v_up * t_forward;
2745 e_up_y = v_up * t_left;
2746 e_up_z = v_up * t_up;
2748 e.angles = fixedvectoangles2(e_forward, e_up);
2749 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750 e.angles = AnglesTransform_ToVAngles(e.angles);
2752 e.angles = AnglesTransform_ToAngles(e.angles);
2754 setattachment(e, to, tag);
2755 setorigin(e, e.origin);
2758 void detach_sameorigin(entity e)
2761 org = gettaginfo(e, 0);
2762 e.angles = fixedvectoangles2(v_forward, v_up);
2763 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2764 e.angles = AnglesTransform_ToVAngles(e.angles);
2766 e.angles = AnglesTransform_ToAngles(e.angles);
2768 setattachment(e, world, "");
2769 setorigin(e, e.origin);
2772 void follow_sameorigin(entity e, entity to)
2774 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2775 e.aiment = to; // make the hole follow bmodel
2776 e.punchangle = to.angles; // the original angles of bmodel
2777 e.view_ofs = e.origin - to.origin; // relative origin
2778 e.v_angle = e.angles - to.angles; // relative angles
2781 void unfollow_sameorigin(entity e)
2783 e.movetype = MOVETYPE_NONE;
2786 entity gettaginfo_relative_ent;
2787 vector gettaginfo_relative(entity e, float tag)
2789 if (!gettaginfo_relative_ent)
2791 gettaginfo_relative_ent = spawn();
2792 gettaginfo_relative_ent.effects = EF_NODRAW;
2794 gettaginfo_relative_ent.model = e.model;
2795 gettaginfo_relative_ent.modelindex = e.modelindex;
2796 gettaginfo_relative_ent.frame = e.frame;
2797 return gettaginfo(gettaginfo_relative_ent, tag);
2800 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2804 if (pl.soundentity.cnt & p)
2806 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2807 pl.soundentity.cnt |= p;
2810 void SoundEntity_StopSound(entity pl, float chan)
2814 if (pl.soundentity.cnt & p)
2816 stopsoundto(MSG_ALL, pl.soundentity, chan);
2817 pl.soundentity.cnt &~= p;
2821 void SoundEntity_Attach(entity pl)
2823 pl.soundentity = spawn();
2824 pl.soundentity.classname = "soundentity";
2825 pl.soundentity.owner = pl;
2826 setattachment(pl.soundentity, pl, "");
2827 setmodel(pl.soundentity, "null");
2830 void SoundEntity_Detach(entity pl)
2833 for (i = 0; i <= 7; ++i)
2834 SoundEntity_StopSound(pl, i);
2838 float ParseCommandPlayerSlotTarget_firsttoken;
2839 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2847 ParseCommandPlayerSlotTarget_firsttoken = -1;
2851 if (substring(argv(idx), 0, 1) == "#")
2853 s = substring(argv(idx), 1, -1);
2855 if (s == "") if (tokens > idx)
2860 ParseCommandPlayerSlotTarget_firsttoken = idx;
2862 if (s == ftos(n) && n > 0 && n <= maxclients)
2865 if (e.flags & FL_CLIENT)
2871 // it must be a nick name
2874 ParseCommandPlayerSlotTarget_firsttoken = idx;
2877 FOR_EACH_CLIENT(head)
2878 if (head.netname == s)
2886 s = strdecolorize(s);
2888 FOR_EACH_CLIENT(head)
2889 if (strdecolorize(head.netname) == s)
2904 float modeleffect_SendEntity(entity to, float sf)
2907 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2910 if(self.velocity != '0 0 0')
2912 if(self.angles != '0 0 0')
2914 if(self.avelocity != '0 0 0')
2917 WriteByte(MSG_ENTITY, f);
2918 WriteShort(MSG_ENTITY, self.modelindex);
2919 WriteByte(MSG_ENTITY, self.skin);
2920 WriteByte(MSG_ENTITY, self.frame);
2921 WriteCoord(MSG_ENTITY, self.origin_x);
2922 WriteCoord(MSG_ENTITY, self.origin_y);
2923 WriteCoord(MSG_ENTITY, self.origin_z);
2926 WriteCoord(MSG_ENTITY, self.velocity_x);
2927 WriteCoord(MSG_ENTITY, self.velocity_y);
2928 WriteCoord(MSG_ENTITY, self.velocity_z);
2932 WriteCoord(MSG_ENTITY, self.angles_x);
2933 WriteCoord(MSG_ENTITY, self.angles_y);
2934 WriteCoord(MSG_ENTITY, self.angles_z);
2938 WriteCoord(MSG_ENTITY, self.avelocity_x);
2939 WriteCoord(MSG_ENTITY, self.avelocity_y);
2940 WriteCoord(MSG_ENTITY, self.avelocity_z);
2942 WriteShort(MSG_ENTITY, self.scale * 256.0);
2943 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2944 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2945 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2946 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2951 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2956 e.classname = "modeleffect";
2964 e.teleport_time = t1;
2968 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2972 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2975 sz = max(e.scale, e.scale2);
2976 setsize(e, e.mins * sz, e.maxs * sz);
2977 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2980 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2982 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2985 float randombit(float bits)
2987 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2996 for(f = 1; f <= bits; f *= 2)
3005 r = (r - 1) / (n - 1);
3012 float randombits(float bits, float k, float error_return)
3016 while(k > 0 && bits != r)
3018 r += randombit(bits - r);
3027 void randombit_test(float bits, float iter)
3031 print(ftos(randombit(bits)), "\n");
3036 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3038 if(halflifedist > 0)
3039 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3040 else if(halflifedist < 0)
3041 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3050 #define cvar_string_normal cvar_string_builtin
3051 #define cvar_normal cvar_builtin
3053 string cvar_string_normal(string n)
3055 if not(cvar_type(n) & 1)
3056 backtrace(strcat("Attempt to access undefined cvar: ", n));
3057 return cvar_string_builtin(n);
3060 float cvar_normal(string n)
3062 return stof(cvar_string_normal(n));
3065 #define cvar_set_normal cvar_set_builtin
3073 oself.think = SUB_Remove;
3074 oself.nextthink = time;
3080 Execute func() after time + fdelay.
3081 self when func is executed = self when defer is called
3083 void defer(float fdelay, void() func)
3090 e.think = defer_think;
3091 e.nextthink = time + fdelay;