1 #include "miscfunctions.qh"
3 #include "command/common.qh"
4 #include "constants.qh"
7 #include "mutators/all.qh"
8 #include "../common/t_items.qh"
9 #include "weapons/accuracy.qh"
10 #include "weapons/csqcprojectile.qh"
11 #include "weapons/selection.qh"
12 #include "../common/command/generic.qh"
13 #include "../common/constants.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/mapinfo.qh"
16 #include "../common/notifications/all.qh"
17 #include "../common/playerstats.qh"
18 #include "../common/teams.qh"
19 #include "../common/triggers/subs.qh"
20 #include "../common/util.qh"
21 #include "../common/turrets/sv_turrets.qh"
22 #include "../common/weapons/all.qh"
23 #include "../common/vehicles/sv_vehicles.qh"
24 #include "../common/vehicles/vehicle.qh"
25 #include "../common/items/all.qc"
26 #include "../common/state.qh"
27 #include "../common/effects/qc/globalsound.qh"
28 #include "../lib/csqcmodel/sv_model.qh"
29 #include "../lib/warpzone/anglestransform.qh"
30 #include "../lib/warpzone/server.qh"
32 void crosshair_trace(entity pl)
34 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
36 .bool ctrace_solidchanged;
37 void crosshair_trace_plusvisibletriggers(entity pl)
39 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
44 it.ctrace_solidchanged = true;
50 FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true,
52 it.solid = SOLID_TRIGGER;
53 it.ctrace_solidchanged = false;
56 void WarpZone_crosshair_trace(entity pl)
58 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
64 if(autocvar_sv_adminnick != "")
65 return autocvar_sv_adminnick;
67 return "SERVER ADMIN";
71 void GameLogEcho(string s)
76 if (autocvar_sv_eventlog_files)
81 matches = autocvar_sv_eventlog_files_counter + 1;
82 cvar_set("sv_eventlog_files_counter", itos(matches));
85 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
86 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
87 logfile = fopen(fn, FILE_APPEND);
88 fputs(logfile, ":logversion:3\n");
92 if (autocvar_sv_eventlog_files_timestamps)
93 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
95 fputs(logfile, strcat(s, "\n"));
98 if (autocvar_sv_eventlog_console)
100 dedicated_print(strcat(s, "\n"));
107 // will be opened later
112 if (logfile_open && logfile >= 0)
119 entity findnearest(vector point, .string field, string value, vector axismod)
130 localhead = find(NULL, field, value);
133 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
134 dist = localhead.oldorigin;
136 dist = localhead.origin;
138 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
141 for (i = 0; i < num_nearest; ++i)
143 if (len < nearest_length[i])
147 // now i tells us where to insert at
148 // INSERTION SORT! YOU'VE SEEN IT! RUN!
149 if (i < NUM_NEAREST_ENTITIES)
151 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
153 nearest_length[j + 1] = nearest_length[j];
154 nearest_entity[j + 1] = nearest_entity[j];
156 nearest_length[i] = len;
157 nearest_entity[i] = localhead;
158 if (num_nearest < NUM_NEAREST_ENTITIES)
159 num_nearest = num_nearest + 1;
162 localhead = find(localhead, field, value);
165 // now use the first one from our list that we can see
166 for (i = 0; i < num_nearest; ++i)
168 traceline(point, nearest_entity[i].origin, true, NULL);
169 if (trace_fraction == 1)
173 LOG_TRACE("Nearest point (");
174 LOG_TRACE(nearest_entity[0].netname);
175 LOG_TRACE(") is not visible, using a visible one.");
177 return nearest_entity[i];
181 if (num_nearest == 0)
184 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
186 dprint("Candidates were: ");
187 for(j = 0; j < num_nearest; ++j)
191 dprint(nearest_entity[j].netname);
196 return nearest_entity[0];
199 string NearestLocation(vector p)
204 loc = findnearest(p, classname, "target_location", '1 1 1');
211 loc = findnearest(p, target, "###item###", '1 1 4');
218 string formatmessage(entity this, string msg)
230 ammoitems = "batteries";
231 if(this.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
232 if(this.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
233 if(this.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
234 if(this.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
236 WarpZone_crosshair_trace(this);
237 cursor = trace_endpos;
238 cursor_ent = trace_ent;
242 break; // too many replacements
245 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
246 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
259 replacement = substring(msg, p, 2);
260 escape = substring(msg, p + 1, 1);
264 case "%": replacement = "%"; break;
265 case "\\":replacement = "\\"; break;
266 case "n": replacement = "\n"; break;
267 case "a": replacement = ftos(floor(this.armorvalue)); break;
268 case "h": replacement = ftos(floor(this.health)); break;
269 case "l": replacement = NearestLocation(this.origin); break;
270 case "y": replacement = NearestLocation(cursor); break;
271 case "d": replacement = NearestLocation(this.death_origin); break;
272 case "w": replacement = ((PS(this).m_weapon == WEP_Null) ? ((PS(this).m_switchweapon == WEP_Null) ? Weapons_from(this.cnt) : PS(this).m_switchweapon) : PS(this).m_weapon).m_name; break;
273 case "W": replacement = ammoitems; break;
274 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
275 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
276 case "S": replacement = ftos(vlen(this.velocity)); break;
277 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
278 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
281 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
282 replacement = M_ARGV(2, string);
287 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
288 p = p + strlen(replacement);
299 >0: receives a cvar from name=argv(f) value=argv(f+1)
301 void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
306 strunzone(this.(field));
307 this.(field) = string_null;
311 if (thisname == name)
314 strunzone(this.(field));
315 this.(field) = strzone(argv(f + 1));
319 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
321 void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
323 GetCvars_handleString(this, thisname, f, field, name);
324 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
325 if (thisname == name)
327 string s = func(this, strcat1(this.(field)));
328 if (s != this.(field))
330 strunzone(this.(field));
331 this.(field) = strzone(s);
335 void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
342 if (thisname == name)
343 this.(field) = stof(argv(f + 1));
346 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
348 void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
355 if (thisname == name)
359 this.(field) = stof(argv(f + 1));
368 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
371 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
374 o = W_FixWeaponOrder_ForceComplete(wo);
375 if(this.weaponorder_byimpulse)
377 strunzone(this.weaponorder_byimpulse);
378 this.weaponorder_byimpulse = string_null;
380 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
384 REPLICATE(autoswitch, bool, "cl_autoswitch");
386 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
388 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
390 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
392 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
394 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
396 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
398 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
400 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
402 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
404 REPLICATE(cvar_cl_physics, string, "cl_physics");
406 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
408 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
410 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
412 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
415 * @param f -1: cleanup, 0: request, 1: receive
417 void GetCvars(entity this, int f)
419 string s = string_null;
422 s = strcat1(argv(f));
426 MUTATOR_CALLHOOK(GetCvars);
428 Notification_GetCvars(this);
430 ReplicateVars(this, s, f);
432 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
433 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
436 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
438 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
439 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
440 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
441 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
442 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
444 GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
446 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
449 if (s == "cl_weaponpriority")
450 if (PS(this)) PS(this).m_switchweapon = w_getbestweapon(this);
451 if (s == "cl_allow_uidtracking")
452 PlayerStats_GameReport_AddPlayer(this);
456 // decolorizes and team colors the player name when needed
457 string playername(entity p)
460 if (teamplay && !intermission_running && IS_PLAYER(p))
462 t = Team_ColorCode(p.team);
463 return strcat(t, strdecolorize(p.netname));
469 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
471 int i = weaponinfo.m_id;
473 bool allow_mutatorblocked = false;
478 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
479 d = M_ARGV(1, float);
480 allguns = M_ARGV(2, bool);
481 allow_mutatorblocked = M_ARGV(3, bool);
485 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
490 else if(!mutator_returnvalue)
491 d = !(!weaponinfo.weaponstart);
493 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
496 float t = weaponinfo.weaponstartoverride;
498 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
503 // 4: is set by default?
512 void readplayerstartcvars()
517 // initialize starting values for players
518 start_weapons = '0 0 0';
519 start_weapons_default = '0 0 0';
520 start_weapons_defaultmask = '0 0 0';
522 start_ammo_shells = 0;
523 start_ammo_nails = 0;
524 start_ammo_rockets = 0;
525 start_ammo_cells = 0;
526 start_ammo_plasma = 0;
527 start_health = cvar("g_balance_health_start");
528 start_armorvalue = cvar("g_balance_armor_start");
531 g_weaponarena_weapons = '0 0 0';
533 s = cvar_string("g_weaponarena");
535 MUTATOR_CALLHOOK(SetWeaponArena, s);
536 s = M_ARGV(0, string);
538 if (s == "0" || s == "")
544 // forcibly turn off weaponarena
546 else if (s == "all" || s == "1")
549 g_weaponarena_list = "All Weapons";
550 FOREACH(Weapons, it != WEP_Null, LAMBDA(
551 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
552 g_weaponarena_weapons |= (it.m_wepset);
555 else if (s == "most")
558 g_weaponarena_list = "Most Weapons";
559 FOREACH(Weapons, it != WEP_Null, LAMBDA(
560 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
561 if(it.spawnflags & WEP_FLAG_NORMAL)
562 g_weaponarena_weapons |= (it.m_wepset);
565 else if (s == "none")
568 g_weaponarena_list = "No Weapons";
573 t = tokenize_console(s);
574 g_weaponarena_list = "";
575 for (i = 0; i < t; ++i)
578 FOREACH(Weapons, it != WEP_Null, LAMBDA(
581 g_weaponarena_weapons |= (it.m_wepset);
582 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
587 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
591 g_weaponarena_random = cvar("g_weaponarena_random");
593 g_weaponarena_random = 0;
594 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
598 g_weapon_stay = 0; // incompatible
599 start_weapons = g_weaponarena_weapons;
600 start_items |= IT_UNLIMITED_AMMO;
604 FOREACH(Weapons, it != WEP_Null, LAMBDA(
605 int w = want_weapon(it, false);
606 WepSet s = it.m_wepset;
610 start_weapons_default |= s;
612 start_weapons_defaultmask |= s;
616 if(!cvar("g_use_ammunition"))
617 start_items |= IT_UNLIMITED_AMMO;
619 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
621 start_ammo_shells = 999;
622 start_ammo_nails = 999;
623 start_ammo_rockets = 999;
624 start_ammo_cells = 999;
625 start_ammo_plasma = 999;
626 start_ammo_fuel = 999;
630 start_ammo_shells = cvar("g_start_ammo_shells");
631 start_ammo_nails = cvar("g_start_ammo_nails");
632 start_ammo_rockets = cvar("g_start_ammo_rockets");
633 start_ammo_cells = cvar("g_start_ammo_cells");
634 start_ammo_plasma = cvar("g_start_ammo_plasma");
635 start_ammo_fuel = cvar("g_start_ammo_fuel");
640 warmup_start_ammo_shells = start_ammo_shells;
641 warmup_start_ammo_nails = start_ammo_nails;
642 warmup_start_ammo_rockets = start_ammo_rockets;
643 warmup_start_ammo_cells = start_ammo_cells;
644 warmup_start_ammo_plasma = start_ammo_plasma;
645 warmup_start_ammo_fuel = start_ammo_fuel;
646 warmup_start_health = start_health;
647 warmup_start_armorvalue = start_armorvalue;
648 warmup_start_weapons = start_weapons;
649 warmup_start_weapons_default = start_weapons_default;
650 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
652 if (!g_weaponarena && !g_ca && !g_freezetag)
654 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
655 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
656 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
657 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
658 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
659 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
660 warmup_start_health = cvar("g_warmup_start_health");
661 warmup_start_armorvalue = cvar("g_warmup_start_armor");
662 warmup_start_weapons = '0 0 0';
663 warmup_start_weapons_default = '0 0 0';
664 warmup_start_weapons_defaultmask = '0 0 0';
665 FOREACH(Weapons, it != WEP_Null, LAMBDA(
666 int w = want_weapon(it, g_warmup_allguns);
667 WepSet s = (it.m_wepset);
669 warmup_start_weapons |= s;
671 warmup_start_weapons_default |= s;
673 warmup_start_weapons_defaultmask |= s;
679 start_items |= ITEM_Jetpack.m_itemid;
681 MUTATOR_CALLHOOK(SetStartItems);
683 if (start_items & ITEM_Jetpack.m_itemid)
685 start_items |= ITEM_JetpackRegen.m_itemid;
686 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
687 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
690 WepSet precache_weapons = start_weapons;
691 if (g_warmup_allguns != 1)
692 precache_weapons |= warmup_start_weapons;
693 FOREACH(Weapons, it != WEP_Null, LAMBDA(
694 if(precache_weapons & (it.m_wepset))
698 start_ammo_shells = max(0, start_ammo_shells);
699 start_ammo_nails = max(0, start_ammo_nails);
700 start_ammo_rockets = max(0, start_ammo_rockets);
701 start_ammo_cells = max(0, start_ammo_cells);
702 start_ammo_plasma = max(0, start_ammo_plasma);
703 start_ammo_fuel = max(0, start_ammo_fuel);
705 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
706 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
707 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
708 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
709 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
710 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
713 void precache_playermodel(string m)
715 float globhandle, i, n;
718 if(substring(m, -9,5) == "_lod1")
720 if(substring(m, -9,5) == "_lod2")
723 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
726 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
730 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
733 n = search_getsize(globhandle);
734 for (i = 0; i < n; ++i)
736 //print(search_getfilename(globhandle, i), "\n");
737 f = search_getfilename(globhandle, i);
738 PrecachePlayerSounds(f);
740 search_end(globhandle);
742 void precache_all_playermodels(string pattern)
744 int globhandle = search_begin(pattern, true, false);
745 if (globhandle < 0) return;
746 int n = search_getsize(globhandle);
747 for (int i = 0; i < n; ++i)
749 string s = search_getfilename(globhandle, i);
750 precache_playermodel(s);
752 search_end(globhandle);
755 void precache_playermodels(string s)
757 FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
762 // gamemode related things
764 // Precache all player models if desired
765 if (autocvar_sv_precacheplayermodels)
767 PrecachePlayerSounds("sound/player/default.sounds");
768 precache_all_playermodels("models/player/*.zym");
769 precache_all_playermodels("models/player/*.dpm");
770 precache_all_playermodels("models/player/*.md3");
771 precache_all_playermodels("models/player/*.psk");
772 precache_all_playermodels("models/player/*.iqm");
775 if (autocvar_sv_defaultcharacter)
777 precache_playermodels(autocvar_sv_defaultplayermodel_red);
778 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
779 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
780 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
781 precache_playermodels(autocvar_sv_defaultplayermodel);
785 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
787 if (!this.noise && this.music) // quake 3 uses the music field
788 this.noise = this.music;
790 // plays music for the level if there is any
793 precache_sound (this.noise);
794 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
800 void make_safe_for_remove(entity e)
802 if (e.initialize_entity)
804 entity ent, prev = NULL;
805 for (ent = initialize_entity_first; ent; )
807 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
809 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
810 // skip it in linked list
813 prev.initialize_entity_next = ent.initialize_entity_next;
814 ent = prev.initialize_entity_next;
818 initialize_entity_first = ent.initialize_entity_next;
819 ent = initialize_entity_first;
825 ent = ent.initialize_entity_next;
831 .float remove_except_protected_forbidden;
832 void remove_except_protected(entity e)
834 if(e.remove_except_protected_forbidden)
835 error("not allowed to remove this at this point");
839 void remove_unsafely(entity e)
841 if(e.classname == "spike")
842 error("Removing spikes is forbidden (crylink bug), please report");
846 void remove_safely(entity e)
848 make_safe_for_remove(e);
852 void InitializeEntity(entity e, void(entity this) func, float order)
856 if (!e || e.initialize_entity)
858 // make a proxy initializer entity
860 e = new(initialize_entity);
864 e.initialize_entity = func;
865 e.initialize_entity_order = order;
867 cur = initialize_entity_first;
871 if (!cur || cur.initialize_entity_order > order)
873 // insert between prev and cur
875 prev.initialize_entity_next = e;
877 initialize_entity_first = e;
878 e.initialize_entity_next = cur;
882 cur = cur.initialize_entity_next;
885 void InitializeEntitiesRun()
887 entity startoflist = initialize_entity_first;
888 initialize_entity_first = NULL;
889 delete_fn = remove_except_protected;
890 for (entity e = startoflist; e; e = e.initialize_entity_next)
892 e.remove_except_protected_forbidden = 1;
894 for (entity e = startoflist; e; )
896 e.remove_except_protected_forbidden = 0;
897 e.initialize_entity_order = 0;
898 entity next = e.initialize_entity_next;
899 e.initialize_entity_next = NULL;
900 var void(entity this) func = e.initialize_entity;
901 e.initialize_entity = func_null;
902 if (e.classname == "initialize_entity")
904 entity wrappee = e.enemy;
908 //dprint("Delayed initialization: ", e.classname, "\n");
916 backtrace(strcat("Null function in: ", e.classname, "\n"));
920 delete_fn = remove_unsafely;
923 .float(entity) isEliminated;
924 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
928 WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
929 WriteByte(MSG_ENTITY, sendflags);
933 for(i = 1; i <= maxclients; i += 8)
935 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
937 if(eliminatedPlayers.isEliminated(e))
940 WriteByte(MSG_ENTITY, f);
947 void EliminatedPlayers_Init(float(entity) isEliminated_func)
949 if(eliminatedPlayers)
951 backtrace("Can't spawn eliminatedPlayers again!");
954 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
955 eliminatedPlayers.isEliminated = isEliminated_func;
961 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
963 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
964 this.projectiledeathtype |= HITTYPE_SPLASH;
965 adaptor_think2use(this);
969 void DropToFloor_Handler(entity this)
971 WITHSELF(this, builtin_droptofloor());
972 this.dropped_origin = this.origin;
975 void droptofloor(entity this)
977 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
982 float trace_hits_box_a0, trace_hits_box_a1;
984 float trace_hits_box_1d(float end, float thmi, float thma)
988 // just check if x is in range
996 // do the trace with respect to x
997 // 0 -> end has to stay in thmi -> thma
998 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
999 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1000 if (trace_hits_box_a0 > trace_hits_box_a1)
1006 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1011 // now it is a trace from 0 to end
1013 trace_hits_box_a0 = 0;
1014 trace_hits_box_a1 = 1;
1016 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1018 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1020 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1026 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1028 return trace_hits_box(start, end, thmi - ma, thma - mi);
1031 bool SUB_NoImpactCheck(entity this, entity toucher)
1033 // zero hitcontents = this is not the real impact, but either the
1034 // mirror-impact of something hitting the projectile instead of the
1035 // projectile hitting the something, or a touchareagrid one. Neither of
1036 // these stop the projectile from moving, so...
1037 if(trace_dphitcontents == 0)
1039 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1042 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1044 if (toucher == NULL && this.size != '0 0 0')
1047 tic = this.velocity * sys_frametime;
1048 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1049 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1050 if (trace_fraction >= 1)
1052 LOG_TRACE("Odd... did not hit...?");
1054 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1056 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1064 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1066 void W_Crylink_Dequeue(entity e);
1067 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1069 if(SUB_OwnerCheck(this, toucher))
1071 if(SUB_NoImpactCheck(this, toucher))
1073 if(this.classname == "nade")
1074 return false; // no checks here
1075 else if(this.classname == "grapplinghook")
1076 RemoveGrapplingHook(this.realowner);
1077 else if(this.classname == "spike")
1079 W_Crylink_Dequeue(this);
1086 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1087 UpdateCSQCProjectile(this);
1091 /** engine callback */
1092 void URI_Get_Callback(float id, float status, string data)
1094 if(url_URI_Get_Callback(id, status, data))
1098 else if (id == URI_GET_DISCARD)
1102 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1105 Curl_URI_Get_Callback(id, status, data);
1107 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1110 OnlineBanList_URI_Get_Callback(id, status, data);
1112 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1114 // handled by a mutator
1118 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1122 string uid2name(string myuid) {
1124 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1126 // FIXME remove this later after 0.6 release
1127 // convert old style broken records to correct style
1130 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1133 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1134 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1139 s = "^1Unregistered Player";
1143 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1146 vector start, org, delta, end, enddown, mstart;
1149 m = e.dphitcontentsmask;
1150 e.dphitcontentsmask = goodcontents | badcontents;
1153 delta = boundmax - boundmin;
1157 for (i = 0; i < attempts; ++i)
1159 start.x = org.x + random() * delta.x;
1160 start.y = org.y + random() * delta.y;
1161 start.z = org.z + random() * delta.z;
1163 // rule 1: start inside world bounds, and outside
1164 // solid, and don't start from somewhere where you can
1165 // fall down to evil
1166 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1167 if (trace_fraction >= 1)
1169 if (trace_startsolid)
1171 if (trace_dphitcontents & badcontents)
1173 if (trace_dphitq3surfaceflags & badsurfaceflags)
1176 // rule 2: if we are too high, lower the point
1177 if (trace_fraction * delta.z > maxaboveground)
1178 start = trace_endpos + '0 0 1' * maxaboveground;
1179 enddown = trace_endpos;
1181 // rule 3: make sure we aren't outside the map. This only works
1182 // for somewhat well formed maps. A good rule of thumb is that
1183 // the map should have a convex outside hull.
1184 // these can be traceLINES as we already verified the starting box
1185 mstart = start + 0.5 * (e.mins + e.maxs);
1186 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1187 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1189 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1190 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1192 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1193 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1195 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1196 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1198 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1199 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1202 // rule 4: we must "see" some spawnpoint or item
1203 for(sp = NULL; (sp = find(sp, classname, "info_player_deathmatch")); )
1204 if(checkpvs(mstart, sp))
1205 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1209 for(sp = NULL; (sp = findflags(sp, flags, FL_ITEM)); )
1210 if(checkpvs(mstart, sp))
1211 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1217 // find a random vector to "look at"
1218 end.x = org.x + random() * delta.x;
1219 end.y = org.y + random() * delta.y;
1220 end.z = org.z + random() * delta.z;
1221 end = start + normalize(end - start) * vlen(delta);
1223 // rule 4: start TO end must not be too short
1224 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1225 if (trace_startsolid)
1227 if (trace_fraction < minviewdistance / vlen(delta))
1230 // rule 5: don't want to look at sky
1231 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1234 // rule 6: we must not end up in trigger_hurt
1235 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1241 e.dphitcontentsmask = m;
1245 setorigin(e, start);
1246 e.angles = vectoangles(end - start);
1247 LOG_TRACE("Needed ", ftos(i + 1), " attempts");
1254 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1256 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1259 void write_recordmarker(entity pl, float tstart, float dt)
1261 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1263 // also write a marker into demo files for demotc-race-record-extractor to find
1266 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1267 " ", ftos(tstart), " ", ftos(dt), "\n"));
1270 void attach_sameorigin(entity e, entity to, string tag)
1272 vector org, t_forward, t_left, t_up, e_forward, e_up;
1275 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1276 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
1277 t_forward = v_forward * tagscale;
1278 t_left = v_right * -tagscale;
1279 t_up = v_up * tagscale;
1281 e.origin_x = org * t_forward;
1282 e.origin_y = org * t_left;
1283 e.origin_z = org * t_up;
1285 // current forward and up directions
1286 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1287 e.angles = AnglesTransform_FromVAngles(e.angles);
1289 e.angles = AnglesTransform_FromAngles(e.angles);
1290 fixedmakevectors(e.angles);
1292 // untransform forward, up!
1293 e_forward.x = v_forward * t_forward;
1294 e_forward.y = v_forward * t_left;
1295 e_forward.z = v_forward * t_up;
1296 e_up.x = v_up * t_forward;
1297 e_up.y = v_up * t_left;
1298 e_up.z = v_up * t_up;
1300 e.angles = fixedvectoangles2(e_forward, e_up);
1301 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1302 e.angles = AnglesTransform_ToVAngles(e.angles);
1304 e.angles = AnglesTransform_ToAngles(e.angles);
1306 setattachment(e, to, tag);
1307 setorigin(e, e.origin);
1310 void detach_sameorigin(entity e)
1313 org = gettaginfo(e, 0);
1314 e.angles = fixedvectoangles2(v_forward, v_up);
1315 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1316 e.angles = AnglesTransform_ToVAngles(e.angles);
1318 e.angles = AnglesTransform_ToAngles(e.angles);
1320 setattachment(e, NULL, "");
1321 setorigin(e, e.origin);
1324 void follow_sameorigin(entity e, entity to)
1326 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1327 e.aiment = to; // make the hole follow bmodel
1328 e.punchangle = to.angles; // the original angles of bmodel
1329 e.view_ofs = e.origin - to.origin; // relative origin
1330 e.v_angle = e.angles - to.angles; // relative angles
1333 void unfollow_sameorigin(entity e)
1335 set_movetype(e, MOVETYPE_NONE);
1338 entity gettaginfo_relative_ent;
1339 vector gettaginfo_relative(entity e, float tag)
1341 if (!gettaginfo_relative_ent)
1343 gettaginfo_relative_ent = spawn();
1344 gettaginfo_relative_ent.effects = EF_NODRAW;
1346 gettaginfo_relative_ent.model = e.model;
1347 gettaginfo_relative_ent.modelindex = e.modelindex;
1348 gettaginfo_relative_ent.frame = e.frame;
1349 return gettaginfo(gettaginfo_relative_ent, tag);
1352 .string aiment_classname;
1353 .float aiment_deadflag;
1354 void SetMovetypeFollow(entity ent, entity e)
1356 // FIXME this may not be warpzone aware
1357 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1358 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1359 ent.aiment = e; // make the hole follow bmodel
1360 ent.punchangle = e.angles; // the original angles of bmodel
1361 ent.view_ofs = ent.origin - e.origin; // relative origin
1362 ent.v_angle = ent.angles - e.angles; // relative angles
1363 ent.aiment_classname = strzone(e.classname);
1364 ent.aiment_deadflag = e.deadflag;
1366 void UnsetMovetypeFollow(entity ent)
1368 set_movetype(ent, MOVETYPE_FLY);
1369 PROJECTILE_MAKETRIGGER(ent);
1372 float LostMovetypeFollow(entity ent)
1375 if(ent.move_movetype != MOVETYPE_FOLLOW)
1381 if(ent.aiment.classname != ent.aiment_classname)
1383 if(ent.aiment.deadflag != ent.aiment_deadflag)
1390 bool isPushable(entity e)
1401 case "droppedweapon":
1403 case "bullet": // antilagged bullets can't hit this either
1406 if (e.projectiledeathtype)