1 #ifndef GAMEMODE_KEEPAWAY_H
2 #define GAMEMODE_KEEPAWAY_H
4 // these are needed since mutators are compiled last
8 const float SP_KEEPAWAY_PICKUPS = 4;
9 const float SP_KEEPAWAY_CARRIERKILLS = 5;
10 const float SP_KEEPAWAY_BCTIME = 6;
12 void() havocbot_role_ka_carrier;
13 void() havocbot_role_ka_collector;
15 void ka_DropEvent(entity plyr);