1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 27th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
32 // =======================
33 // CaptureShield Functions
34 // =======================
36 float ctf_CaptureShield_CheckStatus(entity p)
40 float players_worseeq, players_total;
42 if(ctf_captureshield_max_ratio <= 0)
45 s = PlayerScore_Add(p, SP_SCORE, 0);
46 if(s >= -ctf_captureshield_min_negscore)
49 players_total = players_worseeq = 0;
54 se = PlayerScore_Add(e, SP_SCORE, 0);
60 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
63 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
69 void ctf_CaptureShield_Update(entity player, float wanted_status)
71 float updated_status = ctf_CaptureShield_CheckStatus(player);
72 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
74 if(updated_status) // TODO csqc notifier for this // Samual: How?
75 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
77 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
79 player.ctf_captureshielded = updated_status;
83 float ctf_CaptureShield_Customize()
85 if not(other.ctf_captureshielded) { return FALSE; }
86 if(self.team == other.team) { return FALSE; }
91 void ctf_CaptureShield_Touch()
93 if not(other.ctf_captureshielded) { return; }
94 if(self.team == other.team) { return; }
96 vector mymid = (self.absmin + self.absmax) * 0.5;
97 vector othermid = (other.absmin + other.absmax) * 0.5;
99 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
100 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
103 void ctf_CaptureShield_Spawn(entity flag)
105 entity shield = spawn();
108 shield.team = self.team;
109 shield.touch = ctf_CaptureShield_Touch;
110 shield.customizeentityforclient = ctf_CaptureShield_Customize;
111 shield.classname = "ctf_captureshield";
112 shield.effects = EF_ADDITIVE;
113 shield.movetype = MOVETYPE_NOCLIP;
114 shield.solid = SOLID_TRIGGER;
115 shield.avelocity = '7 0 11';
118 setorigin(shield, self.origin);
119 setmodel(shield, "models/ctf/shield.md3");
120 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
128 void ctf_Handle_Drop(entity player)
130 entity flag = player.flagcarried;
132 if(!flag) { return; }
133 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
136 setattachment(flag, world, "");
137 setorigin(flag, player.origin - '0 0 24' + '0 0 37');
138 flag.owner.flagcarried = world;
140 flag.movetype = MOVETYPE_TOSS;
141 flag.solid = SOLID_TRIGGER;
142 flag.takedamage = DAMAGE_YES;
143 flag.health = flag.max_flag_health;
144 flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
146 flag.ctf_droptime = time;
147 flag.ctf_dropperid = player.playerid;
148 flag.ctf_status = FLAG_DROPPED;
150 // messages and sounds
151 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
152 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
153 ctf_EventLog("dropped", player.team, player);
156 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
157 PlayerScore_Add(player, SP_CTF_DROPS, 1);
160 if(autocvar_g_ctf_flag_dropped_waypoint)
161 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 1 1'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
163 WaypointSprite_Ping(player.wps_flagcarrier);
164 WaypointSprite_Kill(player.wps_flagcarrier);
166 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
168 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
169 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
173 ctf_CaptureShield_Update(player, 0); // shield only
175 // check if the flag will fall off the map
176 trace_startsolid = FALSE;
177 tracebox(flag.origin, flag.mins, flag.maxs, flag.origin, TRUE, flag);
179 dprint("FLAG FALLTHROUGH will happen SOON\n");
182 void ctf_Handle_Capture(entity flag, entity player)
185 float cap_time, cap_record, success;
186 string cap_message, refername;
189 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) {
190 cap_record = ctf_captimerecord;
191 cap_time = (time - player.flagcarried.ctf_pickuptime);
193 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
194 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
196 if(!ctf_captimerecord)
197 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
198 else if(cap_time < cap_record)
199 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
201 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
204 ctf_captimerecord = cap_time;
205 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
206 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
207 write_recordmarker(player, (time - cap_time), cap_time); } }
209 // messages and sounds
210 Send_KillNotification(player.netname, player.flagcarried.netname, cap_message, INFO_CAPTUREFLAG, MSG_INFO);
211 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE); // "ctf/*_capture.wav"
212 ctf_EventLog("capture", player.flagcarried.team, player);
215 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
216 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
219 if (autocvar_g_ctf_flag_capture_effects)
221 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
222 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
226 WaypointSprite_Kill(player.wps_flagcarrier);
229 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
231 ctf_RespawnFlag(player.flagcarried);
234 void ctf_Handle_Return(entity flag, entity player)
236 // messages and sounds
237 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
238 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
239 ctf_EventLog("return", flag.team, player);
242 PlayerTeamScore_AddScore(player, ctf_ReadScore(strcat("score_return", ((player.playerid == flag.playerid) ? "_by_killer" : "")))); // reward for return
243 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
245 TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
246 FOR_EACH_PLAYER(player) if(player.playerid == flag.ctf_dropperid) // punish the player who dropped the flag
248 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
249 ctf_CaptureShield_Update(player, 0); // shield only
253 ctf_RespawnFlag(flag);
256 void ctf_Handle_Pickup_Base(entity flag, entity player)
258 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
259 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
261 // attach the flag to the player
263 player.flagcarried = flag;
264 setattachment(flag, player, "");
265 setorigin(flag, FLAG_CARRY_OFFSET);
268 flag.movetype = MOVETYPE_NONE;
269 flag.takedamage = DAMAGE_NO;
270 flag.solid = SOLID_NOT;
271 flag.angles = '0 0 0';
272 flag.ctf_pickuptime = time; // used for timing runs
273 flag.ctf_pickupid = player.playerid;
274 flag.ctf_status = FLAG_CARRY;
276 // messages and sounds
277 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
278 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
279 ctf_EventLog("steal", flag.team, player);
280 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
281 FOR_EACH_PLAYER(tmp_player)
282 if(tmp_player.team == flag.team)
283 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
284 else if((tmp_player.team == player.team) && (tmp_player != player))
285 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
288 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
289 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
292 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
293 if((player.speedrunning) && (ctf_captimerecord))
294 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
297 if (autocvar_g_ctf_flag_pickup_effects)
299 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
303 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
304 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
305 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
306 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
307 WaypointSprite_Ping(player.wps_flagcarrier);
310 void ctf_Handle_Pickup_Dropped(entity flag, entity player) // make sure this works
313 float returnscore = bound(0, (flag.pain_finished - time) / autocvar_g_ctf_flag_returntime, 1); // can this be division by zero? FIXME
314 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
315 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
317 // attach the flag to the player
319 player.flagcarried = flag;
320 setattachment(flag, player, "");
321 setorigin(flag, FLAG_CARRY_OFFSET);
324 flag.movetype = MOVETYPE_NONE;
325 flag.takedamage = DAMAGE_NO;
326 flag.health = flag.max_flag_health;
327 flag.solid = SOLID_NOT;
328 flag.angles = '0 0 0';
329 //flag.ctf_pickuptime = time; // don't update pickuptime since this isn't a real steal.
330 flag.ctf_pickupid = player.playerid;
331 flag.ctf_status = FLAG_CARRY;
333 // messages and sounds
334 Send_KillNotification (player.netname, flag.netname, "", INFO_PICKUPFLAG, MSG_INFO);
335 sound (player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
336 ctf_EventLog("pickup", flag.team, player);
337 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
338 FOR_EACH_PLAYER(tmp_player)
339 if(tmp_player.team == flag.team)
340 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
341 else if((tmp_player.team == player.team) && (tmp_player != player))
342 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
345 returnscore = floor((ctf_ReadScore("score_pickup_dropped_late") * (1-returnscore) + ctf_ReadScore("score_pickup_dropped_early") * returnscore) + 0.5);
346 print("score is ", ftos(returnscore), "\n");
347 PlayerTeamScore_AddScore(player, returnscore);
348 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
351 if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
353 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
357 WaypointSprite_Kill(flag.wps_flagdropped);
358 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
359 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
360 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
361 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
362 WaypointSprite_Ping(player.wps_flagcarrier);
366 // ===================
367 // Main Flag Functions
368 // ===================
370 void ctf_CheckFlagReturn(entity flag)
372 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
374 if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_returntime))
376 bprint("The ", flag.netname, " has returned to base\n");
377 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
378 ctf_EventLog("returned", flag.team, world);
379 ctf_RespawnFlag(flag);
383 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
385 if(autocvar_g_ctf_flag_take_damage)
387 self.health = self.health - damage;
388 ctf_CheckFlagReturn(self);
397 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
400 if(self == ctf_worldflaglist) // only for the first flag
401 FOR_EACH_CLIENT(tmp_entity)
402 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
405 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
406 dprint("wtf the flag got squished?\n");
407 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
408 if(!trace_startsolid) // can we resize it without getting stuck?
409 setsize(self, FLAG_MIN, FLAG_MAX); }
412 switch(self.ctf_status)
414 case FLAG_BASE: // nothing to do here
418 if(autocvar_g_ctf_flag_returntime)
420 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_returntime) * FLAG_THINKRATE);
421 ctf_CheckFlagReturn(self);
426 if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord))
428 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
429 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
430 ctf_EventLog("returned", self.team, world);
431 ctf_RespawnFlag(tmp_entity);
435 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
441 default: // this should never happen
442 dprint("Think: Flag exists with no status?\n");
449 if(gameover) { return; }
450 if(!self) { return; }
451 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
452 || ((trace_dpstartcontents | trace_dphitcontents) & (DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_NODROP)))
453 { // The flag fell off the map or into lava/slime, respawn it since players can't get to it
454 bprint("The ", self.netname, " fell somewhere it couldn't be reached and has returned to base\n");
455 sound (self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
456 ctf_EventLog("returned", self.team, world);
457 ctf_RespawnFlag(self);
460 if(other.deadflag != DEAD_NO) { return; }
461 if(other.classname != "player")
462 { // The flag just touched an object, most likely the world
463 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
464 sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
467 else if(self.wait > time) { return; }
469 switch(self.ctf_status)
472 if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
473 ctf_Handle_Capture(self, other); // other just captured the enemies flag to his base
474 else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded))
475 ctf_Handle_Pickup_Base(self, other); // other just stole the enemies flag
479 if(other.team == self.team)
480 ctf_Handle_Return(self, other); // other just returned his own flag
481 else if((!other.flagcarried) && ((other.playerid != self.ctf_dropperid) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
482 ctf_Handle_Pickup_Dropped(self, other); // other just picked up a dropped enemy flag
486 dprint("Someone touched a flag even though it was being carried?\n");
489 default: // this should never happen
490 dprint("Touch: Flag exists with no status?\n");
495 void ctf_RespawnFlag(entity flag)
497 // reset the player (if there is one)
498 if((flag.owner) && (flag.owner.flagcarried == flag))
500 WaypointSprite_Kill(flag.wps_flagcarrier);
501 flag.owner.flagcarried = world;
503 if(flag.speedrunning)
504 ctf_FakeTimeLimit(flag.owner, -1);
507 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
508 { WaypointSprite_Kill(flag.wps_flagdropped); }
511 setattachment(flag, world, "");
512 setorigin(flag, flag.ctf_spawnorigin); // replace with flag.ctf_spawnorigin
513 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
514 flag.takedamage = DAMAGE_NO;
515 flag.health = flag.max_flag_health;
516 flag.solid = SOLID_TRIGGER;
517 flag.velocity = '0 0 0';
518 flag.angles = flag.mangle;
519 flag.ctf_status = FLAG_BASE;
520 flag.flags = FL_ITEM | FL_NOTARGET;
527 if(self.owner.classname == "player")
528 ctf_Handle_Drop(self.owner);
530 ctf_RespawnFlag(self);
533 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
536 float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
539 waypoint_spawnforitem_force(self, self.origin);
540 self.nearestwaypointtimeout = 0; // activate waypointing again
541 self.bot_basewaypoint = self.nearestwaypoint;
544 WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
545 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
547 // captureshield setup
548 ctf_CaptureShield_Spawn(self);
551 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
554 teamnumber = fabs(teamnumber - bound(0, g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
555 self = flag; // for later usage with droptofloor()
558 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
559 ctf_worldflaglist = flag;
561 setattachment(flag, world, "");
563 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
564 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
565 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
566 flag.classname = "item_flag_team";
567 flag.target = "###item###"; // wut?
568 flag.flags = FL_ITEM | FL_NOTARGET;
569 flag.solid = SOLID_TRIGGER;
570 flag.takedamage = DAMAGE_NO;
571 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
572 flag.max_flag_health = ((autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
573 flag.health = flag.max_flag_health;
574 flag.event_damage = ctf_FlagDamage;
575 flag.velocity = '0 0 0';
576 flag.mangle = flag.angles;
577 flag.reset = ctf_Reset;
578 flag.touch = ctf_FlagTouch;
579 flag.think = ctf_FlagThink;
580 flag.nextthink = time + 0.2;
581 flag.ctf_status = FLAG_BASE;
584 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
585 setmodel(flag, flag.model); // precision set below
586 setsize(flag, FLAG_MIN, FLAG_MAX);
587 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
588 if(!flag.scale) { flag.scale = FLAG_SCALE; }
590 flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin);
592 if(autocvar_g_ctf_flag_glowtrails)
594 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
599 flag.effects |= EF_LOWPRECISION;
600 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
601 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
604 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
605 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
606 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
607 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
608 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
609 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/flag_touch.wav"; } // again has no team-based sound
612 precache_sound(flag.snd_flag_taken);
613 precache_sound(flag.snd_flag_returned);
614 precache_sound(flag.snd_flag_capture);
615 precache_sound(flag.snd_flag_respawn);
616 precache_sound(flag.snd_flag_dropped);
617 precache_sound(flag.snd_flag_touch);
618 precache_model(flag.model);
619 precache_model("models/ctf/shield.md3");
620 precache_model("models/ctf/shockwavetransring.md3");
623 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
625 flag.dropped_origin = flag.origin;
627 flag.movetype = MOVETYPE_NONE;
629 else // drop to floor, automatically find a platform and set that as spawn origin
631 flag.noalign = FALSE;
634 flag.movetype = MOVETYPE_TOSS;
637 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
645 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
647 if(self.flagcarried) { ctf_Handle_Drop(self); }
651 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
655 // initially clear items so they can be set as necessary later.
656 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
657 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
659 // item for stopping players from capturing the flag too often
660 if(self.ctf_captureshielded)
661 self.items |= IT_CTF_SHIELDED;
663 // scan through all the flags and notify the client about them
664 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
666 if(flag.ctf_status == FLAG_CARRY)
667 if(flag.owner == self)
668 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
670 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
671 else if(flag.ctf_status == FLAG_DROPPED)
672 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
675 if(self.wps_flagcarrier) { WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health); }
680 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
682 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
684 if(frag_target == frag_attacker) // damage done to yourself
686 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
687 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
689 else // damage done to noncarriers
691 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
692 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
698 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
700 frag_score = 0; // no frags counted in ctf
701 return (g_ctf_ignore_frags); // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
704 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
706 if(autocvar_g_ctf_allow_drop)
707 ctf_Handle_Drop(self);
716 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
717 CTF Starting point for a player in team one (Red).
718 Keys: "angle" viewing angle when spawning. */
719 void spawnfunc_info_player_team1()
721 if(g_assault) { remove(self); return; }
723 self.team = COLOR_TEAM1; // red
724 spawnfunc_info_player_deathmatch();
728 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
729 CTF Starting point for a player in team two (Blue).
730 Keys: "angle" viewing angle when spawning. */
731 void spawnfunc_info_player_team2()
733 if(g_assault) { remove(self); return; }
735 self.team = COLOR_TEAM2; // blue
736 spawnfunc_info_player_deathmatch();
739 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
740 CTF Starting point for a player in team three (Yellow).
741 Keys: "angle" viewing angle when spawning. */
742 void spawnfunc_info_player_team3()
744 if(g_assault) { remove(self); return; }
746 self.team = COLOR_TEAM3; // yellow
747 spawnfunc_info_player_deathmatch();
751 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
752 CTF Starting point for a player in team four (Purple).
753 Keys: "angle" viewing angle when spawning. */
754 void spawnfunc_info_player_team4()
756 if(g_assault) { remove(self); return; }
758 self.team = COLOR_TEAM4; // purple
759 spawnfunc_info_player_deathmatch();
762 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
763 CTF flag for team one (Red).
765 "angle" Angle the flag will point (minus 90 degrees)...
766 "model" model to use, note this needs red and blue as skins 0 and 1...
767 "noise" sound played when flag is picked up...
768 "noise1" sound played when flag is returned by a teammate...
769 "noise2" sound played when flag is captured...
770 "noise3" sound played when flag is lost in the field and respawns itself...
771 "noise4" sound played when flag is dropped by a player...
772 "noise5" sound played when flag touches the ground... */
773 void spawnfunc_item_flag_team1()
775 if(!g_ctf) { remove(self); return; }
777 ctf_FlagSetup(1, self); // 1 = red
780 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
781 CTF flag for team two (Blue).
783 "angle" Angle the flag will point (minus 90 degrees)...
784 "model" model to use, note this needs red and blue as skins 0 and 1...
785 "noise" sound played when flag is picked up...
786 "noise1" sound played when flag is returned by a teammate...
787 "noise2" sound played when flag is captured...
788 "noise3" sound played when flag is lost in the field and respawns itself...
789 "noise4" sound played when flag is dropped by a player...
790 "noise5" sound played when flag touches the ground... */
791 void spawnfunc_item_flag_team2()
793 if(!g_ctf) { remove(self); return; }
795 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
798 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
799 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
800 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
802 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
803 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
804 void spawnfunc_ctf_team()
806 if(!g_ctf) { remove(self); return; }
808 self.classname = "ctf_team";
809 self.team = self.cnt + 1;
817 // code from here on is just to support maps that don't have flag and team entities
818 void ctf_SpawnTeam (string teamname, float teamcolor)
823 self.classname = "ctf_team";
824 self.netname = teamname;
825 self.cnt = teamcolor;
827 spawnfunc_ctf_team();
832 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
834 // if no teams are found, spawn defaults
835 if(find(world, classname, "ctf_team") == world)
837 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
838 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
839 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
845 void ctf_Initialize()
847 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
849 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
850 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
851 ctf_captureshield_force = autocvar_g_ctf_shield_force;
853 //g_ctf_win_mode = cvar("g_ctf_win_mode");
855 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
859 MUTATOR_DEFINITION(gamemode_ctf)
861 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
862 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
863 MUTATOR_HOOK(PlayerDies, ctf_RemovePlayer, CBC_ORDER_ANY);
864 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
865 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
866 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
867 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
868 //MUTATOR_HOOK(PlayerPowerups, ctf_PlayerPowerups, CBC_ORDER_ANY);
872 if(time > 1) // game loads at time 1
873 error("This is a game type and it cannot be added at runtime.");
881 error("This is a game type and it cannot be removed at runtime.");