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1 void freezetag_Initialize()
2 {
3         precache_model("models/ice/ice.md3");
4         next_round = time + 5;
5 }
6
7 void freezetag_CheckWinner()
8 {
9         if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
10                 || (redalive >= 1 && yellowalive >= 1)
11                 || (redalive >= 1 && pinkalive >= 1)
12                 || (bluealive >= 1 && yellowalive >= 1)
13                 || (bluealive >= 1 && pinkalive >= 1)
14                 || (yellowalive >= 1 && pinkalive >= 1))
15                 return; // we still have active players on two or more teams
16
17         if(redalive + bluealive + yellowalive + pinkalive <= 0)
18         {
19                 next_round = time + 5;
20                 return;
21         }
22
23         entity e, winner;
24         string teamname;
25
26         FOR_EACH_PLAYER(e)
27         {
28                 if(e.freezetag_frozen == 0) // here's one player from the winning team... good
29                 {
30                         winner = e;
31                         break; // break, we found the winner
32                 }
33         }
34
35         TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
36
37         if(winner.team == COLOR_TEAM1)
38                 teamname = "^1Red Team";
39         else if(winner.team == COLOR_TEAM2)
40                 teamname = "^4Blue Team";
41         else if(winner.team == COLOR_TEAM3)
42                 teamname = "^3Yellow Team";
43         else
44                 teamname = "^6Pink Team";
45         FOR_EACH_PLAYER(e) {
46                 centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n"));
47         }
48         bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
49
50         next_round = time + 5;
51 }
52
53 void freezetag_Ice_Think()
54 {
55         setorigin(self, self.owner.origin - '0 0 16');
56         self.nextthink = time;
57 }
58
59 void freezetag_Freeze()
60 {
61         self.freezetag_frozen = 1;
62
63         entity ice;
64         ice = spawn();
65         ice.owner = self;
66         ice.classname = "freezetag_ice";
67         ice.think = freezetag_Ice_Think;
68         ice.nextthink = time;
69         ice.frame = floor(random() * 21); // ice model has 20 different looking frames
70         setmodel(ice, "models/ice/ice.md3");
71
72         self.movement = '0 0 0';
73
74         // add waypoint
75         WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);
76         if(self.waypointsprite_attached)
77         {
78                 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_WAYPOINT, '0.25 0.90 1');
79                 //WaypointSprite_UpdateMaxHealth(self.waypointsprite_attached, ITEM_RESPAWN_TICKS + 1);
80                 //WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
81         }
82 }
83
84 void freezetag_Unfreeze()
85 {
86         self.freezetag_frozen = 0;
87
88         self.movetype = MOVETYPE_WALK;
89
90         // remove the ice block
91         entity ice;
92         for(ice = world; (ice = find(ice, classname, "freezetag_ice")); ) if(ice.owner == self)
93         {
94                 remove(ice);
95                 break;
96         }
97
98         // remove waypoint
99         if(self.waypointsprite_attached)
100                 WaypointSprite_Kill(self.waypointsprite_attached);
101 }
102
103 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
104 {
105         freezetag_CheckWinner();
106
107         return 1;
108 }
109
110 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
111 {
112         // if the player was previously not frozen (should be the case anyway), decrement alive playercount before running CheckWinner
113         if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0) redalive -= 1;
114         else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0) bluealive -= 1;
115         else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0) yellowalive -= 1;
116         else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0) pinkalive -= 1;
117         
118         freezetag_Freeze();
119
120         centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
121         if(frag_attacker == frag_target || frag_attacker == world)
122         {
123                 centerprint(frag_target, "^1You froze yourself.\n");
124                 bprint("^7", frag_target.netname, "^1 froze himself.\n");
125         }
126         else
127         {
128                 centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n"));
129                 bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
130         }
131
132         frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
133
134         freezetag_CheckWinner();
135
136         return 1;
137 }
138
139 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
140 {
141         if(redalive + bluealive + yellowalive + pinkalive == 1 && time > warmup)
142                 next_round = time; // start a new round immediately
143
144         if(time > warmup) // spawn too late, freeze player
145         {
146                 centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n");
147                 freezetag_Freeze();
148         }
149         else // we are still in the delay period before the round starts
150         {
151                 freezetag_Unfreeze();
152         }
153
154         return 1;
155 }
156
157 MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
158 {
159         frag_score = 0; // no frags counted in Freeze Tag
160         return 1;
161 }
162
163 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
164 {
165         vector revive_extra_size;
166         revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size");
167
168         float teammate_nearby;
169         FOR_EACH_PLAYER(other) if(self != other)
170         {
171                 if(other.freezetag_frozen == 0)
172                 {
173                         if(other.team == self.team)
174                         {
175                                 teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
176                                 break;
177                         }
178                 }
179         }
180
181         if(teammate_nearby && self.freezetag_frozen == 1)
182         {
183                 if(self.freezetag_beginrevive_time == -9999)
184                 {
185                         self.freezetag_beginrevive_time = time;
186                 }
187                 else
188                 {
189                         if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time"))
190                         {
191                                 freezetag_Unfreeze();
192
193                                 centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n"));
194                                 centerprint(other, strcat("^5You revived ^7", self.netname, ".\n"));
195                                 bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n");
196
197                                 self.freezetag_beginrevive_time = -9999;
198                         }
199                 }
200         }
201         else
202         {
203                 self.freezetag_beginrevive_time = -9999;
204         }
205
206         return 1;
207 }
208
209 MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
210 {
211         if(self.freezetag_frozen)
212                 self.movement = '0 0 0';
213         return 1;
214 }
215
216 MUTATOR_DEFINITION(gamemode_freezetag)
217 {
218         MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
219         MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY);
220         MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY);
221         MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY);
222         MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
223         MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
224         MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
225
226         MUTATOR_ONADD
227         {
228                 if(time > 1) // game loads at time 1
229                         error("This is a game type and it cannot be added at runtime.");
230                 g_freezetag = 1;
231                 freezetag_Initialize();
232         }
233
234         MUTATOR_ONREMOVE
235         {
236                 g_freezetag = 0;
237                 error("This is a game type and it cannot be removed at runtime.");
238         }
239
240         return 0;
241 }