3 #include <server/miscfunctions.qh>
4 #include <server/g_world.qh>
5 #include <server/round_handler.qh>
6 #include <server/scores.qh>
7 #include <server/scores_rules.qh>
8 #include <server/teamplay.qh>
9 #include <common/gamemodes/rules.qh>
15 #include <lib/warpzone/anglestransform.qh>
16 #include <lib/warpzone/common.qh>
17 #include <lib/warpzone/util_server.qh>
18 #include <lib/warpzone/server.qh>
19 #include <common/constants.qh>
20 #include <common/scores.qh>
21 #include <common/stats.qh>
22 #include <common/teams.qh>
23 #include <common/util.qh>
24 #include <common/command/_mod.qh>
25 #include <common/net_notice.qh>
26 #include <common/animdecide.qh>
27 #include <common/monsters/_mod.qh>
28 #include <common/monsters/sv_monsters.qh>
29 #include <common/monsters/sv_spawn.qh>
30 #include <common/weapons/config.qh>
31 #include <common/weapons/_all.qh>
32 #include <server/weapons/accuracy.qh>
33 #include <server/weapons/common.qh>
34 #include <server/weapons/csqcprojectile.qh>
35 #include <server/weapons/hitplot.qh>
36 #include <server/weapons/selection.qh>
37 #include <server/weapons/spawning.qh>
38 #include <server/weapons/throwing.qh>
39 #include <server/weapons/tracing.qh>
40 #include <server/weapons/weaponstats.qh>
41 #include <server/weapons/weaponsystem.qh>
42 #include <common/t_items.qh>
43 #include <server/autocvars.qh>
44 #include <server/constants.qh>
45 #include <server/defs.qh>
46 #include <common/notifications/all.qh>
47 #include <common/deathtypes/all.qh>
48 #include <common/turrets/sv_turrets.qh>
49 #include <common/vehicles/all.qh>
50 #include <server/campaign.qh>
51 #include <common/campaign_common.qh>
52 #include <common/mapinfo.qh>
53 #include <server/command/common.qh>
54 #include <server/command/banning.qh>
55 #include <server/command/radarmap.qh>
56 #include <server/command/vote.qh>
57 #include <server/command/getreplies.qh>
58 #include <server/command/cmd.qh>
59 #include <server/command/sv_cmd.qh>
60 #include <common/csqcmodel_settings.qh>
61 #include <lib/csqcmodel/common.qh>
62 #include <lib/csqcmodel/sv_model.qh>
63 #include <server/anticheat.qh>
64 #include <server/cheats.qh>
65 #include <common/playerstats.qh>
66 #include <server/portals.qh>
67 #include <server/g_hook.qh>
68 #include <server/spawnpoints.qh>
69 #include <server/mapvoting.qh>
70 #include <server/ipban.qh>
71 #include <server/antilag.qh>
72 #include <server/playerdemo.qh>
73 #include <server/item_key.qh>
74 #include <server/pathlib/pathlib.qh>
75 #include <common/vehicles/all.qh>
77 #include <common/mutators/mutator/waypoints/waypointsprites.qh>
79 #include <server/client.qh>
80 #include <server/player.qh>
81 #include <server/impulse.qh>
82 #include <server/cheats.qh>
83 #include <server/g_damage.qh>
85 #include <server/bot/api.qh>
87 #include <server/command/_mod.qh>
89 #include <common/monsters/_mod.qh>
91 #include <server/weapons/tracing.qh>
92 #include <server/weapons/weaponsystem.qh>
94 #include <common/physics/player.qh>
95 #include <common/effects/qc/_mod.qh>
96 #include <common/deathtypes/all.qh>
97 #include <common/notifications/all.qh>
98 #include <common/triggers/teleporters.qh>
99 #include <common/triggers/subs.qh>
100 #include <common/stats.qh>
101 #include <common/teams.qh>
103 #include <lib/warpzone/server.qh>
104 #include <lib/warpzone/util_server.qh>
108 float redalive, bluealive, yellowalive, pinkalive;
109 .float redalive_stat = _STAT(REDALIVE);
110 .float bluealive_stat = _STAT(BLUEALIVE);
111 .float yellowalive_stat = _STAT(YELLOWALIVE);
112 .float pinkalive_stat = _STAT(PINKALIVE);