1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
161 // nudge off the floor
162 setorigin(self, self.origin + '0 0 1');
164 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165 if (trace_startsolid)
171 if (!move_out_of_solid(self))
172 objerror("could not get out of solid at all!");
173 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175 print(" ", ftos(self.origin_y - o_y));
176 print(" ", ftos(self.origin_z - o_z), "'\n");
177 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
180 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
186 self.mins = self.maxs = '0 0 0';
187 objerror("player spawn point in solid, mapper sucks!\n");
192 self.use = spawnpoint_use;
193 self.team_saved = self.team;
197 if (have_team_spawns != 0)
199 have_team_spawns = 1;
200 have_team_spawns_forteam[self.team] = 1;
202 if (autocvar_r_showbboxes)
204 // show where spawnpoints point at too
205 makevectors(self.angles);
208 e.classname = "info_player_foo";
209 setorigin(e, self.origin + v_forward * 24);
210 setsize(e, '-8 -8 -8', '8 8 8');
211 e.solid = SOLID_TRIGGER;
215 #define strstr strstrofs
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
225 len = strlen(needle);
226 endpos = strlen(haystack) - len;
227 while(offset <= endpos)
229 found = substring(haystack, offset, len);
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
252 localhead = find(world, field, value);
255 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256 dist = localhead.oldorigin;
258 dist = localhead.origin;
260 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
263 for (i = 0; i < num_nearest; ++i)
265 if (len < nearest_length[i])
269 // now i tells us where to insert at
270 // INSERTION SORT! YOU'VE SEEN IT! RUN!
271 if (i < NUM_NEAREST_ENTITIES)
273 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
275 nearest_length[j + 1] = nearest_length[j];
276 nearest_entity[j + 1] = nearest_entity[j];
278 nearest_length[i] = len;
279 nearest_entity[i] = localhead;
280 if (num_nearest < NUM_NEAREST_ENTITIES)
281 num_nearest = num_nearest + 1;
284 localhead = find(localhead, field, value);
287 // now use the first one from our list that we can see
288 for (i = 0; i < num_nearest; ++i)
290 traceline(point, nearest_entity[i].origin, TRUE, world);
291 if (trace_fraction == 1)
295 dprint("Nearest point (");
296 dprint(nearest_entity[0].netname);
297 dprint(") is not visible, using a visible one.\n");
299 return nearest_entity[i];
303 if (num_nearest == 0)
306 dprint("Not seeing any location point, using nearest as fallback.\n");
308 dprint("Candidates were: ");
309 for(j = 0; j < num_nearest; ++j)
313 dprint(nearest_entity[j].netname);
318 return nearest_entity[0];
321 void spawnfunc_target_location()
323 self.classname = "target_location";
324 // location name in netname
325 // eventually support: count, teamgame selectors, line of sight?
328 void spawnfunc_info_location()
330 self.classname = "target_location";
331 self.message = self.netname;
334 string NearestLocation(vector p)
339 loc = findnearest(p, classname, "target_location", '1 1 1');
346 loc = findnearest(p, target, "###item###", '1 1 4');
353 string formatmessage(string msg)
364 WarpZone_crosshair_trace(self);
365 cursor = trace_endpos;
366 cursor_ent = trace_ent;
370 break; // too many replacements
373 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
387 replacement = substring(msg, p, 2);
388 escape = substring(msg, p + 1, 1);
392 else if (escape == "\\")
394 else if (escape == "n")
396 else if (escape == "a")
397 replacement = ftos(floor(self.armorvalue));
398 else if (escape == "h")
399 replacement = ftos(floor(self.health));
400 else if (escape == "l")
401 replacement = NearestLocation(self.origin);
402 else if (escape == "y")
403 replacement = NearestLocation(cursor);
404 else if (escape == "d")
405 replacement = NearestLocation(self.death_origin);
406 else if (escape == "w") {
410 wep = self.switchweapon;
413 replacement = W_Name(wep);
414 } else if (escape == "W") {
415 if (self.items & IT_SHELLS) replacement = "shells";
416 else if (self.items & IT_NAILS) replacement = "bullets";
417 else if (self.items & IT_ROCKETS) replacement = "rockets";
418 else if (self.items & IT_CELLS) replacement = "cells";
419 else replacement = "batteries"; // ;)
420 } else if (escape == "x") {
421 replacement = cursor_ent.netname;
422 if (replacement == "" || !cursor_ent)
423 replacement = "nothing";
424 } else if (escape == "s")
425 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426 else if (escape == "S")
427 replacement = ftos(vlen(self.velocity));
429 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430 p = p + strlen(replacement);
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436 return (value == 0) ? FALSE : TRUE;
445 >0: receives a cvar from name=argv(f) value=argv(f+1)
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
452 strunzone(self.field);
453 self.field = string_null;
457 if (thisname == name)
460 strunzone(self.field);
461 self.field = strzone(argv(f + 1));
465 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
469 GetCvars_handleString(thisname, f, field, name);
470 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471 if (thisname == name)
474 s = func(strcat1(self.field));
477 strunzone(self.field);
478 self.field = strzone(s);
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
489 if (thisname == name)
490 self.field = stof(argv(f + 1));
493 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
502 if (thisname == name)
506 self.field = stof(argv(f + 1));
515 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
522 o = W_FixWeaponOrder_ForceComplete(wo);
523 if(self.weaponorder_byimpulse)
525 strunzone(self.weaponorder_byimpulse);
526 self.weaponorder_byimpulse = string_null;
528 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
531 void GetCvars(float f)
533 string s = string_null;
536 s = strcat1(argv(f));
541 MUTATOR_CALLHOOK(GetCvars);
543 Notification_GetCvars();
545 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
569 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
572 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
578 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
581 if (s == "cl_weaponpriority")
582 self.switchweapon = w_getbestweapon(self);
583 if (s == "cl_allow_uidtracking")
584 PlayerStats_AddPlayer(self);
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
592 if (teamplay && !intermission_running && p.classname == "player")
594 t = Team_ColorCode(p.team);
595 return strcat(t, strdecolorize(p.netname));
601 vector randompos(vector m1, vector m2)
605 v_x = m2_x * random() + m1_x;
606 v_y = m2_y * random() + m1_y;
607 v_z = m2_z * random() + m1_z;
611 //#NO AUTOCVARS START
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
684 entity get_weaponinfo(float w);
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
688 var float i = weaponinfo.weapon;
694 if (g_lms || g_ca || allguns)
696 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
702 d = (i == WEP_SHOTGUN);
704 d = 0; // weapon is set a few lines later
706 d = (i == WEP_LASER || i == WEP_SHOTGUN);
708 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709 d |= (i == WEP_HOOK);
710 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
713 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
715 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
720 // 4: is set by default?
729 void readplayerstartcvars()
735 // initialize starting values for players
736 WEPSET_CLEAR_A(start_weapons);
737 WEPSET_CLEAR_A(start_weapons_default);
738 WEPSET_CLEAR_A(start_weapons_defaultmask);
740 start_ammo_shells = 0;
741 start_ammo_nails = 0;
742 start_ammo_rockets = 0;
743 start_ammo_cells = 0;
744 start_health = cvar("g_balance_health_start");
745 start_armorvalue = cvar("g_balance_armor_start");
748 WEPSET_CLEAR_A(g_weaponarena_weapons);
750 s = cvar_string("g_weaponarena");
751 if (s == "0" || s == "")
757 if (s == "0" || s == "")
763 // forcibly turn off weaponarena
768 g_weaponarena_list = "All Weapons";
769 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
771 e = get_weaponinfo(j);
772 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773 WEPSET_OR_AW(g_weaponarena_weapons, j);
776 else if (s == "most")
779 g_weaponarena_list = "Most Weapons";
780 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
782 e = get_weaponinfo(j);
783 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784 if (e.spawnflags & WEP_FLAG_NORMAL)
785 WEPSET_OR_AW(g_weaponarena_weapons, j);
788 else if (s == "none")
791 g_weaponarena_list = "No Weapons";
796 t = tokenize_console(s);
797 g_weaponarena_list = "";
798 for (i = 0; i < t; ++i)
801 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
803 e = get_weaponinfo(j);
806 WEPSET_OR_AW(g_weaponarena_weapons, j);
807 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
813 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
816 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
820 g_weaponarena_random = cvar("g_weaponarena_random");
822 g_weaponarena_random = 0;
823 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
827 g_minstagib = 0; // incompatible
828 g_pinata = 0; // incompatible
829 g_weapon_stay = 0; // incompatible
830 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
832 start_items |= IT_UNLIMITED_AMMO;
834 else if (g_minstagib)
836 g_pinata = 0; // incompatible
837 g_weapon_stay = 0; // incompatible
838 g_bloodloss = 0; // incompatible
840 start_armorvalue = 0;
841 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
842 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
843 start_items |= IT_UNLIMITED_SUPERWEAPONS;
845 if (g_minstagib_invis_alpha <= 0)
846 g_minstagib_invis_alpha = -1;
850 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
852 e = get_weaponinfo(i);
853 float w = want_weapon("g_start_weapon_", e, FALSE);
855 WEPSET_OR_AW(start_weapons, i);
857 WEPSET_OR_AW(start_weapons_default, i);
859 WEPSET_OR_AW(start_weapons_defaultmask, i);
863 if(!cvar("g_use_ammunition"))
864 start_items |= IT_UNLIMITED_AMMO;
866 if(cvar("g_nexball"))
867 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
871 start_ammo_cells = cvar("g_minstagib_ammo_start");
872 start_ammo_fuel = cvar("g_start_ammo_fuel");
874 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
876 start_ammo_rockets = 999;
877 start_ammo_shells = 999;
878 start_ammo_cells = 999;
879 start_ammo_nails = 999;
880 start_ammo_fuel = 999;
886 start_ammo_shells = cvar("g_lms_start_ammo_shells");
887 start_ammo_nails = cvar("g_lms_start_ammo_nails");
888 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
889 start_ammo_cells = cvar("g_lms_start_ammo_cells");
890 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
894 start_ammo_shells = cvar("g_start_ammo_shells");
895 start_ammo_nails = cvar("g_start_ammo_nails");
896 start_ammo_rockets = cvar("g_start_ammo_rockets");
897 start_ammo_cells = cvar("g_start_ammo_cells");
898 start_ammo_fuel = cvar("g_start_ammo_fuel");
904 start_health = cvar("g_lms_start_health");
905 start_armorvalue = cvar("g_lms_start_armor");
910 warmup_start_ammo_shells = start_ammo_shells;
911 warmup_start_ammo_nails = start_ammo_nails;
912 warmup_start_ammo_rockets = start_ammo_rockets;
913 warmup_start_ammo_cells = start_ammo_cells;
914 warmup_start_ammo_fuel = start_ammo_fuel;
915 warmup_start_health = start_health;
916 warmup_start_armorvalue = start_armorvalue;
917 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
918 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
919 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
921 if (!g_weaponarena && !g_minstagib && !g_ca)
923 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
924 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
925 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
926 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
927 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
928 warmup_start_health = cvar("g_warmup_start_health");
929 warmup_start_armorvalue = cvar("g_warmup_start_armor");
930 WEPSET_CLEAR_A(warmup_start_weapons);
931 WEPSET_CLEAR_A(warmup_start_weapons_default);
932 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
933 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
935 e = get_weaponinfo(i);
936 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
938 WEPSET_OR_AW(warmup_start_weapons, i);
940 WEPSET_OR_AW(warmup_start_weapons_default, i);
942 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
948 start_items |= IT_JETPACK;
950 MUTATOR_CALLHOOK(SetStartItems);
952 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
954 g_grappling_hook = 0; // these two can't coexist, as they use the same button
955 start_items |= IT_FUEL_REGEN;
956 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
957 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
960 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
962 e = get_weaponinfo(i);
963 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
964 weapon_action(i, WR_PRECACHE);
967 start_ammo_shells = max(0, start_ammo_shells);
968 start_ammo_nails = max(0, start_ammo_nails);
969 start_ammo_cells = max(0, start_ammo_cells);
970 start_ammo_rockets = max(0, start_ammo_rockets);
971 start_ammo_fuel = max(0, start_ammo_fuel);
973 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
974 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
975 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
976 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
977 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
981 float g_bugrigs_planar_movement;
982 float g_bugrigs_planar_movement_car_jumping;
983 float g_bugrigs_reverse_spinning;
984 float g_bugrigs_reverse_speeding;
985 float g_bugrigs_reverse_stopping;
986 float g_bugrigs_air_steering;
987 float g_bugrigs_angle_smoothing;
988 float g_bugrigs_friction_floor;
989 float g_bugrigs_friction_brake;
990 float g_bugrigs_friction_air;
991 float g_bugrigs_accel;
992 float g_bugrigs_speed_ref;
993 float g_bugrigs_speed_pow;
994 float g_bugrigs_steer;
999 string GetGametype(); // g_world.qc
1000 void readlevelcvars(void)
1002 g_minstagib = cvar("g_minstagib");
1004 // load ALL the mutators
1005 if(cvar("g_dodging"))
1006 MUTATOR_ADD(mutator_dodging);
1007 if(cvar("g_spawn_near_teammate"))
1008 MUTATOR_ADD(mutator_spawn_near_teammate);
1009 if(cvar("g_physical_items"))
1010 MUTATOR_ADD(mutator_physical_items);
1011 if(cvar("g_touchexplode"))
1012 MUTATOR_ADD(mutator_touchexplode);
1013 if(cvar("g_riflearena"))
1014 MUTATOR_ADD(mutator_riflearena);
1017 if(cvar("g_invincible_projectiles"))
1018 MUTATOR_ADD(mutator_invincibleprojectiles);
1019 if(cvar("g_new_toys"))
1020 MUTATOR_ADD(mutator_new_toys);
1022 MUTATOR_ADD(mutator_nix);
1023 if(cvar("g_rocket_flying"))
1024 MUTATOR_ADD(mutator_rocketflying);
1025 if(cvar("g_vampire"))
1026 MUTATOR_ADD(mutator_vampire);
1027 if(cvar("g_superspectate"))
1028 MUTATOR_ADD(mutator_superspec);
1031 // is this a mutator? is this a mode?
1032 if(cvar("g_sandbox"))
1033 MUTATOR_ADD(sandbox);
1035 if(cvar("sv_allow_fullbright"))
1036 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1038 g_bugrigs = cvar("g_bugrigs");
1039 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1040 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1041 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1042 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1043 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1044 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1045 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1046 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1047 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1048 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1049 g_bugrigs_accel = cvar("g_bugrigs_accel");
1050 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1051 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1052 g_bugrigs_steer = cvar("g_bugrigs_steer");
1054 sv_clones = cvar("sv_clones");
1055 sv_foginterval = cvar("sv_foginterval");
1056 g_cloaked = cvar("g_cloaked");
1058 g_cloaked = 1; // always enable cloak in CTS
1059 g_jump_grunt = cvar("g_jump_grunt");
1060 g_footsteps = cvar("g_footsteps");
1061 g_grappling_hook = cvar("g_grappling_hook");
1062 g_jetpack = cvar("g_jetpack");
1063 g_midair = cvar("g_midair");
1064 g_norecoil = cvar("g_norecoil");
1065 g_bloodloss = cvar("g_bloodloss");
1066 sv_maxidle = cvar("sv_maxidle");
1067 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1068 sv_autotaunt = cvar("sv_autotaunt");
1069 sv_taunt = cvar("sv_taunt");
1071 inWarmupStage = cvar("g_warmup");
1072 g_warmup_limit = cvar("g_warmup_limit");
1073 g_warmup_allguns = cvar("g_warmup_allguns");
1074 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1076 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1077 inWarmupStage = 0; // these modes cannot work together, sorry
1079 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1080 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1081 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1082 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1083 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1084 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1085 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1086 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1087 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1088 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1089 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1090 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1091 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1092 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1094 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1095 g_weaponratefactor = cvar("g_weaponratefactor");
1096 g_weapondamagefactor = cvar("g_weapondamagefactor");
1097 g_weaponforcefactor = cvar("g_weaponforcefactor");
1098 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1100 g_pickup_shells = cvar("g_pickup_shells");
1101 g_pickup_shells_max = cvar("g_pickup_shells_max");
1102 g_pickup_nails = cvar("g_pickup_nails");
1103 g_pickup_nails_max = cvar("g_pickup_nails_max");
1104 g_pickup_rockets = cvar("g_pickup_rockets");
1105 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1106 g_pickup_cells = cvar("g_pickup_cells");
1107 g_pickup_cells_max = cvar("g_pickup_cells_max");
1108 g_pickup_fuel = cvar("g_pickup_fuel");
1109 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1110 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1111 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1112 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1113 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1114 g_pickup_armormedium = cvar("g_pickup_armormedium");
1115 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1116 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1117 g_pickup_armorbig = cvar("g_pickup_armorbig");
1118 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1119 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1120 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1121 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1122 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1123 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1124 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1125 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1126 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1127 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1128 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1129 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1130 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1131 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1132 g_pickup_healthmega = cvar("g_pickup_healthmega");
1133 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1134 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1136 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1137 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1139 g_pinata = cvar("g_pinata");
1141 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1143 g_weapon_stay = cvar("g_weapon_stay");
1145 if not(inWarmupStage && !g_ca)
1146 game_starttime = cvar("g_start_delay");
1148 readplayerstartcvars();
1154 string precache_sound (string s) = #19;
1155 float precache_sound_index (string s) = #19;
1157 #define SND_VOLUME 1
1158 #define SND_ATTENUATION 2
1159 #define SND_LARGEENTITY 8
1160 #define SND_LARGESOUND 16
1162 float sound_allowed(float dest, entity e)
1164 // sounds from world may always pass
1167 if (e.classname == "body")
1169 else if (e.realowner && e.realowner != e)
1171 else if (e.owner && e.owner != e)
1176 // sounds to self may always pass
1177 if (dest == MSG_ONE)
1178 if (e == msg_entity)
1180 // sounds by players can be removed
1181 if (autocvar_bot_sound_monopoly)
1182 if (clienttype(e) == CLIENTTYPE_REAL)
1184 // anything else may pass
1188 #ifdef COMPAT_XON010_CHANNELS
1189 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1190 void sound(entity e, float chan, string samp, float vol, float atten)
1192 if (!sound_allowed(MSG_BROADCAST, e))
1194 builtin_sound(e, chan, samp, vol, atten);
1198 void sound(entity e, float chan, string samp, float vol, float atten)
1200 if (!sound_allowed(MSG_BROADCAST, e))
1202 sound7(e, chan, samp, vol, atten, 0, 0);
1206 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1210 if (!sound_allowed(dest, e))
1213 entno = num_for_edict(e);
1214 idx = precache_sound_index(samp);
1219 atten = floor(atten * 64);
1220 vol = floor(vol * 255);
1223 sflags |= SND_VOLUME;
1225 sflags |= SND_ATTENUATION;
1226 if (entno >= 8192 || chan < 0 || chan > 7)
1227 sflags |= SND_LARGEENTITY;
1229 sflags |= SND_LARGESOUND;
1231 WriteByte(dest, SVC_SOUND);
1232 WriteByte(dest, sflags);
1233 if (sflags & SND_VOLUME)
1234 WriteByte(dest, vol);
1235 if (sflags & SND_ATTENUATION)
1236 WriteByte(dest, atten);
1237 if (sflags & SND_LARGEENTITY)
1239 WriteShort(dest, entno);
1240 WriteByte(dest, chan);
1244 WriteShort(dest, entno * 8 + chan);
1246 if (sflags & SND_LARGESOUND)
1247 WriteShort(dest, idx);
1249 WriteByte(dest, idx);
1251 WriteCoord(dest, o_x);
1252 WriteCoord(dest, o_y);
1253 WriteCoord(dest, o_z);
1255 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1259 if (!sound_allowed(dest, e))
1262 o = e.origin + 0.5 * (e.mins + e.maxs);
1263 soundtoat(dest, e, o, chan, samp, vol, atten);
1265 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1267 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1269 void stopsoundto(float dest, entity e, float chan)
1273 if (!sound_allowed(dest, e))
1276 entno = num_for_edict(e);
1278 if (entno >= 8192 || chan < 0 || chan > 7)
1281 idx = precache_sound_index("misc/null.wav");
1282 sflags = SND_LARGEENTITY;
1284 sflags |= SND_LARGESOUND;
1285 WriteByte(dest, SVC_SOUND);
1286 WriteByte(dest, sflags);
1287 WriteShort(dest, entno);
1288 WriteByte(dest, chan);
1289 if (sflags & SND_LARGESOUND)
1290 WriteShort(dest, idx);
1292 WriteByte(dest, idx);
1293 WriteCoord(dest, e.origin_x);
1294 WriteCoord(dest, e.origin_y);
1295 WriteCoord(dest, e.origin_z);
1299 WriteByte(dest, SVC_STOPSOUND);
1300 WriteShort(dest, entno * 8 + chan);
1303 void stopsound(entity e, float chan)
1305 if (!sound_allowed(MSG_BROADCAST, e))
1308 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1309 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1312 void play2(entity e, string filename)
1314 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1316 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1319 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1321 float spamsound(entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(MSG_BROADCAST, e))
1326 if (time > e.spamtime)
1329 sound(e, chan, samp, vol, atten);
1335 void play2team(float t, string filename)
1339 if (autocvar_bot_sound_monopoly)
1342 FOR_EACH_REALPLAYER(head)
1345 play2(head, filename);
1349 void play2all(string samp)
1351 if (autocvar_bot_sound_monopoly)
1354 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1357 void PrecachePlayerSounds(string f);
1358 void precache_playermodel(string m)
1360 float globhandle, i, n;
1363 if(substring(m, -9,5) == "_lod1")
1365 if(substring(m, -9,5) == "_lod2")
1368 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1371 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1375 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1378 n = search_getsize(globhandle);
1379 for (i = 0; i < n; ++i)
1381 //print(search_getfilename(globhandle, i), "\n");
1382 f = search_getfilename(globhandle, i);
1383 PrecachePlayerSounds(f);
1385 search_end(globhandle);
1387 void precache_all_playermodels(string pattern)
1389 float globhandle, i, n;
1392 globhandle = search_begin(pattern, TRUE, FALSE);
1395 n = search_getsize(globhandle);
1396 for (i = 0; i < n; ++i)
1398 //print(search_getfilename(globhandle, i), "\n");
1399 f = search_getfilename(globhandle, i);
1400 precache_playermodel(f);
1402 search_end(globhandle);
1407 // gamemode related things
1408 precache_model ("models/misc/chatbubble.spr");
1410 #ifdef TTURRETS_ENABLED
1411 if (autocvar_g_turrets)
1415 // Precache all player models if desired
1416 if (autocvar_sv_precacheplayermodels)
1418 PrecachePlayerSounds("sound/player/default.sounds");
1419 precache_all_playermodels("models/player/*.zym");
1420 precache_all_playermodels("models/player/*.dpm");
1421 precache_all_playermodels("models/player/*.md3");
1422 precache_all_playermodels("models/player/*.psk");
1423 precache_all_playermodels("models/player/*.iqm");
1426 if (autocvar_sv_defaultcharacter)
1429 s = autocvar_sv_defaultplayermodel_red;
1431 precache_playermodel(s);
1432 s = autocvar_sv_defaultplayermodel_blue;
1434 precache_playermodel(s);
1435 s = autocvar_sv_defaultplayermodel_yellow;
1437 precache_playermodel(s);
1438 s = autocvar_sv_defaultplayermodel_pink;
1440 precache_playermodel(s);
1441 s = autocvar_sv_defaultplayermodel;
1443 precache_playermodel(s);
1448 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1449 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1452 // gore and miscellaneous sounds
1453 //precache_sound ("misc/h2ohit.wav");
1454 precache_model ("models/hook.md3");
1455 precache_sound ("misc/armorimpact.wav");
1456 precache_sound ("misc/bodyimpact1.wav");
1457 precache_sound ("misc/bodyimpact2.wav");
1458 precache_sound ("misc/gib.wav");
1459 precache_sound ("misc/gib_splat01.wav");
1460 precache_sound ("misc/gib_splat02.wav");
1461 precache_sound ("misc/gib_splat03.wav");
1462 precache_sound ("misc/gib_splat04.wav");
1463 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1464 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1465 precache_sound ("misc/null.wav");
1466 precache_sound ("misc/spawn.wav");
1467 precache_sound ("misc/talk.wav");
1468 precache_sound ("misc/teleport.wav");
1469 precache_sound ("misc/poweroff.wav");
1470 precache_sound ("player/lava.wav");
1471 precache_sound ("player/slime.wav");
1473 precache_model ("models/sprites/0.spr32");
1474 precache_model ("models/sprites/1.spr32");
1475 precache_model ("models/sprites/2.spr32");
1476 precache_model ("models/sprites/3.spr32");
1477 precache_model ("models/sprites/4.spr32");
1478 precache_model ("models/sprites/5.spr32");
1479 precache_model ("models/sprites/6.spr32");
1480 precache_model ("models/sprites/7.spr32");
1481 precache_model ("models/sprites/8.spr32");
1482 precache_model ("models/sprites/9.spr32");
1483 precache_model ("models/sprites/10.spr32");
1485 // common weapon precaches
1486 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1487 precache_sound ("weapons/weapon_switch.wav");
1488 precache_sound ("weapons/weaponpickup.wav");
1489 precache_sound ("weapons/unavailable.wav");
1490 precache_sound ("weapons/dryfire.wav");
1491 if (g_grappling_hook)
1493 precache_sound ("weapons/hook_fire.wav"); // hook
1494 precache_sound ("weapons/hook_impact.wav"); // hook
1497 if(autocvar_sv_precacheweapons)
1499 //precache weapon models/sounds
1502 while (wep <= WEP_LAST)
1504 weapon_action(wep, WR_PRECACHE);
1509 precache_model("models/elaser.mdl");
1510 precache_model("models/laser.mdl");
1511 precache_model("models/ebomb.mdl");
1514 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1516 if (!self.noise && self.music) // quake 3 uses the music field
1517 self.noise = self.music;
1519 // plays music for the level if there is any
1522 precache_sound (self.noise);
1523 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1528 // WARNING: this kills the trace globals
1529 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1530 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1532 #define INITPRIO_FIRST 0
1533 #define INITPRIO_GAMETYPE 0
1534 #define INITPRIO_GAMETYPE_FALLBACK 1
1535 #define INITPRIO_FINDTARGET 10
1536 #define INITPRIO_DROPTOFLOOR 20
1537 #define INITPRIO_SETLOCATION 90
1538 #define INITPRIO_LINKDOORS 91
1539 #define INITPRIO_LAST 99
1541 .void(void) initialize_entity;
1542 .float initialize_entity_order;
1543 .entity initialize_entity_next;
1544 entity initialize_entity_first;
1546 void make_safe_for_remove(entity e)
1548 if (e.initialize_entity)
1550 entity ent, prev = world;
1551 for (ent = initialize_entity_first; ent; )
1553 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1555 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1556 // skip it in linked list
1559 prev.initialize_entity_next = ent.initialize_entity_next;
1560 ent = prev.initialize_entity_next;
1564 initialize_entity_first = ent.initialize_entity_next;
1565 ent = initialize_entity_first;
1571 ent = ent.initialize_entity_next;
1577 void objerror(string s)
1579 make_safe_for_remove(self);
1580 builtin_objerror(s);
1583 .float remove_except_protected_forbidden;
1584 void remove_except_protected(entity e)
1586 if(e.remove_except_protected_forbidden)
1587 error("not allowed to remove this at this point");
1591 void remove_unsafely(entity e)
1593 if(e.classname == "spike")
1594 error("Removing spikes is forbidden (crylink bug), please report");
1598 void remove_safely(entity e)
1600 make_safe_for_remove(e);
1604 void InitializeEntity(entity e, void(void) func, float order)
1608 if (!e || e.initialize_entity)
1610 // make a proxy initializer entity
1614 e.classname = "initialize_entity";
1618 e.initialize_entity = func;
1619 e.initialize_entity_order = order;
1621 cur = initialize_entity_first;
1625 if (!cur || cur.initialize_entity_order > order)
1627 // insert between prev and cur
1629 prev.initialize_entity_next = e;
1631 initialize_entity_first = e;
1632 e.initialize_entity_next = cur;
1636 cur = cur.initialize_entity_next;
1639 void InitializeEntitiesRun()
1642 startoflist = initialize_entity_first;
1643 initialize_entity_first = world;
1644 remove = remove_except_protected;
1645 for (self = startoflist; self; self = self.initialize_entity_next)
1647 self.remove_except_protected_forbidden = 1;
1649 for (self = startoflist; self; )
1652 var void(void) func;
1653 e = self.initialize_entity_next;
1654 func = self.initialize_entity;
1655 self.initialize_entity_order = 0;
1656 self.initialize_entity = func_null;
1657 self.initialize_entity_next = world;
1658 self.remove_except_protected_forbidden = 0;
1659 if (self.classname == "initialize_entity")
1663 builtin_remove(self);
1666 //dprint("Delayed initialization: ", self.classname, "\n");
1672 backtrace(strcat("Null function in: ", self.classname, "\n"));
1676 remove = remove_unsafely;
1679 .float uncustomizeentityforclient_set;
1680 .void(void) uncustomizeentityforclient;
1681 void UncustomizeEntitiesRun()
1685 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1686 self.uncustomizeentityforclient();
1689 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1691 e.customizeentityforclient = customizer;
1692 e.uncustomizeentityforclient = uncustomizer;
1693 e.uncustomizeentityforclient_set = !!uncustomizer;
1697 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1700 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1704 if (e.classname == "")
1705 e.classname = "net_linked";
1707 if (e.model == "" || self.modelindex == 0)
1711 setmodel(e, "null");
1715 e.SendEntity = sendfunc;
1716 e.SendFlags = 0xFFFFFF;
1719 e.effects |= EF_NODEPTHTEST;
1723 e.nextthink = time + dt;
1724 e.think = SUB_Remove;
1728 void adaptor_think2touch()
1737 void adaptor_think2use()
1749 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1751 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1752 self.projectiledeathtype |= HITTYPE_SPLASH;
1753 adaptor_think2use();
1756 // deferred dropping
1757 void DropToFloor_Handler()
1759 builtin_droptofloor();
1760 self.dropped_origin = self.origin;
1765 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1770 float trace_hits_box_a0, trace_hits_box_a1;
1772 float trace_hits_box_1d(float end, float thmi, float thma)
1776 // just check if x is in range
1784 // do the trace with respect to x
1785 // 0 -> end has to stay in thmi -> thma
1786 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1787 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1788 if (trace_hits_box_a0 > trace_hits_box_a1)
1794 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1799 // now it is a trace from 0 to end
1801 trace_hits_box_a0 = 0;
1802 trace_hits_box_a1 = 1;
1804 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1806 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1808 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1814 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1816 return trace_hits_box(start, end, thmi - ma, thma - mi);
1819 float SUB_NoImpactCheck()
1821 // zero hitcontents = this is not the real impact, but either the
1822 // mirror-impact of something hitting the projectile instead of the
1823 // projectile hitting the something, or a touchareagrid one. Neither of
1824 // these stop the projectile from moving, so...
1825 if(trace_dphitcontents == 0)
1827 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1828 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1831 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1833 if (other == world && self.size != '0 0 0')
1836 tic = self.velocity * sys_frametime;
1837 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1838 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1839 if (trace_fraction >= 1)
1841 dprint("Odd... did not hit...?\n");
1843 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1845 dprint("Detected and prevented the sky-grapple bug.\n");
1853 #define SUB_OwnerCheck() (other && (other == self.owner))
1855 void RemoveGrapplingHook(entity pl);
1856 void W_Crylink_Dequeue(entity e);
1857 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1859 if(SUB_OwnerCheck())
1861 if(SUB_NoImpactCheck())
1863 if(self.classname == "grapplinghook")
1864 RemoveGrapplingHook(self.realowner);
1865 else if(self.classname == "spike")
1867 W_Crylink_Dequeue(self);
1874 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1875 UpdateCSQCProjectile(self);
1878 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1880 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1881 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1883 void URI_Get_Callback(float id, float status, string data)
1885 if(url_URI_Get_Callback(id, status, data))
1889 else if (id == URI_GET_DISCARD)
1893 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1896 Curl_URI_Get_Callback(id, status, data);
1898 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1901 OnlineBanList_URI_Get_Callback(id, status, data);
1905 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1909 string uid2name(string myuid) {
1911 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1913 // FIXME remove this later after 0.6 release
1914 // convert old style broken records to correct style
1917 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1920 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1921 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1926 s = "^1Unregistered Player";
1930 float race_readTime(string map, float pos)
1938 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1941 string race_readUID(string map, float pos)
1949 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1952 float race_readPos(string map, float t) {
1954 for (i = 1; i <= RANKINGS_CNT; ++i)
1955 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1958 return 0; // pos is zero if unranked
1961 void race_writeTime(string map, float t, string myuid)
1970 newpos = race_readPos(map, t);
1972 float i, prevpos = 0;
1973 for(i = 1; i <= RANKINGS_CNT; ++i)
1975 if(race_readUID(map, i) == myuid)
1978 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1979 for (i = prevpos; i > newpos; --i) {
1980 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1981 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1983 } else { // player has no ranked record yet
1984 for (i = RANKINGS_CNT; i > newpos; --i) {
1985 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1986 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1990 // store new time itself
1991 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1992 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1995 string race_readName(string map, float pos)
2003 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2006 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2009 vector start, org, delta, end, enddown, mstart;
2012 m = e.dphitcontentsmask;
2013 e.dphitcontentsmask = goodcontents | badcontents;
2016 delta = world.maxs - world.mins;
2020 for (i = 0; i < attempts; ++i)
2022 start_x = org_x + random() * delta_x;
2023 start_y = org_y + random() * delta_y;
2024 start_z = org_z + random() * delta_z;
2026 // rule 1: start inside world bounds, and outside
2027 // solid, and don't start from somewhere where you can
2028 // fall down to evil
2029 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2030 if (trace_fraction >= 1)
2032 if (trace_startsolid)
2034 if (trace_dphitcontents & badcontents)
2036 if (trace_dphitq3surfaceflags & badsurfaceflags)
2039 // rule 2: if we are too high, lower the point
2040 if (trace_fraction * delta_z > maxaboveground)
2041 start = trace_endpos + '0 0 1' * maxaboveground;
2042 enddown = trace_endpos;
2044 // rule 3: make sure we aren't outside the map. This only works
2045 // for somewhat well formed maps. A good rule of thumb is that
2046 // the map should have a convex outside hull.
2047 // these can be traceLINES as we already verified the starting box
2048 mstart = start + 0.5 * (e.mins + e.maxs);
2049 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2050 if (trace_fraction >= 1)
2052 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2053 if (trace_fraction >= 1)
2055 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2056 if (trace_fraction >= 1)
2058 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2059 if (trace_fraction >= 1)
2061 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2062 if (trace_fraction >= 1)
2065 // rule 4: we must "see" some spawnpoint
2066 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2067 if(checkpvs(mstart, sp))
2071 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2072 if(checkpvs(mstart, sp))
2078 // find a random vector to "look at"
2079 end_x = org_x + random() * delta_x;
2080 end_y = org_y + random() * delta_y;
2081 end_z = org_z + random() * delta_z;
2082 end = start + normalize(end - start) * vlen(delta);
2084 // rule 4: start TO end must not be too short
2085 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2086 if (trace_startsolid)
2088 if (trace_fraction < minviewdistance / vlen(delta))
2091 // rule 5: don't want to look at sky
2092 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2095 // rule 6: we must not end up in trigger_hurt
2096 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2102 e.dphitcontentsmask = m;
2106 setorigin(e, start);
2107 e.angles = vectoangles(end - start);
2108 dprint("Needed ", ftos(i + 1), " attempts\n");
2115 float zcurveparticles_effectno;
2116 vector zcurveparticles_start;
2117 float zcurveparticles_spd;
2119 void endzcurveparticles()
2121 if(zcurveparticles_effectno)
2124 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2126 zcurveparticles_effectno = 0;
2129 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2131 spd = bound(0, floor(spd / 16), 32767);
2132 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2134 endzcurveparticles();
2135 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2136 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2137 WriteShort(MSG_BROADCAST, effectno);
2138 WriteCoord(MSG_BROADCAST, start_x);
2139 WriteCoord(MSG_BROADCAST, start_y);
2140 WriteCoord(MSG_BROADCAST, start_z);
2141 zcurveparticles_effectno = effectno;
2142 zcurveparticles_start = start;
2145 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2146 WriteCoord(MSG_BROADCAST, end_x);
2147 WriteCoord(MSG_BROADCAST, end_y);
2148 WriteCoord(MSG_BROADCAST, end_z);
2149 WriteCoord(MSG_BROADCAST, end_dz);
2150 zcurveparticles_spd = spd;
2153 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2156 vector vecxy, velxy;
2158 vecxy = end - start;
2163 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2165 endzcurveparticles();
2166 trailparticles(world, effectno, start, end);
2170 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2171 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2174 void write_recordmarker(entity pl, float tstart, float dt)
2176 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2178 // also write a marker into demo files for demotc-race-record-extractor to find
2181 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2182 " ", ftos(tstart), " ", ftos(dt), "\n"));
2185 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2198 if(allowcenter) // 2: allow center handedness
2211 if(allowcenter) // 2: allow center handedness
2227 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2232 if (autocvar_g_shootfromeye)
2236 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2237 else { vecs_y = 0; vecs_z -= 2; }
2245 else if (autocvar_g_shootfromcenter)
2250 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2260 else if (autocvar_g_shootfromclient)
2262 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2267 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2269 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2273 void attach_sameorigin(entity e, entity to, string tag)
2275 vector org, t_forward, t_left, t_up, e_forward, e_up;
2278 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2279 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2280 t_forward = v_forward * tagscale;
2281 t_left = v_right * -tagscale;
2282 t_up = v_up * tagscale;
2284 e.origin_x = org * t_forward;
2285 e.origin_y = org * t_left;
2286 e.origin_z = org * t_up;
2288 // current forward and up directions
2289 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2290 e.angles = AnglesTransform_FromVAngles(e.angles);
2292 e.angles = AnglesTransform_FromAngles(e.angles);
2293 fixedmakevectors(e.angles);
2295 // untransform forward, up!
2296 e_forward_x = v_forward * t_forward;
2297 e_forward_y = v_forward * t_left;
2298 e_forward_z = v_forward * t_up;
2299 e_up_x = v_up * t_forward;
2300 e_up_y = v_up * t_left;
2301 e_up_z = v_up * t_up;
2303 e.angles = fixedvectoangles2(e_forward, e_up);
2304 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2305 e.angles = AnglesTransform_ToVAngles(e.angles);
2307 e.angles = AnglesTransform_ToAngles(e.angles);
2309 setattachment(e, to, tag);
2310 setorigin(e, e.origin);
2313 void detach_sameorigin(entity e)
2316 org = gettaginfo(e, 0);
2317 e.angles = fixedvectoangles2(v_forward, v_up);
2318 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2319 e.angles = AnglesTransform_ToVAngles(e.angles);
2321 e.angles = AnglesTransform_ToAngles(e.angles);
2323 setattachment(e, world, "");
2324 setorigin(e, e.origin);
2327 void follow_sameorigin(entity e, entity to)
2329 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2330 e.aiment = to; // make the hole follow bmodel
2331 e.punchangle = to.angles; // the original angles of bmodel
2332 e.view_ofs = e.origin - to.origin; // relative origin
2333 e.v_angle = e.angles - to.angles; // relative angles
2336 void unfollow_sameorigin(entity e)
2338 e.movetype = MOVETYPE_NONE;
2341 entity gettaginfo_relative_ent;
2342 vector gettaginfo_relative(entity e, float tag)
2344 if (!gettaginfo_relative_ent)
2346 gettaginfo_relative_ent = spawn();
2347 gettaginfo_relative_ent.effects = EF_NODRAW;
2349 gettaginfo_relative_ent.model = e.model;
2350 gettaginfo_relative_ent.modelindex = e.modelindex;
2351 gettaginfo_relative_ent.frame = e.frame;
2352 return gettaginfo(gettaginfo_relative_ent, tag);
2357 float modeleffect_SendEntity(entity to, float sf)
2360 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2363 if(self.velocity != '0 0 0')
2365 if(self.angles != '0 0 0')
2367 if(self.avelocity != '0 0 0')
2370 WriteByte(MSG_ENTITY, f);
2371 WriteShort(MSG_ENTITY, self.modelindex);
2372 WriteByte(MSG_ENTITY, self.skin);
2373 WriteByte(MSG_ENTITY, self.frame);
2374 WriteCoord(MSG_ENTITY, self.origin_x);
2375 WriteCoord(MSG_ENTITY, self.origin_y);
2376 WriteCoord(MSG_ENTITY, self.origin_z);
2379 WriteCoord(MSG_ENTITY, self.velocity_x);
2380 WriteCoord(MSG_ENTITY, self.velocity_y);
2381 WriteCoord(MSG_ENTITY, self.velocity_z);
2385 WriteCoord(MSG_ENTITY, self.angles_x);
2386 WriteCoord(MSG_ENTITY, self.angles_y);
2387 WriteCoord(MSG_ENTITY, self.angles_z);
2391 WriteCoord(MSG_ENTITY, self.avelocity_x);
2392 WriteCoord(MSG_ENTITY, self.avelocity_y);
2393 WriteCoord(MSG_ENTITY, self.avelocity_z);
2395 WriteShort(MSG_ENTITY, self.scale * 256.0);
2396 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2397 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2398 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2399 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2404 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2409 e.classname = "modeleffect";
2417 e.teleport_time = t1;
2421 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2425 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2428 sz = max(e.scale, e.scale2);
2429 setsize(e, e.mins * sz, e.maxs * sz);
2430 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2433 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2435 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2438 float randombit(float bits)
2440 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2449 for(f = 1; f <= bits; f *= 2)
2458 r = (r - 1) / (n - 1);
2465 float randombits(float bits, float k, float error_return)
2469 while(k > 0 && bits != r)
2471 r += randombit(bits - r);
2480 void randombit_test(float bits, float iter)
2484 print(ftos(randombit(bits)), "\n");
2489 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2491 if(halflifedist > 0)
2492 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2493 else if(halflifedist < 0)
2494 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2503 #define cvar_string_normal builtin_cvar_string
2504 #define cvar_normal builtin_cvar
2506 string cvar_string_normal(string n)
2508 if not(cvar_type(n) & 1)
2509 backtrace(strcat("Attempt to access undefined cvar: ", n));
2510 return builtin_cvar_string(n);
2513 float cvar_normal(string n)
2515 return stof(cvar_string_normal(n));
2518 #define cvar_set_normal builtin_cvar_set
2526 oself.think = SUB_Remove;
2527 oself.nextthink = time;
2533 Execute func() after time + fdelay.
2534 self when func is executed = self when defer is called
2536 void defer(float fdelay, void() func)
2543 e.think = defer_think;
2544 e.nextthink = time + fdelay;
2547 .string aiment_classname;
2548 .float aiment_deadflag;
2549 void SetMovetypeFollow(entity ent, entity e)
2551 // FIXME this may not be warpzone aware
2552 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2553 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2554 ent.aiment = e; // make the hole follow bmodel
2555 ent.punchangle = e.angles; // the original angles of bmodel
2556 ent.view_ofs = ent.origin - e.origin; // relative origin
2557 ent.v_angle = ent.angles - e.angles; // relative angles
2558 ent.aiment_classname = strzone(e.classname);
2559 ent.aiment_deadflag = e.deadflag;
2561 void UnsetMovetypeFollow(entity ent)
2563 ent.movetype = MOVETYPE_FLY;
2564 PROJECTILE_MAKETRIGGER(ent);
2567 float LostMovetypeFollow(entity ent)
2570 if(ent.movetype != MOVETYPE_FOLLOW)
2576 if(ent.aiment.classname != ent.aiment_classname)
2578 if(ent.aiment.deadflag != ent.aiment_deadflag)
2584 float isPushable(entity e)
2593 case "droppedweapon":
2594 case "keepawayball":
2595 case "nexball_basketball":
2596 case "nexball_football":
2598 case "bullet": // antilagged bullets can't hit this either
2601 if (e.projectiledeathtype)