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New entity property: "teleportable" -- also use it to enable CTF flags to teleport
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230         ctf_EventLog("recieve", flag.team, player);
231         FOR_EACH_REALPLAYER(tmp_player)
232                 if(tmp_player == sender)
233                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234                 else if(tmp_player == player)
235                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236                 else if(!IsDifferentTeam(tmp_player, sender))
237                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
238         
239         // create new waypoint
240         ctf_FlagcarrierWaypoints(player);
241         
242         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243         player.throw_antispam = sender.throw_antispam;
244         
245         flag.pass_sender = world;
246         flag.pass_target = world;
247 }
248
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
250 {
251         entity flag = player.flagcarried;
252         
253         if(!flag) { return; }
254         if((droptype == DROP_PASS) && !reciever) { return; }
255         
256         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
257         
258         // reset the flag
259         setattachment(flag, world, "");
260         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261         flag.owner.flagcarried = world;
262         flag.owner = world;
263         flag.solid = SOLID_TRIGGER;
264         flag.ctf_droptime = time;
265         
266         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267         
268         switch(droptype)
269         {
270                 case DROP_PASS:
271                 {
272                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
274                         break;
275                 }
276                 
277                 case DROP_THROW:
278                 {
279                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
281                         break;
282                 }
283                 
284                 case DROP_RESET:
285                 {
286                         flag.velocity = '0 0 0'; // do nothing
287                         break;
288                 }
289                 
290                 default:
291                 case DROP_NORMAL:
292                 {
293                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
294                         break;
295                 }
296         }
297         
298         switch(droptype)
299         {
300                 case DROP_PASS:
301                 {
302                         // main
303                         flag.movetype = MOVETYPE_FLY;
304                         flag.takedamage = DAMAGE_NO;
305                         flag.pass_sender = player;
306                         flag.pass_target = reciever;
307                         flag.ctf_status = FLAG_PASSING;
308                         
309                         // other
310                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311                         ctf_EventLog("pass", flag.team, player);
312                         te_lightning2(world, reciever.origin, player.origin);
313                         break;
314                 }
315
316                 case DROP_RESET: 
317                 {
318                         // do nothing
319                         break;
320                 }
321                 
322                 default:
323                 case DROP_THROW:
324                 case DROP_NORMAL:
325                 {
326                         ctf_Handle_Drop(flag, player, droptype);
327                         break;
328                 }
329         }
330
331         // kill old waypointsprite
332         WaypointSprite_Ping(player.wps_flagcarrier);
333         WaypointSprite_Kill(player.wps_flagcarrier);
334         
335         if(player.wps_enemyflagcarrier)
336                         WaypointSprite_Kill(player.wps_enemyflagcarrier);
337         
338         // captureshield
339         ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
340 }
341
342
343 // ==============
344 // Event Handlers
345 // ==============
346
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
348 {
349         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
351         
352         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
353         
354         // messages and sounds
355         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
357         
358         switch(capturetype)
359         {
360                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
362                 default: break;
363         }
364         
365         // scoring
366         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
368
369         // effects
370         if(autocvar_g_ctf_flag_capture_effects) 
371         {
372                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
374         }
375
376         // other
377         if(capturetype == CAPTURE_NORMAL)
378         {
379                 WaypointSprite_Kill(player.wps_flagcarrier);
380                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
381         }
382         
383         // reset the flag
384         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385         ctf_RespawnFlag(enemy_flag);
386 }
387
388 void ctf_Handle_Return(entity flag, entity player)
389 {
390         // messages and sounds
391         //centerprint(player, strcat("You returned the ", flag.netname));
392         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394         ctf_EventLog("return", flag.team, player);
395
396         // scoring
397         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
399
400         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
401         
402         if(flag.ctf_dropper) 
403         {
404                 // punish the player who dropped the flag
405                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406                 
407                 // captureshield
408                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409                 
410                 // set next take time
411                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
412         }
413         
414         // reset the flag
415         ctf_RespawnFlag(flag);
416 }
417
418 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 {
420         // declarations
421         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
422         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
423         float pickup_dropped_score; // used to calculate dropped pickup score
424         
425         // attach the flag to the player
426         flag.owner = player;
427         player.flagcarried = flag;
428         setattachment(flag, player, "");
429         setorigin(flag, FLAG_CARRY_OFFSET);
430         
431         // flag setup
432         flag.movetype = MOVETYPE_NONE;
433         flag.takedamage = DAMAGE_NO;
434         flag.solid = SOLID_NOT;
435         flag.angles = '0 0 0';
436         flag.ctf_carrier = player;
437         flag.ctf_status = FLAG_CARRY;
438         
439         switch(pickuptype)
440         {
441                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
442                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
443                 default: break;
444         }
445
446         // messages and sounds
447         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
448         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
449         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
450         
451         FOR_EACH_REALPLAYER(tmp_player)
452                 if(tmp_player == player)
453                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
454                 else if(!IsDifferentTeam(tmp_player, player))
455                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
456                 else if(!IsDifferentTeam(tmp_player, flag))
457                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
458                         
459         switch(pickuptype)
460         {
461                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
463                 default: break;
464         }
465         
466         // scoring
467         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
468         switch(pickuptype)
469         {               
470                 case PICKUP_BASE:
471                 {
472                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
473                         break;
474                 }
475                 
476                 case PICKUP_DROPPED:
477                 {
478                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
482                         break;
483                 }
484                 
485                 default: break;
486         }
487         
488         // speedrunning
489         if(pickuptype == PICKUP_BASE)
490         {
491                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492                 if((player.speedrunning) && (ctf_captimerecord))
493                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
494         }
495                 
496         // effects
497         if(autocvar_g_ctf_flag_pickup_effects)
498                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499         
500         // waypoints 
501         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502         ctf_FlagcarrierWaypoints(player);
503         WaypointSprite_Ping(player.wps_flagcarrier);
504 }
505
506
507 // ===================
508 // Main Flag Functions
509 // ===================
510
511 void ctf_CheckFlagReturn(entity flag)
512 {
513         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
514         
515         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
516         {
517                 bprint("The ", flag.netname, " has returned to base\n");
518                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
519                 ctf_EventLog("returned", flag.team, world);
520                 ctf_RespawnFlag(flag);
521         }
522 }
523
524 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
525 {
526         if(ITEM_DAMAGE_NEEDKILL(deathtype))
527         {
528                 // automatically kill the flag and return it
529                 self.health = 0;
530                 ctf_CheckFlagReturn(self);
531                 return;
532         }
533         
534         if(autocvar_g_ctf_flag_return_damage) 
535         {
536                 // reduce health and check if it should be returned
537                 self.health = self.health - damage;
538                 ctf_CheckFlagReturn(self);
539                 return;
540         }
541 }
542
543 void ctf_FlagThink()
544 {
545         // declarations
546         entity tmp_entity;
547
548         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
549
550         // captureshield
551         if(self == ctf_worldflaglist) // only for the first flag
552                 FOR_EACH_CLIENT(tmp_entity)
553                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
554
555         // sanity checks
556         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
557                 dprint("wtf the flag got squashed?\n");
558                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
559                 if(!trace_startsolid) // can we resize it without getting stuck?
560                         setsize(self, FLAG_MIN, FLAG_MAX); }
561
562         // main think method
563         switch(self.ctf_status)
564         {       
565                 case FLAG_BASE:
566                 {
567                         if(autocvar_g_ctf_dropped_capture_radius)
568                         {
569                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
570                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
571                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
572                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
573                         }
574                         return;
575                 }
576                 
577                 case FLAG_DROPPED:
578                 {
579                         if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER))
580                                         self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater;
581                 
582                         if(autocvar_g_ctf_flag_return_dropped)
583                         {
584                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
585                                 {
586                                         self.health = 0;
587                                         ctf_CheckFlagReturn(self);
588                                         return;
589                                 }
590                         }
591                         if(autocvar_g_ctf_flag_return_time)
592                         {
593                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
594                                 ctf_CheckFlagReturn(self);
595                                 return;
596                         } 
597                         return;
598                 }
599                         
600                 case FLAG_CARRY:
601                 {
602                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
603                         {
604                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
605                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
606                                 ctf_EventLog("returned", self.team, world);
607                                 ctf_RespawnFlag(tmp_entity);
608
609                                 tmp_entity = self;
610                                 self = self.owner;
611                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
612                                 ImpulseCommands();
613                                 self = tmp_entity;
614                         }
615                         
616                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
617                         if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
618                         {
619                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
620                                 
621                                 if(!self.wpforenemy_announced)
622                                 {
623                                         FOR_EACH_REALPLAYER(tmp_entity)
624                                         {
625                                                 if(tmp_entity == self.owner)
626                                                         centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
627                                                 else if(IsDifferentTeam(tmp_entity, self.owner))
628                                                         centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
629                                                 else
630                                                         centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
631                                         }
632                                         
633                                         self.wpforenemy_announced = TRUE;
634                                 }
635                         }
636                         return;
637                 }
638                 
639                 case FLAG_PASSING: // todo make work with warpzones
640                 {                       
641                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
642                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
643                         
644                         if((self.pass_target.deadflag != DEAD_NO)
645                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
646                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
647                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
648                         {
649                                 ctf_Handle_Drop(self, world, DROP_PASS);
650                         }
651                         else // still a viable target, go for it
652                         {
653                                 vector desired_direction = normalize(targ_origin - self.origin);
654                                 vector current_direction = normalize(self.velocity);
655                                 
656                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
657                         }
658                         return;
659                 }
660
661                 default: // this should never happen
662                 {
663                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
664                         return;
665                 }
666         }
667 }
668
669 void ctf_FlagTouch()
670 {
671         if(gameover) { return; }
672         
673         entity toucher = other;
674         
675         // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
676         if(ITEM_TOUCH_NEEDKILL())
677         {
678                 self.health = 0;
679                 ctf_CheckFlagReturn(self);
680                 return;
681         }
682         
683         // special touch behaviors
684         if(toucher.vehicle_flags & VHF_ISVEHICLE)
685         {
686                 if(autocvar_g_ctf_allow_vehicle_touch)
687                         toucher = toucher.owner; // the player is actually the vehicle owner, not other
688                 else
689                         return; // do nothing
690         }
691         else if(toucher.classname != "player") // The flag just touched an object, most likely the world
692         {
693                 if(time > self.wait) // if we haven't in a while, play a sound/effect
694                 {
695                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
696                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
697                         self.wait = time + FLAG_TOUCHRATE;
698                 }
699                 return;
700         }
701         else if(toucher.deadflag != DEAD_NO) { return; }
702
703         switch(self.ctf_status) 
704         {       
705                 case FLAG_BASE:
706                 {
707                         if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
708                                 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
709                         else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
710                                 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
711                         break;
712                 }
713                 
714                 case FLAG_DROPPED:
715                 {
716                         if(!IsDifferentTeam(toucher, self))
717                                 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
718                         else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
719                                 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
720                         break;
721                 }
722                         
723                 case FLAG_CARRY:
724                 {
725                         dprint("Someone touched a flag even though it was being carried?\n");
726                         break;
727                 }
728                 
729                 case FLAG_PASSING:
730                 {
731                         if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
732                         {
733                                 if(IsDifferentTeam(toucher, self.pass_sender))
734                                         ctf_Handle_Return(self, toucher);
735                                 else
736                                         ctf_Handle_Retrieve(self, toucher);
737                         }
738                         break;
739                 }
740                 
741                 default: // this should never happen
742                 {
743                         dprint("Touch: Flag exists with no status?\n");
744                         break;
745                 }
746         }
747 }
748
749 void ctf_RespawnFlag(entity flag)
750 {
751         // reset the player (if there is one)
752         if((flag.owner) && (flag.owner.flagcarried == flag))
753         {
754                 if(flag.owner.wps_enemyflagcarrier)
755                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
756                         
757                 WaypointSprite_Kill(flag.wps_flagcarrier);
758                 
759                 flag.owner.flagcarried = world;
760
761                 if(flag.speedrunning)
762                         ctf_FakeTimeLimit(flag.owner, -1);
763         }
764
765         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
766                 { WaypointSprite_Kill(flag.wps_flagdropped); }
767
768         // reset the flag
769         setattachment(flag, world, "");
770         setorigin(flag, flag.ctf_spawnorigin);
771         
772         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
773         flag.takedamage = DAMAGE_NO;
774         flag.health = flag.max_flag_health;
775         flag.solid = SOLID_TRIGGER;
776         flag.velocity = '0 0 0';
777         flag.angles = flag.mangle;
778         flag.flags = FL_ITEM | FL_NOTARGET;
779         
780         flag.ctf_status = FLAG_BASE;
781         flag.owner = world;
782         flag.pass_sender = world;
783         flag.pass_target = world;
784         flag.ctf_carrier = world;
785         flag.ctf_dropper = world;
786         flag.ctf_pickuptime = 0;
787         flag.ctf_droptime = 0;
788         flag.wpforenemy_announced = FALSE;
789 }
790
791 void ctf_Reset()
792 {
793         if(self.owner)
794                 if(self.owner.classname == "player")
795                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
796                         
797         ctf_RespawnFlag(self);
798 }
799
800 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
801 {
802         // bot waypoints
803         waypoint_spawnforitem_force(self, self.origin);
804         self.nearestwaypointtimeout = 0; // activate waypointing again
805         self.bot_basewaypoint = self.nearestwaypoint;
806
807         // waypointsprites
808         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
809         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
810
811         // captureshield setup
812         ctf_CaptureShield_Spawn(self);
813 }
814
815 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
816 {       
817         // declarations
818         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
819         self = flag; // for later usage with droptofloor()
820         
821         // main setup
822         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
823         ctf_worldflaglist = flag;
824
825         setattachment(flag, world, ""); 
826
827         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
828         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
829         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
830         flag.classname = "item_flag_team";
831         flag.target = "###item###"; // wut?
832         flag.flags = FL_ITEM | FL_NOTARGET;
833         flag.solid = SOLID_TRIGGER;
834         flag.takedamage = DAMAGE_NO;
835         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
836         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
837         flag.health = flag.max_flag_health;
838         flag.event_damage = ctf_FlagDamage;
839         flag.pushable = TRUE;
840         flag.teleportable = TELEPORT_NORMAL;
841         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
842         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
843         flag.velocity = '0 0 0';
844         flag.mangle = flag.angles;
845         flag.reset = ctf_Reset;
846         flag.touch = ctf_FlagTouch;
847         flag.think = ctf_FlagThink;
848         flag.nextthink = time + FLAG_THINKRATE;
849         flag.ctf_status = FLAG_BASE;
850         
851         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
852         if(!flag.scale) { flag.scale = FLAG_SCALE; }
853         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
854         
855         // sound 
856         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
857         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
858         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
859         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
860         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
861         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
862         
863         // precache
864         precache_sound(flag.snd_flag_taken);
865         precache_sound(flag.snd_flag_returned);
866         precache_sound(flag.snd_flag_capture);
867         precache_sound(flag.snd_flag_respawn);
868         precache_sound(flag.snd_flag_dropped);
869         precache_sound(flag.snd_flag_touch);
870         precache_model(flag.model);
871         precache_model("models/ctf/shield.md3");
872         precache_model("models/ctf/shockwavetransring.md3");
873
874         // appearence
875         setmodel(flag, flag.model); // precision set below
876         setsize(flag, FLAG_MIN, FLAG_MAX);
877         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
878         
879         if(autocvar_g_ctf_flag_glowtrails)
880         {
881                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
882                 flag.glow_size = 25;
883                 flag.glow_trail = 1;
884         }
885         
886         flag.effects |= EF_LOWPRECISION;
887         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
888         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
889         
890         // flag placement
891         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
892         {       
893                 flag.dropped_origin = flag.origin; 
894                 flag.noalign = TRUE;
895                 flag.movetype = MOVETYPE_NONE;
896         }
897         else // drop to floor, automatically find a platform and set that as spawn origin
898         { 
899                 flag.noalign = FALSE;
900                 self = flag;
901                 droptofloor();
902                 flag.movetype = MOVETYPE_TOSS; 
903         }       
904         
905         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
906 }
907
908
909 // ==============
910 // Hook Functions
911 // ==============
912
913 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
914 {
915         entity flag;
916         
917         // initially clear items so they can be set as necessary later.
918         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
919                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
920
921         // scan through all the flags and notify the client about them 
922         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
923         {
924                 if(flag.ctf_status == FLAG_CARRY)
925                         if(flag.owner == self)
926                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
927                         else 
928                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
929                 else if(flag.ctf_status == FLAG_DROPPED) 
930                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
931         }
932         
933         // item for stopping players from capturing the flag too often
934         if(self.ctf_captureshielded)
935                 self.items |= IT_CTF_SHIELDED;
936         
937         // update the health of the flag carrier waypointsprite
938         if(self.wps_flagcarrier) 
939                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
940         
941         return 0;
942 }
943
944 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
945 {
946         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
947         {
948                 if(frag_target == frag_attacker) // damage done to yourself
949                 {
950                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
951                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
952                 }
953                 else // damage done everyone else
954                 {
955                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
956                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
957                 }
958         }
959         return 0;
960 }
961
962 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
963 {
964         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
965         {
966                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
967                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
968         }
969                                 
970         if(frag_target.flagcarried)
971                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
972                 
973         return 0;
974 }
975
976 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
977 {
978         frag_score = 0;
979         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
980 }
981
982 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
983 {
984         if(self.flagcarried)
985                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
986                 
987         return 0;
988 }
989
990 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
991 {
992         if(self.flagcarried) 
993         if(!autocvar_g_ctf_portalteleport)
994                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
995
996         return 0;
997 }
998
999 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1000 {
1001         entity player = self;
1002
1003         if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1004         {
1005                 // pass the flag to a team mate
1006                 if(autocvar_g_ctf_pass)
1007                 {
1008                         entity head, closest_target;
1009                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1010                         
1011                         while(head) // find the closest acceptable target to pass to
1012                         {
1013                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
1014                                 if(head != player && !IsDifferentTeam(head, player))
1015                                 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1016                                 {
1017                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1018                                         if not((trace_fraction < 1) && (trace_ent != head))
1019                                         {
1020                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1021                                                 { 
1022                                                         if(clienttype(head) == CLIENTTYPE_BOT)
1023                                                         {
1024                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1025                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
1026                                                         }
1027                                                         else
1028                                                         {
1029                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1030                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1031                                                         }
1032                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1033                                                         return 0; 
1034                                                 }
1035                                                 else if(player.flagcarried)
1036                                                 {
1037                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1038                                                         else { closest_target = head; }
1039                                                 }
1040                                         }
1041                                 }
1042                                 head = head.chain;
1043                         }
1044                         
1045                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1046                 }
1047                 
1048                 // throw the flag in front of you
1049                 if(autocvar_g_ctf_drop && player.flagcarried)
1050                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1051         }
1052                 
1053         return 0;
1054 }
1055
1056 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1057 {
1058         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1059         {
1060                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1061         } 
1062         else // create a normal help me waypointsprite
1063         {
1064                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1065                 WaypointSprite_Ping(self.wps_helpme);
1066         }
1067
1068         return 1;
1069 }
1070
1071 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1072 {
1073         if(other.flagcarried)
1074         {
1075                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1076                 {
1077                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1078                 }
1079                 else
1080                 {            
1081                         setattachment(other.flagcarried, self, ""); 
1082                         setorigin(other, VEHICLE_FLAG_OFFSET);
1083                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1084                         //other.flagcarried.angles = '0 0 0';   
1085                 }
1086         }
1087                 
1088         return 0;
1089 }
1090
1091 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1092 {
1093         if(self.owner.flagcarried)
1094         {
1095                 setattachment(self.owner.flagcarried, self.owner, ""); 
1096                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1097                 self.owner.flagcarried.scale = FLAG_SCALE;
1098                 self.owner.flagcarried.angles = '0 0 0';        
1099         }
1100
1101         return 0;
1102 }
1103
1104 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1105 {
1106         if(self.flagcarried)
1107         {
1108                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1109                 ctf_RespawnFlag(self);
1110         }
1111         
1112         return 0;
1113 }
1114
1115 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1116 {
1117         entity flag; // temporary entity for the search method
1118         
1119         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1120         {
1121                 switch(flag.ctf_status)
1122                 {
1123                         case FLAG_DROPPED:
1124                         case FLAG_PASSING:
1125                         {
1126                                 // lock the flag, game is over
1127                                 flag.movetype = MOVETYPE_NONE;
1128                                 flag.takedamage = DAMAGE_NO;
1129                                 flag.solid = SOLID_NOT;
1130                                 flag.nextthink = 0; // stop thinking
1131                                 
1132                                 print("stopping the ", flag.netname, " from moving.\n");
1133                                 break;
1134                         }
1135                         
1136                         default:
1137                         case FLAG_BASE:
1138                         case FLAG_CARRY:
1139                         {
1140                                 // do nothing for these flags
1141                                 break;
1142                         }
1143                 }
1144         }
1145         
1146         return 0;
1147 }
1148
1149
1150 // ==========
1151 // Spawnfuncs
1152 // ==========
1153
1154 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1155 CTF Starting point for a player in team one (Red).
1156 Keys: "angle" viewing angle when spawning. */
1157 void spawnfunc_info_player_team1()
1158 {
1159         if(g_assault) { remove(self); return; }
1160         
1161         self.team = COLOR_TEAM1; // red
1162         spawnfunc_info_player_deathmatch();
1163 }
1164
1165
1166 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1167 CTF Starting point for a player in team two (Blue).
1168 Keys: "angle" viewing angle when spawning. */
1169 void spawnfunc_info_player_team2()
1170 {
1171         if(g_assault) { remove(self); return; }
1172         
1173         self.team = COLOR_TEAM2; // blue
1174         spawnfunc_info_player_deathmatch();
1175 }
1176
1177 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1178 CTF Starting point for a player in team three (Yellow).
1179 Keys: "angle" viewing angle when spawning. */
1180 void spawnfunc_info_player_team3()
1181 {
1182         if(g_assault) { remove(self); return; }
1183         
1184         self.team = COLOR_TEAM3; // yellow
1185         spawnfunc_info_player_deathmatch();
1186 }
1187
1188
1189 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1190 CTF Starting point for a player in team four (Purple).
1191 Keys: "angle" viewing angle when spawning. */
1192 void spawnfunc_info_player_team4()
1193 {
1194         if(g_assault) { remove(self); return; }
1195         
1196         self.team = COLOR_TEAM4; // purple
1197         spawnfunc_info_player_deathmatch();
1198 }
1199
1200 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1201 CTF flag for team one (Red).
1202 Keys: 
1203 "angle" Angle the flag will point (minus 90 degrees)... 
1204 "model" model to use, note this needs red and blue as skins 0 and 1...
1205 "noise" sound played when flag is picked up...
1206 "noise1" sound played when flag is returned by a teammate...
1207 "noise2" sound played when flag is captured...
1208 "noise3" sound played when flag is lost in the field and respawns itself... 
1209 "noise4" sound played when flag is dropped by a player...
1210 "noise5" sound played when flag touches the ground... */
1211 void spawnfunc_item_flag_team1()
1212 {
1213         if(!g_ctf) { remove(self); return; }
1214
1215         ctf_FlagSetup(1, self); // 1 = red
1216 }
1217
1218 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1219 CTF flag for team two (Blue).
1220 Keys: 
1221 "angle" Angle the flag will point (minus 90 degrees)... 
1222 "model" model to use, note this needs red and blue as skins 0 and 1...
1223 "noise" sound played when flag is picked up...
1224 "noise1" sound played when flag is returned by a teammate...
1225 "noise2" sound played when flag is captured...
1226 "noise3" sound played when flag is lost in the field and respawns itself... 
1227 "noise4" sound played when flag is dropped by a player...
1228 "noise5" sound played when flag touches the ground... */
1229 void spawnfunc_item_flag_team2()
1230 {
1231         if(!g_ctf) { remove(self); return; }
1232
1233         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1234 }
1235
1236 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1237 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1238 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1239 Keys:
1240 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1241 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1242 void spawnfunc_ctf_team()
1243 {
1244         if(!g_ctf) { remove(self); return; }
1245         
1246         self.classname = "ctf_team";
1247         self.team = self.cnt + 1;
1248 }
1249
1250
1251 // ==============
1252 // Initialization
1253 // ==============
1254
1255 // code from here on is just to support maps that don't have flag and team entities
1256 void ctf_SpawnTeam (string teamname, float teamcolor)
1257 {
1258         entity oldself;
1259         oldself = self;
1260         self = spawn();
1261         self.classname = "ctf_team";
1262         self.netname = teamname;
1263         self.cnt = teamcolor;
1264
1265         spawnfunc_ctf_team();
1266
1267         self = oldself;
1268 }
1269
1270 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1271 {
1272         // if no teams are found, spawn defaults
1273         if(find(world, classname, "ctf_team") == world)
1274         {
1275                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1276                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1277                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1278         }
1279         
1280         ScoreRules_ctf();
1281 }
1282
1283 void ctf_Initialize()
1284 {
1285         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1286
1287         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1288         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1289         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1290         
1291         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1292 }
1293
1294
1295 MUTATOR_DEFINITION(gamemode_ctf)
1296 {
1297         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1298         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1299         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1300         MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1301         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1302         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1303         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1304         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1305         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1306         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1307         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1308         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1309         MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1310         
1311         MUTATOR_ONADD
1312         {
1313                 if(time > 1) // game loads at time 1
1314                         error("This is a game type and it cannot be added at runtime.");
1315                 g_ctf = 1;
1316                 ctf_Initialize();
1317         }
1318
1319         MUTATOR_ONREMOVE
1320         {
1321                 g_ctf = 0;
1322                 error("This is a game type and it cannot be removed at runtime.");
1323         }
1324
1325         return 0;
1326 }