1 #include "gamemode_cts.qh"
2 #include <server/race.qh>
9 REGISTER_MUTATOR(cts, false)
13 if (time > 1) // game loads at time 1
14 error("This is a game type and it cannot be added at runtime.");
16 g_race_qualifying = true;
17 independent_players = 1;
18 SetLimits(0, 0, autocvar_timelimit_override, -1);
23 MUTATOR_ONROLLBACK_OR_REMOVE
25 // we actually cannot roll back cts_Initialize here
26 // BUT: we don't need to! If this gets called, adding always
32 LOG_INFO("This is a game type and it cannot be removed at runtime.");
40 const float ST_CTS_LAPS = 1;
41 const float SP_CTS_LAPS = 4;
42 const float SP_CTS_TIME = 5;
43 const float SP_CTS_FASTEST = 6;
48 #include <server/race.qh>
50 float autocvar_g_cts_finish_kill_delay;
51 bool autocvar_g_cts_selfdamage;
54 .float race_checkpoint;
55 void havocbot_role_cts(entity this)
60 if (this.bot_strategytime < time)
62 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
63 navigation_goalrating_start(this);
65 FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
67 if(it.cnt == this.race_checkpoint)
68 navigation_routerating(this, it, 1000000, 5000);
69 else if(this.race_checkpoint == -1)
70 navigation_routerating(this, it, 1000000, 5000);
73 navigation_goalrating_end(this);
79 ScoreRules_basics(0, 0, 0, false);
82 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
86 ScoreInfo_SetLabel_PlayerScore(SP_CTS_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
87 ScoreInfo_SetLabel_PlayerScore(SP_CTS_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
88 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
90 ScoreRules_basics_end();
93 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
95 if(autocvar_sv_eventlog)
96 GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
99 void KillIndicator_Think(entity this);
100 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
102 e.killindicator = spawn();
103 e.killindicator.owner = e;
104 setthink(e.killindicator, KillIndicator_Think);
105 e.killindicator.nextthink = time + (e.lip) * 0.05;
106 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
107 e.killindicator.health = 1; // this is used to indicate that it should be silent
111 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
113 entity player = M_ARGV(0, entity);
115 player.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
116 float f = floor(player.race_movetime_frac);
117 player.race_movetime_frac -= f;
118 player.race_movetime_count += f;
119 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
122 if(IS_PLAYER(player))
124 if (player.race_penalty)
125 if (time > player.race_penalty)
126 player.race_penalty = 0;
127 if(player.race_penalty)
129 player.velocity = '0 0 0';
130 player.movetype = MOVETYPE_NONE;
131 player.disableclientprediction = 2;
136 // force kbd movement for fairness
140 // if record times matter
141 // ensure nothing EVIL is being done (i.e. div0_evade)
142 // this hinders joystick users though
143 // but it still gives SOME analog control
144 wishvel.x = fabs(player.movement.x);
145 wishvel.y = fabs(player.movement.y);
146 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
149 wishspeed = vlen(wishvel);
150 if(wishvel.x >= 2 * wishvel.y)
153 if(player.movement.x > 0)
154 player.movement_x = wishspeed;
156 player.movement_x = -wishspeed;
157 player.movement_y = 0;
159 else if(wishvel.y >= 2 * wishvel.x)
162 player.movement_x = 0;
163 if(player.movement.y > 0)
164 player.movement_y = wishspeed;
166 player.movement_y = -wishspeed;
171 if(player.movement.x > 0)
172 player.movement_x = M_SQRT1_2 * wishspeed;
174 player.movement_x = -M_SQRT1_2 * wishspeed;
175 if(player.movement.y > 0)
176 player.movement_y = M_SQRT1_2 * wishspeed;
178 player.movement_y = -M_SQRT1_2 * wishspeed;
183 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
187 Score_NicePrint(world);
190 PlayerScore_Sort(race_place, 0, 1, 0);
192 FOREACH_CLIENT(true, LAMBDA(
195 s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
199 cts_EventLog(ftos(it.race_place), it);
202 if(g_race_qualifying == 2)
204 g_race_qualifying = 0;
205 independent_players = 0;
206 cvar_set("fraglimit", ftos(race_fraglimit));
207 cvar_set("leadlimit", ftos(race_leadlimit));
208 cvar_set("timelimit", ftos(race_timelimit));
215 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
217 entity player = M_ARGV(0, entity);
219 race_PreparePlayer(player);
220 player.race_checkpoint = -1;
222 if(IS_REAL_CLIENT(player))
224 string rr = CTS_RECORD;
227 race_send_recordtime(MSG_ONE);
228 race_send_speedaward(MSG_ONE);
230 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
231 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
232 race_send_speedaward_alltimebest(MSG_ONE);
235 for (i = 1; i <= RANKINGS_CNT; ++i)
237 race_SendRankings(i, 0, 0, MSG_ONE);
244 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
246 entity player = M_ARGV(0, entity);
248 if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
249 player.frags = FRAGS_LMS_LOSER;
251 player.frags = FRAGS_SPECTATOR;
253 race_PreparePlayer(player);
254 player.race_checkpoint = -1;
259 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
261 entity player = M_ARGV(0, entity);
262 entity spawn_spot = M_ARGV(1, entity);
264 if(spawn_spot.target == "")
265 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
266 race_PreparePlayer(player);
268 // if we need to respawn, do it right
269 player.race_respawn_checkpoint = player.race_checkpoint;
270 player.race_respawn_spotref = spawn_spot;
272 player.race_place = 0;
277 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
279 entity player = M_ARGV(0, entity);
281 if(IS_PLAYER(player))
284 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
285 race_PreparePlayer(player);
287 race_RetractPlayer(player);
289 race_AbandonRaceCheck(player);
294 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
296 entity frag_target = M_ARGV(2, entity);
298 frag_target.respawn_flags |= RESPAWN_FORCE;
299 race_AbandonRaceCheck(frag_target);
303 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
305 entity bot = M_ARGV(0, entity);
307 bot.havocbot_role = havocbot_role_cts;
311 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
313 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
315 if (!self.stored_netname)
316 self.stored_netname = strzone(uid2name(self.crypto_idfp));
317 if(self.stored_netname != self.netname)
319 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
320 strunzone(self.stored_netname);
321 self.stored_netname = strzone(self.netname);
325 if (!IS_OBSERVER(self))
327 if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
329 speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
330 speedaward_holder = self.netname;
331 speedaward_uid = self.crypto_idfp;
332 speedaward_lastupdate = time;
334 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
336 string rr = CTS_RECORD;
337 race_send_speedaward(MSG_ALL);
338 speedaward_lastsent = speedaward_speed;
339 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
341 speedaward_alltimebest = speedaward_speed;
342 speedaward_alltimebest_holder = speedaward_holder;
343 speedaward_alltimebest_uid = speedaward_uid;
344 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
345 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
346 race_send_speedaward_alltimebest(MSG_ALL);
354 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
356 // no weapon dropping in CTS
360 MUTATOR_HOOKFUNCTION(cts, FilterItem)
362 entity item = M_ARGV(0, entity);
364 if(item.classname == "droppedweapon")
370 MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
372 entity frag_attacker = M_ARGV(1, entity);
373 entity frag_target = M_ARGV(2, entity);
374 float frag_deathtype = M_ARGV(3, float);
375 float frag_damage = M_ARGV(4, float);
377 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
378 if(!autocvar_g_cts_selfdamage)
381 M_ARGV(4, float) = frag_damage;
387 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
389 return true; // in CTS, you don't lose score by observing
392 MUTATOR_HOOKFUNCTION(cts, GetRecords)
394 int record_page = M_ARGV(0, int);
395 string ret_string = M_ARGV(1, string);
397 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
399 if(MapInfo_Get_ByID(i))
401 float r = race_readTime(MapInfo_Map_bspname, 1);
406 string h = race_readName(MapInfo_Map_bspname, 1);
407 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
411 M_ARGV(1, string) = ret_string;
414 void ClientKill_Now();
415 MUTATOR_HOOKFUNCTION(cts, ClientKill)
417 entity player = M_ARGV(0, entity);
419 M_ARGV(1, float) = 0; // kill delay
421 if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
423 remove(player.killindicator);
424 player.killindicator = world;
426 WITHSELF(player, ClientKill_Now()); // allow instant kill in this case
431 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
433 entity player = M_ARGV(0, entity);
435 if(autocvar_g_cts_finish_kill_delay)
436 CTS_ClientKill(player);
439 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
441 entity player = M_ARGV(0, entity);
443 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
446 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
448 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
449 M_ARGV(3, bool) = true; // want mutator blocked
453 void cts_Initialize()