1 #include "gamemode_keyhunt.qh"
5 float autocvar_g_balance_keyhunt_damageforcescale;
6 float autocvar_g_balance_keyhunt_delay_collect;
7 float autocvar_g_balance_keyhunt_delay_return;
8 float autocvar_g_balance_keyhunt_delay_round;
9 float autocvar_g_balance_keyhunt_delay_tracking;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
22 int autocvar_g_keyhunt_point_leadlimit;
23 bool autocvar_g_keyhunt_team_spawns;
24 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
25 int autocvar_g_keyhunt_teams;
26 int autocvar_g_keyhunt_teams_override;
28 // #define KH_PLAYER_USE_ATTACHMENT
29 // #define KH_PLAYER_USE_CARRIEDMODEL
31 #ifdef KH_PLAYER_USE_ATTACHMENT
32 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
33 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
34 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
35 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
36 const string KH_PLAYER_ATTACHMENT_BONE = "";
38 const float KH_KEY_ZSHIFT = 22;
39 const float KH_KEY_XYDIST = 24;
40 const float KH_KEY_XYSPEED = 45;
42 const float KH_KEY_WP_ZSHIFT = 20;
44 const vector KH_KEY_MIN = '-10 -10 -46';
45 const vector KH_KEY_MAX = '10 10 3';
46 const float KH_KEY_BRIGHTNESS = 2;
48 float kh_no_radar_circles;
51 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
52 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
53 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
54 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
56 .float siren_time; // time delay the siren
57 //.float stuff_time; // time delay to stuffcmd a cvar
59 float kh_keystatus[17];
60 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
61 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
62 //for(i = 0; i < maxplayers; ++i)
63 // kh_keystatus[i] = "0";
65 float kh_Team_ByID(float t)
67 if(t == 0) return NUM_TEAM_1;
68 if(t == 1) return NUM_TEAM_2;
69 if(t == 2) return NUM_TEAM_3;
70 if(t == 3) return NUM_TEAM_4;
74 //entity kh_worldkeylist;
75 .entity kh_worldkeynext;
77 //float kh_tracking_enabled;
79 float kh_interferemsg_time, kh_interferemsg_team;
80 .entity kh_next, kh_prev; // linked list
82 .float kh_dropperteam;
83 .entity kh_previous_owner;
84 .float kh_previous_owner_playerid;
85 .float kh_cp_duration;
87 float kh_key_dropped, kh_key_carried;
89 const float ST_KH_CAPS = 1;
90 const float SP_KH_CAPS = 4;
91 const float SP_KH_PUSHES = 5;
92 const float SP_KH_DESTROYS = 6;
93 const float SP_KH_PICKUPS = 7;
94 const float SP_KH_KCKILLS = 8;
95 const float SP_KH_LOSSES = 9;
96 void kh_ScoreRules(float teams)
98 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
99 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
100 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
101 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
102 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
103 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
104 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
105 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
106 ScoreRules_basics_end();
109 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
111 if(!IS_PLAYER(e) || self.team != e.team)
112 if(!kh_tracking_enabled)
118 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
120 if(!kh_tracking_enabled)
124 if(!self.owner.owner)
126 return false; // draw only when key is not owned
129 void kh_update_state()
143 s |= pow(32, key.count) * f;
146 FOR_EACH_CLIENT(player)
154 key.owner.kh_state |= pow(32, key.count) * 31;
156 //print(ftos((nextent(world)).kh_state), "\n");
162 var kh_Think_t kh_Controller_Thinkfunc;
163 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
165 kh_Controller_Thinkfunc = func;
166 kh_controller.cnt = ceil(t);
168 kh_controller.nextthink = time; // force
170 void kh_WaitForPlayers();
171 void kh_Controller_Think() // called a lot
173 if(intermission_running)
176 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
177 else if(self.cnt == 0)
180 kh_Controller_Thinkfunc();
182 self.nextthink = time + 1;
185 // frags f: take from cvar * f
187 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
190 if(intermission_running)
194 UpdateFrags(player, frags_player);
196 if(key && key.owner && frags_owner)
197 UpdateFrags(key.owner, frags_owner);
199 if(!autocvar_sv_eventlog) //output extra info to the console or text file
202 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
205 s = strcat(s, ":", ftos(key.owner.playerid));
209 s = strcat(s, ":", ftos(frags_owner), ":");
212 s = strcat(s, key.netname);
217 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
221 makevectors(e.tag_entity.angles);
222 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
228 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
230 #ifdef KH_PLAYER_USE_ATTACHMENT
232 first = key.owner.kh_next;
235 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
238 setattachment(key.kh_next, key, "");
239 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
240 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
241 key.kh_next.angles = '0 0 0';
244 setorigin(key, KH_PLAYER_ATTACHMENT);
245 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
249 setattachment(key, key.kh_prev, "");
251 setattachment(key.kh_next, key, "");
252 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
253 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
254 key.angles = '0 0 0';
257 setattachment(key, key.owner, "");
258 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
259 key.angles_y -= key.owner.angles.y;
262 key.solid = SOLID_NOT;
263 key.movetype = MOVETYPE_NONE;
264 key.team = key.owner.team;
265 key.nextthink = time;
266 key.damageforcescale = 0;
267 key.takedamage = DAMAGE_NO;
268 key.modelindex = kh_key_carried;
271 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
273 #ifdef KH_PLAYER_USE_ATTACHMENT
275 first = key.owner.kh_next;
280 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
281 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
282 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
288 setattachment(key.kh_next, key.kh_prev, "");
289 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
292 setattachment(key, world, "");
293 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
294 key.angles = key.owner.angles;
296 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
297 setattachment(key, world, "");
298 key.angles_y += key.owner.angles.y;
301 key.solid = SOLID_TRIGGER;
302 key.movetype = MOVETYPE_TOSS;
303 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
304 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
305 key.takedamage = DAMAGE_YES;
307 key.modelindex = kh_key_dropped;
308 key.kh_previous_owner = key.owner;
309 key.kh_previous_owner_playerid = key.owner.playerid;
312 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
315 float ownerteam0, ownerteam;
316 if(key.owner == player)
319 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
325 // remove from linked list
327 key.kh_next.kh_prev = key.kh_prev;
328 key.kh_prev.kh_next = key.kh_next;
332 if(key.owner.kh_next == world)
334 // No longer a key carrier
335 if(!kh_no_radar_circles)
336 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
337 WaypointSprite_DetachCarrier(key.owner);
345 // insert into linked list
346 key.kh_next = player.kh_next;
347 key.kh_prev = player;
348 player.kh_next = key;
350 key.kh_next.kh_prev = key;
353 i = kh_keystatus[key.owner.playerid];
354 if(key.netname == "^1red key")
356 if(key.netname == "^4blue key")
358 if(key.netname == "^3yellow key")
360 if(key.netname == "^6pink key")
362 kh_keystatus[key.owner.playerid] = i;
366 if(key.kh_next == world)
368 // player is now a key carrier
369 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
370 wp.colormod = colormapPaletteColor(player.team - 1, 0);
371 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
372 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
373 if(player.team == NUM_TEAM_1)
374 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
375 else if(player.team == NUM_TEAM_2)
376 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
377 else if(player.team == NUM_TEAM_3)
378 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
379 else if(player.team == NUM_TEAM_4)
380 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
381 if(!kh_no_radar_circles)
382 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
386 // moved that here, also update if there's no player
391 ownerteam = kh_Key_AllOwnedByWhichTeam();
392 if(ownerteam != ownerteam0)
396 kh_interferemsg_time = time + 0.2;
397 kh_interferemsg_team = player.team;
399 // audit all key carrier sprites, update them to RUN HERE
402 if (!k.owner) continue;
403 entity first = WP_Null;
404 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
405 entity third = WP_Null;
406 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
407 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
412 kh_interferemsg_time = 0;
414 // audit all key carrier sprites, update them to RUN HERE
417 if (!k.owner) continue;
418 entity first = WP_Null;
419 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
420 entity third = WP_Null;
421 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
422 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
428 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
432 if(ITEM_DAMAGE_NEEDKILL(deathtype))
434 // touching lava, or hurt trigger
436 // immediately return is bad
437 // maybe start a shorter countdown?
441 if(time > self.pushltime)
442 if(IS_PLAYER(attacker))
443 self.team = attacker.team;
446 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
448 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
450 if(key.kh_dropperteam != player.team)
452 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
453 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
455 key.kh_dropperteam = 0;
456 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
458 kh_Key_AssignTo(key, player); // this also updates .kh_state
461 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
463 if(intermission_running)
466 if(self.owner) // already carried
469 if(ITEM_TOUCH_NEEDKILL())
471 // touching sky, or nodrop
473 // immediately return is bad
474 // maybe start a shorter countdown?
477 if (!IS_PLAYER(other))
479 if(other.deadflag != DEAD_NO)
481 if(other == self.enemy)
482 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
483 return; // you just dropped it!
484 kh_Key_Collect(self, other);
487 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
491 kh_Key_AssignTo(key, world);
492 if(o) // it was attached
493 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
494 else // it was dropped
495 WaypointSprite_DetachCarrier(key);
497 // remove key from key list
498 if (kh_worldkeylist == key)
499 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
505 if (o.kh_worldkeynext == key)
507 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
510 o = o.kh_worldkeynext;
519 void kh_FinishRound() // runs when a team captures the keys
521 // prepare next round
522 kh_interferemsg_time = 0;
525 kh_no_radar_circles = true;
528 kh_no_radar_circles = false;
530 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
531 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
534 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
536 // all key carriers get some points
537 vector firstorigin, lastorigin, midpoint;
541 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
542 DistributeEvenly_Init(score, kh_teams);
543 // twice the score for 3 team games, three times the score for 4 team games!
544 // note: for a win by destroying the key, this should NOT be applied
548 f = DistributeEvenly_Get(1);
549 kh_Scores_Event(key.owner, key, "capture", f, 0);
550 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
551 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
555 string keyowner = "";
557 if(key.owner.kh_next == key)
560 keyowner = strcat(keyowner, ", ");
561 keyowner = key.owner.netname;
565 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
569 firstorigin = '0 0 0';
570 lastorigin = '0 0 0';
575 thisorigin = kh_AttachedOrigin(key);
576 //dprint("Key origin: ", vtos(thisorigin), "\n");
577 midpoint += thisorigin;
580 te_lightning2(world, lastorigin, thisorigin);
581 lastorigin = thisorigin;
583 firstorigin = thisorigin;
588 te_lightning2(world, lastorigin, firstorigin);
590 midpoint = midpoint * (1 / kh_teams);
591 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
593 play2all(SND(KH_CAPTURE));
597 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
599 entity player, key, attacker;
606 if(lostkey.pusher.team != teem)
607 if(IS_PLAYER(lostkey.pusher))
608 attacker = lostkey.pusher;
614 if(lostkey.kh_previous_owner)
615 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
616 // don't actually GIVE him the -nn points, just log
617 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
618 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
619 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
623 float of, fragsleft, i, j, thisteam;
624 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
626 FOR_EACH_PLAYER(player)
627 if(player.team != teem)
631 if(key.owner && key.team != teem)
634 if(lostkey.kh_previous_owner)
635 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
636 // don't actually GIVE him the -nn points, just log
638 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
639 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
641 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
644 if(key.owner && key.team != teem)
646 f = DistributeEvenly_Get(of);
647 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
650 fragsleft = DistributeEvenly_Get(players);
652 // Now distribute these among all other teams...
654 for(i = 0; i < kh_teams; ++i)
656 thisteam = kh_Team_ByID(i);
657 if(thisteam == teem) // bad boy, no cookie - this WILL happen
661 FOR_EACH_PLAYER(player)
662 if(player.team == thisteam)
665 DistributeEvenly_Init(fragsleft, j);
666 fragsleft = DistributeEvenly_Get(j - 1);
667 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
669 FOR_EACH_PLAYER(player)
670 if(player.team == thisteam)
672 f = DistributeEvenly_Get(1);
673 kh_Scores_Event(player, world, "destroyed", f, 0);
680 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
682 play2all(SND(KH_DESTROY));
683 te_tarexplosion(lostkey.origin);
688 void kh_Key_Think() // runs all the time
691 //entity player; // needed by FOR_EACH_PLAYER
693 if(intermission_running)
698 #ifndef KH_PLAYER_USE_ATTACHMENT
699 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
700 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
704 // if in nodrop or time over, end the round
706 if(time > self.pain_finished)
707 kh_LoserTeam(self.team, self);
710 if(kh_Key_AllOwnedByWhichTeam() != -1)
712 if(self.siren_time < time)
714 sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
715 self.siren_time = time + 2.5; // repeat every 2.5 seconds
720 p = self.owner.origin;
722 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
724 kh_WinnerTeam(self.team);
728 if(kh_interferemsg_time && time > kh_interferemsg_time)
730 kh_interferemsg_time = 0;
731 FOR_EACH_PLAYER(head)
733 if(head.team == kh_interferemsg_team)
735 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
737 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
739 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
743 self.nextthink = time + 0.05;
748 kh_Key_AssignTo(self, world);
752 const string STR_ITEM_KH_KEY = "item_kh_key";
753 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
758 key.classname = STR_ITEM_KH_KEY;
759 key.touch = kh_Key_Touch;
760 key.think = kh_Key_Think;
761 key.nextthink = time;
762 key.items = IT_KEY1 | IT_KEY2;
764 key.angles = '0 360 0' * random();
765 key.event_damage = kh_Key_Damage;
766 key.takedamage = DAMAGE_YES;
767 key.modelindex = kh_key_dropped;
769 key.kh_dropperteam = 0;
770 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
771 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
772 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
773 key.reset = key_reset;
775 switch(initial_owner.team)
778 key.netname = "^1red key";
781 key.netname = "^4blue key";
784 key.netname = "^3yellow key";
787 key.netname = "^6pink key";
790 key.netname = "NETGIER key";
794 // link into key list
795 key.kh_worldkeynext = kh_worldkeylist;
796 kh_worldkeylist = key;
798 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
800 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
801 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
803 kh_Key_AssignTo(key, initial_owner);
806 // -1 when no team completely owns all keys yet
807 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
821 else if(teem != key.team)
830 void kh_Key_DropOne(entity key)
832 // prevent collecting this one for some time
836 key.kh_droptime = time;
839 kh_Scores_Event(player, key, "dropkey", 0, 0);
840 PlayerScore_Add(player, SP_KH_LOSSES, 1);
841 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
843 kh_Key_AssignTo(key, world);
844 makevectors(player.v_angle);
845 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
847 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
848 key.kh_dropperteam = key.team;
850 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
853 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
861 if(time < player.pushltime)
862 mypusher = player.pusher;
863 while((key = player.kh_next))
865 kh_Scores_Event(player, key, "losekey", 0, 0);
866 PlayerScore_Add(player, SP_KH_LOSSES, 1);
867 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
868 kh_Key_AssignTo(key, world);
869 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
870 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
871 key.pusher = mypusher;
872 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
874 key.kh_dropperteam = player.team;
876 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
880 float kh_CheckPlayers(float num)
884 float t_team = kh_Team_ByID(num);
887 FOR_EACH_PLAYER(tmp_player)
888 if(tmp_player.deadflag == DEAD_NO)
889 if(!tmp_player.BUTTON_CHAT)
890 if(tmp_player.team == t_team)
893 if (!players) { return t_team; }
898 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
899 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
900 void kh_WaitForPlayers() // delay start of the round until enough players are present
902 if(time < game_starttime)
904 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
908 static float prev_missing_teams_mask;
909 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
910 if(KH_READY_TEAMS_OK())
912 if(prev_missing_teams_mask > 0)
913 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
914 prev_missing_teams_mask = -1;
915 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
916 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
920 if(player_count == 0)
922 if(prev_missing_teams_mask > 0)
923 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
924 prev_missing_teams_mask = -1;
928 float missing_teams_mask = (!!p1) + (!!p2) * 2;
929 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
930 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
931 if(prev_missing_teams_mask != missing_teams_mask)
933 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
934 prev_missing_teams_mask = missing_teams_mask;
937 kh_Controller_SetThink(1, kh_WaitForPlayers);
941 void kh_EnableTrackingDevice() // runs after each round
943 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
944 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
946 kh_tracking_enabled = true;
949 void kh_StartRound() // runs at the start of each round
951 float i, players, teem;
954 if(time < game_starttime)
956 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
960 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
961 if(!KH_READY_TEAMS_OK())
963 kh_Controller_SetThink(1, kh_WaitForPlayers);
967 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
968 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
970 for(i = 0; i < kh_teams; ++i)
972 teem = kh_Team_ByID(i);
974 entity my_player = world;
975 FOR_EACH_PLAYER(player)
976 if(player.deadflag == DEAD_NO)
977 if(!player.BUTTON_CHAT)
978 if(player.team == teem)
981 if(random() * players <= 1)
984 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
987 kh_tracking_enabled = false;
988 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
989 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
992 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
999 if(attacker.team == targ.team)
1004 for(k = targ.kh_next; k != world; k = k.kh_next)
1006 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
1010 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
1011 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
1012 // the frag gets added later
1019 void kh_Initialize() // sets up th KH environment
1022 kh_teams = autocvar_g_keyhunt_teams_override;
1024 kh_teams = autocvar_g_keyhunt_teams;
1025 kh_teams = bound(2, kh_teams, 4);
1027 // make a KH entity for controlling the game
1028 kh_controller = spawn();
1029 kh_controller.think = kh_Controller_Think;
1030 kh_Controller_SetThink(0, kh_WaitForPlayers);
1032 setmodel(kh_controller, MDL_KH_KEY);
1033 kh_key_dropped = kh_controller.modelindex;
1035 dprint(vtos(kh_controller.mins));
1036 dprint(vtos(kh_controller.maxs));
1039 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1040 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1041 kh_key_carried = kh_controller.modelindex;
1043 kh_key_carried = kh_key_dropped;
1046 kh_controller.model = "";
1047 kh_controller.modelindex = 0;
1049 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1051 kh_ScoreRules(kh_teams);
1056 // to be called before intermission
1058 remove(kh_controller);
1059 kh_controller = world;
1064 void() havocbot_role_kh_carrier;
1065 void() havocbot_role_kh_defense;
1066 void() havocbot_role_kh_offense;
1067 void() havocbot_role_kh_freelancer;
1070 void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1073 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1075 if(head.owner == self)
1077 if(!kh_tracking_enabled)
1079 // if it's carried by our team we know about it
1080 // otherwise we have to see it to know about it
1081 if(!head.owner || head.team != self.team)
1083 traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
1084 if (trace_fraction < 1 && trace_ent != head)
1085 continue; // skip what I can't see
1089 navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1090 else if(head.team == self.team)
1091 navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1093 navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1096 havocbot_goalrating_items(1, self.origin, 10000);
1099 void havocbot_role_kh_carrier()
1101 if(self.deadflag != DEAD_NO)
1104 if (!(self.kh_next))
1106 LOG_TRACE("changing role to freelancer\n");
1107 self.havocbot_role = havocbot_role_kh_freelancer;
1108 self.havocbot_role_timeout = 0;
1112 if (self.bot_strategytime < time)
1114 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1115 navigation_goalrating_start();
1117 if(kh_Key_AllOwnedByWhichTeam() == self.team)
1118 havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
1120 havocbot_goalrating_kh(4, 4, 1); // play defensively
1122 navigation_goalrating_end();
1126 void havocbot_role_kh_defense()
1128 if(self.deadflag != DEAD_NO)
1133 LOG_TRACE("changing role to carrier\n");
1134 self.havocbot_role = havocbot_role_kh_carrier;
1135 self.havocbot_role_timeout = 0;
1139 if (!self.havocbot_role_timeout)
1140 self.havocbot_role_timeout = time + random() * 10 + 20;
1141 if (time > self.havocbot_role_timeout)
1143 LOG_TRACE("changing role to freelancer\n");
1144 self.havocbot_role = havocbot_role_kh_freelancer;
1145 self.havocbot_role_timeout = 0;
1149 if (self.bot_strategytime < time)
1151 float key_owner_team;
1152 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1153 navigation_goalrating_start();
1155 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1156 if(key_owner_team == self.team)
1157 havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
1158 else if(key_owner_team == -1)
1159 havocbot_goalrating_kh(4, 1, 0.1); // play defensively
1161 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1163 navigation_goalrating_end();
1167 void havocbot_role_kh_offense()
1169 if(self.deadflag != DEAD_NO)
1174 LOG_TRACE("changing role to carrier\n");
1175 self.havocbot_role = havocbot_role_kh_carrier;
1176 self.havocbot_role_timeout = 0;
1180 if (!self.havocbot_role_timeout)
1181 self.havocbot_role_timeout = time + random() * 10 + 20;
1182 if (time > self.havocbot_role_timeout)
1184 LOG_TRACE("changing role to freelancer\n");
1185 self.havocbot_role = havocbot_role_kh_freelancer;
1186 self.havocbot_role_timeout = 0;
1190 if (self.bot_strategytime < time)
1192 float key_owner_team;
1194 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1195 navigation_goalrating_start();
1197 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1198 if(key_owner_team == self.team)
1199 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1200 else if(key_owner_team == -1)
1201 havocbot_goalrating_kh(0.1, 1, 4); // play offensively
1203 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
1205 navigation_goalrating_end();
1209 void havocbot_role_kh_freelancer()
1211 if(self.deadflag != DEAD_NO)
1216 LOG_TRACE("changing role to carrier\n");
1217 self.havocbot_role = havocbot_role_kh_carrier;
1218 self.havocbot_role_timeout = 0;
1222 if (!self.havocbot_role_timeout)
1223 self.havocbot_role_timeout = time + random() * 10 + 10;
1224 if (time > self.havocbot_role_timeout)
1228 LOG_TRACE("changing role to offense\n");
1229 self.havocbot_role = havocbot_role_kh_offense;
1233 LOG_TRACE("changing role to defense\n");
1234 self.havocbot_role = havocbot_role_kh_defense;
1236 self.havocbot_role_timeout = 0;
1240 if (self.bot_strategytime < time)
1242 float key_owner_team;
1244 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1245 navigation_goalrating_start();
1247 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1248 if(key_owner_team == self.team)
1249 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1250 else if(key_owner_team == -1)
1251 havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
1253 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1255 navigation_goalrating_end();
1260 // register this as a mutator
1262 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1264 kh_Key_DropAll(self, true);
1268 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1270 kh_Key_DropAll(self, true);
1274 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1277 kh_Key_DropAll(self, true);
1278 else if(IS_PLAYER(other))
1279 kh_Key_DropAll(self, false);
1281 kh_Key_DropAll(self, true);
1285 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1287 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1291 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1297 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1299 ret_float = kh_teams;
1303 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1305 self.kh_state = other.kh_state;
1309 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1311 if(MUTATOR_RETURNVALUE == 0)
1324 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1326 if(self.deadflag != DEAD_NO)
1329 float r = random() * 3;
1331 self.havocbot_role = havocbot_role_kh_offense;
1333 self.havocbot_role = havocbot_role_kh_defense;
1335 self.havocbot_role = havocbot_role_kh_freelancer;
1340 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1342 kh_Key_DropAll(frag_target, false);
1346 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1348 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
1352 REGISTER_MUTATOR(kh, g_keyhunt)
1355 SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1);
1356 if(autocvar_g_keyhunt_team_spawns)
1357 have_team_spawns = -1; // request team spawns
1361 if(time > 1) // game loads at time 1
1362 error("This is a game type and it cannot be added at runtime.");
1366 MUTATOR_ONROLLBACK_OR_REMOVE
1368 // we actually cannot roll back kh_Initialize here
1369 // BUT: we don't need to! If this gets called, adding always
1375 LOG_INFO("This is a game type and it cannot be removed at runtime.");