1 #ifndef GAMEMODE_DEATHMATCH_H
2 #define GAMEMODE_DEATHMATCH_H
4 REGISTER_MUTATOR(dm, false)
8 if (time > 1) // game loads at time 1
9 error("This is a game type and it cannot be added at runtime.");
12 MUTATOR_ONROLLBACK_OR_REMOVE
14 // we actually cannot roll back dm_Initialize here
15 // BUT: we don't need to! If this gets called, adding always
21 error("This is a game type and it cannot be removed at runtime.");
31 MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining)
33 // announce remaining frags