4 void spawnfunc_td_controller()
11 if(autocvar_g_td_force_settings)
15 self.monstercount = 0;
20 self.netname = "Tower Defense controller entity";
21 self.classname = "td_controller";
24 td_dont_end = ((self.dontend) ? self.dontend : autocvar_g_td_generator_dontend);
25 max_waves = ((self.maxwaves) ? self.maxwaves : autocvar_g_td_max_waves);
26 totalmonsters = ((self.monstercount) ? self.monstercount : autocvar_g_td_monster_count);
27 wave_count = ((self.startwave) ? self.startwave : autocvar_g_td_start_wave);
28 max_turrets = ((self.maxturrets) ? self.maxturrets : autocvar_g_td_turret_max);
29 build_time = ((self.buildtime) ? self.buildtime : autocvar_g_td_buildphase_time);
34 void td_generator_die()
38 print((td_gencount > 1) ? "A generator was destroyed!\n" : "The generator was destroyed.\n");
40 if(autocvar_sv_eventlog)
41 GameLogEcho(":gendestroyed");
47 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, ((td_gencount > 1) ? "A generator was destroyed!" : "The generator was destroyed."), 0, 0);
50 setmodel(self, "models/onslaught/generator_dead.md3");
51 self.solid = SOLID_NOT;
52 self.takedamage = DAMAGE_NO;
53 self.event_damage = func_null;
57 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
59 WaypointSprite_Kill(self.sprite);
62 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
64 if(attacker.classname == STR_PLAYER || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE)
71 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "The generator is under attack!", 0, 0);
74 self.health -= damage;
76 WaypointSprite_UpdateHealth(self.sprite, self.health);
82 void spawnfunc_td_generator()
93 self.health = autocvar_g_td_generator_health;
95 // precache generator model
96 precache_model("models/onslaught/generator.md3");
97 precache_model("models/onslaught/generator_dead.md3");
99 self.model = "models/onslaught/generator.md3";
100 setmodel(self, self.model);
101 self.classname = "td_generator";
102 self.solid = SOLID_BBOX;
103 self.takedamage = DAMAGE_AIM;
104 self.event_damage = td_generator_damage;
107 self.think = func_null;
108 self.max_health = self.health;
109 self.movetype = MOVETYPE_NONE;
110 self.monster_attack = TRUE;
112 self.netname = "Generator";
114 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
118 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
119 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
120 WaypointSprite_UpdateHealth(self.sprite, self.health);
123 entity PickGenerator()
125 entity generator, head;
127 generator = find(world, classname, "td_generator");
130 RandomSelection_Init();
131 for(head = world;(head = find(head, classname, "td_generator")); )
133 RandomSelection_Add(head, 0, string_null, 1, 1);
135 generator = RandomSelection_chosen_ent;
140 void spawn_td_fuel(float fuel_size)
147 self.ammo_fuel = fuel_size * monster_skill;
148 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
150 self.velocity = randomvec() * 175 + '0 0 325';
153 void spawnfunc_td_waypoint()
160 string t1 = self.target;
162 self.classname = "td_waypoint";
164 if(self.target2 != "")
166 RandomSelection_Init();
167 RandomSelection_Add(world, 0, t1, 1, 1);
168 RandomSelection_Add(world, 0, self.target2, 1, 1);
170 self.target = RandomSelection_chosen_string;
174 void spawnfunc_monster_swarm()
182 string t1 = self.target;
184 switch(self.spawntype)
187 waterspawns_count += 1; break;
189 flyspawns_count += 1; break;
194 switch(self.spawnflags)
197 self.classname = "swarm_strong"; break;
199 self.classname = "swarm_weak"; break;
201 self.classname = "monster_swarm"; break;
204 if(self.target2 != "")
206 RandomSelection_Init();
207 RandomSelection_Add(world, 0, t1, 1, 1);
208 RandomSelection_Add(world, 0, self.target2, 1, 1);
210 self.target = RandomSelection_chosen_string;
213 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '1 0.5 0');
215 if(self.target == "")
216 print("monster_swarm entity without a valid target, monsters will try to follow waypoints instead.\n");
219 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
221 if(spawnedby.classname != STR_PLAYER)
223 print("Warning: A non-player entity tried to spawn a turret.\n");
232 setorigin(self, orig);
233 self.spawnflags = TSL_NO_RESPAWN;
234 self.monster_attack = TRUE;
235 self.realowner = own;
236 self.angles_y = spawnedby.v_angle_y;
237 spawnedby.turret_cnt += 1;
238 self.colormap = spawnedby.colormap;
243 case "turret_plasma": spawnfunc_turret_plasma(); break;
244 case "turret_mlrs": spawnfunc_turret_mlrs(); break;
245 case "turret_phaser": spawnfunc_turret_phaser(); break;
246 case "turret_hellion": spawnfunc_turret_hellion(); break;
247 case "turret_walker": spawnfunc_turret_walker(); break;
248 case "turret_flac": spawnfunc_turret_flac(); break;
249 case "turret_tesla": spawnfunc_turret_tesla(); break;
250 case "turret_fusionreactor": spawnfunc_turret_fusionreactor(); break;
256 void buffturret (entity tur, float buff)
258 tur.turret_buff += 1;
259 tur.max_health *= buff;
260 tur.tur_health = tur.max_health;
261 tur.health = tur.max_health;
262 tur.ammo_max *= buff;
263 tur.ammo_recharge *= buff;
264 tur.shot_dmg *= buff;
265 tur.shot_refire -= buff * 0.2;
266 tur.shot_radius *= buff;
267 tur.shot_speed *= buff;
268 tur.shot_spread *= buff;
269 tur.shot_force *= buff;
272 void AnnounceSpawn(string anounce)
275 FOR_EACH_PLAYER(tail)
277 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, strcat("^1A ", anounce, " has arrived!"), 0, 0);
281 entity PickSpawn (string strngth, string type)
284 RandomSelection_Init();
285 for(e = world;(e = find(e, classname, strngth)); )
287 RandomSelection_Add(e, 0, string_null, 1, 1);
290 return RandomSelection_chosen_ent;
293 void TD_SpawnMonster(string mnster, string strngth, string type)
297 e = PickSpawn(strngth, type);
300 e = PickSpawn("monster_swarm", "");
302 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
303 mon.target = e.target;
306 string Monster_GetStrength(string mnster)
325 return "swarm_strong";
327 return "monster_swarm";
331 string Monster_GetType(string mnster)
348 return "monster_swarm";
350 return "monster_fly";
352 return "monster_swim";
356 string RandomMonster()
358 RandomSelection_Init();
360 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
361 if(n_wizards && flyspawns_count > 0) RandomSelection_Add(world, 0, "scrag", 1, 1);
362 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
363 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
364 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
365 if(n_enforcers) RandomSelection_Add(world, 0, "enforcer", 1, 1);
366 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
367 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
368 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
369 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
370 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
371 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
372 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
373 if(n_fish && waterspawns_count > 0) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
375 return RandomSelection_chosen_string;
380 string monstrngth, whichmon, montype;
382 current_phase = PHASE_COMBAT;
384 if(monster_count <= 0)
390 self.think = combat_phase;
392 whichmon = RandomMonster();
394 monstrngth = Monster_GetStrength(whichmon);
395 montype = Monster_GetType(whichmon);
397 if(current_monsters < autocvar_g_td_current_monsters && whichmon != "")
399 TD_SpawnMonster(whichmon, monstrngth, montype);
400 self.nextthink = time + 3;
403 self.nextthink = time + 6;
406 void queue_monsters(float maxmonsters)
408 float mc = 11; // note: shambler + tarbaby = 1
410 if(waterspawns_count > 0)
412 if(flyspawns_count > 0)
415 DistributeEvenly_Init(maxmonsters, mc);
416 n_demons = DistributeEvenly_Get(1);
417 n_ogres = DistributeEvenly_Get(1);
418 n_dogs = DistributeEvenly_Get(1);
419 n_knights = DistributeEvenly_Get(1);
420 n_shalraths = DistributeEvenly_Get(1);
421 n_soldiers = DistributeEvenly_Get(1);
422 n_hknights = DistributeEvenly_Get(1);
423 n_enforcers = DistributeEvenly_Get(1);
424 n_zombies = DistributeEvenly_Get(1);
425 n_spiders = DistributeEvenly_Get(1);
426 n_tarbabies = DistributeEvenly_Get(0.7);
427 n_shamblers = DistributeEvenly_Get(0.3);
428 if(flyspawns_count > 0)
429 n_wizards = DistributeEvenly_Get(1);
430 if(waterspawns_count > 0)
431 n_fish = DistributeEvenly_Get(1);
434 void combat_phase_begin()
436 if(autocvar_g_td_hardcore)
437 cvar_set("g_td_respawn_delay", "999");
439 monster_count = totalmonsters;
442 print("^1Combat phase!\n");
443 FOR_EACH_PLAYER(tail)
445 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "^1Combat phase!", 0, 0);
447 if(autocvar_sv_eventlog)
448 GameLogEcho(":combatphase");
449 self.think = combat_phase;
450 self.nextthink = time + 1;
452 for(head = world;(head = find(head, classname, "td_generator")); )
454 head.takedamage = DAMAGE_AIM;
458 float cphase_updates;
459 void combat_phase_announce() // TODO: clean up these fail nextthinks...
463 if(cphase_updates == 0)
464 Announce("prepareforbattle");
465 else if(cphase_updates == 3)
467 else if(cphase_updates == 4)
469 else if(cphase_updates == 5)
471 else if(cphase_updates == 6)
474 combat_phase_begin();
477 if(cphase_updates >= 6)
480 self.think = combat_phase_announce;
481 self.nextthink = time + 1;
487 float n_players = 0, gen_washealed = FALSE, player_washealed = FALSE;
488 string buildmsg, healmsg, countmsg, startmsg, genhealmsg;
490 current_phase = PHASE_BUILD;
492 for(head = world;(head = find(head, classname, "td_generator")); )
494 if(head.health <= 5 && head.max_health > 10)
495 Announce("lastsecond");
497 if(head.health < head.max_health)
499 gen_washealed = TRUE;
500 head.health = head.max_health;
501 WaypointSprite_UpdateHealth(head.sprite, head.health);
503 head.takedamage = DAMAGE_NO;
506 FOR_EACH_PLAYER(head)
508 if(head.health < 100)
510 player_washealed = TRUE;
511 break; // we found 1, so no need to check the others
515 totalmonsters += autocvar_g_td_monster_count_increment * wave_count;
516 monster_skill += autocvar_g_td_monsters_skill_increment;
518 if(wave_count < 1) wave_count = 1;
520 genhealmsg = (gen_washealed) ? ((td_gencount == 1) ? " and generator " : " and generators ") : "";
521 buildmsg = sprintf("%s build phase... ", (wave_count == max_waves) ? "^1Final wave^3" : sprintf("Wave %d", wave_count));
522 healmsg = (player_washealed) ? sprintf("All players %shealed. ", genhealmsg) : "";
523 countmsg = sprintf("Next monsters: %d. ", totalmonsters);
524 startmsg = sprintf("Wave starts in %d seconds", autocvar_g_td_buildphase_time);
526 FOR_EACH_PLAYER(head)
528 if(head.health < 100)
532 PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
535 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat(buildmsg, healmsg, countmsg, startmsg), 5, 0);
539 FOR_EACH_MONSTER(head)
543 print(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
545 WaypointSprite_Kill(head.sprite);
551 totalmonsters += n_players;
552 monster_skill += n_players * 0.05;
555 if(monster_skill < 1) monster_skill = 1;
557 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
559 monsters_total = totalmonsters;
562 print(strcat(buildmsg, healmsg, countmsg, startmsg, "\n"));
564 queue_monsters(totalmonsters);
568 if(autocvar_sv_eventlog)
569 GameLogEcho(sprintf(":buildphase:%d:%d", wave_count, totalmonsters));
571 self.think = combat_phase_announce;
572 self.nextthink = time + build_time - 6;
575 void wave_end(float starting)
578 FOR_EACH_PLAYER(tail)
581 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "Defend the generator from waves of monsters!", 0, 0);
583 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, ((wave_count >= max_waves) ? "Level victory!" : "Wave victory!"), 0, 0);
588 print((wave_count >= max_waves) ? "^2Level victory!\n" : "^2Wave victory!\n");
589 if(autocvar_sv_eventlog)
590 GameLogEcho(sprintf(":wave:%d:victory", wave_count));
593 if(wave_count >= max_waves)
600 monster_skill = autocvar_g_td_monsters_skill_start;
604 self.think = build_phase;
605 self.nextthink = time + 3;
610 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
611 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
612 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
613 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
614 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
615 ScoreRules_basics_end();
618 void td_SpawnController()
620 entity oldself = self;
622 self.classname = "td_controller";
623 spawnfunc_td_controller();
627 void td_DelayedInit()
629 if(find(world, classname, "td_controller") == world)
631 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
632 td_SpawnController();
640 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
643 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
645 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
647 if not(turret_target.flags & FL_MONSTER)
648 turret_target = world;
653 MUTATOR_HOOKFUNCTION(td_PlayerThink)
655 self.stat_current_wave = wave_count;
656 self.stat_totalwaves = max_waves;
661 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
663 self.bot_attack = FALSE;
667 MUTATOR_HOOKFUNCTION(td_PlayerDies)
669 if(frag_attacker.flags & FL_MONSTER)
670 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
672 if(frag_target == frag_attacker)
673 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
678 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
682 return TRUE; // no frags counted in td
685 MUTATOR_HOOKFUNCTION(td_PlayerDamage_Calculate)
687 if(frag_attacker.realowner == frag_target)
690 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
693 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
696 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
699 if(!autocvar_g_td_pvp && frag_attacker != frag_target && frag_target.classname == STR_PLAYER && frag_attacker.classname == STR_PLAYER)
702 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && frag_target.classname == STR_PLAYER)
705 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
708 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && frag_target.health <= 0)
710 // TODO: fix this? calling on damage may be unreliable
711 if(frag_target.realowner)
712 frag_target.realowner.turret_cnt -= 1;
718 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
720 // No minibosses in tower defense
724 MUTATOR_HOOKFUNCTION(td_MonsterMove)
728 FOR_EACH_PLAYER(player) { ++n_players; }
730 if(n_players < 1) // no players online, so do nothing
732 monster_target = world;
733 monster_speed_run = monster_speed_walk = 0;
737 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && self.flags & FL_FLY && self.goalentity.classname == "td_waypoint"))
739 self.target = self.goalentity.target;
740 self.goalentity = find(world, targetname, self.target);
743 if(self.goalentity == world)
744 self.goalentity = PickGenerator();
746 monster_speed_run = 110 * monster_skill;
747 monster_speed_walk = 75 * monster_skill;
752 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
754 if(self.realowner && self.realowner.flags & FL_CLIENT)
756 sprint(self.realowner, "You can't spawn monsters in Tower Defense mode. Removed monster.\n");
758 WaypointSprite_Kill(self.sprite);
763 if(self.realowner == world) // nothing spawned it, so kill it
766 WaypointSprite_Kill(self.sprite);
771 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
773 self.drop_size = self.health * 0.05;
775 if(self.drop_size < 1) self.drop_size = 1;
777 if(self.target) // follow target if available
778 self.goalentity = find(world, targetname, self.target);
780 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
782 switch(self.classname)
784 case "monster_knight": n_knights -= 1; break;
785 case "monster_dog": n_dogs -= 1; break;
786 case "monster_ogre": n_ogres -= 1; break;
787 case "monster_shambler": n_shamblers -= 1; AnnounceSpawn("Shambler"); break;
788 case "monster_wizard": n_wizards -= 1; break;
789 case "monster_shalrath": n_shalraths -= 1; break;
790 case "monster_soldier": n_soldiers -= 1; break;
791 case "monster_hellknight": n_hknights -= 1; break;
792 case "monster_enforcer": n_enforcers -= 1; break;
793 case "monster_demon": n_demons -= 1; break;
794 case "monster_zombie": n_zombies -= 1; break;
795 case "monster_spider": n_spiders -= 1; break;
796 case "monster_tarbaby": n_tarbabies -= 1; break;
802 MUTATOR_HOOKFUNCTION(td_MonsterDies)
808 current_monsters -= 1;
809 monsters_killed += 1;
811 if(frag_attacker.classname == STR_PLAYER)
813 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
814 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
816 else if(frag_attacker.realowner.classname == STR_PLAYER)
818 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
819 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
822 backuporigin = self.origin;
827 setorigin(self, backuporigin + '0 0 5');
828 spawn_td_fuel(oldself.drop_size);
829 self.touch = M_Item_Touch;
835 SUB_SetFade(self, time + 5, 1);
842 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
848 FOR_EACH_PLAYER(player) { ++n_players; }
850 if(n_players < 1) // no players online, so do nothing
856 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
858 if(monster_isvalidtarget(e, self, FALSE))
859 if((vlen(trace_endpos - self.origin) < 100 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e.classname != "td_generator") || (vlen(trace_endpos - self.origin) < 500 && e.classname == "td_generator"))
868 MUTATOR_HOOKFUNCTION(td_SetStartItems)
870 // no start ammo, so player must rely on monster droppings (TODO: random drops for monsters)
871 start_ammo_rockets = 0;
872 start_ammo_cells = 0;
873 start_ammo_nails = 0;
874 start_ammo_fuel = 150; // to be nice...
879 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
881 if(self.realowner == world)
882 return TRUE; // wasn't spawned by a player
884 self.bot_attack = FALSE;
885 self.turret_buff = 1;
890 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
892 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
893 makevectors(self.v_angle);
894 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
895 if(cmd_name == "turretspawn")
897 if(argv(1) == "list")
899 sprint(self, "Available turrets:\n");
900 sprint(self, "^3mlrs walker plasma towerbuff\n");
903 if(self.classname != STR_PLAYER || self.health <= 0)
905 sprint(self, "Can't spawn turrets while spectating/dead\n");
908 if(self.turret_cnt >= max_turrets)
910 sprint(self, strcat("Can't spawn more than ", ftos(max_turrets), " turrets\n"));
917 if(self.ammo_fuel < autocvar_g_td_turret_plasma_cost) break;
918 self.ammo_fuel -= autocvar_g_td_turret_plasma_cost;
919 spawnturret(self, self, "turret_plasma", trace_endpos);
920 sprint(self, "Spawned 1 plasma turret", "\n");
925 if(self.ammo_fuel < autocvar_g_td_turret_mlrs_cost) break;
926 self.ammo_fuel -= autocvar_g_td_turret_mlrs_cost;
927 spawnturret(self, self, "turret_mlrs", trace_endpos);
928 sprint(self, "Spawned 1 MLRS turret", "\n");
933 if(self.ammo_fuel < autocvar_g_td_turret_walker_cost) break;
934 self.ammo_fuel -= autocvar_g_td_turret_walker_cost;
935 spawnturret(self, self, "turret_walker", trace_endpos);
936 sprint(self, "Spawned 1 walker turret", "\n");
941 if(self.ammo_fuel < autocvar_g_td_tower_buff_cost) break;
942 self.ammo_fuel -= autocvar_g_td_tower_buff_cost;
943 spawnturret(self, self, "turret_fusionreactor", trace_endpos);
944 sprint(self, "Spawned 1 tower buff turret\n");
949 sprint(self, "Invalid turret. type 'cmd turret list' to see a list of all available turrets.\n");
953 sprint(self, strcat("You do not have enough fuel to spawn a ", argv(1), " turret\n"));
956 if(cmd_name == "buffturret")
958 if(trace_ent.realowner != self || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
960 sprint(self, "You need to aim at your turret to upgrade it\n");
963 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
965 sprint(self, strcat("You need ", ftos(autocvar_g_td_turret_upgrade_cost), " fuel to increase this turret's power\n"));
968 if(trace_ent.turret_buff >= 3)
970 sprint(self, "This turret cannot be buffed up any higher\n");
974 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
975 trace_ent.SendFlags |= TNSF_STATUS;
976 buffturret(trace_ent, 1.2);
977 sprint(self, "Turret power increased by 20%!\n");
981 if(cmd_name == "turretremove")
983 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && trace_ent.realowner == self)
985 self.turret_cnt -= 1;
986 sprint(self, strcat("You removed your ", trace_ent.netname, "\n"));
987 remove(trace_ent.tur_head);
991 sprint(self, "You need to aim at your turret to remove it\n");
994 if(cmd_name == "debugmonsters")
996 sprint(self, strcat("^3Current wave: ^1", ftos(wave_count), "\n"));
997 sprint(self, strcat("^3Maximum waves: ^1", ftos(max_waves), "\n"));
998 sprint(self, strcat("^3Monster skill: ^1", ftos(monster_skill), "\n"));
999 sprint(self, strcat("^3Current monsters: ^1", ftos(monster_count), "\n"));
1000 sprint(self, strcat("^3Maximum monsters: ^1", ftos(totalmonsters), "\n"));
1001 sprint(self, strcat("^3Current ogres: ^1", ftos(n_ogres), "\n"));
1002 sprint(self, strcat("^3Current knights: ^1", ftos(n_knights), "\n"));
1003 sprint(self, strcat("^3Current dogs: ^1", ftos(n_dogs), "\n"));
1004 sprint(self, strcat("^3Current shamblers: ^1", ftos(n_shamblers), "\n"));
1005 sprint(self, strcat("^3Current scrags: ^1", ftos(n_wizards), "\n"));
1006 sprint(self, strcat("^3Current vores: ^1", ftos(n_shalraths), "\n"));
1007 sprint(self, strcat("^3Current grunts: ^1", ftos(n_soldiers), "\n"));
1008 sprint(self, strcat("^3Current hell knights: ^1", ftos(n_hknights), "\n"));
1009 sprint(self, strcat("^3Current enforcers: ^1", ftos(n_enforcers), "\n"));
1010 sprint(self, strcat("^3Current fiends: ^1", ftos(n_demons), "\n"));
1011 sprint(self, strcat("^3Current zombies: ^1", ftos(n_zombies), "\n"));
1012 sprint(self, strcat("^3Current spawns: ^1", ftos(n_tarbabies), "\n"));
1013 sprint(self, strcat("^3Current rotfish: ^1", ftos(n_fish), "\n"));
1014 sprint(self, strcat("^3Current spiders: ^1", ftos(n_spiders), "\n"));
1021 MUTATOR_DEFINITION(gamemode_td)
1023 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1024 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1025 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1026 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1027 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1028 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1029 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1030 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1031 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1032 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1033 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1034 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage_Calculate, CBC_ORDER_ANY);
1035 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1036 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1040 if(time > 1) // game loads at time 1
1041 error("This is a game type and it cannot be added at runtime.");
1042 cvar_settemp("g_monsters", "1");
1043 cvar_settemp("g_turrets", "1");
1049 error("This is a game type and it cannot be removed at runtime.");