2 const vector SPIDER_MIN = '-18 -18 -25';
3 const vector SPIDER_MAX = '18 18 30';
6 string SPIDER_MODEL = "models/monsters/spider.dpm";
10 float autocvar_g_monster_spider;
11 float autocvar_g_monster_spider_stopspeed;
12 float autocvar_g_monster_spider_attack_leap_delay;
13 float autocvar_g_monster_spider_attack_stand_damage;
14 float autocvar_g_monster_spider_attack_stand_delay;
15 float autocvar_g_monster_spider_attack_fire_time;
16 float autocvar_g_monster_spider_health;
17 float autocvar_g_monster_spider_speed_walk;
18 float autocvar_g_monster_spider_speed_run;
19 float autocvar_g_monster_spider_attack_type;
22 const float spider_anim_idle = 0;
23 const float spider_anim_walk = 1;
24 const float spider_anim_attack = 2;
25 const float spider_anim_attack2 = 3;
27 .float spider_type; // used to switch between fire & ice attacks
28 const float SPIDER_TYPE_ICE = 0;
29 const float SPIDER_TYPE_FIRE = 1;
31 void spider_attack_standing()
33 float dot = 0, bigdmg = autocvar_g_monster_spider_attack_stand_damage * self.scale;
38 makevectors (self.angles);
39 dot = normalize (self.enemy.origin - self.origin) * v_forward;
41 Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_SPIDER, self.origin, '0 0 0');
43 monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
45 self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
48 void spider_web_explode ()
50 float damg = 0, edamg = 0, rad = 1;
51 switch(self.realowner.spider_type)
55 case SPIDER_TYPE_FIRE:
62 RadiusDamage (self, self.realowner, damg, edamg, rad, world, 0, self.projectiledeathtype, other);
67 void spider_web_touch ()
71 if(other.takedamage == DAMAGE_AIM)
73 switch(self.realowner.spider_type)
78 case SPIDER_TYPE_FIRE:
79 Fire_AddDamage(other, self.realowner, 5 * monster_skill, autocvar_g_monster_spider_attack_fire_time, DEATH_MONSTER_SPIDER_FIRE);
86 void spider_shootweb(float ptype)
93 p = PROJECTILE_ELECTRO;
95 snd = "weapons/electro_fire2.wav";
97 case SPIDER_TYPE_FIRE:
98 p = ((self.scale >= 2) ? PROJECTILE_FIREBALL : PROJECTILE_FIREMINE);
100 snd = "weapons/fireball_fire.wav";
104 vector fmins = ((self.scale >= 2) ? '-16 -16 -16' : '-4 -4 -4'), fmaxs = ((self.scale >= 2) ? '16 16 16' : '4 4 4');
108 makevectors(self.angles);
110 W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
112 w_shotdir = v_forward; // no TrueAim for grenades please
115 proj.classname = "plasma";
116 proj.owner = proj.realowner = self;
117 proj.use = spider_web_touch;
118 proj.think = adaptor_think2use_hittype_splash;
119 proj.bot_dodge = TRUE;
120 proj.bot_dodgerating = 0;
121 proj.nextthink = time + 5;
122 PROJECTILE_MAKETRIGGER(proj);
123 proj.projectiledeathtype = dt | HITTYPE_SECONDARY;
124 setorigin(proj, w_shotorg);
126 //proj.glow_size = 50;
127 //proj.glow_color = 45;
128 proj.movetype = MOVETYPE_BOUNCE;
129 W_SETUPPROJECTILEVELOCITY_UP(proj, g_monster_spider_attack_web);
130 proj.touch = spider_web_touch;
131 setsize(proj, fmins, fmaxs);
132 proj.takedamage = DAMAGE_NO;
133 proj.damageforcescale = 0;
135 proj.event_damage = func_null;
136 proj.flags = FL_PROJECTILE;
137 proj.damagedbycontents = TRUE;
139 proj.bouncefactor = 0.3;
140 proj.bouncestop = 0.05;
141 proj.missile_flags = MIF_SPLASH | MIF_ARC;
143 CSQCProjectile(proj, TRUE, p, FALSE); // no culling, it has sound
146 void spider_attack_leap()
148 vector angles_face = vectoangles(self.enemy.origin - self.origin);
151 monsters_setframe(spider_anim_attack2);
152 self.angles_y = angles_face_y ;
153 self.attack_finished_single = time + autocvar_g_monster_spider_attack_leap_delay;
155 makevectors(self.angles);
157 spider_shootweb(self.spider_type);
160 float spider_attack_ranged()
162 if(self.enemy.frozen || self.enemy.freezetag_frozen)
165 spider_attack_leap();
171 self.think = spider_think;
172 self.nextthink = time + self.ticrate;
174 monster_move(autocvar_g_monster_spider_speed_run, autocvar_g_monster_spider_speed_walk, autocvar_g_monster_spider_stopspeed, spider_anim_walk, spider_anim_walk, spider_anim_idle);
179 Monster_CheckDropCvars ("spider");
181 self.think = monster_dead_think;
182 self.nextthink = time + self.ticrate;
183 self.ltime = time + 5;
184 monsters_setframe(spider_anim_attack);
185 self.angles += '180 0 0';
187 monster_hook_death(); // for post-death mods
193 self.health = autocvar_g_monster_spider_health * self.scale;
195 self.classname = "monster_spider";
196 self.nextthink = time + random() * 0.5 + 0.1;
197 self.checkattack = GenericCheckAttack;
198 self.attack_melee = spider_attack_standing;
199 self.attack_ranged = spider_attack_ranged;
200 self.think = spider_think;
202 monsters_setframe(spider_anim_idle);
204 monster_setupsounds("spider");
206 if not(self.spider_type)
207 self.spider_type = autocvar_g_monster_spider_attack_type;
209 monster_hook_spawn(); // for post-spawn mods
212 void spawnfunc_monster_spider()
214 if not(autocvar_g_monster_spider) { remove(self); return; }
216 self.monster_spawnfunc = spawnfunc_monster_spider;
218 if(Monster_CheckAppearFlags(self))
221 if not (monster_initialize(
222 "Spider", MONSTER_SPIDER,
223 SPIDER_MIN, SPIDER_MAX,
225 spider_die, spider_spawn))