3 float arena_roundbased;
5 .entity spawnqueue_next;
6 .entity spawnqueue_prev;
8 entity spawnqueue_first;
9 entity spawnqueue_last;
11 void Spawnqueue_Insert(entity e);
12 void Spawnqueue_Remove(entity e);
13 void Spawnqueue_Unmark(entity e);
14 void Spawnqueue_Mark(entity e);