2 float LMS_NewPlayerLives()
5 fl = autocvar_fraglimit;
9 // first player has left the game for dying too much? Nobody else can get in.
10 if(lms_lowest_lives < 1)
13 if(!autocvar_g_lms_join_anytime)
14 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
17 return bound(1, lms_lowest_lives, fl);
21 MUTATOR_HOOKFUNCTION(lms_ResetMap)
23 lms_lowest_lives = 999;
24 lms_next_place = player_count;
29 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
31 if(restart_mapalreadyrestarted || (time < game_starttime))
34 PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
39 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
41 // player is dead and becomes observer
42 // FIXME fix LMS scoring for new system
43 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
44 self.classname = "observer";
49 MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
51 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
52 self.lms_traveled_distance = 0;
57 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
59 self.respawn_flags |= RESPAWN_FORCE;
64 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
66 // Only if the player cannot play at all
67 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
68 self.frags = FRAGS_SPECTATOR;
70 self.frags = FRAGS_LMS_LOSER;
72 if(self.killcount != -666)
73 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
74 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
76 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
81 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
83 self.classname = "player";
84 campaign_bots_may_start = 1;
86 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
88 PlayerScore_Add(self, SP_LMS_RANK, 666);
89 self.frags = FRAGS_SPECTATOR;
95 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
97 if(self.deadflag == DEAD_DYING)
98 self.deadflag = DEAD_RESPAWNING;
100 if not(self.deadflag)
101 if(autocvar_g_lms_campcheck_interval)
105 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
106 dist = self.prevorigin - self.origin;
108 self.lms_traveled_distance += fabs(vlen(dist));
110 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
112 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
113 self.lms_traveled_distance = 0;
116 if(time > self.lms_nextcheck)
118 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
120 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
122 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
124 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
126 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
127 self.lms_traveled_distance = 0;
134 MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
136 if(IS_PLAYER(frag_target))
137 if(IS_PLAYER(frag_attacker))
138 if(frag_attacker != frag_target)
140 frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
141 frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
147 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
153 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
157 tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
158 if(tl < lms_lowest_lives)
159 lms_lowest_lives = tl;
163 lms_next_place = player_count;
165 lms_next_place = min(lms_next_place, player_count);
166 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
174 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
176 start_items &~= IT_UNLIMITED_AMMO;
177 start_ammo_shells = cvar("g_lms_start_ammo_shells");
178 start_ammo_nails = cvar("g_lms_start_ammo_nails");
179 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
180 start_ammo_cells = cvar("g_lms_start_ammo_cells");
181 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
182 start_health = cvar("g_lms_start_health");
183 start_armorvalue = cvar("g_lms_start_armor");
188 MUTATOR_HOOKFUNCTION(lms_KeepScore)
190 // don't clear player score
194 MUTATOR_HOOKFUNCTION(lms_FilterItem)
196 if(autocvar_g_lms_extra_lives)
197 if(self.classname == "item_health_mega")
206 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
208 // give extra lives for mega health
209 if(self.items & IT_HEALTH)
211 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
212 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
219 void lms_ScoreRules()
221 ScoreRules_basics(0, 0, 0, FALSE);
222 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
223 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
224 ScoreRules_basics_end();
227 void lms_Initialize()
229 lms_lowest_lives = 9999;
235 MUTATOR_DEFINITION(gamemode_lms)
237 MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
238 MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
239 MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
240 MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
241 MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
242 MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
243 MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
244 MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
245 MUTATOR_HOOK(PlayerDamage_Calculate, lms_PlayerDamage, CBC_ORDER_ANY);
246 MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
247 MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
248 MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
249 MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
250 MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
251 MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
255 if(time > 1) // game loads at time 1
256 error("This is a game type and it cannot be added at runtime.");
260 MUTATOR_ONROLLBACK_OR_REMOVE
262 // we actually cannot roll back lms_Initialize here
263 // BUT: we don't need to! If this gets called, adding always
269 print("This is a game type and it cannot be removed at runtime.");