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Server doesn't need to know the client cvar hud_panel_centerprint_time anymore, it...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     have_team_spawns_forteam[self.team] = 1;
240
241     if (autocvar_r_showbboxes)
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "s")
464                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465                 else if (escape == "S")
466                         replacement = ftos(vlen(self.velocity));
467
468                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469                 p = p + strlen(replacement);
470         }
471         return msg;
472 }
473
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475         return (value == 0) ? FALSE : TRUE;
476 }
477
478 /*
479 =============
480 GetCvars
481 =============
482 Called with:
483   0:  sends the request
484   >0: receives a cvar from name=argv(f) value=argv(f+1)
485 */
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
487 {
488         if (f < 0)
489         {
490                 if (self.field)
491                         strunzone(self.field);
492                 self.field = string_null;
493         }
494         else if (f > 0)
495         {
496                 if (thisname == name)
497                 {
498                         if (self.field)
499                                 strunzone(self.field);
500                         self.field = strzone(argv(f + 1));
501                 }
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
507 {
508         GetCvars_handleString(thisname, f, field, name);
509         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510                 if (thisname == name)
511                 {
512                         string s;
513                         s = func(strcat1(self.field));
514                         if (s != self.field)
515                         {
516                                 strunzone(self.field);
517                                 self.field = strzone(s);
518                         }
519                 }
520 }
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
522 {
523         if (f < 0)
524         {
525         }
526         else if (f > 0)
527         {
528                 if (thisname == name)
529                         self.field = stof(argv(f + 1));
530         }
531         else
532                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 }
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
535 {
536         if (f < 0)
537         {
538         }
539         else if (f > 0)
540         {
541                 if (thisname == name)
542                 {
543                         if(!self.field)
544                         {
545                                 self.field = stof(argv(f + 1));
546                                 if(!self.field)
547                                         self.field = -1;
548                         }
549                 }
550         }
551         else
552         {
553                 if(!self.field)
554                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
555         }
556 }
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
559 {
560         string o;
561         o = W_FixWeaponOrder_ForceComplete(wo);
562         if(self.weaponorder_byimpulse)
563         {
564                 strunzone(self.weaponorder_byimpulse);
565                 self.weaponorder_byimpulse = string_null;
566         }
567         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
568         return o;
569 }
570 void GetCvars(float f)
571 {
572         string s;
573
574         if (f > 0)
575                 s = strcat1(argv(f));
576
577         get_cvars_f = f;
578         get_cvars_s = s;
579         MUTATOR_CALLHOOK(GetCvars);
580         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
583         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
584         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
585         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
596         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
597         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
598         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
599         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
600         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
601         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
602
603         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
604         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
605
606 #ifdef ALLOW_FORCEMODELS
607         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
608         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
609 #endif
610         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
611         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
612         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
613
614         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
615         if (f > 0)
616         {
617                 if (s == "cl_weaponpriority")
618                         self.switchweapon = w_getbestweapon(self);
619                 if (s == "cl_allow_uidtracking")
620                         PlayerStats_AddPlayer(self);
621         }
622 }
623
624 void backtrace(string msg)
625 {
626     float dev, war;
627     dev = autocvar_developer;
628     war = autocvar_prvm_backtraceforwarnings;
629     cvar_set("developer", "1");
630     cvar_set("prvm_backtraceforwarnings", "1");
631     print("\n");
632     print("--- CUT HERE ---\nWARNING: ");
633     print(msg);
634     print("\n");
635     remove(world); // isn't there any better way to cause a backtrace?
636     print("\n--- CUT UNTIL HERE ---\n");
637     cvar_set("developer", ftos(dev));
638     cvar_set("prvm_backtraceforwarnings", ftos(war));
639 }
640
641 string Team_ColorCode(float teamid)
642 {
643     if (teamid == COLOR_TEAM1)
644         return "^1";
645     else if (teamid == COLOR_TEAM2)
646         return "^4";
647     else if (teamid == COLOR_TEAM3)
648         return "^3";
649     else if (teamid == COLOR_TEAM4)
650         return "^6";
651     else
652         return "^7";
653 }
654
655 string Team_ColorName(float t)
656 {
657     // fixme: Search for team entities and get their .netname's!
658     if (t == COLOR_TEAM1)
659         return "Red";
660     if (t == COLOR_TEAM2)
661         return "Blue";
662     if (t == COLOR_TEAM3)
663         return "Yellow";
664     if (t == COLOR_TEAM4)
665         return "Pink";
666     return "Neutral";
667 }
668
669 string Team_ColorNameLowerCase(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "red";
674     if (t == COLOR_TEAM2)
675         return "blue";
676     if (t == COLOR_TEAM3)
677         return "yellow";
678     if (t == COLOR_TEAM4)
679         return "pink";
680     return "neutral";
681 }
682
683 float ColourToNumber(string team_colour)
684 {
685         if (team_colour == "red")
686                 return COLOR_TEAM1;
687
688         if (team_colour == "blue")
689                 return COLOR_TEAM2;
690
691         if (team_colour == "yellow")
692                 return COLOR_TEAM3;
693
694         if (team_colour == "pink")
695                 return COLOR_TEAM4;
696
697         if (team_colour == "auto")
698                 return 0;
699
700         return -1;
701 }
702
703 float NumberToTeamNumber(float number)
704 {
705         if (number == 1)
706                 return COLOR_TEAM1;
707
708         if (number == 2)
709                 return COLOR_TEAM2;
710
711         if (number == 3)
712                 return COLOR_TEAM3;
713
714         if (number == 4)
715                 return COLOR_TEAM4;
716
717         return -1;
718 }
719
720 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num);
721 void centerprint(entity e, string s)
722 {
723         Send_CSQC_Centerprint_Generic(e, 0, s, 0, 0);
724 }
725
726 // decolorizes and team colors the player name when needed
727 string playername(entity p)
728 {
729     string t;
730     if (teamplay && !intermission_running && p.classname == "player")
731     {
732         t = Team_ColorCode(p.team);
733         return strcat(t, strdecolorize(p.netname));
734     }
735     else
736         return p.netname;
737 }
738
739 vector randompos(vector m1, vector m2)
740 {
741     local vector v;
742     m2 = m2 - m1;
743     v_x = m2_x * random() + m1_x;
744     v_y = m2_y * random() + m1_y;
745     v_z = m2_z * random() + m1_z;
746     return  v;
747 };
748
749 //#NO AUTOCVARS START
750
751 float g_pickup_shells;
752 float g_pickup_shells_max;
753 float g_pickup_nails;
754 float g_pickup_nails_max;
755 float g_pickup_rockets;
756 float g_pickup_rockets_max;
757 float g_pickup_cells;
758 float g_pickup_cells_max;
759 float g_pickup_fuel;
760 float g_pickup_fuel_jetpack;
761 float g_pickup_fuel_max;
762 float g_pickup_armorsmall;
763 float g_pickup_armorsmall_max;
764 float g_pickup_armorsmall_anyway;
765 float g_pickup_armormedium;
766 float g_pickup_armormedium_max;
767 float g_pickup_armormedium_anyway;
768 float g_pickup_armorbig;
769 float g_pickup_armorbig_max;
770 float g_pickup_armorbig_anyway;
771 float g_pickup_armorlarge;
772 float g_pickup_armorlarge_max;
773 float g_pickup_armorlarge_anyway;
774 float g_pickup_healthsmall;
775 float g_pickup_healthsmall_max;
776 float g_pickup_healthsmall_anyway;
777 float g_pickup_healthmedium;
778 float g_pickup_healthmedium_max;
779 float g_pickup_healthmedium_anyway;
780 float g_pickup_healthlarge;
781 float g_pickup_healthlarge_max;
782 float g_pickup_healthlarge_anyway;
783 float g_pickup_healthmega;
784 float g_pickup_healthmega_max;
785 float g_pickup_healthmega_anyway;
786 float g_pickup_ammo_anyway;
787 float g_pickup_weapons_anyway;
788 float g_weaponarena;
789 float g_weaponarena_random;
790 float g_weaponarena_random_with_laser;
791 string g_weaponarena_list;
792 float g_weaponspeedfactor;
793 float g_weaponratefactor;
794 float g_weapondamagefactor;
795 float g_weaponforcefactor;
796 float g_weaponspreadfactor;
797
798 float start_weapons;
799 float start_items;
800 float start_ammo_shells;
801 float start_ammo_nails;
802 float start_ammo_rockets;
803 float start_ammo_cells;
804 float start_ammo_fuel;
805 float start_health;
806 float start_armorvalue;
807 float warmup_start_weapons;
808 float warmup_start_ammo_shells;
809 float warmup_start_ammo_nails;
810 float warmup_start_ammo_rockets;
811 float warmup_start_ammo_cells;
812 float warmup_start_ammo_fuel;
813 float warmup_start_health;
814 float warmup_start_armorvalue;
815 float g_weapon_stay;
816 float g_ghost_items;
817
818 entity get_weaponinfo(float w);
819
820 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
821 {
822         var float i = weaponinfo.weapon;
823
824         if (!i)
825                 return 0;
826
827         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
828
829         if (t < 0) // "default" weapon selection
830         {
831                 if (g_lms || g_ca || allguns)
832                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
833                 else if(t < -1)
834                         t = 0;
835                 else if (g_cts)
836                         t = (i == WEP_SHOTGUN);
837                 else if (g_nexball)
838                         t = 0; // weapon is set a few lines later
839                 else
840                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
841                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
842                         t |= (i == WEP_HOOK);
843         }
844
845         // we cannot disable porto in Nexball, we must force it
846         if(g_nexball && i == WEP_PORTO)
847                 t = 1;
848
849         return t;
850 }
851
852 void readplayerstartcvars()
853 {
854         entity e;
855         float i, j, t;
856         string s;
857
858         // initialize starting values for players
859         start_weapons = 0;
860         start_items = 0;
861         start_ammo_shells = 0;
862         start_ammo_nails = 0;
863         start_ammo_rockets = 0;
864         start_ammo_cells = 0;
865         start_health = cvar("g_balance_health_start");
866         start_armorvalue = cvar("g_balance_armor_start");
867
868         g_weaponarena = 0;
869         s = cvar_string("g_weaponarena");
870         if (s == "0" || s == "")
871         {
872                 if(g_lms || g_ca)
873                         s = "most";
874         }
875
876         if (s == "0" || s == "")
877         {
878                 // no arena
879         }
880         else if (s == "off")
881         {
882                 // forcibly turn off weaponarena
883         }
884         else if (s == "all")
885         {
886                 g_weaponarena_list = "All Weapons";
887                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
888                 {
889                         e = get_weaponinfo(j);
890                         g_weaponarena |= e.weapons;
891                         weapon_action(e.weapon, WR_PRECACHE);
892                 }
893         }
894         else if (s == "most")
895         {
896                 g_weaponarena_list = "Most Weapons";
897                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
898                 {
899                         e = get_weaponinfo(j);
900                         if (e.spawnflags & WEP_FLAG_NORMAL)
901                         {
902                                 g_weaponarena |= e.weapons;
903                                 weapon_action(e.weapon, WR_PRECACHE);
904                         }
905                 }
906         }
907         else if (s == "none")
908         {
909                 g_weaponarena_list = "No Weapons";
910                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
911         }
912         else
913         {
914                 t = tokenize_console(s);
915                 g_weaponarena_list = "";
916                 for (i = 0; i < t; ++i)
917                 {
918                         s = argv(i);
919                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
920                         {
921                                 e = get_weaponinfo(j);
922                                 if (e.netname == s)
923                                 {
924                                         g_weaponarena |= e.weapons;
925                                         weapon_action(e.weapon, WR_PRECACHE);
926                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
927                                         break;
928                                 }
929                         }
930                         if (j > WEP_LAST)
931                         {
932                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
933                         }
934                 }
935                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
936         }
937
938         if(g_weaponarena)
939                 g_weaponarena_random = cvar("g_weaponarena_random");
940         else
941                 g_weaponarena_random = 0;
942         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
943
944         if (g_weaponarena)
945         {
946                 start_weapons = g_weaponarena;
947                 if(!(g_lms || g_ca))
948                         start_items |= IT_UNLIMITED_AMMO;
949         }
950         else if (g_minstagib)
951         {
952                 start_health = 100;
953                 start_armorvalue = 0;
954                 start_weapons = WEPBIT_MINSTANEX;
955                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
956                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
957
958                 if (g_minstagib_invis_alpha <= 0)
959                         g_minstagib_invis_alpha = -1;
960         }
961         else
962         {
963                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964                 {
965                         e = get_weaponinfo(i);
966                         if(want_weapon("g_start_weapon_", e, FALSE))
967                                 start_weapons |= e.weapons;
968                 }
969         }
970
971         if(!cvar("g_use_ammunition"))
972                 start_items |= IT_UNLIMITED_AMMO;
973
974         if(g_minstagib)
975         {
976                 start_ammo_cells = cvar("g_minstagib_ammo_start");
977                 start_ammo_fuel = cvar("g_start_ammo_fuel");
978         }
979         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
980         {
981                 start_ammo_rockets = 999;
982                 start_ammo_shells = 999;
983                 start_ammo_cells = 999;
984                 start_ammo_nails = 999;
985                 start_ammo_fuel = 999;
986         }
987         else
988         {
989                 if(g_lms || g_ca)
990                 {
991                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
992                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
993                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
995                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
996                 }
997                 else
998                 {
999                         start_ammo_shells = cvar("g_start_ammo_shells");
1000                         start_ammo_nails = cvar("g_start_ammo_nails");
1001                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1002                         start_ammo_cells = cvar("g_start_ammo_cells");
1003                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1004                 }
1005         }
1006
1007         if (g_lms || g_ca)
1008         {
1009                 start_health = cvar("g_lms_start_health");
1010                 start_armorvalue = cvar("g_lms_start_armor");
1011         }
1012
1013         if (inWarmupStage)
1014         {
1015                 warmup_start_ammo_shells = start_ammo_shells;
1016                 warmup_start_ammo_nails = start_ammo_nails;
1017                 warmup_start_ammo_rockets = start_ammo_rockets;
1018                 warmup_start_ammo_cells = start_ammo_cells;
1019                 warmup_start_ammo_fuel = start_ammo_fuel;
1020                 warmup_start_health = start_health;
1021                 warmup_start_armorvalue = start_armorvalue;
1022                 warmup_start_weapons = start_weapons;
1023
1024                 if (!g_weaponarena && !g_minstagib && !g_ca)
1025                 {
1026                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031                         warmup_start_health = cvar("g_warmup_start_health");
1032                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033                         warmup_start_weapons = 0;
1034                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1035                         {
1036                                 e = get_weaponinfo(i);
1037                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1038                                         warmup_start_weapons |= e.weapons;
1039                         }
1040                 }
1041         }
1042
1043         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1044         {
1045                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1046                 start_items |= IT_FUEL_REGEN;
1047                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049         }
1050
1051         if (g_jetpack)
1052                 start_items |= IT_JETPACK;
1053
1054         if (g_weapon_stay == 2)
1055         {
1056                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1057                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1058                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1059                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1060                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1061                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1062                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1063                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1064                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1065                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1066         }
1067
1068         MUTATOR_CALLHOOK(SetStartItems);
1069
1070         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1071         {
1072                 e = get_weaponinfo(i);
1073                 if(e.weapons & (start_weapons | warmup_start_weapons))
1074                         weapon_action(e.weapon, WR_PRECACHE);
1075         }
1076
1077         start_ammo_shells = max(0, start_ammo_shells);
1078         start_ammo_nails = max(0, start_ammo_nails);
1079         start_ammo_cells = max(0, start_ammo_cells);
1080         start_ammo_rockets = max(0, start_ammo_rockets);
1081         start_ammo_fuel = max(0, start_ammo_fuel);
1082
1083         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1084         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1085         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1086         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1087         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1088 }
1089
1090 float g_bugrigs;
1091 float g_bugrigs_planar_movement;
1092 float g_bugrigs_planar_movement_car_jumping;
1093 float g_bugrigs_reverse_spinning;
1094 float g_bugrigs_reverse_speeding;
1095 float g_bugrigs_reverse_stopping;
1096 float g_bugrigs_air_steering;
1097 float g_bugrigs_angle_smoothing;
1098 float g_bugrigs_friction_floor;
1099 float g_bugrigs_friction_brake;
1100 float g_bugrigs_friction_air;
1101 float g_bugrigs_accel;
1102 float g_bugrigs_speed_ref;
1103 float g_bugrigs_speed_pow;
1104 float g_bugrigs_steer;
1105
1106 float g_touchexplode;
1107 float g_touchexplode_radius;
1108 float g_touchexplode_damage;
1109 float g_touchexplode_edgedamage;
1110 float g_touchexplode_force;
1111
1112 float sv_autotaunt;
1113 float sv_taunt;
1114
1115 float sv_pitch_min;
1116 float sv_pitch_max;
1117 float sv_pitch_fixyaw;
1118
1119 string GetGametype(); // g_world.qc
1120 void readlevelcvars(void)
1121 {
1122         // first load all the mutators
1123         if(cvar("g_nix"))
1124                 MUTATOR_ADD(mutator_nix);
1125         if(cvar("g_dodging"))
1126                 MUTATOR_ADD(mutator_dodging);
1127         if(cvar("g_rocket_flying"))
1128                 MUTATOR_ADD(mutator_rocketflying);
1129         if(cvar("g_vampire"))
1130                 MUTATOR_ADD(mutator_vampire);
1131
1132         if(cvar("sv_allow_fullbright"))
1133                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1134
1135     g_bugrigs = cvar("g_bugrigs");
1136     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146     g_bugrigs_accel = cvar("g_bugrigs_accel");
1147     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149     g_bugrigs_steer = cvar("g_bugrigs_steer");
1150
1151     g_touchexplode = cvar("g_touchexplode");
1152     g_touchexplode_radius = cvar("g_touchexplode_radius");
1153     g_touchexplode_damage = cvar("g_touchexplode_damage");
1154     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155     g_touchexplode_force = cvar("g_touchexplode_force");
1156
1157 #ifdef ALLOW_FORCEMODELS
1158         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 #endif
1160         sv_loddistance1 = cvar("sv_loddistance1");
1161         sv_loddistance2 = cvar("sv_loddistance2");
1162
1163         if(sv_loddistance2 <= sv_loddistance1)
1164                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1165
1166         sv_clones = cvar("sv_clones");
1167         sv_gentle = cvar("sv_gentle");
1168         sv_foginterval = cvar("sv_foginterval");
1169         g_cloaked = cvar("g_cloaked");
1170     if(g_cts)
1171         g_cloaked = 1; // always enable cloak in CTS
1172         g_jump_grunt = cvar("g_jump_grunt");
1173         g_footsteps = cvar("g_footsteps");
1174         g_grappling_hook = cvar("g_grappling_hook");
1175         g_jetpack = cvar("g_jetpack");
1176         g_midair = cvar("g_midair");
1177         g_minstagib = cvar("g_minstagib");
1178         g_norecoil = cvar("g_norecoil");
1179         g_bloodloss = cvar("g_bloodloss");
1180         sv_maxidle = cvar("sv_maxidle");
1181         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1182         sv_pogostick = cvar("sv_pogostick");
1183         g_ctf_reverse = cvar("g_ctf_reverse");
1184         sv_autotaunt = cvar("sv_autotaunt");
1185         sv_taunt = cvar("sv_taunt");
1186
1187         inWarmupStage = cvar("g_warmup");
1188         g_warmup_limit = cvar("g_warmup_limit");
1189         g_warmup_allguns = cvar("g_warmup_allguns");
1190         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1191
1192         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193                 inWarmupStage = 0; // these modes cannot work together, sorry
1194
1195         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1207
1208         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209         g_weaponratefactor = cvar("g_weaponratefactor");
1210         g_weapondamagefactor = cvar("g_weapondamagefactor");
1211         g_weaponforcefactor = cvar("g_weaponforcefactor");
1212         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1213
1214         g_pickup_shells = cvar("g_pickup_shells");
1215         g_pickup_shells_max = cvar("g_pickup_shells_max");
1216         g_pickup_nails = cvar("g_pickup_nails");
1217         g_pickup_nails_max = cvar("g_pickup_nails_max");
1218         g_pickup_rockets = cvar("g_pickup_rockets");
1219         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220         g_pickup_cells = cvar("g_pickup_cells");
1221         g_pickup_cells_max = cvar("g_pickup_cells_max");
1222         g_pickup_fuel = cvar("g_pickup_fuel");
1223         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228         g_pickup_armormedium = cvar("g_pickup_armormedium");
1229         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231         g_pickup_armorbig = cvar("g_pickup_armorbig");
1232         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246         g_pickup_healthmega = cvar("g_pickup_healthmega");
1247         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1249
1250         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1252
1253         g_pinata = cvar("g_pinata");
1254
1255     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1256     if(!g_weapon_stay)
1257         g_weapon_stay = cvar("g_weapon_stay");
1258
1259         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1260                 g_weapon_stay = 1;
1261
1262         g_ghost_items = cvar("g_ghost_items");
1263
1264         if(g_ghost_items >= 1)
1265                 g_ghost_items = 0.25; // default alpha value
1266
1267         if not(inWarmupStage && !g_ca)
1268                 game_starttime = cvar("g_start_delay");
1269
1270         sv_pitch_min = cvar("sv_pitch_min");
1271         sv_pitch_max = cvar("sv_pitch_max");
1272         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1273
1274         readplayerstartcvars();
1275 }
1276
1277 //#NO AUTOCVARS END
1278
1279 // Sound functions
1280 string precache_sound (string s) = #19;
1281 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1282 float precache_sound_index (string s) = #19;
1283
1284 #define SND_VOLUME      1
1285 #define SND_ATTENUATION 2
1286 #define SND_LARGEENTITY 8
1287 #define SND_LARGESOUND  16
1288
1289 float sound_allowed(float dest, entity e)
1290 {
1291     // sounds from world may always pass
1292     for (;;)
1293     {
1294         if (e.classname == "body")
1295             e = e.enemy;
1296         if (e.owner && e.owner != e)
1297             e = e.owner;
1298         else
1299             break;
1300     }
1301     // sounds to self may always pass
1302     if (dest == MSG_ONE)
1303         if (e == msg_entity)
1304             return TRUE;
1305     // sounds by players can be removed
1306     if (autocvar_bot_sound_monopoly)
1307         if (clienttype(e) == CLIENTTYPE_REAL)
1308             return FALSE;
1309     // anything else may pass
1310     return TRUE;
1311 }
1312
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1314 {
1315     if (!sound_allowed(MSG_BROADCAST, e))
1316         return;
1317     sound_builtin(e, chan, samp, vol, atten);
1318 }
1319 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1320 {
1321     float entno, idx;
1322
1323     if (!sound_allowed(dest, e))
1324         return;
1325
1326     entno = num_for_edict(e);
1327     idx = precache_sound_index(samp);
1328
1329     float sflags;
1330     sflags = 0;
1331
1332     atten = floor(atten * 64);
1333     vol = floor(vol * 255);
1334
1335     if (vol != 255)
1336         sflags |= SND_VOLUME;
1337     if (atten != 64)
1338         sflags |= SND_ATTENUATION;
1339     if (entno >= 8192)
1340         sflags |= SND_LARGEENTITY;
1341     if (idx >= 256)
1342         sflags |= SND_LARGESOUND;
1343
1344     WriteByte(dest, SVC_SOUND);
1345     WriteByte(dest, sflags);
1346     if (sflags & SND_VOLUME)
1347         WriteByte(dest, vol);
1348     if (sflags & SND_ATTENUATION)
1349         WriteByte(dest, atten);
1350     if (sflags & SND_LARGEENTITY)
1351     {
1352         WriteShort(dest, entno);
1353         WriteByte(dest, chan);
1354     }
1355     else
1356     {
1357         WriteShort(dest, entno * 8 + chan);
1358     }
1359     if (sflags & SND_LARGESOUND)
1360         WriteShort(dest, idx);
1361     else
1362         WriteByte(dest, idx);
1363
1364     WriteCoord(dest, o_x);
1365     WriteCoord(dest, o_y);
1366     WriteCoord(dest, o_z);
1367 }
1368 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1369 {
1370     vector o;
1371
1372     if (!sound_allowed(dest, e))
1373         return;
1374
1375     o = e.origin + 0.5 * (e.mins + e.maxs);
1376     soundtoat(dest, e, o, chan, samp, vol, atten);
1377 }
1378 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1379 {
1380     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1381 }
1382 void stopsoundto(float dest, entity e, float chan)
1383 {
1384     float entno;
1385
1386     if (!sound_allowed(dest, e))
1387         return;
1388
1389     entno = num_for_edict(e);
1390
1391     if (entno >= 8192)
1392     {
1393         float idx, sflags;
1394         idx = precache_sound_index("misc/null.wav");
1395         sflags = SND_LARGEENTITY;
1396         if (idx >= 256)
1397             sflags |= SND_LARGESOUND;
1398         WriteByte(dest, SVC_SOUND);
1399         WriteByte(dest, sflags);
1400         WriteShort(dest, entno);
1401         WriteByte(dest, chan);
1402         if (sflags & SND_LARGESOUND)
1403             WriteShort(dest, idx);
1404         else
1405             WriteByte(dest, idx);
1406         WriteCoord(dest, e.origin_x);
1407         WriteCoord(dest, e.origin_y);
1408         WriteCoord(dest, e.origin_z);
1409     }
1410     else
1411     {
1412         WriteByte(dest, SVC_STOPSOUND);
1413         WriteShort(dest, entno * 8 + chan);
1414     }
1415 }
1416 void stopsound(entity e, float chan)
1417 {
1418     if (!sound_allowed(MSG_BROADCAST, e))
1419         return;
1420
1421     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1422     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1423 }
1424
1425 void play2(entity e, string filename)
1426 {
1427     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1428     msg_entity = e;
1429     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1430 }
1431
1432 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1433 .float spamtime;
1434 float spamsound(entity e, float chan, string samp, float vol, float atten)
1435 {
1436     if (!sound_allowed(MSG_BROADCAST, e))
1437         return FALSE;
1438
1439     if (time > e.spamtime)
1440     {
1441         e.spamtime = time;
1442         sound(e, chan, samp, vol, atten);
1443         return TRUE;
1444     }
1445     return FALSE;
1446 }
1447
1448 void play2team(float t, string filename)
1449 {
1450     local entity head;
1451
1452     if (autocvar_bot_sound_monopoly)
1453         return;
1454
1455     FOR_EACH_REALPLAYER(head)
1456     {
1457         if (head.team == t)
1458             play2(head, filename);
1459     }
1460 }
1461
1462 void play2all(string samp)
1463 {
1464     if (autocvar_bot_sound_monopoly)
1465         return;
1466
1467     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1468 }
1469
1470 void PrecachePlayerSounds(string f);
1471 void precache_playermodel(string m)
1472 {
1473         float globhandle, i, n;
1474         string f;
1475
1476         if(substring(m, -9,5) == "_lod1")
1477                 return;
1478         if(substring(m, -9,5) == "_lod2")
1479                 return;
1480         precache_model(m);
1481         if(sv_loddistance1)
1482         {
1483                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1484                 if(fexists(f))
1485                         precache_model(f);
1486                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1487                 if(fexists(f))
1488                         precache_model(f);
1489         }
1490
1491         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1492         if (globhandle < 0)
1493                 return;
1494         n = search_getsize(globhandle);
1495         for (i = 0; i < n; ++i)
1496         {
1497                 //print(search_getfilename(globhandle, i), "\n");
1498                 f = search_getfilename(globhandle, i);
1499                 PrecachePlayerSounds(f);
1500         }
1501         search_end(globhandle);
1502 }
1503 void precache_all_playermodels(string pattern)
1504 {
1505         float globhandle, i, n;
1506         string f;
1507
1508         globhandle = search_begin(pattern, TRUE, FALSE);
1509         if (globhandle < 0)
1510                 return;
1511         n = search_getsize(globhandle);
1512         for (i = 0; i < n; ++i)
1513         {
1514                 //print(search_getfilename(globhandle, i), "\n");
1515                 f = search_getfilename(globhandle, i);
1516                 precache_playermodel(f);
1517         }
1518         search_end(globhandle);
1519 }
1520
1521 void precache()
1522 {
1523     // gamemode related things
1524     precache_model ("models/misc/chatbubble.spr");
1525     if (g_runematch)
1526     {
1527         precache_model ("models/runematch/curse.mdl");
1528         precache_model ("models/runematch/rune.mdl");
1529     }
1530
1531 #ifdef TTURRETS_ENABLED
1532     if (autocvar_g_turrets)
1533         turrets_precash();
1534 #endif
1535
1536     // Precache all player models if desired
1537     if (autocvar_sv_precacheplayermodels)
1538     {
1539         PrecachePlayerSounds("sound/player/default.sounds");
1540         precache_all_playermodels("models/player/*.zym");
1541         precache_all_playermodels("models/player/*.dpm");
1542         precache_all_playermodels("models/player/*.md3");
1543         precache_all_playermodels("models/player/*.psk");
1544         precache_all_playermodels("models/player/*.iqm");
1545     }
1546
1547     if (autocvar_sv_defaultcharacter)
1548     {
1549         string s;
1550         s = autocvar_sv_defaultplayermodel_red;
1551         if (s != "")
1552             precache_playermodel(s);
1553         s = autocvar_sv_defaultplayermodel_blue;
1554         if (s != "")
1555             precache_playermodel(s);
1556         s = autocvar_sv_defaultplayermodel_yellow;
1557         if (s != "")
1558             precache_playermodel(s);
1559         s = autocvar_sv_defaultplayermodel_pink;
1560         if (s != "")
1561             precache_playermodel(s);
1562         s = autocvar_sv_defaultplayermodel;
1563         if (s != "")
1564             precache_playermodel(s);
1565     }
1566
1567     if (g_footsteps)
1568     {
1569         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1570         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1571     }
1572
1573     // gore and miscellaneous sounds
1574     //precache_sound ("misc/h2ohit.wav");
1575     precache_model ("models/hook.md3");
1576     precache_sound ("misc/armorimpact.wav");
1577     precache_sound ("misc/bodyimpact1.wav");
1578     precache_sound ("misc/bodyimpact2.wav");
1579     precache_sound ("misc/gib.wav");
1580     precache_sound ("misc/gib_splat01.wav");
1581     precache_sound ("misc/gib_splat02.wav");
1582     precache_sound ("misc/gib_splat03.wav");
1583     precache_sound ("misc/gib_splat04.wav");
1584     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1585     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1586     precache_sound ("misc/null.wav");
1587     precache_sound ("misc/spawn.wav");
1588     precache_sound ("misc/talk.wav");
1589     precache_sound ("misc/teleport.wav");
1590     precache_sound ("misc/poweroff.wav");
1591     precache_sound ("player/lava.wav");
1592     precache_sound ("player/slime.wav");
1593
1594     if (g_jetpack)
1595         precache_sound ("misc/jetpack_fly.wav");
1596
1597     precache_model ("models/sprites/0.spr32");
1598     precache_model ("models/sprites/1.spr32");
1599     precache_model ("models/sprites/2.spr32");
1600     precache_model ("models/sprites/3.spr32");
1601     precache_model ("models/sprites/4.spr32");
1602     precache_model ("models/sprites/5.spr32");
1603     precache_model ("models/sprites/6.spr32");
1604     precache_model ("models/sprites/7.spr32");
1605     precache_model ("models/sprites/8.spr32");
1606     precache_model ("models/sprites/9.spr32");
1607     precache_model ("models/sprites/10.spr32");
1608
1609     // common weapon precaches
1610         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1611     precache_sound ("weapons/weapon_switch.wav");
1612     precache_sound ("weapons/weaponpickup.wav");
1613     precache_sound ("weapons/unavailable.wav");
1614     precache_sound ("weapons/dryfire.wav");
1615     if (g_grappling_hook)
1616     {
1617         precache_sound ("weapons/hook_fire.wav"); // hook
1618         precache_sound ("weapons/hook_impact.wav"); // hook
1619     }
1620
1621     if(autocvar_sv_precacheweapons)
1622     {
1623         //precache weapon models/sounds
1624         local float wep;
1625         wep = WEP_FIRST;
1626         while (wep <= WEP_LAST)
1627         {
1628             weapon_action(wep, WR_PRECACHE);
1629             wep = wep + 1;
1630         }
1631     }
1632
1633     precache_model("models/elaser.mdl");
1634     precache_model("models/laser.mdl");
1635     precache_model("models/ebomb.mdl");
1636
1637 #if 0
1638     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1639
1640     if (!self.noise && self.music) // quake 3 uses the music field
1641         self.noise = self.music;
1642
1643     // plays music for the level if there is any
1644     if (self.noise)
1645     {
1646         precache_sound (self.noise);
1647         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1648     }
1649 #endif
1650 }
1651
1652 // sorry, but using \ in macros breaks line numbers
1653 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1654 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1655 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1656
1657
1658 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num)
1659 {
1660         if (clienttype(e) == CLIENTTYPE_REAL)
1661         {
1662                 msg_entity = e;
1663                 WRITESPECTATABLE_MSG_ONE({
1664                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1665                         WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1666                         WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1667                         WriteByte(MSG_ONE, id);
1668                         WriteString(MSG_ONE, s1);
1669                         if (id != 0)
1670                         {
1671                                 WriteByte(MSG_ONE, duration);
1672                                 WriteByte(MSG_ONE, countdown_num);
1673                         }
1674                 });
1675         }
1676 }
1677 // WARNING: this kills the trace globals
1678 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1679 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1680
1681 #define INITPRIO_FIRST              0
1682 #define INITPRIO_GAMETYPE           0
1683 #define INITPRIO_GAMETYPE_FALLBACK  1
1684 #define INITPRIO_FINDTARGET        10
1685 #define INITPRIO_DROPTOFLOOR       20
1686 #define INITPRIO_SETLOCATION       90
1687 #define INITPRIO_LINKDOORS         91
1688 #define INITPRIO_LAST              99
1689
1690 .void(void) initialize_entity;
1691 .float initialize_entity_order;
1692 .entity initialize_entity_next;
1693 entity initialize_entity_first;
1694
1695 void make_safe_for_remove(entity e)
1696 {
1697     if (e.initialize_entity)
1698     {
1699         entity ent, prev;
1700         for (ent = initialize_entity_first; ent; )
1701         {
1702             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1703             {
1704                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1705                 // skip it in linked list
1706                 if (prev)
1707                 {
1708                     prev.initialize_entity_next = ent.initialize_entity_next;
1709                     ent = prev.initialize_entity_next;
1710                 }
1711                 else
1712                 {
1713                     initialize_entity_first = ent.initialize_entity_next;
1714                     ent = initialize_entity_first;
1715                 }
1716             }
1717             else
1718             {
1719                 prev = ent;
1720                 ent = ent.initialize_entity_next;
1721             }
1722         }
1723     }
1724 }
1725
1726 void objerror(string s)
1727 {
1728     make_safe_for_remove(self);
1729     objerror_builtin(s);
1730 }
1731
1732 .float remove_except_protected_forbidden;
1733 void remove_except_protected(entity e)
1734 {
1735         if(e.remove_except_protected_forbidden)
1736                 error("not allowed to remove this at this point");
1737         remove_builtin(e);
1738 }
1739
1740 void remove_unsafely(entity e)
1741 {
1742     remove_builtin(e);
1743 }
1744
1745 void remove_safely(entity e)
1746 {
1747     make_safe_for_remove(e);
1748     remove_builtin(e);
1749 }
1750
1751 void InitializeEntity(entity e, void(void) func, float order)
1752 {
1753     entity prev, cur;
1754
1755     if (!e || e.initialize_entity)
1756     {
1757         // make a proxy initializer entity
1758         entity e_old;
1759         e_old = e;
1760         e = spawn();
1761         e.classname = "initialize_entity";
1762         e.enemy = e_old;
1763     }
1764
1765     e.initialize_entity = func;
1766     e.initialize_entity_order = order;
1767
1768     cur = initialize_entity_first;
1769     for (;;)
1770     {
1771         if (!cur || cur.initialize_entity_order > order)
1772         {
1773             // insert between prev and cur
1774             if (prev)
1775                 prev.initialize_entity_next = e;
1776             else
1777                 initialize_entity_first = e;
1778             e.initialize_entity_next = cur;
1779             return;
1780         }
1781         prev = cur;
1782         cur = cur.initialize_entity_next;
1783     }
1784 }
1785 void InitializeEntitiesRun()
1786 {
1787     entity startoflist;
1788     startoflist = initialize_entity_first;
1789     initialize_entity_first = world;
1790     remove = remove_except_protected;
1791     for (self = startoflist; self; self = self.initialize_entity_next)
1792     {
1793         self.remove_except_protected_forbidden = 1;
1794     }
1795     for (self = startoflist; self; )
1796     {
1797         entity e;
1798         var void(void) func;
1799         e = self.initialize_entity_next;
1800         func = self.initialize_entity;
1801         self.initialize_entity_order = 0;
1802         self.initialize_entity = func_null;
1803         self.initialize_entity_next = world;
1804         self.remove_except_protected_forbidden = 0;
1805         if (self.classname == "initialize_entity")
1806         {
1807             entity e_old;
1808             e_old = self.enemy;
1809             remove_builtin(self);
1810             self = e_old;
1811         }
1812         //dprint("Delayed initialization: ", self.classname, "\n");
1813         if(func != func_null)
1814             func();
1815         else
1816         {
1817             eprint(self);
1818             backtrace(strcat("Null function in: ", self.classname, "\n"));
1819         }
1820         self = e;
1821     }
1822     remove = remove_unsafely;
1823 }
1824
1825 .float uncustomizeentityforclient_set;
1826 .void(void) uncustomizeentityforclient;
1827 void(void) SUB_Nullpointer = #0;
1828 void UncustomizeEntitiesRun()
1829 {
1830     entity oldself;
1831     oldself = self;
1832     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1833         self.uncustomizeentityforclient();
1834     self = oldself;
1835 }
1836 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1837 {
1838     e.customizeentityforclient = customizer;
1839     e.uncustomizeentityforclient = uncustomizer;
1840     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1841 }
1842
1843 .float nottargeted;
1844 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1845
1846 void() SUB_Remove;
1847 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1848 {
1849     vector mi, ma;
1850
1851     if (e.classname == "")
1852         e.classname = "net_linked";
1853
1854     if (e.model == "" || self.modelindex == 0)
1855     {
1856         mi = e.mins;
1857         ma = e.maxs;
1858         setmodel(e, "null");
1859         setsize(e, mi, ma);
1860     }
1861
1862     e.SendEntity = sendfunc;
1863     e.SendFlags = 0xFFFFFF;
1864
1865     if (!docull)
1866         e.effects |= EF_NODEPTHTEST;
1867
1868     if (dt)
1869     {
1870         e.nextthink = time + dt;
1871         e.think = SUB_Remove;
1872     }
1873 }
1874
1875 void adaptor_think2touch()
1876 {
1877     entity o;
1878     o = other;
1879     other = world;
1880     self.touch();
1881     other = o;
1882 }
1883
1884 void adaptor_think2use()
1885 {
1886     entity o, a;
1887     o = other;
1888     a = activator;
1889     activator = world;
1890     other = world;
1891     self.use();
1892     other = o;
1893     activator = a;
1894 }
1895
1896 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1897 {
1898         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1899                 self.projectiledeathtype |= HITTYPE_SPLASH;
1900         adaptor_think2use();
1901 }
1902
1903 // deferred dropping
1904 void DropToFloor_Handler()
1905 {
1906     droptofloor_builtin();
1907     self.dropped_origin = self.origin;
1908 }
1909
1910 void droptofloor()
1911 {
1912     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1913 }
1914
1915
1916
1917 float trace_hits_box_a0, trace_hits_box_a1;
1918
1919 float trace_hits_box_1d(float end, float thmi, float thma)
1920 {
1921     if (end == 0)
1922     {
1923         // just check if x is in range
1924         if (0 < thmi)
1925             return FALSE;
1926         if (0 > thma)
1927             return FALSE;
1928     }
1929     else
1930     {
1931         // do the trace with respect to x
1932         // 0 -> end has to stay in thmi -> thma
1933         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1934         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1935         if (trace_hits_box_a0 > trace_hits_box_a1)
1936             return FALSE;
1937     }
1938     return TRUE;
1939 }
1940
1941 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1942 {
1943     end -= start;
1944     thmi -= start;
1945     thma -= start;
1946     // now it is a trace from 0 to end
1947
1948     trace_hits_box_a0 = 0;
1949     trace_hits_box_a1 = 1;
1950
1951     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1952         return FALSE;
1953     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1954         return FALSE;
1955     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1956         return FALSE;
1957
1958     return TRUE;
1959 }
1960
1961 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1962 {
1963     return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 }
1965
1966 float SUB_NoImpactCheck()
1967 {
1968         // zero hitcontents = this is not the real impact, but either the
1969         // mirror-impact of something hitting the projectile instead of the
1970         // projectile hitting the something, or a touchareagrid one. Neither of
1971         // these stop the projectile from moving, so...
1972         if(trace_dphitcontents == 0)
1973         {
1974                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1975                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1976                 checkclient();
1977         }
1978     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1979         return 1;
1980     if (other == world && self.size != '0 0 0')
1981     {
1982         vector tic;
1983         tic = self.velocity * sys_frametime;
1984         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1985         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1986         if (trace_fraction >= 1)
1987         {
1988             dprint("Odd... did not hit...?\n");
1989         }
1990         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1991         {
1992             dprint("Detected and prevented the sky-grapple bug.\n");
1993             return 1;
1994         }
1995     }
1996
1997     return 0;
1998 }
1999
2000 #define SUB_OwnerCheck() (other && (other == self.owner))
2001
2002 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2003 {
2004         if(SUB_OwnerCheck())
2005                 return TRUE;
2006         if(SUB_NoImpactCheck())
2007         {
2008                 remove(self);
2009                 return TRUE;
2010         }
2011         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2012                 UpdateCSQCProjectileNextFrame(self);
2013         return FALSE;
2014 }
2015 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2016
2017 float MAX_IPBAN_URIS           = 16;
2018                               
2019 float URI_GET_DISCARD          = 0;
2020 float URI_GET_IPBAN            = 1;
2021 float URI_GET_IPBAN_END        = 16;
2022 float URI_GET_PLAYERSTATS_SENT = 17;
2023
2024 void URI_Get_Callback(float id, float status, string data)
2025 {
2026     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2027     dprint(data);
2028     dprint("\nEnd of data.\n");
2029
2030     if (id == URI_GET_DISCARD)
2031     {
2032         // discard
2033     }
2034     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2035     {
2036         // online ban list
2037         OnlineBanList_URI_Get_Callback(id, status, data);
2038     }
2039     else if (id == URI_GET_PLAYERSTATS_SENT)
2040     {
2041         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2042     }
2043     else
2044     {
2045         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2046     }
2047 }
2048
2049 void print_to(entity e, string s)
2050 {
2051     if (e)
2052         sprint(e, strcat(s, "\n"));
2053     else
2054         print(s, "\n");
2055 }
2056
2057 string uid2name(string myuid) {
2058         string s;
2059         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2060         
2061         if(s == "")
2062                 s = "^1Unregistered Player";
2063         return s;
2064 }
2065
2066 float race_readTime(string map, float pos)
2067 {
2068         string rr;
2069         if(g_cts)
2070                 rr = CTS_RECORD;
2071         else
2072                 rr = RACE_RECORD;
2073
2074         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2075 }
2076
2077 string race_readUID(string map, float pos)
2078 {
2079         string rr;
2080         if(g_cts)
2081                 rr = CTS_RECORD;
2082         else
2083                 rr = RACE_RECORD;
2084
2085         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2086 }
2087
2088 float race_readPos(string map, float t) {
2089         float i;
2090         for (i = 1; i <= RANKINGS_CNT; ++i)
2091                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2092                         return i;
2093
2094         return 0; // pos is zero if unranked
2095 }
2096
2097 void race_writeTime(string map, float t, string myuid)
2098 {
2099         string rr;
2100         if(g_cts)
2101                 rr = CTS_RECORD;
2102         else
2103                 rr = RACE_RECORD;
2104
2105         float newpos;
2106         newpos = race_readPos(map, t);
2107
2108         float i, prevpos;
2109         for(i = 1; i <= RANKINGS_CNT; ++i)
2110         {
2111                 if(race_readUID(map, i) == myuid)
2112                         prevpos = i;
2113         }
2114         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2115                 for (i = prevpos; i > newpos; --i) {
2116                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2117                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2118                 }
2119         } else { // player has no ranked record yet
2120                 for (i = RANKINGS_CNT; i > newpos; --i) {
2121                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2122                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2123                 }
2124         }
2125
2126         // store new time itself
2127         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2128         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2129 }
2130
2131 string race_readName(string map, float pos)
2132 {
2133         string rr;
2134         if(g_cts)
2135                 rr = CTS_RECORD;
2136         else
2137                 rr = RACE_RECORD;
2138
2139         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2140 }
2141
2142 string race_placeName(float pos) {
2143         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2144         {
2145                 if(mod(pos, 10) == 1)
2146                         return strcat(ftos(pos), "st");
2147                 else if(mod(pos, 10) == 2)
2148                         return strcat(ftos(pos), "nd");
2149                 else if(mod(pos, 10) == 3)
2150                         return strcat(ftos(pos), "rd");
2151                 else
2152                         return strcat(ftos(pos), "th");
2153         }
2154         else
2155                 return strcat(ftos(pos), "th");
2156 }
2157 string getrecords(float page) // 50 records per page
2158 {
2159     float rec;
2160     string h;
2161     float r;
2162     float i;
2163     string s;
2164
2165     rec = 0;
2166
2167     s = "";
2168
2169     if (g_ctf)
2170     {
2171         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2172         {
2173             if (MapInfo_Get_ByID(i))
2174             {
2175                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2176                 if (r == 0)
2177                     continue;
2178                 // TODO: uid2name
2179                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2180                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2181                 ++rec;
2182             }
2183         }
2184     }
2185
2186     if (g_race)
2187     {
2188         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2189         {
2190             if (MapInfo_Get_ByID(i))
2191             {
2192                 r = race_readTime(MapInfo_Map_bspname, 1);
2193                 if (r == 0)
2194                     continue;
2195                 h = race_readName(MapInfo_Map_bspname, 1);
2196                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2197                 ++rec;
2198             }
2199         }
2200     }
2201
2202     if (g_cts)
2203     {
2204         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2205         {
2206             if (MapInfo_Get_ByID(i))
2207             {
2208                 r = race_readTime(MapInfo_Map_bspname, 1);
2209                 if (r == 0)
2210                     continue;
2211                 h = race_readName(MapInfo_Map_bspname, 1);
2212                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2213                 ++rec;
2214             }
2215         }
2216     }
2217
2218     MapInfo_ClearTemps();
2219
2220     if (s == "" && page == 0)
2221         return "No records are available on this server.\n";
2222     else
2223         return s;
2224 }
2225
2226 string getrankings()
2227 {
2228     string n;
2229     float t;
2230     float i;
2231     string s;
2232     string p;
2233     string map;
2234
2235     s = "";
2236
2237     map = GetMapname();
2238
2239     for (i = 1; i <= RANKINGS_CNT; ++i)
2240     {
2241         t = race_readTime(map, i);
2242         if (t == 0)
2243             continue;
2244         n = race_readName(map, i);
2245         p = race_placeName(i);
2246         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2247     }
2248
2249     MapInfo_ClearTemps();
2250
2251     if (s == "")
2252         return strcat("No records are available for the map: ", map, "\n");
2253     else
2254         return strcat("Records for ", map, ":\n", s);
2255 }
2256
2257 #define LADDER_FIRSTPOINT 100
2258 #define LADDER_CNT 10
2259         // position X still gives LADDER_FIRSTPOINT/X points
2260 #define LADDER_SIZE 30
2261         // ladder shows the top X players
2262 string top_uids[LADDER_SIZE];
2263 float top_scores[LADDER_SIZE];
2264 string getladder()
2265 {
2266     float i, j, k, uidcnt;
2267     string s, temp_s;
2268
2269     s = "";
2270     temp_s = "";
2271
2272     string rr;
2273     if(g_cts)
2274         rr = CTS_RECORD;
2275     else
2276         rr = RACE_RECORD;
2277
2278     string myuid;
2279
2280     for (k = 0; k < MapInfo_count; ++k)
2281     {
2282         if (MapInfo_Get_ByID(k))
2283         {
2284                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2285                         if(i == 0) // speed award
2286                         {
2287                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2288                                         continue;
2289
2290                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2291                         }
2292                         else // normal record, if it exists (else break)
2293                         {
2294                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2295                                         continue;
2296
2297                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2298                         }
2299
2300                         // string s contains:
2301                         // arg 0 = # of speed recs
2302                         // arg 1 = # of 1st place recs
2303                         // arg 2 = # of 2nd place recs
2304                         // ... etc
2305                         // LADDER_CNT+1 = total points
2306
2307                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2308                         if (temp_s == "")
2309                         {
2310                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2311                             ++uidcnt;
2312                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2313                             {
2314                                 if(j != LADDER_CNT + 1)
2315                                     temp_s = strcat(temp_s, "0 ");
2316                                 else
2317                                     temp_s = strcat(temp_s, "0");
2318                             }
2319                         }
2320
2321                         tokenize_console(temp_s);
2322                         s = "";
2323
2324                         if(i == 0) // speed award
2325                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2326                             {
2327                                 if(j == 0) // speed award
2328                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2329                                 else
2330                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2331                             }
2332                         else // record
2333                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2334                             {
2335                                 if(j == 0)
2336                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2337                                 else if(j == i) // wanted rec!
2338                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2339                                 else
2340                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2341                             }
2342
2343                         // total points are (by default) calculated like this:
2344                         // speedrec = floor(100 / 10) = 10 points
2345                         // 1st place = floor(100 / 1) = 100 points
2346                         // 2nd place = floor(100 / 2) = 50 points
2347                         // 3rd place = floor(100 / 3) = 33 points
2348                         // 4th place = floor(100 / 4) = 25 points
2349                         // 5th place = floor(100 / 5) = 20 points
2350                         // ... etc
2351
2352                         if(i == 0)
2353                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2354                         else
2355                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2356
2357                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2358                 }
2359         }
2360     }
2361
2362     float thiscnt;
2363     string thisuid;
2364     for (i = 0; i <= uidcnt; ++i) // for each known uid
2365     {
2366         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2367         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2368         tokenize_console(temp_s);
2369         thiscnt = stof(argv(LADDER_CNT+1));
2370
2371         if(thiscnt > top_scores[LADDER_SIZE-1])
2372         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2373         {
2374             if(thiscnt > top_scores[j])
2375             {
2376                 for (k = LADDER_SIZE-1; k >= j; --k)
2377                 {
2378                     top_uids[k] = top_uids[k-1];
2379                     top_scores[k] = top_scores[k-1];
2380                 }
2381                 top_uids[j] = thisuid;
2382                 top_scores[j] = thiscnt;
2383                 break;
2384             }
2385         }
2386     }
2387
2388     s = "^3-----------------------\n\n";
2389
2390     s = strcat(s, "Pos ^3|");
2391     s = strcat(s, " ^7Total  ^3|");
2392     for (i = 1; i <= LADDER_CNT; ++i)
2393     {
2394         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2395     }
2396     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2397
2398     s = strcat(s, "\n^3----+--------");
2399     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2400     {
2401         s = strcat(s, "+-----");
2402     }
2403 #if LADDER_CNT > 9
2404     for (i = 1; i <= LADDER_CNT - 9; ++i)
2405     {
2406         s = strcat(s, "+------");
2407     }
2408 #endif
2409
2410     s = strcat(s, "+--------------+--------------------\n");
2411
2412     for (i = 0; i < LADDER_SIZE; ++i)
2413     {
2414         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2415         tokenize_console(temp_s);
2416         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2417             continue;
2418         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2419         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2420         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2421         {
2422             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2423         }
2424 #if LADDER_CNT > 9
2425         for (j = 10; j <= LADDER_CNT; ++j)
2426         {
2427             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2428         }
2429 #endif
2430
2431         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2432         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2433     }
2434
2435     MapInfo_ClearTemps();
2436
2437     if (s == "")
2438         return "No ladder on this server!\n";
2439     else
2440         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2441 }
2442
2443
2444 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2445 {
2446     float m, i;
2447     vector start, org, delta, end, enddown, mstart;
2448
2449     m = e.dphitcontentsmask;
2450     e.dphitcontentsmask = goodcontents | badcontents;
2451
2452     org = world.mins;
2453     delta = world.maxs - world.mins;
2454
2455     for (i = 0; i < attempts; ++i)
2456     {
2457         start_x = org_x + random() * delta_x;
2458         start_y = org_y + random() * delta_y;
2459         start_z = org_z + random() * delta_z;
2460
2461         // rule 1: start inside world bounds, and outside
2462         // solid, and don't start from somewhere where you can
2463         // fall down to evil
2464         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2465         if (trace_fraction >= 1)
2466             continue;
2467         if (trace_startsolid)
2468             continue;
2469         if (trace_dphitcontents & badcontents)
2470             continue;
2471         if (trace_dphitq3surfaceflags & badsurfaceflags)
2472             continue;
2473
2474         // rule 2: if we are too high, lower the point
2475         if (trace_fraction * delta_z > maxaboveground)
2476             start = trace_endpos + '0 0 1' * maxaboveground;
2477         enddown = trace_endpos;
2478
2479         // rule 3: make sure we aren't outside the map. This only works
2480         // for somewhat well formed maps. A good rule of thumb is that
2481         // the map should have a convex outside hull.
2482         // these can be traceLINES as we already verified the starting box
2483         mstart = start + 0.5 * (e.mins + e.maxs);
2484         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2485         if (trace_fraction >= 1)
2486             continue;
2487         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2488         if (trace_fraction >= 1)
2489             continue;
2490         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2491         if (trace_fraction >= 1)
2492             continue;
2493         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2494         if (trace_fraction >= 1)
2495             continue;
2496         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2497         if (trace_fraction >= 1)
2498             continue;
2499
2500         // find a random vector to "look at"
2501         end_x = org_x + random() * delta_x;
2502         end_y = org_y + random() * delta_y;
2503         end_z = org_z + random() * delta_z;
2504         end = start + normalize(end - start) * vlen(delta);
2505
2506         // rule 4: start TO end must not be too short
2507         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2508         if (trace_startsolid)
2509             continue;
2510         if (trace_fraction < minviewdistance / vlen(delta))
2511             continue;
2512
2513         // rule 5: don't want to look at sky
2514         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2515             continue;
2516
2517         // rule 6: we must not end up in trigger_hurt
2518         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2519             continue;
2520
2521         break;
2522     }
2523
2524     e.dphitcontentsmask = m;
2525
2526     if (i < attempts)
2527     {
2528         setorigin(e, start);
2529         e.angles = vectoangles(end - start);
2530         dprint("Needed ", ftos(i + 1), " attempts\n");
2531         return TRUE;
2532     }
2533     else
2534         return FALSE;
2535 }
2536
2537 float zcurveparticles_effectno;
2538 vector zcurveparticles_start;
2539 float zcurveparticles_spd;
2540
2541 void endzcurveparticles()
2542 {
2543         if(zcurveparticles_effectno)
2544         {
2545                 // terminator
2546                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2547         }
2548         zcurveparticles_effectno = 0;
2549 }
2550
2551 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2552 {
2553         spd = bound(0, floor(spd / 16), 32767);
2554         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2555         {
2556                 endzcurveparticles();
2557                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2558                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2559                 WriteShort(MSG_BROADCAST, effectno);
2560                 WriteCoord(MSG_BROADCAST, start_x);
2561                 WriteCoord(MSG_BROADCAST, start_y);
2562                 WriteCoord(MSG_BROADCAST, start_z);
2563                 zcurveparticles_effectno = effectno;
2564                 zcurveparticles_start = start;
2565         }
2566         else
2567                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2568         WriteCoord(MSG_BROADCAST, end_x);
2569         WriteCoord(MSG_BROADCAST, end_y);
2570         WriteCoord(MSG_BROADCAST, end_z);
2571         WriteCoord(MSG_BROADCAST, end_dz);
2572         zcurveparticles_spd = spd;
2573 }
2574
2575 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2576 {
2577         float end_dz;
2578         vector vecxy, velxy;
2579
2580         vecxy = end - start;
2581         vecxy_z = 0;
2582         velxy = vel;
2583         velxy_z = 0;
2584
2585         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2586         {
2587                 endzcurveparticles();
2588                 trailparticles(world, effectno, start, end);
2589                 return;
2590         }
2591
2592         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2593         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2594 }
2595
2596 void write_recordmarker(entity pl, float tstart, float dt)
2597 {
2598     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2599
2600     // also write a marker into demo files for demotc-race-record-extractor to find
2601     stuffcmd(pl,
2602              strcat(
2603                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2604                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2605 }
2606
2607 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2608 {
2609         switch(algn)
2610         {
2611                 default:
2612                 case 3: // right
2613                         break;
2614
2615                 case 4: // left
2616                         vecs_y = -vecs_y;
2617                         break;
2618
2619                 case 1:
2620                         if(allowcenter) // 2: allow center handedness
2621                         {
2622                                 // center
2623                                 vecs_y = 0;
2624                                 vecs_z -= 2;
2625                         }
2626                         else
2627                         {
2628                                 // right
2629                         }
2630                         break;
2631
2632                 case 2:
2633                         if(allowcenter) // 2: allow center handedness
2634                         {
2635                                 // center
2636                                 vecs_y = 0;
2637                                 vecs_z -= 2;
2638                         }
2639                         else
2640                         {
2641                                 // left
2642                                 vecs_y = -vecs_y;
2643                         }
2644                         break;
2645         }
2646         return vecs;
2647 }
2648
2649 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2650 {
2651         string s;
2652         vector v;
2653
2654         if (autocvar_g_shootfromeye)
2655         {
2656                 if (visual)
2657                 {
2658                         vecs_y = 0;
2659                         vecs_z -= 2;
2660                 }
2661                 else
2662                 {
2663                         vecs_y = 0;
2664                         vecs_z = 0;
2665                 }
2666         }
2667         else if (autocvar_g_shootfromcenter)
2668         {
2669                 vecs_y = 0;
2670                 vecs_z -= 2;
2671         }
2672         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2673         {
2674                 v = stov(s);
2675                 if (y_is_right)
2676                         v_y = -v_y;
2677                 if (v_x != 0)
2678                         vecs_x = v_x;
2679                 vecs_y = v_y;
2680                 vecs_z = v_z;
2681         }
2682         else if (autocvar_g_shootfromclient)
2683         {
2684                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2685         }
2686         return vecs;
2687 }
2688
2689 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2690 {
2691         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2692 }
2693
2694
2695 void attach_sameorigin(entity e, entity to, string tag)
2696 {
2697     vector org, t_forward, t_left, t_up, e_forward, e_up;
2698     vector org0, ang0;
2699     float tagscale;
2700
2701     ang0 = e.angles;
2702     org0 = e.origin;
2703
2704     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2705     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2706     t_forward = v_forward * tagscale;
2707     t_left = v_right * -tagscale;
2708     t_up = v_up * tagscale;
2709
2710     e.origin_x = org * t_forward;
2711     e.origin_y = org * t_left;
2712     e.origin_z = org * t_up;
2713
2714     // current forward and up directions
2715     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2716                 e.angles = AnglesTransform_FromVAngles(e.angles);
2717         else
2718                 e.angles = AnglesTransform_FromAngles(e.angles);
2719     fixedmakevectors(e.angles);
2720
2721     // untransform forward, up!
2722     e_forward_x = v_forward * t_forward;
2723     e_forward_y = v_forward * t_left;
2724     e_forward_z = v_forward * t_up;
2725     e_up_x = v_up * t_forward;
2726     e_up_y = v_up * t_left;
2727     e_up_z = v_up * t_up;
2728
2729     e.angles = fixedvectoangles2(e_forward, e_up);
2730     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2731                 e.angles = AnglesTransform_ToVAngles(e.angles);
2732         else
2733                 e.angles = AnglesTransform_ToAngles(e.angles);
2734
2735     setattachment(e, to, tag);
2736     setorigin(e, e.origin);
2737 }
2738
2739 void detach_sameorigin(entity e)
2740 {
2741     vector org;
2742     org = gettaginfo(e, 0);
2743     e.angles = fixedvectoangles2(v_forward, v_up);
2744     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2745                 e.angles = AnglesTransform_ToVAngles(e.angles);
2746         else
2747                 e.angles = AnglesTransform_ToAngles(e.angles);
2748     setorigin(e, org);
2749     setattachment(e, world, "");
2750     setorigin(e, e.origin);
2751 }
2752
2753 void follow_sameorigin(entity e, entity to)
2754 {
2755     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2756     e.aiment = to; // make the hole follow bmodel
2757     e.punchangle = to.angles; // the original angles of bmodel
2758     e.view_ofs = e.origin - to.origin; // relative origin
2759     e.v_angle = e.angles - to.angles; // relative angles
2760 }
2761
2762 void unfollow_sameorigin(entity e)
2763 {
2764     e.movetype = MOVETYPE_NONE;
2765 }
2766
2767 entity gettaginfo_relative_ent;
2768 vector gettaginfo_relative(entity e, float tag)
2769 {
2770     if (!gettaginfo_relative_ent)
2771     {
2772         gettaginfo_relative_ent = spawn();
2773         gettaginfo_relative_ent.effects = EF_NODRAW;
2774     }
2775     gettaginfo_relative_ent.model = e.model;
2776     gettaginfo_relative_ent.modelindex = e.modelindex;
2777     gettaginfo_relative_ent.frame = e.frame;
2778     return gettaginfo(gettaginfo_relative_ent, tag);
2779 }
2780
2781 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2782 {
2783     float p;
2784     p = pow(2, chan);
2785     if (pl.soundentity.cnt & p)
2786         return;
2787     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2788     pl.soundentity.cnt |= p;
2789 }
2790
2791 void SoundEntity_StopSound(entity pl, float chan)
2792 {
2793     float p;
2794     p = pow(2, chan);
2795     if (pl.soundentity.cnt & p)
2796     {
2797         stopsoundto(MSG_ALL, pl.soundentity, chan);
2798         pl.soundentity.cnt &~= p;
2799     }
2800 }
2801
2802 void SoundEntity_Attach(entity pl)
2803 {
2804     pl.soundentity = spawn();
2805     pl.soundentity.classname = "soundentity";
2806     pl.soundentity.owner = pl;
2807     setattachment(pl.soundentity, pl, "");
2808     setmodel(pl.soundentity, "null");
2809 }
2810
2811 void SoundEntity_Detach(entity pl)
2812 {
2813     float i;
2814     for (i = 0; i <= 7; ++i)
2815         SoundEntity_StopSound(pl, i);
2816 }
2817
2818
2819 float ParseCommandPlayerSlotTarget_firsttoken;
2820 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2821 {
2822         string s;
2823         entity e, head;
2824         float n;
2825
2826         s = string_null;
2827
2828         ParseCommandPlayerSlotTarget_firsttoken = -1;
2829
2830         if (tokens > idx)
2831         {
2832                 if (substring(argv(idx), 0, 1) == "#")
2833                 {
2834                         s = substring(argv(idx), 1, -1);
2835                         ++idx;
2836                         if (s == "") if (tokens > idx)
2837                         {
2838                                 s = argv(idx);
2839                                 ++idx;
2840                         }
2841                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2842                         n = stof(s);
2843                         if (s == ftos(n) && n > 0 && n <= maxclients)
2844                         {
2845                                 e = edict_num(n);
2846                                 if (e.flags & FL_CLIENT)
2847                                         return e;
2848                         }
2849                 }
2850                 else
2851                 {
2852                         // it must be a nick name
2853                         s = argv(idx);
2854                         ++idx;
2855                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2856
2857                         n = 0;
2858                         FOR_EACH_CLIENT(head)
2859                                 if (head.netname == s)
2860                                 {
2861                                         e = head;
2862                                         ++n;
2863                                 }
2864                         if (n == 1)
2865                                 return e;
2866
2867                         s = strdecolorize(s);
2868                         n = 0;
2869                         FOR_EACH_CLIENT(head)
2870                                 if (strdecolorize(head.netname) == s)
2871                                 {
2872                                         e = head;
2873                                         ++n;
2874                                 }
2875                         if (n == 1)
2876                                 return e;
2877                 }
2878         }
2879
2880         return world;
2881 }
2882
2883 .float scale2;
2884
2885 float modeleffect_SendEntity(entity to, float sf)
2886 {
2887         float f;
2888         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2889
2890         f = 0;
2891         if(self.velocity != '0 0 0')
2892                 f |= 1;
2893         if(self.angles != '0 0 0')
2894                 f |= 2;
2895         if(self.avelocity != '0 0 0')
2896                 f |= 4;
2897
2898         WriteByte(MSG_ENTITY, f);
2899         WriteShort(MSG_ENTITY, self.modelindex);
2900         WriteByte(MSG_ENTITY, self.skin);
2901         WriteByte(MSG_ENTITY, self.frame);
2902         WriteCoord(MSG_ENTITY, self.origin_x);
2903         WriteCoord(MSG_ENTITY, self.origin_y);
2904         WriteCoord(MSG_ENTITY, self.origin_z);
2905         if(f & 1)
2906         {
2907                 WriteCoord(MSG_ENTITY, self.velocity_x);
2908                 WriteCoord(MSG_ENTITY, self.velocity_y);
2909                 WriteCoord(MSG_ENTITY, self.velocity_z);
2910         }
2911         if(f & 2)
2912         {
2913                 WriteCoord(MSG_ENTITY, self.angles_x);
2914                 WriteCoord(MSG_ENTITY, self.angles_y);
2915                 WriteCoord(MSG_ENTITY, self.angles_z);
2916         }
2917         if(f & 4)
2918         {
2919                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2920                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2921                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2922         }
2923         WriteShort(MSG_ENTITY, self.scale * 256.0);
2924         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2925         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2926         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2927         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2928
2929         return TRUE;
2930 }
2931
2932 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2933 {
2934         entity e;
2935         float sz;
2936         e = spawn();
2937         e.classname = "modeleffect";
2938         setmodel(e, m);
2939         e.frame = f;
2940         setorigin(e, o);
2941         e.velocity = v;
2942         e.angles = ang;
2943         e.avelocity = angv;
2944         e.alpha = a;
2945         e.teleport_time = t1;
2946         e.fade_time = t2;
2947         e.skin = s;
2948         if(s0 >= 0)
2949                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2950         else
2951                 e.scale = -s0;
2952         if(s2 >= 0)
2953                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2954         else
2955                 e.scale2 = -s2;
2956         sz = max(e.scale, e.scale2);
2957         setsize(e, e.mins * sz, e.maxs * sz);
2958         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2959 }
2960
2961 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2962 {
2963         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2964 }
2965
2966 float randombit(float bits)
2967 {
2968         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2969                 return bits;
2970
2971         float n, f, b, r;
2972
2973         r = random();
2974         b = 0;
2975         n = 0;
2976
2977         for(f = 1; f <= bits; f *= 2)
2978         {
2979                 if(bits & f)
2980                 {
2981                         ++n;
2982                         r *= n;
2983                         if(r <= 1)
2984                                 b = f;
2985                         else
2986                                 r = (r - 1) / (n - 1);
2987                 }
2988         }
2989
2990         return b;
2991 }
2992
2993 float randombits(float bits, float k, float error_return)
2994 {
2995         float r;
2996         r = 0;
2997         while(k > 0 && bits != r)
2998         {
2999                 r += randombit(bits - r);
3000                 --k;
3001         }
3002         if(error_return)
3003                 if(k > 0)
3004                         return -1; // all
3005         return r;
3006 }
3007
3008 void randombit_test(float bits, float iter)
3009 {
3010         while(iter > 0)
3011         {
3012                 print(ftos(randombit(bits)), "\n");
3013                 --iter;
3014         }
3015 }
3016
3017 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3018 {
3019         if(halflifedist > 0)
3020                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3021         else if(halflifedist < 0)
3022                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3023         else
3024                 return 1;
3025 }
3026
3027
3028
3029
3030 #ifdef RELEASE
3031 #define cvar_string_normal cvar_string_builtin
3032 #define cvar_normal cvar_builtin
3033 #else
3034 string cvar_string_normal(string n)
3035 {
3036         if not(cvar_type(n) & 1)
3037                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3038         return cvar_string_builtin(n);
3039 }
3040
3041 float cvar_normal(string n)
3042 {
3043         return stof(cvar_string_normal(n));
3044 }
3045 #endif
3046 #define cvar_set_normal cvar_set_builtin
3047
3048 void defer_think()
3049 {
3050     entity oself;
3051
3052     oself           = self;
3053     self            = self.owner;
3054     oself.think     = SUB_Remove;
3055     oself.nextthink = time;
3056
3057     oself.use();
3058 }
3059
3060 /*
3061     Execute func() after time + fdelay.
3062     self when func is executed = self when defer is called
3063 */
3064 void defer(float fdelay, void() func)
3065 {
3066     entity e;
3067
3068     e           = spawn();
3069     e.owner     = self;
3070     e.use       = func;
3071     e.think     = defer_think;
3072     e.nextthink = time + fdelay;
3073 }