1 #include "gamemode_cts.qh"
2 #include <server/race.qh>
9 REGISTER_MUTATOR(cts, false)
13 if (time > 1) // game loads at time 1
14 error("This is a game type and it cannot be added at runtime.");
16 g_race_qualifying = true;
17 independent_players = 1;
18 SetLimits(0, 0, autocvar_timelimit_override, -1);
23 MUTATOR_ONROLLBACK_OR_REMOVE
25 // we actually cannot roll back cts_Initialize here
26 // BUT: we don't need to! If this gets called, adding always
32 LOG_INFO("This is a game type and it cannot be removed at runtime.");
40 const float ST_CTS_LAPS = 1;
41 const float SP_CTS_LAPS = 4;
42 const float SP_CTS_TIME = 5;
43 const float SP_CTS_FASTEST = 6;
48 #include <server/race.qh>
50 float autocvar_g_cts_finish_kill_delay;
51 bool autocvar_g_cts_selfdamage;
54 .float race_checkpoint;
55 void havocbot_role_cts(entity this)
60 if (this.bot_strategytime < time)
62 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
63 navigation_goalrating_start(this);
65 FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
67 if(it.cnt == this.race_checkpoint)
68 navigation_routerating(this, it, 1000000, 5000);
69 else if(this.race_checkpoint == -1)
70 navigation_routerating(this, it, 1000000, 5000);
73 navigation_goalrating_end(this);
79 ScoreRules_basics(0, 0, 0, false);
82 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
86 ScoreInfo_SetLabel_PlayerScore(SP_CTS_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
87 ScoreInfo_SetLabel_PlayerScore(SP_CTS_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
88 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
90 ScoreRules_basics_end();
93 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
95 if(autocvar_sv_eventlog)
96 GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
99 void KillIndicator_Think(entity this);
100 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
102 e.killindicator = spawn();
103 e.killindicator.owner = e;
104 setthink(e.killindicator, KillIndicator_Think);
105 e.killindicator.nextthink = time + (e.lip) * 0.05;
106 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
107 e.killindicator.health = 1; // this is used to indicate that it should be silent
111 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
113 entity player = M_ARGV(0, entity);
115 player.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
116 float f = floor(player.race_movetime_frac);
117 player.race_movetime_frac -= f;
118 player.race_movetime_count += f;
119 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
122 if(IS_PLAYER(player))
124 if (player.race_penalty)
125 if (time > player.race_penalty)
126 player.race_penalty = 0;
127 if(player.race_penalty)
129 player.velocity = '0 0 0';
130 player.movetype = MOVETYPE_NONE;
131 player.disableclientprediction = 2;
136 // force kbd movement for fairness
140 // if record times matter
141 // ensure nothing EVIL is being done (i.e. div0_evade)
142 // this hinders joystick users though
143 // but it still gives SOME analog control
144 wishvel.x = fabs(player.movement.x);
145 wishvel.y = fabs(player.movement.y);
146 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
149 wishspeed = vlen(wishvel);
150 if(wishvel.x >= 2 * wishvel.y)
153 if(player.movement.x > 0)
154 player.movement_x = wishspeed;
156 player.movement_x = -wishspeed;
157 player.movement_y = 0;
159 else if(wishvel.y >= 2 * wishvel.x)
162 player.movement_x = 0;
163 if(player.movement.y > 0)
164 player.movement_y = wishspeed;
166 player.movement_y = -wishspeed;
171 if(player.movement.x > 0)
172 player.movement_x = M_SQRT1_2 * wishspeed;
174 player.movement_x = -M_SQRT1_2 * wishspeed;
175 if(player.movement.y > 0)
176 player.movement_y = M_SQRT1_2 * wishspeed;
178 player.movement_y = -M_SQRT1_2 * wishspeed;
183 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
187 Score_NicePrint(world);
190 PlayerScore_Sort(race_place, 0, 1, 0);
192 FOREACH_CLIENT(true, LAMBDA(
195 s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
199 cts_EventLog(ftos(it.race_place), it);
202 if(g_race_qualifying == 2)
204 g_race_qualifying = 0;
205 independent_players = 0;
206 cvar_set("fraglimit", ftos(race_fraglimit));
207 cvar_set("leadlimit", ftos(race_leadlimit));
208 cvar_set("timelimit", ftos(race_timelimit));
213 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
215 entity player = M_ARGV(0, entity);
217 race_PreparePlayer(player);
218 player.race_checkpoint = -1;
220 if(IS_REAL_CLIENT(player))
222 string rr = CTS_RECORD;
225 race_send_recordtime(MSG_ONE);
226 race_send_speedaward(MSG_ONE);
228 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
229 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
230 race_send_speedaward_alltimebest(MSG_ONE);
233 for (i = 1; i <= RANKINGS_CNT; ++i)
235 race_SendRankings(i, 0, 0, MSG_ONE);
240 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
242 entity player = M_ARGV(0, entity);
244 if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
245 player.frags = FRAGS_LMS_LOSER;
247 player.frags = FRAGS_SPECTATOR;
249 race_PreparePlayer(player);
250 player.race_checkpoint = -1;
253 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
255 entity player = M_ARGV(0, entity);
256 entity spawn_spot = M_ARGV(1, entity);
258 if(spawn_spot.target == "")
259 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
260 race_PreparePlayer(player);
262 // if we need to respawn, do it right
263 player.race_respawn_checkpoint = player.race_checkpoint;
264 player.race_respawn_spotref = spawn_spot;
266 player.race_place = 0;
269 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
271 entity player = M_ARGV(0, entity);
273 if(IS_PLAYER(player))
276 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
277 race_PreparePlayer(player);
279 race_RetractPlayer(player);
281 race_AbandonRaceCheck(player);
285 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
287 entity frag_target = M_ARGV(2, entity);
289 frag_target.respawn_flags |= RESPAWN_FORCE;
290 race_AbandonRaceCheck(frag_target);
293 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
295 entity bot = M_ARGV(0, entity);
297 bot.havocbot_role = havocbot_role_cts;
301 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
303 entity player = M_ARGV(0, entity);
305 if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
307 if (!player.stored_netname)
308 player.stored_netname = strzone(uid2name(player.crypto_idfp));
309 if(player.stored_netname != player.netname)
311 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
312 strunzone(player.stored_netname);
313 player.stored_netname = strzone(player.netname);
317 if (!IS_OBSERVER(player))
319 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
321 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
322 speedaward_holder = player.netname;
323 speedaward_uid = player.crypto_idfp;
324 speedaward_lastupdate = time;
326 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
328 string rr = CTS_RECORD;
329 race_send_speedaward(MSG_ALL);
330 speedaward_lastsent = speedaward_speed;
331 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
333 speedaward_alltimebest = speedaward_speed;
334 speedaward_alltimebest_holder = speedaward_holder;
335 speedaward_alltimebest_uid = speedaward_uid;
336 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
337 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
338 race_send_speedaward_alltimebest(MSG_ALL);
344 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
346 // no weapon dropping in CTS
350 MUTATOR_HOOKFUNCTION(cts, FilterItem)
352 entity item = M_ARGV(0, entity);
354 if(item.classname == "droppedweapon")
358 MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
360 entity frag_attacker = M_ARGV(1, entity);
361 entity frag_target = M_ARGV(2, entity);
362 float frag_deathtype = M_ARGV(3, float);
363 float frag_damage = M_ARGV(4, float);
365 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
366 if(!autocvar_g_cts_selfdamage)
369 M_ARGV(4, float) = frag_damage;
373 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
375 return true; // in CTS, you don't lose score by observing
378 MUTATOR_HOOKFUNCTION(cts, GetRecords)
380 int record_page = M_ARGV(0, int);
381 string ret_string = M_ARGV(1, string);
383 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
385 if(MapInfo_Get_ByID(i))
387 float r = race_readTime(MapInfo_Map_bspname, 1);
392 string h = race_readName(MapInfo_Map_bspname, 1);
393 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
397 M_ARGV(1, string) = ret_string;
400 void ClientKill_Now(entity this);
401 MUTATOR_HOOKFUNCTION(cts, ClientKill)
403 entity player = M_ARGV(0, entity);
405 M_ARGV(1, float) = 0; // kill delay
407 if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
409 remove(player.killindicator);
410 player.killindicator = world;
412 ClientKill_Now(player); // allow instant kill in this case
417 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
419 entity player = M_ARGV(0, entity);
421 if(autocvar_g_cts_finish_kill_delay)
422 CTS_ClientKill(player);
425 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
427 entity player = M_ARGV(0, entity);
429 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
432 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
434 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
435 M_ARGV(3, bool) = true; // want mutator blocked
439 void cts_Initialize()