5 #include <lib/warpzone/anglestransform.qh>
6 #include <lib/warpzone/common.qh>
7 #include <lib/warpzone/util_server.qh>
8 #include <lib/warpzone/server.qh>
9 #include <common/constants.qh>
10 #include <common/stats.qh>
11 #include <common/teams.qh>
12 #include <common/util.qh>
13 #include <common/command/markup.qh>
14 #include <common/command/rpn.qh>
15 #include <common/command/generic.qh>
16 #include <common/command/command.qh>
17 #include <common/net_notice.qh>
18 #include <common/animdecide.qh>
19 #include <common/monsters/all.qh>
20 #include <common/monsters/sv_monsters.qh>
21 #include <common/monsters/spawn.qh>
22 #include <common/weapons/config.qh>
23 #include <common/weapons/all.qh>
24 #include "../weapons/accuracy.qh"
25 #include "../weapons/common.qh"
26 #include "../weapons/csqcprojectile.qh"
27 #include "../weapons/hitplot.qh"
28 #include "../weapons/selection.qh"
29 #include "../weapons/spawning.qh"
30 #include "../weapons/throwing.qh"
31 #include "../weapons/tracing.qh"
32 #include "../weapons/weaponstats.qh"
33 #include "../weapons/weaponsystem.qh"
34 #include <common/t_items.qh>
35 #include "../autocvars.qh"
36 #include "../constants.qh"
38 #include <common/notifications/all.qh>
39 #include <common/deathtypes/all.qh>
41 #include <common/turrets/sv_turrets.qh>
42 #include <common/vehicles/all.qh>
43 #include "../campaign.qh"
44 #include <common/campaign_common.qh>
45 #include <common/mapinfo.qh>
46 #include "../command/common.qh"
47 #include "../command/banning.qh"
48 #include "../command/radarmap.qh"
49 #include "../command/vote.qh"
50 #include "../command/getreplies.qh"
51 #include "../command/cmd.qh"
52 #include "../command/sv_cmd.qh"
53 #include <common/csqcmodel_settings.qh>
54 #include <lib/csqcmodel/common.qh>
55 #include <lib/csqcmodel/sv_model.qh>
56 #include "../anticheat.qh"
57 #include "../cheats.qh"
58 #include <common/playerstats.qh>
59 #include "../portals.qh"
60 #include "../g_hook.qh"
61 #include "../scores.qh"
62 #include "../spawnpoints.qh"
63 #include "../mapvoting.qh"
64 #include "../ipban.qh"
66 #include "../antilag.qh"
67 #include "../playerdemo.qh"
68 #include "../round_handler.qh"
69 #include "../item_key.qh"
70 #include "../pathlib/pathlib.qh"
71 #include <common/vehicles/all.qh>
76 STATIC_INIT_LATE(Gametype) {
77 Gametype g = MapInfo_Type(MapInfo_CurrentGametype());
79 for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) {
81 FOREACH(Mutators, it.m_name == s, LAMBDA(Mutator_Add(it); break));
86 #define IMPLEMENTATION