4 #include "../../lib/warpzone/anglestransform.qh"
5 #include "../../lib/warpzone/common.qh"
6 #include "../../lib/warpzone/util_server.qh"
7 #include "../../lib/warpzone/server.qh"
8 #include "../../common/constants.qh"
9 #include "../../common/stats.qh"
10 #include "../../common/teams.qh"
11 #include "../../common/util.qh"
12 #include "../../common/command/markup.qh"
13 #include "../../common/command/rpn.qh"
14 #include "../../common/command/generic.qh"
15 #include "../../common/command/command.qh"
16 #include "../../common/net_notice.qh"
17 #include "../../common/animdecide.qh"
18 #include "../../common/monsters/all.qh"
19 #include "../../common/monsters/sv_monsters.qh"
20 #include "../../common/monsters/spawn.qh"
21 #include "../../common/weapons/config.qh"
22 #include "../../common/weapons/all.qh"
23 #include "../weapons/accuracy.qh"
24 #include "../weapons/common.qh"
25 #include "../weapons/csqcprojectile.qh"
26 #include "../weapons/hitplot.qh"
27 #include "../weapons/selection.qh"
28 #include "../weapons/spawning.qh"
29 #include "../weapons/throwing.qh"
30 #include "../weapons/tracing.qh"
31 #include "../weapons/weaponstats.qh"
32 #include "../weapons/weaponsystem.qh"
33 #include "../t_items.qh"
34 #include "../autocvars.qh"
35 #include "../constants.qh"
37 #include "../../common/notifications.qh"
38 #include "../../common/deathtypes/all.qh"
40 #include "../../common/turrets/sv_turrets.qh"
41 #include "../../common/vehicles/all.qh"
42 #include "../campaign.qh"
43 #include "../../common/campaign_common.qh"
44 #include "../../common/mapinfo.qh"
45 #include "../command/common.qh"
46 #include "../command/banning.qh"
47 #include "../command/radarmap.qh"
48 #include "../command/vote.qh"
49 #include "../command/getreplies.qh"
50 #include "../command/cmd.qh"
51 #include "../command/sv_cmd.qh"
52 #include "../../common/csqcmodel_settings.qh"
53 #include "../../lib/csqcmodel/common.qh"
54 #include "../../lib/csqcmodel/sv_model.qh"
55 #include "../anticheat.qh"
56 #include "../cheats.qh"
57 #include "../../common/playerstats.qh"
58 #include "../portals.qh"
59 #include "../g_hook.qh"
60 #include "../scores.qh"
61 #include "../spawnpoints.qh"
62 #include "../mapvoting.qh"
63 #include "../ipban.qh"
65 #include "../antilag.qh"
66 #include "../playerdemo.qh"
67 #include "../round_handler.qh"
68 #include "../item_key.qh"
69 #include "../pathlib/pathlib.qh"
70 #include "../../common/vehicles/all.qh"
75 STATIC_INIT_LATE(Gametype) {
76 Gametype g = MapInfo_Type(MapInfo_CurrentGametype());
78 for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) {
80 FOREACH(Mutators, it.m_name == s, LAMBDA(Mutator_Add(it); break));
85 #define IMPLEMENTATION