1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
598 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
599 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
601 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
603 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
605 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
606 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
608 #ifdef ALLOW_FORCEMODELS
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
610 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
612 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
614 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
616 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
619 if (s == "cl_weaponpriority")
620 self.switchweapon = w_getbestweapon(self);
621 if (s == "cl_allow_uidtracking")
622 PlayerStats_AddPlayer(self);
626 void backtrace(string msg)
629 dev = autocvar_developer;
630 war = autocvar_prvm_backtraceforwarnings;
631 cvar_set("developer", "1");
632 cvar_set("prvm_backtraceforwarnings", "1");
634 print("--- CUT HERE ---\nWARNING: ");
637 remove(world); // isn't there any better way to cause a backtrace?
638 print("\n--- CUT UNTIL HERE ---\n");
639 cvar_set("developer", ftos(dev));
640 cvar_set("prvm_backtraceforwarnings", ftos(war));
643 string Team_ColorCode(float teamid)
645 if (teamid == COLOR_TEAM1)
647 else if (teamid == COLOR_TEAM2)
649 else if (teamid == COLOR_TEAM3)
651 else if (teamid == COLOR_TEAM4)
657 string Team_ColorName(float t)
659 // fixme: Search for team entities and get their .netname's!
660 if (t == COLOR_TEAM1)
662 if (t == COLOR_TEAM2)
664 if (t == COLOR_TEAM3)
666 if (t == COLOR_TEAM4)
671 string Team_ColorNameLowerCase(float t)
673 // fixme: Search for team entities and get their .netname's!
674 if (t == COLOR_TEAM1)
676 if (t == COLOR_TEAM2)
678 if (t == COLOR_TEAM3)
680 if (t == COLOR_TEAM4)
685 float ColourToNumber(string team_colour)
687 if (team_colour == "red")
690 if (team_colour == "blue")
693 if (team_colour == "yellow")
696 if (team_colour == "pink")
699 if (team_colour == "auto")
705 float NumberToTeamNumber(float number)
722 #define CENTERPRIO_POINT 1
723 #define CENTERPRIO_SPAM 2
724 #define CENTERPRIO_VOTE 4
725 #define CENTERPRIO_NORMAL 5
726 #define CENTERPRIO_SHIELDING 7
727 #define CENTERPRIO_MAPVOTE 9
728 #define CENTERPRIO_IDLEKICK 50
729 #define CENTERPRIO_ADMIN 99
730 .float centerprint_priority;
731 .float centerprint_expires;
732 void centerprint_atprio(entity e, float prio, string s)
734 if (intermission_running)
735 if (prio < CENTERPRIO_MAPVOTE)
737 if (time > e.centerprint_expires)
738 e.centerprint_priority = 0;
739 if (prio >= e.centerprint_priority)
741 e.centerprint_priority = prio;
742 if (timeoutStatus == 2)
743 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
745 e.centerprint_expires = time + e.cvar_scr_centertime;
746 centerprint_builtin(e, s);
749 void centerprint_expire(entity e, float prio)
751 if (prio == e.centerprint_priority)
753 e.centerprint_priority = 0;
754 centerprint_builtin(e, "");
757 void centerprint(entity e, string s)
759 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
762 // decolorizes and team colors the player name when needed
763 string playername(entity p)
766 if (teams_matter && !intermission_running && p.classname == "player")
768 t = Team_ColorCode(p.team);
769 return strcat(t, strdecolorize(p.netname));
775 vector randompos(vector m1, vector m2)
779 v_x = m2_x * random() + m1_x;
780 v_y = m2_y * random() + m1_y;
781 v_z = m2_z * random() + m1_z;
785 //#NO AUTOCVARS START
787 float g_pickup_shells;
788 float g_pickup_shells_max;
789 float g_pickup_nails;
790 float g_pickup_nails_max;
791 float g_pickup_rockets;
792 float g_pickup_rockets_max;
793 float g_pickup_cells;
794 float g_pickup_cells_max;
796 float g_pickup_fuel_jetpack;
797 float g_pickup_fuel_max;
798 float g_pickup_armorsmall;
799 float g_pickup_armorsmall_max;
800 float g_pickup_armorsmall_anyway;
801 float g_pickup_armormedium;
802 float g_pickup_armormedium_max;
803 float g_pickup_armormedium_anyway;
804 float g_pickup_armorbig;
805 float g_pickup_armorbig_max;
806 float g_pickup_armorbig_anyway;
807 float g_pickup_armorlarge;
808 float g_pickup_armorlarge_max;
809 float g_pickup_armorlarge_anyway;
810 float g_pickup_healthsmall;
811 float g_pickup_healthsmall_max;
812 float g_pickup_healthsmall_anyway;
813 float g_pickup_healthmedium;
814 float g_pickup_healthmedium_max;
815 float g_pickup_healthmedium_anyway;
816 float g_pickup_healthlarge;
817 float g_pickup_healthlarge_max;
818 float g_pickup_healthlarge_anyway;
819 float g_pickup_healthmega;
820 float g_pickup_healthmega_max;
821 float g_pickup_healthmega_anyway;
822 float g_pickup_ammo_anyway;
823 float g_pickup_weapons_anyway;
825 float g_weaponarena_random;
826 float g_weaponarena_random_with_laser;
827 string g_weaponarena_list;
828 float g_weaponspeedfactor;
829 float g_weaponratefactor;
830 float g_weapondamagefactor;
831 float g_weaponforcefactor;
832 float g_weaponspreadfactor;
836 float start_ammo_shells;
837 float start_ammo_nails;
838 float start_ammo_rockets;
839 float start_ammo_cells;
840 float start_ammo_fuel;
842 float start_armorvalue;
843 float warmup_start_weapons;
844 float warmup_start_ammo_shells;
845 float warmup_start_ammo_nails;
846 float warmup_start_ammo_rockets;
847 float warmup_start_ammo_cells;
848 float warmup_start_ammo_fuel;
849 float warmup_start_health;
850 float warmup_start_armorvalue;
854 entity get_weaponinfo(float w);
856 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
858 var float i = weaponinfo.weapon;
863 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
865 if (t < 0) // "default" weapon selection
867 if (g_lms || g_ca || allguns)
868 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
872 t = (i == WEP_SHOTGUN);
874 t = 0; // weapon is set a few lines later
876 t = (i == WEP_LASER || i == WEP_SHOTGUN);
877 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
878 t |= (i == WEP_HOOK);
881 // we cannot disable porto in Nexball, we must force it
882 if(g_nexball && i == WEP_PORTO)
888 void readplayerstartcvars()
894 // initialize starting values for players
897 start_ammo_shells = 0;
898 start_ammo_nails = 0;
899 start_ammo_rockets = 0;
900 start_ammo_cells = 0;
901 start_health = cvar("g_balance_health_start");
902 start_armorvalue = cvar("g_balance_armor_start");
905 s = cvar_string("g_weaponarena");
906 if (s == "0" || s == "")
912 if (s == "0" || s == "")
918 // forcibly turn off weaponarena
922 g_weaponarena_list = "All Weapons";
923 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
925 e = get_weaponinfo(j);
926 g_weaponarena |= e.weapons;
927 weapon_action(e.weapon, WR_PRECACHE);
930 else if (s == "most")
932 g_weaponarena_list = "Most Weapons";
933 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935 e = get_weaponinfo(j);
936 if (e.spawnflags & WEP_FLAG_NORMAL)
938 g_weaponarena |= e.weapons;
939 weapon_action(e.weapon, WR_PRECACHE);
943 else if (s == "none")
945 g_weaponarena_list = "No Weapons";
946 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
950 t = tokenize_console(s);
951 g_weaponarena_list = "";
952 for (i = 0; i < t; ++i)
955 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
957 e = get_weaponinfo(j);
960 g_weaponarena |= e.weapons;
961 weapon_action(e.weapon, WR_PRECACHE);
962 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
968 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
971 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
975 g_weaponarena_random = cvar("g_weaponarena_random");
977 g_weaponarena_random = 0;
978 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
982 start_weapons = g_weaponarena;
984 start_items |= IT_UNLIMITED_AMMO;
986 else if (g_minstagib)
989 start_armorvalue = 0;
990 start_weapons = WEPBIT_MINSTANEX;
991 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
992 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
994 if (g_minstagib_invis_alpha <= 0)
995 g_minstagib_invis_alpha = -1;
999 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1001 e = get_weaponinfo(i);
1002 if(want_weapon("g_start_weapon_", e, FALSE))
1003 start_weapons |= e.weapons;
1007 if(!cvar("g_use_ammunition"))
1008 start_items |= IT_UNLIMITED_AMMO;
1012 start_ammo_cells = cvar("g_minstagib_ammo_start");
1013 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1017 start_ammo_rockets = 999;
1018 start_ammo_shells = 999;
1019 start_ammo_cells = 999;
1020 start_ammo_nails = 999;
1021 start_ammo_fuel = 999;
1027 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1035 start_ammo_shells = cvar("g_start_ammo_shells");
1036 start_ammo_nails = cvar("g_start_ammo_nails");
1037 start_ammo_rockets = cvar("g_start_ammo_rockets");
1038 start_ammo_cells = cvar("g_start_ammo_cells");
1039 start_ammo_fuel = cvar("g_start_ammo_fuel");
1045 start_health = cvar("g_lms_start_health");
1046 start_armorvalue = cvar("g_lms_start_armor");
1051 warmup_start_ammo_shells = start_ammo_shells;
1052 warmup_start_ammo_nails = start_ammo_nails;
1053 warmup_start_ammo_rockets = start_ammo_rockets;
1054 warmup_start_ammo_cells = start_ammo_cells;
1055 warmup_start_ammo_fuel = start_ammo_fuel;
1056 warmup_start_health = start_health;
1057 warmup_start_armorvalue = start_armorvalue;
1058 warmup_start_weapons = start_weapons;
1060 if (!g_weaponarena && !g_minstagib && !g_ca)
1062 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1063 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1064 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1065 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1066 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1067 warmup_start_health = cvar("g_warmup_start_health");
1068 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1069 warmup_start_weapons = 0;
1070 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072 e = get_weaponinfo(i);
1073 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1074 warmup_start_weapons |= e.weapons;
1079 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1081 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1082 start_items |= IT_FUEL_REGEN;
1083 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1084 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1088 start_items |= IT_JETPACK;
1090 if (g_weapon_stay == 2)
1092 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1093 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1094 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1095 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1096 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1097 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1098 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1099 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1100 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1101 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1104 MUTATOR_CALLHOOK(SetStartItems);
1106 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1108 e = get_weaponinfo(i);
1109 if(e.weapons & (start_weapons | warmup_start_weapons))
1110 weapon_action(e.weapon, WR_PRECACHE);
1113 start_ammo_shells = max(0, start_ammo_shells);
1114 start_ammo_nails = max(0, start_ammo_nails);
1115 start_ammo_cells = max(0, start_ammo_cells);
1116 start_ammo_rockets = max(0, start_ammo_rockets);
1117 start_ammo_fuel = max(0, start_ammo_fuel);
1119 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1120 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1121 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1122 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1123 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1127 float g_bugrigs_planar_movement;
1128 float g_bugrigs_planar_movement_car_jumping;
1129 float g_bugrigs_reverse_spinning;
1130 float g_bugrigs_reverse_speeding;
1131 float g_bugrigs_reverse_stopping;
1132 float g_bugrigs_air_steering;
1133 float g_bugrigs_angle_smoothing;
1134 float g_bugrigs_friction_floor;
1135 float g_bugrigs_friction_brake;
1136 float g_bugrigs_friction_air;
1137 float g_bugrigs_accel;
1138 float g_bugrigs_speed_ref;
1139 float g_bugrigs_speed_pow;
1140 float g_bugrigs_steer;
1142 float g_touchexplode;
1143 float g_touchexplode_radius;
1144 float g_touchexplode_damage;
1145 float g_touchexplode_edgedamage;
1146 float g_touchexplode_force;
1153 float sv_pitch_fixyaw;
1155 string GetGametype(); // g_world.qc
1156 void readlevelcvars(void)
1158 // first load all the mutators
1160 MUTATOR_ADD(mutator_nix);
1161 if(cvar("g_dodging"))
1162 MUTATOR_ADD(mutator_dodging);
1163 if(cvar("g_rocket_flying"))
1164 MUTATOR_ADD(mutator_rocketflying);
1165 if(cvar("g_vampire"))
1166 MUTATOR_ADD(mutator_vampire);
1168 if(cvar("sv_allow_fullbright"))
1169 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1171 g_bugrigs = cvar("g_bugrigs");
1172 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1173 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1174 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1175 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1176 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1177 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1178 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1179 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1180 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1181 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1182 g_bugrigs_accel = cvar("g_bugrigs_accel");
1183 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1184 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1185 g_bugrigs_steer = cvar("g_bugrigs_steer");
1187 g_touchexplode = cvar("g_touchexplode");
1188 g_touchexplode_radius = cvar("g_touchexplode_radius");
1189 g_touchexplode_damage = cvar("g_touchexplode_damage");
1190 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1191 g_touchexplode_force = cvar("g_touchexplode_force");
1193 #ifdef ALLOW_FORCEMODELS
1194 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1196 sv_loddistance1 = cvar("sv_loddistance1");
1197 sv_loddistance2 = cvar("sv_loddistance2");
1199 if(sv_loddistance2 <= sv_loddistance1)
1200 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1202 sv_clones = cvar("sv_clones");
1203 sv_gentle = cvar("sv_gentle");
1204 sv_foginterval = cvar("sv_foginterval");
1205 g_cloaked = cvar("g_cloaked");
1207 g_cloaked = 1; // always enable cloak in CTS
1208 g_jump_grunt = cvar("g_jump_grunt");
1209 g_footsteps = cvar("g_footsteps");
1210 g_grappling_hook = cvar("g_grappling_hook");
1211 g_jetpack = cvar("g_jetpack");
1212 g_midair = cvar("g_midair");
1213 g_minstagib = cvar("g_minstagib");
1214 g_norecoil = cvar("g_norecoil");
1215 g_bloodloss = cvar("g_bloodloss");
1216 sv_maxidle = cvar("sv_maxidle");
1217 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1218 sv_pogostick = cvar("sv_pogostick");
1219 g_ctf_reverse = cvar("g_ctf_reverse");
1220 sv_autotaunt = cvar("sv_autotaunt");
1221 sv_taunt = cvar("sv_taunt");
1223 inWarmupStage = cvar("g_warmup");
1224 g_warmup_limit = cvar("g_warmup_limit");
1225 g_warmup_allguns = cvar("g_warmup_allguns");
1226 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1228 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1229 inWarmupStage = 0; // these modes cannot work together, sorry
1231 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1232 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1233 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1234 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1235 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1236 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1237 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1238 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1239 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1240 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1241 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1242 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1244 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1245 g_weaponratefactor = cvar("g_weaponratefactor");
1246 g_weapondamagefactor = cvar("g_weapondamagefactor");
1247 g_weaponforcefactor = cvar("g_weaponforcefactor");
1248 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1250 g_pickup_shells = cvar("g_pickup_shells");
1251 g_pickup_shells_max = cvar("g_pickup_shells_max");
1252 g_pickup_nails = cvar("g_pickup_nails");
1253 g_pickup_nails_max = cvar("g_pickup_nails_max");
1254 g_pickup_rockets = cvar("g_pickup_rockets");
1255 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1256 g_pickup_cells = cvar("g_pickup_cells");
1257 g_pickup_cells_max = cvar("g_pickup_cells_max");
1258 g_pickup_fuel = cvar("g_pickup_fuel");
1259 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1260 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1261 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1262 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1263 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1264 g_pickup_armormedium = cvar("g_pickup_armormedium");
1265 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1266 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1267 g_pickup_armorbig = cvar("g_pickup_armorbig");
1268 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1269 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1270 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1271 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1272 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1273 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1274 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1275 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1276 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1277 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1278 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1279 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1280 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1281 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1282 g_pickup_healthmega = cvar("g_pickup_healthmega");
1283 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1284 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1286 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1287 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1289 g_pinata = cvar("g_pinata");
1291 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1293 g_weapon_stay = cvar("g_weapon_stay");
1295 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1298 g_ghost_items = cvar("g_ghost_items");
1300 if(g_ghost_items >= 1)
1301 g_ghost_items = 0.25; // default alpha value
1303 if not(inWarmupStage && !g_ca)
1304 game_starttime = cvar("g_start_delay");
1306 sv_pitch_min = cvar("sv_pitch_min");
1307 sv_pitch_max = cvar("sv_pitch_max");
1308 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1310 readplayerstartcvars();
1316 string precache_sound (string s) = #19;
1317 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1318 float precache_sound_index (string s) = #19;
1320 #define SND_VOLUME 1
1321 #define SND_ATTENUATION 2
1322 #define SND_LARGEENTITY 8
1323 #define SND_LARGESOUND 16
1325 float sound_allowed(float dest, entity e)
1327 // sounds from world may always pass
1330 if (e.classname == "body")
1332 if (e.owner && e.owner != e)
1337 // sounds to self may always pass
1338 if (dest == MSG_ONE)
1339 if (e == msg_entity)
1341 // sounds by players can be removed
1342 if (autocvar_bot_sound_monopoly)
1343 if (clienttype(e) == CLIENTTYPE_REAL)
1345 // anything else may pass
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1351 if (!sound_allowed(MSG_BROADCAST, e))
1353 sound_builtin(e, chan, samp, vol, atten);
1355 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1359 if (!sound_allowed(dest, e))
1362 entno = num_for_edict(e);
1363 idx = precache_sound_index(samp);
1368 atten = floor(atten * 64);
1369 vol = floor(vol * 255);
1372 sflags |= SND_VOLUME;
1374 sflags |= SND_ATTENUATION;
1376 sflags |= SND_LARGEENTITY;
1378 sflags |= SND_LARGESOUND;
1380 WriteByte(dest, SVC_SOUND);
1381 WriteByte(dest, sflags);
1382 if (sflags & SND_VOLUME)
1383 WriteByte(dest, vol);
1384 if (sflags & SND_ATTENUATION)
1385 WriteByte(dest, atten);
1386 if (sflags & SND_LARGEENTITY)
1388 WriteShort(dest, entno);
1389 WriteByte(dest, chan);
1393 WriteShort(dest, entno * 8 + chan);
1395 if (sflags & SND_LARGESOUND)
1396 WriteShort(dest, idx);
1398 WriteByte(dest, idx);
1400 WriteCoord(dest, o_x);
1401 WriteCoord(dest, o_y);
1402 WriteCoord(dest, o_z);
1404 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1408 if (!sound_allowed(dest, e))
1411 o = e.origin + 0.5 * (e.mins + e.maxs);
1412 soundtoat(dest, e, o, chan, samp, vol, atten);
1414 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1416 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1418 void stopsoundto(float dest, entity e, float chan)
1422 if (!sound_allowed(dest, e))
1425 entno = num_for_edict(e);
1430 idx = precache_sound_index("misc/null.wav");
1431 sflags = SND_LARGEENTITY;
1433 sflags |= SND_LARGESOUND;
1434 WriteByte(dest, SVC_SOUND);
1435 WriteByte(dest, sflags);
1436 WriteShort(dest, entno);
1437 WriteByte(dest, chan);
1438 if (sflags & SND_LARGESOUND)
1439 WriteShort(dest, idx);
1441 WriteByte(dest, idx);
1442 WriteCoord(dest, e.origin_x);
1443 WriteCoord(dest, e.origin_y);
1444 WriteCoord(dest, e.origin_z);
1448 WriteByte(dest, SVC_STOPSOUND);
1449 WriteShort(dest, entno * 8 + chan);
1452 void stopsound(entity e, float chan)
1454 if (!sound_allowed(MSG_BROADCAST, e))
1457 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1458 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1461 void play2(entity e, string filename)
1463 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1465 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1468 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1470 float spamsound(entity e, float chan, string samp, float vol, float atten)
1472 if (!sound_allowed(MSG_BROADCAST, e))
1475 if (time > e.spamtime)
1478 sound(e, chan, samp, vol, atten);
1484 void play2team(float t, string filename)
1488 if (autocvar_bot_sound_monopoly)
1491 FOR_EACH_REALPLAYER(head)
1494 play2(head, filename);
1498 void play2all(string samp)
1500 if (autocvar_bot_sound_monopoly)
1503 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1506 void PrecachePlayerSounds(string f);
1507 void precache_playermodel(string m)
1509 float globhandle, i, n;
1512 if(substring(m, -9,5) == "_lod1")
1514 if(substring(m, -9,5) == "_lod2")
1519 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1522 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1527 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1530 n = search_getsize(globhandle);
1531 for (i = 0; i < n; ++i)
1533 //print(search_getfilename(globhandle, i), "\n");
1534 f = search_getfilename(globhandle, i);
1535 PrecachePlayerSounds(f);
1537 search_end(globhandle);
1539 void precache_all_playermodels(string pattern)
1541 float globhandle, i, n;
1544 globhandle = search_begin(pattern, TRUE, FALSE);
1547 n = search_getsize(globhandle);
1548 for (i = 0; i < n; ++i)
1550 //print(search_getfilename(globhandle, i), "\n");
1551 f = search_getfilename(globhandle, i);
1552 precache_playermodel(f);
1554 search_end(globhandle);
1559 // gamemode related things
1560 precache_model ("models/misc/chatbubble.spr");
1563 precache_model ("models/runematch/curse.mdl");
1564 precache_model ("models/runematch/rune.mdl");
1567 #ifdef TTURRETS_ENABLED
1568 if (autocvar_g_turrets)
1572 // Precache all player models if desired
1573 if (autocvar_sv_precacheplayermodels)
1575 PrecachePlayerSounds("sound/player/default.sounds");
1576 precache_all_playermodels("models/player/*.zym");
1577 precache_all_playermodels("models/player/*.dpm");
1578 precache_all_playermodels("models/player/*.md3");
1579 precache_all_playermodels("models/player/*.psk");
1580 precache_all_playermodels("models/player/*.iqm");
1583 if (autocvar_sv_defaultcharacter)
1586 s = autocvar_sv_defaultplayermodel_red;
1588 precache_playermodel(s);
1589 s = autocvar_sv_defaultplayermodel_blue;
1591 precache_playermodel(s);
1592 s = autocvar_sv_defaultplayermodel_yellow;
1594 precache_playermodel(s);
1595 s = autocvar_sv_defaultplayermodel_pink;
1597 precache_playermodel(s);
1598 s = autocvar_sv_defaultplayermodel;
1600 precache_playermodel(s);
1605 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1606 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1609 // gore and miscellaneous sounds
1610 //precache_sound ("misc/h2ohit.wav");
1611 precache_model ("models/hook.md3");
1612 precache_sound ("misc/armorimpact.wav");
1613 precache_sound ("misc/bodyimpact1.wav");
1614 precache_sound ("misc/bodyimpact2.wav");
1615 precache_sound ("misc/gib.wav");
1616 precache_sound ("misc/gib_splat01.wav");
1617 precache_sound ("misc/gib_splat02.wav");
1618 precache_sound ("misc/gib_splat03.wav");
1619 precache_sound ("misc/gib_splat04.wav");
1620 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1621 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1622 precache_sound ("misc/null.wav");
1623 precache_sound ("misc/spawn.wav");
1624 precache_sound ("misc/talk.wav");
1625 precache_sound ("misc/teleport.wav");
1626 precache_sound ("misc/poweroff.wav");
1627 precache_sound ("player/lava.wav");
1628 precache_sound ("player/slime.wav");
1631 precache_sound ("misc/jetpack_fly.wav");
1633 precache_model ("models/sprites/0.spr32");
1634 precache_model ("models/sprites/1.spr32");
1635 precache_model ("models/sprites/2.spr32");
1636 precache_model ("models/sprites/3.spr32");
1637 precache_model ("models/sprites/4.spr32");
1638 precache_model ("models/sprites/5.spr32");
1639 precache_model ("models/sprites/6.spr32");
1640 precache_model ("models/sprites/7.spr32");
1641 precache_model ("models/sprites/8.spr32");
1642 precache_model ("models/sprites/9.spr32");
1643 precache_model ("models/sprites/10.spr32");
1645 // common weapon precaches
1646 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1647 precache_sound ("weapons/weapon_switch.wav");
1648 precache_sound ("weapons/weaponpickup.wav");
1649 precache_sound ("weapons/unavailable.wav");
1650 precache_sound ("weapons/dryfire.wav");
1651 if (g_grappling_hook)
1653 precache_sound ("weapons/hook_fire.wav"); // hook
1654 precache_sound ("weapons/hook_impact.wav"); // hook
1657 if(autocvar_sv_precacheweapons)
1659 //precache weapon models/sounds
1662 while (wep <= WEP_LAST)
1664 weapon_action(wep, WR_PRECACHE);
1669 precache_model("models/elaser.mdl");
1670 precache_model("models/laser.mdl");
1671 precache_model("models/ebomb.mdl");
1674 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1676 if (!self.noise && self.music) // quake 3 uses the music field
1677 self.noise = self.music;
1679 // plays music for the level if there is any
1682 precache_sound (self.noise);
1683 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1688 // sorry, but using \ in macros breaks line numbers
1689 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1690 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1691 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1693 // WARNING: this kills the trace globals
1694 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1695 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1697 #define INITPRIO_FIRST 0
1698 #define INITPRIO_GAMETYPE 0
1699 #define INITPRIO_GAMETYPE_FALLBACK 1
1700 #define INITPRIO_FINDTARGET 10
1701 #define INITPRIO_DROPTOFLOOR 20
1702 #define INITPRIO_SETLOCATION 90
1703 #define INITPRIO_LINKDOORS 91
1704 #define INITPRIO_LAST 99
1706 .void(void) initialize_entity;
1707 .float initialize_entity_order;
1708 .entity initialize_entity_next;
1709 entity initialize_entity_first;
1711 void make_safe_for_remove(entity e)
1713 if (e.initialize_entity)
1716 for (ent = initialize_entity_first; ent; )
1718 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1720 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1721 // skip it in linked list
1724 prev.initialize_entity_next = ent.initialize_entity_next;
1725 ent = prev.initialize_entity_next;
1729 initialize_entity_first = ent.initialize_entity_next;
1730 ent = initialize_entity_first;
1736 ent = ent.initialize_entity_next;
1742 void objerror(string s)
1744 make_safe_for_remove(self);
1745 objerror_builtin(s);
1748 .float remove_except_protected_forbidden;
1749 void remove_except_protected(entity e)
1751 if(e.remove_except_protected_forbidden)
1752 error("not allowed to remove this at this point");
1756 void remove_unsafely(entity e)
1761 void remove_safely(entity e)
1763 make_safe_for_remove(e);
1767 void InitializeEntity(entity e, void(void) func, float order)
1771 if (!e || e.initialize_entity)
1773 // make a proxy initializer entity
1777 e.classname = "initialize_entity";
1781 e.initialize_entity = func;
1782 e.initialize_entity_order = order;
1784 cur = initialize_entity_first;
1787 if (!cur || cur.initialize_entity_order > order)
1789 // insert between prev and cur
1791 prev.initialize_entity_next = e;
1793 initialize_entity_first = e;
1794 e.initialize_entity_next = cur;
1798 cur = cur.initialize_entity_next;
1801 void InitializeEntitiesRun()
1804 startoflist = initialize_entity_first;
1805 initialize_entity_first = world;
1806 remove = remove_except_protected;
1807 for (self = startoflist; self; self = self.initialize_entity_next)
1809 self.remove_except_protected_forbidden = 1;
1811 for (self = startoflist; self; )
1814 var void(void) func;
1815 e = self.initialize_entity_next;
1816 func = self.initialize_entity;
1817 self.initialize_entity_order = 0;
1818 self.initialize_entity = func_null;
1819 self.initialize_entity_next = world;
1820 self.remove_except_protected_forbidden = 0;
1821 if (self.classname == "initialize_entity")
1825 remove_builtin(self);
1828 //dprint("Delayed initialization: ", self.classname, "\n");
1829 if(func != func_null)
1834 backtrace(strcat("Null function in: ", self.classname, "\n"));
1838 remove = remove_unsafely;
1841 .float uncustomizeentityforclient_set;
1842 .void(void) uncustomizeentityforclient;
1843 void(void) SUB_Nullpointer = #0;
1844 void UncustomizeEntitiesRun()
1848 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1849 self.uncustomizeentityforclient();
1852 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1854 e.customizeentityforclient = customizer;
1855 e.uncustomizeentityforclient = uncustomizer;
1856 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1860 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1867 if (e.classname == "")
1868 e.classname = "net_linked";
1870 if (e.model == "" || self.modelindex == 0)
1874 setmodel(e, "null");
1878 e.SendEntity = sendfunc;
1879 e.SendFlags = 0xFFFFFF;
1882 e.effects |= EF_NODEPTHTEST;
1886 e.nextthink = time + dt;
1887 e.think = SUB_Remove;
1891 void adaptor_think2touch()
1900 void adaptor_think2use()
1912 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1914 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1915 self.projectiledeathtype |= HITTYPE_SPLASH;
1916 adaptor_think2use();
1919 // deferred dropping
1920 void DropToFloor_Handler()
1922 droptofloor_builtin();
1923 self.dropped_origin = self.origin;
1928 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1933 float trace_hits_box_a0, trace_hits_box_a1;
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1939 // just check if x is in range
1947 // do the trace with respect to x
1948 // 0 -> end has to stay in thmi -> thma
1949 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951 if (trace_hits_box_a0 > trace_hits_box_a1)
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1962 // now it is a trace from 0 to end
1964 trace_hits_box_a0 = 0;
1965 trace_hits_box_a1 = 1;
1967 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1969 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1971 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1979 return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 float SUB_NoImpactCheck()
1984 // zero hitcontents = this is not the real impact, but either the
1985 // mirror-impact of something hitting the projectile instead of the
1986 // projectile hitting the something, or a touchareagrid one. Neither of
1987 // these stop the projectile from moving, so...
1988 if(trace_dphitcontents == 0)
1990 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1991 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1994 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1996 if (other == world && self.size != '0 0 0')
1999 tic = self.velocity * sys_frametime;
2000 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2001 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2002 if (trace_fraction >= 1)
2004 dprint("Odd... did not hit...?\n");
2006 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008 dprint("Detected and prevented the sky-grapple bug.\n");
2016 #define SUB_OwnerCheck() (other && (other == self.owner))
2018 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2020 if(SUB_OwnerCheck())
2022 if(SUB_NoImpactCheck())
2027 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2028 UpdateCSQCProjectileNextFrame(self);
2031 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2033 float MAX_IPBAN_URIS = 16;
2035 float URI_GET_DISCARD = 0;
2036 float URI_GET_IPBAN = 1;
2037 float URI_GET_IPBAN_END = 16;
2038 float URI_GET_PLAYERSTATS_SENT = 17;
2040 void URI_Get_Callback(float id, float status, string data)
2042 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2044 dprint("\nEnd of data.\n");
2046 if (id == URI_GET_DISCARD)
2050 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2053 OnlineBanList_URI_Get_Callback(id, status, data);
2055 else if (id == URI_GET_PLAYERSTATS_SENT)
2057 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2061 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2065 void print_to(entity e, string s)
2068 sprint(e, strcat(s, "\n"));
2073 string uid2name(string myuid) {
2075 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2078 s = "^1Unregistered Player";
2082 float race_readTime(string map, float pos)
2090 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2093 string race_readUID(string map, float pos)
2101 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2104 float race_readPos(string map, float t) {
2106 for (i = 1; i <= RANKINGS_CNT; ++i)
2107 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2110 return 0; // pos is zero if unranked
2113 void race_writeTime(string map, float t, string myuid)
2122 newpos = race_readPos(map, t);
2125 for(i = 1; i <= RANKINGS_CNT; ++i)
2127 if(race_readUID(map, i) == myuid)
2130 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2131 for (i = prevpos; i > newpos; --i) {
2132 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2133 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2135 } else { // player has no ranked record yet
2136 for (i = RANKINGS_CNT; i > newpos; --i) {
2137 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2138 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142 // store new time itself
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2147 string race_readName(string map, float pos)
2155 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2158 string race_placeName(float pos) {
2159 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2161 if(mod(pos, 10) == 1)
2162 return strcat(ftos(pos), "st");
2163 else if(mod(pos, 10) == 2)
2164 return strcat(ftos(pos), "nd");
2165 else if(mod(pos, 10) == 3)
2166 return strcat(ftos(pos), "rd");
2168 return strcat(ftos(pos), "th");
2171 return strcat(ftos(pos), "th");
2173 string getrecords(float page) // 50 records per page
2187 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2189 if (MapInfo_Get_ByID(i))
2191 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2195 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2196 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2204 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2206 if (MapInfo_Get_ByID(i))
2208 r = race_readTime(MapInfo_Map_bspname, 1);
2211 h = race_readName(MapInfo_Map_bspname, 1);
2212 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2220 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2222 if (MapInfo_Get_ByID(i))
2224 r = race_readTime(MapInfo_Map_bspname, 1);
2227 h = race_readName(MapInfo_Map_bspname, 1);
2228 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 MapInfo_ClearTemps();
2236 if (s == "" && page == 0)
2237 return "No records are available on this server.\n";
2242 string getrankings()
2255 for (i = 1; i <= RANKINGS_CNT; ++i)
2257 t = race_readTime(map, i);
2260 n = race_readName(map, i);
2261 p = race_placeName(i);
2262 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2265 MapInfo_ClearTemps();
2268 return strcat("No records are available for the map: ", map, "\n");
2270 return strcat("Records for ", map, ":\n", s);
2273 #define LADDER_FIRSTPOINT 100
2274 #define LADDER_CNT 10
2275 // position X still gives LADDER_FIRSTPOINT/X points
2276 #define LADDER_SIZE 30
2277 // ladder shows the top X players
2278 string top_uids[LADDER_SIZE];
2279 float top_scores[LADDER_SIZE];
2282 float i, j, k, uidcnt;
2296 for (k = 0; k < MapInfo_count; ++k)
2298 if (MapInfo_Get_ByID(k))
2300 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2301 if(i == 0) // speed award
2303 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2306 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2308 else // normal record, if it exists (else break)
2310 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2313 myuid = race_readUID(MapInfo_Map_bspname, i);
2316 // string s contains:
2317 // arg 0 = # of speed recs
2318 // arg 1 = # of 1st place recs
2319 // arg 2 = # of 2nd place recs
2321 // LADDER_CNT+1 = total points
2323 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2326 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2328 for (j = 0; j <= LADDER_CNT + 1; ++j)
2330 if(j != LADDER_CNT + 1)
2331 temp_s = strcat(temp_s, "0 ");
2333 temp_s = strcat(temp_s, "0");
2337 tokenize_console(temp_s);
2340 if(i == 0) // speed award
2341 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2343 if(j == 0) // speed award
2344 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2346 s = strcat(s, " ", argv(j)); // just copy over everything else
2349 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2352 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2353 else if(j == i) // wanted rec!
2354 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2356 s = strcat(s, " ", argv(j)); // just copy over everything else
2359 // total points are (by default) calculated like this:
2360 // speedrec = floor(100 / 10) = 10 points
2361 // 1st place = floor(100 / 1) = 100 points
2362 // 2nd place = floor(100 / 2) = 50 points
2363 // 3rd place = floor(100 / 3) = 33 points
2364 // 4th place = floor(100 / 4) = 25 points
2365 // 5th place = floor(100 / 5) = 20 points
2369 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2371 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2373 db_put(TemporaryDB, strcat("ladder", myuid), s);
2380 for (i = 0; i <= uidcnt; ++i) // for each known uid
2382 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2383 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2384 tokenize_console(temp_s);
2385 thiscnt = stof(argv(LADDER_CNT+1));
2387 if(thiscnt > top_scores[LADDER_SIZE-1])
2388 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2390 if(thiscnt > top_scores[j])
2392 for (k = LADDER_SIZE-1; k >= j; --k)
2394 top_uids[k] = top_uids[k-1];
2395 top_scores[k] = top_scores[k-1];
2397 top_uids[j] = thisuid;
2398 top_scores[j] = thiscnt;
2404 s = "^3-----------------------\n\n";
2406 s = strcat(s, "Pos ^3|");
2407 s = strcat(s, " ^7Total ^3|");
2408 for (i = 1; i <= LADDER_CNT; ++i)
2410 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2412 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2414 s = strcat(s, "\n^3----+--------");
2415 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2417 s = strcat(s, "+-----");
2420 for (i = 1; i <= LADDER_CNT - 9; ++i)
2422 s = strcat(s, "+------");
2426 s = strcat(s, "+--------------+--------------------\n");
2428 for (i = 0; i < LADDER_SIZE; ++i)
2430 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2431 tokenize_console(temp_s);
2432 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2434 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2435 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2436 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2438 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2441 for (j = 10; j <= LADDER_CNT; ++j)
2443 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2447 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2448 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2451 MapInfo_ClearTemps();
2454 return "No ladder on this server!\n";
2456 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2460 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2463 vector start, org, delta, end, enddown, mstart;
2465 m = e.dphitcontentsmask;
2466 e.dphitcontentsmask = goodcontents | badcontents;
2469 delta = world.maxs - world.mins;
2471 for (i = 0; i < attempts; ++i)
2473 start_x = org_x + random() * delta_x;
2474 start_y = org_y + random() * delta_y;
2475 start_z = org_z + random() * delta_z;
2477 // rule 1: start inside world bounds, and outside
2478 // solid, and don't start from somewhere where you can
2479 // fall down to evil
2480 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2481 if (trace_fraction >= 1)
2483 if (trace_startsolid)
2485 if (trace_dphitcontents & badcontents)
2487 if (trace_dphitq3surfaceflags & badsurfaceflags)
2490 // rule 2: if we are too high, lower the point
2491 if (trace_fraction * delta_z > maxaboveground)
2492 start = trace_endpos + '0 0 1' * maxaboveground;
2493 enddown = trace_endpos;
2495 // rule 3: make sure we aren't outside the map. This only works
2496 // for somewhat well formed maps. A good rule of thumb is that
2497 // the map should have a convex outside hull.
2498 // these can be traceLINES as we already verified the starting box
2499 mstart = start + 0.5 * (e.mins + e.maxs);
2500 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2501 if (trace_fraction >= 1)
2503 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2504 if (trace_fraction >= 1)
2506 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2512 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2516 // find a random vector to "look at"
2517 end_x = org_x + random() * delta_x;
2518 end_y = org_y + random() * delta_y;
2519 end_z = org_z + random() * delta_z;
2520 end = start + normalize(end - start) * vlen(delta);
2522 // rule 4: start TO end must not be too short
2523 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2524 if (trace_startsolid)
2526 if (trace_fraction < minviewdistance / vlen(delta))
2529 // rule 5: don't want to look at sky
2530 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2533 // rule 6: we must not end up in trigger_hurt
2534 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2540 e.dphitcontentsmask = m;
2544 setorigin(e, start);
2545 e.angles = vectoangles(end - start);
2546 dprint("Needed ", ftos(i + 1), " attempts\n");
2553 float zcurveparticles_effectno;
2554 vector zcurveparticles_start;
2555 float zcurveparticles_spd;
2557 void endzcurveparticles()
2559 if(zcurveparticles_effectno)
2562 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2564 zcurveparticles_effectno = 0;
2567 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2569 spd = bound(0, floor(spd / 16), 32767);
2570 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2572 endzcurveparticles();
2573 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2574 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2575 WriteShort(MSG_BROADCAST, effectno);
2576 WriteCoord(MSG_BROADCAST, start_x);
2577 WriteCoord(MSG_BROADCAST, start_y);
2578 WriteCoord(MSG_BROADCAST, start_z);
2579 zcurveparticles_effectno = effectno;
2580 zcurveparticles_start = start;
2583 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2584 WriteCoord(MSG_BROADCAST, end_x);
2585 WriteCoord(MSG_BROADCAST, end_y);
2586 WriteCoord(MSG_BROADCAST, end_z);
2587 WriteCoord(MSG_BROADCAST, end_dz);
2588 zcurveparticles_spd = spd;
2591 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2594 vector vecxy, velxy;
2596 vecxy = end - start;
2601 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2603 endzcurveparticles();
2604 trailparticles(world, effectno, start, end);
2608 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2609 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2612 void write_recordmarker(entity pl, float tstart, float dt)
2614 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2616 // also write a marker into demo files for demotc-race-record-extractor to find
2619 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2620 " ", ftos(tstart), " ", ftos(dt), "\n"));
2623 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2636 if(allowcenter) // 2: allow center handedness
2649 if(allowcenter) // 2: allow center handedness
2665 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2670 if (autocvar_g_shootfromeye)
2674 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2682 else if (autocvar_g_shootfromcenter)
2686 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2694 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2704 else if (autocvar_g_shootfromclient)
2706 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2711 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2713 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2717 void attach_sameorigin(entity e, entity to, string tag)
2719 vector org, t_forward, t_left, t_up, e_forward, e_up;
2726 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2727 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2728 t_forward = v_forward * tagscale;
2729 t_left = v_right * -tagscale;
2730 t_up = v_up * tagscale;
2732 e.origin_x = org * t_forward;
2733 e.origin_y = org * t_left;
2734 e.origin_z = org * t_up;
2736 // current forward and up directions
2737 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2738 e.angles = AnglesTransform_FromVAngles(e.angles);
2740 e.angles = AnglesTransform_FromAngles(e.angles);
2741 fixedmakevectors(e.angles);
2743 // untransform forward, up!
2744 e_forward_x = v_forward * t_forward;
2745 e_forward_y = v_forward * t_left;
2746 e_forward_z = v_forward * t_up;
2747 e_up_x = v_up * t_forward;
2748 e_up_y = v_up * t_left;
2749 e_up_z = v_up * t_up;
2751 e.angles = fixedvectoangles2(e_forward, e_up);
2752 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2753 e.angles = AnglesTransform_ToVAngles(e.angles);
2755 e.angles = AnglesTransform_ToAngles(e.angles);
2757 setattachment(e, to, tag);
2758 setorigin(e, e.origin);
2761 void detach_sameorigin(entity e)
2764 org = gettaginfo(e, 0);
2765 e.angles = fixedvectoangles2(v_forward, v_up);
2766 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767 e.angles = AnglesTransform_ToVAngles(e.angles);
2769 e.angles = AnglesTransform_ToAngles(e.angles);
2771 setattachment(e, world, "");
2772 setorigin(e, e.origin);
2775 void follow_sameorigin(entity e, entity to)
2777 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2778 e.aiment = to; // make the hole follow bmodel
2779 e.punchangle = to.angles; // the original angles of bmodel
2780 e.view_ofs = e.origin - to.origin; // relative origin
2781 e.v_angle = e.angles - to.angles; // relative angles
2784 void unfollow_sameorigin(entity e)
2786 e.movetype = MOVETYPE_NONE;
2789 entity gettaginfo_relative_ent;
2790 vector gettaginfo_relative(entity e, float tag)
2792 if (!gettaginfo_relative_ent)
2794 gettaginfo_relative_ent = spawn();
2795 gettaginfo_relative_ent.effects = EF_NODRAW;
2797 gettaginfo_relative_ent.model = e.model;
2798 gettaginfo_relative_ent.modelindex = e.modelindex;
2799 gettaginfo_relative_ent.frame = e.frame;
2800 return gettaginfo(gettaginfo_relative_ent, tag);
2803 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2807 if (pl.soundentity.cnt & p)
2809 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2810 pl.soundentity.cnt |= p;
2813 void SoundEntity_StopSound(entity pl, float chan)
2817 if (pl.soundentity.cnt & p)
2819 stopsoundto(MSG_ALL, pl.soundentity, chan);
2820 pl.soundentity.cnt &~= p;
2824 void SoundEntity_Attach(entity pl)
2826 pl.soundentity = spawn();
2827 pl.soundentity.classname = "soundentity";
2828 pl.soundentity.owner = pl;
2829 setattachment(pl.soundentity, pl, "");
2830 setmodel(pl.soundentity, "null");
2833 void SoundEntity_Detach(entity pl)
2836 for (i = 0; i <= 7; ++i)
2837 SoundEntity_StopSound(pl, i);
2841 float ParseCommandPlayerSlotTarget_firsttoken;
2842 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2850 ParseCommandPlayerSlotTarget_firsttoken = -1;
2854 if (substring(argv(idx), 0, 1) == "#")
2856 s = substring(argv(idx), 1, -1);
2858 if (s == "") if (tokens > idx)
2863 ParseCommandPlayerSlotTarget_firsttoken = idx;
2865 if (s == ftos(n) && n > 0 && n <= maxclients)
2868 if (e.flags & FL_CLIENT)
2874 // it must be a nick name
2877 ParseCommandPlayerSlotTarget_firsttoken = idx;
2880 FOR_EACH_CLIENT(head)
2881 if (head.netname == s)
2889 s = strdecolorize(s);
2891 FOR_EACH_CLIENT(head)
2892 if (strdecolorize(head.netname) == s)
2907 float modeleffect_SendEntity(entity to, float sf)
2910 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2913 if(self.velocity != '0 0 0')
2915 if(self.angles != '0 0 0')
2917 if(self.avelocity != '0 0 0')
2920 WriteByte(MSG_ENTITY, f);
2921 WriteShort(MSG_ENTITY, self.modelindex);
2922 WriteByte(MSG_ENTITY, self.skin);
2923 WriteByte(MSG_ENTITY, self.frame);
2924 WriteCoord(MSG_ENTITY, self.origin_x);
2925 WriteCoord(MSG_ENTITY, self.origin_y);
2926 WriteCoord(MSG_ENTITY, self.origin_z);
2929 WriteCoord(MSG_ENTITY, self.velocity_x);
2930 WriteCoord(MSG_ENTITY, self.velocity_y);
2931 WriteCoord(MSG_ENTITY, self.velocity_z);
2935 WriteCoord(MSG_ENTITY, self.angles_x);
2936 WriteCoord(MSG_ENTITY, self.angles_y);
2937 WriteCoord(MSG_ENTITY, self.angles_z);
2941 WriteCoord(MSG_ENTITY, self.avelocity_x);
2942 WriteCoord(MSG_ENTITY, self.avelocity_y);
2943 WriteCoord(MSG_ENTITY, self.avelocity_z);
2945 WriteShort(MSG_ENTITY, self.scale * 256.0);
2946 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2947 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2948 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2949 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2954 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2959 e.classname = "modeleffect";
2967 e.teleport_time = t1;
2971 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2975 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2978 sz = max(e.scale, e.scale2);
2979 setsize(e, e.mins * sz, e.maxs * sz);
2980 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2983 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2985 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2988 float randombit(float bits)
2990 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2999 for(f = 1; f <= bits; f *= 2)
3008 r = (r - 1) / (n - 1);
3015 float randombits(float bits, float k, float error_return)
3019 while(k > 0 && bits != r)
3021 r += randombit(bits - r);
3030 void randombit_test(float bits, float iter)
3034 print(ftos(randombit(bits)), "\n");
3039 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3041 if(halflifedist > 0)
3042 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3043 else if(halflifedist < 0)
3044 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3053 #define cvar_string_normal cvar_string_builtin
3054 #define cvar_normal cvar_builtin
3056 string cvar_string_normal(string n)
3058 if not(cvar_type(n) & 1)
3059 backtrace(strcat("Attempt to access undefined cvar: ", n));
3060 return cvar_string_builtin(n);
3063 float cvar_normal(string n)
3065 return stof(cvar_string_normal(n));
3068 #define cvar_set_normal cvar_set_builtin
3076 oself.think = SUB_Remove;
3077 oself.nextthink = time;
3083 Execute func() after time + fdelay.
3084 self when func is executed = self when defer is called
3086 void defer(float fdelay, void() func)
3093 e.think = defer_think;
3094 e.nextthink = time + fdelay;