2 MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining)
4 // announce remaining frags
8 REGISTER_MUTATOR(dm, IS_GAMETYPE(DEATHMATCH))
12 if(time > 1) // game loads at time 1
13 error("This is a game type and it cannot be added at runtime.");
16 MUTATOR_ONROLLBACK_OR_REMOVE
18 // we actually cannot roll back dm_Initialize here
19 // BUT: we don't need to! If this gets called, adding always
25 print("This is a game type and it cannot be removed at runtime.");