1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 float spawnpoint_nag;
161 void relocate_spawnpoint()
163 // nudge off the floor
164 setorigin(self, self.origin + '0 0 1');
166 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
167 if (trace_startsolid)
173 if (!move_out_of_solid(self))
174 objerror("could not get out of solid at all!");
175 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
176 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
177 print(" ", ftos(self.origin_y - o_y));
178 print(" ", ftos(self.origin_z - o_z), "'\n");
179 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
182 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
188 self.mins = self.maxs = '0 0 0';
189 objerror("player spawn point in solid, mapper sucks!\n");
194 self.use = spawnpoint_use;
195 self.team_saved = self.team;
199 if (have_team_spawns != 0)
201 have_team_spawns = 1;
202 have_team_spawns_forteam[self.team] = 1;
204 if (autocvar_r_showbboxes)
206 // show where spawnpoints point at too
207 makevectors(self.angles);
210 e.classname = "info_player_foo";
211 setorigin(e, self.origin + v_forward * 24);
212 setsize(e, '-8 -8 -8', '8 8 8');
213 e.solid = SOLID_TRIGGER;
217 #define strstr strstrofs
219 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
220 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
221 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
222 // BE CONSTANT OR strzoneD!
223 float strstr(string haystack, string needle, float offset)
227 len = strlen(needle);
228 endpos = strlen(haystack) - len;
229 while(offset <= endpos)
231 found = substring(haystack, offset, len);
240 float NUM_NEAREST_ENTITIES = 4;
241 entity nearest_entity[NUM_NEAREST_ENTITIES];
242 float nearest_length[NUM_NEAREST_ENTITIES];
243 entity findnearest(vector point, .string field, string value, vector axismod)
254 localhead = find(world, field, value);
257 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
258 dist = localhead.oldorigin;
260 dist = localhead.origin;
262 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
265 for (i = 0; i < num_nearest; ++i)
267 if (len < nearest_length[i])
271 // now i tells us where to insert at
272 // INSERTION SORT! YOU'VE SEEN IT! RUN!
273 if (i < NUM_NEAREST_ENTITIES)
275 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
277 nearest_length[j + 1] = nearest_length[j];
278 nearest_entity[j + 1] = nearest_entity[j];
280 nearest_length[i] = len;
281 nearest_entity[i] = localhead;
282 if (num_nearest < NUM_NEAREST_ENTITIES)
283 num_nearest = num_nearest + 1;
286 localhead = find(localhead, field, value);
289 // now use the first one from our list that we can see
290 for (i = 0; i < num_nearest; ++i)
292 traceline(point, nearest_entity[i].origin, TRUE, world);
293 if (trace_fraction == 1)
297 dprint("Nearest point (");
298 dprint(nearest_entity[0].netname);
299 dprint(") is not visible, using a visible one.\n");
301 return nearest_entity[i];
305 if (num_nearest == 0)
308 dprint("Not seeing any location point, using nearest as fallback.\n");
310 dprint("Candidates were: ");
311 for(j = 0; j < num_nearest; ++j)
315 dprint(nearest_entity[j].netname);
320 return nearest_entity[0];
323 void spawnfunc_target_location()
325 self.classname = "target_location";
326 // location name in netname
327 // eventually support: count, teamgame selectors, line of sight?
330 void spawnfunc_info_location()
332 self.classname = "target_location";
333 self.message = self.netname;
336 string NearestLocation(vector p)
341 loc = findnearest(p, classname, "target_location", '1 1 1');
348 loc = findnearest(p, target, "###item###", '1 1 4');
355 string formatmessage(string msg)
366 WarpZone_crosshair_trace(self);
367 cursor = trace_endpos;
368 cursor_ent = trace_ent;
372 break; // too many replacements
375 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
376 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
389 replacement = substring(msg, p, 2);
390 escape = substring(msg, p + 1, 1);
394 else if (escape == "\\")
396 else if (escape == "n")
398 else if (escape == "a")
399 replacement = ftos(floor(self.armorvalue));
400 else if (escape == "h")
401 replacement = ftos(floor(self.health));
402 else if (escape == "l")
403 replacement = NearestLocation(self.origin);
404 else if (escape == "y")
405 replacement = NearestLocation(cursor);
406 else if (escape == "d")
407 replacement = NearestLocation(self.death_origin);
408 else if (escape == "w") {
412 wep = self.switchweapon;
415 replacement = W_Name(wep);
416 } else if (escape == "W") {
417 if (self.items & IT_SHELLS) replacement = "shells";
418 else if (self.items & IT_NAILS) replacement = "bullets";
419 else if (self.items & IT_ROCKETS) replacement = "rockets";
420 else if (self.items & IT_CELLS) replacement = "cells";
421 else replacement = "batteries"; // ;)
422 } else if (escape == "x") {
423 replacement = cursor_ent.netname;
424 if (replacement == "" || !cursor_ent)
425 replacement = "nothing";
426 } else if (escape == "s")
427 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
428 else if (escape == "S")
429 replacement = ftos(vlen(self.velocity));
431 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
432 p = p + strlen(replacement);
437 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
438 return (value == 0) ? FALSE : TRUE;
447 >0: receives a cvar from name=argv(f) value=argv(f+1)
449 void GetCvars_handleString(string thisname, float f, .string field, string name)
454 strunzone(self.field);
455 self.field = string_null;
459 if (thisname == name)
462 strunzone(self.field);
463 self.field = strzone(argv(f + 1));
467 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
469 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
471 GetCvars_handleString(thisname, f, field, name);
472 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
473 if (thisname == name)
476 s = func(strcat1(self.field));
479 strunzone(self.field);
480 self.field = strzone(s);
484 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 if (thisname == name)
492 self.field = stof(argv(f + 1));
495 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
497 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 if (thisname == name)
508 self.field = stof(argv(f + 1));
517 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
520 float w_getbestweapon(entity e);
521 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
524 o = W_FixWeaponOrder_ForceComplete(wo);
525 if(self.weaponorder_byimpulse)
527 strunzone(self.weaponorder_byimpulse);
528 self.weaponorder_byimpulse = string_null;
530 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
533 void GetCvars(float f)
535 string s = string_null;
538 s = strcat1(argv(f));
543 MUTATOR_CALLHOOK(GetCvars);
545 Notification_GetCvars();
547 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
548 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
549 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
550 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
551 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
564 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
565 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
566 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
567 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
568 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
569 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
571 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
572 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
574 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
575 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
576 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
577 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
578 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
580 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
583 if (s == "cl_weaponpriority")
584 self.switchweapon = w_getbestweapon(self);
585 if (s == "cl_allow_uidtracking")
586 PlayerStats_AddPlayer(self);
590 // decolorizes and team colors the player name when needed
591 string playername(entity p)
594 if (teamplay && !intermission_running && p.classname == "player")
596 t = Team_ColorCode(p.team);
597 return strcat(t, strdecolorize(p.netname));
603 vector randompos(vector m1, vector m2)
607 v_x = m2_x * random() + m1_x;
608 v_y = m2_y * random() + m1_y;
609 v_z = m2_z * random() + m1_z;
613 //#NO AUTOCVARS START
615 float g_pickup_shells;
616 float g_pickup_shells_max;
617 float g_pickup_nails;
618 float g_pickup_nails_max;
619 float g_pickup_rockets;
620 float g_pickup_rockets_max;
621 float g_pickup_cells;
622 float g_pickup_cells_max;
624 float g_pickup_fuel_jetpack;
625 float g_pickup_fuel_max;
626 float g_pickup_armorsmall;
627 float g_pickup_armorsmall_max;
628 float g_pickup_armorsmall_anyway;
629 float g_pickup_armormedium;
630 float g_pickup_armormedium_max;
631 float g_pickup_armormedium_anyway;
632 float g_pickup_armorbig;
633 float g_pickup_armorbig_max;
634 float g_pickup_armorbig_anyway;
635 float g_pickup_armorlarge;
636 float g_pickup_armorlarge_max;
637 float g_pickup_armorlarge_anyway;
638 float g_pickup_healthsmall;
639 float g_pickup_healthsmall_max;
640 float g_pickup_healthsmall_anyway;
641 float g_pickup_healthmedium;
642 float g_pickup_healthmedium_max;
643 float g_pickup_healthmedium_anyway;
644 float g_pickup_healthlarge;
645 float g_pickup_healthlarge_max;
646 float g_pickup_healthlarge_anyway;
647 float g_pickup_healthmega;
648 float g_pickup_healthmega_max;
649 float g_pickup_healthmega_anyway;
650 float g_pickup_ammo_anyway;
651 float g_pickup_weapons_anyway;
653 WEPSET_DECLARE_A(g_weaponarena_weapons);
654 float g_weaponarena_random;
655 float g_weaponarena_random_with_laser;
656 string g_weaponarena_list;
657 float g_weaponspeedfactor;
658 float g_weaponratefactor;
659 float g_weapondamagefactor;
660 float g_weaponforcefactor;
661 float g_weaponspreadfactor;
663 WEPSET_DECLARE_A(start_weapons);
664 WEPSET_DECLARE_A(start_weapons_default);
665 WEPSET_DECLARE_A(start_weapons_defaultmask);
667 float start_ammo_shells;
668 float start_ammo_nails;
669 float start_ammo_rockets;
670 float start_ammo_cells;
671 float start_ammo_fuel;
673 float start_armorvalue;
674 WEPSET_DECLARE_A(warmup_start_weapons);
675 WEPSET_DECLARE_A(warmup_start_weapons_default);
676 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
677 float warmup_start_ammo_shells;
678 float warmup_start_ammo_nails;
679 float warmup_start_ammo_rockets;
680 float warmup_start_ammo_cells;
681 float warmup_start_ammo_fuel;
682 float warmup_start_health;
683 float warmup_start_armorvalue;
686 entity get_weaponinfo(float w);
688 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
690 var float i = weaponinfo.weapon;
696 if (g_lms || g_ca || allguns)
698 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
704 d = (i == WEP_SHOTGUN);
706 d = 0; // weapon is set a few lines later
708 d = (i == WEP_LASER || i == WEP_SHOTGUN);
710 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
711 d |= (i == WEP_HOOK);
712 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
715 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
717 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
722 // 4: is set by default?
731 void readplayerstartcvars()
737 // initialize starting values for players
738 WEPSET_CLEAR_A(start_weapons);
739 WEPSET_CLEAR_A(start_weapons_default);
740 WEPSET_CLEAR_A(start_weapons_defaultmask);
742 start_ammo_shells = 0;
743 start_ammo_nails = 0;
744 start_ammo_rockets = 0;
745 start_ammo_cells = 0;
746 start_health = cvar("g_balance_health_start");
747 start_armorvalue = cvar("g_balance_armor_start");
750 WEPSET_CLEAR_A(g_weaponarena_weapons);
752 s = cvar_string("g_weaponarena");
753 if (s == "0" || s == "")
759 if (s == "0" || s == "")
765 // forcibly turn off weaponarena
770 g_weaponarena_list = "All Weapons";
771 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
773 e = get_weaponinfo(j);
774 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
775 WEPSET_OR_AW(g_weaponarena_weapons, j);
778 else if (s == "most")
781 g_weaponarena_list = "Most Weapons";
782 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
784 e = get_weaponinfo(j);
785 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
786 if (e.spawnflags & WEP_FLAG_NORMAL)
787 WEPSET_OR_AW(g_weaponarena_weapons, j);
790 else if (s == "none")
793 g_weaponarena_list = "No Weapons";
798 t = tokenize_console(s);
799 g_weaponarena_list = "";
800 for (i = 0; i < t; ++i)
803 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
805 e = get_weaponinfo(j);
808 WEPSET_OR_AW(g_weaponarena_weapons, j);
809 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
815 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
818 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
822 g_weaponarena_random = cvar("g_weaponarena_random");
824 g_weaponarena_random = 0;
825 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
829 g_minstagib = 0; // incompatible
830 g_pinata = 0; // incompatible
831 g_weapon_stay = 0; // incompatible
832 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
834 start_items |= IT_UNLIMITED_AMMO;
836 else if (g_minstagib)
838 g_pinata = 0; // incompatible
839 g_weapon_stay = 0; // incompatible
840 g_bloodloss = 0; // incompatible
842 start_armorvalue = 0;
843 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
844 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
845 start_items |= IT_UNLIMITED_SUPERWEAPONS;
847 if (g_minstagib_invis_alpha <= 0)
848 g_minstagib_invis_alpha = -1;
852 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
854 e = get_weaponinfo(i);
855 float w = want_weapon("g_start_weapon_", e, FALSE);
857 WEPSET_OR_AW(start_weapons, i);
859 WEPSET_OR_AW(start_weapons_default, i);
861 WEPSET_OR_AW(start_weapons_defaultmask, i);
865 if(!cvar("g_use_ammunition"))
866 start_items |= IT_UNLIMITED_AMMO;
868 if(cvar("g_nexball"))
869 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
873 start_ammo_cells = cvar("g_minstagib_ammo_start");
874 start_ammo_fuel = cvar("g_start_ammo_fuel");
876 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
878 start_ammo_rockets = 999;
879 start_ammo_shells = 999;
880 start_ammo_cells = 999;
881 start_ammo_nails = 999;
882 start_ammo_fuel = 999;
888 start_ammo_shells = cvar("g_lms_start_ammo_shells");
889 start_ammo_nails = cvar("g_lms_start_ammo_nails");
890 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
891 start_ammo_cells = cvar("g_lms_start_ammo_cells");
892 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
896 start_ammo_shells = cvar("g_start_ammo_shells");
897 start_ammo_nails = cvar("g_start_ammo_nails");
898 start_ammo_rockets = cvar("g_start_ammo_rockets");
899 start_ammo_cells = cvar("g_start_ammo_cells");
900 start_ammo_fuel = cvar("g_start_ammo_fuel");
906 start_health = cvar("g_lms_start_health");
907 start_armorvalue = cvar("g_lms_start_armor");
912 warmup_start_ammo_shells = start_ammo_shells;
913 warmup_start_ammo_nails = start_ammo_nails;
914 warmup_start_ammo_rockets = start_ammo_rockets;
915 warmup_start_ammo_cells = start_ammo_cells;
916 warmup_start_ammo_fuel = start_ammo_fuel;
917 warmup_start_health = start_health;
918 warmup_start_armorvalue = start_armorvalue;
919 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
920 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
921 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
923 if (!g_weaponarena && !g_minstagib && !g_ca)
925 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
926 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
927 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
928 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
929 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
930 warmup_start_health = cvar("g_warmup_start_health");
931 warmup_start_armorvalue = cvar("g_warmup_start_armor");
932 WEPSET_CLEAR_A(warmup_start_weapons);
933 WEPSET_CLEAR_A(warmup_start_weapons_default);
934 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
935 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
937 e = get_weaponinfo(i);
938 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
940 WEPSET_OR_AW(warmup_start_weapons, i);
942 WEPSET_OR_AW(warmup_start_weapons_default, i);
944 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
950 start_items |= IT_JETPACK;
952 MUTATOR_CALLHOOK(SetStartItems);
954 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
956 g_grappling_hook = 0; // these two can't coexist, as they use the same button
957 start_items |= IT_FUEL_REGEN;
958 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
959 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
962 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964 e = get_weaponinfo(i);
965 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
966 weapon_action(i, WR_PRECACHE);
969 start_ammo_shells = max(0, start_ammo_shells);
970 start_ammo_nails = max(0, start_ammo_nails);
971 start_ammo_cells = max(0, start_ammo_cells);
972 start_ammo_rockets = max(0, start_ammo_rockets);
973 start_ammo_fuel = max(0, start_ammo_fuel);
975 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
976 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
977 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
978 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
979 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
983 float g_bugrigs_planar_movement;
984 float g_bugrigs_planar_movement_car_jumping;
985 float g_bugrigs_reverse_spinning;
986 float g_bugrigs_reverse_speeding;
987 float g_bugrigs_reverse_stopping;
988 float g_bugrigs_air_steering;
989 float g_bugrigs_angle_smoothing;
990 float g_bugrigs_friction_floor;
991 float g_bugrigs_friction_brake;
992 float g_bugrigs_friction_air;
993 float g_bugrigs_accel;
994 float g_bugrigs_speed_ref;
995 float g_bugrigs_speed_pow;
996 float g_bugrigs_steer;
998 float g_touchexplode;
999 float g_touchexplode_radius;
1000 float g_touchexplode_damage;
1001 float g_touchexplode_edgedamage;
1002 float g_touchexplode_force;
1007 string GetGametype(); // g_world.qc
1008 void readlevelcvars(void)
1010 g_minstagib = cvar("g_minstagib");
1012 monster_skill = cvar("g_monsters_skill");
1014 // load ALL the mutators
1015 if(cvar("g_dodging"))
1016 MUTATOR_ADD(mutator_dodging);
1017 if(cvar("g_spawn_near_teammate"))
1018 MUTATOR_ADD(mutator_spawn_near_teammate);
1019 if(cvar("g_physical_items"))
1020 MUTATOR_ADD(mutator_physical_items);
1023 if(cvar("g_invincible_projectiles"))
1024 MUTATOR_ADD(mutator_invincibleprojectiles);
1025 if(cvar("g_new_toys"))
1026 MUTATOR_ADD(mutator_new_toys);
1028 MUTATOR_ADD(mutator_nix);
1029 if(cvar("g_rocket_flying"))
1030 MUTATOR_ADD(mutator_rocketflying);
1031 if(cvar("g_vampire"))
1032 MUTATOR_ADD(mutator_vampire);
1033 if(cvar("g_superspectate"))
1034 MUTATOR_ADD(mutator_superspec);
1037 // is this a mutator? is this a mode?
1038 if(cvar("g_sandbox"))
1039 MUTATOR_ADD(sandbox);
1041 if(cvar("sv_allow_fullbright"))
1042 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1044 g_bugrigs = cvar("g_bugrigs");
1045 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1046 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1047 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1048 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1049 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1050 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1051 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1052 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1053 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1054 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1055 g_bugrigs_accel = cvar("g_bugrigs_accel");
1056 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1057 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1058 g_bugrigs_steer = cvar("g_bugrigs_steer");
1060 g_touchexplode = cvar("g_touchexplode");
1061 g_touchexplode_radius = cvar("g_touchexplode_radius");
1062 g_touchexplode_damage = cvar("g_touchexplode_damage");
1063 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1064 g_touchexplode_force = cvar("g_touchexplode_force");
1066 sv_clones = cvar("sv_clones");
1067 sv_foginterval = cvar("sv_foginterval");
1068 g_cloaked = cvar("g_cloaked");
1070 g_cloaked = 1; // always enable cloak in CTS
1071 g_jump_grunt = cvar("g_jump_grunt");
1072 g_footsteps = cvar("g_footsteps");
1073 g_grappling_hook = cvar("g_grappling_hook");
1074 g_jetpack = cvar("g_jetpack");
1075 g_midair = cvar("g_midair");
1076 g_norecoil = cvar("g_norecoil");
1077 g_bloodloss = cvar("g_bloodloss");
1078 sv_maxidle = cvar("sv_maxidle");
1079 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1080 sv_autotaunt = cvar("sv_autotaunt");
1081 sv_taunt = cvar("sv_taunt");
1083 inWarmupStage = cvar("g_warmup");
1084 g_warmup_limit = cvar("g_warmup_limit");
1085 g_warmup_allguns = cvar("g_warmup_allguns");
1086 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1088 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1089 inWarmupStage = 0; // these modes cannot work together, sorry
1091 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1092 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1093 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1094 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1095 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1096 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1097 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1098 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1099 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1100 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1101 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1102 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1103 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1104 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1106 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1107 g_weaponratefactor = cvar("g_weaponratefactor");
1108 g_weapondamagefactor = cvar("g_weapondamagefactor");
1109 g_weaponforcefactor = cvar("g_weaponforcefactor");
1110 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1112 g_pickup_shells = cvar("g_pickup_shells");
1113 g_pickup_shells_max = cvar("g_pickup_shells_max");
1114 g_pickup_nails = cvar("g_pickup_nails");
1115 g_pickup_nails_max = cvar("g_pickup_nails_max");
1116 g_pickup_rockets = cvar("g_pickup_rockets");
1117 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1118 g_pickup_cells = cvar("g_pickup_cells");
1119 g_pickup_cells_max = cvar("g_pickup_cells_max");
1120 g_pickup_fuel = cvar("g_pickup_fuel");
1121 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1122 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1123 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1124 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1125 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1126 g_pickup_armormedium = cvar("g_pickup_armormedium");
1127 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1128 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1129 g_pickup_armorbig = cvar("g_pickup_armorbig");
1130 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1131 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1132 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1133 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1134 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1135 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1136 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1137 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1138 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1139 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1140 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1141 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1142 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1143 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1144 g_pickup_healthmega = cvar("g_pickup_healthmega");
1145 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1146 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1148 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1149 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1151 g_pinata = cvar("g_pinata");
1153 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1155 g_weapon_stay = cvar("g_weapon_stay");
1157 if not(inWarmupStage && !g_ca)
1158 game_starttime = cvar("g_start_delay");
1160 readplayerstartcvars();
1166 string precache_sound (string s) = #19;
1167 float precache_sound_index (string s) = #19;
1169 #define SND_VOLUME 1
1170 #define SND_ATTENUATION 2
1171 #define SND_LARGEENTITY 8
1172 #define SND_LARGESOUND 16
1174 float sound_allowed(float dest, entity e)
1176 // sounds from world may always pass
1179 if (e.classname == "body")
1181 else if (e.realowner && e.realowner != e)
1183 else if (e.owner && e.owner != e)
1188 // sounds to self may always pass
1189 if (dest == MSG_ONE)
1190 if (e == msg_entity)
1192 // sounds by players can be removed
1193 if (autocvar_bot_sound_monopoly)
1194 if (clienttype(e) == CLIENTTYPE_REAL)
1196 // anything else may pass
1200 #ifdef COMPAT_XON010_CHANNELS
1201 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1202 void sound(entity e, float chan, string samp, float vol, float atten)
1204 if (!sound_allowed(MSG_BROADCAST, e))
1206 builtin_sound(e, chan, samp, vol, atten);
1210 void sound(entity e, float chan, string samp, float vol, float atten)
1212 if (!sound_allowed(MSG_BROADCAST, e))
1214 sound7(e, chan, samp, vol, atten, 0, 0);
1218 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1222 if (!sound_allowed(dest, e))
1225 entno = num_for_edict(e);
1226 idx = precache_sound_index(samp);
1231 atten = floor(atten * 64);
1232 vol = floor(vol * 255);
1235 sflags |= SND_VOLUME;
1237 sflags |= SND_ATTENUATION;
1238 if (entno >= 8192 || chan < 0 || chan > 7)
1239 sflags |= SND_LARGEENTITY;
1241 sflags |= SND_LARGESOUND;
1243 WriteByte(dest, SVC_SOUND);
1244 WriteByte(dest, sflags);
1245 if (sflags & SND_VOLUME)
1246 WriteByte(dest, vol);
1247 if (sflags & SND_ATTENUATION)
1248 WriteByte(dest, atten);
1249 if (sflags & SND_LARGEENTITY)
1251 WriteShort(dest, entno);
1252 WriteByte(dest, chan);
1256 WriteShort(dest, entno * 8 + chan);
1258 if (sflags & SND_LARGESOUND)
1259 WriteShort(dest, idx);
1261 WriteByte(dest, idx);
1263 WriteCoord(dest, o_x);
1264 WriteCoord(dest, o_y);
1265 WriteCoord(dest, o_z);
1267 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1271 if (!sound_allowed(dest, e))
1274 o = e.origin + 0.5 * (e.mins + e.maxs);
1275 soundtoat(dest, e, o, chan, samp, vol, atten);
1277 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1279 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1281 void stopsoundto(float dest, entity e, float chan)
1285 if (!sound_allowed(dest, e))
1288 entno = num_for_edict(e);
1290 if (entno >= 8192 || chan < 0 || chan > 7)
1293 idx = precache_sound_index("misc/null.wav");
1294 sflags = SND_LARGEENTITY;
1296 sflags |= SND_LARGESOUND;
1297 WriteByte(dest, SVC_SOUND);
1298 WriteByte(dest, sflags);
1299 WriteShort(dest, entno);
1300 WriteByte(dest, chan);
1301 if (sflags & SND_LARGESOUND)
1302 WriteShort(dest, idx);
1304 WriteByte(dest, idx);
1305 WriteCoord(dest, e.origin_x);
1306 WriteCoord(dest, e.origin_y);
1307 WriteCoord(dest, e.origin_z);
1311 WriteByte(dest, SVC_STOPSOUND);
1312 WriteShort(dest, entno * 8 + chan);
1315 void stopsound(entity e, float chan)
1317 if (!sound_allowed(MSG_BROADCAST, e))
1320 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1321 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1324 void play2(entity e, string filename)
1326 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1328 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1331 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1333 float spamsound(entity e, float chan, string samp, float vol, float atten)
1335 if (!sound_allowed(MSG_BROADCAST, e))
1338 if (time > e.spamtime)
1341 sound(e, chan, samp, vol, atten);
1347 void play2team(float t, string filename)
1351 if (autocvar_bot_sound_monopoly)
1354 FOR_EACH_REALPLAYER(head)
1357 play2(head, filename);
1361 void play2all(string samp)
1363 if (autocvar_bot_sound_monopoly)
1366 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1369 void PrecachePlayerSounds(string f);
1370 void precache_playermodel(string m)
1372 float globhandle, i, n;
1375 if(substring(m, -9,5) == "_lod1")
1377 if(substring(m, -9,5) == "_lod2")
1380 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1383 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1387 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1390 n = search_getsize(globhandle);
1391 for (i = 0; i < n; ++i)
1393 //print(search_getfilename(globhandle, i), "\n");
1394 f = search_getfilename(globhandle, i);
1395 PrecachePlayerSounds(f);
1397 search_end(globhandle);
1399 void precache_all_playermodels(string pattern)
1401 float globhandle, i, n;
1404 globhandle = search_begin(pattern, TRUE, FALSE);
1407 n = search_getsize(globhandle);
1408 for (i = 0; i < n; ++i)
1410 //print(search_getfilename(globhandle, i), "\n");
1411 f = search_getfilename(globhandle, i);
1412 precache_playermodel(f);
1414 search_end(globhandle);
1419 // gamemode related things
1420 precache_model ("models/misc/chatbubble.spr");
1422 #ifdef TTURRETS_ENABLED
1423 if (autocvar_g_turrets)
1427 // Precache all player models if desired
1428 if (autocvar_sv_precacheplayermodels)
1430 PrecachePlayerSounds("sound/player/default.sounds");
1431 precache_all_playermodels("models/player/*.zym");
1432 precache_all_playermodels("models/player/*.dpm");
1433 precache_all_playermodels("models/player/*.md3");
1434 precache_all_playermodels("models/player/*.psk");
1435 precache_all_playermodels("models/player/*.iqm");
1438 if (autocvar_sv_defaultcharacter)
1441 s = autocvar_sv_defaultplayermodel_red;
1443 precache_playermodel(s);
1444 s = autocvar_sv_defaultplayermodel_blue;
1446 precache_playermodel(s);
1447 s = autocvar_sv_defaultplayermodel_yellow;
1449 precache_playermodel(s);
1450 s = autocvar_sv_defaultplayermodel_pink;
1452 precache_playermodel(s);
1453 s = autocvar_sv_defaultplayermodel;
1455 precache_playermodel(s);
1460 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1461 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1464 // gore and miscellaneous sounds
1465 //precache_sound ("misc/h2ohit.wav");
1466 precache_model ("models/hook.md3");
1467 precache_sound ("misc/armorimpact.wav");
1468 precache_sound ("misc/bodyimpact1.wav");
1469 precache_sound ("misc/bodyimpact2.wav");
1470 precache_sound ("misc/gib.wav");
1471 precache_sound ("misc/gib_splat01.wav");
1472 precache_sound ("misc/gib_splat02.wav");
1473 precache_sound ("misc/gib_splat03.wav");
1474 precache_sound ("misc/gib_splat04.wav");
1475 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1476 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1477 precache_sound ("misc/null.wav");
1478 precache_sound ("misc/spawn.wav");
1479 precache_sound ("misc/talk.wav");
1480 precache_sound ("misc/teleport.wav");
1481 precache_sound ("misc/poweroff.wav");
1482 precache_sound ("player/lava.wav");
1483 precache_sound ("player/slime.wav");
1485 precache_model ("models/sprites/0.spr32");
1486 precache_model ("models/sprites/1.spr32");
1487 precache_model ("models/sprites/2.spr32");
1488 precache_model ("models/sprites/3.spr32");
1489 precache_model ("models/sprites/4.spr32");
1490 precache_model ("models/sprites/5.spr32");
1491 precache_model ("models/sprites/6.spr32");
1492 precache_model ("models/sprites/7.spr32");
1493 precache_model ("models/sprites/8.spr32");
1494 precache_model ("models/sprites/9.spr32");
1495 precache_model ("models/sprites/10.spr32");
1497 // common weapon precaches
1498 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1499 precache_sound ("weapons/weapon_switch.wav");
1500 precache_sound ("weapons/weaponpickup.wav");
1501 precache_sound ("weapons/unavailable.wav");
1502 precache_sound ("weapons/dryfire.wav");
1503 if (g_grappling_hook)
1505 precache_sound ("weapons/hook_fire.wav"); // hook
1506 precache_sound ("weapons/hook_impact.wav"); // hook
1509 if(autocvar_sv_precacheweapons)
1511 //precache weapon models/sounds
1514 while (wep <= WEP_LAST)
1516 weapon_action(wep, WR_PRECACHE);
1521 precache_model("models/elaser.mdl");
1522 precache_model("models/laser.mdl");
1523 precache_model("models/ebomb.mdl");
1526 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1528 if (!self.noise && self.music) // quake 3 uses the music field
1529 self.noise = self.music;
1531 // plays music for the level if there is any
1534 precache_sound (self.noise);
1535 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1540 // WARNING: this kills the trace globals
1541 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1542 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1544 #define INITPRIO_FIRST 0
1545 #define INITPRIO_GAMETYPE 0
1546 #define INITPRIO_GAMETYPE_FALLBACK 1
1547 #define INITPRIO_FINDTARGET 10
1548 #define INITPRIO_DROPTOFLOOR 20
1549 #define INITPRIO_SETLOCATION 90
1550 #define INITPRIO_LINKDOORS 91
1551 #define INITPRIO_LAST 99
1553 .void(void) initialize_entity;
1554 .float initialize_entity_order;
1555 .entity initialize_entity_next;
1556 entity initialize_entity_first;
1558 void make_safe_for_remove(entity e)
1560 if (e.initialize_entity)
1562 entity ent, prev = world;
1563 for (ent = initialize_entity_first; ent; )
1565 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1567 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1568 // skip it in linked list
1571 prev.initialize_entity_next = ent.initialize_entity_next;
1572 ent = prev.initialize_entity_next;
1576 initialize_entity_first = ent.initialize_entity_next;
1577 ent = initialize_entity_first;
1583 ent = ent.initialize_entity_next;
1589 void objerror(string s)
1591 make_safe_for_remove(self);
1592 builtin_objerror(s);
1595 .float remove_except_protected_forbidden;
1596 void remove_except_protected(entity e)
1598 if(e.remove_except_protected_forbidden)
1599 error("not allowed to remove this at this point");
1603 void remove_unsafely(entity e)
1605 if(e.classname == "spike")
1606 error("Removing spikes is forbidden (crylink bug), please report");
1610 void remove_safely(entity e)
1612 make_safe_for_remove(e);
1616 void InitializeEntity(entity e, void(void) func, float order)
1620 if (!e || e.initialize_entity)
1622 // make a proxy initializer entity
1626 e.classname = "initialize_entity";
1630 e.initialize_entity = func;
1631 e.initialize_entity_order = order;
1633 cur = initialize_entity_first;
1637 if (!cur || cur.initialize_entity_order > order)
1639 // insert between prev and cur
1641 prev.initialize_entity_next = e;
1643 initialize_entity_first = e;
1644 e.initialize_entity_next = cur;
1648 cur = cur.initialize_entity_next;
1651 void InitializeEntitiesRun()
1654 startoflist = initialize_entity_first;
1655 initialize_entity_first = world;
1656 remove = remove_except_protected;
1657 for (self = startoflist; self; self = self.initialize_entity_next)
1659 self.remove_except_protected_forbidden = 1;
1661 for (self = startoflist; self; )
1664 var void(void) func;
1665 e = self.initialize_entity_next;
1666 func = self.initialize_entity;
1667 self.initialize_entity_order = 0;
1668 self.initialize_entity = func_null;
1669 self.initialize_entity_next = world;
1670 self.remove_except_protected_forbidden = 0;
1671 if (self.classname == "initialize_entity")
1675 builtin_remove(self);
1678 //dprint("Delayed initialization: ", self.classname, "\n");
1684 backtrace(strcat("Null function in: ", self.classname, "\n"));
1688 remove = remove_unsafely;
1691 .float uncustomizeentityforclient_set;
1692 .void(void) uncustomizeentityforclient;
1693 void UncustomizeEntitiesRun()
1697 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1698 self.uncustomizeentityforclient();
1701 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1703 e.customizeentityforclient = customizer;
1704 e.uncustomizeentityforclient = uncustomizer;
1705 e.uncustomizeentityforclient_set = !!uncustomizer;
1709 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1712 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1716 if (e.classname == "")
1717 e.classname = "net_linked";
1719 if (e.model == "" || self.modelindex == 0)
1723 setmodel(e, "null");
1727 e.SendEntity = sendfunc;
1728 e.SendFlags = 0xFFFFFF;
1731 e.effects |= EF_NODEPTHTEST;
1735 e.nextthink = time + dt;
1736 e.think = SUB_Remove;
1740 void adaptor_think2touch()
1749 void adaptor_think2use()
1761 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1763 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1764 self.projectiledeathtype |= HITTYPE_SPLASH;
1765 adaptor_think2use();
1768 // deferred dropping
1769 void DropToFloor_Handler()
1771 builtin_droptofloor();
1772 self.dropped_origin = self.origin;
1777 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1782 float trace_hits_box_a0, trace_hits_box_a1;
1784 float trace_hits_box_1d(float end, float thmi, float thma)
1788 // just check if x is in range
1796 // do the trace with respect to x
1797 // 0 -> end has to stay in thmi -> thma
1798 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1799 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1800 if (trace_hits_box_a0 > trace_hits_box_a1)
1806 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1811 // now it is a trace from 0 to end
1813 trace_hits_box_a0 = 0;
1814 trace_hits_box_a1 = 1;
1816 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1818 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1820 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1826 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1828 return trace_hits_box(start, end, thmi - ma, thma - mi);
1831 float SUB_NoImpactCheck()
1833 // zero hitcontents = this is not the real impact, but either the
1834 // mirror-impact of something hitting the projectile instead of the
1835 // projectile hitting the something, or a touchareagrid one. Neither of
1836 // these stop the projectile from moving, so...
1837 if(trace_dphitcontents == 0)
1839 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1840 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1843 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1845 if (other == world && self.size != '0 0 0')
1848 tic = self.velocity * sys_frametime;
1849 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1850 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1851 if (trace_fraction >= 1)
1853 dprint("Odd... did not hit...?\n");
1855 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1857 dprint("Detected and prevented the sky-grapple bug.\n");
1865 #define SUB_OwnerCheck() (other && (other == self.owner))
1867 void RemoveGrapplingHook(entity pl);
1868 void W_Crylink_Dequeue(entity e);
1869 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1871 if(SUB_OwnerCheck())
1873 if(SUB_NoImpactCheck())
1875 if(self.classname == "grapplinghook")
1876 RemoveGrapplingHook(self.realowner);
1877 else if(self.classname == "spike")
1879 W_Crylink_Dequeue(self);
1886 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1887 UpdateCSQCProjectile(self);
1890 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1892 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1893 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1895 void URI_Get_Callback(float id, float status, string data)
1897 if(url_URI_Get_Callback(id, status, data))
1901 else if (id == URI_GET_DISCARD)
1905 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1908 Curl_URI_Get_Callback(id, status, data);
1910 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1913 OnlineBanList_URI_Get_Callback(id, status, data);
1917 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1921 string uid2name(string myuid) {
1923 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1925 // FIXME remove this later after 0.6 release
1926 // convert old style broken records to correct style
1929 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1932 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1933 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1938 s = "^1Unregistered Player";
1942 float race_readTime(string map, float pos)
1950 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1953 string race_readUID(string map, float pos)
1961 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1964 float race_readPos(string map, float t) {
1966 for (i = 1; i <= RANKINGS_CNT; ++i)
1967 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1970 return 0; // pos is zero if unranked
1973 void race_writeTime(string map, float t, string myuid)
1982 newpos = race_readPos(map, t);
1984 float i, prevpos = 0;
1985 for(i = 1; i <= RANKINGS_CNT; ++i)
1987 if(race_readUID(map, i) == myuid)
1990 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1991 for (i = prevpos; i > newpos; --i) {
1992 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1993 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1995 } else { // player has no ranked record yet
1996 for (i = RANKINGS_CNT; i > newpos; --i) {
1997 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1998 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2002 // store new time itself
2003 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2004 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2007 string race_readName(string map, float pos)
2015 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2018 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2021 vector start, org, delta, end, enddown, mstart;
2024 m = e.dphitcontentsmask;
2025 e.dphitcontentsmask = goodcontents | badcontents;
2028 delta = world.maxs - world.mins;
2032 for (i = 0; i < attempts; ++i)
2034 start_x = org_x + random() * delta_x;
2035 start_y = org_y + random() * delta_y;
2036 start_z = org_z + random() * delta_z;
2038 // rule 1: start inside world bounds, and outside
2039 // solid, and don't start from somewhere where you can
2040 // fall down to evil
2041 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2042 if (trace_fraction >= 1)
2044 if (trace_startsolid)
2046 if (trace_dphitcontents & badcontents)
2048 if (trace_dphitq3surfaceflags & badsurfaceflags)
2051 // rule 2: if we are too high, lower the point
2052 if (trace_fraction * delta_z > maxaboveground)
2053 start = trace_endpos + '0 0 1' * maxaboveground;
2054 enddown = trace_endpos;
2056 // rule 3: make sure we aren't outside the map. This only works
2057 // for somewhat well formed maps. A good rule of thumb is that
2058 // the map should have a convex outside hull.
2059 // these can be traceLINES as we already verified the starting box
2060 mstart = start + 0.5 * (e.mins + e.maxs);
2061 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2062 if (trace_fraction >= 1)
2064 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2065 if (trace_fraction >= 1)
2067 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2068 if (trace_fraction >= 1)
2070 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2071 if (trace_fraction >= 1)
2073 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2074 if (trace_fraction >= 1)
2077 // rule 4: we must "see" some spawnpoint
2078 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2079 if(checkpvs(mstart, sp))
2083 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2084 if(checkpvs(mstart, sp))
2090 // find a random vector to "look at"
2091 end_x = org_x + random() * delta_x;
2092 end_y = org_y + random() * delta_y;
2093 end_z = org_z + random() * delta_z;
2094 end = start + normalize(end - start) * vlen(delta);
2096 // rule 4: start TO end must not be too short
2097 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2098 if (trace_startsolid)
2100 if (trace_fraction < minviewdistance / vlen(delta))
2103 // rule 5: don't want to look at sky
2104 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2107 // rule 6: we must not end up in trigger_hurt
2108 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2114 e.dphitcontentsmask = m;
2118 setorigin(e, start);
2119 e.angles = vectoangles(end - start);
2120 dprint("Needed ", ftos(i + 1), " attempts\n");
2127 float zcurveparticles_effectno;
2128 vector zcurveparticles_start;
2129 float zcurveparticles_spd;
2131 void endzcurveparticles()
2133 if(zcurveparticles_effectno)
2136 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2138 zcurveparticles_effectno = 0;
2141 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2143 spd = bound(0, floor(spd / 16), 32767);
2144 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2146 endzcurveparticles();
2147 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2148 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2149 WriteShort(MSG_BROADCAST, effectno);
2150 WriteCoord(MSG_BROADCAST, start_x);
2151 WriteCoord(MSG_BROADCAST, start_y);
2152 WriteCoord(MSG_BROADCAST, start_z);
2153 zcurveparticles_effectno = effectno;
2154 zcurveparticles_start = start;
2157 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2158 WriteCoord(MSG_BROADCAST, end_x);
2159 WriteCoord(MSG_BROADCAST, end_y);
2160 WriteCoord(MSG_BROADCAST, end_z);
2161 WriteCoord(MSG_BROADCAST, end_dz);
2162 zcurveparticles_spd = spd;
2165 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2168 vector vecxy, velxy;
2170 vecxy = end - start;
2175 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2177 endzcurveparticles();
2178 trailparticles(world, effectno, start, end);
2182 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2183 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2186 void write_recordmarker(entity pl, float tstart, float dt)
2188 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2190 // also write a marker into demo files for demotc-race-record-extractor to find
2193 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2194 " ", ftos(tstart), " ", ftos(dt), "\n"));
2197 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2210 if(allowcenter) // 2: allow center handedness
2223 if(allowcenter) // 2: allow center handedness
2239 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2244 if (autocvar_g_shootfromeye)
2248 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2249 else { vecs_y = 0; vecs_z -= 2; }
2257 else if (autocvar_g_shootfromcenter)
2262 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2272 else if (autocvar_g_shootfromclient)
2274 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2279 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2281 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2285 void attach_sameorigin(entity e, entity to, string tag)
2287 vector org, t_forward, t_left, t_up, e_forward, e_up;
2290 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2291 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2292 t_forward = v_forward * tagscale;
2293 t_left = v_right * -tagscale;
2294 t_up = v_up * tagscale;
2296 e.origin_x = org * t_forward;
2297 e.origin_y = org * t_left;
2298 e.origin_z = org * t_up;
2300 // current forward and up directions
2301 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2302 e.angles = AnglesTransform_FromVAngles(e.angles);
2304 e.angles = AnglesTransform_FromAngles(e.angles);
2305 fixedmakevectors(e.angles);
2307 // untransform forward, up!
2308 e_forward_x = v_forward * t_forward;
2309 e_forward_y = v_forward * t_left;
2310 e_forward_z = v_forward * t_up;
2311 e_up_x = v_up * t_forward;
2312 e_up_y = v_up * t_left;
2313 e_up_z = v_up * t_up;
2315 e.angles = fixedvectoangles2(e_forward, e_up);
2316 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2317 e.angles = AnglesTransform_ToVAngles(e.angles);
2319 e.angles = AnglesTransform_ToAngles(e.angles);
2321 setattachment(e, to, tag);
2322 setorigin(e, e.origin);
2325 void detach_sameorigin(entity e)
2328 org = gettaginfo(e, 0);
2329 e.angles = fixedvectoangles2(v_forward, v_up);
2330 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2331 e.angles = AnglesTransform_ToVAngles(e.angles);
2333 e.angles = AnglesTransform_ToAngles(e.angles);
2335 setattachment(e, world, "");
2336 setorigin(e, e.origin);
2339 void follow_sameorigin(entity e, entity to)
2341 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2342 e.aiment = to; // make the hole follow bmodel
2343 e.punchangle = to.angles; // the original angles of bmodel
2344 e.view_ofs = e.origin - to.origin; // relative origin
2345 e.v_angle = e.angles - to.angles; // relative angles
2348 void unfollow_sameorigin(entity e)
2350 e.movetype = MOVETYPE_NONE;
2353 entity gettaginfo_relative_ent;
2354 vector gettaginfo_relative(entity e, float tag)
2356 if (!gettaginfo_relative_ent)
2358 gettaginfo_relative_ent = spawn();
2359 gettaginfo_relative_ent.effects = EF_NODRAW;
2361 gettaginfo_relative_ent.model = e.model;
2362 gettaginfo_relative_ent.modelindex = e.modelindex;
2363 gettaginfo_relative_ent.frame = e.frame;
2364 return gettaginfo(gettaginfo_relative_ent, tag);
2369 float modeleffect_SendEntity(entity to, float sf)
2372 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2375 if(self.velocity != '0 0 0')
2377 if(self.angles != '0 0 0')
2379 if(self.avelocity != '0 0 0')
2382 WriteByte(MSG_ENTITY, f);
2383 WriteShort(MSG_ENTITY, self.modelindex);
2384 WriteByte(MSG_ENTITY, self.skin);
2385 WriteByte(MSG_ENTITY, self.frame);
2386 WriteCoord(MSG_ENTITY, self.origin_x);
2387 WriteCoord(MSG_ENTITY, self.origin_y);
2388 WriteCoord(MSG_ENTITY, self.origin_z);
2391 WriteCoord(MSG_ENTITY, self.velocity_x);
2392 WriteCoord(MSG_ENTITY, self.velocity_y);
2393 WriteCoord(MSG_ENTITY, self.velocity_z);
2397 WriteCoord(MSG_ENTITY, self.angles_x);
2398 WriteCoord(MSG_ENTITY, self.angles_y);
2399 WriteCoord(MSG_ENTITY, self.angles_z);
2403 WriteCoord(MSG_ENTITY, self.avelocity_x);
2404 WriteCoord(MSG_ENTITY, self.avelocity_y);
2405 WriteCoord(MSG_ENTITY, self.avelocity_z);
2407 WriteShort(MSG_ENTITY, self.scale * 256.0);
2408 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2409 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2410 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2411 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2416 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2421 e.classname = "modeleffect";
2429 e.teleport_time = t1;
2433 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2437 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2440 sz = max(e.scale, e.scale2);
2441 setsize(e, e.mins * sz, e.maxs * sz);
2442 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2445 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2447 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2450 float randombit(float bits)
2452 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2461 for(f = 1; f <= bits; f *= 2)
2470 r = (r - 1) / (n - 1);
2477 float randombits(float bits, float k, float error_return)
2481 while(k > 0 && bits != r)
2483 r += randombit(bits - r);
2492 void randombit_test(float bits, float iter)
2496 print(ftos(randombit(bits)), "\n");
2501 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2503 if(halflifedist > 0)
2504 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2505 else if(halflifedist < 0)
2506 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2515 #define cvar_string_normal builtin_cvar_string
2516 #define cvar_normal builtin_cvar
2518 string cvar_string_normal(string n)
2520 if not(cvar_type(n) & 1)
2521 backtrace(strcat("Attempt to access undefined cvar: ", n));
2522 return builtin_cvar_string(n);
2525 float cvar_normal(string n)
2527 return stof(cvar_string_normal(n));
2530 #define cvar_set_normal builtin_cvar_set
2538 oself.think = SUB_Remove;
2539 oself.nextthink = time;
2545 Execute func() after time + fdelay.
2546 self when func is executed = self when defer is called
2548 void defer(float fdelay, void() func)
2555 e.think = defer_think;
2556 e.nextthink = time + fdelay;
2559 .string aiment_classname;
2560 .float aiment_deadflag;
2561 void SetMovetypeFollow(entity ent, entity e)
2563 // FIXME this may not be warpzone aware
2564 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2565 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2566 ent.aiment = e; // make the hole follow bmodel
2567 ent.punchangle = e.angles; // the original angles of bmodel
2568 ent.view_ofs = ent.origin - e.origin; // relative origin
2569 ent.v_angle = ent.angles - e.angles; // relative angles
2570 ent.aiment_classname = strzone(e.classname);
2571 ent.aiment_deadflag = e.deadflag;
2573 void UnsetMovetypeFollow(entity ent)
2575 ent.movetype = MOVETYPE_FLY;
2576 PROJECTILE_MAKETRIGGER(ent);
2579 float LostMovetypeFollow(entity ent)
2582 if(ent.movetype != MOVETYPE_FOLLOW)
2588 if(ent.aiment.classname != ent.aiment_classname)
2590 if(ent.aiment.deadflag != ent.aiment_deadflag)
2596 float isPushable(entity e)
2605 case "droppedweapon":
2606 case "keepawayball":
2607 case "nexball_basketball":
2608 case "nexball_football":
2610 case "bullet": // antilagged bullets can't hit this either
2613 if (e.projectiledeathtype)