1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 float spawnpoint_nag;
161 void relocate_spawnpoint()
163 // nudge off the floor
164 setorigin(self, self.origin + '0 0 1');
166 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
167 if (trace_startsolid)
173 if (!move_out_of_solid(self))
174 objerror("could not get out of solid at all!");
175 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
176 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
177 print(" ", ftos(self.origin_y - o_y));
178 print(" ", ftos(self.origin_z - o_z), "'\n");
179 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
182 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
188 self.mins = self.maxs = '0 0 0';
189 objerror("player spawn point in solid, mapper sucks!\n");
194 self.use = spawnpoint_use;
195 self.team_saved = self.team;
199 if (have_team_spawns != 0)
201 have_team_spawns = 1;
202 have_team_spawns_forteam[self.team] = 1;
204 if (autocvar_r_showbboxes)
206 // show where spawnpoints point at too
207 makevectors(self.angles);
210 e.classname = "info_player_foo";
211 setorigin(e, self.origin + v_forward * 24);
212 setsize(e, '-8 -8 -8', '8 8 8');
213 e.solid = SOLID_TRIGGER;
217 #define strstr strstrofs
219 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
220 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
221 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
222 // BE CONSTANT OR strzoneD!
223 float strstr(string haystack, string needle, float offset)
227 len = strlen(needle);
228 endpos = strlen(haystack) - len;
229 while(offset <= endpos)
231 found = substring(haystack, offset, len);
240 float NUM_NEAREST_ENTITIES = 4;
241 entity nearest_entity[NUM_NEAREST_ENTITIES];
242 float nearest_length[NUM_NEAREST_ENTITIES];
243 entity findnearest(vector point, .string field, string value, vector axismod)
254 localhead = find(world, field, value);
257 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
258 dist = localhead.oldorigin;
260 dist = localhead.origin;
262 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
265 for (i = 0; i < num_nearest; ++i)
267 if (len < nearest_length[i])
271 // now i tells us where to insert at
272 // INSERTION SORT! YOU'VE SEEN IT! RUN!
273 if (i < NUM_NEAREST_ENTITIES)
275 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
277 nearest_length[j + 1] = nearest_length[j];
278 nearest_entity[j + 1] = nearest_entity[j];
280 nearest_length[i] = len;
281 nearest_entity[i] = localhead;
282 if (num_nearest < NUM_NEAREST_ENTITIES)
283 num_nearest = num_nearest + 1;
286 localhead = find(localhead, field, value);
289 // now use the first one from our list that we can see
290 for (i = 0; i < num_nearest; ++i)
292 traceline(point, nearest_entity[i].origin, TRUE, world);
293 if (trace_fraction == 1)
297 dprint("Nearest point (");
298 dprint(nearest_entity[0].netname);
299 dprint(") is not visible, using a visible one.\n");
301 return nearest_entity[i];
305 if (num_nearest == 0)
308 dprint("Not seeing any location point, using nearest as fallback.\n");
310 dprint("Candidates were: ");
311 for(j = 0; j < num_nearest; ++j)
315 dprint(nearest_entity[j].netname);
320 return nearest_entity[0];
323 void spawnfunc_target_location()
325 self.classname = "target_location";
326 // location name in netname
327 // eventually support: count, teamgame selectors, line of sight?
330 void spawnfunc_info_location()
332 self.classname = "target_location";
333 self.message = self.netname;
336 string NearestLocation(vector p)
341 loc = findnearest(p, classname, "target_location", '1 1 1');
348 loc = findnearest(p, target, "###item###", '1 1 4');
355 string formatmessage(string msg)
366 WarpZone_crosshair_trace(self);
367 cursor = trace_endpos;
368 cursor_ent = trace_ent;
372 break; // too many replacements
375 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
376 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
389 replacement = substring(msg, p, 2);
390 escape = substring(msg, p + 1, 1);
394 else if (escape == "\\")
396 else if (escape == "n")
398 else if (escape == "a")
399 replacement = ftos(floor(self.armorvalue));
400 else if (escape == "h")
401 replacement = ftos(floor(self.health));
402 else if (escape == "l")
403 replacement = NearestLocation(self.origin);
404 else if (escape == "y")
405 replacement = NearestLocation(cursor);
406 else if (escape == "d")
407 replacement = NearestLocation(self.death_origin);
408 else if (escape == "w") {
412 wep = self.switchweapon;
415 replacement = W_Name(wep);
416 } else if (escape == "W") {
417 if (self.items & IT_SHELLS) replacement = "shells";
418 else if (self.items & IT_NAILS) replacement = "bullets";
419 else if (self.items & IT_ROCKETS) replacement = "rockets";
420 else if (self.items & IT_CELLS) replacement = "cells";
421 else replacement = "batteries"; // ;)
422 } else if (escape == "x") {
423 replacement = cursor_ent.netname;
424 if (replacement == "" || !cursor_ent)
425 replacement = "nothing";
426 } else if (escape == "s")
427 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
428 else if (escape == "S")
429 replacement = ftos(vlen(self.velocity));
431 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
432 p = p + strlen(replacement);
437 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
438 return (value == 0) ? FALSE : TRUE;
447 >0: receives a cvar from name=argv(f) value=argv(f+1)
449 void GetCvars_handleString(string thisname, float f, .string field, string name)
454 strunzone(self.field);
455 self.field = string_null;
459 if (thisname == name)
462 strunzone(self.field);
463 self.field = strzone(argv(f + 1));
467 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
469 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
471 GetCvars_handleString(thisname, f, field, name);
472 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
473 if (thisname == name)
476 s = func(strcat1(self.field));
479 strunzone(self.field);
480 self.field = strzone(s);
484 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 if (thisname == name)
492 self.field = stof(argv(f + 1));
495 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
497 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 if (thisname == name)
508 self.field = stof(argv(f + 1));
517 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
520 float w_getbestweapon(entity e);
521 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
524 o = W_FixWeaponOrder_ForceComplete(wo);
525 if(self.weaponorder_byimpulse)
527 strunzone(self.weaponorder_byimpulse);
528 self.weaponorder_byimpulse = string_null;
530 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
533 void GetCvars(float f)
535 string s = string_null;
538 s = strcat1(argv(f));
543 MUTATOR_CALLHOOK(GetCvars);
545 Notification_GetCvars();
547 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
548 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
549 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
550 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
551 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
564 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
565 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
566 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
567 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
568 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
569 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
571 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
572 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
574 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
575 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
576 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
577 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
578 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
580 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
583 if (s == "cl_weaponpriority")
584 self.switchweapon = w_getbestweapon(self);
585 if (s == "cl_allow_uidtracking")
586 PlayerStats_AddPlayer(self);
590 // decolorizes and team colors the player name when needed
591 string playername(entity p)
594 if (teamplay && !intermission_running && p.classname == "player")
596 t = Team_ColorCode(p.team);
597 return strcat(t, strdecolorize(p.netname));
603 vector randompos(vector m1, vector m2)
607 v_x = m2_x * random() + m1_x;
608 v_y = m2_y * random() + m1_y;
609 v_z = m2_z * random() + m1_z;
613 //#NO AUTOCVARS START
615 float g_pickup_shells;
616 float g_pickup_shells_max;
617 float g_pickup_nails;
618 float g_pickup_nails_max;
619 float g_pickup_rockets;
620 float g_pickup_rockets_max;
621 float g_pickup_cells;
622 float g_pickup_cells_max;
624 float g_pickup_fuel_jetpack;
625 float g_pickup_fuel_max;
626 float g_pickup_armorsmall;
627 float g_pickup_armorsmall_max;
628 float g_pickup_armorsmall_anyway;
629 float g_pickup_armormedium;
630 float g_pickup_armormedium_max;
631 float g_pickup_armormedium_anyway;
632 float g_pickup_armorbig;
633 float g_pickup_armorbig_max;
634 float g_pickup_armorbig_anyway;
635 float g_pickup_armorlarge;
636 float g_pickup_armorlarge_max;
637 float g_pickup_armorlarge_anyway;
638 float g_pickup_healthsmall;
639 float g_pickup_healthsmall_max;
640 float g_pickup_healthsmall_anyway;
641 float g_pickup_healthmedium;
642 float g_pickup_healthmedium_max;
643 float g_pickup_healthmedium_anyway;
644 float g_pickup_healthlarge;
645 float g_pickup_healthlarge_max;
646 float g_pickup_healthlarge_anyway;
647 float g_pickup_healthmega;
648 float g_pickup_healthmega_max;
649 float g_pickup_healthmega_anyway;
650 float g_pickup_ammo_anyway;
651 float g_pickup_weapons_anyway;
653 WEPSET_DECLARE_A(g_weaponarena_weapons);
654 float g_weaponarena_random;
655 float g_weaponarena_random_with_laser;
656 string g_weaponarena_list;
657 float g_weaponspeedfactor;
658 float g_weaponratefactor;
659 float g_weapondamagefactor;
660 float g_weaponforcefactor;
661 float g_weaponspreadfactor;
663 WEPSET_DECLARE_A(start_weapons);
664 WEPSET_DECLARE_A(start_weapons_default);
665 WEPSET_DECLARE_A(start_weapons_defaultmask);
667 float start_ammo_shells;
668 float start_ammo_nails;
669 float start_ammo_rockets;
670 float start_ammo_cells;
671 float start_ammo_fuel;
673 float start_armorvalue;
674 WEPSET_DECLARE_A(warmup_start_weapons);
675 WEPSET_DECLARE_A(warmup_start_weapons_default);
676 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
677 float warmup_start_ammo_shells;
678 float warmup_start_ammo_nails;
679 float warmup_start_ammo_rockets;
680 float warmup_start_ammo_cells;
681 float warmup_start_ammo_fuel;
682 float warmup_start_health;
683 float warmup_start_armorvalue;
686 entity get_weaponinfo(float w);
688 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
690 var float i = weaponinfo.weapon;
696 if (g_lms || g_ca || allguns)
698 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
704 d = (i == WEP_SHOTGUN);
706 d = 0; // weapon is set a few lines later
708 d = (i == WEP_LASER || i == WEP_SHOTGUN);
710 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
711 d |= (i == WEP_HOOK);
712 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
715 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
717 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
722 // 4: is set by default?
731 void readplayerstartcvars()
737 // initialize starting values for players
738 WEPSET_CLEAR_A(start_weapons);
739 WEPSET_CLEAR_A(start_weapons_default);
740 WEPSET_CLEAR_A(start_weapons_defaultmask);
742 start_ammo_shells = 0;
743 start_ammo_nails = 0;
744 start_ammo_rockets = 0;
745 start_ammo_cells = 0;
746 start_health = cvar("g_balance_health_start");
747 start_armorvalue = cvar("g_balance_armor_start");
750 WEPSET_CLEAR_A(g_weaponarena_weapons);
752 s = cvar_string("g_weaponarena");
753 if (s == "0" || s == "")
759 if (s == "0" || s == "")
765 // forcibly turn off weaponarena
770 g_weaponarena_list = "All Weapons";
771 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
773 e = get_weaponinfo(j);
774 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
775 WEPSET_OR_AW(g_weaponarena_weapons, j);
778 else if (s == "most")
781 g_weaponarena_list = "Most Weapons";
782 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
784 e = get_weaponinfo(j);
785 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
786 if (e.spawnflags & WEP_FLAG_NORMAL)
787 WEPSET_OR_AW(g_weaponarena_weapons, j);
790 else if (s == "none")
793 g_weaponarena_list = "No Weapons";
798 t = tokenize_console(s);
799 g_weaponarena_list = "";
800 for (i = 0; i < t; ++i)
803 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
805 e = get_weaponinfo(j);
808 WEPSET_OR_AW(g_weaponarena_weapons, j);
809 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
815 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
818 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
822 g_weaponarena_random = cvar("g_weaponarena_random");
824 g_weaponarena_random = 0;
825 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
829 g_minstagib = 0; // incompatible
830 g_pinata = 0; // incompatible
831 g_weapon_stay = 0; // incompatible
832 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
834 start_items |= IT_UNLIMITED_AMMO;
836 else if (g_minstagib)
838 g_pinata = 0; // incompatible
839 g_weapon_stay = 0; // incompatible
840 g_bloodloss = 0; // incompatible
842 start_armorvalue = 0;
843 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
844 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
845 start_items |= IT_UNLIMITED_SUPERWEAPONS;
847 if (g_minstagib_invis_alpha <= 0)
848 g_minstagib_invis_alpha = -1;
852 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
854 e = get_weaponinfo(i);
855 float w = want_weapon("g_start_weapon_", e, FALSE);
857 WEPSET_OR_AW(start_weapons, i);
859 WEPSET_OR_AW(start_weapons_default, i);
861 WEPSET_OR_AW(start_weapons_defaultmask, i);
865 if(!cvar("g_use_ammunition"))
866 start_items |= IT_UNLIMITED_AMMO;
868 if(cvar("g_nexball"))
869 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
873 start_ammo_cells = cvar("g_minstagib_ammo_start");
874 start_ammo_fuel = cvar("g_start_ammo_fuel");
876 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
878 start_ammo_rockets = 999;
879 start_ammo_shells = 999;
880 start_ammo_cells = 999;
881 start_ammo_nails = 999;
882 start_ammo_fuel = 999;
888 start_ammo_shells = cvar("g_lms_start_ammo_shells");
889 start_ammo_nails = cvar("g_lms_start_ammo_nails");
890 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
891 start_ammo_cells = cvar("g_lms_start_ammo_cells");
892 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
896 start_ammo_shells = cvar("g_start_ammo_shells");
897 start_ammo_nails = cvar("g_start_ammo_nails");
898 start_ammo_rockets = cvar("g_start_ammo_rockets");
899 start_ammo_cells = cvar("g_start_ammo_cells");
900 start_ammo_fuel = cvar("g_start_ammo_fuel");
906 start_health = cvar("g_lms_start_health");
907 start_armorvalue = cvar("g_lms_start_armor");
912 warmup_start_ammo_shells = start_ammo_shells;
913 warmup_start_ammo_nails = start_ammo_nails;
914 warmup_start_ammo_rockets = start_ammo_rockets;
915 warmup_start_ammo_cells = start_ammo_cells;
916 warmup_start_ammo_fuel = start_ammo_fuel;
917 warmup_start_health = start_health;
918 warmup_start_armorvalue = start_armorvalue;
919 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
920 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
921 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
923 if (!g_weaponarena && !g_minstagib && !g_ca)
925 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
926 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
927 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
928 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
929 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
930 warmup_start_health = cvar("g_warmup_start_health");
931 warmup_start_armorvalue = cvar("g_warmup_start_armor");
932 WEPSET_CLEAR_A(warmup_start_weapons);
933 WEPSET_CLEAR_A(warmup_start_weapons_default);
934 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
935 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
937 e = get_weaponinfo(i);
938 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
940 WEPSET_OR_AW(warmup_start_weapons, i);
942 WEPSET_OR_AW(warmup_start_weapons_default, i);
944 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
950 start_items |= IT_JETPACK;
952 MUTATOR_CALLHOOK(SetStartItems);
954 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
956 g_grappling_hook = 0; // these two can't coexist, as they use the same button
957 start_items |= IT_FUEL_REGEN;
958 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
959 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
962 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964 e = get_weaponinfo(i);
965 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
966 weapon_action(i, WR_PRECACHE);
969 start_ammo_shells = max(0, start_ammo_shells);
970 start_ammo_nails = max(0, start_ammo_nails);
971 start_ammo_cells = max(0, start_ammo_cells);
972 start_ammo_rockets = max(0, start_ammo_rockets);
973 start_ammo_fuel = max(0, start_ammo_fuel);
975 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
976 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
977 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
978 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
979 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
983 float g_bugrigs_planar_movement;
984 float g_bugrigs_planar_movement_car_jumping;
985 float g_bugrigs_reverse_spinning;
986 float g_bugrigs_reverse_speeding;
987 float g_bugrigs_reverse_stopping;
988 float g_bugrigs_air_steering;
989 float g_bugrigs_angle_smoothing;
990 float g_bugrigs_friction_floor;
991 float g_bugrigs_friction_brake;
992 float g_bugrigs_friction_air;
993 float g_bugrigs_accel;
994 float g_bugrigs_speed_ref;
995 float g_bugrigs_speed_pow;
996 float g_bugrigs_steer;
1001 string GetGametype(); // g_world.qc
1002 void readlevelcvars(void)
1004 g_minstagib = cvar("g_minstagib");
1006 monster_skill = cvar("g_monsters_skill");
1008 // load ALL the mutators
1009 if(cvar("g_dodging"))
1010 MUTATOR_ADD(mutator_dodging);
1011 if(cvar("g_spawn_near_teammate"))
1012 MUTATOR_ADD(mutator_spawn_near_teammate);
1013 if(cvar("g_physical_items"))
1014 MUTATOR_ADD(mutator_physical_items);
1015 if(cvar("g_touchexplode"))
1016 MUTATOR_ADD(mutator_touchexplode);
1019 if(cvar("g_invincible_projectiles"))
1020 MUTATOR_ADD(mutator_invincibleprojectiles);
1021 if(cvar("g_new_toys"))
1022 MUTATOR_ADD(mutator_new_toys);
1024 MUTATOR_ADD(mutator_nix);
1025 if(cvar("g_rocket_flying"))
1026 MUTATOR_ADD(mutator_rocketflying);
1027 if(cvar("g_vampire"))
1028 MUTATOR_ADD(mutator_vampire);
1029 if(cvar("g_superspectate"))
1030 MUTATOR_ADD(mutator_superspec);
1033 // is this a mutator? is this a mode?
1034 if(cvar("g_sandbox"))
1035 MUTATOR_ADD(sandbox);
1037 if(cvar("sv_allow_fullbright"))
1038 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1040 g_bugrigs = cvar("g_bugrigs");
1041 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1042 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1043 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1044 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1045 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1046 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1047 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1048 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1049 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1050 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1051 g_bugrigs_accel = cvar("g_bugrigs_accel");
1052 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1053 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1054 g_bugrigs_steer = cvar("g_bugrigs_steer");
1056 sv_clones = cvar("sv_clones");
1057 sv_foginterval = cvar("sv_foginterval");
1058 g_cloaked = cvar("g_cloaked");
1060 g_cloaked = 1; // always enable cloak in CTS
1061 g_jump_grunt = cvar("g_jump_grunt");
1062 g_footsteps = cvar("g_footsteps");
1063 g_grappling_hook = cvar("g_grappling_hook");
1064 g_jetpack = cvar("g_jetpack");
1065 g_midair = cvar("g_midair");
1066 g_norecoil = cvar("g_norecoil");
1067 g_bloodloss = cvar("g_bloodloss");
1068 sv_maxidle = cvar("sv_maxidle");
1069 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1070 sv_autotaunt = cvar("sv_autotaunt");
1071 sv_taunt = cvar("sv_taunt");
1073 inWarmupStage = cvar("g_warmup");
1074 g_warmup_limit = cvar("g_warmup_limit");
1075 g_warmup_allguns = cvar("g_warmup_allguns");
1076 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1078 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1079 inWarmupStage = 0; // these modes cannot work together, sorry
1081 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1082 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1083 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1084 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1085 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1086 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1087 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1088 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1089 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1090 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1091 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1092 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1093 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1094 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1096 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1097 g_weaponratefactor = cvar("g_weaponratefactor");
1098 g_weapondamagefactor = cvar("g_weapondamagefactor");
1099 g_weaponforcefactor = cvar("g_weaponforcefactor");
1100 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1102 g_pickup_shells = cvar("g_pickup_shells");
1103 g_pickup_shells_max = cvar("g_pickup_shells_max");
1104 g_pickup_nails = cvar("g_pickup_nails");
1105 g_pickup_nails_max = cvar("g_pickup_nails_max");
1106 g_pickup_rockets = cvar("g_pickup_rockets");
1107 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1108 g_pickup_cells = cvar("g_pickup_cells");
1109 g_pickup_cells_max = cvar("g_pickup_cells_max");
1110 g_pickup_fuel = cvar("g_pickup_fuel");
1111 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1112 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1113 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1114 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1115 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1116 g_pickup_armormedium = cvar("g_pickup_armormedium");
1117 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1118 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1119 g_pickup_armorbig = cvar("g_pickup_armorbig");
1120 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1121 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1122 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1123 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1124 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1125 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1126 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1127 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1128 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1129 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1130 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1131 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1132 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1133 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1134 g_pickup_healthmega = cvar("g_pickup_healthmega");
1135 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1136 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1138 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1139 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1141 g_pinata = cvar("g_pinata");
1143 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1145 g_weapon_stay = cvar("g_weapon_stay");
1147 if not(inWarmupStage && !g_ca)
1148 game_starttime = cvar("g_start_delay");
1150 readplayerstartcvars();
1156 string precache_sound (string s) = #19;
1157 float precache_sound_index (string s) = #19;
1159 #define SND_VOLUME 1
1160 #define SND_ATTENUATION 2
1161 #define SND_LARGEENTITY 8
1162 #define SND_LARGESOUND 16
1164 float sound_allowed(float dest, entity e)
1166 // sounds from world may always pass
1169 if (e.classname == "body")
1171 else if (e.realowner && e.realowner != e)
1173 else if (e.owner && e.owner != e)
1178 // sounds to self may always pass
1179 if (dest == MSG_ONE)
1180 if (e == msg_entity)
1182 // sounds by players can be removed
1183 if (autocvar_bot_sound_monopoly)
1184 if (clienttype(e) == CLIENTTYPE_REAL)
1186 // anything else may pass
1190 #ifdef COMPAT_XON010_CHANNELS
1191 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1192 void sound(entity e, float chan, string samp, float vol, float atten)
1194 if (!sound_allowed(MSG_BROADCAST, e))
1196 builtin_sound(e, chan, samp, vol, atten);
1200 void sound(entity e, float chan, string samp, float vol, float atten)
1202 if (!sound_allowed(MSG_BROADCAST, e))
1204 sound7(e, chan, samp, vol, atten, 0, 0);
1208 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1212 if (!sound_allowed(dest, e))
1215 entno = num_for_edict(e);
1216 idx = precache_sound_index(samp);
1221 atten = floor(atten * 64);
1222 vol = floor(vol * 255);
1225 sflags |= SND_VOLUME;
1227 sflags |= SND_ATTENUATION;
1228 if (entno >= 8192 || chan < 0 || chan > 7)
1229 sflags |= SND_LARGEENTITY;
1231 sflags |= SND_LARGESOUND;
1233 WriteByte(dest, SVC_SOUND);
1234 WriteByte(dest, sflags);
1235 if (sflags & SND_VOLUME)
1236 WriteByte(dest, vol);
1237 if (sflags & SND_ATTENUATION)
1238 WriteByte(dest, atten);
1239 if (sflags & SND_LARGEENTITY)
1241 WriteShort(dest, entno);
1242 WriteByte(dest, chan);
1246 WriteShort(dest, entno * 8 + chan);
1248 if (sflags & SND_LARGESOUND)
1249 WriteShort(dest, idx);
1251 WriteByte(dest, idx);
1253 WriteCoord(dest, o_x);
1254 WriteCoord(dest, o_y);
1255 WriteCoord(dest, o_z);
1257 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1261 if (!sound_allowed(dest, e))
1264 o = e.origin + 0.5 * (e.mins + e.maxs);
1265 soundtoat(dest, e, o, chan, samp, vol, atten);
1267 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1269 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1271 void stopsoundto(float dest, entity e, float chan)
1275 if (!sound_allowed(dest, e))
1278 entno = num_for_edict(e);
1280 if (entno >= 8192 || chan < 0 || chan > 7)
1283 idx = precache_sound_index("misc/null.wav");
1284 sflags = SND_LARGEENTITY;
1286 sflags |= SND_LARGESOUND;
1287 WriteByte(dest, SVC_SOUND);
1288 WriteByte(dest, sflags);
1289 WriteShort(dest, entno);
1290 WriteByte(dest, chan);
1291 if (sflags & SND_LARGESOUND)
1292 WriteShort(dest, idx);
1294 WriteByte(dest, idx);
1295 WriteCoord(dest, e.origin_x);
1296 WriteCoord(dest, e.origin_y);
1297 WriteCoord(dest, e.origin_z);
1301 WriteByte(dest, SVC_STOPSOUND);
1302 WriteShort(dest, entno * 8 + chan);
1305 void stopsound(entity e, float chan)
1307 if (!sound_allowed(MSG_BROADCAST, e))
1310 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1311 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1314 void play2(entity e, string filename)
1316 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1318 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1321 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1323 float spamsound(entity e, float chan, string samp, float vol, float atten)
1325 if (!sound_allowed(MSG_BROADCAST, e))
1328 if (time > e.spamtime)
1331 sound(e, chan, samp, vol, atten);
1337 void play2team(float t, string filename)
1341 if (autocvar_bot_sound_monopoly)
1344 FOR_EACH_REALPLAYER(head)
1347 play2(head, filename);
1351 void play2all(string samp)
1353 if (autocvar_bot_sound_monopoly)
1356 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1359 void PrecachePlayerSounds(string f);
1360 void precache_playermodel(string m)
1362 float globhandle, i, n;
1365 if(substring(m, -9,5) == "_lod1")
1367 if(substring(m, -9,5) == "_lod2")
1370 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1373 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1377 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1380 n = search_getsize(globhandle);
1381 for (i = 0; i < n; ++i)
1383 //print(search_getfilename(globhandle, i), "\n");
1384 f = search_getfilename(globhandle, i);
1385 PrecachePlayerSounds(f);
1387 search_end(globhandle);
1389 void precache_all_playermodels(string pattern)
1391 float globhandle, i, n;
1394 globhandle = search_begin(pattern, TRUE, FALSE);
1397 n = search_getsize(globhandle);
1398 for (i = 0; i < n; ++i)
1400 //print(search_getfilename(globhandle, i), "\n");
1401 f = search_getfilename(globhandle, i);
1402 precache_playermodel(f);
1404 search_end(globhandle);
1409 // gamemode related things
1410 precache_model ("models/misc/chatbubble.spr");
1412 #ifdef TTURRETS_ENABLED
1413 if (autocvar_g_turrets)
1417 // Precache all player models if desired
1418 if (autocvar_sv_precacheplayermodels)
1420 PrecachePlayerSounds("sound/player/default.sounds");
1421 precache_all_playermodels("models/player/*.zym");
1422 precache_all_playermodels("models/player/*.dpm");
1423 precache_all_playermodels("models/player/*.md3");
1424 precache_all_playermodels("models/player/*.psk");
1425 precache_all_playermodels("models/player/*.iqm");
1428 if (autocvar_sv_defaultcharacter)
1431 s = autocvar_sv_defaultplayermodel_red;
1433 precache_playermodel(s);
1434 s = autocvar_sv_defaultplayermodel_blue;
1436 precache_playermodel(s);
1437 s = autocvar_sv_defaultplayermodel_yellow;
1439 precache_playermodel(s);
1440 s = autocvar_sv_defaultplayermodel_pink;
1442 precache_playermodel(s);
1443 s = autocvar_sv_defaultplayermodel;
1445 precache_playermodel(s);
1450 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1451 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1454 // gore and miscellaneous sounds
1455 //precache_sound ("misc/h2ohit.wav");
1456 precache_model ("models/hook.md3");
1457 precache_sound ("misc/armorimpact.wav");
1458 precache_sound ("misc/bodyimpact1.wav");
1459 precache_sound ("misc/bodyimpact2.wav");
1460 precache_sound ("misc/gib.wav");
1461 precache_sound ("misc/gib_splat01.wav");
1462 precache_sound ("misc/gib_splat02.wav");
1463 precache_sound ("misc/gib_splat03.wav");
1464 precache_sound ("misc/gib_splat04.wav");
1465 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1466 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1467 precache_sound ("misc/null.wav");
1468 precache_sound ("misc/spawn.wav");
1469 precache_sound ("misc/talk.wav");
1470 precache_sound ("misc/teleport.wav");
1471 precache_sound ("misc/poweroff.wav");
1472 precache_sound ("player/lava.wav");
1473 precache_sound ("player/slime.wav");
1475 precache_model ("models/sprites/0.spr32");
1476 precache_model ("models/sprites/1.spr32");
1477 precache_model ("models/sprites/2.spr32");
1478 precache_model ("models/sprites/3.spr32");
1479 precache_model ("models/sprites/4.spr32");
1480 precache_model ("models/sprites/5.spr32");
1481 precache_model ("models/sprites/6.spr32");
1482 precache_model ("models/sprites/7.spr32");
1483 precache_model ("models/sprites/8.spr32");
1484 precache_model ("models/sprites/9.spr32");
1485 precache_model ("models/sprites/10.spr32");
1487 // common weapon precaches
1488 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1489 precache_sound ("weapons/weapon_switch.wav");
1490 precache_sound ("weapons/weaponpickup.wav");
1491 precache_sound ("weapons/unavailable.wav");
1492 precache_sound ("weapons/dryfire.wav");
1493 if (g_grappling_hook)
1495 precache_sound ("weapons/hook_fire.wav"); // hook
1496 precache_sound ("weapons/hook_impact.wav"); // hook
1499 if(autocvar_sv_precacheweapons)
1501 //precache weapon models/sounds
1504 while (wep <= WEP_LAST)
1506 weapon_action(wep, WR_PRECACHE);
1511 precache_model("models/elaser.mdl");
1512 precache_model("models/laser.mdl");
1513 precache_model("models/ebomb.mdl");
1516 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1518 if (!self.noise && self.music) // quake 3 uses the music field
1519 self.noise = self.music;
1521 // plays music for the level if there is any
1524 precache_sound (self.noise);
1525 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1530 // WARNING: this kills the trace globals
1531 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1532 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1534 #define INITPRIO_FIRST 0
1535 #define INITPRIO_GAMETYPE 0
1536 #define INITPRIO_GAMETYPE_FALLBACK 1
1537 #define INITPRIO_FINDTARGET 10
1538 #define INITPRIO_DROPTOFLOOR 20
1539 #define INITPRIO_SETLOCATION 90
1540 #define INITPRIO_LINKDOORS 91
1541 #define INITPRIO_LAST 99
1543 .void(void) initialize_entity;
1544 .float initialize_entity_order;
1545 .entity initialize_entity_next;
1546 entity initialize_entity_first;
1548 void make_safe_for_remove(entity e)
1550 if (e.initialize_entity)
1552 entity ent, prev = world;
1553 for (ent = initialize_entity_first; ent; )
1555 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1557 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1558 // skip it in linked list
1561 prev.initialize_entity_next = ent.initialize_entity_next;
1562 ent = prev.initialize_entity_next;
1566 initialize_entity_first = ent.initialize_entity_next;
1567 ent = initialize_entity_first;
1573 ent = ent.initialize_entity_next;
1579 void objerror(string s)
1581 make_safe_for_remove(self);
1582 builtin_objerror(s);
1585 .float remove_except_protected_forbidden;
1586 void remove_except_protected(entity e)
1588 if(e.remove_except_protected_forbidden)
1589 error("not allowed to remove this at this point");
1593 void remove_unsafely(entity e)
1595 if(e.classname == "spike")
1596 error("Removing spikes is forbidden (crylink bug), please report");
1600 void remove_safely(entity e)
1602 make_safe_for_remove(e);
1606 void InitializeEntity(entity e, void(void) func, float order)
1610 if (!e || e.initialize_entity)
1612 // make a proxy initializer entity
1616 e.classname = "initialize_entity";
1620 e.initialize_entity = func;
1621 e.initialize_entity_order = order;
1623 cur = initialize_entity_first;
1627 if (!cur || cur.initialize_entity_order > order)
1629 // insert between prev and cur
1631 prev.initialize_entity_next = e;
1633 initialize_entity_first = e;
1634 e.initialize_entity_next = cur;
1638 cur = cur.initialize_entity_next;
1641 void InitializeEntitiesRun()
1644 startoflist = initialize_entity_first;
1645 initialize_entity_first = world;
1646 remove = remove_except_protected;
1647 for (self = startoflist; self; self = self.initialize_entity_next)
1649 self.remove_except_protected_forbidden = 1;
1651 for (self = startoflist; self; )
1654 var void(void) func;
1655 e = self.initialize_entity_next;
1656 func = self.initialize_entity;
1657 self.initialize_entity_order = 0;
1658 self.initialize_entity = func_null;
1659 self.initialize_entity_next = world;
1660 self.remove_except_protected_forbidden = 0;
1661 if (self.classname == "initialize_entity")
1665 builtin_remove(self);
1668 //dprint("Delayed initialization: ", self.classname, "\n");
1674 backtrace(strcat("Null function in: ", self.classname, "\n"));
1678 remove = remove_unsafely;
1681 .float uncustomizeentityforclient_set;
1682 .void(void) uncustomizeentityforclient;
1683 void UncustomizeEntitiesRun()
1687 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1688 self.uncustomizeentityforclient();
1691 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1693 e.customizeentityforclient = customizer;
1694 e.uncustomizeentityforclient = uncustomizer;
1695 e.uncustomizeentityforclient_set = !!uncustomizer;
1699 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1702 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1706 if (e.classname == "")
1707 e.classname = "net_linked";
1709 if (e.model == "" || self.modelindex == 0)
1713 setmodel(e, "null");
1717 e.SendEntity = sendfunc;
1718 e.SendFlags = 0xFFFFFF;
1721 e.effects |= EF_NODEPTHTEST;
1725 e.nextthink = time + dt;
1726 e.think = SUB_Remove;
1730 void adaptor_think2touch()
1739 void adaptor_think2use()
1751 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1753 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1754 self.projectiledeathtype |= HITTYPE_SPLASH;
1755 adaptor_think2use();
1758 // deferred dropping
1759 void DropToFloor_Handler()
1761 builtin_droptofloor();
1762 self.dropped_origin = self.origin;
1767 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1772 float trace_hits_box_a0, trace_hits_box_a1;
1774 float trace_hits_box_1d(float end, float thmi, float thma)
1778 // just check if x is in range
1786 // do the trace with respect to x
1787 // 0 -> end has to stay in thmi -> thma
1788 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1789 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1790 if (trace_hits_box_a0 > trace_hits_box_a1)
1796 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1801 // now it is a trace from 0 to end
1803 trace_hits_box_a0 = 0;
1804 trace_hits_box_a1 = 1;
1806 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1808 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1810 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1816 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1818 return trace_hits_box(start, end, thmi - ma, thma - mi);
1821 float SUB_NoImpactCheck()
1823 // zero hitcontents = this is not the real impact, but either the
1824 // mirror-impact of something hitting the projectile instead of the
1825 // projectile hitting the something, or a touchareagrid one. Neither of
1826 // these stop the projectile from moving, so...
1827 if(trace_dphitcontents == 0)
1829 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1830 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1833 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1835 if (other == world && self.size != '0 0 0')
1838 tic = self.velocity * sys_frametime;
1839 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1840 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1841 if (trace_fraction >= 1)
1843 dprint("Odd... did not hit...?\n");
1845 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1847 dprint("Detected and prevented the sky-grapple bug.\n");
1855 #define SUB_OwnerCheck() (other && (other == self.owner))
1857 void RemoveGrapplingHook(entity pl);
1858 void W_Crylink_Dequeue(entity e);
1859 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1861 if(SUB_OwnerCheck())
1863 if(SUB_NoImpactCheck())
1865 if(self.classname == "grapplinghook")
1866 RemoveGrapplingHook(self.realowner);
1867 else if(self.classname == "spike")
1869 W_Crylink_Dequeue(self);
1876 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1877 UpdateCSQCProjectile(self);
1880 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1882 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1883 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1885 void URI_Get_Callback(float id, float status, string data)
1887 if(url_URI_Get_Callback(id, status, data))
1891 else if (id == URI_GET_DISCARD)
1895 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1898 Curl_URI_Get_Callback(id, status, data);
1900 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1903 OnlineBanList_URI_Get_Callback(id, status, data);
1907 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1911 string uid2name(string myuid) {
1913 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1915 // FIXME remove this later after 0.6 release
1916 // convert old style broken records to correct style
1919 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1922 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1923 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1928 s = "^1Unregistered Player";
1932 float race_readTime(string map, float pos)
1940 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1943 string race_readUID(string map, float pos)
1951 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1954 float race_readPos(string map, float t) {
1956 for (i = 1; i <= RANKINGS_CNT; ++i)
1957 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1960 return 0; // pos is zero if unranked
1963 void race_writeTime(string map, float t, string myuid)
1972 newpos = race_readPos(map, t);
1974 float i, prevpos = 0;
1975 for(i = 1; i <= RANKINGS_CNT; ++i)
1977 if(race_readUID(map, i) == myuid)
1980 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1981 for (i = prevpos; i > newpos; --i) {
1982 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1983 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1985 } else { // player has no ranked record yet
1986 for (i = RANKINGS_CNT; i > newpos; --i) {
1987 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1988 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1992 // store new time itself
1993 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1994 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1997 string race_readName(string map, float pos)
2005 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2008 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2011 vector start, org, delta, end, enddown, mstart;
2014 m = e.dphitcontentsmask;
2015 e.dphitcontentsmask = goodcontents | badcontents;
2018 delta = world.maxs - world.mins;
2022 for (i = 0; i < attempts; ++i)
2024 start_x = org_x + random() * delta_x;
2025 start_y = org_y + random() * delta_y;
2026 start_z = org_z + random() * delta_z;
2028 // rule 1: start inside world bounds, and outside
2029 // solid, and don't start from somewhere where you can
2030 // fall down to evil
2031 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2032 if (trace_fraction >= 1)
2034 if (trace_startsolid)
2036 if (trace_dphitcontents & badcontents)
2038 if (trace_dphitq3surfaceflags & badsurfaceflags)
2041 // rule 2: if we are too high, lower the point
2042 if (trace_fraction * delta_z > maxaboveground)
2043 start = trace_endpos + '0 0 1' * maxaboveground;
2044 enddown = trace_endpos;
2046 // rule 3: make sure we aren't outside the map. This only works
2047 // for somewhat well formed maps. A good rule of thumb is that
2048 // the map should have a convex outside hull.
2049 // these can be traceLINES as we already verified the starting box
2050 mstart = start + 0.5 * (e.mins + e.maxs);
2051 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2052 if (trace_fraction >= 1)
2054 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2055 if (trace_fraction >= 1)
2057 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2058 if (trace_fraction >= 1)
2060 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2061 if (trace_fraction >= 1)
2063 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2064 if (trace_fraction >= 1)
2067 // rule 4: we must "see" some spawnpoint
2068 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2069 if(checkpvs(mstart, sp))
2073 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2074 if(checkpvs(mstart, sp))
2080 // find a random vector to "look at"
2081 end_x = org_x + random() * delta_x;
2082 end_y = org_y + random() * delta_y;
2083 end_z = org_z + random() * delta_z;
2084 end = start + normalize(end - start) * vlen(delta);
2086 // rule 4: start TO end must not be too short
2087 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2088 if (trace_startsolid)
2090 if (trace_fraction < minviewdistance / vlen(delta))
2093 // rule 5: don't want to look at sky
2094 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2097 // rule 6: we must not end up in trigger_hurt
2098 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2104 e.dphitcontentsmask = m;
2108 setorigin(e, start);
2109 e.angles = vectoangles(end - start);
2110 dprint("Needed ", ftos(i + 1), " attempts\n");
2117 float zcurveparticles_effectno;
2118 vector zcurveparticles_start;
2119 float zcurveparticles_spd;
2121 void endzcurveparticles()
2123 if(zcurveparticles_effectno)
2126 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2128 zcurveparticles_effectno = 0;
2131 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2133 spd = bound(0, floor(spd / 16), 32767);
2134 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2136 endzcurveparticles();
2137 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2138 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2139 WriteShort(MSG_BROADCAST, effectno);
2140 WriteCoord(MSG_BROADCAST, start_x);
2141 WriteCoord(MSG_BROADCAST, start_y);
2142 WriteCoord(MSG_BROADCAST, start_z);
2143 zcurveparticles_effectno = effectno;
2144 zcurveparticles_start = start;
2147 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2148 WriteCoord(MSG_BROADCAST, end_x);
2149 WriteCoord(MSG_BROADCAST, end_y);
2150 WriteCoord(MSG_BROADCAST, end_z);
2151 WriteCoord(MSG_BROADCAST, end_dz);
2152 zcurveparticles_spd = spd;
2155 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2158 vector vecxy, velxy;
2160 vecxy = end - start;
2165 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2167 endzcurveparticles();
2168 trailparticles(world, effectno, start, end);
2172 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2173 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2176 void write_recordmarker(entity pl, float tstart, float dt)
2178 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2180 // also write a marker into demo files for demotc-race-record-extractor to find
2183 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2184 " ", ftos(tstart), " ", ftos(dt), "\n"));
2187 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2200 if(allowcenter) // 2: allow center handedness
2213 if(allowcenter) // 2: allow center handedness
2229 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2234 if (autocvar_g_shootfromeye)
2238 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2239 else { vecs_y = 0; vecs_z -= 2; }
2247 else if (autocvar_g_shootfromcenter)
2252 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2262 else if (autocvar_g_shootfromclient)
2264 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2269 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2271 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2275 void attach_sameorigin(entity e, entity to, string tag)
2277 vector org, t_forward, t_left, t_up, e_forward, e_up;
2280 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2281 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2282 t_forward = v_forward * tagscale;
2283 t_left = v_right * -tagscale;
2284 t_up = v_up * tagscale;
2286 e.origin_x = org * t_forward;
2287 e.origin_y = org * t_left;
2288 e.origin_z = org * t_up;
2290 // current forward and up directions
2291 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2292 e.angles = AnglesTransform_FromVAngles(e.angles);
2294 e.angles = AnglesTransform_FromAngles(e.angles);
2295 fixedmakevectors(e.angles);
2297 // untransform forward, up!
2298 e_forward_x = v_forward * t_forward;
2299 e_forward_y = v_forward * t_left;
2300 e_forward_z = v_forward * t_up;
2301 e_up_x = v_up * t_forward;
2302 e_up_y = v_up * t_left;
2303 e_up_z = v_up * t_up;
2305 e.angles = fixedvectoangles2(e_forward, e_up);
2306 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2307 e.angles = AnglesTransform_ToVAngles(e.angles);
2309 e.angles = AnglesTransform_ToAngles(e.angles);
2311 setattachment(e, to, tag);
2312 setorigin(e, e.origin);
2315 void detach_sameorigin(entity e)
2318 org = gettaginfo(e, 0);
2319 e.angles = fixedvectoangles2(v_forward, v_up);
2320 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2321 e.angles = AnglesTransform_ToVAngles(e.angles);
2323 e.angles = AnglesTransform_ToAngles(e.angles);
2325 setattachment(e, world, "");
2326 setorigin(e, e.origin);
2329 void follow_sameorigin(entity e, entity to)
2331 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2332 e.aiment = to; // make the hole follow bmodel
2333 e.punchangle = to.angles; // the original angles of bmodel
2334 e.view_ofs = e.origin - to.origin; // relative origin
2335 e.v_angle = e.angles - to.angles; // relative angles
2338 void unfollow_sameorigin(entity e)
2340 e.movetype = MOVETYPE_NONE;
2343 entity gettaginfo_relative_ent;
2344 vector gettaginfo_relative(entity e, float tag)
2346 if (!gettaginfo_relative_ent)
2348 gettaginfo_relative_ent = spawn();
2349 gettaginfo_relative_ent.effects = EF_NODRAW;
2351 gettaginfo_relative_ent.model = e.model;
2352 gettaginfo_relative_ent.modelindex = e.modelindex;
2353 gettaginfo_relative_ent.frame = e.frame;
2354 return gettaginfo(gettaginfo_relative_ent, tag);
2359 float modeleffect_SendEntity(entity to, float sf)
2362 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2365 if(self.velocity != '0 0 0')
2367 if(self.angles != '0 0 0')
2369 if(self.avelocity != '0 0 0')
2372 WriteByte(MSG_ENTITY, f);
2373 WriteShort(MSG_ENTITY, self.modelindex);
2374 WriteByte(MSG_ENTITY, self.skin);
2375 WriteByte(MSG_ENTITY, self.frame);
2376 WriteCoord(MSG_ENTITY, self.origin_x);
2377 WriteCoord(MSG_ENTITY, self.origin_y);
2378 WriteCoord(MSG_ENTITY, self.origin_z);
2381 WriteCoord(MSG_ENTITY, self.velocity_x);
2382 WriteCoord(MSG_ENTITY, self.velocity_y);
2383 WriteCoord(MSG_ENTITY, self.velocity_z);
2387 WriteCoord(MSG_ENTITY, self.angles_x);
2388 WriteCoord(MSG_ENTITY, self.angles_y);
2389 WriteCoord(MSG_ENTITY, self.angles_z);
2393 WriteCoord(MSG_ENTITY, self.avelocity_x);
2394 WriteCoord(MSG_ENTITY, self.avelocity_y);
2395 WriteCoord(MSG_ENTITY, self.avelocity_z);
2397 WriteShort(MSG_ENTITY, self.scale * 256.0);
2398 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2399 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2400 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2401 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2406 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2411 e.classname = "modeleffect";
2419 e.teleport_time = t1;
2423 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2427 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2430 sz = max(e.scale, e.scale2);
2431 setsize(e, e.mins * sz, e.maxs * sz);
2432 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2435 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2437 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2440 float randombit(float bits)
2442 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2451 for(f = 1; f <= bits; f *= 2)
2460 r = (r - 1) / (n - 1);
2467 float randombits(float bits, float k, float error_return)
2471 while(k > 0 && bits != r)
2473 r += randombit(bits - r);
2482 void randombit_test(float bits, float iter)
2486 print(ftos(randombit(bits)), "\n");
2491 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2493 if(halflifedist > 0)
2494 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2495 else if(halflifedist < 0)
2496 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2505 #define cvar_string_normal builtin_cvar_string
2506 #define cvar_normal builtin_cvar
2508 string cvar_string_normal(string n)
2510 if not(cvar_type(n) & 1)
2511 backtrace(strcat("Attempt to access undefined cvar: ", n));
2512 return builtin_cvar_string(n);
2515 float cvar_normal(string n)
2517 return stof(cvar_string_normal(n));
2520 #define cvar_set_normal builtin_cvar_set
2528 oself.think = SUB_Remove;
2529 oself.nextthink = time;
2535 Execute func() after time + fdelay.
2536 self when func is executed = self when defer is called
2538 void defer(float fdelay, void() func)
2545 e.think = defer_think;
2546 e.nextthink = time + fdelay;
2549 .string aiment_classname;
2550 .float aiment_deadflag;
2551 void SetMovetypeFollow(entity ent, entity e)
2553 // FIXME this may not be warpzone aware
2554 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2555 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2556 ent.aiment = e; // make the hole follow bmodel
2557 ent.punchangle = e.angles; // the original angles of bmodel
2558 ent.view_ofs = ent.origin - e.origin; // relative origin
2559 ent.v_angle = ent.angles - e.angles; // relative angles
2560 ent.aiment_classname = strzone(e.classname);
2561 ent.aiment_deadflag = e.deadflag;
2563 void UnsetMovetypeFollow(entity ent)
2565 ent.movetype = MOVETYPE_FLY;
2566 PROJECTILE_MAKETRIGGER(ent);
2569 float LostMovetypeFollow(entity ent)
2572 if(ent.movetype != MOVETYPE_FOLLOW)
2578 if(ent.aiment.classname != ent.aiment_classname)
2580 if(ent.aiment.deadflag != ent.aiment_deadflag)
2586 float isPushable(entity e)
2595 case "droppedweapon":
2596 case "keepawayball":
2597 case "nexball_basketball":
2598 case "nexball_football":
2600 case "bullet": // antilagged bullets can't hit this either
2603 if (e.projectiledeathtype)