1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230 ctf_EventLog("recieve", flag.team, player);
232 FOR_EACH_REALPLAYER(tmp_player)
234 if(tmp_player == sender)
235 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
236 else if(tmp_player == player)
237 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
238 else if(!IsDifferentTeam(tmp_player, sender))
239 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
242 // create new waypoint
243 ctf_FlagcarrierWaypoints(player);
245 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
246 player.throw_antispam = sender.throw_antispam;
248 flag.pass_sender = world;
249 flag.pass_target = world;
252 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
254 entity flag = player.flagcarried;
256 if(!flag) { return; }
257 if((droptype == DROP_PASS) && !reciever) { return; }
259 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
262 setattachment(flag, world, "");
263 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
264 flag.owner.flagcarried = world;
266 flag.solid = SOLID_TRIGGER;
267 flag.ctf_droptime = time;
269 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
275 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
276 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
282 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
283 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
289 flag.velocity = '0 0 0'; // do nothing
296 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
306 flag.movetype = MOVETYPE_FLY;
307 flag.takedamage = DAMAGE_NO;
308 flag.pass_sender = player;
309 flag.pass_target = reciever;
310 flag.ctf_status = FLAG_PASSING;
313 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
314 ctf_EventLog("pass", flag.team, player);
315 te_lightning2(world, reciever.origin, player.origin);
329 ctf_Handle_Drop(flag, player, droptype);
334 // kill old waypointsprite
335 WaypointSprite_Ping(player.wps_flagcarrier);
336 WaypointSprite_Kill(player.wps_flagcarrier);
338 if(player.wps_enemyflagcarrier)
339 WaypointSprite_Kill(player.wps_enemyflagcarrier);
342 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
350 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
352 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
353 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
355 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
357 // messages and sounds
358 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
359 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
363 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
364 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
369 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
370 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
373 if(autocvar_g_ctf_flag_capture_effects)
375 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
376 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
380 if(capturetype == CAPTURE_NORMAL)
382 WaypointSprite_Kill(player.wps_flagcarrier);
383 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
451 if(tmp_player == player)
452 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
453 else if(!IsDifferentTeam(tmp_player, player))
454 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
455 else if(!IsDifferentTeam(tmp_player, flag))
456 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
461 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
467 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
472 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
478 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481 PlayerTeamScore_AddScore(player, pickup_dropped_score);
489 if(pickuptype == PICKUP_BASE)
491 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492 if((player.speedrunning) && (ctf_captimerecord))
493 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
497 if(autocvar_g_ctf_flag_pickup_effects)
498 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
501 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502 ctf_FlagcarrierWaypoints(player);
503 WaypointSprite_Ping(player.wps_flagcarrier);
507 // ===================
508 // Main Flag Functions
509 // ===================
511 void ctf_CheckFlagReturn(entity flag, float returntype)
513 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
515 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
519 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
526 { bprint("The ", flag.netname, " has returned to base\n"); break; }
528 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529 ctf_EventLog("returned", flag.team, world);
530 ctf_RespawnFlag(flag);
534 void ctf_CheckStalemate(void)
537 float stale_red_flags, stale_blue_flags;
540 // build list of stale flags
541 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
543 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
544 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
546 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
547 ctf_staleflaglist = tmp_entity;
549 switch(tmp_entity.team)
551 case COLOR_TEAM1: ++stale_red_flags; break;
552 case COLOR_TEAM2: ++stale_blue_flags; break;
557 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
558 if(stale_red_flags && stale_blue_flags)
560 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
562 if not(tmp_entity.owner.wps_enemyflagcarrier)
563 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
566 if not(wpforenemy_announced)
568 FOR_EACH_REALPLAYER(tmp_entity)
570 if(tmp_entity.flagcarried)
571 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
573 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
576 wpforenemy_announced = TRUE;
581 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
583 if(ITEM_DAMAGE_NEEDKILL(deathtype))
585 // automatically kill the flag and return it
587 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
591 if(autocvar_g_ctf_flag_return_damage)
593 // reduce health and check if it should be returned
594 self.health = self.health - damage;
595 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
605 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
608 if(self == ctf_worldflaglist) // only for the first flag
609 FOR_EACH_CLIENT(tmp_entity)
610 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
613 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
614 dprint("wtf the flag got squashed?\n");
615 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
616 if(!trace_startsolid) // can we resize it without getting stuck?
617 setsize(self, FLAG_MIN, FLAG_MAX); }
619 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
624 self.angles = '0 0 0';
632 switch(self.ctf_status)
636 if(autocvar_g_ctf_dropped_capture_radius)
638 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
639 if(tmp_entity.ctf_status == FLAG_DROPPED)
640 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
641 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
648 if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER))
649 self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater;
651 if(autocvar_g_ctf_flag_return_dropped)
653 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
656 ctf_CheckFlagReturn(self, RETURN_DROPPED);
660 if(autocvar_g_ctf_flag_return_time)
662 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
663 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
671 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
674 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
678 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
682 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
684 if(time >= wpforenemy_nextthink)
686 ctf_CheckStalemate();
687 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
693 case FLAG_PASSING: // todo make work with warpzones
695 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
696 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
698 if((self.pass_target.deadflag != DEAD_NO)
699 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
700 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
701 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
703 ctf_Handle_Drop(self, world, DROP_PASS);
705 else // still a viable target, go for it
707 vector desired_direction = normalize(targ_origin - self.origin);
708 vector current_direction = normalize(self.velocity);
710 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
715 default: // this should never happen
717 dprint("ctf_FlagThink(): Flag exists with no status?\n");
725 if(gameover) { return; }
727 entity toucher = other;
729 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
730 if(ITEM_TOUCH_NEEDKILL())
733 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
737 // special touch behaviors
738 if(toucher.vehicle_flags & VHF_ISVEHICLE)
740 if(autocvar_g_ctf_allow_vehicle_touch)
741 toucher = toucher.owner; // the player is actually the vehicle owner, not other
743 return; // do nothing
745 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
747 if(time > self.wait) // if we haven't in a while, play a sound/effect
749 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
750 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
751 self.wait = time + FLAG_TOUCHRATE;
755 else if(toucher.deadflag != DEAD_NO) { return; }
757 switch(self.ctf_status)
761 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
762 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
763 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
764 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
770 if(!IsDifferentTeam(toucher, self))
771 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
772 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
773 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
779 dprint("Someone touched a flag even though it was being carried?\n");
785 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
787 if(IsDifferentTeam(toucher, self.pass_sender))
788 ctf_Handle_Return(self, toucher);
790 ctf_Handle_Retrieve(self, toucher);
795 default: // this should never happen
797 dprint("Touch: Flag exists with no status?\n");
803 void ctf_RespawnFlag(entity flag)
805 // reset the player (if there is one)
806 if((flag.owner) && (flag.owner.flagcarried == flag))
808 if(flag.owner.wps_enemyflagcarrier)
809 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
811 WaypointSprite_Kill(flag.wps_flagcarrier);
813 flag.owner.flagcarried = world;
815 if(flag.speedrunning)
816 ctf_FakeTimeLimit(flag.owner, -1);
819 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
820 { WaypointSprite_Kill(flag.wps_flagdropped); }
823 setattachment(flag, world, "");
824 setorigin(flag, flag.ctf_spawnorigin);
826 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
827 flag.takedamage = DAMAGE_NO;
828 flag.health = flag.max_flag_health;
829 flag.solid = SOLID_TRIGGER;
830 flag.velocity = '0 0 0';
831 flag.angles = flag.mangle;
832 flag.flags = FL_ITEM | FL_NOTARGET;
834 flag.ctf_status = FLAG_BASE;
836 flag.pass_sender = world;
837 flag.pass_target = world;
838 flag.ctf_carrier = world;
839 flag.ctf_dropper = world;
840 flag.ctf_pickuptime = 0;
841 flag.ctf_droptime = 0;
843 wpforenemy_announced = FALSE;
849 if(self.owner.classname == "player")
850 ctf_Handle_Throw(self.owner, world, DROP_RESET);
852 ctf_RespawnFlag(self);
855 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
858 waypoint_spawnforitem_force(self, self.origin);
859 self.nearestwaypointtimeout = 0; // activate waypointing again
860 self.bot_basewaypoint = self.nearestwaypoint;
863 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
864 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
866 // captureshield setup
867 ctf_CaptureShield_Spawn(self);
870 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
873 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
874 self = flag; // for later usage with droptofloor()
877 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
878 ctf_worldflaglist = flag;
880 setattachment(flag, world, "");
882 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
883 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
884 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
885 flag.classname = "item_flag_team";
886 flag.target = "###item###"; // wut?
887 flag.flags = FL_ITEM | FL_NOTARGET;
888 flag.solid = SOLID_TRIGGER;
889 flag.takedamage = DAMAGE_NO;
890 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
891 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
892 flag.health = flag.max_flag_health;
893 flag.event_damage = ctf_FlagDamage;
894 flag.pushable = TRUE;
895 flag.teleportable = TELEPORT_NORMAL;
896 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
897 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
898 flag.velocity = '0 0 0';
899 flag.mangle = flag.angles;
900 flag.reset = ctf_Reset;
901 flag.touch = ctf_FlagTouch;
902 flag.think = ctf_FlagThink;
903 flag.nextthink = time + FLAG_THINKRATE;
904 flag.ctf_status = FLAG_BASE;
906 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
907 if(!flag.scale) { flag.scale = FLAG_SCALE; }
908 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
911 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
912 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
913 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
914 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
915 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
916 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
919 precache_sound(flag.snd_flag_taken);
920 precache_sound(flag.snd_flag_returned);
921 precache_sound(flag.snd_flag_capture);
922 precache_sound(flag.snd_flag_respawn);
923 precache_sound(flag.snd_flag_dropped);
924 precache_sound(flag.snd_flag_touch);
925 precache_model(flag.model);
926 precache_model("models/ctf/shield.md3");
927 precache_model("models/ctf/shockwavetransring.md3");
930 setmodel(flag, flag.model); // precision set below
931 setsize(flag, FLAG_MIN, FLAG_MAX);
932 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
934 if(autocvar_g_ctf_flag_glowtrails)
936 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
941 flag.effects |= EF_LOWPRECISION;
942 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
943 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
946 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
948 flag.dropped_origin = flag.origin;
950 flag.movetype = MOVETYPE_NONE;
952 else // drop to floor, automatically find a platform and set that as spawn origin
954 flag.noalign = FALSE;
957 flag.movetype = MOVETYPE_TOSS;
960 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
968 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
972 // initially clear items so they can be set as necessary later.
973 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
974 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
976 // scan through all the flags and notify the client about them
977 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
979 if(flag.ctf_status == FLAG_CARRY)
980 if(flag.owner == self)
981 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
983 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
984 else if(flag.ctf_status == FLAG_DROPPED)
985 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
988 // item for stopping players from capturing the flag too often
989 if(self.ctf_captureshielded)
990 self.items |= IT_CTF_SHIELDED;
992 // update the health of the flag carrier waypointsprite
993 if(self.wps_flagcarrier)
994 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
999 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1001 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1003 if(frag_target == frag_attacker) // damage done to yourself
1005 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1006 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1008 else // damage done everyone else
1010 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1011 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1017 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1019 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1021 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
1022 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1025 if(frag_target.flagcarried)
1026 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1031 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1034 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1037 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1039 if(self.flagcarried)
1040 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1045 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1047 if(self.flagcarried)
1048 if(!autocvar_g_ctf_portalteleport)
1049 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1054 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1056 entity player = self;
1058 if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1060 // pass the flag to a team mate
1061 if(autocvar_g_ctf_pass)
1063 entity head, closest_target;
1064 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1066 while(head) // find the closest acceptable target to pass to
1068 if(head.classname == "player" && head.deadflag == DEAD_NO)
1069 if(head != player && !IsDifferentTeam(head, player))
1070 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1072 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1073 if not((trace_fraction < 1) && (trace_ent != head))
1075 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1077 if(clienttype(head) == CLIENTTYPE_BOT)
1079 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1080 ctf_Handle_Throw(head, player, DROP_PASS);
1084 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1085 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1087 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1090 else if(player.flagcarried)
1092 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1093 else { closest_target = head; }
1100 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1103 // throw the flag in front of you
1104 if(autocvar_g_ctf_drop && player.flagcarried)
1105 { ctf_Handle_Throw(player, world, DROP_THROW); }
1111 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1113 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1115 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1117 else // create a normal help me waypointsprite
1119 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1120 WaypointSprite_Ping(self.wps_helpme);
1126 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1128 if(other.flagcarried)
1130 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1132 ctf_Handle_Throw(self, world, DROP_NORMAL);
1136 setattachment(other.flagcarried, self, "");
1137 setorigin(other, VEHICLE_FLAG_OFFSET);
1138 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1139 //other.flagcarried.angles = '0 0 0';
1146 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1148 if(self.owner.flagcarried)
1150 setattachment(self.owner.flagcarried, self.owner, "");
1151 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1152 self.owner.flagcarried.scale = FLAG_SCALE;
1153 self.owner.flagcarried.angles = '0 0 0';
1159 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1161 if(self.flagcarried)
1163 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1164 ctf_RespawnFlag(self);
1170 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1172 entity flag; // temporary entity for the search method
1174 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1176 switch(flag.ctf_status)
1181 // lock the flag, game is over
1182 flag.movetype = MOVETYPE_NONE;
1183 flag.takedamage = DAMAGE_NO;
1184 flag.solid = SOLID_NOT;
1185 flag.nextthink = 0; // stop thinking
1187 print("stopping the ", flag.netname, " from moving.\n");
1195 // do nothing for these flags
1209 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1210 CTF Starting point for a player in team one (Red).
1211 Keys: "angle" viewing angle when spawning. */
1212 void spawnfunc_info_player_team1()
1214 if(g_assault) { remove(self); return; }
1216 self.team = COLOR_TEAM1; // red
1217 spawnfunc_info_player_deathmatch();
1221 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1222 CTF Starting point for a player in team two (Blue).
1223 Keys: "angle" viewing angle when spawning. */
1224 void spawnfunc_info_player_team2()
1226 if(g_assault) { remove(self); return; }
1228 self.team = COLOR_TEAM2; // blue
1229 spawnfunc_info_player_deathmatch();
1232 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1233 CTF Starting point for a player in team three (Yellow).
1234 Keys: "angle" viewing angle when spawning. */
1235 void spawnfunc_info_player_team3()
1237 if(g_assault) { remove(self); return; }
1239 self.team = COLOR_TEAM3; // yellow
1240 spawnfunc_info_player_deathmatch();
1244 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1245 CTF Starting point for a player in team four (Purple).
1246 Keys: "angle" viewing angle when spawning. */
1247 void spawnfunc_info_player_team4()
1249 if(g_assault) { remove(self); return; }
1251 self.team = COLOR_TEAM4; // purple
1252 spawnfunc_info_player_deathmatch();
1255 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1256 CTF flag for team one (Red).
1258 "angle" Angle the flag will point (minus 90 degrees)...
1259 "model" model to use, note this needs red and blue as skins 0 and 1...
1260 "noise" sound played when flag is picked up...
1261 "noise1" sound played when flag is returned by a teammate...
1262 "noise2" sound played when flag is captured...
1263 "noise3" sound played when flag is lost in the field and respawns itself...
1264 "noise4" sound played when flag is dropped by a player...
1265 "noise5" sound played when flag touches the ground... */
1266 void spawnfunc_item_flag_team1()
1268 if(!g_ctf) { remove(self); return; }
1270 ctf_FlagSetup(1, self); // 1 = red
1273 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1274 CTF flag for team two (Blue).
1276 "angle" Angle the flag will point (minus 90 degrees)...
1277 "model" model to use, note this needs red and blue as skins 0 and 1...
1278 "noise" sound played when flag is picked up...
1279 "noise1" sound played when flag is returned by a teammate...
1280 "noise2" sound played when flag is captured...
1281 "noise3" sound played when flag is lost in the field and respawns itself...
1282 "noise4" sound played when flag is dropped by a player...
1283 "noise5" sound played when flag touches the ground... */
1284 void spawnfunc_item_flag_team2()
1286 if(!g_ctf) { remove(self); return; }
1288 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1291 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1292 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1293 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1295 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1296 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1297 void spawnfunc_ctf_team()
1299 if(!g_ctf) { remove(self); return; }
1301 self.classname = "ctf_team";
1302 self.team = self.cnt + 1;
1310 // code from here on is just to support maps that don't have flag and team entities
1311 void ctf_SpawnTeam (string teamname, float teamcolor)
1316 self.classname = "ctf_team";
1317 self.netname = teamname;
1318 self.cnt = teamcolor;
1320 spawnfunc_ctf_team();
1325 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1327 // if no teams are found, spawn defaults
1328 if(find(world, classname, "ctf_team") == world)
1330 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1331 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1332 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1338 void ctf_Initialize()
1340 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1342 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1343 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1344 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1346 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1350 MUTATOR_DEFINITION(gamemode_ctf)
1352 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1353 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1354 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1355 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1356 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1357 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1358 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1359 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1360 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1361 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1362 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1363 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1364 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1368 if(time > 1) // game loads at time 1
1369 error("This is a game type and it cannot be added at runtime.");
1377 error("This is a game type and it cannot be removed at runtime.");