]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = TRUE;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 float spawnpoint_nag;
161 void relocate_spawnpoint()
162 {
163     // nudge off the floor
164     setorigin(self, self.origin + '0 0 1');
165
166     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
167     if (trace_startsolid)
168     {
169         vector o;
170         o = self.origin;
171         self.mins = PL_MIN;
172         self.maxs = PL_MAX;
173         if (!move_out_of_solid(self))
174             objerror("could not get out of solid at all!");
175         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
176         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
177         print(" ", ftos(self.origin_y - o_y));
178         print(" ", ftos(self.origin_z - o_z), "'\n");
179         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
180         {
181             if (!spawnpoint_nag)
182                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
183             spawnpoint_nag = 1;
184         }
185         else
186         {
187             setorigin(self, o);
188             self.mins = self.maxs = '0 0 0';
189             objerror("player spawn point in solid, mapper sucks!\n");
190             return;
191         }
192     }
193
194     self.use = spawnpoint_use;
195     self.team_saved = self.team;
196     if (!self.cnt)
197         self.cnt = 1;
198
199     if (have_team_spawns != 0)
200         if (self.team)
201             have_team_spawns = 1;
202     have_team_spawns_forteam[self.team] = 1;
203
204     if (autocvar_r_showbboxes)
205     {
206         // show where spawnpoints point at too
207         makevectors(self.angles);
208         entity e;
209         e = spawn();
210         e.classname = "info_player_foo";
211         setorigin(e, self.origin + v_forward * 24);
212         setsize(e, '-8 -8 -8', '8 8 8');
213         e.solid = SOLID_TRIGGER;
214     }
215 }
216
217 #define strstr strstrofs
218 /*
219 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
220 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
221 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
222 // BE CONSTANT OR strzoneD!
223 float strstr(string haystack, string needle, float offset)
224 {
225         float len, endpos;
226         string found;
227         len = strlen(needle);
228         endpos = strlen(haystack) - len;
229         while(offset <= endpos)
230         {
231                 found = substring(haystack, offset, len);
232                 if(found == needle)
233                         return offset;
234                 offset = offset + 1;
235         }
236         return -1;
237 }
238 */
239
240 float NUM_NEAREST_ENTITIES = 4;
241 entity nearest_entity[NUM_NEAREST_ENTITIES];
242 float nearest_length[NUM_NEAREST_ENTITIES];
243 entity findnearest(vector point, .string field, string value, vector axismod)
244 {
245     entity localhead;
246     float i;
247     float j;
248     float len;
249     vector dist;
250
251     float num_nearest;
252     num_nearest = 0;
253
254     localhead = find(world, field, value);
255     while (localhead)
256     {
257         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
258             dist = localhead.oldorigin;
259         else
260             dist = localhead.origin;
261         dist = dist - point;
262         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
263         len = vlen(dist);
264
265         for (i = 0; i < num_nearest; ++i)
266         {
267             if (len < nearest_length[i])
268                 break;
269         }
270
271         // now i tells us where to insert at
272         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
273         if (i < NUM_NEAREST_ENTITIES)
274         {
275             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
276             {
277                 nearest_length[j + 1] = nearest_length[j];
278                 nearest_entity[j + 1] = nearest_entity[j];
279             }
280             nearest_length[i] = len;
281             nearest_entity[i] = localhead;
282             if (num_nearest < NUM_NEAREST_ENTITIES)
283                 num_nearest = num_nearest + 1;
284         }
285
286         localhead = find(localhead, field, value);
287     }
288
289     // now use the first one from our list that we can see
290     for (i = 0; i < num_nearest; ++i)
291     {
292         traceline(point, nearest_entity[i].origin, TRUE, world);
293         if (trace_fraction == 1)
294         {
295             if (i != 0)
296             {
297                 dprint("Nearest point (");
298                 dprint(nearest_entity[0].netname);
299                 dprint(") is not visible, using a visible one.\n");
300             }
301             return nearest_entity[i];
302         }
303     }
304
305     if (num_nearest == 0)
306         return world;
307
308     dprint("Not seeing any location point, using nearest as fallback.\n");
309     /* DEBUGGING CODE:
310     dprint("Candidates were: ");
311     for(j = 0; j < num_nearest; ++j)
312     {
313         if(j != 0)
314                 dprint(", ");
315         dprint(nearest_entity[j].netname);
316     }
317     dprint("\n");
318     */
319
320     return nearest_entity[0];
321 }
322
323 void spawnfunc_target_location()
324 {
325     self.classname = "target_location";
326     // location name in netname
327     // eventually support: count, teamgame selectors, line of sight?
328 }
329
330 void spawnfunc_info_location()
331 {
332     self.classname = "target_location";
333     self.message = self.netname;
334 }
335
336 string NearestLocation(vector p)
337 {
338     entity loc;
339     string ret;
340     ret = "somewhere";
341     loc = findnearest(p, classname, "target_location", '1 1 1');
342     if (loc)
343     {
344         ret = loc.message;
345     }
346     else
347     {
348         loc = findnearest(p, target, "###item###", '1 1 4');
349         if (loc)
350             ret = loc.netname;
351     }
352     return ret;
353 }
354
355 string formatmessage(string msg)
356 {
357         float p, p1, p2;
358         float n;
359         vector cursor;
360         entity cursor_ent;
361         string escape;
362         string replacement;
363         p = 0;
364         n = 7;
365
366         WarpZone_crosshair_trace(self);
367         cursor = trace_endpos;
368         cursor_ent = trace_ent;
369
370         while (1) {
371                 if (n < 1)
372                         break; // too many replacements
373
374                 n = n - 1;
375                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
376                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
377
378                 if (p1 < 0)
379                         p1 = p2;
380
381                 if (p2 < 0)
382                         p2 = p1;
383
384                 p = min(p1, p2);
385
386                 if (p < 0)
387                         break;
388
389                 replacement = substring(msg, p, 2);
390                 escape = substring(msg, p + 1, 1);
391
392                 if (escape == "%")
393                         replacement = "%";
394                 else if (escape == "\\")
395                         replacement = "\\";
396                 else if (escape == "n")
397                         replacement = "\n";
398                 else if (escape == "a")
399                         replacement = ftos(floor(self.armorvalue));
400                 else if (escape == "h")
401                         replacement = ftos(floor(self.health));
402                 else if (escape == "l")
403                         replacement = NearestLocation(self.origin);
404                 else if (escape == "y")
405                         replacement = NearestLocation(cursor);
406                 else if (escape == "d")
407                         replacement = NearestLocation(self.death_origin);
408                 else if (escape == "w") {
409                         float wep;
410                         wep = self.weapon;
411                         if (!wep)
412                                 wep = self.switchweapon;
413                         if (!wep)
414                                 wep = self.cnt;
415                         replacement = W_Name(wep);
416                 } else if (escape == "W") {
417                         if (self.items & IT_SHELLS) replacement = "shells";
418                         else if (self.items & IT_NAILS) replacement = "bullets";
419                         else if (self.items & IT_ROCKETS) replacement = "rockets";
420                         else if (self.items & IT_CELLS) replacement = "cells";
421                         else replacement = "batteries"; // ;)
422                 } else if (escape == "x") {
423                         replacement = cursor_ent.netname;
424                         if (replacement == "" || !cursor_ent)
425                                 replacement = "nothing";
426                 } else if (escape == "s")
427                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
428                 else if (escape == "S")
429                         replacement = ftos(vlen(self.velocity));
430
431                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
432                 p = p + strlen(replacement);
433         }
434         return msg;
435 }
436
437 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
438         return (value == 0) ? FALSE : TRUE;
439 }
440
441 /*
442 =============
443 GetCvars
444 =============
445 Called with:
446   0:  sends the request
447   >0: receives a cvar from name=argv(f) value=argv(f+1)
448 */
449 void GetCvars_handleString(string thisname, float f, .string field, string name)
450 {
451         if (f < 0)
452         {
453                 if (self.field)
454                         strunzone(self.field);
455                 self.field = string_null;
456         }
457         else if (f > 0)
458         {
459                 if (thisname == name)
460                 {
461                         if (self.field)
462                                 strunzone(self.field);
463                         self.field = strzone(argv(f + 1));
464                 }
465         }
466         else
467                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
468 }
469 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
470 {
471         GetCvars_handleString(thisname, f, field, name);
472         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
473                 if (thisname == name)
474                 {
475                         string s;
476                         s = func(strcat1(self.field));
477                         if (s != self.field)
478                         {
479                                 strunzone(self.field);
480                                 self.field = strzone(s);
481                         }
482                 }
483 }
484 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 {
486         if (f < 0)
487         {
488         }
489         else if (f > 0)
490         {
491                 if (thisname == name)
492                         self.field = stof(argv(f + 1));
493         }
494         else
495                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
496 }
497 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 {
499         if (f < 0)
500         {
501         }
502         else if (f > 0)
503         {
504                 if (thisname == name)
505                 {
506                         if(!self.field)
507                         {
508                                 self.field = stof(argv(f + 1));
509                                 if(!self.field)
510                                         self.field = -1;
511                         }
512                 }
513         }
514         else
515         {
516                 if(!self.field)
517                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
518         }
519 }
520 float w_getbestweapon(entity e);
521 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
522 {
523         string o;
524         o = W_FixWeaponOrder_ForceComplete(wo);
525         if(self.weaponorder_byimpulse)
526         {
527                 strunzone(self.weaponorder_byimpulse);
528                 self.weaponorder_byimpulse = string_null;
529         }
530         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
531         return o;
532 }
533 void GetCvars(float f)
534 {
535         string s = string_null;
536
537         if (f > 0)
538                 s = strcat1(argv(f));
539
540         get_cvars_f = f;
541         get_cvars_s = s;
542
543         MUTATOR_CALLHOOK(GetCvars);
544
545         Notification_GetCvars();
546
547         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
548         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
549         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
550         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
551         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
564         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
565         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
566         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
567         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
568         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
569         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
570
571         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
572         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
573
574         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
575         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
576         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
577         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
578         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
579
580         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
581         if (f > 0)
582         {
583                 if (s == "cl_weaponpriority")
584                         self.switchweapon = w_getbestweapon(self);
585                 if (s == "cl_allow_uidtracking")
586                         PlayerStats_AddPlayer(self);
587         }
588 }
589
590 // decolorizes and team colors the player name when needed
591 string playername(entity p)
592 {
593     string t;
594     if (teamplay && !intermission_running && p.classname == "player")
595     {
596         t = Team_ColorCode(p.team);
597         return strcat(t, strdecolorize(p.netname));
598     }
599     else
600         return p.netname;
601 }
602
603 vector randompos(vector m1, vector m2)
604 {
605     vector v;
606     m2 = m2 - m1;
607     v_x = m2_x * random() + m1_x;
608     v_y = m2_y * random() + m1_y;
609     v_z = m2_z * random() + m1_z;
610     return  v;
611 }
612
613 //#NO AUTOCVARS START
614
615 float g_pickup_shells;
616 float g_pickup_shells_max;
617 float g_pickup_nails;
618 float g_pickup_nails_max;
619 float g_pickup_rockets;
620 float g_pickup_rockets_max;
621 float g_pickup_cells;
622 float g_pickup_cells_max;
623 float g_pickup_fuel;
624 float g_pickup_fuel_jetpack;
625 float g_pickup_fuel_max;
626 float g_pickup_armorsmall;
627 float g_pickup_armorsmall_max;
628 float g_pickup_armorsmall_anyway;
629 float g_pickup_armormedium;
630 float g_pickup_armormedium_max;
631 float g_pickup_armormedium_anyway;
632 float g_pickup_armorbig;
633 float g_pickup_armorbig_max;
634 float g_pickup_armorbig_anyway;
635 float g_pickup_armorlarge;
636 float g_pickup_armorlarge_max;
637 float g_pickup_armorlarge_anyway;
638 float g_pickup_healthsmall;
639 float g_pickup_healthsmall_max;
640 float g_pickup_healthsmall_anyway;
641 float g_pickup_healthmedium;
642 float g_pickup_healthmedium_max;
643 float g_pickup_healthmedium_anyway;
644 float g_pickup_healthlarge;
645 float g_pickup_healthlarge_max;
646 float g_pickup_healthlarge_anyway;
647 float g_pickup_healthmega;
648 float g_pickup_healthmega_max;
649 float g_pickup_healthmega_anyway;
650 float g_pickup_ammo_anyway;
651 float g_pickup_weapons_anyway;
652 float g_weaponarena;
653 WEPSET_DECLARE_A(g_weaponarena_weapons);
654 float g_weaponarena_random;
655 float g_weaponarena_random_with_laser;
656 string g_weaponarena_list;
657 float g_weaponspeedfactor;
658 float g_weaponratefactor;
659 float g_weapondamagefactor;
660 float g_weaponforcefactor;
661 float g_weaponspreadfactor;
662
663 WEPSET_DECLARE_A(start_weapons);
664 WEPSET_DECLARE_A(start_weapons_default);
665 WEPSET_DECLARE_A(start_weapons_defaultmask);
666 float start_items;
667 float start_ammo_shells;
668 float start_ammo_nails;
669 float start_ammo_rockets;
670 float start_ammo_cells;
671 float start_ammo_fuel;
672 float start_health;
673 float start_armorvalue;
674 WEPSET_DECLARE_A(warmup_start_weapons);
675 WEPSET_DECLARE_A(warmup_start_weapons_default);
676 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
677 float warmup_start_ammo_shells;
678 float warmup_start_ammo_nails;
679 float warmup_start_ammo_rockets;
680 float warmup_start_ammo_cells;
681 float warmup_start_ammo_fuel;
682 float warmup_start_health;
683 float warmup_start_armorvalue;
684 float g_weapon_stay;
685
686 entity get_weaponinfo(float w);
687
688 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
689 {
690         var float i = weaponinfo.weapon;
691         var float d = 0;
692
693         if (!i)
694                 return 0;
695
696         if (g_lms || g_ca || allguns)
697         {
698                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
699                         d = TRUE;
700                 else
701                         d = FALSE;
702         }
703         else if (g_cts)
704                 d = (i == WEP_SHOTGUN);
705         else if (g_nexball)
706                 d = 0; // weapon is set a few lines later
707         else
708                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
709                 
710         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
711                 d |= (i == WEP_HOOK);
712         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
713                 d = 0;
714
715         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
716         
717         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
718         
719         // bit order in t:
720         // 1: want or not
721         // 2: is default?
722         // 4: is set by default?
723         if(t < 0)
724                 t = 4 | (3 * d);
725         else
726                 t |= (2 * d);
727
728         return t;
729 }
730
731 void readplayerstartcvars()
732 {
733         entity e;
734         float i, j, t;
735         string s;
736
737         // initialize starting values for players
738         WEPSET_CLEAR_A(start_weapons);
739         WEPSET_CLEAR_A(start_weapons_default);
740         WEPSET_CLEAR_A(start_weapons_defaultmask);
741         start_items = 0;
742         start_ammo_shells = 0;
743         start_ammo_nails = 0;
744         start_ammo_rockets = 0;
745         start_ammo_cells = 0;
746         start_health = cvar("g_balance_health_start");
747         start_armorvalue = cvar("g_balance_armor_start");
748
749         g_weaponarena = 0;
750         WEPSET_CLEAR_A(g_weaponarena_weapons);
751
752         s = cvar_string("g_weaponarena");
753         if (s == "0" || s == "")
754         {
755                 if(g_lms || g_ca)
756                         s = "most";
757         }
758
759         if (s == "0" || s == "")
760         {
761                 // no arena
762         }
763         else if (s == "off")
764         {
765                 // forcibly turn off weaponarena
766         }
767         else if (s == "all")
768         {
769                 g_weaponarena = 1;
770                 g_weaponarena_list = "All Weapons";
771                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
772                 {
773                         e = get_weaponinfo(j);
774                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
775                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
776                 }
777         }
778         else if (s == "most")
779         {
780                 g_weaponarena = 1;
781                 g_weaponarena_list = "Most Weapons";
782                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
783                 {
784                         e = get_weaponinfo(j);
785                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
786                                 if (e.spawnflags & WEP_FLAG_NORMAL)
787                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
788                 }
789         }
790         else if (s == "none")
791         {
792                 g_weaponarena = 1;
793                 g_weaponarena_list = "No Weapons";
794         }
795         else
796         {
797                 g_weaponarena = 1;
798                 t = tokenize_console(s);
799                 g_weaponarena_list = "";
800                 for (i = 0; i < t; ++i)
801                 {
802                         s = argv(i);
803                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
804                         {
805                                 e = get_weaponinfo(j);
806                                 if (e.netname == s)
807                                 {
808                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
809                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
810                                         break;
811                                 }
812                         }
813                         if (j > WEP_LAST)
814                         {
815                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
816                         }
817                 }
818                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
819         }
820
821         if(g_weaponarena)
822                 g_weaponarena_random = cvar("g_weaponarena_random");
823         else
824                 g_weaponarena_random = 0;
825         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
826
827         if (g_weaponarena)
828         {
829                 g_minstagib = 0; // incompatible
830                 g_pinata = 0; // incompatible
831                 g_weapon_stay = 0; // incompatible
832                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
833                 if(!(g_lms || g_ca))
834                         start_items |= IT_UNLIMITED_AMMO;
835         }
836         else if (g_minstagib)
837         {
838                 g_pinata = 0; // incompatible
839                 g_weapon_stay = 0; // incompatible
840                 g_bloodloss = 0; // incompatible
841                 start_health = 100;
842                 start_armorvalue = 0;
843                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
844                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
845                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
846
847                 if (g_minstagib_invis_alpha <= 0)
848                         g_minstagib_invis_alpha = -1;
849         }
850         else
851         {
852                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
853                 {
854                         e = get_weaponinfo(i);
855                         float w = want_weapon("g_start_weapon_", e, FALSE);
856                         if(w & 1)
857                                 WEPSET_OR_AW(start_weapons, i);
858                         if(w & 2)
859                                 WEPSET_OR_AW(start_weapons_default, i);
860                         if(w & 4)
861                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
862                 }
863         }
864
865         if(!cvar("g_use_ammunition"))
866                 start_items |= IT_UNLIMITED_AMMO;
867
868         if(cvar("g_nexball"))
869                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
870
871         if(g_minstagib)
872         {
873                 start_ammo_cells = cvar("g_minstagib_ammo_start");
874                 start_ammo_fuel = cvar("g_start_ammo_fuel");
875         }
876         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
877         {
878                 start_ammo_rockets = 999;
879                 start_ammo_shells = 999;
880                 start_ammo_cells = 999;
881                 start_ammo_nails = 999;
882                 start_ammo_fuel = 999;
883         }
884         else
885         {
886                 if(g_lms || g_ca)
887                 {
888                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
889                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
890                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
891                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
892                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
893                 }
894                 else
895                 {
896                         start_ammo_shells = cvar("g_start_ammo_shells");
897                         start_ammo_nails = cvar("g_start_ammo_nails");
898                         start_ammo_rockets = cvar("g_start_ammo_rockets");
899                         start_ammo_cells = cvar("g_start_ammo_cells");
900                         start_ammo_fuel = cvar("g_start_ammo_fuel");
901                 }
902         }
903
904         if (g_lms || g_ca)
905         {
906                 start_health = cvar("g_lms_start_health");
907                 start_armorvalue = cvar("g_lms_start_armor");
908         }
909
910         if (inWarmupStage)
911         {
912                 warmup_start_ammo_shells = start_ammo_shells;
913                 warmup_start_ammo_nails = start_ammo_nails;
914                 warmup_start_ammo_rockets = start_ammo_rockets;
915                 warmup_start_ammo_cells = start_ammo_cells;
916                 warmup_start_ammo_fuel = start_ammo_fuel;
917                 warmup_start_health = start_health;
918                 warmup_start_armorvalue = start_armorvalue;
919                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
920                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
921                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
922
923                 if (!g_weaponarena && !g_minstagib && !g_ca)
924                 {
925                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
926                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
927                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
928                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
929                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
930                         warmup_start_health = cvar("g_warmup_start_health");
931                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
932                         WEPSET_CLEAR_A(warmup_start_weapons);
933                         WEPSET_CLEAR_A(warmup_start_weapons_default);
934                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
935                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
936                         {
937                                 e = get_weaponinfo(i);
938                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
939                                 if(w & 1)
940                                         WEPSET_OR_AW(warmup_start_weapons, i);
941                                 if(w & 2)
942                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
943                                 if(w & 4)
944                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
945                         }
946                 }
947         }
948
949         if (g_jetpack)
950                 start_items |= IT_JETPACK;
951
952         MUTATOR_CALLHOOK(SetStartItems);
953
954         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
955         {
956                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
957                 start_items |= IT_FUEL_REGEN;
958                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
959                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
960         }
961
962         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
963         {
964                 e = get_weaponinfo(i);
965                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
966                         weapon_action(i, WR_PRECACHE);
967         }
968
969         start_ammo_shells = max(0, start_ammo_shells);
970         start_ammo_nails = max(0, start_ammo_nails);
971         start_ammo_cells = max(0, start_ammo_cells);
972         start_ammo_rockets = max(0, start_ammo_rockets);
973         start_ammo_fuel = max(0, start_ammo_fuel);
974
975         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
976         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
977         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
978         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
979         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
980 }
981
982 float g_bugrigs;
983 float g_bugrigs_planar_movement;
984 float g_bugrigs_planar_movement_car_jumping;
985 float g_bugrigs_reverse_spinning;
986 float g_bugrigs_reverse_speeding;
987 float g_bugrigs_reverse_stopping;
988 float g_bugrigs_air_steering;
989 float g_bugrigs_angle_smoothing;
990 float g_bugrigs_friction_floor;
991 float g_bugrigs_friction_brake;
992 float g_bugrigs_friction_air;
993 float g_bugrigs_accel;
994 float g_bugrigs_speed_ref;
995 float g_bugrigs_speed_pow;
996 float g_bugrigs_steer;
997
998 float g_touchexplode;
999 float g_touchexplode_radius;
1000 float g_touchexplode_damage;
1001 float g_touchexplode_edgedamage;
1002 float g_touchexplode_force;
1003
1004 float sv_autotaunt;
1005 float sv_taunt;
1006
1007 string GetGametype(); // g_world.qc
1008 void readlevelcvars(void)
1009 {
1010         g_minstagib = cvar("g_minstagib");
1011     
1012          monster_skill = cvar("g_monsters_skill");
1013
1014         // load ALL the mutators
1015         if(cvar("g_dodging"))
1016                 MUTATOR_ADD(mutator_dodging);
1017         if(cvar("g_spawn_near_teammate"))
1018                 MUTATOR_ADD(mutator_spawn_near_teammate);
1019         if(cvar("g_physical_items"))
1020                 MUTATOR_ADD(mutator_physical_items);
1021         if(!g_minstagib)
1022         {
1023                 if(cvar("g_invincible_projectiles"))
1024                         MUTATOR_ADD(mutator_invincibleprojectiles);
1025                 if(cvar("g_new_toys"))
1026                         MUTATOR_ADD(mutator_new_toys);
1027                 if(cvar("g_nix"))
1028                         MUTATOR_ADD(mutator_nix);
1029                 if(cvar("g_rocket_flying"))
1030                         MUTATOR_ADD(mutator_rocketflying);
1031                 if(cvar("g_vampire"))
1032                         MUTATOR_ADD(mutator_vampire);           
1033                 if(cvar("g_superspectate"))
1034                         MUTATOR_ADD(mutator_superspec);
1035         }
1036
1037         // is this a mutator? is this a mode?
1038         if(cvar("g_sandbox"))
1039                 MUTATOR_ADD(sandbox);
1040         
1041     if(cvar("g_za"))
1042                 MUTATOR_ADD(mutator_zombie_apocalypse);
1043
1044         if(cvar("sv_allow_fullbright"))
1045                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1046
1047     g_bugrigs = cvar("g_bugrigs");
1048     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1049     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1050     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1051     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1052     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1053     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1054     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1055     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1056     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1057     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1058     g_bugrigs_accel = cvar("g_bugrigs_accel");
1059     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1060     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1061     g_bugrigs_steer = cvar("g_bugrigs_steer");
1062
1063     g_touchexplode = cvar("g_touchexplode");
1064     g_touchexplode_radius = cvar("g_touchexplode_radius");
1065     g_touchexplode_damage = cvar("g_touchexplode_damage");
1066     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1067     g_touchexplode_force = cvar("g_touchexplode_force");
1068
1069         sv_clones = cvar("sv_clones");
1070         sv_foginterval = cvar("sv_foginterval");
1071         g_cloaked = cvar("g_cloaked");
1072     if(g_cts)
1073         g_cloaked = 1; // always enable cloak in CTS
1074         g_jump_grunt = cvar("g_jump_grunt");
1075         g_footsteps = cvar("g_footsteps");
1076         g_grappling_hook = cvar("g_grappling_hook");
1077         g_jetpack = cvar("g_jetpack");
1078         g_midair = cvar("g_midair");
1079         g_norecoil = cvar("g_norecoil");
1080         g_bloodloss = cvar("g_bloodloss");
1081         sv_maxidle = cvar("sv_maxidle");
1082         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1083         sv_autotaunt = cvar("sv_autotaunt");
1084         sv_taunt = cvar("sv_taunt");
1085
1086         inWarmupStage = cvar("g_warmup");
1087         g_warmup_limit = cvar("g_warmup_limit");
1088         g_warmup_allguns = cvar("g_warmup_allguns");
1089         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1090
1091         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1092                 inWarmupStage = 0; // these modes cannot work together, sorry
1093
1094         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1095         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1096         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1097         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1098         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1099         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1100         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1101         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1102         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1103         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1104         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1105         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1106         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1107         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1108
1109         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1110         g_weaponratefactor = cvar("g_weaponratefactor");
1111         g_weapondamagefactor = cvar("g_weapondamagefactor");
1112         g_weaponforcefactor = cvar("g_weaponforcefactor");
1113         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1114
1115         g_pickup_shells = cvar("g_pickup_shells");
1116         g_pickup_shells_max = cvar("g_pickup_shells_max");
1117         g_pickup_nails = cvar("g_pickup_nails");
1118         g_pickup_nails_max = cvar("g_pickup_nails_max");
1119         g_pickup_rockets = cvar("g_pickup_rockets");
1120         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1121         g_pickup_cells = cvar("g_pickup_cells");
1122         g_pickup_cells_max = cvar("g_pickup_cells_max");
1123         g_pickup_fuel = cvar("g_pickup_fuel");
1124         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1125         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1126         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1127         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1128         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1129         g_pickup_armormedium = cvar("g_pickup_armormedium");
1130         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1131         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1132         g_pickup_armorbig = cvar("g_pickup_armorbig");
1133         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1134         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1135         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1136         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1137         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1138         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1139         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1140         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1141         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1142         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1143         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1144         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1145         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1146         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1147         g_pickup_healthmega = cvar("g_pickup_healthmega");
1148         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1149         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1150
1151         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1152         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1153
1154         g_pinata = cvar("g_pinata");
1155
1156     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1157     if(!g_weapon_stay)
1158         g_weapon_stay = cvar("g_weapon_stay");
1159
1160         if not(inWarmupStage && !g_ca)
1161                 game_starttime = cvar("g_start_delay");
1162
1163         readplayerstartcvars();
1164 }
1165
1166 //#NO AUTOCVARS END
1167
1168 // Sound functions
1169 string precache_sound (string s) = #19;
1170 float precache_sound_index (string s) = #19;
1171
1172 #define SND_VOLUME      1
1173 #define SND_ATTENUATION 2
1174 #define SND_LARGEENTITY 8
1175 #define SND_LARGESOUND  16
1176
1177 float sound_allowed(float dest, entity e)
1178 {
1179     // sounds from world may always pass
1180     for (;;)
1181     {
1182         if (e.classname == "body")
1183             e = e.enemy;
1184         else if (e.realowner && e.realowner != e)
1185             e = e.realowner;
1186         else if (e.owner && e.owner != e)
1187             e = e.owner;
1188         else
1189             break;
1190     }
1191     // sounds to self may always pass
1192     if (dest == MSG_ONE)
1193         if (e == msg_entity)
1194             return TRUE;
1195     // sounds by players can be removed
1196     if (autocvar_bot_sound_monopoly)
1197         if (clienttype(e) == CLIENTTYPE_REAL)
1198             return FALSE;
1199     // anything else may pass
1200     return TRUE;
1201 }
1202
1203 #ifdef COMPAT_XON010_CHANNELS
1204 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1205 void sound(entity e, float chan, string samp, float vol, float atten)
1206 {
1207     if (!sound_allowed(MSG_BROADCAST, e))
1208         return;
1209     builtin_sound(e, chan, samp, vol, atten);
1210 }
1211 #else
1212 #undef sound
1213 void sound(entity e, float chan, string samp, float vol, float atten)
1214 {
1215     if (!sound_allowed(MSG_BROADCAST, e))
1216         return;
1217     sound7(e, chan, samp, vol, atten, 0, 0);
1218 }
1219 #endif
1220
1221 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1222 {
1223     float entno, idx;
1224
1225     if (!sound_allowed(dest, e))
1226         return;
1227
1228     entno = num_for_edict(e);
1229     idx = precache_sound_index(samp);
1230
1231     float sflags;
1232     sflags = 0;
1233
1234     atten = floor(atten * 64);
1235     vol = floor(vol * 255);
1236
1237     if (vol != 255)
1238         sflags |= SND_VOLUME;
1239     if (atten != 64)
1240         sflags |= SND_ATTENUATION;
1241     if (entno >= 8192 || chan < 0 || chan > 7)
1242         sflags |= SND_LARGEENTITY;
1243     if (idx >= 256)
1244         sflags |= SND_LARGESOUND;
1245
1246     WriteByte(dest, SVC_SOUND);
1247     WriteByte(dest, sflags);
1248     if (sflags & SND_VOLUME)
1249         WriteByte(dest, vol);
1250     if (sflags & SND_ATTENUATION)
1251         WriteByte(dest, atten);
1252     if (sflags & SND_LARGEENTITY)
1253     {
1254         WriteShort(dest, entno);
1255         WriteByte(dest, chan);
1256     }
1257     else
1258     {
1259         WriteShort(dest, entno * 8 + chan);
1260     }
1261     if (sflags & SND_LARGESOUND)
1262         WriteShort(dest, idx);
1263     else
1264         WriteByte(dest, idx);
1265
1266     WriteCoord(dest, o_x);
1267     WriteCoord(dest, o_y);
1268     WriteCoord(dest, o_z);
1269 }
1270 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1271 {
1272     vector o;
1273
1274     if (!sound_allowed(dest, e))
1275         return;
1276
1277     o = e.origin + 0.5 * (e.mins + e.maxs);
1278     soundtoat(dest, e, o, chan, samp, vol, atten);
1279 }
1280 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1281 {
1282     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1283 }
1284 void stopsoundto(float dest, entity e, float chan)
1285 {
1286     float entno;
1287
1288     if (!sound_allowed(dest, e))
1289         return;
1290
1291     entno = num_for_edict(e);
1292
1293     if (entno >= 8192 || chan < 0 || chan > 7)
1294     {
1295         float idx, sflags;
1296         idx = precache_sound_index("misc/null.wav");
1297         sflags = SND_LARGEENTITY;
1298         if (idx >= 256)
1299             sflags |= SND_LARGESOUND;
1300         WriteByte(dest, SVC_SOUND);
1301         WriteByte(dest, sflags);
1302         WriteShort(dest, entno);
1303         WriteByte(dest, chan);
1304         if (sflags & SND_LARGESOUND)
1305             WriteShort(dest, idx);
1306         else
1307             WriteByte(dest, idx);
1308         WriteCoord(dest, e.origin_x);
1309         WriteCoord(dest, e.origin_y);
1310         WriteCoord(dest, e.origin_z);
1311     }
1312     else
1313     {
1314         WriteByte(dest, SVC_STOPSOUND);
1315         WriteShort(dest, entno * 8 + chan);
1316     }
1317 }
1318 void stopsound(entity e, float chan)
1319 {
1320     if (!sound_allowed(MSG_BROADCAST, e))
1321         return;
1322
1323     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1324     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1325 }
1326
1327 void play2(entity e, string filename)
1328 {
1329     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1330     msg_entity = e;
1331     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1332 }
1333
1334 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1335 .float spamtime;
1336 float spamsound(entity e, float chan, string samp, float vol, float atten)
1337 {
1338     if (!sound_allowed(MSG_BROADCAST, e))
1339         return FALSE;
1340
1341     if (time > e.spamtime)
1342     {
1343         e.spamtime = time;
1344         sound(e, chan, samp, vol, atten);
1345         return TRUE;
1346     }
1347     return FALSE;
1348 }
1349
1350 void play2team(float t, string filename)
1351 {
1352     entity head;
1353
1354     if (autocvar_bot_sound_monopoly)
1355         return;
1356
1357     FOR_EACH_REALPLAYER(head)
1358     {
1359         if (head.team == t)
1360             play2(head, filename);
1361     }
1362 }
1363
1364 void play2all(string samp)
1365 {
1366     if (autocvar_bot_sound_monopoly)
1367         return;
1368
1369     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1370 }
1371
1372 void PrecachePlayerSounds(string f);
1373 void precache_playermodel(string m)
1374 {
1375         float globhandle, i, n;
1376         string f;
1377
1378         if(substring(m, -9,5) == "_lod1")
1379                 return;
1380         if(substring(m, -9,5) == "_lod2")
1381                 return;
1382         precache_model(m);
1383         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1384         if(fexists(f))
1385                 precache_model(f);
1386         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1387         if(fexists(f))
1388                 precache_model(f);
1389
1390         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1391         if (globhandle < 0)
1392                 return;
1393         n = search_getsize(globhandle);
1394         for (i = 0; i < n; ++i)
1395         {
1396                 //print(search_getfilename(globhandle, i), "\n");
1397                 f = search_getfilename(globhandle, i);
1398                 PrecachePlayerSounds(f);
1399         }
1400         search_end(globhandle);
1401 }
1402 void precache_all_playermodels(string pattern)
1403 {
1404         float globhandle, i, n;
1405         string f;
1406
1407         globhandle = search_begin(pattern, TRUE, FALSE);
1408         if (globhandle < 0)
1409                 return;
1410         n = search_getsize(globhandle);
1411         for (i = 0; i < n; ++i)
1412         {
1413                 //print(search_getfilename(globhandle, i), "\n");
1414                 f = search_getfilename(globhandle, i);
1415                 precache_playermodel(f);
1416         }
1417         search_end(globhandle);
1418 }
1419
1420 void precache()
1421 {
1422     // gamemode related things
1423     precache_model ("models/misc/chatbubble.spr");
1424     if (g_runematch)
1425     {
1426         precache_model ("models/runematch/curse.mdl");
1427         precache_model ("models/runematch/rune.mdl");
1428     }
1429
1430 #ifdef TTURRETS_ENABLED
1431     if (autocvar_g_turrets)
1432         turrets_precash();
1433 #endif
1434
1435     // Precache all player models if desired
1436     if (autocvar_sv_precacheplayermodels)
1437     {
1438         PrecachePlayerSounds("sound/player/default.sounds");
1439         precache_all_playermodels("models/player/*.zym");
1440         precache_all_playermodels("models/player/*.dpm");
1441         precache_all_playermodels("models/player/*.md3");
1442         precache_all_playermodels("models/player/*.psk");
1443         precache_all_playermodels("models/player/*.iqm");
1444     }
1445
1446     if (autocvar_sv_defaultcharacter)
1447     {
1448         string s;
1449         s = autocvar_sv_defaultplayermodel_red;
1450         if (s != "")
1451             precache_playermodel(s);
1452         s = autocvar_sv_defaultplayermodel_blue;
1453         if (s != "")
1454             precache_playermodel(s);
1455         s = autocvar_sv_defaultplayermodel_yellow;
1456         if (s != "")
1457             precache_playermodel(s);
1458         s = autocvar_sv_defaultplayermodel_pink;
1459         if (s != "")
1460             precache_playermodel(s);
1461         s = autocvar_sv_defaultplayermodel;
1462         if (s != "")
1463             precache_playermodel(s);
1464     }
1465
1466     if (g_footsteps)
1467     {
1468         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1469         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1470     }
1471
1472     // gore and miscellaneous sounds
1473     //precache_sound ("misc/h2ohit.wav");
1474     precache_model ("models/hook.md3");
1475     precache_sound ("misc/armorimpact.wav");
1476     precache_sound ("misc/bodyimpact1.wav");
1477     precache_sound ("misc/bodyimpact2.wav");
1478     precache_sound ("misc/gib.wav");
1479     precache_sound ("misc/gib_splat01.wav");
1480     precache_sound ("misc/gib_splat02.wav");
1481     precache_sound ("misc/gib_splat03.wav");
1482     precache_sound ("misc/gib_splat04.wav");
1483     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1484     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1485     precache_sound ("misc/null.wav");
1486     precache_sound ("misc/spawn.wav");
1487     precache_sound ("misc/talk.wav");
1488     precache_sound ("misc/teleport.wav");
1489     precache_sound ("misc/poweroff.wav");
1490     precache_sound ("player/lava.wav");
1491     precache_sound ("player/slime.wav");
1492
1493     precache_model ("models/sprites/0.spr32");
1494     precache_model ("models/sprites/1.spr32");
1495     precache_model ("models/sprites/2.spr32");
1496     precache_model ("models/sprites/3.spr32");
1497     precache_model ("models/sprites/4.spr32");
1498     precache_model ("models/sprites/5.spr32");
1499     precache_model ("models/sprites/6.spr32");
1500     precache_model ("models/sprites/7.spr32");
1501     precache_model ("models/sprites/8.spr32");
1502     precache_model ("models/sprites/9.spr32");
1503     precache_model ("models/sprites/10.spr32");
1504
1505     // common weapon precaches
1506         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1507     precache_sound ("weapons/weapon_switch.wav");
1508     precache_sound ("weapons/weaponpickup.wav");
1509     precache_sound ("weapons/unavailable.wav");
1510     precache_sound ("weapons/dryfire.wav");
1511     if (g_grappling_hook)
1512     {
1513         precache_sound ("weapons/hook_fire.wav"); // hook
1514         precache_sound ("weapons/hook_impact.wav"); // hook
1515     }
1516
1517     if(autocvar_sv_precacheweapons)
1518     {
1519         //precache weapon models/sounds
1520         float wep;
1521         wep = WEP_FIRST;
1522         while (wep <= WEP_LAST)
1523         {
1524             weapon_action(wep, WR_PRECACHE);
1525             wep = wep + 1;
1526         }
1527     }
1528
1529     precache_model("models/elaser.mdl");
1530     precache_model("models/laser.mdl");
1531     precache_model("models/ebomb.mdl");
1532
1533 #if 0
1534     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1535
1536     if (!self.noise && self.music) // quake 3 uses the music field
1537         self.noise = self.music;
1538
1539     // plays music for the level if there is any
1540     if (self.noise)
1541     {
1542         precache_sound (self.noise);
1543         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1544     }
1545 #endif
1546 }
1547
1548 // WARNING: this kills the trace globals
1549 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1550 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1551
1552 #define INITPRIO_FIRST              0
1553 #define INITPRIO_GAMETYPE           0
1554 #define INITPRIO_GAMETYPE_FALLBACK  1
1555 #define INITPRIO_FINDTARGET        10
1556 #define INITPRIO_DROPTOFLOOR       20
1557 #define INITPRIO_SETLOCATION       90
1558 #define INITPRIO_LINKDOORS         91
1559 #define INITPRIO_LAST              99
1560
1561 .void(void) initialize_entity;
1562 .float initialize_entity_order;
1563 .entity initialize_entity_next;
1564 entity initialize_entity_first;
1565
1566 void make_safe_for_remove(entity e)
1567 {
1568     if (e.initialize_entity)
1569     {
1570         entity ent, prev = world;
1571         for (ent = initialize_entity_first; ent; )
1572         {
1573             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1574             {
1575                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1576                 // skip it in linked list
1577                 if (prev)
1578                 {
1579                     prev.initialize_entity_next = ent.initialize_entity_next;
1580                     ent = prev.initialize_entity_next;
1581                 }
1582                 else
1583                 {
1584                     initialize_entity_first = ent.initialize_entity_next;
1585                     ent = initialize_entity_first;
1586                 }
1587             }
1588             else
1589             {
1590                 prev = ent;
1591                 ent = ent.initialize_entity_next;
1592             }
1593         }
1594     }
1595 }
1596
1597 void objerror(string s)
1598 {
1599     make_safe_for_remove(self);
1600     builtin_objerror(s);
1601 }
1602
1603 .float remove_except_protected_forbidden;
1604 void remove_except_protected(entity e)
1605 {
1606         if(e.remove_except_protected_forbidden)
1607                 error("not allowed to remove this at this point");
1608         builtin_remove(e);
1609 }
1610
1611 void remove_unsafely(entity e)
1612 {
1613     if(e.classname == "spike")
1614         error("Removing spikes is forbidden (crylink bug), please report");
1615     builtin_remove(e);
1616 }
1617
1618 void remove_safely(entity e)
1619 {
1620     make_safe_for_remove(e);
1621     builtin_remove(e);
1622 }
1623
1624 void InitializeEntity(entity e, void(void) func, float order)
1625 {
1626     entity prev, cur;
1627
1628     if (!e || e.initialize_entity)
1629     {
1630         // make a proxy initializer entity
1631         entity e_old;
1632         e_old = e;
1633         e = spawn();
1634         e.classname = "initialize_entity";
1635         e.enemy = e_old;
1636     }
1637
1638     e.initialize_entity = func;
1639     e.initialize_entity_order = order;
1640
1641     cur = initialize_entity_first;
1642     prev = world;
1643     for (;;)
1644     {
1645         if (!cur || cur.initialize_entity_order > order)
1646         {
1647             // insert between prev and cur
1648             if (prev)
1649                 prev.initialize_entity_next = e;
1650             else
1651                 initialize_entity_first = e;
1652             e.initialize_entity_next = cur;
1653             return;
1654         }
1655         prev = cur;
1656         cur = cur.initialize_entity_next;
1657     }
1658 }
1659 void InitializeEntitiesRun()
1660 {
1661     entity startoflist;
1662     startoflist = initialize_entity_first;
1663     initialize_entity_first = world;
1664     remove = remove_except_protected;
1665     for (self = startoflist; self; self = self.initialize_entity_next)
1666     {
1667         self.remove_except_protected_forbidden = 1;
1668     }
1669     for (self = startoflist; self; )
1670     {
1671         entity e;
1672         var void(void) func;
1673         e = self.initialize_entity_next;
1674         func = self.initialize_entity;
1675         self.initialize_entity_order = 0;
1676         self.initialize_entity = func_null;
1677         self.initialize_entity_next = world;
1678         self.remove_except_protected_forbidden = 0;
1679         if (self.classname == "initialize_entity")
1680         {
1681             entity e_old;
1682             e_old = self.enemy;
1683             builtin_remove(self);
1684             self = e_old;
1685         }
1686         //dprint("Delayed initialization: ", self.classname, "\n");
1687         if(func)
1688             func();
1689         else
1690         {
1691             eprint(self);
1692             backtrace(strcat("Null function in: ", self.classname, "\n"));
1693         }
1694         self = e;
1695     }
1696     remove = remove_unsafely;
1697 }
1698
1699 .float uncustomizeentityforclient_set;
1700 .void(void) uncustomizeentityforclient;
1701 void UncustomizeEntitiesRun()
1702 {
1703     entity oldself;
1704     oldself = self;
1705     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1706         self.uncustomizeentityforclient();
1707     self = oldself;
1708 }
1709 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1710 {
1711     e.customizeentityforclient = customizer;
1712     e.uncustomizeentityforclient = uncustomizer;
1713     e.uncustomizeentityforclient_set = !!uncustomizer;
1714 }
1715
1716 .float nottargeted;
1717 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1718
1719 void() SUB_Remove;
1720 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1721 {
1722     vector mi, ma;
1723
1724     if (e.classname == "")
1725         e.classname = "net_linked";
1726
1727     if (e.model == "" || self.modelindex == 0)
1728     {
1729         mi = e.mins;
1730         ma = e.maxs;
1731         setmodel(e, "null");
1732         setsize(e, mi, ma);
1733     }
1734
1735     e.SendEntity = sendfunc;
1736     e.SendFlags = 0xFFFFFF;
1737
1738     if (!docull)
1739         e.effects |= EF_NODEPTHTEST;
1740
1741     if (dt)
1742     {
1743         e.nextthink = time + dt;
1744         e.think = SUB_Remove;
1745     }
1746 }
1747
1748 void adaptor_think2touch()
1749 {
1750     entity o;
1751     o = other;
1752     other = world;
1753     self.touch();
1754     other = o;
1755 }
1756
1757 void adaptor_think2use()
1758 {
1759     entity o, a;
1760     o = other;
1761     a = activator;
1762     activator = world;
1763     other = world;
1764     self.use();
1765     other = o;
1766     activator = a;
1767 }
1768
1769 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1770 {
1771         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1772                 self.projectiledeathtype |= HITTYPE_SPLASH;
1773         adaptor_think2use();
1774 }
1775
1776 // deferred dropping
1777 void DropToFloor_Handler()
1778 {
1779     builtin_droptofloor();
1780     self.dropped_origin = self.origin;
1781 }
1782
1783 void droptofloor()
1784 {
1785     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1786 }
1787
1788
1789
1790 float trace_hits_box_a0, trace_hits_box_a1;
1791
1792 float trace_hits_box_1d(float end, float thmi, float thma)
1793 {
1794     if (end == 0)
1795     {
1796         // just check if x is in range
1797         if (0 < thmi)
1798             return FALSE;
1799         if (0 > thma)
1800             return FALSE;
1801     }
1802     else
1803     {
1804         // do the trace with respect to x
1805         // 0 -> end has to stay in thmi -> thma
1806         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1807         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1808         if (trace_hits_box_a0 > trace_hits_box_a1)
1809             return FALSE;
1810     }
1811     return TRUE;
1812 }
1813
1814 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1815 {
1816     end -= start;
1817     thmi -= start;
1818     thma -= start;
1819     // now it is a trace from 0 to end
1820
1821     trace_hits_box_a0 = 0;
1822     trace_hits_box_a1 = 1;
1823
1824     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1825         return FALSE;
1826     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1827         return FALSE;
1828     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1829         return FALSE;
1830
1831     return TRUE;
1832 }
1833
1834 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1835 {
1836     return trace_hits_box(start, end, thmi - ma, thma - mi);
1837 }
1838
1839 float SUB_NoImpactCheck()
1840 {
1841         // zero hitcontents = this is not the real impact, but either the
1842         // mirror-impact of something hitting the projectile instead of the
1843         // projectile hitting the something, or a touchareagrid one. Neither of
1844         // these stop the projectile from moving, so...
1845         if(trace_dphitcontents == 0)
1846         {
1847                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1848                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1849                 checkclient();
1850         }
1851     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1852         return 1;
1853     if (other == world && self.size != '0 0 0')
1854     {
1855         vector tic;
1856         tic = self.velocity * sys_frametime;
1857         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1858         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1859         if (trace_fraction >= 1)
1860         {
1861             dprint("Odd... did not hit...?\n");
1862         }
1863         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1864         {
1865             dprint("Detected and prevented the sky-grapple bug.\n");
1866             return 1;
1867         }
1868     }
1869
1870     return 0;
1871 }
1872
1873 #define SUB_OwnerCheck() (other && (other == self.owner))
1874
1875 void RemoveGrapplingHook(entity pl);
1876 void W_Crylink_Dequeue(entity e);
1877 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1878 {
1879         if(SUB_OwnerCheck())
1880                 return TRUE;
1881         if(SUB_NoImpactCheck())
1882         {
1883                 if(self.classname == "grapplinghook")
1884                         RemoveGrapplingHook(self.realowner);
1885                 else if(self.classname == "spike")
1886                 {
1887                         W_Crylink_Dequeue(self);
1888                         remove(self);
1889                 }
1890                 else
1891                         remove(self);
1892                 return TRUE;
1893         }
1894         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1895                 UpdateCSQCProjectile(self);
1896         return FALSE;
1897 }
1898 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1899
1900 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1901 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1902
1903 void URI_Get_Callback(float id, float status, string data)
1904 {
1905         if(url_URI_Get_Callback(id, status, data))
1906         {
1907                 // handled
1908         }
1909         else if (id == URI_GET_DISCARD)
1910         {
1911                 // discard
1912         }
1913         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1914         {
1915                 // sv_cmd curl
1916                 Curl_URI_Get_Callback(id, status, data);
1917         }
1918         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1919         {
1920                 // online ban list
1921                 OnlineBanList_URI_Get_Callback(id, status, data);
1922         }
1923         else
1924         {
1925                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1926         }
1927 }
1928
1929 string uid2name(string myuid) {
1930         string s;
1931         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1932
1933         // FIXME remove this later after 0.6 release
1934         // convert old style broken records to correct style
1935         if(s == "")
1936         {
1937                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1938                 if(s != "")
1939                 {
1940                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1941                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1942                 }
1943         }
1944         
1945         if(s == "")
1946                 s = "^1Unregistered Player";
1947         return s;
1948 }
1949
1950 float race_readTime(string map, float pos)
1951 {
1952         string rr;
1953         if(g_cts)
1954                 rr = CTS_RECORD;
1955         else
1956                 rr = RACE_RECORD;
1957
1958         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1959 }
1960
1961 string race_readUID(string map, float pos)
1962 {
1963         string rr;
1964         if(g_cts)
1965                 rr = CTS_RECORD;
1966         else
1967                 rr = RACE_RECORD;
1968
1969         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1970 }
1971
1972 float race_readPos(string map, float t) {
1973         float i;
1974         for (i = 1; i <= RANKINGS_CNT; ++i)
1975                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1976                         return i;
1977
1978         return 0; // pos is zero if unranked
1979 }
1980
1981 void race_writeTime(string map, float t, string myuid)
1982 {
1983         string rr;
1984         if(g_cts)
1985                 rr = CTS_RECORD;
1986         else
1987                 rr = RACE_RECORD;
1988
1989         float newpos;
1990         newpos = race_readPos(map, t);
1991
1992         float i, prevpos = 0;
1993         for(i = 1; i <= RANKINGS_CNT; ++i)
1994         {
1995                 if(race_readUID(map, i) == myuid)
1996                         prevpos = i;
1997         }
1998         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1999                 for (i = prevpos; i > newpos; --i) {
2000                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2001                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2002                 }
2003         } else { // player has no ranked record yet
2004                 for (i = RANKINGS_CNT; i > newpos; --i) {
2005                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2006                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2007                 }
2008         }
2009
2010         // store new time itself
2011         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2012         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2013 }
2014
2015 string race_readName(string map, float pos)
2016 {
2017         string rr;
2018         if(g_cts)
2019                 rr = CTS_RECORD;
2020         else
2021                 rr = RACE_RECORD;
2022
2023         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2024 }
2025
2026 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2027 {
2028     float m, i;
2029     vector start, org, delta, end, enddown, mstart;
2030     entity sp;
2031
2032     m = e.dphitcontentsmask;
2033     e.dphitcontentsmask = goodcontents | badcontents;
2034
2035     org = world.mins;
2036     delta = world.maxs - world.mins;
2037
2038     start = end = org;
2039
2040     for (i = 0; i < attempts; ++i)
2041     {
2042         start_x = org_x + random() * delta_x;
2043         start_y = org_y + random() * delta_y;
2044         start_z = org_z + random() * delta_z;
2045
2046         // rule 1: start inside world bounds, and outside
2047         // solid, and don't start from somewhere where you can
2048         // fall down to evil
2049         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2050         if (trace_fraction >= 1)
2051             continue;
2052         if (trace_startsolid)
2053             continue;
2054         if (trace_dphitcontents & badcontents)
2055             continue;
2056         if (trace_dphitq3surfaceflags & badsurfaceflags)
2057             continue;
2058
2059         // rule 2: if we are too high, lower the point
2060         if (trace_fraction * delta_z > maxaboveground)
2061             start = trace_endpos + '0 0 1' * maxaboveground;
2062         enddown = trace_endpos;
2063
2064         // rule 3: make sure we aren't outside the map. This only works
2065         // for somewhat well formed maps. A good rule of thumb is that
2066         // the map should have a convex outside hull.
2067         // these can be traceLINES as we already verified the starting box
2068         mstart = start + 0.5 * (e.mins + e.maxs);
2069         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2070         if (trace_fraction >= 1)
2071             continue;
2072         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2073         if (trace_fraction >= 1)
2074             continue;
2075         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2076         if (trace_fraction >= 1)
2077             continue;
2078         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2079         if (trace_fraction >= 1)
2080             continue;
2081         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2082         if (trace_fraction >= 1)
2083             continue;
2084
2085         // rule 4: we must "see" some spawnpoint
2086         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2087                 if(checkpvs(mstart, sp))
2088                         break;
2089         if(!sp)
2090         {
2091                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2092                         if(checkpvs(mstart, sp))
2093                                 break;
2094                 if(!sp)
2095                         continue;
2096         }
2097
2098         // find a random vector to "look at"
2099         end_x = org_x + random() * delta_x;
2100         end_y = org_y + random() * delta_y;
2101         end_z = org_z + random() * delta_z;
2102         end = start + normalize(end - start) * vlen(delta);
2103
2104         // rule 4: start TO end must not be too short
2105         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2106         if (trace_startsolid)
2107             continue;
2108         if (trace_fraction < minviewdistance / vlen(delta))
2109             continue;
2110
2111         // rule 5: don't want to look at sky
2112         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2113             continue;
2114
2115         // rule 6: we must not end up in trigger_hurt
2116         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2117             continue;
2118
2119         break;
2120     }
2121
2122     e.dphitcontentsmask = m;
2123
2124     if (i < attempts)
2125     {
2126         setorigin(e, start);
2127         e.angles = vectoangles(end - start);
2128         dprint("Needed ", ftos(i + 1), " attempts\n");
2129         return TRUE;
2130     }
2131     else
2132         return FALSE;
2133 }
2134
2135 float zcurveparticles_effectno;
2136 vector zcurveparticles_start;
2137 float zcurveparticles_spd;
2138
2139 void endzcurveparticles()
2140 {
2141         if(zcurveparticles_effectno)
2142         {
2143                 // terminator
2144                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2145         }
2146         zcurveparticles_effectno = 0;
2147 }
2148
2149 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2150 {
2151         spd = bound(0, floor(spd / 16), 32767);
2152         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2153         {
2154                 endzcurveparticles();
2155                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2156                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2157                 WriteShort(MSG_BROADCAST, effectno);
2158                 WriteCoord(MSG_BROADCAST, start_x);
2159                 WriteCoord(MSG_BROADCAST, start_y);
2160                 WriteCoord(MSG_BROADCAST, start_z);
2161                 zcurveparticles_effectno = effectno;
2162                 zcurveparticles_start = start;
2163         }
2164         else
2165                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2166         WriteCoord(MSG_BROADCAST, end_x);
2167         WriteCoord(MSG_BROADCAST, end_y);
2168         WriteCoord(MSG_BROADCAST, end_z);
2169         WriteCoord(MSG_BROADCAST, end_dz);
2170         zcurveparticles_spd = spd;
2171 }
2172
2173 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2174 {
2175         float end_dz;
2176         vector vecxy, velxy;
2177
2178         vecxy = end - start;
2179         vecxy_z = 0;
2180         velxy = vel;
2181         velxy_z = 0;
2182
2183         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2184         {
2185                 endzcurveparticles();
2186                 trailparticles(world, effectno, start, end);
2187                 return;
2188         }
2189
2190         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2191         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2192 }
2193
2194 void write_recordmarker(entity pl, float tstart, float dt)
2195 {
2196     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2197
2198     // also write a marker into demo files for demotc-race-record-extractor to find
2199     stuffcmd(pl,
2200              strcat(
2201                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2202                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2203 }
2204
2205 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2206 {
2207         switch(algn)
2208         {
2209                 default:
2210                 case 3: // right
2211                         break;
2212
2213                 case 4: // left
2214                         vecs_y = -vecs_y;
2215                         break;
2216
2217                 case 1:
2218                         if(allowcenter) // 2: allow center handedness
2219                         {
2220                                 // center
2221                                 vecs_y = 0;
2222                                 vecs_z -= 2;
2223                         }
2224                         else
2225                         {
2226                                 // right
2227                         }
2228                         break;
2229
2230                 case 2:
2231                         if(allowcenter) // 2: allow center handedness
2232                         {
2233                                 // center
2234                                 vecs_y = 0;
2235                                 vecs_z -= 2;
2236                         }
2237                         else
2238                         {
2239                                 // left
2240                                 vecs_y = -vecs_y;
2241                         }
2242                         break;
2243         }
2244         return vecs;
2245 }
2246
2247 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2248 {
2249         string s;
2250         vector v;
2251
2252         if (autocvar_g_shootfromeye)
2253         {
2254                 if (visual)
2255                 {
2256                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2257                         else { vecs_y = 0; vecs_z -= 2; }
2258                 }
2259                 else
2260                 {
2261                         vecs_y = 0;
2262                         vecs_z = 0;
2263                 }
2264         }
2265         else if (autocvar_g_shootfromcenter)
2266         {
2267                 vecs_y = 0;
2268                 vecs_z -= 2;
2269         }
2270         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2271         {
2272                 v = stov(s);
2273                 if (y_is_right)
2274                         v_y = -v_y;
2275                 if (v_x != 0)
2276                         vecs_x = v_x;
2277                 vecs_y = v_y;
2278                 vecs_z = v_z;
2279         }
2280         else if (autocvar_g_shootfromclient)
2281         {
2282                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2283         }
2284         return vecs;
2285 }
2286
2287 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2288 {
2289         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2290 }
2291
2292
2293 void attach_sameorigin(entity e, entity to, string tag)
2294 {
2295     vector org, t_forward, t_left, t_up, e_forward, e_up;
2296     float tagscale;
2297
2298     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2299     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2300     t_forward = v_forward * tagscale;
2301     t_left = v_right * -tagscale;
2302     t_up = v_up * tagscale;
2303
2304     e.origin_x = org * t_forward;
2305     e.origin_y = org * t_left;
2306     e.origin_z = org * t_up;
2307
2308     // current forward and up directions
2309     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2310                 e.angles = AnglesTransform_FromVAngles(e.angles);
2311         else
2312                 e.angles = AnglesTransform_FromAngles(e.angles);
2313     fixedmakevectors(e.angles);
2314
2315     // untransform forward, up!
2316     e_forward_x = v_forward * t_forward;
2317     e_forward_y = v_forward * t_left;
2318     e_forward_z = v_forward * t_up;
2319     e_up_x = v_up * t_forward;
2320     e_up_y = v_up * t_left;
2321     e_up_z = v_up * t_up;
2322
2323     e.angles = fixedvectoangles2(e_forward, e_up);
2324     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2325                 e.angles = AnglesTransform_ToVAngles(e.angles);
2326         else
2327                 e.angles = AnglesTransform_ToAngles(e.angles);
2328
2329     setattachment(e, to, tag);
2330     setorigin(e, e.origin);
2331 }
2332
2333 void detach_sameorigin(entity e)
2334 {
2335     vector org;
2336     org = gettaginfo(e, 0);
2337     e.angles = fixedvectoangles2(v_forward, v_up);
2338     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2339                 e.angles = AnglesTransform_ToVAngles(e.angles);
2340         else
2341                 e.angles = AnglesTransform_ToAngles(e.angles);
2342     setorigin(e, org);
2343     setattachment(e, world, "");
2344     setorigin(e, e.origin);
2345 }
2346
2347 void follow_sameorigin(entity e, entity to)
2348 {
2349     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2350     e.aiment = to; // make the hole follow bmodel
2351     e.punchangle = to.angles; // the original angles of bmodel
2352     e.view_ofs = e.origin - to.origin; // relative origin
2353     e.v_angle = e.angles - to.angles; // relative angles
2354 }
2355
2356 void unfollow_sameorigin(entity e)
2357 {
2358     e.movetype = MOVETYPE_NONE;
2359 }
2360
2361 entity gettaginfo_relative_ent;
2362 vector gettaginfo_relative(entity e, float tag)
2363 {
2364     if (!gettaginfo_relative_ent)
2365     {
2366         gettaginfo_relative_ent = spawn();
2367         gettaginfo_relative_ent.effects = EF_NODRAW;
2368     }
2369     gettaginfo_relative_ent.model = e.model;
2370     gettaginfo_relative_ent.modelindex = e.modelindex;
2371     gettaginfo_relative_ent.frame = e.frame;
2372     return gettaginfo(gettaginfo_relative_ent, tag);
2373 }
2374
2375 .float scale2;
2376
2377 float modeleffect_SendEntity(entity to, float sf)
2378 {
2379         float f;
2380         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2381
2382         f = 0;
2383         if(self.velocity != '0 0 0')
2384                 f |= 1;
2385         if(self.angles != '0 0 0')
2386                 f |= 2;
2387         if(self.avelocity != '0 0 0')
2388                 f |= 4;
2389
2390         WriteByte(MSG_ENTITY, f);
2391         WriteShort(MSG_ENTITY, self.modelindex);
2392         WriteByte(MSG_ENTITY, self.skin);
2393         WriteByte(MSG_ENTITY, self.frame);
2394         WriteCoord(MSG_ENTITY, self.origin_x);
2395         WriteCoord(MSG_ENTITY, self.origin_y);
2396         WriteCoord(MSG_ENTITY, self.origin_z);
2397         if(f & 1)
2398         {
2399                 WriteCoord(MSG_ENTITY, self.velocity_x);
2400                 WriteCoord(MSG_ENTITY, self.velocity_y);
2401                 WriteCoord(MSG_ENTITY, self.velocity_z);
2402         }
2403         if(f & 2)
2404         {
2405                 WriteCoord(MSG_ENTITY, self.angles_x);
2406                 WriteCoord(MSG_ENTITY, self.angles_y);
2407                 WriteCoord(MSG_ENTITY, self.angles_z);
2408         }
2409         if(f & 4)
2410         {
2411                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2412                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2413                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2414         }
2415         WriteShort(MSG_ENTITY, self.scale * 256.0);
2416         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2417         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2418         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2419         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2420
2421         return TRUE;
2422 }
2423
2424 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2425 {
2426         entity e;
2427         float sz;
2428         e = spawn();
2429         e.classname = "modeleffect";
2430         setmodel(e, m);
2431         e.frame = f;
2432         setorigin(e, o);
2433         e.velocity = v;
2434         e.angles = ang;
2435         e.avelocity = angv;
2436         e.alpha = a;
2437         e.teleport_time = t1;
2438         e.fade_time = t2;
2439         e.skin = s;
2440         if(s0 >= 0)
2441                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2442         else
2443                 e.scale = -s0;
2444         if(s2 >= 0)
2445                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2446         else
2447                 e.scale2 = -s2;
2448         sz = max(e.scale, e.scale2);
2449         setsize(e, e.mins * sz, e.maxs * sz);
2450         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2451 }
2452
2453 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2454 {
2455         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2456 }
2457
2458 float randombit(float bits)
2459 {
2460         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2461                 return bits;
2462
2463         float n, f, b, r;
2464
2465         r = random();
2466         b = 0;
2467         n = 0;
2468
2469         for(f = 1; f <= bits; f *= 2)
2470         {
2471                 if(bits & f)
2472                 {
2473                         ++n;
2474                         r *= n;
2475                         if(r <= 1)
2476                                 b = f;
2477                         else
2478                                 r = (r - 1) / (n - 1);
2479                 }
2480         }
2481
2482         return b;
2483 }
2484
2485 float randombits(float bits, float k, float error_return)
2486 {
2487         float r;
2488         r = 0;
2489         while(k > 0 && bits != r)
2490         {
2491                 r += randombit(bits - r);
2492                 --k;
2493         }
2494         if(error_return)
2495                 if(k > 0)
2496                         return -1; // all
2497         return r;
2498 }
2499
2500 void randombit_test(float bits, float iter)
2501 {
2502         while(iter > 0)
2503         {
2504                 print(ftos(randombit(bits)), "\n");
2505                 --iter;
2506         }
2507 }
2508
2509 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2510 {
2511         if(halflifedist > 0)
2512                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2513         else if(halflifedist < 0)
2514                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2515         else
2516                 return 1;
2517 }
2518
2519
2520
2521
2522 #ifdef RELEASE
2523 #define cvar_string_normal builtin_cvar_string
2524 #define cvar_normal builtin_cvar
2525 #else
2526 string cvar_string_normal(string n)
2527 {
2528         if not(cvar_type(n) & 1)
2529                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2530         return builtin_cvar_string(n);
2531 }
2532
2533 float cvar_normal(string n)
2534 {
2535         return stof(cvar_string_normal(n));
2536 }
2537 #endif
2538 #define cvar_set_normal builtin_cvar_set
2539
2540 void defer_think()
2541 {
2542     entity oself;
2543
2544     oself           = self;
2545     self            = self.owner;
2546     oself.think     = SUB_Remove;
2547     oself.nextthink = time;
2548
2549     oself.use();
2550 }
2551
2552 /*
2553     Execute func() after time + fdelay.
2554     self when func is executed = self when defer is called
2555 */
2556 void defer(float fdelay, void() func)
2557 {
2558     entity e;
2559
2560     e           = spawn();
2561     e.owner     = self;
2562     e.use       = func;
2563     e.think     = defer_think;
2564     e.nextthink = time + fdelay;
2565 }
2566
2567 .string aiment_classname;
2568 .float aiment_deadflag;
2569 void SetMovetypeFollow(entity ent, entity e)
2570 {
2571         // FIXME this may not be warpzone aware
2572         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2573         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2574         ent.aiment = e; // make the hole follow bmodel
2575         ent.punchangle = e.angles; // the original angles of bmodel
2576         ent.view_ofs = ent.origin - e.origin; // relative origin
2577         ent.v_angle = ent.angles - e.angles; // relative angles
2578         ent.aiment_classname = strzone(e.classname);
2579         ent.aiment_deadflag = e.deadflag;
2580 }
2581 void UnsetMovetypeFollow(entity ent)
2582 {
2583         ent.movetype = MOVETYPE_FLY;
2584         PROJECTILE_MAKETRIGGER(ent);
2585         ent.aiment = world;
2586 }
2587 float LostMovetypeFollow(entity ent)
2588 {
2589 /*
2590         if(ent.movetype != MOVETYPE_FOLLOW)
2591                 if(ent.aiment)
2592                         error("???");
2593 */
2594         if(ent.aiment)
2595         {
2596                 if(ent.aiment.classname != ent.aiment_classname)
2597                         return 1;
2598                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2599                         return 1;
2600         }
2601         return 0;
2602 }
2603
2604 float isPushable(entity e)
2605 {
2606         if(e.iscreature)
2607                 return TRUE;
2608         if(e.pushable)
2609                 return TRUE;
2610         switch(e.classname)
2611         {
2612                 case "body":
2613                 case "droppedweapon":
2614                 case "keepawayball":
2615                 case "nexball_basketball":
2616                 case "nexball_football":
2617                         return TRUE;
2618                 case "bullet": // antilagged bullets can't hit this either
2619                         return FALSE;
2620         }
2621         if (e.projectiledeathtype)
2622                 return TRUE;
2623         return FALSE;
2624 }