1 #include "gamemode_ca.qh"
5 float autocvar_g_ca_damage2score_multiplier;
6 int autocvar_g_ca_point_leadlimit;
7 int autocvar_g_ca_point_limit;
8 float autocvar_g_ca_round_timelimit;
9 bool autocvar_g_ca_spectate_enemies;
10 int autocvar_g_ca_teams;
11 int autocvar_g_ca_teams_override;
12 bool autocvar_g_ca_team_spawns;
13 float autocvar_g_ca_warmup;
16 float allowed_to_spawn;
18 const float ST_CA_ROUNDS = 1;
19 void ca_ScoreRules(float teams)
21 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
22 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
23 ScoreRules_basics_end();
26 void CA_count_alive_players()
29 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
31 if(e.team == NUM_TEAM_1)
34 if (e.health >= 1) ++redalive;
36 else if(e.team == NUM_TEAM_2)
39 if (e.health >= 1) ++bluealive;
41 else if(e.team == NUM_TEAM_3)
44 if (e.health >= 1) ++yellowalive;
46 else if(e.team == NUM_TEAM_4)
49 if (e.health >= 1) ++pinkalive;
52 FOR_EACH_REALCLIENT(e) {
53 e.redalive_stat = redalive;
54 e.bluealive_stat = bluealive;
55 e.yellowalive_stat = yellowalive;
56 e.pinkalive_stat = pinkalive;
60 float CA_GetWinnerTeam()
62 float winner_team = 0;
64 winner_team = NUM_TEAM_1;
67 if(winner_team) return 0;
68 winner_team = NUM_TEAM_2;
72 if(winner_team) return 0;
73 winner_team = NUM_TEAM_3;
77 if(winner_team) return 0;
78 winner_team = NUM_TEAM_4;
82 return -1; // no player left
85 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
86 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
87 float CA_CheckWinner()
90 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
92 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
93 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
94 allowed_to_spawn = false;
95 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
101 CA_count_alive_players();
102 if(CA_ALIVE_TEAMS() > 1)
105 float winner_team = CA_GetWinnerTeam();
108 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
109 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
110 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
112 else if(winner_team == -1)
114 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
115 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
118 allowed_to_spawn = false;
119 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
130 allowed_to_spawn = true;
132 allowed_to_spawn = false;
135 float CA_CheckTeams()
137 static float prev_missing_teams_mask;
138 allowed_to_spawn = true;
139 CA_count_alive_players();
140 if(CA_ALIVE_TEAMS_OK())
142 if(prev_missing_teams_mask > 0)
143 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
144 prev_missing_teams_mask = -1;
147 if(total_players == 0)
149 if(prev_missing_teams_mask > 0)
150 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
151 prev_missing_teams_mask = -1;
154 float missing_teams_mask = (!redalive) + (!bluealive) * 2;
155 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
156 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
157 if(prev_missing_teams_mask != missing_teams_mask)
159 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
160 prev_missing_teams_mask = missing_teams_mask;
165 float ca_isEliminated(entity e)
167 if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
169 if(e.caplayer == 0.5)
174 // Returns next available player to spectate if g_ca_spectate_enemies == 0
175 entity CA_SpectateNext(entity player, entity start)
177 if(SAME_TEAM(start, player))
180 entity spec_other = start;
181 // continue from current player
182 while(spec_other && DIFF_TEAM(spec_other, player))
183 spec_other = find(spec_other, classname, "player");
187 // restart from begining
188 spec_other = find(spec_other, classname, "player");
189 while(spec_other && DIFF_TEAM(spec_other, player))
190 spec_other = find(spec_other, classname, "player");
196 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
200 eliminatedPlayers.SendFlags |= 1;
204 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
206 if(!allowed_to_spawn)
207 if(IS_PLAYER(self)) // this is true even when player is trying to join
209 self.classname = "observer";
210 if(self.jointime != time) //not when connecting
214 if(IS_REAL_CLIENT(self))
215 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
221 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
228 if(!self.caplayer && IS_BOT_CLIENT(self))
235 self.classname = "player";
243 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
245 self.classname = "observer";
249 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
251 allowed_to_spawn = true;
255 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
257 ret_float = ca_teams;
261 entity ca_LastPlayerForTeam()
263 entity pl, last_pl = world;
268 if(pl.team == self.team)
277 void ca_LastPlayerForTeam_Notify()
279 if(round_handler_IsActive())
280 if(round_handler_IsRoundStarted())
282 entity pl = ca_LastPlayerForTeam();
284 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
288 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
290 ca_LastPlayerForTeam_Notify();
291 if(!allowed_to_spawn)
292 self.respawn_flags = RESPAWN_SILENT;
294 eliminatedPlayers.SendFlags |= 1;
298 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
300 if(self.caplayer == 1)
301 ca_LastPlayerForTeam_Notify();
305 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
310 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
312 if(self.caplayer == 1)
313 ca_LastPlayerForTeam_Notify();
314 if(self.killindicator_teamchange == -2)
317 self.frags = FRAGS_LMS_LOSER;
319 eliminatedPlayers.SendFlags |= 1;
323 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
328 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
330 frag_score = 0; // score will be given to the winner team when the round ends
334 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
336 start_items &= ~IT_UNLIMITED_AMMO;
337 start_health = warmup_start_health = cvar("g_lms_start_health");
338 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
339 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
340 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
341 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
342 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
343 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
344 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
349 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
351 if(IS_PLAYER(frag_target))
352 if(frag_target.deadflag == DEAD_NO)
353 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
356 frag_mirrordamage = 0;
361 MUTATOR_HOOKFUNCTION(ca, FilterItem)
363 if(autocvar_g_powerups <= 0)
364 if(self.flags & FL_POWERUP)
367 if(autocvar_g_pickup_items <= 0)
373 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
375 float excess = max(0, frag_damage - damage_take - damage_save);
377 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
378 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
383 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
385 // no regeneration in CA
389 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
391 // announce remaining frags
395 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
397 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
398 if(DIFF_TEAM(spec_player, self))
403 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
405 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
407 spec_player = CA_SpectateNext(self, spec_player);
413 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
415 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
417 do { spec_player = spec_player.chain; }
418 while(spec_player && DIFF_TEAM(spec_player, self));
422 spec_player = spec_first;
423 while(spec_player && DIFF_TEAM(spec_player, self))
424 spec_player = spec_player.chain;
425 if(spec_player == self.enemy)
426 return MUT_SPECPREV_RETURN;
430 return MUT_SPECPREV_FOUND;
435 allowed_to_spawn = true;
437 ca_teams = autocvar_g_ca_teams_override;
439 ca_teams = autocvar_g_ca_teams;
440 ca_teams = bound(2, ca_teams, 4);
441 ret_float = ca_teams;
442 ca_ScoreRules(ca_teams);
444 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
445 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
447 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
448 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
449 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
450 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
452 EliminatedPlayers_Init(ca_isEliminated);
455 REGISTER_MUTATOR(ca, g_ca)
458 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
460 if(autocvar_g_ca_team_spawns)
461 have_team_spawns = -1; // request team spawns
465 if(time > 1) // game loads at time 1
466 error("This is a game type and it cannot be added at runtime.");
472 LOG_INFO("This is a game type and it cannot be removed at runtime.");