1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
802 void readplayerstartcvars()
808 // initialize starting values for players
811 start_ammo_shells = 0;
812 start_ammo_nails = 0;
813 start_ammo_rockets = 0;
814 start_ammo_cells = 0;
815 start_health = cvar("g_balance_health_start");
816 start_armorvalue = cvar("g_balance_armor_start");
819 s = cvar_string("g_weaponarena");
820 if (s == "0" || s == "")
826 if (s == "0" || s == "")
832 // forcibly turn off weaponarena
836 g_weaponarena_list = "All Weapons";
837 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
839 e = get_weaponinfo(j);
840 g_weaponarena |= e.weapons;
841 weapon_action(e.weapon, WR_PRECACHE);
844 else if (s == "most")
846 g_weaponarena_list = "Most Weapons";
847 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
849 e = get_weaponinfo(j);
850 if (e.spawnflags & WEP_FLAG_NORMAL)
852 g_weaponarena |= e.weapons;
853 weapon_action(e.weapon, WR_PRECACHE);
857 else if (s == "none")
859 g_weaponarena_list = "No Weapons";
860 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
864 t = tokenize_console(s);
865 g_weaponarena_list = "";
866 for (i = 0; i < t; ++i)
869 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
871 e = get_weaponinfo(j);
874 g_weaponarena |= e.weapons;
875 weapon_action(e.weapon, WR_PRECACHE);
876 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
882 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
885 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
889 g_weaponarena_random = cvar("g_weaponarena_random");
891 g_weaponarena_random = 0;
892 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
896 g_minstagib = 0; // incompatible
897 g_pinata = 0; // incompatible
898 g_weapon_stay = 0; // incompatible
899 start_weapons = g_weaponarena;
901 start_items |= IT_UNLIMITED_AMMO;
903 else if (g_minstagib)
905 g_pinata = 0; // incompatible
906 g_weapon_stay = 0; // incompatible
907 g_bloodloss = 0; // incompatible
909 start_armorvalue = 0;
910 start_weapons = WEPBIT_MINSTANEX;
911 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
912 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
913 start_items |= IT_UNLIMITED_SUPERWEAPONS;
915 if (g_minstagib_invis_alpha <= 0)
916 g_minstagib_invis_alpha = -1;
920 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
922 e = get_weaponinfo(i);
923 if(want_weapon("g_start_weapon_", e, FALSE))
924 start_weapons |= e.weapons;
928 if(!cvar("g_use_ammunition"))
929 start_items |= IT_UNLIMITED_AMMO;
931 if(cvar("g_nexball"))
932 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
936 start_ammo_cells = cvar("g_minstagib_ammo_start");
937 start_ammo_fuel = cvar("g_start_ammo_fuel");
939 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
941 start_ammo_rockets = 999;
942 start_ammo_shells = 999;
943 start_ammo_cells = 999;
944 start_ammo_nails = 999;
945 start_ammo_fuel = 999;
951 start_ammo_shells = cvar("g_lms_start_ammo_shells");
952 start_ammo_nails = cvar("g_lms_start_ammo_nails");
953 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
954 start_ammo_cells = cvar("g_lms_start_ammo_cells");
955 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
959 start_ammo_shells = cvar("g_start_ammo_shells");
960 start_ammo_nails = cvar("g_start_ammo_nails");
961 start_ammo_rockets = cvar("g_start_ammo_rockets");
962 start_ammo_cells = cvar("g_start_ammo_cells");
963 start_ammo_fuel = cvar("g_start_ammo_fuel");
969 start_health = cvar("g_lms_start_health");
970 start_armorvalue = cvar("g_lms_start_armor");
975 warmup_start_ammo_shells = start_ammo_shells;
976 warmup_start_ammo_nails = start_ammo_nails;
977 warmup_start_ammo_rockets = start_ammo_rockets;
978 warmup_start_ammo_cells = start_ammo_cells;
979 warmup_start_ammo_fuel = start_ammo_fuel;
980 warmup_start_health = start_health;
981 warmup_start_armorvalue = start_armorvalue;
982 warmup_start_weapons = start_weapons;
984 if (!g_weaponarena && !g_minstagib && !g_ca)
986 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
987 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
988 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
989 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
990 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
991 warmup_start_health = cvar("g_warmup_start_health");
992 warmup_start_armorvalue = cvar("g_warmup_start_armor");
993 warmup_start_weapons = 0;
994 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
996 e = get_weaponinfo(i);
997 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
998 warmup_start_weapons |= e.weapons;
1003 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1005 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1006 start_items |= IT_FUEL_REGEN;
1007 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1008 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1012 start_items |= IT_JETPACK;
1014 MUTATOR_CALLHOOK(SetStartItems);
1016 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1018 e = get_weaponinfo(i);
1019 if(e.weapons & (start_weapons | warmup_start_weapons))
1020 weapon_action(e.weapon, WR_PRECACHE);
1023 start_ammo_shells = max(0, start_ammo_shells);
1024 start_ammo_nails = max(0, start_ammo_nails);
1025 start_ammo_cells = max(0, start_ammo_cells);
1026 start_ammo_rockets = max(0, start_ammo_rockets);
1027 start_ammo_fuel = max(0, start_ammo_fuel);
1029 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1030 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1031 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1032 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1033 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1037 float g_bugrigs_planar_movement;
1038 float g_bugrigs_planar_movement_car_jumping;
1039 float g_bugrigs_reverse_spinning;
1040 float g_bugrigs_reverse_speeding;
1041 float g_bugrigs_reverse_stopping;
1042 float g_bugrigs_air_steering;
1043 float g_bugrigs_angle_smoothing;
1044 float g_bugrigs_friction_floor;
1045 float g_bugrigs_friction_brake;
1046 float g_bugrigs_friction_air;
1047 float g_bugrigs_accel;
1048 float g_bugrigs_speed_ref;
1049 float g_bugrigs_speed_pow;
1050 float g_bugrigs_steer;
1052 float g_touchexplode;
1053 float g_touchexplode_radius;
1054 float g_touchexplode_damage;
1055 float g_touchexplode_edgedamage;
1056 float g_touchexplode_force;
1063 float sv_pitch_fixyaw;
1065 string GetGametype(); // g_world.qc
1066 void readlevelcvars(void)
1068 // first load all the mutators
1069 if(cvar("g_invincible_projectiles"))
1070 MUTATOR_ADD(mutator_invincibleprojectiles);
1072 MUTATOR_ADD(mutator_nix);
1073 if(cvar("g_dodging"))
1074 MUTATOR_ADD(mutator_dodging);
1075 if(cvar("g_rocket_flying"))
1076 MUTATOR_ADD(mutator_rocketflying);
1077 if(cvar("g_vampire"))
1078 MUTATOR_ADD(mutator_vampire);
1079 if(cvar("g_spawn_near_teammate"))
1080 MUTATOR_ADD(mutator_spawn_near_teammate);
1081 if(cvar("g_ode_items"))
1082 MUTATOR_ADD(mutator_physical_items);
1084 // is this a mutator? is this a mode?
1085 if(cvar("g_sandbox"))
1086 MUTATOR_ADD(sandbox);
1088 if(cvar("sv_allow_fullbright"))
1089 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1091 g_bugrigs = cvar("g_bugrigs");
1092 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1093 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1094 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1095 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1096 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1097 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1098 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1099 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1100 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1101 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1102 g_bugrigs_accel = cvar("g_bugrigs_accel");
1103 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1104 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1105 g_bugrigs_steer = cvar("g_bugrigs_steer");
1107 g_touchexplode = cvar("g_touchexplode");
1108 g_touchexplode_radius = cvar("g_touchexplode_radius");
1109 g_touchexplode_damage = cvar("g_touchexplode_damage");
1110 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1111 g_touchexplode_force = cvar("g_touchexplode_force");
1113 #ifdef ALLOW_FORCEMODELS
1114 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1117 sv_clones = cvar("sv_clones");
1118 sv_gentle = cvar("sv_gentle");
1119 sv_foginterval = cvar("sv_foginterval");
1120 g_cloaked = cvar("g_cloaked");
1122 g_cloaked = 1; // always enable cloak in CTS
1123 g_jump_grunt = cvar("g_jump_grunt");
1124 g_footsteps = cvar("g_footsteps");
1125 g_grappling_hook = cvar("g_grappling_hook");
1126 g_jetpack = cvar("g_jetpack");
1127 g_midair = cvar("g_midair");
1128 g_minstagib = cvar("g_minstagib");
1129 g_norecoil = cvar("g_norecoil");
1130 g_bloodloss = cvar("g_bloodloss");
1131 sv_maxidle = cvar("sv_maxidle");
1132 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1133 g_ctf_reverse = cvar("g_ctf_reverse");
1134 sv_autotaunt = cvar("sv_autotaunt");
1135 sv_taunt = cvar("sv_taunt");
1137 inWarmupStage = cvar("g_warmup");
1138 g_warmup_limit = cvar("g_warmup_limit");
1139 g_warmup_allguns = cvar("g_warmup_allguns");
1140 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1142 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1143 inWarmupStage = 0; // these modes cannot work together, sorry
1145 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1146 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1147 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1148 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1149 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1150 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1151 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1152 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1153 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1154 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1155 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1156 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1157 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1158 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1160 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1161 g_weaponratefactor = cvar("g_weaponratefactor");
1162 g_weapondamagefactor = cvar("g_weapondamagefactor");
1163 g_weaponforcefactor = cvar("g_weaponforcefactor");
1164 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1166 g_pickup_shells = cvar("g_pickup_shells");
1167 g_pickup_shells_max = cvar("g_pickup_shells_max");
1168 g_pickup_nails = cvar("g_pickup_nails");
1169 g_pickup_nails_max = cvar("g_pickup_nails_max");
1170 g_pickup_rockets = cvar("g_pickup_rockets");
1171 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1172 g_pickup_cells = cvar("g_pickup_cells");
1173 g_pickup_cells_max = cvar("g_pickup_cells_max");
1174 g_pickup_fuel = cvar("g_pickup_fuel");
1175 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1176 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1177 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1178 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1179 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1180 g_pickup_armormedium = cvar("g_pickup_armormedium");
1181 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1182 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1183 g_pickup_armorbig = cvar("g_pickup_armorbig");
1184 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1185 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1186 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1187 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1188 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1189 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1190 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1191 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1192 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1193 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1194 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1195 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1196 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1197 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1198 g_pickup_healthmega = cvar("g_pickup_healthmega");
1199 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1200 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1202 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1203 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1205 g_pinata = cvar("g_pinata");
1207 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1209 g_weapon_stay = cvar("g_weapon_stay");
1211 g_ghost_items = cvar("g_ghost_items");
1213 if(g_ghost_items >= 1)
1214 g_ghost_items = 0.25; // default alpha value
1216 if not(inWarmupStage && !g_ca)
1217 game_starttime = cvar("g_start_delay");
1219 sv_pitch_min = cvar("sv_pitch_min");
1220 sv_pitch_max = cvar("sv_pitch_max");
1221 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1223 readplayerstartcvars();
1229 string precache_sound (string s) = #19;
1230 float precache_sound_index (string s) = #19;
1232 #define SND_VOLUME 1
1233 #define SND_ATTENUATION 2
1234 #define SND_LARGEENTITY 8
1235 #define SND_LARGESOUND 16
1237 float sound_allowed(float dest, entity e)
1239 // sounds from world may always pass
1242 if (e.classname == "body")
1244 else if (e.realowner && e.realowner != e)
1246 else if (e.owner && e.owner != e)
1251 // sounds to self may always pass
1252 if (dest == MSG_ONE)
1253 if (e == msg_entity)
1255 // sounds by players can be removed
1256 if (autocvar_bot_sound_monopoly)
1257 if (clienttype(e) == CLIENTTYPE_REAL)
1259 // anything else may pass
1263 #ifdef COMPAT_XON010_CHANNELS
1264 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1265 void sound(entity e, float chan, string samp, float vol, float atten)
1267 if (!sound_allowed(MSG_BROADCAST, e))
1269 builtin_sound(e, chan, samp, vol, atten);
1273 void sound(entity e, float chan, string samp, float vol, float atten)
1275 if (!sound_allowed(MSG_BROADCAST, e))
1277 sound7(e, chan, samp, vol, atten, 0, 0);
1281 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1285 if (!sound_allowed(dest, e))
1288 entno = num_for_edict(e);
1289 idx = precache_sound_index(samp);
1294 atten = floor(atten * 64);
1295 vol = floor(vol * 255);
1298 sflags |= SND_VOLUME;
1300 sflags |= SND_ATTENUATION;
1301 if (entno >= 8192 || chan < 0 || chan > 7)
1302 sflags |= SND_LARGEENTITY;
1304 sflags |= SND_LARGESOUND;
1306 WriteByte(dest, SVC_SOUND);
1307 WriteByte(dest, sflags);
1308 if (sflags & SND_VOLUME)
1309 WriteByte(dest, vol);
1310 if (sflags & SND_ATTENUATION)
1311 WriteByte(dest, atten);
1312 if (sflags & SND_LARGEENTITY)
1314 WriteShort(dest, entno);
1315 WriteByte(dest, chan);
1319 WriteShort(dest, entno * 8 + chan);
1321 if (sflags & SND_LARGESOUND)
1322 WriteShort(dest, idx);
1324 WriteByte(dest, idx);
1326 WriteCoord(dest, o_x);
1327 WriteCoord(dest, o_y);
1328 WriteCoord(dest, o_z);
1330 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1334 if (!sound_allowed(dest, e))
1337 o = e.origin + 0.5 * (e.mins + e.maxs);
1338 soundtoat(dest, e, o, chan, samp, vol, atten);
1340 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1342 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1344 void stopsoundto(float dest, entity e, float chan)
1348 if (!sound_allowed(dest, e))
1351 entno = num_for_edict(e);
1353 if (entno >= 8192 || chan < 0 || chan > 7)
1356 idx = precache_sound_index("misc/null.wav");
1357 sflags = SND_LARGEENTITY;
1359 sflags |= SND_LARGESOUND;
1360 WriteByte(dest, SVC_SOUND);
1361 WriteByte(dest, sflags);
1362 WriteShort(dest, entno);
1363 WriteByte(dest, chan);
1364 if (sflags & SND_LARGESOUND)
1365 WriteShort(dest, idx);
1367 WriteByte(dest, idx);
1368 WriteCoord(dest, e.origin_x);
1369 WriteCoord(dest, e.origin_y);
1370 WriteCoord(dest, e.origin_z);
1374 WriteByte(dest, SVC_STOPSOUND);
1375 WriteShort(dest, entno * 8 + chan);
1378 void stopsound(entity e, float chan)
1380 if (!sound_allowed(MSG_BROADCAST, e))
1383 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1384 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1387 void play2(entity e, string filename)
1389 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1391 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1394 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1396 float spamsound(entity e, float chan, string samp, float vol, float atten)
1398 if (!sound_allowed(MSG_BROADCAST, e))
1401 if (time > e.spamtime)
1404 sound(e, chan, samp, vol, atten);
1410 void play2team(float t, string filename)
1414 if (autocvar_bot_sound_monopoly)
1417 FOR_EACH_REALPLAYER(head)
1420 play2(head, filename);
1424 void play2all(string samp)
1426 if (autocvar_bot_sound_monopoly)
1429 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1432 void PrecachePlayerSounds(string f);
1433 void precache_playermodel(string m)
1435 float globhandle, i, n;
1438 if(substring(m, -9,5) == "_lod1")
1440 if(substring(m, -9,5) == "_lod2")
1443 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1446 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1450 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1453 n = search_getsize(globhandle);
1454 for (i = 0; i < n; ++i)
1456 //print(search_getfilename(globhandle, i), "\n");
1457 f = search_getfilename(globhandle, i);
1458 PrecachePlayerSounds(f);
1460 search_end(globhandle);
1462 void precache_all_playermodels(string pattern)
1464 float globhandle, i, n;
1467 globhandle = search_begin(pattern, TRUE, FALSE);
1470 n = search_getsize(globhandle);
1471 for (i = 0; i < n; ++i)
1473 //print(search_getfilename(globhandle, i), "\n");
1474 f = search_getfilename(globhandle, i);
1475 precache_playermodel(f);
1477 search_end(globhandle);
1482 // gamemode related things
1483 precache_model ("models/misc/chatbubble.spr");
1486 precache_model ("models/runematch/curse.mdl");
1487 precache_model ("models/runematch/rune.mdl");
1490 #ifdef TTURRETS_ENABLED
1491 if (autocvar_g_turrets)
1495 // Precache all player models if desired
1496 if (autocvar_sv_precacheplayermodels)
1498 PrecachePlayerSounds("sound/player/default.sounds");
1499 precache_all_playermodels("models/player/*.zym");
1500 precache_all_playermodels("models/player/*.dpm");
1501 precache_all_playermodels("models/player/*.md3");
1502 precache_all_playermodels("models/player/*.psk");
1503 precache_all_playermodels("models/player/*.iqm");
1506 if (autocvar_sv_defaultcharacter)
1509 s = autocvar_sv_defaultplayermodel_red;
1511 precache_playermodel(s);
1512 s = autocvar_sv_defaultplayermodel_blue;
1514 precache_playermodel(s);
1515 s = autocvar_sv_defaultplayermodel_yellow;
1517 precache_playermodel(s);
1518 s = autocvar_sv_defaultplayermodel_pink;
1520 precache_playermodel(s);
1521 s = autocvar_sv_defaultplayermodel;
1523 precache_playermodel(s);
1528 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1529 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1532 // gore and miscellaneous sounds
1533 //precache_sound ("misc/h2ohit.wav");
1534 precache_model ("models/hook.md3");
1535 precache_sound ("misc/armorimpact.wav");
1536 precache_sound ("misc/bodyimpact1.wav");
1537 precache_sound ("misc/bodyimpact2.wav");
1538 precache_sound ("misc/gib.wav");
1539 precache_sound ("misc/gib_splat01.wav");
1540 precache_sound ("misc/gib_splat02.wav");
1541 precache_sound ("misc/gib_splat03.wav");
1542 precache_sound ("misc/gib_splat04.wav");
1543 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1544 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1545 precache_sound ("misc/null.wav");
1546 precache_sound ("misc/spawn.wav");
1547 precache_sound ("misc/talk.wav");
1548 precache_sound ("misc/teleport.wav");
1549 precache_sound ("misc/poweroff.wav");
1550 precache_sound ("player/lava.wav");
1551 precache_sound ("player/slime.wav");
1554 precache_sound ("misc/jetpack_fly.wav");
1556 precache_model ("models/sprites/0.spr32");
1557 precache_model ("models/sprites/1.spr32");
1558 precache_model ("models/sprites/2.spr32");
1559 precache_model ("models/sprites/3.spr32");
1560 precache_model ("models/sprites/4.spr32");
1561 precache_model ("models/sprites/5.spr32");
1562 precache_model ("models/sprites/6.spr32");
1563 precache_model ("models/sprites/7.spr32");
1564 precache_model ("models/sprites/8.spr32");
1565 precache_model ("models/sprites/9.spr32");
1566 precache_model ("models/sprites/10.spr32");
1568 // common weapon precaches
1569 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1570 precache_sound ("weapons/weapon_switch.wav");
1571 precache_sound ("weapons/weaponpickup.wav");
1572 precache_sound ("weapons/unavailable.wav");
1573 precache_sound ("weapons/dryfire.wav");
1574 if (g_grappling_hook)
1576 precache_sound ("weapons/hook_fire.wav"); // hook
1577 precache_sound ("weapons/hook_impact.wav"); // hook
1580 if(autocvar_sv_precacheweapons)
1582 //precache weapon models/sounds
1585 while (wep <= WEP_LAST)
1587 weapon_action(wep, WR_PRECACHE);
1592 precache_model("models/elaser.mdl");
1593 precache_model("models/laser.mdl");
1594 precache_model("models/ebomb.mdl");
1597 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1599 if (!self.noise && self.music) // quake 3 uses the music field
1600 self.noise = self.music;
1602 // plays music for the level if there is any
1605 precache_sound (self.noise);
1606 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1611 // sorry, but using \ in macros breaks line numbers
1612 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1613 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1614 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1617 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1619 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1622 WRITESPECTATABLE_MSG_ONE({
1623 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1624 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1625 WriteByte(MSG_ONE, id);
1626 WriteString(MSG_ONE, s);
1627 if (id != 0 && s != "")
1629 WriteByte(MSG_ONE, duration);
1630 WriteByte(MSG_ONE, countdown_num);
1635 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1637 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1639 // WARNING: this kills the trace globals
1640 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1641 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1643 #define INITPRIO_FIRST 0
1644 #define INITPRIO_GAMETYPE 0
1645 #define INITPRIO_GAMETYPE_FALLBACK 1
1646 #define INITPRIO_FINDTARGET 10
1647 #define INITPRIO_DROPTOFLOOR 20
1648 #define INITPRIO_SETLOCATION 90
1649 #define INITPRIO_LINKDOORS 91
1650 #define INITPRIO_LAST 99
1652 .void(void) initialize_entity;
1653 .float initialize_entity_order;
1654 .entity initialize_entity_next;
1655 entity initialize_entity_first;
1657 void make_safe_for_remove(entity e)
1659 if (e.initialize_entity)
1662 for (ent = initialize_entity_first; ent; )
1664 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1666 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1667 // skip it in linked list
1670 prev.initialize_entity_next = ent.initialize_entity_next;
1671 ent = prev.initialize_entity_next;
1675 initialize_entity_first = ent.initialize_entity_next;
1676 ent = initialize_entity_first;
1682 ent = ent.initialize_entity_next;
1688 void objerror(string s)
1690 make_safe_for_remove(self);
1691 builtin_objerror(s);
1694 .float remove_except_protected_forbidden;
1695 void remove_except_protected(entity e)
1697 if(e.remove_except_protected_forbidden)
1698 error("not allowed to remove this at this point");
1702 void remove_unsafely(entity e)
1704 if(e.classname == "spike")
1705 error("Removing spikes is forbidden (crylink bug), please report");
1709 void remove_safely(entity e)
1711 make_safe_for_remove(e);
1715 void InitializeEntity(entity e, void(void) func, float order)
1719 if (!e || e.initialize_entity)
1721 // make a proxy initializer entity
1725 e.classname = "initialize_entity";
1729 e.initialize_entity = func;
1730 e.initialize_entity_order = order;
1732 cur = initialize_entity_first;
1735 if (!cur || cur.initialize_entity_order > order)
1737 // insert between prev and cur
1739 prev.initialize_entity_next = e;
1741 initialize_entity_first = e;
1742 e.initialize_entity_next = cur;
1746 cur = cur.initialize_entity_next;
1749 void InitializeEntitiesRun()
1752 startoflist = initialize_entity_first;
1753 initialize_entity_first = world;
1754 remove = remove_except_protected;
1755 for (self = startoflist; self; self = self.initialize_entity_next)
1757 self.remove_except_protected_forbidden = 1;
1759 for (self = startoflist; self; )
1762 var void(void) func;
1763 e = self.initialize_entity_next;
1764 func = self.initialize_entity;
1765 self.initialize_entity_order = 0;
1766 self.initialize_entity = func_null;
1767 self.initialize_entity_next = world;
1768 self.remove_except_protected_forbidden = 0;
1769 if (self.classname == "initialize_entity")
1773 builtin_remove(self);
1776 //dprint("Delayed initialization: ", self.classname, "\n");
1777 if(func != func_null)
1782 backtrace(strcat("Null function in: ", self.classname, "\n"));
1786 remove = remove_unsafely;
1789 .float uncustomizeentityforclient_set;
1790 .void(void) uncustomizeentityforclient;
1791 void(void) SUB_Nullpointer = #0;
1792 void UncustomizeEntitiesRun()
1796 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1797 self.uncustomizeentityforclient();
1800 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1802 e.customizeentityforclient = customizer;
1803 e.uncustomizeentityforclient = uncustomizer;
1804 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1808 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1811 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1815 if (e.classname == "")
1816 e.classname = "net_linked";
1818 if (e.model == "" || self.modelindex == 0)
1822 setmodel(e, "null");
1826 e.SendEntity = sendfunc;
1827 e.SendFlags = 0xFFFFFF;
1830 e.effects |= EF_NODEPTHTEST;
1834 e.nextthink = time + dt;
1835 e.think = SUB_Remove;
1839 void adaptor_think2touch()
1848 void adaptor_think2use()
1860 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1862 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1863 self.projectiledeathtype |= HITTYPE_SPLASH;
1864 adaptor_think2use();
1867 // deferred dropping
1868 void DropToFloor_Handler()
1870 builtin_droptofloor();
1871 self.dropped_origin = self.origin;
1876 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1881 float trace_hits_box_a0, trace_hits_box_a1;
1883 float trace_hits_box_1d(float end, float thmi, float thma)
1887 // just check if x is in range
1895 // do the trace with respect to x
1896 // 0 -> end has to stay in thmi -> thma
1897 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1898 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1899 if (trace_hits_box_a0 > trace_hits_box_a1)
1905 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1910 // now it is a trace from 0 to end
1912 trace_hits_box_a0 = 0;
1913 trace_hits_box_a1 = 1;
1915 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1917 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1919 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1925 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1927 return trace_hits_box(start, end, thmi - ma, thma - mi);
1930 float SUB_NoImpactCheck()
1932 // zero hitcontents = this is not the real impact, but either the
1933 // mirror-impact of something hitting the projectile instead of the
1934 // projectile hitting the something, or a touchareagrid one. Neither of
1935 // these stop the projectile from moving, so...
1936 if(trace_dphitcontents == 0)
1938 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1939 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1942 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1944 if (other == world && self.size != '0 0 0')
1947 tic = self.velocity * sys_frametime;
1948 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1949 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1950 if (trace_fraction >= 1)
1952 dprint("Odd... did not hit...?\n");
1954 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1956 dprint("Detected and prevented the sky-grapple bug.\n");
1964 #define SUB_OwnerCheck() (other && (other == self.owner))
1966 void RemoveGrapplingHook(entity pl);
1967 void W_Crylink_Dequeue(entity e);
1968 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1970 if(SUB_OwnerCheck())
1972 if(SUB_NoImpactCheck())
1974 if(self.classname == "grapplinghook")
1975 RemoveGrapplingHook(self.realowner);
1976 else if(self.classname == "spike")
1978 W_Crylink_Dequeue(self);
1985 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1986 UpdateCSQCProjectile(self);
1989 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1991 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1992 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1994 void URI_Get_Callback(float id, float status, string data)
1996 if(url_URI_Get_Callback(id, status, data))
2000 else if (id == URI_GET_DISCARD)
2004 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2007 Curl_URI_Get_Callback(id, status, data);
2009 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2012 OnlineBanList_URI_Get_Callback(id, status, data);
2016 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2020 string uid2name(string myuid) {
2022 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2024 // FIXME remove this later after 0.6 release
2025 // convert old style broken records to correct style
2028 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2031 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2032 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2037 s = "^1Unregistered Player";
2041 float race_readTime(string map, float pos)
2049 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2052 string race_readUID(string map, float pos)
2060 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2063 float race_readPos(string map, float t) {
2065 for (i = 1; i <= RANKINGS_CNT; ++i)
2066 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2069 return 0; // pos is zero if unranked
2072 void race_writeTime(string map, float t, string myuid)
2081 newpos = race_readPos(map, t);
2084 for(i = 1; i <= RANKINGS_CNT; ++i)
2086 if(race_readUID(map, i) == myuid)
2089 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2090 for (i = prevpos; i > newpos; --i) {
2091 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2092 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2094 } else { // player has no ranked record yet
2095 for (i = RANKINGS_CNT; i > newpos; --i) {
2096 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2097 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2101 // store new time itself
2102 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2103 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2106 string race_readName(string map, float pos)
2114 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2117 string race_placeName(float pos) {
2118 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2120 if(mod(pos, 10) == 1)
2121 return strcat(ftos(pos), "st");
2122 else if(mod(pos, 10) == 2)
2123 return strcat(ftos(pos), "nd");
2124 else if(mod(pos, 10) == 3)
2125 return strcat(ftos(pos), "rd");
2127 return strcat(ftos(pos), "th");
2130 return strcat(ftos(pos), "th");
2133 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2136 vector start, org, delta, end, enddown, mstart;
2139 m = e.dphitcontentsmask;
2140 e.dphitcontentsmask = goodcontents | badcontents;
2143 delta = world.maxs - world.mins;
2145 for (i = 0; i < attempts; ++i)
2147 start_x = org_x + random() * delta_x;
2148 start_y = org_y + random() * delta_y;
2149 start_z = org_z + random() * delta_z;
2151 // rule 1: start inside world bounds, and outside
2152 // solid, and don't start from somewhere where you can
2153 // fall down to evil
2154 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2155 if (trace_fraction >= 1)
2157 if (trace_startsolid)
2159 if (trace_dphitcontents & badcontents)
2161 if (trace_dphitq3surfaceflags & badsurfaceflags)
2164 // rule 2: if we are too high, lower the point
2165 if (trace_fraction * delta_z > maxaboveground)
2166 start = trace_endpos + '0 0 1' * maxaboveground;
2167 enddown = trace_endpos;
2169 // rule 3: make sure we aren't outside the map. This only works
2170 // for somewhat well formed maps. A good rule of thumb is that
2171 // the map should have a convex outside hull.
2172 // these can be traceLINES as we already verified the starting box
2173 mstart = start + 0.5 * (e.mins + e.maxs);
2174 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2175 if (trace_fraction >= 1)
2177 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2178 if (trace_fraction >= 1)
2180 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2181 if (trace_fraction >= 1)
2183 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2184 if (trace_fraction >= 1)
2186 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2187 if (trace_fraction >= 1)
2190 // rule 4: we must "see" some spawnpoint
2191 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2192 if(checkpvs(mstart, sp))
2196 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2197 if(checkpvs(mstart, sp))
2203 // find a random vector to "look at"
2204 end_x = org_x + random() * delta_x;
2205 end_y = org_y + random() * delta_y;
2206 end_z = org_z + random() * delta_z;
2207 end = start + normalize(end - start) * vlen(delta);
2209 // rule 4: start TO end must not be too short
2210 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2211 if (trace_startsolid)
2213 if (trace_fraction < minviewdistance / vlen(delta))
2216 // rule 5: don't want to look at sky
2217 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2220 // rule 6: we must not end up in trigger_hurt
2221 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2227 e.dphitcontentsmask = m;
2231 setorigin(e, start);
2232 e.angles = vectoangles(end - start);
2233 dprint("Needed ", ftos(i + 1), " attempts\n");
2240 float zcurveparticles_effectno;
2241 vector zcurveparticles_start;
2242 float zcurveparticles_spd;
2244 void endzcurveparticles()
2246 if(zcurveparticles_effectno)
2249 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2251 zcurveparticles_effectno = 0;
2254 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2256 spd = bound(0, floor(spd / 16), 32767);
2257 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2259 endzcurveparticles();
2260 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2261 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2262 WriteShort(MSG_BROADCAST, effectno);
2263 WriteCoord(MSG_BROADCAST, start_x);
2264 WriteCoord(MSG_BROADCAST, start_y);
2265 WriteCoord(MSG_BROADCAST, start_z);
2266 zcurveparticles_effectno = effectno;
2267 zcurveparticles_start = start;
2270 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2271 WriteCoord(MSG_BROADCAST, end_x);
2272 WriteCoord(MSG_BROADCAST, end_y);
2273 WriteCoord(MSG_BROADCAST, end_z);
2274 WriteCoord(MSG_BROADCAST, end_dz);
2275 zcurveparticles_spd = spd;
2278 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2281 vector vecxy, velxy;
2283 vecxy = end - start;
2288 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2290 endzcurveparticles();
2291 trailparticles(world, effectno, start, end);
2295 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2296 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2299 void write_recordmarker(entity pl, float tstart, float dt)
2301 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2303 // also write a marker into demo files for demotc-race-record-extractor to find
2306 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2307 " ", ftos(tstart), " ", ftos(dt), "\n"));
2310 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2323 if(allowcenter) // 2: allow center handedness
2336 if(allowcenter) // 2: allow center handedness
2352 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2357 if (autocvar_g_shootfromeye)
2370 else if (autocvar_g_shootfromcenter)
2375 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2385 else if (autocvar_g_shootfromclient)
2387 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2392 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2394 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2398 void attach_sameorigin(entity e, entity to, string tag)
2400 vector org, t_forward, t_left, t_up, e_forward, e_up;
2407 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2408 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2409 t_forward = v_forward * tagscale;
2410 t_left = v_right * -tagscale;
2411 t_up = v_up * tagscale;
2413 e.origin_x = org * t_forward;
2414 e.origin_y = org * t_left;
2415 e.origin_z = org * t_up;
2417 // current forward and up directions
2418 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2419 e.angles = AnglesTransform_FromVAngles(e.angles);
2421 e.angles = AnglesTransform_FromAngles(e.angles);
2422 fixedmakevectors(e.angles);
2424 // untransform forward, up!
2425 e_forward_x = v_forward * t_forward;
2426 e_forward_y = v_forward * t_left;
2427 e_forward_z = v_forward * t_up;
2428 e_up_x = v_up * t_forward;
2429 e_up_y = v_up * t_left;
2430 e_up_z = v_up * t_up;
2432 e.angles = fixedvectoangles2(e_forward, e_up);
2433 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2434 e.angles = AnglesTransform_ToVAngles(e.angles);
2436 e.angles = AnglesTransform_ToAngles(e.angles);
2438 setattachment(e, to, tag);
2439 setorigin(e, e.origin);
2442 void detach_sameorigin(entity e)
2445 org = gettaginfo(e, 0);
2446 e.angles = fixedvectoangles2(v_forward, v_up);
2447 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2448 e.angles = AnglesTransform_ToVAngles(e.angles);
2450 e.angles = AnglesTransform_ToAngles(e.angles);
2452 setattachment(e, world, "");
2453 setorigin(e, e.origin);
2456 void follow_sameorigin(entity e, entity to)
2458 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2459 e.aiment = to; // make the hole follow bmodel
2460 e.punchangle = to.angles; // the original angles of bmodel
2461 e.view_ofs = e.origin - to.origin; // relative origin
2462 e.v_angle = e.angles - to.angles; // relative angles
2465 void unfollow_sameorigin(entity e)
2467 e.movetype = MOVETYPE_NONE;
2470 entity gettaginfo_relative_ent;
2471 vector gettaginfo_relative(entity e, float tag)
2473 if (!gettaginfo_relative_ent)
2475 gettaginfo_relative_ent = spawn();
2476 gettaginfo_relative_ent.effects = EF_NODRAW;
2478 gettaginfo_relative_ent.model = e.model;
2479 gettaginfo_relative_ent.modelindex = e.modelindex;
2480 gettaginfo_relative_ent.frame = e.frame;
2481 return gettaginfo(gettaginfo_relative_ent, tag);
2484 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2488 if (pl.soundentity.cnt & p)
2490 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2491 pl.soundentity.cnt |= p;
2494 void SoundEntity_StopSound(entity pl, float chan)
2498 if (pl.soundentity.cnt & p)
2500 stopsoundto(MSG_ALL, pl.soundentity, chan);
2501 pl.soundentity.cnt &~= p;
2505 void SoundEntity_Attach(entity pl)
2507 pl.soundentity = spawn();
2508 pl.soundentity.classname = "soundentity";
2509 pl.soundentity.owner = pl;
2510 setattachment(pl.soundentity, pl, "");
2511 setmodel(pl.soundentity, "null");
2514 void SoundEntity_Detach(entity pl)
2517 for (i = 0; i <= 7; ++i)
2518 SoundEntity_StopSound(pl, i);
2523 float modeleffect_SendEntity(entity to, float sf)
2526 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2529 if(self.velocity != '0 0 0')
2531 if(self.angles != '0 0 0')
2533 if(self.avelocity != '0 0 0')
2536 WriteByte(MSG_ENTITY, f);
2537 WriteShort(MSG_ENTITY, self.modelindex);
2538 WriteByte(MSG_ENTITY, self.skin);
2539 WriteByte(MSG_ENTITY, self.frame);
2540 WriteCoord(MSG_ENTITY, self.origin_x);
2541 WriteCoord(MSG_ENTITY, self.origin_y);
2542 WriteCoord(MSG_ENTITY, self.origin_z);
2545 WriteCoord(MSG_ENTITY, self.velocity_x);
2546 WriteCoord(MSG_ENTITY, self.velocity_y);
2547 WriteCoord(MSG_ENTITY, self.velocity_z);
2551 WriteCoord(MSG_ENTITY, self.angles_x);
2552 WriteCoord(MSG_ENTITY, self.angles_y);
2553 WriteCoord(MSG_ENTITY, self.angles_z);
2557 WriteCoord(MSG_ENTITY, self.avelocity_x);
2558 WriteCoord(MSG_ENTITY, self.avelocity_y);
2559 WriteCoord(MSG_ENTITY, self.avelocity_z);
2561 WriteShort(MSG_ENTITY, self.scale * 256.0);
2562 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2563 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2564 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2565 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2570 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2575 e.classname = "modeleffect";
2583 e.teleport_time = t1;
2587 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2591 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2594 sz = max(e.scale, e.scale2);
2595 setsize(e, e.mins * sz, e.maxs * sz);
2596 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2599 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2601 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2604 float randombit(float bits)
2606 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2615 for(f = 1; f <= bits; f *= 2)
2624 r = (r - 1) / (n - 1);
2631 float randombits(float bits, float k, float error_return)
2635 while(k > 0 && bits != r)
2637 r += randombit(bits - r);
2646 void randombit_test(float bits, float iter)
2650 print(ftos(randombit(bits)), "\n");
2655 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2657 if(halflifedist > 0)
2658 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2659 else if(halflifedist < 0)
2660 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2669 #define cvar_string_normal builtin_cvar_string
2670 #define cvar_normal builtin_cvar
2672 string cvar_string_normal(string n)
2674 if not(cvar_type(n) & 1)
2675 backtrace(strcat("Attempt to access undefined cvar: ", n));
2676 return builtin_cvar_string(n);
2679 float cvar_normal(string n)
2681 return stof(cvar_string_normal(n));
2684 #define cvar_set_normal builtin_cvar_set
2692 oself.think = SUB_Remove;
2693 oself.nextthink = time;
2699 Execute func() after time + fdelay.
2700 self when func is executed = self when defer is called
2702 void defer(float fdelay, void() func)
2709 e.think = defer_think;
2710 e.nextthink = time + fdelay;
2713 .string aiment_classname;
2714 .float aiment_deadflag;
2715 void SetMovetypeFollow(entity ent, entity e)
2717 // FIXME this may not be warpzone aware
2718 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2719 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2720 ent.aiment = e; // make the hole follow bmodel
2721 ent.punchangle = e.angles; // the original angles of bmodel
2722 ent.view_ofs = ent.origin - e.origin; // relative origin
2723 ent.v_angle = ent.angles - e.angles; // relative angles
2724 ent.aiment_classname = strzone(e.classname);
2725 ent.aiment_deadflag = e.deadflag;
2727 void UnsetMovetypeFollow(entity ent)
2729 ent.movetype = MOVETYPE_FLY;
2730 PROJECTILE_MAKETRIGGER(ent);
2733 float LostMovetypeFollow(entity ent)
2736 if(ent.movetype != MOVETYPE_FOLLOW)
2742 if(ent.aiment.classname != ent.aiment_classname)
2744 if(ent.aiment.deadflag != ent.aiment_deadflag)
2750 float isPushable(entity e)
2757 case "droppedweapon":
2758 case "keepawayball":
2759 case "nexball_basketball":
2760 case "nexball_football":
2762 case "bullet": // antilagged bullets can't hit this either
2765 if (e.projectiledeathtype)