]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Change jetpack to activate when pressing jump in the air
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = TRUE;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 #define strstr strstrofs
161 /*
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
167 {
168         float len, endpos;
169         string found;
170         len = strlen(needle);
171         endpos = strlen(haystack) - len;
172         while(offset <= endpos)
173         {
174                 found = substring(haystack, offset, len);
175                 if(found == needle)
176                         return offset;
177                 offset = offset + 1;
178         }
179         return -1;
180 }
181 */
182
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
187 {
188     entity localhead;
189     float i;
190     float j;
191     float len;
192     vector dist;
193
194     float num_nearest;
195     num_nearest = 0;
196
197     localhead = find(world, field, value);
198     while (localhead)
199     {
200         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201             dist = localhead.oldorigin;
202         else
203             dist = localhead.origin;
204         dist = dist - point;
205         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206         len = vlen(dist);
207
208         for (i = 0; i < num_nearest; ++i)
209         {
210             if (len < nearest_length[i])
211                 break;
212         }
213
214         // now i tells us where to insert at
215         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
216         if (i < NUM_NEAREST_ENTITIES)
217         {
218             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
219             {
220                 nearest_length[j + 1] = nearest_length[j];
221                 nearest_entity[j + 1] = nearest_entity[j];
222             }
223             nearest_length[i] = len;
224             nearest_entity[i] = localhead;
225             if (num_nearest < NUM_NEAREST_ENTITIES)
226                 num_nearest = num_nearest + 1;
227         }
228
229         localhead = find(localhead, field, value);
230     }
231
232     // now use the first one from our list that we can see
233     for (i = 0; i < num_nearest; ++i)
234     {
235         traceline(point, nearest_entity[i].origin, TRUE, world);
236         if (trace_fraction == 1)
237         {
238             if (i != 0)
239             {
240                 dprint("Nearest point (");
241                 dprint(nearest_entity[0].netname);
242                 dprint(") is not visible, using a visible one.\n");
243             }
244             return nearest_entity[i];
245         }
246     }
247
248     if (num_nearest == 0)
249         return world;
250
251     dprint("Not seeing any location point, using nearest as fallback.\n");
252     /* DEBUGGING CODE:
253     dprint("Candidates were: ");
254     for(j = 0; j < num_nearest; ++j)
255     {
256         if(j != 0)
257                 dprint(", ");
258         dprint(nearest_entity[j].netname);
259     }
260     dprint("\n");
261     */
262
263     return nearest_entity[0];
264 }
265
266 void spawnfunc_target_location()
267 {
268     self.classname = "target_location";
269     // location name in netname
270     // eventually support: count, teamgame selectors, line of sight?
271 }
272
273 void spawnfunc_info_location()
274 {
275     self.classname = "target_location";
276     self.message = self.netname;
277 }
278
279 string NearestLocation(vector p)
280 {
281     entity loc;
282     string ret;
283     ret = "somewhere";
284     loc = findnearest(p, classname, "target_location", '1 1 1');
285     if (loc)
286     {
287         ret = loc.message;
288     }
289     else
290     {
291         loc = findnearest(p, target, "###item###", '1 1 4');
292         if (loc)
293             ret = loc.netname;
294     }
295     return ret;
296 }
297
298 string formatmessage(string msg)
299 {
300         float p, p1, p2;
301         float n;
302         vector cursor;
303         entity cursor_ent;
304         string escape;
305         string replacement;
306         p = 0;
307         n = 7;
308
309         WarpZone_crosshair_trace(self);
310         cursor = trace_endpos;
311         cursor_ent = trace_ent;
312
313         while (1) {
314                 if (n < 1)
315                         break; // too many replacements
316
317                 n = n - 1;
318                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
320
321                 if (p1 < 0)
322                         p1 = p2;
323
324                 if (p2 < 0)
325                         p2 = p1;
326
327                 p = min(p1, p2);
328
329                 if (p < 0)
330                         break;
331
332                 replacement = substring(msg, p, 2);
333                 escape = substring(msg, p + 1, 1);
334
335                 if (escape == "%")
336                         replacement = "%";
337                 else if (escape == "\\")
338                         replacement = "\\";
339                 else if (escape == "n")
340                         replacement = "\n";
341                 else if (escape == "a")
342                         replacement = ftos(floor(self.armorvalue));
343                 else if (escape == "h")
344                         replacement = ftos(floor(self.health));
345                 else if (escape == "l")
346                         replacement = NearestLocation(self.origin);
347                 else if (escape == "y")
348                         replacement = NearestLocation(cursor);
349                 else if (escape == "d")
350                         replacement = NearestLocation(self.death_origin);
351                 else if (escape == "w") {
352                         float wep;
353                         wep = self.weapon;
354                         if (!wep)
355                                 wep = self.switchweapon;
356                         if (!wep)
357                                 wep = self.cnt;
358                         replacement = WEP_NAME(wep);
359                 } else if (escape == "W") {
360                         if (self.items & IT_SHELLS) replacement = "shells";
361                         else if (self.items & IT_NAILS) replacement = "bullets";
362                         else if (self.items & IT_ROCKETS) replacement = "rockets";
363                         else if (self.items & IT_CELLS) replacement = "cells";
364                         else if (self.items & IT_PLASMA) replacement = "plasma";
365                         else replacement = "batteries"; // ;)
366                 } else if (escape == "x") {
367                         replacement = cursor_ent.netname;
368                         if (replacement == "" || !cursor_ent)
369                                 replacement = "nothing";
370                 } else if (escape == "s")
371                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
372                 else if (escape == "S")
373                         replacement = ftos(vlen(self.velocity));
374
375                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
376                 p = p + strlen(replacement);
377         }
378         return msg;
379 }
380
381 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
382         return (value == 0) ? FALSE : TRUE;
383 }
384
385 /*
386 =============
387 GetCvars
388 =============
389 Called with:
390   0:  sends the request
391   >0: receives a cvar from name=argv(f) value=argv(f+1)
392 */
393 void GetCvars_handleString(string thisname, float f, .string field, string name)
394 {
395         if (f < 0)
396         {
397                 if (self.field)
398                         strunzone(self.field);
399                 self.field = string_null;
400         }
401         else if (f > 0)
402         {
403                 if (thisname == name)
404                 {
405                         if (self.field)
406                                 strunzone(self.field);
407                         self.field = strzone(argv(f + 1));
408                 }
409         }
410         else
411                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 }
413 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 {
415         GetCvars_handleString(thisname, f, field, name);
416         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
417                 if (thisname == name)
418                 {
419                         string s;
420                         s = func(strcat1(self.field));
421                         if (s != self.field)
422                         {
423                                 strunzone(self.field);
424                                 self.field = strzone(s);
425                         }
426                 }
427 }
428 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
429 {
430         if (f < 0)
431         {
432         }
433         else if (f > 0)
434         {
435                 if (thisname == name)
436                         self.field = stof(argv(f + 1));
437         }
438         else
439                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 }
441 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
442 {
443         if (f < 0)
444         {
445         }
446         else if (f > 0)
447         {
448                 if (thisname == name)
449                 {
450                         if(!self.field)
451                         {
452                                 self.field = stof(argv(f + 1));
453                                 if(!self.field)
454                                         self.field = -1;
455                         }
456                 }
457         }
458         else
459         {
460                 if(!self.field)
461                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462         }
463 }
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 {
466         string o;
467         o = W_FixWeaponOrder_ForceComplete(wo);
468         if(self.weaponorder_byimpulse)
469         {
470                 strunzone(self.weaponorder_byimpulse);
471                 self.weaponorder_byimpulse = string_null;
472         }
473         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474         return o;
475 }
476 void GetCvars(float f)
477 {
478         string s = string_null;
479
480         if (f > 0)
481                 s = strcat1(argv(f));
482
483         get_cvars_f = f;
484         get_cvars_s = s;
485
486         MUTATOR_CALLHOOK(GetCvars);
487
488         Notification_GetCvars();
489
490         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
513
514         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
516
517         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
522
523         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524         if (f > 0)
525         {
526                 if (s == "cl_weaponpriority")
527                         self.switchweapon = w_getbestweapon(self);
528                 if (s == "cl_allow_uidtracking")
529                         PlayerStats_GameReport_AddPlayer(self);
530         }
531 }
532
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
535 {
536     string t;
537     if (teamplay && !intermission_running && IS_PLAYER(p))
538     {
539         t = Team_ColorCode(p.team);
540         return strcat(t, strdecolorize(p.netname));
541     }
542     else
543         return p.netname;
544 }
545
546 vector randompos(vector m1, vector m2)
547 {
548     vector v;
549     m2 = m2 - m1;
550     v_x = m2_x * random() + m1_x;
551     v_y = m2_y * random() + m1_y;
552     v_z = m2_z * random() + m1_z;
553     return  v;
554 }
555
556 //#NO AUTOCVARS START
557
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
566 float g_pickup_plasma;
567 float g_pickup_plasma_max;
568 float g_pickup_fuel;
569 float g_pickup_fuel_jetpack;
570 float g_pickup_fuel_max;
571 float g_pickup_armorsmall;
572 float g_pickup_armorsmall_max;
573 float g_pickup_armorsmall_anyway;
574 float g_pickup_armormedium;
575 float g_pickup_armormedium_max;
576 float g_pickup_armormedium_anyway;
577 float g_pickup_armorbig;
578 float g_pickup_armorbig_max;
579 float g_pickup_armorbig_anyway;
580 float g_pickup_armorlarge;
581 float g_pickup_armorlarge_max;
582 float g_pickup_armorlarge_anyway;
583 float g_pickup_healthsmall;
584 float g_pickup_healthsmall_max;
585 float g_pickup_healthsmall_anyway;
586 float g_pickup_healthmedium;
587 float g_pickup_healthmedium_max;
588 float g_pickup_healthmedium_anyway;
589 float g_pickup_healthlarge;
590 float g_pickup_healthlarge_max;
591 float g_pickup_healthlarge_anyway;
592 float g_pickup_healthmega;
593 float g_pickup_healthmega_max;
594 float g_pickup_healthmega_anyway;
595 float g_pickup_ammo_anyway;
596 float g_pickup_weapons_anyway;
597 float g_weaponarena;
598 WepSet g_weaponarena_weapons;
599 float g_weaponarena_random;
600 float g_weaponarena_random_with_blaster;
601 string g_weaponarena_list;
602 float g_weaponspeedfactor;
603 float g_weaponratefactor;
604 float g_weapondamagefactor;
605 float g_weaponforcefactor;
606 float g_weaponspreadfactor;
607
608 WepSet start_weapons;
609 WepSet start_weapons_default;
610 WepSet start_weapons_defaultmask;
611 float start_items;
612 float start_ammo_shells;
613 float start_ammo_nails;
614 float start_ammo_rockets;
615 float start_ammo_cells;
616 float start_ammo_plasma;
617 float start_ammo_fuel;
618 float start_health;
619 float start_armorvalue;
620 WepSet warmup_start_weapons;
621 WepSet warmup_start_weapons_default;
622 WepSet warmup_start_weapons_defaultmask;
623 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
624 float warmup_start_ammo_shells;
625 float warmup_start_ammo_nails;
626 float warmup_start_ammo_rockets;
627 float warmup_start_ammo_cells;
628 float warmup_start_ammo_plasma;
629 float warmup_start_ammo_fuel;
630 float warmup_start_health;
631 float warmup_start_armorvalue;
632 float g_weapon_stay;
633
634 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? 
635 {
636         var float i = weaponinfo.weapon;
637         var float d = 0;
638
639         if (!i)
640                 return 0;
641
642         if (g_lms || g_ca || allguns)
643         {
644                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645                         d = TRUE;
646                 else
647                         d = FALSE;
648         }
649         else if (g_cts)
650                 d = (i == WEP_SHOTGUN);
651         else if (g_nexball)
652                 d = 0; // weapon is set a few lines later
653         else
654                 d = !(!weaponinfo.weaponstart);
655
656         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
657                 d |= (i == WEP_HOOK);
658         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
659                 d = 0;
660
661         var float t = weaponinfo.weaponstartoverride;
662
663         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
664
665         // bit order in t:
666         // 1: want or not
667         // 2: is default?
668         // 4: is set by default?
669         if(t < 0)
670                 t = 4 | (3 * d);
671         else
672                 t |= (2 * d);
673
674         return t;
675 }
676
677 void readplayerstartcvars()
678 {
679         entity e;
680         float i, j, t;
681         string s;
682
683         // initialize starting values for players
684         start_weapons = '0 0 0';
685         start_weapons_default = '0 0 0';
686         start_weapons_defaultmask = '0 0 0';
687         start_items = 0;
688         start_ammo_shells = 0;
689         start_ammo_nails = 0;
690         start_ammo_rockets = 0;
691         start_ammo_cells = 0;
692         start_ammo_plasma = 0;
693         start_health = cvar("g_balance_health_start");
694         start_armorvalue = cvar("g_balance_armor_start");
695
696         g_weaponarena = 0;
697         g_weaponarena_weapons = '0 0 0';
698
699         s = cvar_string("g_weaponarena");
700         if (s == "0" || s == "")
701         {
702                 if(g_ca)
703                         s = "most";
704         }
705
706         if (s == "0" || s == "")
707         {
708                 // no arena
709         }
710         else if (s == "off")
711         {
712                 // forcibly turn off weaponarena
713         }
714         else if (s == "all" || s == "1")
715         {
716                 g_weaponarena = 1;
717                 g_weaponarena_list = "All Weapons";
718                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
719                 {
720                         e = get_weaponinfo(j);
721                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
722                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
723                 }
724         }
725         else if (s == "most")
726         {
727                 g_weaponarena = 1;
728                 g_weaponarena_list = "Most Weapons";
729                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
730                 {
731                         e = get_weaponinfo(j);
732                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
733                                 if (e.spawnflags & WEP_FLAG_NORMAL)
734                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
735                 }
736         }
737         else if (s == "none")
738         {
739                 g_weaponarena = 1;
740                 g_weaponarena_list = "No Weapons";
741         }
742         else
743         {
744                 g_weaponarena = 1;
745                 t = tokenize_console(s);
746                 g_weaponarena_list = "";
747                 for (i = 0; i < t; ++i)
748                 {
749                         s = argv(i);
750                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
751                         {
752                                 e = get_weaponinfo(j);
753                                 if (e.netname == s)
754                                 {
755                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
756                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
757                                         break;
758                                 }
759                         }
760                         if (j > WEP_LAST)
761                         {
762                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
763                         }
764                 }
765                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766         }
767
768         if(g_weaponarena)
769                 g_weaponarena_random = cvar("g_weaponarena_random");
770         else
771                 g_weaponarena_random = 0;
772         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
773
774         if (g_weaponarena)
775         {
776                 g_weapon_stay = 0; // incompatible
777                 start_weapons = g_weaponarena_weapons;
778                 start_items |= IT_UNLIMITED_AMMO;
779         }
780         else
781         {
782                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
783                 {
784                         e = get_weaponinfo(i);
785                         float w = want_weapon(e, FALSE);
786                         if(w & 1)
787                                 start_weapons |= WepSet_FromWeapon(i);
788                         if(w & 2)
789                                 start_weapons_default |= WepSet_FromWeapon(i);
790                         if(w & 4)
791                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792                 }
793         }
794
795         if(!cvar("g_use_ammunition"))
796                 start_items |= IT_UNLIMITED_AMMO;
797
798         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
799         {
800                 start_ammo_shells = 999;
801                 start_ammo_nails = 999;
802                 start_ammo_rockets = 999;
803                 start_ammo_cells = 999;
804                 start_ammo_plasma = 999;
805                 start_ammo_fuel = 999;
806         }
807         else
808         {
809                 start_ammo_shells = cvar("g_start_ammo_shells");
810                 start_ammo_nails = cvar("g_start_ammo_nails");
811                 start_ammo_rockets = cvar("g_start_ammo_rockets");
812                 start_ammo_cells = cvar("g_start_ammo_cells");
813                 start_ammo_plasma = cvar("g_start_ammo_plasma");
814                 start_ammo_fuel = cvar("g_start_ammo_fuel");
815         }
816
817         if (warmup_stage)
818         {
819                 warmup_start_ammo_shells = start_ammo_shells;
820                 warmup_start_ammo_nails = start_ammo_nails;
821                 warmup_start_ammo_rockets = start_ammo_rockets;
822                 warmup_start_ammo_cells = start_ammo_cells;
823                 warmup_start_ammo_plasma = start_ammo_plasma;
824                 warmup_start_ammo_fuel = start_ammo_fuel;
825                 warmup_start_health = start_health;
826                 warmup_start_armorvalue = start_armorvalue;
827                 warmup_start_weapons = start_weapons;
828                 warmup_start_weapons_default = start_weapons_default;
829                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
830
831                 if (!g_weaponarena && !g_ca)
832                 {
833                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
834                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
835                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
836                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
837                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
838                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
839                         warmup_start_health = cvar("g_warmup_start_health");
840                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
841                         warmup_start_weapons = '0 0 0';
842                         warmup_start_weapons_default = '0 0 0';
843                         warmup_start_weapons_defaultmask = '0 0 0';
844                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
845                         {
846                                 e = get_weaponinfo(i);
847                                 float w = want_weapon(e, g_warmup_allguns);
848                                 if(w & 1)
849                                         warmup_start_weapons |= WepSet_FromWeapon(i);
850                                 if(w & 2)
851                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
852                                 if(w & 4)
853                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
854                         }
855                 }
856         }
857
858         if (g_jetpack)
859                 start_items |= IT_JETPACK;
860
861         MUTATOR_CALLHOOK(SetStartItems);
862
863         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
864         {
865                 start_items |= IT_FUEL_REGEN;
866                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
867                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
868         }
869
870         WepSet precache_weapons = start_weapons;
871         if (g_warmup_allguns != 1)
872                 precache_weapons |= warmup_start_weapons;
873         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
874         {
875                 e = get_weaponinfo(i);
876                 if(precache_weapons & WepSet_FromWeapon(i))
877                         WEP_ACTION(i, WR_INIT);
878         }
879
880         start_ammo_shells = max(0, start_ammo_shells);
881         start_ammo_nails = max(0, start_ammo_nails);
882         start_ammo_rockets = max(0, start_ammo_rockets);
883         start_ammo_cells = max(0, start_ammo_cells);
884         start_ammo_plasma = max(0, start_ammo_plasma);
885         start_ammo_fuel = max(0, start_ammo_fuel);
886
887         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
888         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
889         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
890         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
891         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
892         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
893 }
894
895 float g_bugrigs;
896 float g_bugrigs_planar_movement;
897 float g_bugrigs_planar_movement_car_jumping;
898 float g_bugrigs_reverse_spinning;
899 float g_bugrigs_reverse_speeding;
900 float g_bugrigs_reverse_stopping;
901 float g_bugrigs_air_steering;
902 float g_bugrigs_angle_smoothing;
903 float g_bugrigs_friction_floor;
904 float g_bugrigs_friction_brake;
905 float g_bugrigs_friction_air;
906 float g_bugrigs_accel;
907 float g_bugrigs_speed_ref;
908 float g_bugrigs_speed_pow;
909 float g_bugrigs_steer;
910
911 float sv_autotaunt;
912 float sv_taunt;
913
914 string GetGametype(); // g_world.qc
915 void mutators_add(); // mutators.qc
916 void readlevelcvars(void)
917 {
918         // load mutators
919         mutators_add();
920
921         if(cvar("sv_allow_fullbright"))
922                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
923
924     g_bugrigs = cvar("g_bugrigs");
925     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
926     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
927     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
928     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
929     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
930     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
931     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
932     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
933     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
934     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
935     g_bugrigs_accel = cvar("g_bugrigs_accel");
936     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
937     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
938     g_bugrigs_steer = cvar("g_bugrigs_steer");
939
940         g_instagib = cvar("g_instagib");
941
942         sv_clones = cvar("sv_clones");
943         sv_foginterval = cvar("sv_foginterval");
944         g_cloaked = cvar("g_cloaked");
945         g_footsteps = cvar("g_footsteps");
946         g_grappling_hook = cvar("g_grappling_hook");
947         g_jetpack = cvar("g_jetpack");
948         sv_maxidle = cvar("sv_maxidle");
949         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
950         sv_autotaunt = cvar("sv_autotaunt");
951         sv_taunt = cvar("sv_taunt");
952
953         warmup_stage = cvar("g_warmup");
954         g_warmup_limit = cvar("g_warmup_limit");
955         g_warmup_allguns = cvar("g_warmup_allguns");
956         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
957
958         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
959                 warmup_stage = 0; // these modes cannot work together, sorry
960
961         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
962         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
963         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
964         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
965         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
966         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
967         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
968         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
969         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
970         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
971         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
972         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
973         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
974         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
975
976         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
977         g_weaponratefactor = cvar("g_weaponratefactor");
978         g_weapondamagefactor = cvar("g_weapondamagefactor");
979         g_weaponforcefactor = cvar("g_weaponforcefactor");
980         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
981
982         g_pickup_shells = cvar("g_pickup_shells");
983         g_pickup_shells_max = cvar("g_pickup_shells_max");
984         g_pickup_nails = cvar("g_pickup_nails");
985         g_pickup_nails_max = cvar("g_pickup_nails_max");
986         g_pickup_rockets = cvar("g_pickup_rockets");
987         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
988         g_pickup_cells = cvar("g_pickup_cells");
989         g_pickup_cells_max = cvar("g_pickup_cells_max");
990         g_pickup_plasma = cvar("g_pickup_plasma");
991         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
992         g_pickup_fuel = cvar("g_pickup_fuel");
993         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
994         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
995         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
996         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
997         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
998         g_pickup_armormedium = cvar("g_pickup_armormedium");
999         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1000         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1001         g_pickup_armorbig = cvar("g_pickup_armorbig");
1002         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1003         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1004         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1005         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1006         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1007         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1008         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1009         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1010         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1011         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1012         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1013         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1014         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1015         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1016         g_pickup_healthmega = cvar("g_pickup_healthmega");
1017         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1018         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1019
1020         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1021         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1022
1023     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1024     if(!g_weapon_stay)
1025         g_weapon_stay = cvar("g_weapon_stay");
1026
1027         if (!warmup_stage)
1028                 game_starttime = time + cvar("g_start_delay");
1029
1030         readplayerstartcvars();
1031 }
1032
1033 //#NO AUTOCVARS END
1034
1035 // Sound functions
1036 string precache_sound (string s) = #19;
1037 float precache_sound_index (string s) = #19;
1038
1039 #define SND_VOLUME      1
1040 #define SND_ATTENUATION 2
1041 #define SND_LARGEENTITY 8
1042 #define SND_LARGESOUND  16
1043
1044 float sound_allowed(float dest, entity e)
1045 {
1046     // sounds from world may always pass
1047     for (;;)
1048     {
1049         if (e.classname == "body")
1050             e = e.enemy;
1051         else if (e.realowner && e.realowner != e)
1052             e = e.realowner;
1053         else if (e.owner && e.owner != e)
1054             e = e.owner;
1055         else
1056             break;
1057     }
1058     // sounds to self may always pass
1059     if (dest == MSG_ONE)
1060         if (e == msg_entity)
1061             return TRUE;
1062     // sounds by players can be removed
1063     if (autocvar_bot_sound_monopoly)
1064         if (IS_REAL_CLIENT(e))
1065             return FALSE;
1066     // anything else may pass
1067     return TRUE;
1068 }
1069
1070 #undef sound
1071 void sound(entity e, float chan, string samp, float vol, float atten)
1072 {
1073     if (!sound_allowed(MSG_BROADCAST, e))
1074         return;
1075     sound7(e, chan, samp, vol, atten, 0, 0);
1076 }
1077
1078 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1079 {
1080     float entno, idx;
1081
1082     if (!sound_allowed(dest, e))
1083         return;
1084
1085     entno = num_for_edict(e);
1086     idx = precache_sound_index(samp);
1087
1088     float sflags;
1089     sflags = 0;
1090
1091     atten = floor(atten * 64);
1092     vol = floor(vol * 255);
1093
1094     if (vol != 255)
1095         sflags |= SND_VOLUME;
1096     if (atten != 64)
1097         sflags |= SND_ATTENUATION;
1098     if (entno >= 8192 || chan < 0 || chan > 7)
1099         sflags |= SND_LARGEENTITY;
1100     if (idx >= 256)
1101         sflags |= SND_LARGESOUND;
1102
1103     WriteByte(dest, SVC_SOUND);
1104     WriteByte(dest, sflags);
1105     if (sflags & SND_VOLUME)
1106         WriteByte(dest, vol);
1107     if (sflags & SND_ATTENUATION)
1108         WriteByte(dest, atten);
1109     if (sflags & SND_LARGEENTITY)
1110     {
1111         WriteShort(dest, entno);
1112         WriteByte(dest, chan);
1113     }
1114     else
1115     {
1116         WriteShort(dest, entno * 8 + chan);
1117     }
1118     if (sflags & SND_LARGESOUND)
1119         WriteShort(dest, idx);
1120     else
1121         WriteByte(dest, idx);
1122
1123     WriteCoord(dest, o_x);
1124     WriteCoord(dest, o_y);
1125     WriteCoord(dest, o_z);
1126 }
1127 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1128 {
1129     vector o;
1130
1131     if (!sound_allowed(dest, e))
1132         return;
1133
1134     o = e.origin + 0.5 * (e.mins + e.maxs);
1135     soundtoat(dest, e, o, chan, samp, vol, atten);
1136 }
1137 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1138 {
1139     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1140 }
1141 void stopsoundto(float dest, entity e, float chan)
1142 {
1143     float entno;
1144
1145     if (!sound_allowed(dest, e))
1146         return;
1147
1148     entno = num_for_edict(e);
1149
1150     if (entno >= 8192 || chan < 0 || chan > 7)
1151     {
1152         float idx, sflags;
1153         idx = precache_sound_index("misc/null.wav");
1154         sflags = SND_LARGEENTITY;
1155         if (idx >= 256)
1156             sflags |= SND_LARGESOUND;
1157         WriteByte(dest, SVC_SOUND);
1158         WriteByte(dest, sflags);
1159         WriteShort(dest, entno);
1160         WriteByte(dest, chan);
1161         if (sflags & SND_LARGESOUND)
1162             WriteShort(dest, idx);
1163         else
1164             WriteByte(dest, idx);
1165         WriteCoord(dest, e.origin_x);
1166         WriteCoord(dest, e.origin_y);
1167         WriteCoord(dest, e.origin_z);
1168     }
1169     else
1170     {
1171         WriteByte(dest, SVC_STOPSOUND);
1172         WriteShort(dest, entno * 8 + chan);
1173     }
1174 }
1175 void stopsound(entity e, float chan)
1176 {
1177     if (!sound_allowed(MSG_BROADCAST, e))
1178         return;
1179
1180     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1181     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1182 }
1183
1184 void play2(entity e, string filename)
1185 {
1186     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1187     msg_entity = e;
1188     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1189 }
1190
1191 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1192 .float spamtime;
1193 float spamsound(entity e, float chan, string samp, float vol, float atten)
1194 {
1195     if (!sound_allowed(MSG_BROADCAST, e))
1196         return FALSE;
1197
1198     if (time > e.spamtime)
1199     {
1200         e.spamtime = time;
1201         sound(e, chan, samp, vol, atten);
1202         return TRUE;
1203     }
1204     return FALSE;
1205 }
1206
1207 void play2team(float t, string filename)
1208 {
1209     entity head;
1210
1211     if (autocvar_bot_sound_monopoly)
1212         return;
1213
1214     FOR_EACH_REALPLAYER(head)
1215     {
1216         if (head.team == t)
1217             play2(head, filename);
1218     }
1219 }
1220
1221 void play2all(string samp)
1222 {
1223     if (autocvar_bot_sound_monopoly)
1224         return;
1225
1226     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1227 }
1228
1229 void PrecachePlayerSounds(string f);
1230 void precache_playermodel(string m)
1231 {
1232         float globhandle, i, n;
1233         string f;
1234
1235         if(substring(m, -9,5) == "_lod1")
1236                 return;
1237         if(substring(m, -9,5) == "_lod2")
1238                 return;
1239         precache_model(m);
1240         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1241         if(fexists(f))
1242                 precache_model(f);
1243         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1244         if(fexists(f))
1245                 precache_model(f);
1246
1247         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1248         if (globhandle < 0)
1249                 return;
1250         n = search_getsize(globhandle);
1251         for (i = 0; i < n; ++i)
1252         {
1253                 //print(search_getfilename(globhandle, i), "\n");
1254                 f = search_getfilename(globhandle, i);
1255                 PrecachePlayerSounds(f);
1256         }
1257         search_end(globhandle);
1258 }
1259 void precache_all_playermodels(string pattern)
1260 {
1261         float globhandle, i, n;
1262         string f;
1263
1264         globhandle = search_begin(pattern, TRUE, FALSE);
1265         if (globhandle < 0)
1266                 return;
1267         n = search_getsize(globhandle);
1268         for (i = 0; i < n; ++i)
1269         {
1270                 //print(search_getfilename(globhandle, i), "\n");
1271                 f = search_getfilename(globhandle, i);
1272                 precache_playermodel(f);
1273         }
1274         search_end(globhandle);
1275 }
1276
1277 void precache()
1278 {
1279     // gamemode related things
1280     precache_model ("models/misc/chatbubble.spr");
1281         precache_model("models/ice/ice.md3");
1282
1283 #ifdef TTURRETS_ENABLED
1284     if (autocvar_g_turrets)
1285         turrets_precash();
1286 #endif
1287
1288     // Precache all player models if desired
1289     if (autocvar_sv_precacheplayermodels)
1290     {
1291         PrecachePlayerSounds("sound/player/default.sounds");
1292         precache_all_playermodels("models/player/*.zym");
1293         precache_all_playermodels("models/player/*.dpm");
1294         precache_all_playermodels("models/player/*.md3");
1295         precache_all_playermodels("models/player/*.psk");
1296         precache_all_playermodels("models/player/*.iqm");
1297     }
1298
1299     if (autocvar_sv_defaultcharacter)
1300     {
1301         string s;
1302         s = autocvar_sv_defaultplayermodel_red;
1303         if (s != "")
1304             precache_playermodel(s);
1305         s = autocvar_sv_defaultplayermodel_blue;
1306         if (s != "")
1307             precache_playermodel(s);
1308         s = autocvar_sv_defaultplayermodel_yellow;
1309         if (s != "")
1310             precache_playermodel(s);
1311         s = autocvar_sv_defaultplayermodel_pink;
1312         if (s != "")
1313             precache_playermodel(s);
1314         s = autocvar_sv_defaultplayermodel;
1315         if (s != "")
1316             precache_playermodel(s);
1317     }
1318
1319     if (g_footsteps)
1320     {
1321         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1322         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1323     }
1324
1325     // gore and miscellaneous sounds
1326     //precache_sound ("misc/h2ohit.wav");
1327     precache_model ("models/hook.md3");
1328     precache_sound ("misc/armorimpact.wav");
1329     precache_sound ("misc/bodyimpact1.wav");
1330     precache_sound ("misc/bodyimpact2.wav");
1331     precache_sound ("misc/gib.wav");
1332     precache_sound ("misc/gib_splat01.wav");
1333     precache_sound ("misc/gib_splat02.wav");
1334     precache_sound ("misc/gib_splat03.wav");
1335     precache_sound ("misc/gib_splat04.wav");
1336     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1337     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1338     precache_sound ("misc/null.wav");
1339     precache_sound ("misc/spawn.wav");
1340     precache_sound ("misc/talk.wav");
1341     precache_sound ("misc/teleport.wav");
1342     precache_sound ("misc/poweroff.wav");
1343     precache_sound ("player/lava.wav");
1344     precache_sound ("player/slime.wav");
1345
1346     precache_model ("models/sprites/0.spr32");
1347     precache_model ("models/sprites/1.spr32");
1348     precache_model ("models/sprites/2.spr32");
1349     precache_model ("models/sprites/3.spr32");
1350     precache_model ("models/sprites/4.spr32");
1351     precache_model ("models/sprites/5.spr32");
1352     precache_model ("models/sprites/6.spr32");
1353     precache_model ("models/sprites/7.spr32");
1354     precache_model ("models/sprites/8.spr32");
1355     precache_model ("models/sprites/9.spr32");
1356     precache_model ("models/sprites/10.spr32");
1357
1358     // common weapon precaches
1359         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1360     precache_sound ("weapons/weapon_switch.wav");
1361     precache_sound ("weapons/weaponpickup.wav");
1362     precache_sound ("weapons/unavailable.wav");
1363     precache_sound ("weapons/dryfire.wav");
1364     if (g_grappling_hook)
1365     {
1366         precache_sound ("weapons/hook_fire.wav"); // hook
1367         precache_sound ("weapons/hook_impact.wav"); // hook
1368     }
1369
1370     precache_model("models/elaser.mdl");
1371     precache_model("models/laser.mdl");
1372     precache_model("models/ebomb.mdl");
1373
1374 #if 0
1375     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1376
1377     if (!self.noise && self.music) // quake 3 uses the music field
1378         self.noise = self.music;
1379
1380     // plays music for the level if there is any
1381     if (self.noise)
1382     {
1383         precache_sound (self.noise);
1384         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1385     }
1386 #endif
1387
1388 #include "precache-for-csqc.inc"
1389 }
1390
1391 // WARNING: this kills the trace globals
1392 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1393 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1394
1395 #define INITPRIO_FIRST              0
1396 #define INITPRIO_GAMETYPE           0
1397 #define INITPRIO_GAMETYPE_FALLBACK  1
1398 #define INITPRIO_FINDTARGET        10
1399 #define INITPRIO_DROPTOFLOOR       20
1400 #define INITPRIO_SETLOCATION       90
1401 #define INITPRIO_LINKDOORS         91
1402 #define INITPRIO_LAST              99
1403
1404 .void(void) initialize_entity;
1405 .float initialize_entity_order;
1406 .entity initialize_entity_next;
1407 entity initialize_entity_first;
1408
1409 void make_safe_for_remove(entity e)
1410 {
1411     if (e.initialize_entity)
1412     {
1413         entity ent, prev = world;
1414         for (ent = initialize_entity_first; ent; )
1415         {
1416             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1417             {
1418                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1419                 // skip it in linked list
1420                 if (prev)
1421                 {
1422                     prev.initialize_entity_next = ent.initialize_entity_next;
1423                     ent = prev.initialize_entity_next;
1424                 }
1425                 else
1426                 {
1427                     initialize_entity_first = ent.initialize_entity_next;
1428                     ent = initialize_entity_first;
1429                 }
1430             }
1431             else
1432             {
1433                 prev = ent;
1434                 ent = ent.initialize_entity_next;
1435             }
1436         }
1437     }
1438 }
1439
1440 void objerror(string s)
1441 {
1442     make_safe_for_remove(self);
1443     builtin_objerror(s);
1444 }
1445
1446 .float remove_except_protected_forbidden;
1447 void remove_except_protected(entity e)
1448 {
1449         if(e.remove_except_protected_forbidden)
1450                 error("not allowed to remove this at this point");
1451         builtin_remove(e);
1452 }
1453
1454 void remove_unsafely(entity e)
1455 {
1456     if(e.classname == "spike")
1457         error("Removing spikes is forbidden (crylink bug), please report");
1458     builtin_remove(e);
1459 }
1460
1461 void remove_safely(entity e)
1462 {
1463     make_safe_for_remove(e);
1464     builtin_remove(e);
1465 }
1466
1467 void InitializeEntity(entity e, void(void) func, float order)
1468 {
1469     entity prev, cur;
1470
1471     if (!e || e.initialize_entity)
1472     {
1473         // make a proxy initializer entity
1474         entity e_old;
1475         e_old = e;
1476         e = spawn();
1477         e.classname = "initialize_entity";
1478         e.enemy = e_old;
1479     }
1480
1481     e.initialize_entity = func;
1482     e.initialize_entity_order = order;
1483
1484     cur = initialize_entity_first;
1485     prev = world;
1486     for (;;)
1487     {
1488         if (!cur || cur.initialize_entity_order > order)
1489         {
1490             // insert between prev and cur
1491             if (prev)
1492                 prev.initialize_entity_next = e;
1493             else
1494                 initialize_entity_first = e;
1495             e.initialize_entity_next = cur;
1496             return;
1497         }
1498         prev = cur;
1499         cur = cur.initialize_entity_next;
1500     }
1501 }
1502 void InitializeEntitiesRun()
1503 {
1504     entity startoflist;
1505     startoflist = initialize_entity_first;
1506     initialize_entity_first = world;
1507     remove = remove_except_protected;
1508     for (self = startoflist; self; self = self.initialize_entity_next)
1509     {
1510         self.remove_except_protected_forbidden = 1;
1511     }
1512     for (self = startoflist; self; )
1513     {
1514         entity e;
1515         var void(void) func;
1516         e = self.initialize_entity_next;
1517         func = self.initialize_entity;
1518         self.initialize_entity_order = 0;
1519         self.initialize_entity = func_null;
1520         self.initialize_entity_next = world;
1521         self.remove_except_protected_forbidden = 0;
1522         if (self.classname == "initialize_entity")
1523         {
1524             entity e_old;
1525             e_old = self.enemy;
1526             builtin_remove(self);
1527             self = e_old;
1528         }
1529         //dprint("Delayed initialization: ", self.classname, "\n");
1530         if(func)
1531             func();
1532         else
1533         {
1534             eprint(self);
1535             backtrace(strcat("Null function in: ", self.classname, "\n"));
1536         }
1537         self = e;
1538     }
1539     remove = remove_unsafely;
1540 }
1541
1542 .float uncustomizeentityforclient_set;
1543 .void(void) uncustomizeentityforclient;
1544 void UncustomizeEntitiesRun()
1545 {
1546     entity oldself;
1547     oldself = self;
1548     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1549         self.uncustomizeentityforclient();
1550     self = oldself;
1551 }
1552 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1553 {
1554     e.customizeentityforclient = customizer;
1555     e.uncustomizeentityforclient = uncustomizer;
1556     e.uncustomizeentityforclient_set = !!uncustomizer;
1557 }
1558
1559 .float nottargeted;
1560 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1561
1562 void() SUB_Remove;
1563 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1564 {
1565     vector mi, ma;
1566
1567     if (e.classname == "")
1568         e.classname = "net_linked";
1569
1570     if (e.model == "" || self.modelindex == 0)
1571     {
1572         mi = e.mins;
1573         ma = e.maxs;
1574         setmodel(e, "null");
1575         setsize(e, mi, ma);
1576     }
1577
1578     e.SendEntity = sendfunc;
1579     e.SendFlags = 0xFFFFFF;
1580
1581     if (!docull)
1582         e.effects |= EF_NODEPTHTEST;
1583
1584     if (dt)
1585     {
1586         e.nextthink = time + dt;
1587         e.think = SUB_Remove;
1588     }
1589 }
1590
1591
1592 entity eliminatedPlayers;
1593 .float(entity) isEliminated;
1594 float EliminatedPlayers_SendEntity(entity to, float sendflags)
1595 {
1596         float i, f, b;
1597         entity e;
1598         WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
1599         WriteByte(MSG_ENTITY, sendflags);
1600
1601         if(sendflags & 1)
1602         {
1603                 for(i = 1; i <= maxclients; i += 8)
1604                 {
1605                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
1606                         {
1607                                 if(eliminatedPlayers.isEliminated(e))
1608                                         f |= b;
1609                         }
1610                         WriteByte(MSG_ENTITY, f);
1611                 }
1612         }
1613
1614         return TRUE;
1615 }
1616
1617 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1618 {
1619         if(eliminatedPlayers)
1620         {
1621                 backtrace("Can't spawn eliminatedPlayers again!");
1622                 return;
1623         }
1624         Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
1625         eliminatedPlayers.isEliminated = isEliminated_func;
1626 }
1627
1628
1629 void adaptor_think2touch()
1630 {
1631     entity o;
1632     o = other;
1633     other = world;
1634     self.touch();
1635     other = o;
1636 }
1637
1638 void adaptor_think2use()
1639 {
1640     entity o, a;
1641     o = other;
1642     a = activator;
1643     activator = world;
1644     other = world;
1645     self.use();
1646     other = o;
1647     activator = a;
1648 }
1649
1650 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1651 {
1652         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1653                 self.projectiledeathtype |= HITTYPE_SPLASH;
1654         adaptor_think2use();
1655 }
1656
1657 // deferred dropping
1658 void DropToFloor_Handler()
1659 {
1660     builtin_droptofloor();
1661     self.dropped_origin = self.origin;
1662 }
1663
1664 void droptofloor()
1665 {
1666     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1667 }
1668
1669
1670
1671 float trace_hits_box_a0, trace_hits_box_a1;
1672
1673 float trace_hits_box_1d(float end, float thmi, float thma)
1674 {
1675     if (end == 0)
1676     {
1677         // just check if x is in range
1678         if (0 < thmi)
1679             return FALSE;
1680         if (0 > thma)
1681             return FALSE;
1682     }
1683     else
1684     {
1685         // do the trace with respect to x
1686         // 0 -> end has to stay in thmi -> thma
1687         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1688         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1689         if (trace_hits_box_a0 > trace_hits_box_a1)
1690             return FALSE;
1691     }
1692     return TRUE;
1693 }
1694
1695 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1696 {
1697     end -= start;
1698     thmi -= start;
1699     thma -= start;
1700     // now it is a trace from 0 to end
1701
1702     trace_hits_box_a0 = 0;
1703     trace_hits_box_a1 = 1;
1704
1705     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1706         return FALSE;
1707     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1708         return FALSE;
1709     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1710         return FALSE;
1711
1712     return TRUE;
1713 }
1714
1715 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1716 {
1717     return trace_hits_box(start, end, thmi - ma, thma - mi);
1718 }
1719
1720 float SUB_NoImpactCheck()
1721 {
1722         // zero hitcontents = this is not the real impact, but either the
1723         // mirror-impact of something hitting the projectile instead of the
1724         // projectile hitting the something, or a touchareagrid one. Neither of
1725         // these stop the projectile from moving, so...
1726         if(trace_dphitcontents == 0)
1727         {
1728                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1729                 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1730                 checkclient();
1731         }
1732     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1733         return 1;
1734     if (other == world && self.size != '0 0 0')
1735     {
1736         vector tic;
1737         tic = self.velocity * sys_frametime;
1738         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1739         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1740         if (trace_fraction >= 1)
1741         {
1742             dprint("Odd... did not hit...?\n");
1743         }
1744         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1745         {
1746             dprint("Detected and prevented the sky-grapple bug.\n");
1747             return 1;
1748         }
1749     }
1750
1751     return 0;
1752 }
1753
1754 #define SUB_OwnerCheck() (other && (other == self.owner))
1755
1756 void RemoveGrapplingHook(entity pl);
1757 void W_Crylink_Dequeue(entity e);
1758 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1759 {
1760         if(SUB_OwnerCheck())
1761                 return TRUE;
1762         if(SUB_NoImpactCheck())
1763         {
1764                 if(self.classname == "grapplinghook")
1765                         RemoveGrapplingHook(self.realowner);
1766                 else if(self.classname == "spike")
1767                 {
1768                         W_Crylink_Dequeue(self);
1769                         remove(self);
1770                 }
1771                 else
1772                         remove(self);
1773                 return TRUE;
1774         }
1775         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1776                 UpdateCSQCProjectile(self);
1777         return FALSE;
1778 }
1779 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1780
1781 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1782 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1783
1784 void URI_Get_Callback(float id, float status, string data)
1785 {
1786         if(url_URI_Get_Callback(id, status, data))
1787         {
1788                 // handled
1789         }
1790         else if (id == URI_GET_DISCARD)
1791         {
1792                 // discard
1793         }
1794         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1795         {
1796                 // sv_cmd curl
1797                 Curl_URI_Get_Callback(id, status, data);
1798         }
1799         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1800         {
1801                 // online ban list
1802                 OnlineBanList_URI_Get_Callback(id, status, data);
1803         }
1804         else
1805         {
1806                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1807         }
1808 }
1809
1810 string uid2name(string myuid) {
1811         string s;
1812         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1813
1814         // FIXME remove this later after 0.6 release
1815         // convert old style broken records to correct style
1816         if(s == "")
1817         {
1818                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1819                 if(s != "")
1820                 {
1821                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1822                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1823                 }
1824         }
1825
1826         if(s == "")
1827                 s = "^1Unregistered Player";
1828         return s;
1829 }
1830
1831 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1832 {
1833     float m, i;
1834     vector start, org, delta, end, enddown, mstart;
1835     entity sp;
1836
1837     m = e.dphitcontentsmask;
1838     e.dphitcontentsmask = goodcontents | badcontents;
1839
1840     org = world.mins;
1841     delta = world.maxs - world.mins;
1842
1843     start = end = org;
1844
1845     for (i = 0; i < attempts; ++i)
1846     {
1847         start_x = org_x + random() * delta_x;
1848         start_y = org_y + random() * delta_y;
1849         start_z = org_z + random() * delta_z;
1850
1851         // rule 1: start inside world bounds, and outside
1852         // solid, and don't start from somewhere where you can
1853         // fall down to evil
1854         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1855         if (trace_fraction >= 1)
1856             continue;
1857         if (trace_startsolid)
1858             continue;
1859         if (trace_dphitcontents & badcontents)
1860             continue;
1861         if (trace_dphitq3surfaceflags & badsurfaceflags)
1862             continue;
1863
1864         // rule 2: if we are too high, lower the point
1865         if (trace_fraction * delta_z > maxaboveground)
1866             start = trace_endpos + '0 0 1' * maxaboveground;
1867         enddown = trace_endpos;
1868
1869         // rule 3: make sure we aren't outside the map. This only works
1870         // for somewhat well formed maps. A good rule of thumb is that
1871         // the map should have a convex outside hull.
1872         // these can be traceLINES as we already verified the starting box
1873         mstart = start + 0.5 * (e.mins + e.maxs);
1874         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1875         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1876             continue;
1877         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1878         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1879             continue;
1880         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1881         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1882             continue;
1883         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1884         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1885             continue;
1886         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1887         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1888             continue;
1889
1890         // rule 4: we must "see" some spawnpoint or item
1891         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1892                 if(checkpvs(mstart, sp))
1893                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1894                                 break;
1895         if(!sp)
1896         {
1897                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1898                         if(checkpvs(mstart, sp))
1899                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1900                                         break;
1901                 if(!sp)
1902                         continue;
1903         }
1904
1905         // find a random vector to "look at"
1906         end_x = org_x + random() * delta_x;
1907         end_y = org_y + random() * delta_y;
1908         end_z = org_z + random() * delta_z;
1909         end = start + normalize(end - start) * vlen(delta);
1910
1911         // rule 4: start TO end must not be too short
1912         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1913         if (trace_startsolid)
1914             continue;
1915         if (trace_fraction < minviewdistance / vlen(delta))
1916             continue;
1917
1918         // rule 5: don't want to look at sky
1919         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1920             continue;
1921
1922         // rule 6: we must not end up in trigger_hurt
1923         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1924             continue;
1925
1926         break;
1927     }
1928
1929     e.dphitcontentsmask = m;
1930
1931     if (i < attempts)
1932     {
1933         setorigin(e, start);
1934         e.angles = vectoangles(end - start);
1935         dprint("Needed ", ftos(i + 1), " attempts\n");
1936         return TRUE;
1937     }
1938     else
1939         return FALSE;
1940 }
1941
1942 void write_recordmarker(entity pl, float tstart, float dt)
1943 {
1944     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1945
1946     // also write a marker into demo files for demotc-race-record-extractor to find
1947     stuffcmd(pl,
1948              strcat(
1949                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1950                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1951 }
1952
1953 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1954 {
1955         switch(algn)
1956         {
1957                 default:
1958                 case 3: // right
1959                         break;
1960
1961                 case 4: // left
1962                         vecs_y = -vecs_y;
1963                         break;
1964
1965                 case 1:
1966                         if(allowcenter) // 2: allow center handedness
1967                         {
1968                                 // center
1969                                 vecs_y = 0;
1970                                 vecs_z -= 2;
1971                         }
1972                         else
1973                         {
1974                                 // right
1975                         }
1976                         break;
1977
1978                 case 2:
1979                         if(allowcenter) // 2: allow center handedness
1980                         {
1981                                 // center
1982                                 vecs_y = 0;
1983                                 vecs_z -= 2;
1984                         }
1985                         else
1986                         {
1987                                 // left
1988                                 vecs_y = -vecs_y;
1989                         }
1990                         break;
1991         }
1992         return vecs;
1993 }
1994
1995 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1996 {
1997         string s;
1998         vector v;
1999
2000         if (autocvar_g_shootfromeye)
2001         {
2002                 if (visual)
2003                 {
2004                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2005                         else { vecs_y = 0; vecs_z -= 2; }
2006                 }
2007                 else
2008                 {
2009                         vecs_y = 0;
2010                         vecs_z = 0;
2011                 }
2012         }
2013         else if (autocvar_g_shootfromcenter)
2014         {
2015                 vecs_y = 0;
2016                 vecs_z -= 2;
2017         }
2018         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2019         {
2020                 v = stov(s);
2021                 if (y_is_right)
2022                         v_y = -v_y;
2023                 if (v_x != 0)
2024                         vecs_x = v_x;
2025                 vecs_y = v_y;
2026                 vecs_z = v_z;
2027         }
2028         else if (autocvar_g_shootfromclient)
2029         {
2030                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2031         }
2032         return vecs;
2033 }
2034
2035 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2036 {
2037         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2038 }
2039
2040
2041 void attach_sameorigin(entity e, entity to, string tag)
2042 {
2043     vector org, t_forward, t_left, t_up, e_forward, e_up;
2044     float tagscale;
2045
2046     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2047     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2048     t_forward = v_forward * tagscale;
2049     t_left = v_right * -tagscale;
2050     t_up = v_up * tagscale;
2051
2052     e.origin_x = org * t_forward;
2053     e.origin_y = org * t_left;
2054     e.origin_z = org * t_up;
2055
2056     // current forward and up directions
2057     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2058                 e.angles = AnglesTransform_FromVAngles(e.angles);
2059         else
2060                 e.angles = AnglesTransform_FromAngles(e.angles);
2061     fixedmakevectors(e.angles);
2062
2063     // untransform forward, up!
2064     e_forward_x = v_forward * t_forward;
2065     e_forward_y = v_forward * t_left;
2066     e_forward_z = v_forward * t_up;
2067     e_up_x = v_up * t_forward;
2068     e_up_y = v_up * t_left;
2069     e_up_z = v_up * t_up;
2070
2071     e.angles = fixedvectoangles2(e_forward, e_up);
2072     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2073                 e.angles = AnglesTransform_ToVAngles(e.angles);
2074         else
2075                 e.angles = AnglesTransform_ToAngles(e.angles);
2076
2077     setattachment(e, to, tag);
2078     setorigin(e, e.origin);
2079 }
2080
2081 void detach_sameorigin(entity e)
2082 {
2083     vector org;
2084     org = gettaginfo(e, 0);
2085     e.angles = fixedvectoangles2(v_forward, v_up);
2086     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2087                 e.angles = AnglesTransform_ToVAngles(e.angles);
2088         else
2089                 e.angles = AnglesTransform_ToAngles(e.angles);
2090     setorigin(e, org);
2091     setattachment(e, world, "");
2092     setorigin(e, e.origin);
2093 }
2094
2095 void follow_sameorigin(entity e, entity to)
2096 {
2097     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2098     e.aiment = to; // make the hole follow bmodel
2099     e.punchangle = to.angles; // the original angles of bmodel
2100     e.view_ofs = e.origin - to.origin; // relative origin
2101     e.v_angle = e.angles - to.angles; // relative angles
2102 }
2103
2104 void unfollow_sameorigin(entity e)
2105 {
2106     e.movetype = MOVETYPE_NONE;
2107 }
2108
2109 entity gettaginfo_relative_ent;
2110 vector gettaginfo_relative(entity e, float tag)
2111 {
2112     if (!gettaginfo_relative_ent)
2113     {
2114         gettaginfo_relative_ent = spawn();
2115         gettaginfo_relative_ent.effects = EF_NODRAW;
2116     }
2117     gettaginfo_relative_ent.model = e.model;
2118     gettaginfo_relative_ent.modelindex = e.modelindex;
2119     gettaginfo_relative_ent.frame = e.frame;
2120     return gettaginfo(gettaginfo_relative_ent, tag);
2121 }
2122
2123 .float scale2;
2124
2125 float modeleffect_SendEntity(entity to, float sf)
2126 {
2127         float f;
2128         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2129
2130         f = 0;
2131         if(self.velocity != '0 0 0')
2132                 f |= 1;
2133         if(self.angles != '0 0 0')
2134                 f |= 2;
2135         if(self.avelocity != '0 0 0')
2136                 f |= 4;
2137
2138         WriteByte(MSG_ENTITY, f);
2139         WriteShort(MSG_ENTITY, self.modelindex);
2140         WriteByte(MSG_ENTITY, self.skin);
2141         WriteByte(MSG_ENTITY, self.frame);
2142         WriteCoord(MSG_ENTITY, self.origin_x);
2143         WriteCoord(MSG_ENTITY, self.origin_y);
2144         WriteCoord(MSG_ENTITY, self.origin_z);
2145         if(f & 1)
2146         {
2147                 WriteCoord(MSG_ENTITY, self.velocity_x);
2148                 WriteCoord(MSG_ENTITY, self.velocity_y);
2149                 WriteCoord(MSG_ENTITY, self.velocity_z);
2150         }
2151         if(f & 2)
2152         {
2153                 WriteCoord(MSG_ENTITY, self.angles_x);
2154                 WriteCoord(MSG_ENTITY, self.angles_y);
2155                 WriteCoord(MSG_ENTITY, self.angles_z);
2156         }
2157         if(f & 4)
2158         {
2159                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2160                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2161                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2162         }
2163         WriteShort(MSG_ENTITY, self.scale * 256.0);
2164         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2165         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2166         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2167         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2168
2169         return TRUE;
2170 }
2171
2172 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2173 {
2174         entity e;
2175         float sz;
2176         e = spawn();
2177         e.classname = "modeleffect";
2178         setmodel(e, m);
2179         e.frame = f;
2180         setorigin(e, o);
2181         e.velocity = v;
2182         e.angles = ang;
2183         e.avelocity = angv;
2184         e.alpha = a;
2185         e.teleport_time = t1;
2186         e.fade_time = t2;
2187         e.skin = s;
2188         if(s0 >= 0)
2189                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2190         else
2191                 e.scale = -s0;
2192         if(s2 >= 0)
2193                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2194         else
2195                 e.scale2 = -s2;
2196         sz = max(e.scale, e.scale2);
2197         setsize(e, e.mins * sz, e.maxs * sz);
2198         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2199 }
2200
2201 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2202 {
2203         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2204 }
2205
2206 float randombit(float bits)
2207 {
2208         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2209                 return bits;
2210
2211         float n, f, b, r;
2212
2213         r = random();
2214         b = 0;
2215         n = 0;
2216
2217         for(f = 1; f <= bits; f *= 2)
2218         {
2219                 if(bits & f)
2220                 {
2221                         ++n;
2222                         r *= n;
2223                         if(r <= 1)
2224                                 b = f;
2225                         else
2226                                 r = (r - 1) / (n - 1);
2227                 }
2228         }
2229
2230         return b;
2231 }
2232
2233 float randombits(float bits, float k, float error_return)
2234 {
2235         float r;
2236         r = 0;
2237         while(k > 0 && bits != r)
2238         {
2239                 r += randombit(bits - r);
2240                 --k;
2241         }
2242         if(error_return)
2243                 if(k > 0)
2244                         return -1; // all
2245         return r;
2246 }
2247
2248 void randombit_test(float bits, float iter)
2249 {
2250         while(iter > 0)
2251         {
2252                 print(ftos(randombit(bits)), "\n");
2253                 --iter;
2254         }
2255 }
2256
2257 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2258 {
2259         if(halflifedist > 0)
2260                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2261         else if(halflifedist < 0)
2262                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2263         else
2264                 return 1;
2265 }
2266
2267
2268
2269
2270 #ifdef RELEASE
2271 #define cvar_string_normal builtin_cvar_string
2272 #define cvar_normal builtin_cvar
2273 #else
2274 string cvar_string_normal(string n)
2275 {
2276         if (!(cvar_type(n) & 1))
2277                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2278         return builtin_cvar_string(n);
2279 }
2280
2281 float cvar_normal(string n)
2282 {
2283         return stof(cvar_string_normal(n));
2284 }
2285 #endif
2286 #define cvar_set_normal builtin_cvar_set
2287
2288 void defer_think()
2289 {
2290     entity oself;
2291
2292     oself           = self;
2293     self            = self.owner;
2294     oself.think     = SUB_Remove;
2295     oself.nextthink = time;
2296
2297     oself.use();
2298 }
2299
2300 /*
2301     Execute func() after time + fdelay.
2302     self when func is executed = self when defer is called
2303 */
2304 void defer(float fdelay, void() func)
2305 {
2306     entity e;
2307
2308     e           = spawn();
2309     e.owner     = self;
2310     e.use       = func;
2311     e.think     = defer_think;
2312     e.nextthink = time + fdelay;
2313 }
2314
2315 .string aiment_classname;
2316 .float aiment_deadflag;
2317 void SetMovetypeFollow(entity ent, entity e)
2318 {
2319         // FIXME this may not be warpzone aware
2320         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2321         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2322         ent.aiment = e; // make the hole follow bmodel
2323         ent.punchangle = e.angles; // the original angles of bmodel
2324         ent.view_ofs = ent.origin - e.origin; // relative origin
2325         ent.v_angle = ent.angles - e.angles; // relative angles
2326         ent.aiment_classname = strzone(e.classname);
2327         ent.aiment_deadflag = e.deadflag;
2328 }
2329 void UnsetMovetypeFollow(entity ent)
2330 {
2331         ent.movetype = MOVETYPE_FLY;
2332         PROJECTILE_MAKETRIGGER(ent);
2333         ent.aiment = world;
2334 }
2335 float LostMovetypeFollow(entity ent)
2336 {
2337 /*
2338         if(ent.movetype != MOVETYPE_FOLLOW)
2339                 if(ent.aiment)
2340                         error("???");
2341 */
2342         if(ent.aiment)
2343         {
2344                 if(ent.aiment.classname != ent.aiment_classname)
2345                         return 1;
2346                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2347                         return 1;
2348         }
2349         return 0;
2350 }
2351
2352 float isPushable(entity e)
2353 {
2354         if(e.iscreature)
2355                 return TRUE;
2356         if(e.pushable)
2357                 return TRUE;
2358         switch(e.classname)
2359         {
2360                 case "body":
2361                 case "droppedweapon":
2362                 case "keepawayball":
2363                 case "nexball_basketball":
2364                 case "nexball_football":
2365                         return TRUE;
2366                 case "bullet": // antilagged bullets can't hit this either
2367                         return FALSE;
2368         }
2369         if (e.projectiledeathtype)
2370                 return TRUE;
2371         return FALSE;
2372 }