]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_freezetag.qc
add some failsafes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
1 void freezetag_Initialize()
2 {
3         precache_model("models/ice/ice.md3");
4         warmup = time + cvar("g_freezetag_warmup");
5 }
6
7 void freezetag_CheckWinner()
8 {
9         if(next_round || (time > warmup - cvar("g_freezetag_warmup") && time < warmup))
10                 return; // already waiting for next round to start
11
12         if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
13                 || (redalive >= 1 && yellowalive >= 1)
14                 || (redalive >= 1 && pinkalive >= 1)
15                 || (bluealive >= 1 && yellowalive >= 1)
16                 || (bluealive >= 1 && pinkalive >= 1)
17                 || (yellowalive >= 1 && pinkalive >= 1))
18                 return; // we still have active players on two or more teams
19
20         if(redalive + bluealive + yellowalive + pinkalive <= 0)
21         {
22                 next_round = time + 5;
23                 return;
24         }
25
26         entity e, winner;
27         string teamname;
28
29         FOR_EACH_PLAYER(e)
30         {
31                 if(e.freezetag_frozen == 0 && e.classname == "player" && e.health >= 1) // here's one player from the winning team... good
32                 {
33                         winner = e;
34                         if(winner != world) // just in case a winner isn't found (causes crashes otherwise...)
35                                 TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
36                         break; // break, we found the winner
37                 }
38         }
39
40         if(winner.team == COLOR_TEAM1)
41                 teamname = "^1Red Team";
42         else if(winner.team == COLOR_TEAM2)
43                 teamname = "^4Blue Team";
44         else if(winner.team == COLOR_TEAM3)
45                 teamname = "^3Yellow Team";
46         else
47                 teamname = "^6Pink Team";
48         FOR_EACH_PLAYER(e) {
49                 centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n"));
50         }
51         bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
52
53         next_round = time + 5;
54 }
55
56 void freezetag_Ice_Think()
57 {
58         setorigin(self, self.owner.origin - '0 0 16');
59         self.nextthink = time;
60 }
61
62 void freezetag_Freeze()
63 {
64         self.freezetag_frozen = 1;
65
66         entity ice;
67         ice = spawn();
68         ice.owner = self;
69         ice.classname = "freezetag_ice";
70         ice.think = freezetag_Ice_Think;
71         ice.nextthink = time;
72         ice.frame = floor(random() * 21); // ice model has 20 different looking frames
73         setmodel(ice, "models/ice/ice.md3");
74
75         self.movement = '0 0 0';
76
77         // add waypoint
78         WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);
79         if(self.waypointsprite_attached)
80         {
81                 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_WAYPOINT, '0.25 0.90 1');
82         }
83 }
84
85 void freezetag_Unfreeze()
86 {
87         self.freezetag_frozen = 0;
88
89         // remove the ice block
90         entity ice;
91         for(ice = world; (ice = find(ice, classname, "freezetag_ice")); ) if(ice.owner == self)
92         {
93                 remove(ice);
94                 break;
95         }
96
97         // remove waypoint
98         if(self.waypointsprite_attached)
99                 WaypointSprite_Kill(self.waypointsprite_attached);
100 }
101
102 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
103 {
104         if(self.freezetag_frozen == 0)
105         {
106                 if(self.team == COLOR_TEAM1)
107                         --redalive;
108                 else if(self.team == COLOR_TEAM2)
109                         --bluealive;
110                 else if(self.team == COLOR_TEAM3)
111                         --yellowalive;
112                 else if(self.team == COLOR_TEAM4)
113                         --pinkalive;
114         }
115
116         freezetag_CheckWinner();
117         freezetag_Unfreeze();
118
119         return 1;
120 }
121
122 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
123 {
124         freezetag_Freeze();
125         count_alive_players();
126
127         centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
128         if(frag_attacker == frag_target || frag_attacker == world)
129         {
130                 centerprint(frag_target, "^1You froze yourself.\n");
131                 bprint("^7", frag_target.netname, "^1 froze himself.\n");
132         }
133         else
134         {
135                 centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n"));
136                 bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
137         }
138
139         frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
140
141         freezetag_CheckWinner();
142
143         return 1;
144 }
145
146 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
147 {
148         if(time > warmup) // spawn too late, freeze player
149         {
150                 centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n");
151                 freezetag_Freeze();
152         }
153         else // we are still in the delay period before the round starts
154         {
155                 freezetag_Unfreeze();
156         }
157
158         return 1;
159 }
160
161 MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
162 {
163         frag_score = 0; // no frags counted in Freeze Tag
164         return 1;
165 }
166
167 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
168 {
169         vector revive_extra_size;
170         revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size");
171
172         float teammate_nearby;
173         FOR_EACH_PLAYER(other) if(self != other)
174         {
175                 if(other.freezetag_frozen == 0)
176                 {
177                         if(other.team == self.team)
178                         {
179                                 teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
180                                 if(teammate_nearby)
181                                         break;
182                         }
183                 }
184         }
185
186         if(teammate_nearby && self.freezetag_frozen == 1)
187         {
188                 if(self.freezetag_beginrevive_time == -9999)
189                 {
190                         self.freezetag_beginrevive_time = time;
191                         self.freezetag_revive_progress = 0;
192                         other.freezetag_revive_progress = 0;
193                 }
194                 else
195                 {
196                         self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
197                         other.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
198                         if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time"))
199                         {
200                                 freezetag_Unfreeze();
201
202                                 centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n"));
203                                 centerprint(other, strcat("^5You revived ^7", self.netname, ".\n"));
204                                 bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n");
205
206                                 self.freezetag_beginrevive_time = -9999;
207                                 self.freezetag_revive_progress = 0;
208                                 other.freezetag_revive_progress = 0;
209                         }
210                 }
211         }
212         else if(!teammate_nearby) // only if no teammate is nearby will we reset
213         {
214                 self.freezetag_beginrevive_time = -9999;
215                 self.freezetag_revive_progress = 0;
216         }
217
218         return 1;
219 }
220
221 MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
222 {
223         if(self.freezetag_frozen)
224                 self.movement = '0 0 0';
225         return 1;
226 }
227
228 MUTATOR_DEFINITION(gamemode_freezetag)
229 {
230         MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
231         MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY);
232         MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY);
233         MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY);
234         MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
235         MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
236         MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
237
238         MUTATOR_ONADD
239         {
240                 if(time > 1) // game loads at time 1
241                         error("This is a game type and it cannot be added at runtime.");
242                 g_freezetag = 1;
243                 freezetag_Initialize();
244         }
245
246         MUTATOR_ONREMOVE
247         {
248                 g_freezetag = 0;
249                 error("This is a game type and it cannot be removed at runtime.");
250         }
251
252         return 0;
253 }