1 #include "gamemode_invasion.qh"
5 #include "../../common/monsters/spawn.qh"
6 #include "../../common/monsters/sv_monsters.qh"
8 #include "../teamplay.qh"
10 float autocvar_g_invasion_round_timelimit;
11 int autocvar_g_invasion_teams;
12 bool autocvar_g_invasion_team_spawns;
13 float autocvar_g_invasion_spawnpoint_spawn_delay;
14 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
15 float autocvar_g_invasion_warmup;
16 int autocvar_g_invasion_monster_count;
17 bool autocvar_g_invasion_zombies_only;
18 float autocvar_g_invasion_spawn_delay;
20 spawnfunc(invasion_spawnpoint)
22 if(!g_invasion) { remove(self); return; }
24 self.classname = "invasion_spawnpoint";
26 if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
28 Monster mon = get_monsterinfo(self.monsterid);
33 float invasion_PickMonster(float supermonster_count)
35 if(autocvar_g_invasion_zombies_only)
36 return MON_ZOMBIE.monsterid;
41 RandomSelection_Init();
43 for(i = MON_FIRST; i <= MON_LAST; ++i)
45 mon = get_monsterinfo(i);
46 if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
47 continue; // flying/swimming monsters not yet supported
49 RandomSelection_Add(world, i, string_null, 1, 1);
52 return RandomSelection_chosen_float;
55 entity invasion_PickSpawn()
59 RandomSelection_Init();
61 for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
63 RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
64 e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
67 return RandomSelection_chosen_ent;
70 void invasion_SpawnChosenMonster(float mon)
72 entity spawn_point, monster;
74 spawn_point = invasion_PickSpawn();
76 if(spawn_point == world)
78 LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
80 setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
82 if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
83 monster = spawnmonster("", mon, world, world, e.origin, false, false, 2);
87 e.nextthink = time + 0.1;
90 monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
92 if(spawn_point) monster.target2 = spawn_point.target2;
93 monster.spawnshieldtime = time;
94 if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
97 if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
98 monster.team = spawn_point.team;
101 RandomSelection_Init();
102 if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
103 if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
104 if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
105 if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
107 monster.team = RandomSelection_chosen_float;
112 monster_setupcolors(monster);
116 WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
118 monster.sprite.team = 0;
119 monster.sprite.SendFlags |= 1;
123 monster.monster_attack = false; // it's the player's job to kill all the monsters
125 if(inv_roundcnt >= inv_maxrounds)
126 monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
129 void invasion_SpawnMonsters(float supermonster_count)
131 float chosen_monster = invasion_PickMonster(supermonster_count);
133 invasion_SpawnChosenMonster(chosen_monster);
136 float Invasion_CheckWinner()
139 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
141 FOR_EACH_MONSTER(head)
142 Monster_Remove(head);
144 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
145 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
146 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
150 float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
152 FOR_EACH_MONSTER(head) if(head.health > 0)
154 if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
155 ++supermonster_count;
156 ++total_alive_monsters;
161 case NUM_TEAM_1: ++red_alive; break;
162 case NUM_TEAM_2: ++blue_alive; break;
163 case NUM_TEAM_3: ++yellow_alive; break;
164 case NUM_TEAM_4: ++pink_alive; break;
168 if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
170 if(time >= inv_lastcheck)
172 invasion_SpawnMonsters(supermonster_count);
173 inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
179 if(inv_numspawned < 1)
180 return 0; // nothing has spawned yet
184 if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
187 else if(inv_numkilled < inv_maxspawned)
190 entity winner = world;
191 float winning_score = 0, winner_team = 0;
196 if(red_alive > 0) { winner_team = NUM_TEAM_1; }
198 if(winner_team) { winner_team = 0; }
199 else { winner_team = NUM_TEAM_2; }
201 if(winner_team) { winner_team = 0; }
202 else { winner_team = NUM_TEAM_3; }
204 if(winner_team) { winner_team = 0; }
205 else { winner_team = NUM_TEAM_4; }
208 FOR_EACH_PLAYER(head)
210 float cs = PlayerScore_Add(head, SP_KILLS, 0);
211 if(cs > winning_score)
218 FOR_EACH_MONSTER(head)
219 Monster_Remove(head);
225 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
226 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
231 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
232 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
235 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
240 float Invasion_CheckPlayers()
245 void Invasion_RoundStart()
248 float numplayers = 0;
251 e.player_blocked = 0;
255 if(inv_roundcnt < inv_maxrounds)
256 inv_roundcnt += 1; // a limiter to stop crazy counts
258 inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
264 inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
268 DistributeEvenly_Init(inv_maxspawned, invasion_teams);
269 inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
270 inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
271 if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
272 if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
276 MUTATOR_HOOKFUNCTION(inv, MonsterDies)
278 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
282 if(teamplay) { inv_monsters_perteam[self.team] -= 1; }
284 if(IS_PLAYER(frag_attacker))
285 if(SAME_TEAM(frag_attacker, self)) // in non-teamplay modes, same team = same player, so this works
286 PlayerScore_Add(frag_attacker, SP_KILLS, -1);
289 PlayerScore_Add(frag_attacker, SP_KILLS, +1);
291 TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
298 MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
300 if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
303 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
309 self.monster_skill = inv_monsterskill;
311 if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
312 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name);
314 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
319 MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
321 if(startsWith(self.classname, "monster_"))
322 if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
328 MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
330 monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
331 monsters_killed = inv_numkilled;
336 MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
338 // no regeneration in invasion
342 MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
344 self.bot_attack = false;
348 MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
350 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
353 frag_force = '0 0 0';
359 MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
361 if(MUTATOR_RETURNVALUE) // command was already handled?
364 if(cmd_name == "debuginvasion")
366 sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
367 sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
368 sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
369 sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
370 sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
371 sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
372 sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
380 MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
382 if(!IS_MONSTER(checkentity))
388 MUTATOR_HOOKFUNCTION(inv, SetStartItems)
391 start_armorvalue = 200;
395 MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
397 if(IS_MONSTER(frag_target))
398 return MUT_ACCADD_INVALID;
399 return MUT_ACCADD_INDIFFERENT;
402 MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
404 // monster spawning disabled during an invasion
408 MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
410 ret_float = invasion_teams;
414 void invasion_ScoreRules(float inv_teams)
416 if(inv_teams) { CheckAllowedTeams(world); }
417 ScoreRules_basics(inv_teams, 0, 0, false);
418 if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
419 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
420 ScoreRules_basics_end();
423 void invasion_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
425 if(autocvar_g_invasion_teams)
426 invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
430 independent_players = 1; // to disable extra useless scores
432 invasion_ScoreRules(invasion_teams);
434 independent_players = 0;
436 round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
437 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
440 inv_maxrounds = 15; // 15?
443 void invasion_Initialize()
445 if(autocvar_g_invasion_zombies_only) {
446 Monster mon = MON_ZOMBIE;
447 mon.mr_precache(mon);
452 for(i = MON_FIRST; i <= MON_LAST; ++i)
454 mon = get_monsterinfo(i);
455 if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
456 continue; // flying/swimming monsters not yet supported
458 mon.mr_precache(mon);
462 InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
465 REGISTER_MUTATOR(inv, g_invasion)
467 SetLimits(autocvar_g_invasion_point_limit, -1, -1, -1);
468 if(autocvar_g_invasion_teams >= 2)
471 if(autocvar_g_invasion_team_spawns)
472 have_team_spawns = -1; // request team spawns
477 if(time > 1) // game loads at time 1
478 error("This is a game type and it cannot be added at runtime.");
479 invasion_Initialize();
481 cvar_settemp("g_monsters", "1");
484 MUTATOR_ONROLLBACK_OR_REMOVE
486 // we actually cannot roll back invasion_Initialize here
487 // BUT: we don't need to! If this gets called, adding always
493 LOG_INFO("This is a game type and it cannot be removed at runtime.");