1 #include "gamemode_race.qh"
7 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
8 float autocvar_g_race_qualifying_timelimit;
9 float autocvar_g_race_qualifying_timelimit_override;
10 int autocvar_g_race_teams;
13 .float race_checkpoint;
14 void havocbot_role_race()
16 if(self.deadflag != DEAD_NO)
20 if (self.bot_strategytime < time)
22 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
23 navigation_goalrating_start();
25 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
27 if(e.cnt == self.race_checkpoint)
29 navigation_routerating(e, 1000000, 5000);
31 else if(self.race_checkpoint == -1)
33 navigation_routerating(e, 1000000, 5000);
37 navigation_goalrating_end();
41 void race_ScoreRules()
43 ScoreRules_basics(race_teams, 0, 0, false);
46 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
47 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
48 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
49 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
51 else if(g_race_qualifying)
53 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
57 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
58 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
59 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
61 ScoreRules_basics_end();
64 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
66 if(autocvar_sv_eventlog)
67 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
70 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
72 // force kbd movement for fairness
76 // if record times matter
77 // ensure nothing EVIL is being done (i.e. div0_evade)
78 // this hinders joystick users though
79 // but it still gives SOME analog control
80 wishvel.x = fabs(self.movement.x);
81 wishvel.y = fabs(self.movement.y);
82 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
85 wishspeed = vlen(wishvel);
86 if(wishvel.x >= 2 * wishvel.y)
89 if(self.movement.x > 0)
90 self.movement_x = wishspeed;
92 self.movement_x = -wishspeed;
95 else if(wishvel.y >= 2 * wishvel.x)
99 if(self.movement.y > 0)
100 self.movement_y = wishspeed;
102 self.movement_y = -wishspeed;
107 if(self.movement.x > 0)
108 self.movement_x = M_SQRT1_2 * wishspeed;
110 self.movement_x = -M_SQRT1_2 * wishspeed;
111 if(self.movement.y > 0)
112 self.movement_y = M_SQRT1_2 * wishspeed;
114 self.movement_y = -M_SQRT1_2 * wishspeed;
121 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
125 Score_NicePrint(world);
128 PlayerScore_Sort(race_place, 0, 1, 0);
135 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
139 race_EventLog(ftos(e.race_place), e);
142 if(g_race_qualifying == 2)
144 g_race_qualifying = 0;
145 independent_players = 0;
146 cvar_set("fraglimit", ftos(race_fraglimit));
147 cvar_set("leadlimit", ftos(race_leadlimit));
148 cvar_set("timelimit", ftos(race_timelimit));
155 MUTATOR_HOOKFUNCTION(rc, PlayerPreThink)
157 if(IS_SPEC(self) || IS_OBSERVER(self))
158 if(g_race_qualifying)
159 if(msg_entity.enemy.race_laptime)
160 race_SendNextCheckpoint(msg_entity.enemy, 1);
165 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
167 race_PreparePlayer();
168 self.race_checkpoint = -1;
170 string rr = RACE_RECORD;
172 if(IS_REAL_CLIENT(self))
175 race_send_recordtime(MSG_ONE);
176 race_send_speedaward(MSG_ONE);
178 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
179 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
180 race_send_speedaward_alltimebest(MSG_ONE);
183 for (i = 1; i <= RANKINGS_CNT; ++i)
185 race_SendRankings(i, 0, 0, MSG_ONE);
192 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
194 if(g_race_qualifying)
195 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
196 self.frags = FRAGS_LMS_LOSER;
198 self.frags = FRAGS_SPECTATOR;
200 race_PreparePlayer();
201 self.race_checkpoint = -1;
206 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
208 if(spawn_spot.target == "")
209 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
210 race_PreparePlayer();
212 // if we need to respawn, do it right
213 self.race_respawn_checkpoint = self.race_checkpoint;
214 self.race_respawn_spotref = spawn_spot;
221 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
226 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
227 race_PreparePlayer();
229 race_RetractPlayer();
231 race_AbandonRaceCheck(self);
236 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
238 self.respawn_flags |= RESPAWN_FORCE;
239 race_AbandonRaceCheck(self);
243 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
245 self.havocbot_role = havocbot_role_race;
249 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
251 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
253 if (!self.stored_netname)
254 self.stored_netname = strzone(uid2name(self.crypto_idfp));
255 if(self.stored_netname != self.netname)
257 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
258 strunzone(self.stored_netname);
259 self.stored_netname = strzone(self.netname);
266 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
268 if(g_race_qualifying)
269 return true; // in qualifying, you don't lose score by observing
274 MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
276 ret_float = race_teams;
280 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
282 // announce remaining frags if not in qualifying mode
283 if(!g_race_qualifying)
289 MUTATOR_HOOKFUNCTION(rc, GetRecords)
291 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
293 if(MapInfo_Get_ByID(i))
295 float r = race_readTime(MapInfo_Map_bspname, 1);
300 string h = race_readName(MapInfo_Map_bspname, 1);
301 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
308 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
310 stuffcmd(fix_client, "cl_cmd settemp cl_movecliptokeyboard 2\n");
314 void race_Initialize()
317 if(g_race_qualifying == 2)
323 int fraglimit_override, leadlimit_override;
324 float timelimit_override, qualifying_override;
326 if(autocvar_g_race_teams)
329 race_teams = bound(2, autocvar_g_race_teams, 4);
330 have_team_spawns = -1; // request team spawns
335 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
336 fraglimit_override = autocvar_g_race_laps_limit;
337 leadlimit_override = 0; // currently not supported by race
338 timelimit_override = -1; // use default if we don't set it below
340 // we need to find out the correct value for g_race_qualifying
341 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
343 if(autocvar_g_campaign)
345 g_race_qualifying = 1;
346 independent_players = 1;
348 else if(!autocvar_g_campaign && want_qualifying)
350 g_race_qualifying = 2;
351 independent_players = 1;
352 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
353 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
354 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
355 fraglimit_override = 0;
356 leadlimit_override = 0;
357 timelimit_override = autocvar_g_race_qualifying_timelimit;
360 g_race_qualifying = 0;
362 SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
365 REGISTER_MUTATOR(rc, g_race)
371 if(time > 1) // game loads at time 1
372 error("This is a game type and it cannot be added at runtime.");
376 MUTATOR_ONROLLBACK_OR_REMOVE
378 // we actually cannot roll back race_Initialize here
379 // BUT: we don't need to! If this gets called, adding always
385 LOG_INFO("This is a game type and it cannot be removed at runtime.");