1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
6 #include "mutators/events.qh"
8 #include "../common/constants.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/turrets/all.qh"
13 #define cvar_string_normal builtin_cvar_string
14 #define cvar_normal builtin_cvar
16 string cvar_string_normal(string n)
18 if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
19 backtrace(strcat("Attempt to access undefined cvar: ", n));
20 return builtin_cvar_string(n);
23 float cvar_normal(string n)
25 return stof(cvar_string_normal(n));
28 #define cvar_set_normal builtin_cvar_set
30 .vector dropped_origin;
33 entity eliminatedPlayers;
34 void EliminatedPlayers_Init(float(entity) isEliminated_func);
38 void write_recordmarker(entity pl, float tstart, float dt);
40 void play2all(string samp);
42 void play2team(float t, string filename);
44 void GetCvars_handleFloat(string thisname, float f, .float field, string name);
46 float spamsound(entity e, float chan, string samp, float vol, float _atten);
48 void GetCvars_handleString(string thisname, float f, .string field, string name);
50 void precache_all_playermodels(string pattern);
52 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
54 void InitializeEntitiesRun();
56 void stopsoundto(float _dest, entity e, float chan);
57 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
59 void objerror(string s);
62 void attach_sameorigin(entity e, entity to, string tag);
64 void crosshair_trace(entity pl);
66 void crosshair_trace_plusvisibletriggers(entity pl);
68 void detach_sameorigin(entity e);
70 void follow_sameorigin(entity e, entity to);
72 string formatmessage(string msg);
74 void GameLogEcho(string s);
80 void GetCvars(float f);
84 float isPushable(entity e);
86 float LostMovetypeFollow(entity ent);
88 string uid2name(string myuid);
90 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
92 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
94 string NearestLocation(vector p);
96 void play2(entity e, string filename);
98 string playername(entity p);
102 void remove_safely(entity e);
104 void remove_unsafely(entity e);
106 void SetMovetypeFollow(entity ent, entity e);
108 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
110 void stopsound(entity e, float chan);
112 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
114 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
116 void WarpZone_crosshair_trace(entity pl);
118 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
121 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
122 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
124 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
126 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
128 // copies a string to a tempstring (so one can strunzone it)
129 string strcat1(string s) = #115; // FRIK_FILE
134 #define strstr strstrofs
136 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
137 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
138 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
139 // BE CONSTANT OR strzoneD!
140 float strstr(string haystack, string needle, float offset)
144 len = strlen(needle);
145 endpos = strlen(haystack) - len;
146 while(offset <= endpos)
148 found = substring(haystack, offset, len);
157 const float NUM_NEAREST_ENTITIES = 4;
158 entity nearest_entity[NUM_NEAREST_ENTITIES];
159 float nearest_length[NUM_NEAREST_ENTITIES];
162 //#NO AUTOCVARS START
164 float g_pickup_shells;
165 float g_pickup_shells_max;
166 float g_pickup_nails;
167 float g_pickup_nails_max;
168 float g_pickup_rockets;
169 float g_pickup_rockets_max;
170 float g_pickup_cells;
171 float g_pickup_cells_max;
172 float g_pickup_plasma;
173 float g_pickup_plasma_max;
175 float g_pickup_fuel_jetpack;
176 float g_pickup_fuel_max;
177 float g_pickup_armorsmall;
178 float g_pickup_armorsmall_max;
179 float g_pickup_armorsmall_anyway;
180 float g_pickup_armormedium;
181 float g_pickup_armormedium_max;
182 float g_pickup_armormedium_anyway;
183 float g_pickup_armorbig;
184 float g_pickup_armorbig_max;
185 float g_pickup_armorbig_anyway;
186 float g_pickup_armorlarge;
187 float g_pickup_armorlarge_max;
188 float g_pickup_armorlarge_anyway;
189 float g_pickup_healthsmall;
190 float g_pickup_healthsmall_max;
191 float g_pickup_healthsmall_anyway;
192 float g_pickup_healthmedium;
193 float g_pickup_healthmedium_max;
194 float g_pickup_healthmedium_anyway;
195 float g_pickup_healthlarge;
196 float g_pickup_healthlarge_max;
197 float g_pickup_healthlarge_anyway;
198 float g_pickup_healthmega;
199 float g_pickup_healthmega_max;
200 float g_pickup_healthmega_anyway;
201 float g_pickup_ammo_anyway;
202 float g_pickup_weapons_anyway;
204 WepSet g_weaponarena_weapons;
205 float g_weaponarena_random;
206 float g_weaponarena_random_with_blaster;
207 string g_weaponarena_list;
208 float g_weaponspeedfactor;
209 float g_weaponratefactor;
210 float g_weapondamagefactor;
211 float g_weaponforcefactor;
212 float g_weaponspreadfactor;
214 WepSet start_weapons;
215 WepSet start_weapons_default;
216 WepSet start_weapons_defaultmask;
218 float start_ammo_shells;
219 float start_ammo_nails;
220 float start_ammo_rockets;
221 float start_ammo_cells;
222 float start_ammo_plasma;
223 float start_ammo_fuel;
225 float start_armorvalue;
226 WepSet warmup_start_weapons;
227 WepSet warmup_start_weapons_default;
228 WepSet warmup_start_weapons_defaultmask;
229 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
230 float warmup_start_ammo_shells;
231 float warmup_start_ammo_nails;
232 float warmup_start_ammo_rockets;
233 float warmup_start_ammo_cells;
234 float warmup_start_ammo_plasma;
235 float warmup_start_ammo_fuel;
236 float warmup_start_health;
237 float warmup_start_armorvalue;
240 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
241 void readplayerstartcvars();
246 string GetGametype(); // g_world.qc
247 void readlevelcvars()
249 if(cvar("sv_allow_fullbright"))
250 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
252 g_instagib = cvar("g_instagib");
254 sv_clones = cvar("sv_clones");
255 sv_foginterval = cvar("sv_foginterval");
256 g_footsteps = cvar("g_footsteps");
257 g_jetpack = cvar("g_jetpack");
258 sv_maxidle = cvar("sv_maxidle");
259 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
260 sv_autotaunt = cvar("sv_autotaunt");
261 sv_taunt = cvar("sv_taunt");
263 warmup_stage = cvar("g_warmup");
264 g_warmup_limit = cvar("g_warmup_limit");
265 g_warmup_allguns = cvar("g_warmup_allguns");
266 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
268 if(cvar("g_campaign"))
269 warmup_stage = 0; // no warmup during campaign
271 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
272 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
273 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
274 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
275 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
276 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
277 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
278 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
279 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
280 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
281 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
282 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
283 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
284 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
286 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
287 g_weaponratefactor = cvar("g_weaponratefactor");
288 g_weapondamagefactor = cvar("g_weapondamagefactor");
289 g_weaponforcefactor = cvar("g_weaponforcefactor");
290 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
292 g_pickup_shells = cvar("g_pickup_shells");
293 g_pickup_shells_max = cvar("g_pickup_shells_max");
294 g_pickup_nails = cvar("g_pickup_nails");
295 g_pickup_nails_max = cvar("g_pickup_nails_max");
296 g_pickup_rockets = cvar("g_pickup_rockets");
297 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
298 g_pickup_cells = cvar("g_pickup_cells");
299 g_pickup_cells_max = cvar("g_pickup_cells_max");
300 g_pickup_plasma = cvar("g_pickup_plasma");
301 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
302 g_pickup_fuel = cvar("g_pickup_fuel");
303 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
304 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
305 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
306 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
307 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
308 g_pickup_armormedium = cvar("g_pickup_armormedium");
309 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
310 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
311 g_pickup_armorbig = cvar("g_pickup_armorbig");
312 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
313 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
314 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
315 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
316 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
317 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
318 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
319 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
320 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
321 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
322 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
323 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
324 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
325 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
326 g_pickup_healthmega = cvar("g_pickup_healthmega");
327 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
328 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
330 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
331 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
333 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
335 g_weapon_stay = cvar("g_weapon_stay");
337 MUTATOR_CALLHOOK(ReadLevelCvars);
340 game_starttime = time + cvar("g_start_delay");
342 for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
343 Weapon w = get_weaponinfo(i);
347 readplayerstartcvars();
352 const float INITPRIO_FIRST = 0;
353 const float INITPRIO_GAMETYPE = 0;
354 const float INITPRIO_GAMETYPE_FALLBACK = 1;
355 const float INITPRIO_FINDTARGET = 10;
356 const float INITPRIO_DROPTOFLOOR = 20;
357 const float INITPRIO_SETLOCATION = 90;
358 const float INITPRIO_LINKDOORS = 91;
359 const float INITPRIO_LAST = 99;
361 .void() initialize_entity;
362 .float initialize_entity_order;
363 .entity initialize_entity_next;
364 entity initialize_entity_first;
370 float sound_allowed(float dest, entity e);
371 void InitializeEntity(entity e, void() func, float order);
372 void SetCustomizer(entity e, float() customizer, void() uncustomizer);