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1 #include "gamemode_lms.qh"
2 #include "../_all.qh"
3
4 #include "gamemode.qh"
5
6 #include "../campaign.qh"
7 #include "../command/cmd.qh"
8
9 // main functions
10 float LMS_NewPlayerLives()
11 {
12         float fl;
13         fl = autocvar_fraglimit;
14         if(fl == 0)
15                 fl = 999;
16
17         // first player has left the game for dying too much? Nobody else can get in.
18         if(lms_lowest_lives < 1)
19                 return 0;
20
21         if(!autocvar_g_lms_join_anytime)
22                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
23                         return 0;
24
25         return bound(1, lms_lowest_lives, fl);
26 }
27
28 // mutator hooks
29 MUTATOR_HOOKFUNCTION(lms_ResetMap)
30 {
31         lms_lowest_lives = 999;
32         lms_next_place = player_count;
33
34         return false;
35 }
36
37 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
38 {SELFPARAM();
39         entity e;
40         if(restart_mapalreadyrestarted || (time < game_starttime))
41         FOR_EACH_CLIENT(e)
42         if(IS_PLAYER(e))
43         {
44                 SELFCALL(e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives()));
45                 SELFCALL_DONE();
46         }
47
48         return false;
49 }
50
51 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
52 {SELFPARAM();
53         // player is dead and becomes observer
54         // FIXME fix LMS scoring for new system
55         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
56                 self.classname = "observer";
57
58         return false;
59 }
60
61 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
62 {SELFPARAM();
63         self.respawn_flags |= RESPAWN_FORCE;
64
65         return false;
66 }
67
68 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
69 {SELFPARAM();
70         // Only if the player cannot play at all
71         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
72                 self.frags = FRAGS_SPECTATOR;
73         else
74                 self.frags = FRAGS_LMS_LOSER;
75
76         if(self.killcount != -666)
77                 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
78                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
79                 else
80                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
81
82         return false;
83 }
84
85 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
86 {SELFPARAM();
87         self.classname = "player";
88         campaign_bots_may_start = 1;
89
90         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
91         {
92                 PlayerScore_Add(self, SP_LMS_RANK, 666);
93                 self.frags = FRAGS_SPECTATOR;
94         }
95
96         return false;
97 }
98
99 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
100 {SELFPARAM();
101         if(self.deadflag == DEAD_DYING)
102                 self.deadflag = DEAD_RESPAWNING;
103
104         return false;
105 }
106
107 MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
108 {
109         if(autocvar_g_lms_regenerate)
110                 return false;
111         return true;
112 }
113
114 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
115 {
116         // forbode!
117         return true;
118 }
119
120 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
121 {
122         // remove a life
123         float tl;
124         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
125         if(tl < lms_lowest_lives)
126                 lms_lowest_lives = tl;
127         if(tl <= 0)
128         {
129                 if(!lms_next_place)
130                         lms_next_place = player_count;
131                 else
132                         lms_next_place = min(lms_next_place, player_count);
133                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
134                 --lms_next_place;
135         }
136         frag_score = 0;
137
138         return true;
139 }
140
141 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
142 {
143         start_items &= ~IT_UNLIMITED_AMMO;
144         start_health       = warmup_start_health       = cvar("g_lms_start_health");
145         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
146         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
147         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
148         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
149         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
150         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
151         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
152
153         return false;
154 }
155
156 MUTATOR_HOOKFUNCTION(lms_KeepScore)
157 {
158         // don't clear player score
159         return true;
160 }
161
162 MUTATOR_HOOKFUNCTION(lms_FilterItem)
163 {SELFPARAM();
164         if(autocvar_g_lms_extra_lives)
165         if(self.itemdef == ITEM_HealthMega)
166         {
167                 self.max_health = 1;
168                 return false;
169         }
170
171         return true;
172 }
173
174 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
175 {SELFPARAM();
176         // give extra lives for mega health
177         if (self.items & ITEM_HealthMega.m_itemid)
178         {
179                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
180                 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
181         }
182
183         return MUT_ITEMTOUCH_CONTINUE;
184 }
185
186 // scoreboard stuff
187 void lms_ScoreRules()
188 {
189         ScoreRules_basics(0, 0, 0, false);
190         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
191         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
192         ScoreRules_basics_end();
193 }
194
195 void lms_Initialize()
196 {
197         lms_lowest_lives = 9999;
198         lms_next_place = 0;
199
200         lms_ScoreRules();
201 }
202
203 MUTATOR_DEFINITION(gamemode_lms)
204 {
205         MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
206         MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
207         MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
208         MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
209         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
210         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
211         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
212         MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
213         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
214         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
215         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
216         MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
217         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
218         MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
219
220         MUTATOR_ONADD
221         {
222                 if(time > 1) // game loads at time 1
223                         error("This is a game type and it cannot be added at runtime.");
224                 lms_Initialize();
225         }
226
227         MUTATOR_ONROLLBACK_OR_REMOVE
228         {
229                 // we actually cannot roll back lms_Initialize here
230                 // BUT: we don't need to! If this gets called, adding always
231                 // succeeds.
232         }
233
234         MUTATOR_ONREMOVE
235         {
236                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
237                 return -1;
238         }
239
240         return 0;
241 }