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Merge branch 'master' into Mario/bulldozer
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
3
4 #include "t_items.qh"
5
6 #include "mutators/events.qh"
7
8 #include "../common/constants.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/turrets/all.qh"
11
12 #ifdef RELEASE
13 #define cvar_string_normal builtin_cvar_string
14 #define cvar_normal builtin_cvar
15 #else
16 string cvar_string_normal(string n)
17 {
18         if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
19                 backtrace(strcat("Attempt to access undefined cvar: ", n));
20         return builtin_cvar_string(n);
21 }
22
23 float cvar_normal(string n)
24 {
25         return stof(cvar_string_normal(n));
26 }
27 #endif
28 #define cvar_set_normal builtin_cvar_set
29
30 .vector dropped_origin;
31 .float nottargeted;
32
33 entity eliminatedPlayers;
34 void EliminatedPlayers_Init(float(entity) isEliminated_func);
35
36 string admin_name();
37
38 void write_recordmarker(entity pl, float tstart, float dt);
39
40 void play2all(string samp);
41
42 void play2team(float t, string filename);
43
44 void GetCvars_handleFloat(string thisname, float f, .float field, string name);
45
46 float spamsound(entity e, float chan, string samp, float vol, float _atten);
47
48 void GetCvars_handleString(string thisname, float f, .string field, string name);
49
50 void precache_all_playermodels(string pattern);
51
52 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
53
54 void InitializeEntitiesRun();
55
56 void stopsoundto(float _dest, entity e, float chan);
57 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
58
59 void objerror(string s);
60 void droptofloor();
61
62 void attach_sameorigin(entity e, entity to, string tag);
63
64 void crosshair_trace(entity pl);
65
66 void crosshair_trace_plusvisibletriggers(entity pl);
67
68 void detach_sameorigin(entity e);
69
70 void follow_sameorigin(entity e, entity to);
71
72 string formatmessage(string msg);
73
74 void GameLogEcho(string s);
75
76 void GameLogInit();
77
78 void GameLogClose();
79
80 void GetCvars(float f);
81
82 string GetMapname();
83
84 float isPushable(entity e);
85
86 float LostMovetypeFollow(entity ent);
87
88 string uid2name(string myuid);
89
90 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
91
92 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
93
94 string NearestLocation(vector p);
95
96 void play2(entity e, string filename);
97
98 string playername(entity p);
99
100 void precache();
101
102 void remove_safely(entity e);
103
104 void remove_unsafely(entity e);
105
106 void SetMovetypeFollow(entity ent, entity e);
107
108 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
109
110 void stopsound(entity e, float chan);
111
112 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
113
114 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
115
116 void WarpZone_crosshair_trace(entity pl);
117
118 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
119
120
121 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
122 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
123
124 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
125
126 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
127
128 // copies a string to a tempstring (so one can strunzone it)
129 string strcat1(string s) = #115; // FRIK_FILE
130
131 float logfile_open;
132 float logfile;
133
134 #define strstr strstrofs
135 /*
136 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
137 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
138 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
139 // BE CONSTANT OR strzoneD!
140 float strstr(string haystack, string needle, float offset)
141 {
142         float len, endpos;
143         string found;
144         len = strlen(needle);
145         endpos = strlen(haystack) - len;
146         while(offset <= endpos)
147         {
148                 found = substring(haystack, offset, len);
149                 if(found == needle)
150                         return offset;
151                 offset = offset + 1;
152         }
153         return -1;
154 }
155 */
156
157 const float NUM_NEAREST_ENTITIES = 4;
158 entity nearest_entity[NUM_NEAREST_ENTITIES];
159 float nearest_length[NUM_NEAREST_ENTITIES];
160
161
162 //#NO AUTOCVARS START
163
164 float g_pickup_shells;
165 float g_pickup_shells_max;
166 float g_pickup_nails;
167 float g_pickup_nails_max;
168 float g_pickup_rockets;
169 float g_pickup_rockets_max;
170 float g_pickup_cells;
171 float g_pickup_cells_max;
172 float g_pickup_plasma;
173 float g_pickup_plasma_max;
174 float g_pickup_fuel;
175 float g_pickup_fuel_jetpack;
176 float g_pickup_fuel_max;
177 float g_pickup_armorsmall;
178 float g_pickup_armorsmall_max;
179 float g_pickup_armorsmall_anyway;
180 float g_pickup_armormedium;
181 float g_pickup_armormedium_max;
182 float g_pickup_armormedium_anyway;
183 float g_pickup_armorbig;
184 float g_pickup_armorbig_max;
185 float g_pickup_armorbig_anyway;
186 float g_pickup_armorlarge;
187 float g_pickup_armorlarge_max;
188 float g_pickup_armorlarge_anyway;
189 float g_pickup_healthsmall;
190 float g_pickup_healthsmall_max;
191 float g_pickup_healthsmall_anyway;
192 float g_pickup_healthmedium;
193 float g_pickup_healthmedium_max;
194 float g_pickup_healthmedium_anyway;
195 float g_pickup_healthlarge;
196 float g_pickup_healthlarge_max;
197 float g_pickup_healthlarge_anyway;
198 float g_pickup_healthmega;
199 float g_pickup_healthmega_max;
200 float g_pickup_healthmega_anyway;
201 float g_pickup_ammo_anyway;
202 float g_pickup_weapons_anyway;
203 float g_weaponarena;
204 WepSet g_weaponarena_weapons;
205 float g_weaponarena_random;
206 float g_weaponarena_random_with_blaster;
207 string g_weaponarena_list;
208 float g_weaponspeedfactor;
209 float g_weaponratefactor;
210 float g_weapondamagefactor;
211 float g_weaponforcefactor;
212 float g_weaponspreadfactor;
213
214 WepSet start_weapons;
215 WepSet start_weapons_default;
216 WepSet start_weapons_defaultmask;
217 int start_items;
218 float start_ammo_shells;
219 float start_ammo_nails;
220 float start_ammo_rockets;
221 float start_ammo_cells;
222 float start_ammo_plasma;
223 float start_ammo_fuel;
224 float start_health;
225 float start_armorvalue;
226 WepSet warmup_start_weapons;
227 WepSet warmup_start_weapons_default;
228 WepSet warmup_start_weapons_defaultmask;
229 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
230 float warmup_start_ammo_shells;
231 float warmup_start_ammo_nails;
232 float warmup_start_ammo_rockets;
233 float warmup_start_ammo_cells;
234 float warmup_start_ammo_plasma;
235 float warmup_start_ammo_fuel;
236 float warmup_start_health;
237 float warmup_start_armorvalue;
238 float g_weapon_stay;
239
240 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
241 void readplayerstartcvars();
242
243 float g_bugrigs;
244 float g_bugrigs_planar_movement;
245 float g_bugrigs_planar_movement_car_jumping;
246 float g_bugrigs_reverse_spinning;
247 float g_bugrigs_reverse_speeding;
248 float g_bugrigs_reverse_stopping;
249 float g_bugrigs_air_steering;
250 float g_bugrigs_angle_smoothing;
251 float g_bugrigs_friction_floor;
252 float g_bugrigs_friction_brake;
253 float g_bugrigs_friction_air;
254 float g_bugrigs_accel;
255 float g_bugrigs_speed_ref;
256 float g_bugrigs_speed_pow;
257 float g_bugrigs_steer;
258
259 float sv_autotaunt;
260 float sv_taunt;
261
262 string GetGametype(); // g_world.qc
263 void readlevelcvars()
264 {
265         if(cvar("sv_allow_fullbright"))
266                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
267
268     g_bugrigs = cvar("g_bugrigs");
269     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
270     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
271     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
272     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
273     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
274     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
275     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
276     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
277     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
278     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
279     g_bugrigs_accel = cvar("g_bugrigs_accel");
280     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
281     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
282     g_bugrigs_steer = cvar("g_bugrigs_steer");
283
284         g_instagib = cvar("g_instagib");
285
286         sv_clones = cvar("sv_clones");
287         sv_foginterval = cvar("sv_foginterval");
288         g_footsteps = cvar("g_footsteps");
289         g_jetpack = cvar("g_jetpack");
290         sv_maxidle = cvar("sv_maxidle");
291         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
292         sv_autotaunt = cvar("sv_autotaunt");
293         sv_taunt = cvar("sv_taunt");
294
295         warmup_stage = cvar("g_warmup");
296         g_warmup_limit = cvar("g_warmup_limit");
297         g_warmup_allguns = cvar("g_warmup_allguns");
298         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
299
300         if(cvar("g_campaign"))
301                 warmup_stage = 0; // no warmup during campaign
302
303         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
304         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
305         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
306         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
307         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
308         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
309         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
310         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
311         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
312         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
313         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
314         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
315         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
316         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
317
318         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
319         g_weaponratefactor = cvar("g_weaponratefactor");
320         g_weapondamagefactor = cvar("g_weapondamagefactor");
321         g_weaponforcefactor = cvar("g_weaponforcefactor");
322         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
323
324         g_pickup_shells = cvar("g_pickup_shells");
325         g_pickup_shells_max = cvar("g_pickup_shells_max");
326         g_pickup_nails = cvar("g_pickup_nails");
327         g_pickup_nails_max = cvar("g_pickup_nails_max");
328         g_pickup_rockets = cvar("g_pickup_rockets");
329         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
330         g_pickup_cells = cvar("g_pickup_cells");
331         g_pickup_cells_max = cvar("g_pickup_cells_max");
332         g_pickup_plasma = cvar("g_pickup_plasma");
333         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
334         g_pickup_fuel = cvar("g_pickup_fuel");
335         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
336         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
337         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
338         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
339         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
340         g_pickup_armormedium = cvar("g_pickup_armormedium");
341         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
342         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
343         g_pickup_armorbig = cvar("g_pickup_armorbig");
344         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
345         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
346         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
347         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
348         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
349         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
350         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
351         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
352         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
353         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
354         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
355         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
356         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
357         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
358         g_pickup_healthmega = cvar("g_pickup_healthmega");
359         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
360         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
361
362         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
363         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
364
365     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
366     if(!g_weapon_stay)
367         g_weapon_stay = cvar("g_weapon_stay");
368
369     MUTATOR_CALLHOOK(ReadLevelCvars);
370
371         if (!warmup_stage)
372                 game_starttime = time + cvar("g_start_delay");
373
374         for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
375                 Weapon w = get_weaponinfo(i);
376                 w.wr_init(w);
377         }
378
379         readplayerstartcvars();
380 }
381
382 //#NO AUTOCVARS END
383
384 const float INITPRIO_FIRST                              = 0;
385 const float INITPRIO_GAMETYPE                   = 0;
386 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
387 const float INITPRIO_FINDTARGET                 = 10;
388 const float INITPRIO_DROPTOFLOOR                = 20;
389 const float INITPRIO_SETLOCATION                = 90;
390 const float INITPRIO_LINKDOORS                  = 91;
391 const float INITPRIO_LAST                               = 99;
392
393 .void() initialize_entity;
394 .float initialize_entity_order;
395 .entity initialize_entity_next;
396 entity initialize_entity_first;
397
398
399
400
401
402 float sound_allowed(float dest, entity e);
403 void InitializeEntity(entity e, void() func, float order);
404 void SetCustomizer(entity e, float() customizer, void() uncustomizer);
405
406 #endif