2 float monster_count, totalmonsters;
3 float n_knights, n_dogs, n_ogres, n_shamblers, n_wizards, n_shalraths, n_soldiers, n_hknights, n_enforcers, n_demons, n_zombies, n_tarbabies, n_fish, n_spiders;
4 float current_monsters;
5 float waterspawns_count, flyspawns_count;
6 float wave_count, max_waves;
18 .float stat_current_wave;
19 .float stat_totalwaves;
23 float SWARM_NORMAL = 0;
25 float SWARM_STRONG = 2;
30 void(float starting) wave_end;
33 void() spawnfunc_td_controller;
36 #define PHASE_COMBAT 2
40 #define SP_TD_TURKILLS 2
42 #define SP_TD_DEATHS 6
43 #define SP_TD_SUICIDES 8
59 #define GENERATOR_MIN '-52 -52 -14'
60 #define GENERATOR_MAX '52 52 75'