3 MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining)
5 // announce remaining frags
9 REGISTER_MUTATOR(dm, IS_GAMETYPE(DEATHMATCH))
13 if(time > 1) // game loads at time 1
14 error("This is a game type and it cannot be added at runtime.");
17 MUTATOR_ONROLLBACK_OR_REMOVE
19 // we actually cannot roll back dm_Initialize here
20 // BUT: we don't need to! If this gets called, adding always
26 print("This is a game type and it cannot be removed at runtime.");