1 #include "gamemode_lms.qh"
5 #include "../campaign.qh"
6 #include "../command/cmd.qh"
8 int autocvar_g_lms_extra_lives;
9 bool autocvar_g_lms_join_anytime;
10 int autocvar_g_lms_last_join;
11 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
12 bool autocvar_g_lms_regenerate;
15 float LMS_NewPlayerLives()
18 fl = autocvar_fraglimit;
22 // first player has left the game for dying too much? Nobody else can get in.
23 if(lms_lowest_lives < 1)
26 if(!autocvar_g_lms_join_anytime)
27 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
30 return bound(1, lms_lowest_lives, fl);
34 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
36 lms_lowest_lives = 999;
37 lms_next_place = player_count;
42 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
45 if(restart_mapalreadyrestarted || (time < game_starttime))
49 WITH(entity, self, e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives()));
55 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
57 // player is dead and becomes observer
58 // FIXME fix LMS scoring for new system
59 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
61 self.classname = "observer";
62 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES);
68 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
70 self.respawn_flags |= RESPAWN_FORCE;
75 void lms_RemovePlayer(entity player)
77 // Only if the player cannot play at all
78 if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666)
79 player.frags = FRAGS_SPECTATOR;
81 player.frags = FRAGS_LMS_LOSER;
83 if(player.killcount != -666)
84 if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
85 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
87 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
90 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
92 lms_RemovePlayer(self);
96 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
98 lms_RemovePlayer(self);
102 MUTATOR_HOOKFUNCTION(lms, ClientConnect)
104 self.classname = "player";
105 campaign_bots_may_start = 1;
107 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
109 PlayerScore_Add(self, SP_LMS_RANK, 666);
110 self.frags = FRAGS_SPECTATOR;
116 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
118 if(self.deadflag == DEAD_DYING)
119 self.deadflag = DEAD_RESPAWNING;
124 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
126 if(autocvar_g_lms_regenerate)
131 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
137 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
141 tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
142 if(tl < lms_lowest_lives)
143 lms_lowest_lives = tl;
147 lms_next_place = player_count;
149 lms_next_place = min(lms_next_place, player_count);
150 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
158 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
160 start_items &= ~IT_UNLIMITED_AMMO;
161 start_health = warmup_start_health = cvar("g_lms_start_health");
162 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
163 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
164 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
165 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
166 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
167 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
168 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
173 MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
175 // don't clear player score
179 MUTATOR_HOOKFUNCTION(lms, FilterItem)
181 if(autocvar_g_lms_extra_lives)
182 if(self.itemdef == ITEM_HealthMega)
191 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
193 // give extra lives for mega health
194 if (self.items & ITEM_HealthMega.m_itemid)
196 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
197 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
200 return MUT_ITEMTOUCH_CONTINUE;
204 void lms_ScoreRules()
206 ScoreRules_basics(0, 0, 0, false);
207 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
208 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
209 ScoreRules_basics_end();
212 void lms_Initialize()
214 lms_lowest_lives = 9999;
220 REGISTER_MUTATOR(lms, g_lms)
222 SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, -1, -1);
226 if(time > 1) // game loads at time 1
227 error("This is a game type and it cannot be added at runtime.");
231 MUTATOR_ONROLLBACK_OR_REMOVE
233 // we actually cannot roll back lms_Initialize here
234 // BUT: we don't need to! If this gets called, adding always
240 LOG_INFO("This is a game type and it cannot be removed at runtime.");