1 #include "gamemode_keyhunt.qh"
5 int autocvar_g_keyhunt_point_leadlimit;
6 bool autocvar_g_keyhunt_team_spawns;
7 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
8 int autocvar_g_keyhunt_teams;
9 int autocvar_g_keyhunt_teams_override;
11 // #define KH_PLAYER_USE_ATTACHMENT
12 // #define KH_PLAYER_USE_CARRIEDMODEL
14 #ifdef KH_PLAYER_USE_ATTACHMENT
15 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
16 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
17 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
18 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
19 const string KH_PLAYER_ATTACHMENT_BONE = "";
21 const float KH_KEY_ZSHIFT = 22;
22 const float KH_KEY_XYDIST = 24;
23 const float KH_KEY_XYSPEED = 45;
25 const float KH_KEY_WP_ZSHIFT = 20;
27 const vector KH_KEY_MIN = '-10 -10 -46';
28 const vector KH_KEY_MAX = '10 10 3';
29 const float KH_KEY_BRIGHTNESS = 2;
31 float kh_no_radar_circles;
34 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
35 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
36 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
37 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
39 .float siren_time; // time delay the siren
40 //.float stuff_time; // time delay to stuffcmd a cvar
42 float kh_keystatus[17];
43 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
44 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
45 //for(i = 0; i < maxplayers; ++i)
46 // kh_keystatus[i] = "0";
48 float kh_Team_ByID(float t)
50 if(t == 0) return NUM_TEAM_1;
51 if(t == 1) return NUM_TEAM_2;
52 if(t == 2) return NUM_TEAM_3;
53 if(t == 3) return NUM_TEAM_4;
57 //entity kh_worldkeylist;
58 .entity kh_worldkeynext;
60 //float kh_tracking_enabled;
62 float kh_interferemsg_time, kh_interferemsg_team;
63 .entity kh_next, kh_prev; // linked list
65 .float kh_dropperteam;
66 .entity kh_previous_owner;
67 .float kh_previous_owner_playerid;
68 .float kh_cp_duration;
70 float kh_key_dropped, kh_key_carried;
72 const float ST_KH_CAPS = 1;
73 const float SP_KH_CAPS = 4;
74 const float SP_KH_PUSHES = 5;
75 const float SP_KH_DESTROYS = 6;
76 const float SP_KH_PICKUPS = 7;
77 const float SP_KH_KCKILLS = 8;
78 const float SP_KH_LOSSES = 9;
79 void kh_ScoreRules(float teams)
81 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
82 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
83 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
84 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
85 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
86 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
87 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
88 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
89 ScoreRules_basics_end();
92 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
94 if(!IS_PLAYER(e) || self.team != e.team)
95 if(!kh_tracking_enabled)
101 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
103 if(!kh_tracking_enabled)
107 if(!self.owner.owner)
109 return false; // draw only when key is not owned
112 void kh_update_state()
126 s |= pow(32, key.count) * f;
129 FOR_EACH_CLIENT(player)
137 key.owner.kh_state |= pow(32, key.count) * 31;
139 //print(ftos((nextent(world)).kh_state), "\n");
145 var kh_Think_t kh_Controller_Thinkfunc;
146 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
148 kh_Controller_Thinkfunc = func;
149 kh_controller.cnt = ceil(t);
151 kh_controller.nextthink = time; // force
153 void kh_WaitForPlayers();
154 void kh_Controller_Think() // called a lot
156 if(intermission_running)
159 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
160 else if(self.cnt == 0)
163 kh_Controller_Thinkfunc();
165 self.nextthink = time + 1;
168 // frags f: take from cvar * f
170 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
173 if(intermission_running)
177 UpdateFrags(player, frags_player);
179 if(key && key.owner && frags_owner)
180 UpdateFrags(key.owner, frags_owner);
182 if(!autocvar_sv_eventlog) //output extra info to the console or text file
185 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
188 s = strcat(s, ":", ftos(key.owner.playerid));
192 s = strcat(s, ":", ftos(frags_owner), ":");
195 s = strcat(s, key.netname);
200 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
204 makevectors(e.tag_entity.angles);
205 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
211 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
213 #ifdef KH_PLAYER_USE_ATTACHMENT
215 first = key.owner.kh_next;
218 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
221 setattachment(key.kh_next, key, "");
222 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
223 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
224 key.kh_next.angles = '0 0 0';
227 setorigin(key, KH_PLAYER_ATTACHMENT);
228 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
232 setattachment(key, key.kh_prev, "");
234 setattachment(key.kh_next, key, "");
235 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
236 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
237 key.angles = '0 0 0';
240 setattachment(key, key.owner, "");
241 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
242 key.angles_y -= key.owner.angles.y;
245 key.solid = SOLID_NOT;
246 key.movetype = MOVETYPE_NONE;
247 key.team = key.owner.team;
248 key.nextthink = time;
249 key.damageforcescale = 0;
250 key.takedamage = DAMAGE_NO;
251 key.modelindex = kh_key_carried;
254 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
256 #ifdef KH_PLAYER_USE_ATTACHMENT
258 first = key.owner.kh_next;
263 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
264 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
265 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
271 setattachment(key.kh_next, key.kh_prev, "");
272 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
275 setattachment(key, world, "");
276 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
277 key.angles = key.owner.angles;
279 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
280 setattachment(key, world, "");
281 key.angles_y += key.owner.angles.y;
284 key.solid = SOLID_TRIGGER;
285 key.movetype = MOVETYPE_TOSS;
286 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
287 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
288 key.takedamage = DAMAGE_YES;
290 key.modelindex = kh_key_dropped;
291 key.kh_previous_owner = key.owner;
292 key.kh_previous_owner_playerid = key.owner.playerid;
295 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
298 float ownerteam0, ownerteam;
299 if(key.owner == player)
302 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
308 // remove from linked list
310 key.kh_next.kh_prev = key.kh_prev;
311 key.kh_prev.kh_next = key.kh_next;
315 if(key.owner.kh_next == world)
317 // No longer a key carrier
318 if(!kh_no_radar_circles)
319 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
320 WaypointSprite_DetachCarrier(key.owner);
328 // insert into linked list
329 key.kh_next = player.kh_next;
330 key.kh_prev = player;
331 player.kh_next = key;
333 key.kh_next.kh_prev = key;
336 i = kh_keystatus[key.owner.playerid];
337 if(key.netname == "^1red key")
339 if(key.netname == "^4blue key")
341 if(key.netname == "^3yellow key")
343 if(key.netname == "^6pink key")
345 kh_keystatus[key.owner.playerid] = i;
349 if(key.kh_next == world)
351 // player is now a key carrier
352 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
353 wp.colormod = colormapPaletteColor(player.team - 1, 0);
354 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
355 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
356 if(player.team == NUM_TEAM_1)
357 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
358 else if(player.team == NUM_TEAM_2)
359 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
360 else if(player.team == NUM_TEAM_3)
361 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
362 else if(player.team == NUM_TEAM_4)
363 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
364 if(!kh_no_radar_circles)
365 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
369 // moved that here, also update if there's no player
374 ownerteam = kh_Key_AllOwnedByWhichTeam();
375 if(ownerteam != ownerteam0)
379 kh_interferemsg_time = time + 0.2;
380 kh_interferemsg_team = player.team;
382 // audit all key carrier sprites, update them to RUN HERE
385 if (!k.owner) continue;
386 entity first = WP_Null;
387 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
388 entity third = WP_Null;
389 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
390 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
395 kh_interferemsg_time = 0;
397 // audit all key carrier sprites, update them to RUN HERE
400 if (!k.owner) continue;
401 entity first = WP_Null;
402 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
403 entity third = WP_Null;
404 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
405 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
411 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
415 if(ITEM_DAMAGE_NEEDKILL(deathtype))
417 // touching lava, or hurt trigger
419 // immediately return is bad
420 // maybe start a shorter countdown?
424 if(time > self.pushltime)
425 if(IS_PLAYER(attacker))
426 self.team = attacker.team;
429 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
431 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
433 if(key.kh_dropperteam != player.team)
435 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
436 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
438 key.kh_dropperteam = 0;
439 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
441 kh_Key_AssignTo(key, player); // this also updates .kh_state
444 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
446 if(intermission_running)
449 if(self.owner) // already carried
452 if(ITEM_TOUCH_NEEDKILL())
454 // touching sky, or nodrop
456 // immediately return is bad
457 // maybe start a shorter countdown?
460 if (!IS_PLAYER(other))
462 if(other.deadflag != DEAD_NO)
464 if(other == self.enemy)
465 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
466 return; // you just dropped it!
467 kh_Key_Collect(self, other);
470 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
474 kh_Key_AssignTo(key, world);
475 if(o) // it was attached
476 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
477 else // it was dropped
478 WaypointSprite_DetachCarrier(key);
480 // remove key from key list
481 if (kh_worldkeylist == key)
482 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
488 if (o.kh_worldkeynext == key)
490 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
493 o = o.kh_worldkeynext;
502 void kh_FinishRound() // runs when a team captures the keys
504 // prepare next round
505 kh_interferemsg_time = 0;
508 kh_no_radar_circles = true;
511 kh_no_radar_circles = false;
513 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
514 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
517 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
519 // all key carriers get some points
520 vector firstorigin, lastorigin, midpoint;
524 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
525 DistributeEvenly_Init(score, kh_teams);
526 // twice the score for 3 team games, three times the score for 4 team games!
527 // note: for a win by destroying the key, this should NOT be applied
531 f = DistributeEvenly_Get(1);
532 kh_Scores_Event(key.owner, key, "capture", f, 0);
533 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
534 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
538 string keyowner = "";
540 if(key.owner.kh_next == key)
543 keyowner = strcat(keyowner, ", ");
544 keyowner = key.owner.netname;
548 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
552 firstorigin = '0 0 0';
553 lastorigin = '0 0 0';
558 thisorigin = kh_AttachedOrigin(key);
559 //dprint("Key origin: ", vtos(thisorigin), "\n");
560 midpoint += thisorigin;
563 te_lightning2(world, lastorigin, thisorigin);
564 lastorigin = thisorigin;
566 firstorigin = thisorigin;
571 te_lightning2(world, lastorigin, firstorigin);
573 midpoint = midpoint * (1 / kh_teams);
574 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
576 play2all(SND(KH_CAPTURE));
580 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
582 entity player, key, attacker;
589 if(lostkey.pusher.team != teem)
590 if(IS_PLAYER(lostkey.pusher))
591 attacker = lostkey.pusher;
597 if(lostkey.kh_previous_owner)
598 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
599 // don't actually GIVE him the -nn points, just log
600 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
601 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
602 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
606 float of, fragsleft, i, j, thisteam;
607 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
609 FOR_EACH_PLAYER(player)
610 if(player.team != teem)
614 if(key.owner && key.team != teem)
617 if(lostkey.kh_previous_owner)
618 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
619 // don't actually GIVE him the -nn points, just log
621 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
622 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
624 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
627 if(key.owner && key.team != teem)
629 f = DistributeEvenly_Get(of);
630 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
633 fragsleft = DistributeEvenly_Get(players);
635 // Now distribute these among all other teams...
637 for(i = 0; i < kh_teams; ++i)
639 thisteam = kh_Team_ByID(i);
640 if(thisteam == teem) // bad boy, no cookie - this WILL happen
644 FOR_EACH_PLAYER(player)
645 if(player.team == thisteam)
648 DistributeEvenly_Init(fragsleft, j);
649 fragsleft = DistributeEvenly_Get(j - 1);
650 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
652 FOR_EACH_PLAYER(player)
653 if(player.team == thisteam)
655 f = DistributeEvenly_Get(1);
656 kh_Scores_Event(player, world, "destroyed", f, 0);
663 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
665 play2all(SND(KH_DESTROY));
666 te_tarexplosion(lostkey.origin);
671 void kh_Key_Think() // runs all the time
674 //entity player; // needed by FOR_EACH_PLAYER
676 if(intermission_running)
681 #ifndef KH_PLAYER_USE_ATTACHMENT
682 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
683 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
687 // if in nodrop or time over, end the round
689 if(time > self.pain_finished)
690 kh_LoserTeam(self.team, self);
693 if(kh_Key_AllOwnedByWhichTeam() != -1)
695 if(self.siren_time < time)
697 sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
698 self.siren_time = time + 2.5; // repeat every 2.5 seconds
703 p = self.owner.origin;
705 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
707 kh_WinnerTeam(self.team);
711 if(kh_interferemsg_time && time > kh_interferemsg_time)
713 kh_interferemsg_time = 0;
714 FOR_EACH_PLAYER(head)
716 if(head.team == kh_interferemsg_team)
718 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
720 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
722 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
726 self.nextthink = time + 0.05;
731 kh_Key_AssignTo(self, world);
735 const string STR_ITEM_KH_KEY = "item_kh_key";
736 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
741 key.classname = STR_ITEM_KH_KEY;
742 key.touch = kh_Key_Touch;
743 key.think = kh_Key_Think;
744 key.nextthink = time;
745 key.items = IT_KEY1 | IT_KEY2;
747 key.angles = '0 360 0' * random();
748 key.event_damage = kh_Key_Damage;
749 key.takedamage = DAMAGE_YES;
750 key.modelindex = kh_key_dropped;
752 key.kh_dropperteam = 0;
753 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
754 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
755 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
756 key.reset = key_reset;
758 switch(initial_owner.team)
761 key.netname = "^1red key";
764 key.netname = "^4blue key";
767 key.netname = "^3yellow key";
770 key.netname = "^6pink key";
773 key.netname = "NETGIER key";
777 // link into key list
778 key.kh_worldkeynext = kh_worldkeylist;
779 kh_worldkeylist = key;
781 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
783 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
784 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
786 kh_Key_AssignTo(key, initial_owner);
789 // -1 when no team completely owns all keys yet
790 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
804 else if(teem != key.team)
813 void kh_Key_DropOne(entity key)
815 // prevent collecting this one for some time
819 key.kh_droptime = time;
822 kh_Scores_Event(player, key, "dropkey", 0, 0);
823 PlayerScore_Add(player, SP_KH_LOSSES, 1);
824 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
826 kh_Key_AssignTo(key, world);
827 makevectors(player.v_angle);
828 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
830 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
831 key.kh_dropperteam = key.team;
833 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
836 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
844 if(time < player.pushltime)
845 mypusher = player.pusher;
846 while((key = player.kh_next))
848 kh_Scores_Event(player, key, "losekey", 0, 0);
849 PlayerScore_Add(player, SP_KH_LOSSES, 1);
850 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
851 kh_Key_AssignTo(key, world);
852 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
853 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
854 key.pusher = mypusher;
855 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
857 key.kh_dropperteam = player.team;
859 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
863 float kh_CheckPlayers(float num)
867 float t_team = kh_Team_ByID(num);
870 FOR_EACH_PLAYER(tmp_player)
871 if(tmp_player.deadflag == DEAD_NO)
872 if(!tmp_player.BUTTON_CHAT)
873 if(tmp_player.team == t_team)
876 if (!players) { return t_team; }
881 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
882 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
883 void kh_WaitForPlayers() // delay start of the round until enough players are present
885 if(time < game_starttime)
887 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
891 static float prev_missing_teams_mask;
892 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
893 if(KH_READY_TEAMS_OK())
895 if(prev_missing_teams_mask > 0)
896 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
897 prev_missing_teams_mask = -1;
898 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
899 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
903 if(player_count == 0)
905 if(prev_missing_teams_mask > 0)
906 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
907 prev_missing_teams_mask = -1;
911 float missing_teams_mask = (!!p1) + (!!p2) * 2;
912 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
913 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
914 if(prev_missing_teams_mask != missing_teams_mask)
916 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
917 prev_missing_teams_mask = missing_teams_mask;
920 kh_Controller_SetThink(1, kh_WaitForPlayers);
924 void kh_EnableTrackingDevice() // runs after each round
926 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
927 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
929 kh_tracking_enabled = true;
932 void kh_StartRound() // runs at the start of each round
934 float i, players, teem;
937 if(time < game_starttime)
939 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
943 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
944 if(!KH_READY_TEAMS_OK())
946 kh_Controller_SetThink(1, kh_WaitForPlayers);
950 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
951 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
953 for(i = 0; i < kh_teams; ++i)
955 teem = kh_Team_ByID(i);
957 entity my_player = world;
958 FOR_EACH_PLAYER(player)
959 if(player.deadflag == DEAD_NO)
960 if(!player.BUTTON_CHAT)
961 if(player.team == teem)
964 if(random() * players <= 1)
967 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
970 kh_tracking_enabled = false;
971 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
972 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
975 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
982 if(attacker.team == targ.team)
987 for(k = targ.kh_next; k != world; k = k.kh_next)
989 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
993 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
994 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
995 // the frag gets added later
1002 void kh_Initialize() // sets up th KH environment
1005 kh_teams = autocvar_g_keyhunt_teams_override;
1007 kh_teams = autocvar_g_keyhunt_teams;
1008 kh_teams = bound(2, kh_teams, 4);
1010 // make a KH entity for controlling the game
1011 kh_controller = spawn();
1012 kh_controller.think = kh_Controller_Think;
1013 kh_Controller_SetThink(0, kh_WaitForPlayers);
1015 setmodel(kh_controller, MDL_KH_KEY);
1016 kh_key_dropped = kh_controller.modelindex;
1018 dprint(vtos(kh_controller.mins));
1019 dprint(vtos(kh_controller.maxs));
1022 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1023 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1024 kh_key_carried = kh_controller.modelindex;
1026 kh_key_carried = kh_key_dropped;
1029 kh_controller.model = "";
1030 kh_controller.modelindex = 0;
1032 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1034 kh_ScoreRules(kh_teams);
1039 // to be called before intermission
1041 remove(kh_controller);
1042 kh_controller = world;
1047 void() havocbot_role_kh_carrier;
1048 void() havocbot_role_kh_defense;
1049 void() havocbot_role_kh_offense;
1050 void() havocbot_role_kh_freelancer;
1053 void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1056 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1058 if(head.owner == self)
1060 if(!kh_tracking_enabled)
1062 // if it's carried by our team we know about it
1063 // otherwise we have to see it to know about it
1064 if(!head.owner || head.team != self.team)
1066 traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
1067 if (trace_fraction < 1 && trace_ent != head)
1068 continue; // skip what I can't see
1072 navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1073 else if(head.team == self.team)
1074 navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1076 navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1079 havocbot_goalrating_items(1, self.origin, 10000);
1082 void havocbot_role_kh_carrier()
1084 if(self.deadflag != DEAD_NO)
1087 if (!(self.kh_next))
1089 LOG_TRACE("changing role to freelancer\n");
1090 self.havocbot_role = havocbot_role_kh_freelancer;
1091 self.havocbot_role_timeout = 0;
1095 if (self.bot_strategytime < time)
1097 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1098 navigation_goalrating_start();
1100 if(kh_Key_AllOwnedByWhichTeam() == self.team)
1101 havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
1103 havocbot_goalrating_kh(4, 4, 1); // play defensively
1105 navigation_goalrating_end();
1109 void havocbot_role_kh_defense()
1111 if(self.deadflag != DEAD_NO)
1116 LOG_TRACE("changing role to carrier\n");
1117 self.havocbot_role = havocbot_role_kh_carrier;
1118 self.havocbot_role_timeout = 0;
1122 if (!self.havocbot_role_timeout)
1123 self.havocbot_role_timeout = time + random() * 10 + 20;
1124 if (time > self.havocbot_role_timeout)
1126 LOG_TRACE("changing role to freelancer\n");
1127 self.havocbot_role = havocbot_role_kh_freelancer;
1128 self.havocbot_role_timeout = 0;
1132 if (self.bot_strategytime < time)
1134 float key_owner_team;
1135 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1136 navigation_goalrating_start();
1138 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1139 if(key_owner_team == self.team)
1140 havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
1141 else if(key_owner_team == -1)
1142 havocbot_goalrating_kh(4, 1, 0.1); // play defensively
1144 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1146 navigation_goalrating_end();
1150 void havocbot_role_kh_offense()
1152 if(self.deadflag != DEAD_NO)
1157 LOG_TRACE("changing role to carrier\n");
1158 self.havocbot_role = havocbot_role_kh_carrier;
1159 self.havocbot_role_timeout = 0;
1163 if (!self.havocbot_role_timeout)
1164 self.havocbot_role_timeout = time + random() * 10 + 20;
1165 if (time > self.havocbot_role_timeout)
1167 LOG_TRACE("changing role to freelancer\n");
1168 self.havocbot_role = havocbot_role_kh_freelancer;
1169 self.havocbot_role_timeout = 0;
1173 if (self.bot_strategytime < time)
1175 float key_owner_team;
1177 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1178 navigation_goalrating_start();
1180 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1181 if(key_owner_team == self.team)
1182 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1183 else if(key_owner_team == -1)
1184 havocbot_goalrating_kh(0.1, 1, 4); // play offensively
1186 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
1188 navigation_goalrating_end();
1192 void havocbot_role_kh_freelancer()
1194 if(self.deadflag != DEAD_NO)
1199 LOG_TRACE("changing role to carrier\n");
1200 self.havocbot_role = havocbot_role_kh_carrier;
1201 self.havocbot_role_timeout = 0;
1205 if (!self.havocbot_role_timeout)
1206 self.havocbot_role_timeout = time + random() * 10 + 10;
1207 if (time > self.havocbot_role_timeout)
1211 LOG_TRACE("changing role to offense\n");
1212 self.havocbot_role = havocbot_role_kh_offense;
1216 LOG_TRACE("changing role to defense\n");
1217 self.havocbot_role = havocbot_role_kh_defense;
1219 self.havocbot_role_timeout = 0;
1223 if (self.bot_strategytime < time)
1225 float key_owner_team;
1227 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1228 navigation_goalrating_start();
1230 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1231 if(key_owner_team == self.team)
1232 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1233 else if(key_owner_team == -1)
1234 havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
1236 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1238 navigation_goalrating_end();
1243 // register this as a mutator
1245 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1247 kh_Key_DropAll(self, true);
1251 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1253 kh_Key_DropAll(self, true);
1257 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1260 kh_Key_DropAll(self, true);
1261 else if(IS_PLAYER(other))
1262 kh_Key_DropAll(self, false);
1264 kh_Key_DropAll(self, true);
1268 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1270 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1274 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1280 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1282 ret_float = kh_teams;
1286 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1288 self.kh_state = other.kh_state;
1292 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1294 if(MUTATOR_RETURNVALUE == 0)
1307 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1309 if(self.deadflag != DEAD_NO)
1312 float r = random() * 3;
1314 self.havocbot_role = havocbot_role_kh_offense;
1316 self.havocbot_role = havocbot_role_kh_defense;
1318 self.havocbot_role = havocbot_role_kh_freelancer;
1323 REGISTER_MUTATOR(kh, g_keyhunt)
1326 SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1);
1327 if(autocvar_g_keyhunt_team_spawns)
1328 have_team_spawns = -1; // request team spawns
1332 if(time > 1) // game loads at time 1
1333 error("This is a game type and it cannot be added at runtime.");
1337 MUTATOR_ONROLLBACK_OR_REMOVE
1339 // we actually cannot roll back kh_Initialize here
1340 // BUT: we don't need to! If this gets called, adding always
1346 LOG_INFO("This is a game type and it cannot be removed at runtime.");