1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
93 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
95 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
96 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
97 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
101 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void bcenterprint(string s)
114 // TODO replace by MSG_ALL (would show it to spectators too, though)?
116 FOR_EACH_PLAYER(head)
117 if (clienttype(head) == CLIENTTYPE_REAL)
118 centerprint(head, s);
121 void GameLogEcho(string s)
126 if (autocvar_sv_eventlog_files)
131 matches = autocvar_sv_eventlog_files_counter + 1;
132 cvar_set("sv_eventlog_files_counter", ftos(matches));
135 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
136 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
137 logfile = fopen(fn, FILE_APPEND);
138 fputs(logfile, ":logversion:3\n");
142 if (autocvar_sv_eventlog_files_timestamps)
143 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
145 fputs(logfile, strcat(s, "\n"));
148 if (autocvar_sv_eventlog_console)
157 // will be opened later
162 if (logfile_open && logfile >= 0)
169 float spawnpoint_nag;
170 void relocate_spawnpoint()
172 // nudge off the floor
173 setorigin(self, self.origin + '0 0 1');
175 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
176 if (trace_startsolid)
182 if (!move_out_of_solid(self))
183 objerror("could not get out of solid at all!");
184 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
185 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
186 print(" ", ftos(self.origin_y - o_y));
187 print(" ", ftos(self.origin_z - o_z), "'\n");
188 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
191 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
197 self.mins = self.maxs = '0 0 0';
198 objerror("player spawn point in solid, mapper sucks!\n");
203 self.use = spawnpoint_use;
204 self.team_saved = self.team;
208 if (have_team_spawns != 0)
210 have_team_spawns = 1;
211 have_team_spawns_forteam[self.team] = 1;
213 if (autocvar_r_showbboxes)
215 // show where spawnpoints point at too
216 makevectors(self.angles);
219 e.classname = "info_player_foo";
220 setorigin(e, self.origin + v_forward * 24);
221 setsize(e, '-8 -8 -8', '8 8 8');
222 e.solid = SOLID_TRIGGER;
226 #define strstr strstrofs
228 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
229 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
230 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
231 // BE CONSTANT OR strzoneD!
232 float strstr(string haystack, string needle, float offset)
236 len = strlen(needle);
237 endpos = strlen(haystack) - len;
238 while(offset <= endpos)
240 found = substring(haystack, offset, len);
249 float NUM_NEAREST_ENTITIES = 4;
250 entity nearest_entity[NUM_NEAREST_ENTITIES];
251 float nearest_length[NUM_NEAREST_ENTITIES];
252 entity findnearest(vector point, .string field, string value, vector axismod)
263 localhead = find(world, field, value);
266 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
267 dist = localhead.oldorigin;
269 dist = localhead.origin;
271 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
274 for (i = 0; i < num_nearest; ++i)
276 if (len < nearest_length[i])
280 // now i tells us where to insert at
281 // INSERTION SORT! YOU'VE SEEN IT! RUN!
282 if (i < NUM_NEAREST_ENTITIES)
284 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
286 nearest_length[j + 1] = nearest_length[j];
287 nearest_entity[j + 1] = nearest_entity[j];
289 nearest_length[i] = len;
290 nearest_entity[i] = localhead;
291 if (num_nearest < NUM_NEAREST_ENTITIES)
292 num_nearest = num_nearest + 1;
295 localhead = find(localhead, field, value);
298 // now use the first one from our list that we can see
299 for (i = 0; i < num_nearest; ++i)
301 traceline(point, nearest_entity[i].origin, TRUE, world);
302 if (trace_fraction == 1)
306 dprint("Nearest point (");
307 dprint(nearest_entity[0].netname);
308 dprint(") is not visible, using a visible one.\n");
310 return nearest_entity[i];
314 if (num_nearest == 0)
317 dprint("Not seeing any location point, using nearest as fallback.\n");
319 dprint("Candidates were: ");
320 for(j = 0; j < num_nearest; ++j)
324 dprint(nearest_entity[j].netname);
329 return nearest_entity[0];
332 void spawnfunc_target_location()
334 self.classname = "target_location";
335 // location name in netname
336 // eventually support: count, teamgame selectors, line of sight?
339 void spawnfunc_info_location()
341 self.classname = "target_location";
342 self.message = self.netname;
345 string NearestLocation(vector p)
350 loc = findnearest(p, classname, "target_location", '1 1 1');
357 loc = findnearest(p, target, "###item###", '1 1 4');
364 string formatmessage(string msg)
375 WarpZone_crosshair_trace(self);
376 cursor = trace_endpos;
377 cursor_ent = trace_ent;
381 break; // too many replacements
384 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
385 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
398 replacement = substring(msg, p, 2);
399 escape = substring(msg, p + 1, 1);
403 else if (escape == "\\")
405 else if (escape == "n")
407 else if (escape == "a")
408 replacement = ftos(floor(self.armorvalue));
409 else if (escape == "h")
410 replacement = ftos(floor(self.health));
411 else if (escape == "l")
412 replacement = NearestLocation(self.origin);
413 else if (escape == "y")
414 replacement = NearestLocation(cursor);
415 else if (escape == "d")
416 replacement = NearestLocation(self.death_origin);
417 else if (escape == "w") {
421 wep = self.switchweapon;
424 replacement = W_Name(wep);
425 } else if (escape == "W") {
426 if (self.items & IT_SHELLS) replacement = "shells";
427 else if (self.items & IT_NAILS) replacement = "bullets";
428 else if (self.items & IT_ROCKETS) replacement = "rockets";
429 else if (self.items & IT_CELLS) replacement = "cells";
430 else replacement = "batteries"; // ;)
431 } else if (escape == "x") {
432 replacement = cursor_ent.netname;
433 if (replacement == "" || !cursor_ent)
434 replacement = "nothing";
435 } else if (escape == "s")
436 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
437 else if (escape == "S")
438 replacement = ftos(vlen(self.velocity));
440 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
441 p = p + strlen(replacement);
446 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
447 return (value == 0) ? FALSE : TRUE;
456 >0: receives a cvar from name=argv(f) value=argv(f+1)
458 void GetCvars_handleString(string thisname, float f, .string field, string name)
463 strunzone(self.field);
464 self.field = string_null;
468 if (thisname == name)
471 strunzone(self.field);
472 self.field = strzone(argv(f + 1));
476 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
478 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
480 GetCvars_handleString(thisname, f, field, name);
481 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
482 if (thisname == name)
485 s = func(strcat1(self.field));
488 strunzone(self.field);
489 self.field = strzone(s);
493 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
500 if (thisname == name)
501 self.field = stof(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
513 if (thisname == name)
517 self.field = stof(argv(f + 1));
526 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
529 float w_getbestweapon(entity e);
530 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
533 o = W_FixWeaponOrder_ForceComplete(wo);
534 if(self.weaponorder_byimpulse)
536 strunzone(self.weaponorder_byimpulse);
537 self.weaponorder_byimpulse = string_null;
539 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
542 void GetCvars(float f)
544 string s = string_null;
547 s = strcat1(argv(f));
551 MUTATOR_CALLHOOK(GetCvars);
552 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
553 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
554 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
555 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
556 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
567 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
568 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
569 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
570 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
571 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
572 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
573 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
574 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
576 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
577 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
579 #ifdef ALLOW_FORCEMODELS
580 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
581 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
583 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
584 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
585 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
586 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
587 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
589 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
592 if (s == "cl_weaponpriority")
593 self.switchweapon = w_getbestweapon(self);
594 if (s == "cl_allow_uidtracking")
595 PlayerStats_AddPlayer(self);
599 void backtrace(string msg)
602 dev = autocvar_developer;
603 war = autocvar_prvm_backtraceforwarnings;
604 cvar_set("developer", "1");
605 cvar_set("prvm_backtraceforwarnings", "1");
607 print("--- CUT HERE ---\nWARNING: ");
610 remove(world); // isn't there any better way to cause a backtrace?
611 print("\n--- CUT UNTIL HERE ---\n");
612 cvar_set("developer", ftos(dev));
613 cvar_set("prvm_backtraceforwarnings", ftos(war));
616 string Team_ColorCode(float teamid)
618 if (teamid == COLOR_TEAM1)
620 else if (teamid == COLOR_TEAM2)
622 else if (teamid == COLOR_TEAM3)
624 else if (teamid == COLOR_TEAM4)
630 string Team_ColorName(float t)
632 // fixme: Search for team entities and get their .netname's!
633 if (t == COLOR_TEAM1)
635 if (t == COLOR_TEAM2)
637 if (t == COLOR_TEAM3)
639 if (t == COLOR_TEAM4)
644 string Team_ColorNameLowerCase(float t)
646 // fixme: Search for team entities and get their .netname's!
647 if (t == COLOR_TEAM1)
649 if (t == COLOR_TEAM2)
651 if (t == COLOR_TEAM3)
653 if (t == COLOR_TEAM4)
658 float ColourToNumber(string team_colour)
660 if (team_colour == "red")
663 if (team_colour == "blue")
666 if (team_colour == "yellow")
669 if (team_colour == "pink")
672 if (team_colour == "auto")
678 float NumberToTeamNumber(float number)
695 // decolorizes and team colors the player name when needed
696 string playername(entity p)
699 if (teamplay && !intermission_running && p.classname == "player")
701 t = Team_ColorCode(p.team);
702 return strcat(t, strdecolorize(p.netname));
708 vector randompos(vector m1, vector m2)
712 v_x = m2_x * random() + m1_x;
713 v_y = m2_y * random() + m1_y;
714 v_z = m2_z * random() + m1_z;
718 //#NO AUTOCVARS START
720 float g_pickup_shells;
721 float g_pickup_shells_max;
722 float g_pickup_nails;
723 float g_pickup_nails_max;
724 float g_pickup_rockets;
725 float g_pickup_rockets_max;
726 float g_pickup_cells;
727 float g_pickup_cells_max;
729 float g_pickup_fuel_jetpack;
730 float g_pickup_fuel_max;
731 float g_pickup_armorsmall;
732 float g_pickup_armorsmall_max;
733 float g_pickup_armorsmall_anyway;
734 float g_pickup_armormedium;
735 float g_pickup_armormedium_max;
736 float g_pickup_armormedium_anyway;
737 float g_pickup_armorbig;
738 float g_pickup_armorbig_max;
739 float g_pickup_armorbig_anyway;
740 float g_pickup_armorlarge;
741 float g_pickup_armorlarge_max;
742 float g_pickup_armorlarge_anyway;
743 float g_pickup_healthsmall;
744 float g_pickup_healthsmall_max;
745 float g_pickup_healthsmall_anyway;
746 float g_pickup_healthmedium;
747 float g_pickup_healthmedium_max;
748 float g_pickup_healthmedium_anyway;
749 float g_pickup_healthlarge;
750 float g_pickup_healthlarge_max;
751 float g_pickup_healthlarge_anyway;
752 float g_pickup_healthmega;
753 float g_pickup_healthmega_max;
754 float g_pickup_healthmega_anyway;
755 float g_pickup_ammo_anyway;
756 float g_pickup_weapons_anyway;
758 WEPSET_DECLARE_A(g_weaponarena_weapons);
759 float g_weaponarena_random;
760 float g_weaponarena_random_with_laser;
761 string g_weaponarena_list;
762 float g_weaponspeedfactor;
763 float g_weaponratefactor;
764 float g_weapondamagefactor;
765 float g_weaponforcefactor;
766 float g_weaponspreadfactor;
768 WEPSET_DECLARE_A(start_weapons);
769 WEPSET_DECLARE_A(start_weapons_default);
770 WEPSET_DECLARE_A(start_weapons_defaultmask);
772 float start_ammo_shells;
773 float start_ammo_nails;
774 float start_ammo_rockets;
775 float start_ammo_cells;
776 float start_ammo_fuel;
778 float start_armorvalue;
779 WEPSET_DECLARE_A(warmup_start_weapons);
780 WEPSET_DECLARE_A(warmup_start_weapons_default);
781 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
782 float warmup_start_ammo_shells;
783 float warmup_start_ammo_nails;
784 float warmup_start_ammo_rockets;
785 float warmup_start_ammo_cells;
786 float warmup_start_ammo_fuel;
787 float warmup_start_health;
788 float warmup_start_armorvalue;
791 entity get_weaponinfo(float w);
793 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
795 var float i = weaponinfo.weapon;
801 if (g_lms || g_ca || allguns)
803 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
809 d = (i == WEP_SHOTGUN);
811 d = 0; // weapon is set a few lines later
813 d = (i == WEP_LASER || i == WEP_SHOTGUN);
815 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
816 d |= (i == WEP_HOOK);
817 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
820 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
822 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
827 // 4: is set by default?
836 void readplayerstartcvars()
842 // initialize starting values for players
843 WEPSET_CLEAR_A(start_weapons);
844 WEPSET_CLEAR_A(start_weapons_default);
845 WEPSET_CLEAR_A(start_weapons_defaultmask);
847 start_ammo_shells = 0;
848 start_ammo_nails = 0;
849 start_ammo_rockets = 0;
850 start_ammo_cells = 0;
851 start_health = cvar("g_balance_health_start");
852 start_armorvalue = cvar("g_balance_armor_start");
855 WEPSET_CLEAR_A(g_weaponarena_weapons);
857 s = cvar_string("g_weaponarena");
858 if (s == "0" || s == "")
864 if (s == "0" || s == "")
870 // forcibly turn off weaponarena
875 g_weaponarena_list = "All Weapons";
876 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
878 e = get_weaponinfo(j);
879 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
880 WEPSET_OR_AW(g_weaponarena_weapons, j);
883 else if (s == "most")
886 g_weaponarena_list = "Most Weapons";
887 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889 e = get_weaponinfo(j);
890 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
891 if (e.spawnflags & WEP_FLAG_NORMAL)
892 WEPSET_OR_AW(g_weaponarena_weapons, j);
895 else if (s == "none")
898 g_weaponarena_list = "No Weapons";
903 t = tokenize_console(s);
904 g_weaponarena_list = "";
905 for (i = 0; i < t; ++i)
908 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
910 e = get_weaponinfo(j);
913 WEPSET_OR_AW(g_weaponarena_weapons, j);
914 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
920 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
923 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
927 g_weaponarena_random = cvar("g_weaponarena_random");
929 g_weaponarena_random = 0;
930 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
934 g_minstagib = 0; // incompatible
935 g_pinata = 0; // incompatible
936 g_weapon_stay = 0; // incompatible
937 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
939 start_items |= IT_UNLIMITED_AMMO;
941 else if (g_minstagib)
943 g_pinata = 0; // incompatible
944 g_weapon_stay = 0; // incompatible
945 g_bloodloss = 0; // incompatible
947 start_armorvalue = 0;
948 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
949 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
950 start_items |= IT_UNLIMITED_SUPERWEAPONS;
952 if (g_minstagib_invis_alpha <= 0)
953 g_minstagib_invis_alpha = -1;
957 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
959 e = get_weaponinfo(i);
960 float w = want_weapon("g_start_weapon_", e, FALSE);
962 WEPSET_OR_AW(start_weapons, i);
964 WEPSET_OR_AW(start_weapons_default, i);
966 WEPSET_OR_AW(start_weapons_defaultmask, i);
970 if(!cvar("g_use_ammunition"))
971 start_items |= IT_UNLIMITED_AMMO;
973 if(cvar("g_nexball"))
974 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
978 start_ammo_cells = cvar("g_minstagib_ammo_start");
979 start_ammo_fuel = cvar("g_start_ammo_fuel");
981 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
983 start_ammo_rockets = 999;
984 start_ammo_shells = 999;
985 start_ammo_cells = 999;
986 start_ammo_nails = 999;
987 start_ammo_fuel = 999;
993 start_ammo_shells = cvar("g_lms_start_ammo_shells");
994 start_ammo_nails = cvar("g_lms_start_ammo_nails");
995 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
996 start_ammo_cells = cvar("g_lms_start_ammo_cells");
997 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1001 start_ammo_shells = cvar("g_start_ammo_shells");
1002 start_ammo_nails = cvar("g_start_ammo_nails");
1003 start_ammo_rockets = cvar("g_start_ammo_rockets");
1004 start_ammo_cells = cvar("g_start_ammo_cells");
1005 start_ammo_fuel = cvar("g_start_ammo_fuel");
1011 start_health = cvar("g_lms_start_health");
1012 start_armorvalue = cvar("g_lms_start_armor");
1017 warmup_start_ammo_shells = start_ammo_shells;
1018 warmup_start_ammo_nails = start_ammo_nails;
1019 warmup_start_ammo_rockets = start_ammo_rockets;
1020 warmup_start_ammo_cells = start_ammo_cells;
1021 warmup_start_ammo_fuel = start_ammo_fuel;
1022 warmup_start_health = start_health;
1023 warmup_start_armorvalue = start_armorvalue;
1024 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1025 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1026 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1028 if (!g_weaponarena && !g_minstagib && !g_ca)
1030 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1031 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1032 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1033 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1034 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1035 warmup_start_health = cvar("g_warmup_start_health");
1036 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1037 WEPSET_CLEAR_A(warmup_start_weapons);
1038 WEPSET_CLEAR_A(warmup_start_weapons_default);
1039 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1040 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1042 e = get_weaponinfo(i);
1043 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1045 WEPSET_OR_AW(warmup_start_weapons, i);
1047 WEPSET_OR_AW(warmup_start_weapons_default, i);
1049 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1055 start_items |= IT_JETPACK;
1057 MUTATOR_CALLHOOK(SetStartItems);
1059 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1061 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1062 start_items |= IT_FUEL_REGEN;
1063 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1064 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1067 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1069 e = get_weaponinfo(i);
1070 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1071 weapon_action(i, WR_PRECACHE);
1074 start_ammo_shells = max(0, start_ammo_shells);
1075 start_ammo_nails = max(0, start_ammo_nails);
1076 start_ammo_cells = max(0, start_ammo_cells);
1077 start_ammo_rockets = max(0, start_ammo_rockets);
1078 start_ammo_fuel = max(0, start_ammo_fuel);
1080 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1081 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1082 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1083 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1084 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1088 float g_bugrigs_planar_movement;
1089 float g_bugrigs_planar_movement_car_jumping;
1090 float g_bugrigs_reverse_spinning;
1091 float g_bugrigs_reverse_speeding;
1092 float g_bugrigs_reverse_stopping;
1093 float g_bugrigs_air_steering;
1094 float g_bugrigs_angle_smoothing;
1095 float g_bugrigs_friction_floor;
1096 float g_bugrigs_friction_brake;
1097 float g_bugrigs_friction_air;
1098 float g_bugrigs_accel;
1099 float g_bugrigs_speed_ref;
1100 float g_bugrigs_speed_pow;
1101 float g_bugrigs_steer;
1103 float g_touchexplode;
1104 float g_touchexplode_radius;
1105 float g_touchexplode_damage;
1106 float g_touchexplode_edgedamage;
1107 float g_touchexplode_force;
1114 float sv_pitch_fixyaw;
1116 string GetGametype(); // g_world.qc
1117 void readlevelcvars(void)
1119 g_minstagib = cvar("g_minstagib");
1121 monster_skill = cvar("g_monsters_skill");
1123 // load ALL the mutators
1124 if(cvar("g_dodging"))
1125 MUTATOR_ADD(mutator_dodging);
1126 if(cvar("g_spawn_near_teammate"))
1127 MUTATOR_ADD(mutator_spawn_near_teammate);
1128 if(cvar("g_physical_items"))
1129 MUTATOR_ADD(mutator_physical_items);
1132 if(cvar("g_invincible_projectiles"))
1133 MUTATOR_ADD(mutator_invincibleprojectiles);
1134 if(cvar("g_new_toys"))
1135 MUTATOR_ADD(mutator_new_toys);
1137 MUTATOR_ADD(mutator_nix);
1138 if(cvar("g_rocket_flying"))
1139 MUTATOR_ADD(mutator_rocketflying);
1140 if(cvar("g_vampire"))
1141 MUTATOR_ADD(mutator_vampire);
1142 if(cvar("g_superspectate"))
1143 MUTATOR_ADD(mutator_superspec);
1146 // is this a mutator? is this a mode?
1147 if(cvar("g_sandbox"))
1148 MUTATOR_ADD(sandbox);
1151 MUTATOR_ADD(mutator_zombie_apocalypse);
1153 if(cvar("sv_allow_fullbright"))
1154 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1156 g_bugrigs = cvar("g_bugrigs");
1157 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1158 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1159 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1160 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1161 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1162 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1163 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1164 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1165 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1166 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1167 g_bugrigs_accel = cvar("g_bugrigs_accel");
1168 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1169 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1170 g_bugrigs_steer = cvar("g_bugrigs_steer");
1172 g_touchexplode = cvar("g_touchexplode");
1173 g_touchexplode_radius = cvar("g_touchexplode_radius");
1174 g_touchexplode_damage = cvar("g_touchexplode_damage");
1175 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1176 g_touchexplode_force = cvar("g_touchexplode_force");
1178 #ifdef ALLOW_FORCEMODELS
1179 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1182 sv_clones = cvar("sv_clones");
1183 sv_gentle = cvar("sv_gentle");
1184 sv_foginterval = cvar("sv_foginterval");
1185 g_cloaked = cvar("g_cloaked");
1187 g_cloaked = 1; // always enable cloak in CTS
1188 g_jump_grunt = cvar("g_jump_grunt");
1189 g_footsteps = cvar("g_footsteps");
1190 g_grappling_hook = cvar("g_grappling_hook");
1191 g_jetpack = cvar("g_jetpack");
1192 g_midair = cvar("g_midair");
1193 g_norecoil = cvar("g_norecoil");
1194 g_bloodloss = cvar("g_bloodloss");
1195 sv_maxidle = cvar("sv_maxidle");
1196 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1197 sv_autotaunt = cvar("sv_autotaunt");
1198 sv_taunt = cvar("sv_taunt");
1200 inWarmupStage = cvar("g_warmup");
1201 g_warmup_limit = cvar("g_warmup_limit");
1202 g_warmup_allguns = cvar("g_warmup_allguns");
1203 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1205 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1206 inWarmupStage = 0; // these modes cannot work together, sorry
1208 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1209 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1210 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1211 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1212 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1213 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1214 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1215 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1216 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1217 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1218 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1219 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1220 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1221 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1223 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1224 g_weaponratefactor = cvar("g_weaponratefactor");
1225 g_weapondamagefactor = cvar("g_weapondamagefactor");
1226 g_weaponforcefactor = cvar("g_weaponforcefactor");
1227 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1229 g_pickup_shells = cvar("g_pickup_shells");
1230 g_pickup_shells_max = cvar("g_pickup_shells_max");
1231 g_pickup_nails = cvar("g_pickup_nails");
1232 g_pickup_nails_max = cvar("g_pickup_nails_max");
1233 g_pickup_rockets = cvar("g_pickup_rockets");
1234 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1235 g_pickup_cells = cvar("g_pickup_cells");
1236 g_pickup_cells_max = cvar("g_pickup_cells_max");
1237 g_pickup_fuel = cvar("g_pickup_fuel");
1238 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1239 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1240 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1241 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1242 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1243 g_pickup_armormedium = cvar("g_pickup_armormedium");
1244 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1245 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1246 g_pickup_armorbig = cvar("g_pickup_armorbig");
1247 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1248 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1249 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1250 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1251 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1252 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1253 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1254 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1255 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1256 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1257 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1258 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1259 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1260 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1261 g_pickup_healthmega = cvar("g_pickup_healthmega");
1262 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1263 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1265 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1266 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1268 g_pinata = cvar("g_pinata");
1270 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1272 g_weapon_stay = cvar("g_weapon_stay");
1274 if not(inWarmupStage && !g_ca)
1275 game_starttime = cvar("g_start_delay");
1277 sv_pitch_min = cvar("sv_pitch_min");
1278 sv_pitch_max = cvar("sv_pitch_max");
1279 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1281 readplayerstartcvars();
1287 string precache_sound (string s) = #19;
1288 float precache_sound_index (string s) = #19;
1290 #define SND_VOLUME 1
1291 #define SND_ATTENUATION 2
1292 #define SND_LARGEENTITY 8
1293 #define SND_LARGESOUND 16
1295 float sound_allowed(float dest, entity e)
1297 // sounds from world may always pass
1300 if (e.classname == "body")
1302 else if (e.realowner && e.realowner != e)
1304 else if (e.owner && e.owner != e)
1309 // sounds to self may always pass
1310 if (dest == MSG_ONE)
1311 if (e == msg_entity)
1313 // sounds by players can be removed
1314 if (autocvar_bot_sound_monopoly)
1315 if (clienttype(e) == CLIENTTYPE_REAL)
1317 // anything else may pass
1321 #ifdef COMPAT_XON010_CHANNELS
1322 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1323 void sound(entity e, float chan, string samp, float vol, float atten)
1325 if (!sound_allowed(MSG_BROADCAST, e))
1327 builtin_sound(e, chan, samp, vol, atten);
1331 void sound(entity e, float chan, string samp, float vol, float atten)
1333 if (!sound_allowed(MSG_BROADCAST, e))
1335 sound7(e, chan, samp, vol, atten, 0, 0);
1339 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1343 if (!sound_allowed(dest, e))
1346 entno = num_for_edict(e);
1347 idx = precache_sound_index(samp);
1352 atten = floor(atten * 64);
1353 vol = floor(vol * 255);
1356 sflags |= SND_VOLUME;
1358 sflags |= SND_ATTENUATION;
1359 if (entno >= 8192 || chan < 0 || chan > 7)
1360 sflags |= SND_LARGEENTITY;
1362 sflags |= SND_LARGESOUND;
1364 WriteByte(dest, SVC_SOUND);
1365 WriteByte(dest, sflags);
1366 if (sflags & SND_VOLUME)
1367 WriteByte(dest, vol);
1368 if (sflags & SND_ATTENUATION)
1369 WriteByte(dest, atten);
1370 if (sflags & SND_LARGEENTITY)
1372 WriteShort(dest, entno);
1373 WriteByte(dest, chan);
1377 WriteShort(dest, entno * 8 + chan);
1379 if (sflags & SND_LARGESOUND)
1380 WriteShort(dest, idx);
1382 WriteByte(dest, idx);
1384 WriteCoord(dest, o_x);
1385 WriteCoord(dest, o_y);
1386 WriteCoord(dest, o_z);
1388 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1392 if (!sound_allowed(dest, e))
1395 o = e.origin + 0.5 * (e.mins + e.maxs);
1396 soundtoat(dest, e, o, chan, samp, vol, atten);
1398 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1400 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1402 void stopsoundto(float dest, entity e, float chan)
1406 if (!sound_allowed(dest, e))
1409 entno = num_for_edict(e);
1411 if (entno >= 8192 || chan < 0 || chan > 7)
1414 idx = precache_sound_index("misc/null.wav");
1415 sflags = SND_LARGEENTITY;
1417 sflags |= SND_LARGESOUND;
1418 WriteByte(dest, SVC_SOUND);
1419 WriteByte(dest, sflags);
1420 WriteShort(dest, entno);
1421 WriteByte(dest, chan);
1422 if (sflags & SND_LARGESOUND)
1423 WriteShort(dest, idx);
1425 WriteByte(dest, idx);
1426 WriteCoord(dest, e.origin_x);
1427 WriteCoord(dest, e.origin_y);
1428 WriteCoord(dest, e.origin_z);
1432 WriteByte(dest, SVC_STOPSOUND);
1433 WriteShort(dest, entno * 8 + chan);
1436 void stopsound(entity e, float chan)
1438 if (!sound_allowed(MSG_BROADCAST, e))
1441 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1442 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1445 void play2(entity e, string filename)
1447 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1449 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1452 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1454 float spamsound(entity e, float chan, string samp, float vol, float atten)
1456 if (!sound_allowed(MSG_BROADCAST, e))
1459 if (time > e.spamtime)
1462 sound(e, chan, samp, vol, atten);
1468 void play2team(float t, string filename)
1472 if (autocvar_bot_sound_monopoly)
1475 FOR_EACH_REALPLAYER(head)
1478 play2(head, filename);
1482 void play2all(string samp)
1484 if (autocvar_bot_sound_monopoly)
1487 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1490 void PrecachePlayerSounds(string f);
1491 void precache_playermodel(string m)
1493 float globhandle, i, n;
1496 if(substring(m, -9,5) == "_lod1")
1498 if(substring(m, -9,5) == "_lod2")
1501 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1504 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1508 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1511 n = search_getsize(globhandle);
1512 for (i = 0; i < n; ++i)
1514 //print(search_getfilename(globhandle, i), "\n");
1515 f = search_getfilename(globhandle, i);
1516 PrecachePlayerSounds(f);
1518 search_end(globhandle);
1520 void precache_all_playermodels(string pattern)
1522 float globhandle, i, n;
1525 globhandle = search_begin(pattern, TRUE, FALSE);
1528 n = search_getsize(globhandle);
1529 for (i = 0; i < n; ++i)
1531 //print(search_getfilename(globhandle, i), "\n");
1532 f = search_getfilename(globhandle, i);
1533 precache_playermodel(f);
1535 search_end(globhandle);
1540 // gamemode related things
1541 precache_model ("models/misc/chatbubble.spr");
1544 precache_model ("models/runematch/curse.mdl");
1545 precache_model ("models/runematch/rune.mdl");
1548 #ifdef TTURRETS_ENABLED
1549 if (autocvar_g_turrets)
1553 // Precache all player models if desired
1554 if (autocvar_sv_precacheplayermodels)
1556 PrecachePlayerSounds("sound/player/default.sounds");
1557 precache_all_playermodels("models/player/*.zym");
1558 precache_all_playermodels("models/player/*.dpm");
1559 precache_all_playermodels("models/player/*.md3");
1560 precache_all_playermodels("models/player/*.psk");
1561 precache_all_playermodels("models/player/*.iqm");
1564 if (autocvar_sv_defaultcharacter)
1567 s = autocvar_sv_defaultplayermodel_red;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel_blue;
1572 precache_playermodel(s);
1573 s = autocvar_sv_defaultplayermodel_yellow;
1575 precache_playermodel(s);
1576 s = autocvar_sv_defaultplayermodel_pink;
1578 precache_playermodel(s);
1579 s = autocvar_sv_defaultplayermodel;
1581 precache_playermodel(s);
1586 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1587 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1590 // gore and miscellaneous sounds
1591 //precache_sound ("misc/h2ohit.wav");
1592 precache_model ("models/hook.md3");
1593 precache_sound ("misc/armorimpact.wav");
1594 precache_sound ("misc/bodyimpact1.wav");
1595 precache_sound ("misc/bodyimpact2.wav");
1596 precache_sound ("misc/gib.wav");
1597 precache_sound ("misc/gib_splat01.wav");
1598 precache_sound ("misc/gib_splat02.wav");
1599 precache_sound ("misc/gib_splat03.wav");
1600 precache_sound ("misc/gib_splat04.wav");
1601 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1602 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1603 precache_sound ("misc/null.wav");
1604 precache_sound ("misc/spawn.wav");
1605 precache_sound ("misc/talk.wav");
1606 precache_sound ("misc/teleport.wav");
1607 precache_sound ("misc/poweroff.wav");
1608 precache_sound ("player/lava.wav");
1609 precache_sound ("player/slime.wav");
1611 precache_model ("models/sprites/0.spr32");
1612 precache_model ("models/sprites/1.spr32");
1613 precache_model ("models/sprites/2.spr32");
1614 precache_model ("models/sprites/3.spr32");
1615 precache_model ("models/sprites/4.spr32");
1616 precache_model ("models/sprites/5.spr32");
1617 precache_model ("models/sprites/6.spr32");
1618 precache_model ("models/sprites/7.spr32");
1619 precache_model ("models/sprites/8.spr32");
1620 precache_model ("models/sprites/9.spr32");
1621 precache_model ("models/sprites/10.spr32");
1623 // common weapon precaches
1624 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1625 precache_sound ("weapons/weapon_switch.wav");
1626 precache_sound ("weapons/weaponpickup.wav");
1627 precache_sound ("weapons/unavailable.wav");
1628 precache_sound ("weapons/dryfire.wav");
1629 if (g_grappling_hook)
1631 precache_sound ("weapons/hook_fire.wav"); // hook
1632 precache_sound ("weapons/hook_impact.wav"); // hook
1635 if(autocvar_sv_precacheweapons)
1637 //precache weapon models/sounds
1640 while (wep <= WEP_LAST)
1642 weapon_action(wep, WR_PRECACHE);
1647 precache_model("models/elaser.mdl");
1648 precache_model("models/laser.mdl");
1649 precache_model("models/ebomb.mdl");
1652 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1654 if (!self.noise && self.music) // quake 3 uses the music field
1655 self.noise = self.music;
1657 // plays music for the level if there is any
1660 precache_sound (self.noise);
1661 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1666 // sorry, but using \ in macros breaks line numbers
1667 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1668 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1669 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1672 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1674 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1677 WRITESPECTATABLE_MSG_ONE({
1678 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1679 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1680 WriteByte(MSG_ONE, id);
1681 WriteString(MSG_ONE, s);
1682 if (id != 0 && s != "")
1684 WriteByte(MSG_ONE, duration);
1685 WriteByte(MSG_ONE, countdown_num);
1690 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1692 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1694 // WARNING: this kills the trace globals
1695 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1696 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1698 #define INITPRIO_FIRST 0
1699 #define INITPRIO_GAMETYPE 0
1700 #define INITPRIO_GAMETYPE_FALLBACK 1
1701 #define INITPRIO_FINDTARGET 10
1702 #define INITPRIO_DROPTOFLOOR 20
1703 #define INITPRIO_SETLOCATION 90
1704 #define INITPRIO_LINKDOORS 91
1705 #define INITPRIO_LAST 99
1707 .void(void) initialize_entity;
1708 .float initialize_entity_order;
1709 .entity initialize_entity_next;
1710 entity initialize_entity_first;
1712 void make_safe_for_remove(entity e)
1714 if (e.initialize_entity)
1716 entity ent, prev = world;
1717 for (ent = initialize_entity_first; ent; )
1719 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1721 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1722 // skip it in linked list
1725 prev.initialize_entity_next = ent.initialize_entity_next;
1726 ent = prev.initialize_entity_next;
1730 initialize_entity_first = ent.initialize_entity_next;
1731 ent = initialize_entity_first;
1737 ent = ent.initialize_entity_next;
1743 void objerror(string s)
1745 make_safe_for_remove(self);
1746 builtin_objerror(s);
1749 .float remove_except_protected_forbidden;
1750 void remove_except_protected(entity e)
1752 if(e.remove_except_protected_forbidden)
1753 error("not allowed to remove this at this point");
1757 void remove_unsafely(entity e)
1759 if(e.classname == "spike")
1760 error("Removing spikes is forbidden (crylink bug), please report");
1764 void remove_safely(entity e)
1766 make_safe_for_remove(e);
1770 void InitializeEntity(entity e, void(void) func, float order)
1774 if (!e || e.initialize_entity)
1776 // make a proxy initializer entity
1780 e.classname = "initialize_entity";
1784 e.initialize_entity = func;
1785 e.initialize_entity_order = order;
1787 cur = initialize_entity_first;
1791 if (!cur || cur.initialize_entity_order > order)
1793 // insert between prev and cur
1795 prev.initialize_entity_next = e;
1797 initialize_entity_first = e;
1798 e.initialize_entity_next = cur;
1802 cur = cur.initialize_entity_next;
1805 void InitializeEntitiesRun()
1808 startoflist = initialize_entity_first;
1809 initialize_entity_first = world;
1810 remove = remove_except_protected;
1811 for (self = startoflist; self; self = self.initialize_entity_next)
1813 self.remove_except_protected_forbidden = 1;
1815 for (self = startoflist; self; )
1818 var void(void) func;
1819 e = self.initialize_entity_next;
1820 func = self.initialize_entity;
1821 self.initialize_entity_order = 0;
1822 self.initialize_entity = func_null;
1823 self.initialize_entity_next = world;
1824 self.remove_except_protected_forbidden = 0;
1825 if (self.classname == "initialize_entity")
1829 builtin_remove(self);
1832 //dprint("Delayed initialization: ", self.classname, "\n");
1838 backtrace(strcat("Null function in: ", self.classname, "\n"));
1842 remove = remove_unsafely;
1845 .float uncustomizeentityforclient_set;
1846 .void(void) uncustomizeentityforclient;
1847 void UncustomizeEntitiesRun()
1851 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1852 self.uncustomizeentityforclient();
1855 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1857 e.customizeentityforclient = customizer;
1858 e.uncustomizeentityforclient = uncustomizer;
1859 e.uncustomizeentityforclient_set = !!uncustomizer;
1863 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1866 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1870 if (e.classname == "")
1871 e.classname = "net_linked";
1873 if (e.model == "" || self.modelindex == 0)
1877 setmodel(e, "null");
1881 e.SendEntity = sendfunc;
1882 e.SendFlags = 0xFFFFFF;
1885 e.effects |= EF_NODEPTHTEST;
1889 e.nextthink = time + dt;
1890 e.think = SUB_Remove;
1894 void adaptor_think2touch()
1903 void adaptor_think2use()
1915 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1917 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1918 self.projectiledeathtype |= HITTYPE_SPLASH;
1919 adaptor_think2use();
1922 // deferred dropping
1923 void DropToFloor_Handler()
1925 builtin_droptofloor();
1926 self.dropped_origin = self.origin;
1931 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1936 float trace_hits_box_a0, trace_hits_box_a1;
1938 float trace_hits_box_1d(float end, float thmi, float thma)
1942 // just check if x is in range
1950 // do the trace with respect to x
1951 // 0 -> end has to stay in thmi -> thma
1952 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1953 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1954 if (trace_hits_box_a0 > trace_hits_box_a1)
1960 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1965 // now it is a trace from 0 to end
1967 trace_hits_box_a0 = 0;
1968 trace_hits_box_a1 = 1;
1970 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1972 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1974 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1980 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1982 return trace_hits_box(start, end, thmi - ma, thma - mi);
1985 float SUB_NoImpactCheck()
1987 // zero hitcontents = this is not the real impact, but either the
1988 // mirror-impact of something hitting the projectile instead of the
1989 // projectile hitting the something, or a touchareagrid one. Neither of
1990 // these stop the projectile from moving, so...
1991 if(trace_dphitcontents == 0)
1993 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1994 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1997 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1999 if (other == world && self.size != '0 0 0')
2002 tic = self.velocity * sys_frametime;
2003 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2004 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2005 if (trace_fraction >= 1)
2007 dprint("Odd... did not hit...?\n");
2009 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2011 dprint("Detected and prevented the sky-grapple bug.\n");
2019 #define SUB_OwnerCheck() (other && (other == self.owner))
2021 void RemoveGrapplingHook(entity pl);
2022 void W_Crylink_Dequeue(entity e);
2023 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2025 if(SUB_OwnerCheck())
2027 if(SUB_NoImpactCheck())
2029 if(self.classname == "grapplinghook")
2030 RemoveGrapplingHook(self.realowner);
2031 else if(self.classname == "spike")
2033 W_Crylink_Dequeue(self);
2040 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2041 UpdateCSQCProjectile(self);
2044 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2046 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2047 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2049 void URI_Get_Callback(float id, float status, string data)
2051 if(url_URI_Get_Callback(id, status, data))
2055 else if (id == URI_GET_DISCARD)
2059 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2062 Curl_URI_Get_Callback(id, status, data);
2064 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2067 OnlineBanList_URI_Get_Callback(id, status, data);
2071 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2075 string uid2name(string myuid) {
2077 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2079 // FIXME remove this later after 0.6 release
2080 // convert old style broken records to correct style
2083 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2086 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2087 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2138 float i, prevpos = 0;
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2188 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2191 vector start, org, delta, end, enddown, mstart;
2194 m = e.dphitcontentsmask;
2195 e.dphitcontentsmask = goodcontents | badcontents;
2198 delta = world.maxs - world.mins;
2202 for (i = 0; i < attempts; ++i)
2204 start_x = org_x + random() * delta_x;
2205 start_y = org_y + random() * delta_y;
2206 start_z = org_z + random() * delta_z;
2208 // rule 1: start inside world bounds, and outside
2209 // solid, and don't start from somewhere where you can
2210 // fall down to evil
2211 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2212 if (trace_fraction >= 1)
2214 if (trace_startsolid)
2216 if (trace_dphitcontents & badcontents)
2218 if (trace_dphitq3surfaceflags & badsurfaceflags)
2221 // rule 2: if we are too high, lower the point
2222 if (trace_fraction * delta_z > maxaboveground)
2223 start = trace_endpos + '0 0 1' * maxaboveground;
2224 enddown = trace_endpos;
2226 // rule 3: make sure we aren't outside the map. This only works
2227 // for somewhat well formed maps. A good rule of thumb is that
2228 // the map should have a convex outside hull.
2229 // these can be traceLINES as we already verified the starting box
2230 mstart = start + 0.5 * (e.mins + e.maxs);
2231 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2232 if (trace_fraction >= 1)
2234 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2235 if (trace_fraction >= 1)
2237 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2238 if (trace_fraction >= 1)
2240 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2241 if (trace_fraction >= 1)
2243 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2244 if (trace_fraction >= 1)
2247 // rule 4: we must "see" some spawnpoint
2248 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2249 if(checkpvs(mstart, sp))
2253 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2254 if(checkpvs(mstart, sp))
2260 // find a random vector to "look at"
2261 end_x = org_x + random() * delta_x;
2262 end_y = org_y + random() * delta_y;
2263 end_z = org_z + random() * delta_z;
2264 end = start + normalize(end - start) * vlen(delta);
2266 // rule 4: start TO end must not be too short
2267 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2268 if (trace_startsolid)
2270 if (trace_fraction < minviewdistance / vlen(delta))
2273 // rule 5: don't want to look at sky
2274 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2277 // rule 6: we must not end up in trigger_hurt
2278 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2284 e.dphitcontentsmask = m;
2288 setorigin(e, start);
2289 e.angles = vectoangles(end - start);
2290 dprint("Needed ", ftos(i + 1), " attempts\n");
2297 float zcurveparticles_effectno;
2298 vector zcurveparticles_start;
2299 float zcurveparticles_spd;
2301 void endzcurveparticles()
2303 if(zcurveparticles_effectno)
2306 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2308 zcurveparticles_effectno = 0;
2311 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2313 spd = bound(0, floor(spd / 16), 32767);
2314 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2316 endzcurveparticles();
2317 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2318 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2319 WriteShort(MSG_BROADCAST, effectno);
2320 WriteCoord(MSG_BROADCAST, start_x);
2321 WriteCoord(MSG_BROADCAST, start_y);
2322 WriteCoord(MSG_BROADCAST, start_z);
2323 zcurveparticles_effectno = effectno;
2324 zcurveparticles_start = start;
2327 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2328 WriteCoord(MSG_BROADCAST, end_x);
2329 WriteCoord(MSG_BROADCAST, end_y);
2330 WriteCoord(MSG_BROADCAST, end_z);
2331 WriteCoord(MSG_BROADCAST, end_dz);
2332 zcurveparticles_spd = spd;
2335 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2338 vector vecxy, velxy;
2340 vecxy = end - start;
2345 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2347 endzcurveparticles();
2348 trailparticles(world, effectno, start, end);
2352 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2353 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2356 void write_recordmarker(entity pl, float tstart, float dt)
2358 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2360 // also write a marker into demo files for demotc-race-record-extractor to find
2363 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2364 " ", ftos(tstart), " ", ftos(dt), "\n"));
2367 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2380 if(allowcenter) // 2: allow center handedness
2393 if(allowcenter) // 2: allow center handedness
2409 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2414 if (autocvar_g_shootfromeye)
2418 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2419 else { vecs_y = 0; vecs_z -= 2; }
2427 else if (autocvar_g_shootfromcenter)
2432 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2442 else if (autocvar_g_shootfromclient)
2444 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2449 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2451 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2455 void attach_sameorigin(entity e, entity to, string tag)
2457 vector org, t_forward, t_left, t_up, e_forward, e_up;
2460 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2461 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2462 t_forward = v_forward * tagscale;
2463 t_left = v_right * -tagscale;
2464 t_up = v_up * tagscale;
2466 e.origin_x = org * t_forward;
2467 e.origin_y = org * t_left;
2468 e.origin_z = org * t_up;
2470 // current forward and up directions
2471 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2472 e.angles = AnglesTransform_FromVAngles(e.angles);
2474 e.angles = AnglesTransform_FromAngles(e.angles);
2475 fixedmakevectors(e.angles);
2477 // untransform forward, up!
2478 e_forward_x = v_forward * t_forward;
2479 e_forward_y = v_forward * t_left;
2480 e_forward_z = v_forward * t_up;
2481 e_up_x = v_up * t_forward;
2482 e_up_y = v_up * t_left;
2483 e_up_z = v_up * t_up;
2485 e.angles = fixedvectoangles2(e_forward, e_up);
2486 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2487 e.angles = AnglesTransform_ToVAngles(e.angles);
2489 e.angles = AnglesTransform_ToAngles(e.angles);
2491 setattachment(e, to, tag);
2492 setorigin(e, e.origin);
2495 void detach_sameorigin(entity e)
2498 org = gettaginfo(e, 0);
2499 e.angles = fixedvectoangles2(v_forward, v_up);
2500 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2501 e.angles = AnglesTransform_ToVAngles(e.angles);
2503 e.angles = AnglesTransform_ToAngles(e.angles);
2505 setattachment(e, world, "");
2506 setorigin(e, e.origin);
2509 void follow_sameorigin(entity e, entity to)
2511 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2512 e.aiment = to; // make the hole follow bmodel
2513 e.punchangle = to.angles; // the original angles of bmodel
2514 e.view_ofs = e.origin - to.origin; // relative origin
2515 e.v_angle = e.angles - to.angles; // relative angles
2518 void unfollow_sameorigin(entity e)
2520 e.movetype = MOVETYPE_NONE;
2523 entity gettaginfo_relative_ent;
2524 vector gettaginfo_relative(entity e, float tag)
2526 if (!gettaginfo_relative_ent)
2528 gettaginfo_relative_ent = spawn();
2529 gettaginfo_relative_ent.effects = EF_NODRAW;
2531 gettaginfo_relative_ent.model = e.model;
2532 gettaginfo_relative_ent.modelindex = e.modelindex;
2533 gettaginfo_relative_ent.frame = e.frame;
2534 return gettaginfo(gettaginfo_relative_ent, tag);
2539 float modeleffect_SendEntity(entity to, float sf)
2542 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2545 if(self.velocity != '0 0 0')
2547 if(self.angles != '0 0 0')
2549 if(self.avelocity != '0 0 0')
2552 WriteByte(MSG_ENTITY, f);
2553 WriteShort(MSG_ENTITY, self.modelindex);
2554 WriteByte(MSG_ENTITY, self.skin);
2555 WriteByte(MSG_ENTITY, self.frame);
2556 WriteCoord(MSG_ENTITY, self.origin_x);
2557 WriteCoord(MSG_ENTITY, self.origin_y);
2558 WriteCoord(MSG_ENTITY, self.origin_z);
2561 WriteCoord(MSG_ENTITY, self.velocity_x);
2562 WriteCoord(MSG_ENTITY, self.velocity_y);
2563 WriteCoord(MSG_ENTITY, self.velocity_z);
2567 WriteCoord(MSG_ENTITY, self.angles_x);
2568 WriteCoord(MSG_ENTITY, self.angles_y);
2569 WriteCoord(MSG_ENTITY, self.angles_z);
2573 WriteCoord(MSG_ENTITY, self.avelocity_x);
2574 WriteCoord(MSG_ENTITY, self.avelocity_y);
2575 WriteCoord(MSG_ENTITY, self.avelocity_z);
2577 WriteShort(MSG_ENTITY, self.scale * 256.0);
2578 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2579 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2580 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2581 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2586 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2591 e.classname = "modeleffect";
2599 e.teleport_time = t1;
2603 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2607 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2610 sz = max(e.scale, e.scale2);
2611 setsize(e, e.mins * sz, e.maxs * sz);
2612 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2615 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2617 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2620 float randombit(float bits)
2622 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2631 for(f = 1; f <= bits; f *= 2)
2640 r = (r - 1) / (n - 1);
2647 float randombits(float bits, float k, float error_return)
2651 while(k > 0 && bits != r)
2653 r += randombit(bits - r);
2662 void randombit_test(float bits, float iter)
2666 print(ftos(randombit(bits)), "\n");
2671 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2673 if(halflifedist > 0)
2674 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2675 else if(halflifedist < 0)
2676 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2685 #define cvar_string_normal builtin_cvar_string
2686 #define cvar_normal builtin_cvar
2688 string cvar_string_normal(string n)
2690 if not(cvar_type(n) & 1)
2691 backtrace(strcat("Attempt to access undefined cvar: ", n));
2692 return builtin_cvar_string(n);
2695 float cvar_normal(string n)
2697 return stof(cvar_string_normal(n));
2700 #define cvar_set_normal builtin_cvar_set
2708 oself.think = SUB_Remove;
2709 oself.nextthink = time;
2715 Execute func() after time + fdelay.
2716 self when func is executed = self when defer is called
2718 void defer(float fdelay, void() func)
2725 e.think = defer_think;
2726 e.nextthink = time + fdelay;
2729 .string aiment_classname;
2730 .float aiment_deadflag;
2731 void SetMovetypeFollow(entity ent, entity e)
2733 // FIXME this may not be warpzone aware
2734 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2735 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2736 ent.aiment = e; // make the hole follow bmodel
2737 ent.punchangle = e.angles; // the original angles of bmodel
2738 ent.view_ofs = ent.origin - e.origin; // relative origin
2739 ent.v_angle = ent.angles - e.angles; // relative angles
2740 ent.aiment_classname = strzone(e.classname);
2741 ent.aiment_deadflag = e.deadflag;
2743 void UnsetMovetypeFollow(entity ent)
2745 ent.movetype = MOVETYPE_FLY;
2746 PROJECTILE_MAKETRIGGER(ent);
2749 float LostMovetypeFollow(entity ent)
2752 if(ent.movetype != MOVETYPE_FOLLOW)
2758 if(ent.aiment.classname != ent.aiment_classname)
2760 if(ent.aiment.deadflag != ent.aiment_deadflag)
2766 float isPushable(entity e)
2775 case "droppedweapon":
2776 case "keepawayball":
2777 case "nexball_basketball":
2778 case "nexball_football":
2780 case "bullet": // antilagged bullets can't hit this either
2783 if (e.projectiledeathtype)