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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596         MUTATOR_CALLHOOK(GetCvars);
597
598         if (f > 0)
599                 s = strcat1(argv(f));
600         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
601         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
602         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
603         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
604         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
605         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
618         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
619         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
620         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
621         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
622         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
623         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
624
625         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
626         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
627
628 #ifdef ALLOW_FORCEMODELS
629         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
630         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
631 #endif
632         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
633
634         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
635         if (f > 0)
636         {
637                 if (s == "cl_weaponpriority")
638                         self.switchweapon = w_getbestweapon(self);
639         }
640 }
641
642 float fexists(string f)
643 {
644     float fh;
645     fh = fopen(f, FILE_READ);
646     if (fh < 0)
647         return FALSE;
648     fclose(fh);
649     return TRUE;
650 }
651
652 void backtrace(string msg)
653 {
654     float dev, war;
655     dev = cvar("developer");
656     war = cvar("prvm_backtraceforwarnings");
657     cvar_set("developer", "1");
658     cvar_set("prvm_backtraceforwarnings", "1");
659     print("\n");
660     print("--- CUT HERE ---\nWARNING: ");
661     print(msg);
662     print("\n");
663     remove(world); // isn't there any better way to cause a backtrace?
664     print("\n--- CUT UNTIL HERE ---\n");
665     cvar_set("developer", ftos(dev));
666     cvar_set("prvm_backtraceforwarnings", ftos(war));
667 }
668
669 string Team_ColorCode(float teamid)
670 {
671     if (teamid == COLOR_TEAM1)
672         return "^1";
673     else if (teamid == COLOR_TEAM2)
674         return "^4";
675     else if (teamid == COLOR_TEAM3)
676         return "^3";
677     else if (teamid == COLOR_TEAM4)
678         return "^6";
679     else
680         return "^7";
681 }
682
683 string Team_ColorName(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "Red";
688     if (t == COLOR_TEAM2)
689         return "Blue";
690     if (t == COLOR_TEAM3)
691         return "Yellow";
692     if (t == COLOR_TEAM4)
693         return "Pink";
694     return "Neutral";
695 }
696
697 string Team_ColorNameLowerCase(float t)
698 {
699     // fixme: Search for team entities and get their .netname's!
700     if (t == COLOR_TEAM1)
701         return "red";
702     if (t == COLOR_TEAM2)
703         return "blue";
704     if (t == COLOR_TEAM3)
705         return "yellow";
706     if (t == COLOR_TEAM4)
707         return "pink";
708     return "neutral";
709 }
710
711 float ColourToNumber(string team_colour)
712 {
713         if (team_colour == "red")
714                 return COLOR_TEAM1;
715
716         if (team_colour == "blue")
717                 return COLOR_TEAM2;
718
719         if (team_colour == "yellow")
720                 return COLOR_TEAM3;
721
722         if (team_colour == "pink")
723                 return COLOR_TEAM4;
724
725         if (team_colour == "auto")
726                 return 0;
727
728         return -1;
729 }
730
731 float NumberToTeamNumber(float number)
732 {
733         if (number == 1)
734                 return COLOR_TEAM1;
735
736         if (number == 2)
737                 return COLOR_TEAM2;
738
739         if (number == 3)
740                 return COLOR_TEAM3;
741
742         if (number == 4)
743                 return COLOR_TEAM4;
744
745         return -1;
746 }
747
748 #define CENTERPRIO_POINT 1
749 #define CENTERPRIO_SPAM 2
750 #define CENTERPRIO_VOTE 4
751 #define CENTERPRIO_NORMAL 5
752 #define CENTERPRIO_SHIELDING 7
753 #define CENTERPRIO_MAPVOTE 9
754 #define CENTERPRIO_IDLEKICK 50
755 #define CENTERPRIO_ADMIN 99
756 .float centerprint_priority;
757 .float centerprint_expires;
758 void centerprint_atprio(entity e, float prio, string s)
759 {
760     if (intermission_running)
761         if (prio < CENTERPRIO_MAPVOTE)
762             return;
763     if (time > e.centerprint_expires)
764         e.centerprint_priority = 0;
765     if (prio >= e.centerprint_priority)
766     {
767         e.centerprint_priority = prio;
768         if (timeoutStatus == 2)
769             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
770         else
771             e.centerprint_expires = time + e.cvar_scr_centertime;
772         centerprint_builtin(e, s);
773     }
774 }
775 void centerprint_expire(entity e, float prio)
776 {
777     if (prio == e.centerprint_priority)
778     {
779         e.centerprint_priority = 0;
780         centerprint_builtin(e, "");
781     }
782 }
783 void centerprint(entity e, string s)
784 {
785     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
786 }
787
788 // decolorizes and team colors the player name when needed
789 string playername(entity p)
790 {
791     string t;
792     if (teams_matter && !intermission_running && p.classname == "player")
793     {
794         t = Team_ColorCode(p.team);
795         return strcat(t, strdecolorize(p.netname));
796     }
797     else
798         return p.netname;
799 }
800
801 vector randompos(vector m1, vector m2)
802 {
803     local vector v;
804     m2 = m2 - m1;
805     v_x = m2_x * random() + m1_x;
806     v_y = m2_y * random() + m1_y;
807     v_z = m2_z * random() + m1_z;
808     return  v;
809 };
810
811 float g_pickup_shells;
812 float g_pickup_shells_max;
813 float g_pickup_nails;
814 float g_pickup_nails_max;
815 float g_pickup_rockets;
816 float g_pickup_rockets_max;
817 float g_pickup_cells;
818 float g_pickup_cells_max;
819 float g_pickup_fuel;
820 float g_pickup_fuel_jetpack;
821 float g_pickup_fuel_max;
822 float g_pickup_armorsmall;
823 float g_pickup_armorsmall_max;
824 float g_pickup_armormedium;
825 float g_pickup_armormedium_max;
826 float g_pickup_armorbig;
827 float g_pickup_armorbig_max;
828 float g_pickup_armorlarge;
829 float g_pickup_armorlarge_max;
830 float g_pickup_healthsmall;
831 float g_pickup_healthsmall_max;
832 float g_pickup_healthmedium;
833 float g_pickup_healthmedium_max;
834 float g_pickup_healthlarge;
835 float g_pickup_healthlarge_max;
836 float g_pickup_healthmega;
837 float g_pickup_healthmega_max;
838 float g_weaponarena;
839 float g_weaponarena_random;
840 string g_weaponarena_list;
841 float g_weaponspeedfactor;
842 float g_weaponratefactor;
843 float g_weapondamagefactor;
844 float g_weaponforcefactor;
845 float g_weaponspreadfactor;
846
847 float start_weapons;
848 float start_items;
849 float start_ammo_shells;
850 float start_ammo_nails;
851 float start_ammo_rockets;
852 float start_ammo_cells;
853 float start_ammo_fuel;
854 float start_health;
855 float start_armorvalue;
856 float warmup_start_weapons;
857 float warmup_start_ammo_shells;
858 float warmup_start_ammo_nails;
859 float warmup_start_ammo_rockets;
860 float warmup_start_ammo_cells;
861 float warmup_start_ammo_fuel;
862 float warmup_start_health;
863 float warmup_start_armorvalue;
864 float g_weapon_stay;
865 float g_ghost_items;
866
867 entity get_weaponinfo(float w);
868
869 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 {
871         var float i = weaponinfo.weapon;
872
873         if (!i)
874                 return 0;
875
876         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877
878         if (t < 0) // "default" weapon selection
879         {
880                 if (g_lms || g_ca || allguns)
881                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
882                 else if(t < -1)
883                         t = 0;
884                 else if (g_race || g_cts)
885                         t = (i == WEP_LASER);
886                 else if (g_nexball)
887                         t = 0; // weapon is set a few lines later
888                 else
889                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
890                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
891                         t |= (i == WEP_HOOK);
892         }
893
894         // we cannot disable porto in Nexball, we must force it
895         if(g_nexball && i == WEP_PORTO)
896                 t = 1;
897
898         return t;
899 }
900
901 void readplayerstartcvars()
902 {
903         entity e;
904         float i, j, t;
905         string s;
906
907         // initialize starting values for players
908         start_weapons = 0;
909         start_items = 0;
910         start_ammo_shells = 0;
911         start_ammo_nails = 0;
912         start_ammo_rockets = 0;
913         start_ammo_cells = 0;
914         start_health = cvar("g_balance_health_start");
915         start_armorvalue = cvar("g_balance_armor_start");
916
917         g_weaponarena = 0;
918         s = cvar_string("g_weaponarena");
919         if (s == "0")
920         {
921         }
922         else if (s == "all")
923         {
924                 g_weaponarena_list = "All Weapons";
925                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926                 {
927                         e = get_weaponinfo(j);
928                         g_weaponarena |= e.weapons;
929                         weapon_action(e.weapon, WR_PRECACHE);
930                 }
931         }
932         else if (s == "most")
933         {
934                 g_weaponarena_list = "Most Weapons";
935                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936                 {
937                         e = get_weaponinfo(j);
938                         if (e.spawnflags & WEP_FLAG_NORMAL)
939                         {
940                                 g_weaponarena |= e.weapons;
941                                 weapon_action(e.weapon, WR_PRECACHE);
942                         }
943                 }
944         }
945         else if (s == "none")
946         {
947                 g_weaponarena_list = "No Weapons";
948                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949         }
950         else
951         {
952                 t = tokenize_console(s);
953                 g_weaponarena_list = "";
954                 for (i = 0; i < t; ++i)
955                 {
956                         s = argv(i);
957                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958                         {
959                                 e = get_weaponinfo(j);
960                                 if (e.netname == s)
961                                 {
962                                         g_weaponarena |= e.weapons;
963                                         weapon_action(e.weapon, WR_PRECACHE);
964                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
965                                         break;
966                                 }
967                         }
968                         if (j > WEP_LAST)
969                         {
970                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
971                         }
972                 }
973                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974         }
975
976         if(g_weaponarena)
977                 g_weaponarena_random = cvar("g_weaponarena_random");
978         else
979                 g_weaponarena_random = 0;
980
981         if (g_weaponarena)
982         {
983                 start_weapons = g_weaponarena;
984                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
985                         start_ammo_rockets = 999;
986                 if (g_weaponarena & WEPBIT_SHOTGUN)
987                         start_ammo_shells = 999;
988                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
989                         start_ammo_cells = 999;
990                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
991                         start_ammo_nails = 999;
992                 if (g_weaponarena & WEPBIT_HOOK)
993                         start_ammo_fuel = 999;
994                 start_items |= IT_UNLIMITED_AMMO;
995         }
996         else if (g_minstagib)
997         {
998                 start_health = 100;
999                 start_armorvalue = 0;
1000                 start_weapons = WEPBIT_MINSTANEX;
1001                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1002                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1003                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1004                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1005
1006                 if (g_minstagib_invis_alpha <= 0)
1007                         g_minstagib_invis_alpha = -1;
1008         }
1009         else
1010         {
1011                 if (g_lms || g_ca)
1012                 {
1013                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1014                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1015                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1016                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1017                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1018                         start_health = cvar("g_lms_start_health");
1019                         start_armorvalue = cvar("g_lms_start_armor");
1020                 }
1021                 else
1022                 {
1023                         start_ammo_shells = cvar("g_start_ammo_shells");
1024                         start_ammo_nails = cvar("g_start_ammo_nails");
1025                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1026                         start_ammo_cells = cvar("g_start_ammo_cells");
1027                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1028                 }
1029
1030                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1031                 {
1032                         e = get_weaponinfo(i);
1033                         if(want_weapon("g_start_weapon_", e, FALSE))
1034                                 start_weapons |= e.weapons;
1035                 }
1036         }
1037
1038         if (inWarmupStage)
1039         {
1040                 warmup_start_ammo_shells = start_ammo_shells;
1041                 warmup_start_ammo_nails = start_ammo_nails;
1042                 warmup_start_ammo_rockets = start_ammo_rockets;
1043                 warmup_start_ammo_cells = start_ammo_cells;
1044                 warmup_start_ammo_fuel = start_ammo_fuel;
1045                 warmup_start_health = start_health;
1046                 warmup_start_armorvalue = start_armorvalue;
1047                 warmup_start_weapons = start_weapons;
1048
1049                 if (!g_weaponarena && !g_minstagib && !g_ca)
1050                 {
1051                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1052                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1053                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1054                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1055                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1056                         warmup_start_health = cvar("g_warmup_start_health");
1057                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1058                         warmup_start_weapons = 0;
1059                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1060                         {
1061                                 e = get_weaponinfo(i);
1062                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1063                                         warmup_start_weapons |= e.weapons;
1064                         }
1065                 }
1066         }
1067
1068         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1069         {
1070                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1071                 start_items |= IT_FUEL_REGEN;
1072                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1073                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1074         }
1075
1076         if(!cvar("g_use_ammunition"))
1077         {
1078                 start_ammo_shells = cvar("g_pickup_shells_max");
1079                 start_ammo_nails = cvar("g_pickup_nails_max");
1080                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1081                 start_ammo_cells = cvar("g_pickup_cells_max");
1082                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1083                 start_items |= IT_UNLIMITED_AMMO;
1084                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1085                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1086                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1087                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1088                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1089                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1090         }
1091
1092         if (g_jetpack)
1093                 start_items |= IT_JETPACK;
1094
1095         if (g_weapon_stay == 2)
1096         {
1097                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1098                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1099                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1100                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1101                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1102                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1103                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1104                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1105                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1106                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1107         }
1108
1109         MUTATOR_CALLHOOK(SetStartItems);
1110
1111         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1112         {
1113                 e = get_weaponinfo(i);
1114                 if(e.weapons & (start_weapons | warmup_start_weapons))
1115                         weapon_action(e.weapon, WR_PRECACHE);
1116         }
1117
1118         start_ammo_shells = max(0, start_ammo_shells);
1119         start_ammo_nails = max(0, start_ammo_nails);
1120         start_ammo_cells = max(0, start_ammo_cells);
1121         start_ammo_rockets = max(0, start_ammo_rockets);
1122         start_ammo_fuel = max(0, start_ammo_fuel);
1123
1124         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1125         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1126         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1127         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1128         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1129 }
1130
1131 float g_bugrigs;
1132 float g_bugrigs_planar_movement;
1133 float g_bugrigs_planar_movement_car_jumping;
1134 float g_bugrigs_reverse_spinning;
1135 float g_bugrigs_reverse_speeding;
1136 float g_bugrigs_reverse_stopping;
1137 float g_bugrigs_air_steering;
1138 float g_bugrigs_angle_smoothing;
1139 float g_bugrigs_friction_floor;
1140 float g_bugrigs_friction_brake;
1141 float g_bugrigs_friction_air;
1142 float g_bugrigs_accel;
1143 float g_bugrigs_speed_ref;
1144 float g_bugrigs_speed_pow;
1145 float g_bugrigs_steer;
1146
1147 float g_touchexplode;
1148 float g_touchexplode_radius;
1149 float g_touchexplode_damage;
1150 float g_touchexplode_edgedamage;
1151 float g_touchexplode_force;
1152
1153 float sv_autotaunt;
1154 float sv_taunt;
1155
1156 float sv_pitch_min;
1157 float sv_pitch_max;
1158 float sv_pitch_fixyaw;
1159
1160 float sv_accuracy_data_share;
1161
1162 void readlevelcvars(void)
1163 {
1164         // first load all the mutators
1165         if(cvar("g_nix"))
1166                 MUTATOR_ADD(mutator_nix);
1167
1168     g_bugrigs = cvar("g_bugrigs");
1169     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1170     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1171     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1172     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1173     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1174     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1175     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1176     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1177     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1178     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1179     g_bugrigs_accel = cvar("g_bugrigs_accel");
1180     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1181     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1182     g_bugrigs_steer = cvar("g_bugrigs_steer");
1183
1184     g_touchexplode = cvar("g_touchexplode");
1185     g_touchexplode_radius = cvar("g_touchexplode_radius");
1186     g_touchexplode_damage = cvar("g_touchexplode_damage");
1187     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1188     g_touchexplode_force = cvar("g_touchexplode_force");
1189
1190 #ifdef ALLOW_FORCEMODELS
1191         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1192 #endif
1193         sv_loddistance1 = cvar("sv_loddistance1");
1194         sv_loddistance2 = cvar("sv_loddistance2");
1195
1196         if(sv_loddistance2 <= sv_loddistance1)
1197                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1198
1199         sv_clones = cvar("sv_clones");
1200         sv_gentle = cvar("sv_gentle");
1201         sv_foginterval = cvar("sv_foginterval");
1202         g_cloaked = cvar("g_cloaked");
1203         g_jump_grunt = cvar("g_jump_grunt");
1204         g_footsteps = cvar("g_footsteps");
1205         g_grappling_hook = cvar("g_grappling_hook");
1206         g_jetpack = cvar("g_jetpack");
1207         g_laserguided_missile = cvar("g_laserguided_missile");
1208         g_midair = cvar("g_midair");
1209         g_minstagib = cvar("g_minstagib");
1210         g_norecoil = cvar("g_norecoil");
1211         g_vampire = cvar("g_vampire");
1212         g_bloodloss = cvar("g_bloodloss");
1213         sv_maxidle = cvar("sv_maxidle");
1214         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1215         sv_pogostick = cvar("sv_pogostick");
1216         sv_doublejump = cvar("sv_doublejump");
1217         g_ctf_reverse = cvar("g_ctf_reverse");
1218         sv_autotaunt = cvar("sv_autotaunt");
1219         sv_taunt = cvar("sv_taunt");
1220
1221         inWarmupStage = cvar("g_warmup");
1222         g_warmup_limit = cvar("g_warmup_limit");
1223         g_warmup_allguns = cvar("g_warmup_allguns");
1224         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1225
1226         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1227                 inWarmupStage = 0; // these modes cannot work together, sorry
1228
1229         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1230         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1231         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1232         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1233         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1234         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1235         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1236         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1237         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1238         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1239         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1240         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1241
1242         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1243         g_weaponratefactor = cvar("g_weaponratefactor");
1244         g_weapondamagefactor = cvar("g_weapondamagefactor");
1245         g_weaponforcefactor = cvar("g_weaponforcefactor");
1246         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1247
1248         g_pickup_shells = cvar("g_pickup_shells");
1249         g_pickup_shells_max = cvar("g_pickup_shells_max");
1250         g_pickup_nails = cvar("g_pickup_nails");
1251         g_pickup_nails_max = cvar("g_pickup_nails_max");
1252         g_pickup_rockets = cvar("g_pickup_rockets");
1253         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1254         g_pickup_cells = cvar("g_pickup_cells");
1255         g_pickup_cells_max = cvar("g_pickup_cells_max");
1256         g_pickup_fuel = cvar("g_pickup_fuel");
1257         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1258         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1259         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1260         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1261         g_pickup_armormedium = cvar("g_pickup_armormedium");
1262         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1263         g_pickup_armorbig = cvar("g_pickup_armorbig");
1264         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1265         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1266         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1267         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1268         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1269         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1270         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1271         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1272         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1273         g_pickup_healthmega = cvar("g_pickup_healthmega");
1274         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1275
1276         g_pinata = cvar("g_pinata");
1277
1278         g_weapon_stay = cvar("g_weapon_stay");
1279
1280         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1281                 g_weapon_stay = 1;
1282
1283         g_ghost_items = cvar("g_ghost_items");
1284
1285         if(g_ghost_items >= 1)
1286                 g_ghost_items = 0.25; // default alpha value
1287
1288         if not(inWarmupStage && !g_ca)
1289                 game_starttime = cvar("g_start_delay");
1290
1291         sv_pitch_min = cvar("sv_pitch_min");
1292         sv_pitch_max = cvar("sv_pitch_max");
1293         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1294
1295         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1296
1297         readplayerstartcvars();
1298 }
1299
1300 /*
1301 // TODO sound pack system
1302 string soundpack;
1303
1304 string precache_sound_builtin (string s) = #19;
1305 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1306 string precache_sound(string s)
1307 {
1308         return precache_sound_builtin(strcat(soundpack, s));
1309 }
1310 void play2(entity e, string filename)
1311 {
1312         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1313 }
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1315 {
1316         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1317 }
1318 */
1319
1320 // Sound functions
1321 string precache_sound (string s) = #19;
1322 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1323 float precache_sound_index (string s) = #19;
1324
1325 #define SND_VOLUME      1
1326 #define SND_ATTENUATION 2
1327 #define SND_LARGEENTITY 8
1328 #define SND_LARGESOUND  16
1329
1330 float sound_allowed(float dest, entity e)
1331 {
1332     // sounds from world may always pass
1333     for (;;)
1334     {
1335         if (e.classname == "body")
1336             e = e.enemy;
1337         if (e.owner && e.owner != e)
1338             e = e.owner;
1339         else
1340             break;
1341     }
1342     // sounds to self may always pass
1343     if (dest == MSG_ONE)
1344         if (e == msg_entity)
1345             return TRUE;
1346     // sounds by players can be removed
1347     if (cvar("bot_sound_monopoly"))
1348         if (clienttype(e) == CLIENTTYPE_REAL)
1349             return FALSE;
1350     // anything else may pass
1351     return TRUE;
1352 }
1353
1354 void sound(entity e, float chan, string samp, float vol, float atten)
1355 {
1356     if (!sound_allowed(MSG_BROADCAST, e))
1357         return;
1358     sound_builtin(e, chan, samp, vol, atten);
1359 }
1360 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1361 {
1362     float entno, idx;
1363
1364     if (!sound_allowed(dest, e))
1365         return;
1366
1367     entno = num_for_edict(e);
1368     idx = precache_sound_index(samp);
1369
1370     float sflags;
1371     sflags = 0;
1372
1373     atten = floor(atten * 64);
1374     vol = floor(vol * 255);
1375
1376     if (vol != 255)
1377         sflags |= SND_VOLUME;
1378     if (atten != 64)
1379         sflags |= SND_ATTENUATION;
1380     if (entno >= 8192)
1381         sflags |= SND_LARGEENTITY;
1382     if (idx >= 256)
1383         sflags |= SND_LARGESOUND;
1384
1385     WriteByte(dest, SVC_SOUND);
1386     WriteByte(dest, sflags);
1387     if (sflags & SND_VOLUME)
1388         WriteByte(dest, vol);
1389     if (sflags & SND_ATTENUATION)
1390         WriteByte(dest, atten);
1391     if (sflags & SND_LARGEENTITY)
1392     {
1393         WriteShort(dest, entno);
1394         WriteByte(dest, chan);
1395     }
1396     else
1397     {
1398         WriteShort(dest, entno * 8 + chan);
1399     }
1400     if (sflags & SND_LARGESOUND)
1401         WriteShort(dest, idx);
1402     else
1403         WriteByte(dest, idx);
1404
1405     WriteCoord(dest, o_x);
1406     WriteCoord(dest, o_y);
1407     WriteCoord(dest, o_z);
1408 }
1409 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1410 {
1411     vector o;
1412
1413     if (!sound_allowed(dest, e))
1414         return;
1415
1416     o = e.origin + 0.5 * (e.mins + e.maxs);
1417     soundtoat(dest, e, o, chan, samp, vol, atten);
1418 }
1419 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1420 {
1421     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1422 }
1423 void stopsoundto(float dest, entity e, float chan)
1424 {
1425     float entno;
1426
1427     if (!sound_allowed(dest, e))
1428         return;
1429
1430     entno = num_for_edict(e);
1431
1432     if (entno >= 8192)
1433     {
1434         float idx, sflags;
1435         idx = precache_sound_index("misc/null.wav");
1436         sflags = SND_LARGEENTITY;
1437         if (idx >= 256)
1438             sflags |= SND_LARGESOUND;
1439         WriteByte(dest, SVC_SOUND);
1440         WriteByte(dest, sflags);
1441         WriteShort(dest, entno);
1442         WriteByte(dest, chan);
1443         if (sflags & SND_LARGESOUND)
1444             WriteShort(dest, idx);
1445         else
1446             WriteByte(dest, idx);
1447         WriteCoord(dest, e.origin_x);
1448         WriteCoord(dest, e.origin_y);
1449         WriteCoord(dest, e.origin_z);
1450     }
1451     else
1452     {
1453         WriteByte(dest, SVC_STOPSOUND);
1454         WriteShort(dest, entno * 8 + chan);
1455     }
1456 }
1457 void stopsound(entity e, float chan)
1458 {
1459     if (!sound_allowed(MSG_BROADCAST, e))
1460         return;
1461
1462     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1463     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1464 }
1465
1466 void play2(entity e, string filename)
1467 {
1468     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1469     msg_entity = e;
1470     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1471 }
1472
1473 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1474 .float spamtime;
1475 float spamsound(entity e, float chan, string samp, float vol, float atten)
1476 {
1477     if (!sound_allowed(MSG_BROADCAST, e))
1478         return FALSE;
1479
1480     if (time > e.spamtime)
1481     {
1482         e.spamtime = time;
1483         sound(e, chan, samp, vol, atten);
1484         return TRUE;
1485     }
1486     return FALSE;
1487 }
1488
1489 void play2team(float t, string filename)
1490 {
1491     local entity head;
1492
1493     if (cvar("bot_sound_monopoly"))
1494         return;
1495
1496     FOR_EACH_REALPLAYER(head)
1497     {
1498         if (head.team == t)
1499             play2(head, filename);
1500     }
1501 }
1502
1503 void play2all(string samp)
1504 {
1505     if (cvar("bot_sound_monopoly"))
1506         return;
1507
1508     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1509 }
1510
1511 void PrecachePlayerSounds(string f);
1512 void precache_all_models(string pattern)
1513 {
1514     float globhandle, i, n;
1515     string f;
1516
1517     globhandle = search_begin(pattern, TRUE, FALSE);
1518     if (globhandle < 0)
1519         return;
1520     n = search_getsize(globhandle);
1521     for (i = 0; i < n; ++i)
1522     {
1523                 //print(search_getfilename(globhandle, i), "\n");
1524                 f = search_getfilename(globhandle, i);
1525                 if(sv_loddistance1)
1526                         precache_model(f);
1527                 if(substring(f, -9,5) == "_lod1")
1528                         continue;
1529                 if(substring(f, -9,5) == "_lod2")
1530                         continue;
1531                 if(!sv_loddistance1)
1532                         precache_model(f);
1533                 PrecachePlayerSounds(strcat(f, ".sounds"));
1534     }
1535     search_end(globhandle);
1536 }
1537
1538 void precache()
1539 {
1540     // gamemode related things
1541     precache_model ("models/misc/chatbubble.spr");
1542     precache_model ("models/misc/teambubble.spr");
1543     if (g_runematch)
1544     {
1545         precache_model ("models/runematch/curse.mdl");
1546         precache_model ("models/runematch/rune.mdl");
1547     }
1548
1549 #ifdef TTURRETS_ENABLED
1550     if (cvar("g_turrets"))
1551         turrets_precash();
1552 #endif
1553
1554     // Precache all player models if desired
1555     if (cvar("sv_precacheplayermodels"))
1556     {
1557         PrecachePlayerSounds("sound/player/default.sounds");
1558         precache_all_models("models/player/*.zym");
1559         precache_all_models("models/player/*.dpm");
1560         precache_all_models("models/player/*.md3");
1561         precache_all_models("models/player/*.psk");
1562         //precache_model("models/player/carni.zym");
1563         //precache_model("models/player/crash.zym");
1564         //precache_model("models/player/grunt.zym");
1565         //precache_model("models/player/headhunter.zym");
1566         //precache_model("models/player/insurrectionist.zym");
1567         //precache_model("models/player/jeandarc.zym");
1568         //precache_model("models/player/lurk.zym");
1569         //precache_model("models/player/lycanthrope.zym");
1570         //precache_model("models/player/marine.zym");
1571         //precache_model("models/player/nexus.zym");
1572         //precache_model("models/player/pyria.zym");
1573         //precache_model("models/player/shock.zym");
1574         //precache_model("models/player/skadi.zym");
1575         //precache_model("models/player/specop.zym");
1576         //precache_model("models/player/visitant.zym");
1577     }
1578
1579     if (cvar("sv_defaultcharacter"))
1580     {
1581         string s;
1582         s = cvar_string("sv_defaultplayermodel_red");
1583         if (s != "")
1584         {
1585             precache_model(s);
1586             PrecachePlayerSounds(strcat(s, ".sounds"));
1587         }
1588         s = cvar_string("sv_defaultplayermodel_blue");
1589         if (s != "")
1590         {
1591             precache_model(s);
1592             PrecachePlayerSounds(strcat(s, ".sounds"));
1593         }
1594         s = cvar_string("sv_defaultplayermodel_yellow");
1595         if (s != "")
1596         {
1597             precache_model(s);
1598             PrecachePlayerSounds(strcat(s, ".sounds"));
1599         }
1600         s = cvar_string("sv_defaultplayermodel_pink");
1601         if (s != "")
1602         {
1603             precache_model(s);
1604             PrecachePlayerSounds(strcat(s, ".sounds"));
1605         }
1606         s = cvar_string("sv_defaultplayermodel");
1607         if (s != "")
1608         {
1609             precache_model(s);
1610             PrecachePlayerSounds(strcat(s, ".sounds"));
1611         }
1612     }
1613
1614     if (g_footsteps)
1615     {
1616         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1617         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1618     }
1619
1620     // gore and miscellaneous sounds
1621     //precache_sound ("misc/h2ohit.wav");
1622     precache_model ("models/hook.md3");
1623     precache_sound ("misc/armorimpact.wav");
1624     precache_sound ("misc/bodyimpact1.wav");
1625     precache_sound ("misc/bodyimpact2.wav");
1626     precache_sound ("misc/gib.wav");
1627     precache_sound ("misc/gib_splat01.wav");
1628     precache_sound ("misc/gib_splat02.wav");
1629     precache_sound ("misc/gib_splat03.wav");
1630     precache_sound ("misc/gib_splat04.wav");
1631     precache_sound ("misc/hit.wav");
1632         precache_sound ("misc/typehit.wav");
1633     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1634     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1635     precache_sound ("misc/null.wav");
1636     precache_sound ("misc/spawn.wav");
1637     precache_sound ("misc/talk.wav");
1638     precache_sound ("misc/teleport.wav");
1639     precache_sound ("misc/poweroff.wav");
1640     precache_sound ("player/lava.wav");
1641     precache_sound ("player/slime.wav");
1642
1643     if (g_jetpack)
1644         precache_sound ("misc/jetpack_fly.wav");
1645
1646     precache_model ("models/sprites/0.spr32");
1647     precache_model ("models/sprites/1.spr32");
1648     precache_model ("models/sprites/2.spr32");
1649     precache_model ("models/sprites/3.spr32");
1650     precache_model ("models/sprites/4.spr32");
1651     precache_model ("models/sprites/5.spr32");
1652     precache_model ("models/sprites/6.spr32");
1653     precache_model ("models/sprites/7.spr32");
1654     precache_model ("models/sprites/8.spr32");
1655     precache_model ("models/sprites/9.spr32");
1656     precache_model ("models/sprites/10.spr32");
1657
1658     // common weapon precaches
1659     precache_sound ("weapons/weapon_switch.wav");
1660     precache_sound ("weapons/weaponpickup.wav");
1661     precache_sound ("weapons/unavailable.wav");
1662     if (g_grappling_hook)
1663     {
1664         precache_sound ("weapons/hook_fire.wav"); // hook
1665         precache_sound ("weapons/hook_impact.wav"); // hook
1666     }
1667
1668     if(cvar("sv_precacheweapons"))
1669     {
1670         //precache weapon models/sounds
1671         local float wep;
1672         wep = WEP_FIRST;
1673         while (wep <= WEP_LAST)
1674         {
1675             weapon_action(wep, WR_PRECACHE);
1676             wep = wep + 1;
1677         }
1678     }
1679
1680     precache_model("models/elaser.mdl");
1681     precache_model("models/laser.mdl");
1682     precache_model("models/ebomb.mdl");
1683
1684 #if 0
1685     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1686
1687     if (!self.noise && self.music) // quake 3 uses the music field
1688         self.noise = self.music;
1689
1690     // plays music for the level if there is any
1691     if (self.noise)
1692     {
1693         precache_sound (self.noise);
1694         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1695     }
1696 #endif
1697 }
1698
1699 // sorry, but using \ in macros breaks line numbers
1700 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1701 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1702 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1703
1704 // WARNING: this kills the trace globals
1705 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1706 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1707
1708 #define INITPRIO_FIRST              0
1709 #define INITPRIO_GAMETYPE           0
1710 #define INITPRIO_GAMETYPE_FALLBACK  1
1711 #define INITPRIO_CVARS              5
1712 #define INITPRIO_FINDTARGET        10
1713 #define INITPRIO_DROPTOFLOOR       20
1714 #define INITPRIO_SETLOCATION       90
1715 #define INITPRIO_LINKDOORS         91
1716 #define INITPRIO_LAST              99
1717
1718 .void(void) initialize_entity;
1719 .float initialize_entity_order;
1720 .entity initialize_entity_next;
1721 entity initialize_entity_first;
1722
1723 void make_safe_for_remove(entity e)
1724 {
1725     if (e.initialize_entity)
1726     {
1727         entity ent, prev;
1728         for (ent = initialize_entity_first; ent; )
1729         {
1730             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1731             {
1732                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1733                 // skip it in linked list
1734                 if (prev)
1735                 {
1736                     prev.initialize_entity_next = ent.initialize_entity_next;
1737                     ent = prev.initialize_entity_next;
1738                 }
1739                 else
1740                 {
1741                     initialize_entity_first = ent.initialize_entity_next;
1742                     ent = initialize_entity_first;
1743                 }
1744             }
1745             else
1746             {
1747                 prev = ent;
1748                 ent = ent.initialize_entity_next;
1749             }
1750         }
1751     }
1752 }
1753
1754 void objerror(string s)
1755 {
1756     make_safe_for_remove(self);
1757     objerror_builtin(s);
1758 }
1759
1760 void remove_unsafely(entity e)
1761 {
1762     remove_builtin(e);
1763 }
1764
1765 void remove_safely(entity e)
1766 {
1767     make_safe_for_remove(e);
1768     remove_builtin(e);
1769 }
1770
1771 void InitializeEntity(entity e, void(void) func, float order)
1772 {
1773     entity prev, cur;
1774
1775     if (!e || e.initialize_entity)
1776     {
1777         // make a proxy initializer entity
1778         entity e_old;
1779         e_old = e;
1780         e = spawn();
1781         e.classname = "initialize_entity";
1782         e.enemy = e_old;
1783     }
1784
1785     e.initialize_entity = func;
1786     e.initialize_entity_order = order;
1787
1788     cur = initialize_entity_first;
1789     for (;;)
1790     {
1791         if (!cur || cur.initialize_entity_order > order)
1792         {
1793             // insert between prev and cur
1794             if (prev)
1795                 prev.initialize_entity_next = e;
1796             else
1797                 initialize_entity_first = e;
1798             e.initialize_entity_next = cur;
1799             return;
1800         }
1801         prev = cur;
1802         cur = cur.initialize_entity_next;
1803     }
1804 }
1805 void InitializeEntitiesRun()
1806 {
1807     entity startoflist;
1808     startoflist = initialize_entity_first;
1809     initialize_entity_first = world;
1810     for (self = startoflist; self; )
1811     {
1812         entity e;
1813         var void(void) func;
1814         e = self.initialize_entity_next;
1815         func = self.initialize_entity;
1816         self.initialize_entity_order = 0;
1817         self.initialize_entity = func_null;
1818         self.initialize_entity_next = world;
1819         if (self.classname == "initialize_entity")
1820         {
1821             entity e_old;
1822             e_old = self.enemy;
1823             remove_builtin(self);
1824             self = e_old;
1825         }
1826         //dprint("Delayed initialization: ", self.classname, "\n");
1827         func();
1828         self = e;
1829     }
1830 }
1831
1832 .float uncustomizeentityforclient_set;
1833 .void(void) uncustomizeentityforclient;
1834 void(void) SUB_Nullpointer = #0;
1835 void UncustomizeEntitiesRun()
1836 {
1837     entity oldself;
1838     oldself = self;
1839     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1840         self.uncustomizeentityforclient();
1841     self = oldself;
1842 }
1843 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1844 {
1845     e.customizeentityforclient = customizer;
1846     e.uncustomizeentityforclient = uncustomizer;
1847     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1848 }
1849
1850 .float nottargeted;
1851 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1852
1853 void() SUB_Remove;
1854 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1855 {
1856     vector mi, ma;
1857
1858     if (e.classname == "")
1859         e.classname = "net_linked";
1860
1861     if (e.model == "" || self.modelindex == 0)
1862     {
1863         mi = e.mins;
1864         ma = e.maxs;
1865         setmodel(e, "null");
1866         setsize(e, mi, ma);
1867     }
1868
1869     e.SendEntity = sendfunc;
1870     e.SendFlags = 0xFFFFFF;
1871
1872     if (!docull)
1873         e.effects |= EF_NODEPTHTEST;
1874
1875     if (dt)
1876     {
1877         e.nextthink = time + dt;
1878         e.think = SUB_Remove;
1879     }
1880 }
1881
1882 void adaptor_think2touch()
1883 {
1884     entity o;
1885     o = other;
1886     other = world;
1887     self.touch();
1888     other = o;
1889 }
1890
1891 void adaptor_think2use()
1892 {
1893     entity o, a;
1894     o = other;
1895     a = activator;
1896     activator = world;
1897     other = world;
1898     self.use();
1899     other = o;
1900     activator = a;
1901 }
1902
1903 // deferred dropping
1904 void DropToFloor_Handler()
1905 {
1906     droptofloor_builtin();
1907     self.dropped_origin = self.origin;
1908 }
1909
1910 void droptofloor()
1911 {
1912     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1913 }
1914
1915
1916
1917 float trace_hits_box_a0, trace_hits_box_a1;
1918
1919 float trace_hits_box_1d(float end, float thmi, float thma)
1920 {
1921     if (end == 0)
1922     {
1923         // just check if x is in range
1924         if (0 < thmi)
1925             return FALSE;
1926         if (0 > thma)
1927             return FALSE;
1928     }
1929     else
1930     {
1931         // do the trace with respect to x
1932         // 0 -> end has to stay in thmi -> thma
1933         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1934         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1935         if (trace_hits_box_a0 > trace_hits_box_a1)
1936             return FALSE;
1937     }
1938     return TRUE;
1939 }
1940
1941 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1942 {
1943     end -= start;
1944     thmi -= start;
1945     thma -= start;
1946     // now it is a trace from 0 to end
1947
1948     trace_hits_box_a0 = 0;
1949     trace_hits_box_a1 = 1;
1950
1951     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1952         return FALSE;
1953     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1954         return FALSE;
1955     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1956         return FALSE;
1957
1958     return TRUE;
1959 }
1960
1961 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1962 {
1963     return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 }
1965
1966 float SUB_NoImpactCheck()
1967 {
1968         // zero hitcontents = this is not the real impact, but either the
1969         // mirror-impact of something hitting the projectile instead of the
1970         // projectile hitting the something, or a touchareagrid one. Neither of
1971         // these stop the projectile from moving, so...
1972         if(trace_dphitcontents == 0)
1973         {
1974                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1975                 checkclient();
1976         }
1977     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1978         return 1;
1979     if (other == world && self.size != '0 0 0')
1980     {
1981         vector tic;
1982         tic = self.velocity * sys_frametime;
1983         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1984         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1985         if (trace_fraction >= 1)
1986         {
1987             dprint("Odd... did not hit...?\n");
1988         }
1989         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1990         {
1991             dprint("Detected and prevented the sky-grapple bug.\n");
1992             return 1;
1993         }
1994     }
1995
1996     return 0;
1997 }
1998
1999 #define SUB_OwnerCheck() (other && (other == self.owner))
2000
2001 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2002 {
2003         if(SUB_OwnerCheck())
2004                 return TRUE;
2005         if(SUB_NoImpactCheck())
2006         {
2007                 remove(self);
2008                 return TRUE;
2009         }
2010         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2011                 UpdateCSQCProjectileNextFrame(self);
2012         return FALSE;
2013 }
2014 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2015
2016 float MAX_IPBAN_URIS = 16;
2017
2018 float URI_GET_DISCARD   = 0;
2019 float URI_GET_IPBAN     = 1;
2020 float URI_GET_IPBAN_END = 16;
2021
2022 void URI_Get_Callback(float id, float status, string data)
2023 {
2024     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2025     dprint(data);
2026     dprint("\nEnd of data.\n");
2027
2028     if (id == URI_GET_DISCARD)
2029     {
2030         // discard
2031     }
2032     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2033     {
2034         // online ban list
2035         OnlineBanList_URI_Get_Callback(id, status, data);
2036     }
2037     else
2038     {
2039         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2040     }
2041 }
2042
2043 void print_to(entity e, string s)
2044 {
2045     if (e)
2046         sprint(e, strcat(s, "\n"));
2047     else
2048         print(s, "\n");
2049 }
2050
2051 string getrecords(float page) // 50 records per page
2052 {
2053     float rec;
2054     string h;
2055     float r;
2056     float i;
2057     string s;
2058
2059     rec = 0;
2060
2061     s = "";
2062
2063     if (g_ctf)
2064     {
2065         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2066         {
2067             if (MapInfo_Get_ByID(i))
2068             {
2069                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2070                 if (r == 0)
2071                     continue;
2072                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2073                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2074                 ++rec;
2075             }
2076         }
2077     }
2078
2079     if (g_race)
2080     {
2081         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2082         {
2083             if (MapInfo_Get_ByID(i))
2084             {
2085                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2086                 if (r == 0)
2087                     continue;
2088                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2089                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2090                 ++rec;
2091             }
2092         }
2093     }
2094
2095     if (g_cts)
2096     {
2097         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2098         {
2099             if (MapInfo_Get_ByID(i))
2100             {
2101                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2102                 if (r == 0)
2103                     continue;
2104                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2105                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2106                 ++rec;
2107             }
2108         }
2109     }
2110
2111     MapInfo_ClearTemps();
2112
2113     if (s == "" && page == 0)
2114         return "No records are available on this server.\n";
2115     else
2116         return s;
2117 }
2118
2119 string getrankings()
2120 {
2121     string n;
2122     float t;
2123     float i;
2124     string s;
2125     string p;
2126     string map;
2127
2128     s = "";
2129
2130     map = GetMapname();
2131
2132     for (i = 1; i <= RANKINGS_CNT; ++i)
2133     {
2134         t = race_GetTime(i);
2135         if (t == 0)
2136             continue;
2137         n = race_GetName(i);
2138         p = race_PlaceName(i);
2139         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2140     }
2141
2142     MapInfo_ClearTemps();
2143
2144     if (s == "")
2145         return strcat("No records are available for the map: ", map, "\n");
2146     else
2147         return strcat("Records for ", map, ":\n", s);
2148 }
2149
2150 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2151 {
2152     float m, i;
2153     vector start, org, delta, end, enddown, mstart;
2154
2155     m = e.dphitcontentsmask;
2156     e.dphitcontentsmask = goodcontents | badcontents;
2157
2158     org = world.mins;
2159     delta = world.maxs - world.mins;
2160
2161     for (i = 0; i < attempts; ++i)
2162     {
2163         start_x = org_x + random() * delta_x;
2164         start_y = org_y + random() * delta_y;
2165         start_z = org_z + random() * delta_z;
2166
2167         // rule 1: start inside world bounds, and outside
2168         // solid, and don't start from somewhere where you can
2169         // fall down to evil
2170         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2171         if (trace_fraction >= 1)
2172             continue;
2173         if (trace_startsolid)
2174             continue;
2175         if (trace_dphitcontents & badcontents)
2176             continue;
2177         if (trace_dphitq3surfaceflags & badsurfaceflags)
2178             continue;
2179
2180         // rule 2: if we are too high, lower the point
2181         if (trace_fraction * delta_z > maxaboveground)
2182             start = trace_endpos + '0 0 1' * maxaboveground;
2183         enddown = trace_endpos;
2184
2185         // rule 3: make sure we aren't outside the map. This only works
2186         // for somewhat well formed maps. A good rule of thumb is that
2187         // the map should have a convex outside hull.
2188         // these can be traceLINES as we already verified the starting box
2189         mstart = start + 0.5 * (e.mins + e.maxs);
2190         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2191         if (trace_fraction >= 1)
2192             continue;
2193         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2194         if (trace_fraction >= 1)
2195             continue;
2196         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2197         if (trace_fraction >= 1)
2198             continue;
2199         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2200         if (trace_fraction >= 1)
2201             continue;
2202         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2203         if (trace_fraction >= 1)
2204             continue;
2205
2206         // find a random vector to "look at"
2207         end_x = org_x + random() * delta_x;
2208         end_y = org_y + random() * delta_y;
2209         end_z = org_z + random() * delta_z;
2210         end = start + normalize(end - start) * vlen(delta);
2211
2212         // rule 4: start TO end must not be too short
2213         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2214         if (trace_startsolid)
2215             continue;
2216         if (trace_fraction < minviewdistance / vlen(delta))
2217             continue;
2218
2219         // rule 5: don't want to look at sky
2220         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2221             continue;
2222
2223         // rule 6: we must not end up in trigger_hurt
2224         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2225         {
2226             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2227             continue;
2228         }
2229
2230         break;
2231     }
2232
2233     e.dphitcontentsmask = m;
2234
2235     if (i < attempts)
2236     {
2237         setorigin(e, start);
2238         e.angles = vectoangles(end - start);
2239         dprint("Needed ", ftos(i + 1), " attempts\n");
2240         return TRUE;
2241     }
2242     else
2243         return FALSE;
2244 }
2245
2246 float zcurveparticles_effectno;
2247 vector zcurveparticles_start;
2248 float zcurveparticles_spd;
2249
2250 void endzcurveparticles()
2251 {
2252         if(zcurveparticles_effectno)
2253         {
2254                 // terminator
2255                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2256         }
2257         zcurveparticles_effectno = 0;
2258 }
2259
2260 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2261 {
2262         spd = bound(0, floor(spd / 16), 32767);
2263         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2264         {
2265                 endzcurveparticles();
2266                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2267                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2268                 WriteShort(MSG_BROADCAST, effectno);
2269                 WriteCoord(MSG_BROADCAST, start_x);
2270                 WriteCoord(MSG_BROADCAST, start_y);
2271                 WriteCoord(MSG_BROADCAST, start_z);
2272                 zcurveparticles_effectno = effectno;
2273                 zcurveparticles_start = start;
2274         }
2275         else
2276                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2277         WriteCoord(MSG_BROADCAST, end_x);
2278         WriteCoord(MSG_BROADCAST, end_y);
2279         WriteCoord(MSG_BROADCAST, end_z);
2280         WriteCoord(MSG_BROADCAST, end_dz);
2281         zcurveparticles_spd = spd;
2282 }
2283
2284 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2285 {
2286         float end_dz;
2287         vector vecxy, velxy;
2288
2289         vecxy = end - start;
2290         vecxy_z = 0;
2291         velxy = vel;
2292         velxy_z = 0;
2293
2294         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2295         {
2296                 endzcurveparticles();
2297                 trailparticles(world, effectno, start, end);
2298                 return;
2299         }
2300
2301         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2302         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2303 }
2304
2305 string GetGametype(); // g_world.qc
2306 void write_recordmarker(entity pl, float tstart, float dt)
2307 {
2308     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2309
2310     // also write a marker into demo files for demotc-race-record-extractor to find
2311     stuffcmd(pl,
2312              strcat(
2313                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2314                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2315 }
2316
2317 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2318 {
2319         switch(self.owner.cvar_cl_gunalign)
2320         {
2321                 case 1: // right
2322                         break;
2323
2324                 case 2: // left
2325                         vecs_y = -vecs_y;
2326                         break;
2327
2328                 default:
2329                 case 3:
2330                         if(allowcenter) // 2: allow center handedness
2331                         {
2332                                 // center
2333                                 vecs_y = 0;
2334                                 vecs_z -= 4;
2335                         }
2336                         else
2337                         {
2338                                 // right
2339                         }
2340                         break;
2341
2342                 case 4:
2343                         if(allowcenter) // 2: allow center handedness
2344                         {
2345                                 // center
2346                                 vecs_y = 0;
2347                                 vecs_z -= 4;
2348                         }
2349                         else
2350                         {
2351                                 // left
2352                                 vecs_y = -vecs_y;
2353                         }
2354                         break;
2355         }
2356         return vecs;
2357 }
2358
2359 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2360 {
2361         string s;
2362         vector v;
2363
2364         if (cvar("g_shootfromeye"))
2365         {
2366                 if (visual)
2367                 {
2368                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2369                 }
2370                 else
2371                 {
2372                         vecs_y = 0;
2373                         vecs_z = 0;
2374                 }
2375         }
2376         else if (cvar("g_shootfromcenter"))
2377         {
2378                 if (visual)
2379                 {
2380                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2381                 }
2382                 else
2383                 {
2384                         vecs_y = 0;
2385                         vecs_z -= 4;
2386                 }
2387         }
2388         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2389         {
2390                 v = stov(s);
2391                 if (y_is_right)
2392                         v_y = -v_y;
2393                 if (v_x != 0)
2394                         vecs_x = v_x;
2395                 vecs_y = v_y;
2396                 vecs_z = v_z;
2397         }
2398         else if (cvar("g_shootfromclient"))
2399         {
2400                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2401         }
2402         return vecs;
2403 }
2404
2405
2406
2407 void attach_sameorigin(entity e, entity to, string tag)
2408 {
2409     vector org, t_forward, t_left, t_up, e_forward, e_up;
2410     vector org0, ang0;
2411     float tagscale;
2412
2413     ang0 = e.angles;
2414     org0 = e.origin;
2415
2416     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2417     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2418     t_forward = v_forward * tagscale;
2419     t_left = v_right * -tagscale;
2420     t_up = v_up * tagscale;
2421
2422     e.origin_x = org * t_forward;
2423     e.origin_y = org * t_left;
2424     e.origin_z = org * t_up;
2425
2426     // current forward and up directions
2427     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2428                 e.angles = AnglesTransform_FromVAngles(e.angles);
2429         else
2430                 e.angles = AnglesTransform_FromAngles(e.angles);
2431     fixedmakevectors(e.angles);
2432
2433     // untransform forward, up!
2434     e_forward_x = v_forward * t_forward;
2435     e_forward_y = v_forward * t_left;
2436     e_forward_z = v_forward * t_up;
2437     e_up_x = v_up * t_forward;
2438     e_up_y = v_up * t_left;
2439     e_up_z = v_up * t_up;
2440
2441     e.angles = fixedvectoangles2(e_forward, e_up);
2442     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2443                 e.angles = AnglesTransform_ToVAngles(e.angles);
2444         else
2445                 e.angles = AnglesTransform_ToAngles(e.angles);
2446
2447     setattachment(e, to, tag);
2448     setorigin(e, e.origin);
2449 }
2450
2451 void detach_sameorigin(entity e)
2452 {
2453     vector org;
2454     org = gettaginfo(e, 0);
2455     e.angles = fixedvectoangles2(v_forward, v_up);
2456     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2457                 e.angles = AnglesTransform_ToVAngles(e.angles);
2458         else
2459                 e.angles = AnglesTransform_ToAngles(e.angles);
2460     setorigin(e, org);
2461     setattachment(e, world, "");
2462     setorigin(e, e.origin);
2463 }
2464
2465 void follow_sameorigin(entity e, entity to)
2466 {
2467     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2468     e.aiment = to; // make the hole follow bmodel
2469     e.punchangle = to.angles; // the original angles of bmodel
2470     e.view_ofs = e.origin - to.origin; // relative origin
2471     e.v_angle = e.angles - to.angles; // relative angles
2472 }
2473
2474 void unfollow_sameorigin(entity e)
2475 {
2476     e.movetype = MOVETYPE_NONE;
2477 }
2478
2479 entity gettaginfo_relative_ent;
2480 vector gettaginfo_relative(entity e, float tag)
2481 {
2482     if (!gettaginfo_relative_ent)
2483     {
2484         gettaginfo_relative_ent = spawn();
2485         gettaginfo_relative_ent.effects = EF_NODRAW;
2486     }
2487     gettaginfo_relative_ent.model = e.model;
2488     gettaginfo_relative_ent.modelindex = e.modelindex;
2489     gettaginfo_relative_ent.frame = e.frame;
2490     return gettaginfo(gettaginfo_relative_ent, tag);
2491 }
2492
2493 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2494 {
2495     float p;
2496     p = pow(2, chan);
2497     if (pl.soundentity.cnt & p)
2498         return;
2499     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2500     pl.soundentity.cnt |= p;
2501 }
2502
2503 void SoundEntity_StopSound(entity pl, float chan)
2504 {
2505     float p;
2506     p = pow(2, chan);
2507     if (pl.soundentity.cnt & p)
2508     {
2509         stopsoundto(MSG_ALL, pl.soundentity, chan);
2510         pl.soundentity.cnt &~= p;
2511     }
2512 }
2513
2514 void SoundEntity_Attach(entity pl)
2515 {
2516     pl.soundentity = spawn();
2517     pl.soundentity.classname = "soundentity";
2518     pl.soundentity.owner = pl;
2519     setattachment(pl.soundentity, pl, "");
2520     setmodel(pl.soundentity, "null");
2521 }
2522
2523 void SoundEntity_Detach(entity pl)
2524 {
2525     float i;
2526     for (i = 0; i <= 7; ++i)
2527         SoundEntity_StopSound(pl, i);
2528 }
2529
2530
2531 float ParseCommandPlayerSlotTarget_firsttoken;
2532 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2533 {
2534     string s;
2535     entity e, head;
2536     float n;
2537
2538     s = string_null;
2539
2540     ParseCommandPlayerSlotTarget_firsttoken = -1;
2541
2542     if (tokens > idx)
2543     {
2544         if (substring(argv(idx), 0, 1) == "#")
2545         {
2546             s = substring(argv(idx), 1, -1);
2547             ++idx;
2548             if (s == "")
2549                 if (tokens > idx)
2550                 {
2551                     s = argv(idx);
2552                     ++idx;
2553                 }
2554                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2555             if (s == ftos(stof(s)))
2556             {
2557                 e = edict_num(stof(s));
2558                 if (e.flags & FL_CLIENT)
2559                     return e;
2560             }
2561         }
2562         else
2563         {
2564             // it must be a nick name
2565             s = argv(idx);
2566             ++idx;
2567                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2568
2569             n = 0;
2570             FOR_EACH_CLIENT(head)
2571             if (head.netname == s)
2572             {
2573                 e = head;
2574                 ++n;
2575             }
2576             if (n == 1)
2577                 return e;
2578
2579             s = strdecolorize(s);
2580             n = 0;
2581             FOR_EACH_CLIENT(head)
2582             if (strdecolorize(head.netname) == s)
2583             {
2584                 e = head;
2585                 ++n;
2586             }
2587             if (n == 1)
2588                 return e;
2589         }
2590     }
2591
2592     return world;
2593 }
2594
2595 .float scale2;
2596
2597 float modeleffect_SendEntity(entity to, float sf)
2598 {
2599         float f;
2600         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2601
2602         f = 0;
2603         if(self.velocity != '0 0 0')
2604                 f |= 1;
2605         if(self.angles != '0 0 0')
2606                 f |= 2;
2607         if(self.avelocity != '0 0 0')
2608                 f |= 4;
2609
2610         WriteByte(MSG_ENTITY, f);
2611         WriteShort(MSG_ENTITY, self.modelindex);
2612         WriteByte(MSG_ENTITY, self.skin);
2613         WriteByte(MSG_ENTITY, self.frame);
2614         WriteCoord(MSG_ENTITY, self.origin_x);
2615         WriteCoord(MSG_ENTITY, self.origin_y);
2616         WriteCoord(MSG_ENTITY, self.origin_z);
2617         if(f & 1)
2618         {
2619                 WriteCoord(MSG_ENTITY, self.velocity_x);
2620                 WriteCoord(MSG_ENTITY, self.velocity_y);
2621                 WriteCoord(MSG_ENTITY, self.velocity_z);
2622         }
2623         if(f & 2)
2624         {
2625                 WriteCoord(MSG_ENTITY, self.angles_x);
2626                 WriteCoord(MSG_ENTITY, self.angles_y);
2627                 WriteCoord(MSG_ENTITY, self.angles_z);
2628         }
2629         if(f & 4)
2630         {
2631                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2632                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2633                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2634         }
2635         WriteShort(MSG_ENTITY, self.scale * 256.0);
2636         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2637         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2638         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2639         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2640
2641         return TRUE;
2642 }
2643
2644 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2645 {
2646         entity e;
2647         float sz;
2648         e = spawn();
2649         e.classname = "modeleffect";
2650         setmodel(e, m);
2651         e.frame = f;
2652         setorigin(e, o);
2653         e.velocity = v;
2654         e.angles = ang;
2655         e.avelocity = angv;
2656         e.alpha = a;
2657         e.teleport_time = t1;
2658         e.fade_time = t2;
2659         e.skin = s;
2660         if(s0 >= 0)
2661                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2662         else
2663                 e.scale = -s0;
2664         if(s2 >= 0)
2665                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2666         else
2667                 e.scale2 = -s2;
2668         sz = max(e.scale, e.scale2);
2669         setsize(e, e.mins * sz, e.maxs * sz);
2670         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2671 }
2672
2673 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2674 {
2675         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2676 }
2677
2678 float randombit(float bits)
2679 {
2680         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2681                 return bits;
2682
2683         float n, f, b, r;
2684
2685         r = random();
2686         b = 0;
2687         n = 0;
2688
2689         for(f = 1; f <= bits; f *= 2)
2690         {
2691                 if(bits & f)
2692                 {
2693                         ++n;
2694                         r *= n;
2695                         if(r <= 1)
2696                                 b = f;
2697                         else
2698                                 r = (r - 1) / (n - 1);
2699                 }
2700         }
2701
2702         return b;
2703 }
2704
2705 float randombits(float bits, float k, float error_return)
2706 {
2707         float r;
2708         r = 0;
2709         while(k > 0 && bits != r)
2710         {
2711                 r += randombit(bits - r);
2712                 --k;
2713         }
2714         if(error_return)
2715                 if(k > 0)
2716                         return -1; // all
2717         return r;
2718 }
2719
2720 void randombit_test(float bits, float iter)
2721 {
2722         while(iter > 0)
2723         {
2724                 print(ftos(randombit(bits)), "\n");
2725                 --iter;
2726         }
2727 }
2728
2729 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2730 {
2731         if(halflifedist > 0)
2732                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2733         else if(halflifedist < 0)
2734                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2735         else
2736                 return 1;
2737 }
2738
2739
2740
2741
2742 #ifdef RELEASE
2743 #define cvar_string_normal cvar_string_builtin
2744 #define cvar_normal cvar_builtin
2745 #else
2746 string cvar_string_normal(string n)
2747 {
2748         if not(cvar_type(n) & 1)
2749                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2750         return cvar_string_builtin(n);
2751 }
2752
2753 float cvar_normal(string n)
2754 {
2755         return stof(cvar_string_normal(n));
2756 }
2757 #endif
2758 #define cvar_set_normal cvar_set_builtin
2759
2760 void defer_think()
2761 {
2762     entity oself;
2763
2764     oself           = self;
2765     self            = self.owner;
2766     oself.think     = SUB_Remove;
2767     oself.nextthink = time;
2768
2769     oself.use();
2770 }
2771
2772 /*
2773     Execute func() after time + fdelay.
2774     self when func is executed = self when defer is called
2775 */
2776 void defer(float fdelay, void() func)
2777 {
2778     entity e;
2779
2780     e           = spawn();
2781     e.owner     = self;
2782     e.use       = func;
2783     e.think     = defer_think;
2784     e.nextthink = time + fdelay;
2785 }