3 #include "../gamemode.qh"
5 const int ASSAULT_VALUE_INACTIVE = 1000;
7 const int ST_ASSAULT_OBJECTIVES = 1;
9 REGISTER_MUTATOR(as, false)
14 GameRules_teams(true);
15 int teams = BITS(2); // always red vs blue
16 GameRules_scoring(teams, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, {
17 field_team(ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
18 field(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
25 .entity assault_decreaser;
26 .entity assault_sprite;
29 const int HAVOCBOT_AST_ROLE_NONE = 0;
30 const int HAVOCBOT_AST_ROLE_DEFENSE = 2;
31 const int HAVOCBOT_AST_ROLE_OFFENSE = 4;
33 .int havocbot_role_flags;
34 .float havocbot_attack_time;
36 void(entity this) havocbot_role_ast_defense;
37 void(entity this) havocbot_role_ast_offense;
39 void(entity bot) havocbot_ast_reset_role;
41 void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
42 void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
44 // predefined spawnfuncs
45 void target_objective_decrease_activate(entity this);