1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: September, 2012
4 // ================================================================
6 void ctf_FakeTimeLimit(entity e, float t)
9 WriteByte(MSG_ONE, 3); // svc_updatestat
10 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
12 WriteCoord(MSG_ONE, autocvar_timelimit);
14 WriteCoord(MSG_ONE, (t + 1) / 60);
17 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
19 if(autocvar_sv_eventlog)
20 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
23 string ctf_CaptureRecord(entity flag, entity player)
25 float cap_time, cap_record, success;
26 string cap_message, refername;
28 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
30 cap_record = ctf_captimerecord;
31 cap_time = (time - flag.ctf_pickuptime);
33 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
34 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
36 if(!ctf_captimerecord)
37 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
38 else if(cap_time < cap_record)
39 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
41 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
45 ctf_captimerecord = cap_time;
46 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
47 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
48 write_recordmarker(player, (time - cap_time), cap_time);
55 void ctf_FlagcarrierWaypoints(entity player)
57 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
58 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
59 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
60 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
64 // =======================
65 // CaptureShield Functions
66 // =======================
68 float ctf_CaptureShield_CheckStatus(entity p)
72 float players_worseeq, players_total;
74 if(ctf_captureshield_max_ratio <= 0)
77 s = PlayerScore_Add(p, SP_SCORE, 0);
78 if(s >= -ctf_captureshield_min_negscore)
81 players_total = players_worseeq = 0;
84 if(IsDifferentTeam(e, p))
86 se = PlayerScore_Add(e, SP_SCORE, 0);
92 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
95 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
101 void ctf_CaptureShield_Update(entity player, float wanted_status)
103 float updated_status = ctf_CaptureShield_CheckStatus(player);
104 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
106 if(updated_status) // TODO csqc notifier for this // Samual: How?
107 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
109 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
111 player.ctf_captureshielded = updated_status;
115 float ctf_CaptureShield_Customize()
117 if(!other.ctf_captureshielded) { return FALSE; }
118 if(!IsDifferentTeam(self, other)) { return FALSE; }
123 void ctf_CaptureShield_Touch()
125 if(!other.ctf_captureshielded) { return; }
126 if(!IsDifferentTeam(self, other)) { return; }
128 vector mymid = (self.absmin + self.absmax) * 0.5;
129 vector othermid = (other.absmin + other.absmax) * 0.5;
131 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
132 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
135 void ctf_CaptureShield_Spawn(entity flag)
137 entity shield = spawn();
140 shield.team = self.team;
141 shield.touch = ctf_CaptureShield_Touch;
142 shield.customizeentityforclient = ctf_CaptureShield_Customize;
143 shield.classname = "ctf_captureshield";
144 shield.effects = EF_ADDITIVE;
145 shield.movetype = MOVETYPE_NOCLIP;
146 shield.solid = SOLID_TRIGGER;
147 shield.avelocity = '7 0 11';
150 setorigin(shield, self.origin);
151 setmodel(shield, "models/ctf/shield.md3");
152 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
156 // ====================
157 // Drop/Pass/Throw Code
158 // ====================
160 void ctf_Handle_Drop(entity flag, entity player, float droptype)
163 player = (player ? player : flag.pass_sender);
166 flag.movetype = MOVETYPE_TOSS;
167 flag.takedamage = DAMAGE_YES;
168 flag.health = flag.max_flag_health;
169 flag.ctf_droptime = time;
170 flag.ctf_dropper = player;
171 flag.ctf_status = FLAG_DROPPED;
173 // messages and sounds
174 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
175 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
176 ctf_EventLog("dropped", player.team, player);
179 PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
180 PlayerScore_Add(player, SP_CTF_DROPS, 1);
183 if(autocvar_g_ctf_flag_dropped_waypoint)
184 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
186 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
188 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
189 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
192 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
194 if(droptype == DROP_PASS)
196 flag.pass_sender = world;
197 flag.pass_target = world;
201 void ctf_Handle_Retrieve(entity flag, entity player)
203 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
204 entity sender = flag.pass_sender;
206 // transfer flag to player
208 flag.owner.flagcarried = flag;
211 setattachment(flag, player, "");
212 setorigin(flag, FLAG_CARRY_OFFSET);
213 flag.movetype = MOVETYPE_NONE;
214 flag.takedamage = DAMAGE_NO;
215 flag.solid = SOLID_NOT;
216 flag.ctf_status = FLAG_CARRY;
218 // messages and sounds
219 sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
220 ctf_EventLog("receive", flag.team, player);
222 FOR_EACH_REALPLAYER(tmp_player)
224 if(tmp_player == sender)
225 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
226 else if(tmp_player == player)
227 centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
228 else if(!IsDifferentTeam(tmp_player, sender))
229 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
232 // create new waypoint
233 ctf_FlagcarrierWaypoints(player);
235 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
236 player.throw_antispam = sender.throw_antispam;
238 flag.pass_sender = world;
239 flag.pass_target = world;
242 void ctf_Handle_Throw(entity player, entity receiver, float droptype)
244 entity flag = player.flagcarried;
245 vector targ_origin, flag_velocity;
247 if(!flag) { return; }
248 if((droptype == DROP_PASS) && !receiver) { return; }
250 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
253 setattachment(flag, world, "");
254 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
255 flag.owner.flagcarried = world;
257 flag.solid = SOLID_TRIGGER;
258 flag.ctf_dropper = player;
259 flag.ctf_droptime = time;
261 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267 WarpZone_RefSys_Copy(flag, receiver);
268 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax)));
269 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
275 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
276 flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1)));
277 flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
283 flag.velocity = '0 0 0'; // do nothing
290 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
300 flag.movetype = MOVETYPE_FLY;
301 flag.takedamage = DAMAGE_NO;
302 flag.pass_sender = player;
303 flag.pass_target = receiver;
304 flag.ctf_status = FLAG_PASSING;
307 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
308 WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
309 ctf_EventLog("pass", flag.team, player);
323 ctf_Handle_Drop(flag, player, droptype);
328 // kill old waypointsprite
329 WaypointSprite_Ping(player.wps_flagcarrier);
330 WaypointSprite_Kill(player.wps_flagcarrier);
332 if(player.wps_enemyflagcarrier)
333 WaypointSprite_Kill(player.wps_enemyflagcarrier);
336 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
344 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
346 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
347 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
348 float old_time, new_time;
350 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
352 // messages and sounds
353 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
354 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
358 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
359 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
364 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
365 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
367 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
368 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
369 if(!old_time || new_time < old_time)
370 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
373 pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
374 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
382 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
383 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_status = FLAG_CARRY;
438 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
439 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
443 // messages and sounds
444 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
445 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
446 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448 FOR_EACH_REALPLAYER(tmp_player)
450 if(tmp_player == player)
451 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452 else if(!IsDifferentTeam(tmp_player, player))
453 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454 else if(!IsDifferentTeam(tmp_player, flag))
455 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
460 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
461 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
466 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
471 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
477 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
478 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
479 dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
480 PlayerTeamScore_AddScore(player, pickup_dropped_score);
488 if(pickuptype == PICKUP_BASE)
490 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
491 if((player.speedrunning) && (ctf_captimerecord))
492 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
496 pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
499 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500 ctf_FlagcarrierWaypoints(player);
501 WaypointSprite_Ping(player.wps_flagcarrier);
505 // ===================
506 // Main Flag Functions
507 // ===================
509 void ctf_CheckFlagReturn(entity flag, float returntype)
511 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
513 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
517 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
518 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
519 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
520 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
524 { bprint("The ", flag.netname, " has returned to base\n"); break; }
526 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
527 ctf_EventLog("returned", flag.team, world);
528 ctf_RespawnFlag(flag);
532 void ctf_CheckStalemate(void)
535 float stale_red_flags, stale_blue_flags;
538 entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
540 // build list of stale flags
541 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
543 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
544 if(tmp_entity.ctf_status != FLAG_BASE)
545 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
547 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
548 ctf_staleflaglist = tmp_entity;
550 switch(tmp_entity.team)
552 case COLOR_TEAM1: ++stale_red_flags; break;
553 case COLOR_TEAM2: ++stale_blue_flags; break;
558 if(stale_red_flags && stale_blue_flags)
559 ctf_stalemate = TRUE;
560 else if(!stale_red_flags && !stale_blue_flags)
561 ctf_stalemate = FALSE;
563 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
566 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
568 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
569 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
572 if not(wpforenemy_announced)
574 FOR_EACH_REALPLAYER(tmp_entity)
575 if(tmp_entity.flagcarried)
576 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
578 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
580 wpforenemy_announced = TRUE;
585 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
587 if(ITEM_DAMAGE_NEEDKILL(deathtype))
589 // automatically kill the flag and return it
591 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
594 if(autocvar_g_ctf_flag_return_damage)
596 // reduce health and check if it should be returned
597 self.health = self.health - damage;
598 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
608 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
611 if(self == ctf_worldflaglist) // only for the first flag
612 FOR_EACH_CLIENT(tmp_entity)
613 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
616 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
617 dprint("wtf the flag got squashed?\n");
618 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
619 if(!trace_startsolid) // can we resize it without getting stuck?
620 setsize(self, FLAG_MIN, FLAG_MAX); }
622 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
627 self.angles = '0 0 0';
635 switch(self.ctf_status)
639 if(autocvar_g_ctf_dropped_capture_radius)
641 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
642 if(tmp_entity.ctf_status == FLAG_DROPPED)
643 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
644 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
651 if(autocvar_g_ctf_flag_dropped_floatinwater)
653 vector midpoint = ((self.absmin + self.absmax) * 0.5);
654 if(pointcontents(midpoint) == CONTENT_WATER)
656 self.velocity = self.velocity * 0.5;
658 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
659 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
661 { self.movetype = MOVETYPE_FLY; }
663 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
665 if(autocvar_g_ctf_flag_return_dropped)
667 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
670 ctf_CheckFlagReturn(self, RETURN_DROPPED);
674 if(autocvar_g_ctf_flag_return_time)
676 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
677 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
685 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
688 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
692 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
696 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
698 if(time >= wpforenemy_nextthink)
700 ctf_CheckStalemate();
701 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
707 case FLAG_PASSING: // todo make work with warpzones
709 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
710 vector old_targ_origin = targ_origin;
711 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
712 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
714 print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
716 if((self.pass_target.deadflag != DEAD_NO)
717 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
718 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
719 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
721 ctf_Handle_Drop(self, world, DROP_PASS);
723 else // still a viable target, go for it
725 vector desired_direction = normalize(targ_origin - self.origin);
726 vector current_direction = normalize(self.velocity);
728 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
733 default: // this should never happen
735 dprint("ctf_FlagThink(): Flag exists with no status?\n");
743 if(gameover) { return; }
745 entity toucher = other;
747 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
748 if(ITEM_TOUCH_NEEDKILL())
751 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
755 // special touch behaviors
756 if(toucher.vehicle_flags & VHF_ISVEHICLE)
758 if(autocvar_g_ctf_allow_vehicle_touch)
759 toucher = toucher.owner; // the player is actually the vehicle owner, not other
761 return; // do nothing
763 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
765 if(time > self.wait) // if we haven't in a while, play a sound/effect
767 pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
768 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
769 self.wait = time + FLAG_TOUCHRATE;
773 else if(toucher.deadflag != DEAD_NO) { return; }
775 switch(self.ctf_status)
779 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
780 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
781 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
782 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
788 if(!IsDifferentTeam(toucher, self))
789 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
790 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
791 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
797 dprint("Someone touched a flag even though it was being carried?\n");
803 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
805 if(IsDifferentTeam(toucher, self.pass_sender))
806 ctf_Handle_Return(self, toucher);
808 ctf_Handle_Retrieve(self, toucher);
816 void ctf_RespawnFlag(entity flag)
818 // check for flag respawn being called twice in a row
819 if(flag.last_respawn > time - 0.5)
820 { backtrace("flag respawn called twice quickly!"); }
822 flag.last_respawn = time;
824 // reset the player (if there is one)
825 if((flag.owner) && (flag.owner.flagcarried == flag))
827 if(flag.owner.wps_enemyflagcarrier)
828 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
830 WaypointSprite_Kill(flag.wps_flagcarrier);
832 flag.owner.flagcarried = world;
834 if(flag.speedrunning)
835 ctf_FakeTimeLimit(flag.owner, -1);
838 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
839 { WaypointSprite_Kill(flag.wps_flagdropped); }
842 setattachment(flag, world, "");
843 setorigin(flag, flag.ctf_spawnorigin);
845 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
846 flag.takedamage = DAMAGE_NO;
847 flag.health = flag.max_flag_health;
848 flag.solid = SOLID_TRIGGER;
849 flag.velocity = '0 0 0';
850 flag.angles = flag.mangle;
851 flag.flags = FL_ITEM | FL_NOTARGET;
853 flag.ctf_status = FLAG_BASE;
855 flag.pass_sender = world;
856 flag.pass_target = world;
857 flag.ctf_dropper = world;
858 flag.ctf_pickuptime = 0;
859 flag.ctf_droptime = 0;
861 wpforenemy_announced = FALSE;
867 if(self.owner.classname == "player")
868 ctf_Handle_Throw(self.owner, world, DROP_RESET);
870 ctf_RespawnFlag(self);
873 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
876 waypoint_spawnforitem_force(self, self.origin);
877 self.nearestwaypointtimeout = 0; // activate waypointing again
878 self.bot_basewaypoint = self.nearestwaypoint;
881 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
882 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
884 // captureshield setup
885 ctf_CaptureShield_Spawn(self);
888 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
891 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
892 self = flag; // for later usage with droptofloor()
895 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
896 ctf_worldflaglist = flag;
898 setattachment(flag, world, "");
900 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
901 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
902 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
903 flag.classname = "item_flag_team";
904 flag.target = "###item###"; // wut?
905 flag.flags = FL_ITEM | FL_NOTARGET;
906 flag.solid = SOLID_TRIGGER;
907 flag.takedamage = DAMAGE_NO;
908 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
909 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
910 flag.health = flag.max_flag_health;
911 flag.event_damage = ctf_FlagDamage;
912 flag.pushable = TRUE;
913 flag.teleportable = TELEPORT_NORMAL;
914 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
915 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
916 flag.velocity = '0 0 0';
917 flag.mangle = flag.angles;
918 flag.reset = ctf_Reset;
919 flag.touch = ctf_FlagTouch;
920 flag.think = ctf_FlagThink;
921 flag.nextthink = time + FLAG_THINKRATE;
922 flag.ctf_status = FLAG_BASE;
924 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
925 if(!flag.scale) { flag.scale = FLAG_SCALE; }
926 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
927 if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
928 if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
929 if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
932 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
933 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
934 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
935 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
936 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
937 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
938 if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
941 precache_sound(flag.snd_flag_taken);
942 precache_sound(flag.snd_flag_returned);
943 precache_sound(flag.snd_flag_capture);
944 precache_sound(flag.snd_flag_respawn);
945 precache_sound(flag.snd_flag_dropped);
946 precache_sound(flag.snd_flag_touch);
947 precache_sound(flag.snd_flag_pass);
948 precache_model(flag.model);
949 precache_model("models/ctf/shield.md3");
950 precache_model("models/ctf/shockwavetransring.md3");
953 setmodel(flag, flag.model); // precision set below
954 setsize(flag, FLAG_MIN, FLAG_MAX);
955 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
957 if(autocvar_g_ctf_flag_glowtrails)
959 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
964 flag.effects |= EF_LOWPRECISION;
965 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
966 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
969 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
971 flag.dropped_origin = flag.origin;
973 flag.movetype = MOVETYPE_NONE;
975 else // drop to floor, automatically find a platform and set that as spawn origin
977 flag.noalign = FALSE;
980 flag.movetype = MOVETYPE_TOSS;
983 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
991 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
995 // initially clear items so they can be set as necessary later.
996 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
997 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
999 // scan through all the flags and notify the client about them
1000 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1002 switch(flag.ctf_status)
1007 if((flag.owner == self) || (flag.pass_sender == self))
1008 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
1010 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
1015 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
1021 // item for stopping players from capturing the flag too often
1022 if(self.ctf_captureshielded)
1023 self.items |= IT_CTF_SHIELDED;
1025 // update the health of the flag carrier waypointsprite
1026 if(self.wps_flagcarrier)
1027 WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
1032 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1034 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1036 if(frag_target == frag_attacker) // damage done to yourself
1038 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1039 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1041 else // damage done to everyone else
1043 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1044 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1047 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1049 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
1050 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
1055 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1057 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1059 PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
1060 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1063 if(frag_target.flagcarried)
1064 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1069 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1072 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1075 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1077 if(self.flagcarried)
1078 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1083 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1085 if(self.flagcarried)
1086 if(!autocvar_g_ctf_portalteleport)
1087 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1092 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1094 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
1096 entity player = self;
1098 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1100 // pass the flag to a team mate
1101 if(autocvar_g_ctf_pass)
1103 entity head, closest_target;
1104 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1106 while(head) // find the closest acceptable target to pass to
1108 if(head.classname == "player" && head.deadflag == DEAD_NO)
1109 if(head != player && !IsDifferentTeam(head, player))
1110 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1112 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1114 if(clienttype(head) == CLIENTTYPE_BOT)
1116 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1117 ctf_Handle_Throw(head, player, DROP_PASS);
1121 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1122 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1124 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1127 else if(player.flagcarried)
1131 if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
1132 { closest_target = head; }
1134 else { closest_target = head; }
1140 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
1143 // throw the flag in front of you
1144 if(autocvar_g_ctf_drop && player.flagcarried)
1145 { ctf_Handle_Throw(player, world, DROP_THROW); return TRUE; }
1151 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1153 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1155 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1157 else // create a normal help me waypointsprite
1159 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1160 WaypointSprite_Ping(self.wps_helpme);
1166 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1168 if(vh_player.flagcarried)
1170 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1172 ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
1176 setattachment(vh_player.flagcarried, vh_vehicle, "");
1177 setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
1178 vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
1179 //vh_player.flagcarried.angles = '0 0 0';
1187 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1189 if(vh_player.flagcarried)
1191 setattachment(vh_player.flagcarried, vh_player, "");
1192 setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
1193 vh_player.flagcarried.scale = FLAG_SCALE;
1194 vh_player.flagcarried.angles = '0 0 0';
1201 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1203 if(self.flagcarried)
1205 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1206 ctf_RespawnFlag(self);
1213 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1215 entity flag; // temporary entity for the search method
1217 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1219 switch(flag.ctf_status)
1224 // lock the flag, game is over
1225 flag.movetype = MOVETYPE_NONE;
1226 flag.takedamage = DAMAGE_NO;
1227 flag.solid = SOLID_NOT;
1228 flag.nextthink = FALSE; // stop thinking
1230 print("stopping the ", flag.netname, " from moving.\n");
1238 // do nothing for these flags
1252 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1253 CTF Starting point for a player in team one (Red).
1254 Keys: "angle" viewing angle when spawning. */
1255 void spawnfunc_info_player_team1()
1257 if(g_assault) { remove(self); return; }
1259 self.team = COLOR_TEAM1; // red
1260 spawnfunc_info_player_deathmatch();
1264 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1265 CTF Starting point for a player in team two (Blue).
1266 Keys: "angle" viewing angle when spawning. */
1267 void spawnfunc_info_player_team2()
1269 if(g_assault) { remove(self); return; }
1271 self.team = COLOR_TEAM2; // blue
1272 spawnfunc_info_player_deathmatch();
1275 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1276 CTF Starting point for a player in team three (Yellow).
1277 Keys: "angle" viewing angle when spawning. */
1278 void spawnfunc_info_player_team3()
1280 if(g_assault) { remove(self); return; }
1282 self.team = COLOR_TEAM3; // yellow
1283 spawnfunc_info_player_deathmatch();
1287 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1288 CTF Starting point for a player in team four (Purple).
1289 Keys: "angle" viewing angle when spawning. */
1290 void spawnfunc_info_player_team4()
1292 if(g_assault) { remove(self); return; }
1294 self.team = COLOR_TEAM4; // purple
1295 spawnfunc_info_player_deathmatch();
1298 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1299 CTF flag for team one (Red).
1301 "angle" Angle the flag will point (minus 90 degrees)...
1302 "model" model to use, note this needs red and blue as skins 0 and 1...
1303 "noise" sound played when flag is picked up...
1304 "noise1" sound played when flag is returned by a teammate...
1305 "noise2" sound played when flag is captured...
1306 "noise3" sound played when flag is lost in the field and respawns itself...
1307 "noise4" sound played when flag is dropped by a player...
1308 "noise5" sound played when flag touches the ground... */
1309 void spawnfunc_item_flag_team1()
1311 if(!g_ctf) { remove(self); return; }
1313 ctf_FlagSetup(1, self); // 1 = red
1316 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1317 CTF flag for team two (Blue).
1319 "angle" Angle the flag will point (minus 90 degrees)...
1320 "model" model to use, note this needs red and blue as skins 0 and 1...
1321 "noise" sound played when flag is picked up...
1322 "noise1" sound played when flag is returned by a teammate...
1323 "noise2" sound played when flag is captured...
1324 "noise3" sound played when flag is lost in the field and respawns itself...
1325 "noise4" sound played when flag is dropped by a player...
1326 "noise5" sound played when flag touches the ground... */
1327 void spawnfunc_item_flag_team2()
1329 if(!g_ctf) { remove(self); return; }
1331 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1334 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1335 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1336 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1338 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1339 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1340 void spawnfunc_ctf_team()
1342 if(!g_ctf) { remove(self); return; }
1344 self.classname = "ctf_team";
1345 self.team = self.cnt + 1;
1348 // compatibility for quake maps
1349 void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
1350 void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
1351 void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
1352 void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
1353 void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
1354 void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
1362 void ctf_ScoreRules()
1364 ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
1365 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
1366 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
1367 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
1368 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
1369 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
1370 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
1371 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
1372 ScoreRules_basics_end();
1375 // code from here on is just to support maps that don't have flag and team entities
1376 void ctf_SpawnTeam (string teamname, float teamcolor)
1381 self.classname = "ctf_team";
1382 self.netname = teamname;
1383 self.cnt = teamcolor;
1385 spawnfunc_ctf_team();
1390 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1392 // if no teams are found, spawn defaults
1393 if(find(world, classname, "ctf_team") == world)
1395 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1396 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1397 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1403 void ctf_Initialize()
1405 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1407 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1408 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1409 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1411 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1415 MUTATOR_DEFINITION(gamemode_ctf)
1417 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1418 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1419 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1420 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1421 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1422 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1423 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1424 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1425 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1426 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1427 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1428 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1429 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1433 if(time > 1) // game loads at time 1
1434 error("This is a game type and it cannot be added at runtime.");
1442 error("This is a game type and it cannot be removed at runtime.");