1 #include "gamemode_freezetag.qh"
3 float autocvar_g_freezetag_frozen_maxtime;
4 float autocvar_g_freezetag_revive_clearspeed;
5 float autocvar_g_freezetag_round_timelimit;
6 //int autocvar_g_freezetag_teams;
7 int autocvar_g_freezetag_teams_override;
8 float autocvar_g_freezetag_warmup;
10 void freezetag_ScoreRules(int teams)
12 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
13 ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
14 ScoreRules_basics_end();
17 void freezetag_count_alive_players()
19 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
20 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
23 case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
24 case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
25 case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
26 case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
29 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
30 it.redalive_stat = redalive;
31 it.bluealive_stat = bluealive;
32 it.yellowalive_stat = yellowalive;
33 it.pinkalive_stat = pinkalive;
36 eliminatedPlayers.SendFlags |= 1;
38 #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
39 #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
41 float freezetag_CheckTeams()
43 static float prev_missing_teams_mask;
44 if(FREEZETAG_ALIVE_TEAMS_OK())
46 if(prev_missing_teams_mask > 0)
47 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
48 prev_missing_teams_mask = -1;
51 if(total_players == 0)
53 if(prev_missing_teams_mask > 0)
54 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
55 prev_missing_teams_mask = -1;
58 int missing_teams_mask = 0;
59 if(freezetag_teams & BIT(0))
60 missing_teams_mask += (!redalive) * 1;
61 if(freezetag_teams & BIT(1))
62 missing_teams_mask += (!bluealive) * 2;
63 if(freezetag_teams & BIT(2))
64 missing_teams_mask += (!yellowalive) * 4;
65 if(freezetag_teams & BIT(3))
66 missing_teams_mask += (!pinkalive) * 8;
67 if(prev_missing_teams_mask != missing_teams_mask)
69 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
70 prev_missing_teams_mask = missing_teams_mask;
75 float freezetag_getWinnerTeam()
77 float winner_team = 0;
79 winner_team = NUM_TEAM_1;
82 if(winner_team) return 0;
83 winner_team = NUM_TEAM_2;
87 if(winner_team) return 0;
88 winner_team = NUM_TEAM_3;
92 if(winner_team) return 0;
93 winner_team = NUM_TEAM_4;
97 return -1; // no player left
100 void nades_Clear(entity);
101 void nades_GiveBonus(entity player, float score);
103 float freezetag_CheckWinner()
105 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
107 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
108 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
109 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
110 it.freezetag_frozen_timeout = 0;
114 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
118 if(FREEZETAG_ALIVE_TEAMS() > 1)
121 int winner_team = freezetag_getWinnerTeam();
124 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
125 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
126 TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
128 else if(winner_team == -1)
130 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
131 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
134 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
135 it.freezetag_frozen_timeout = 0;
140 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
144 entity freezetag_LastPlayerForTeam(entity this)
146 entity last_pl = NULL;
147 FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
149 if(!STAT(FROZEN, it))
150 if(SAME_TEAM(it, this))
159 void freezetag_LastPlayerForTeam_Notify(entity this)
161 if(round_handler_IsActive())
162 if(round_handler_IsRoundStarted())
164 entity pl = freezetag_LastPlayerForTeam(this);
166 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
170 void freezetag_Add_Score(entity targ, entity attacker)
174 // you froze your own dumb targ
175 // counted as "suicide" already
176 PlayerScore_Add(targ, SP_SCORE, -1);
178 else if(IS_PLAYER(attacker))
180 // got frozen by an enemy
181 // counted as "kill" and "death" already
182 PlayerScore_Add(targ, SP_SCORE, -1);
183 PlayerScore_Add(attacker, SP_SCORE, +1);
185 // else nothing - got frozen by the game type rules themselves
188 void freezetag_Freeze(entity targ, entity attacker)
190 if(STAT(FROZEN, targ))
193 if(autocvar_g_freezetag_frozen_maxtime > 0)
194 targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
196 Freeze(targ, 0, 1, true);
198 freezetag_count_alive_players();
200 freezetag_Add_Score(targ, attacker);
203 void freezetag_Unfreeze(entity this)
205 this.freezetag_frozen_time = 0;
206 this.freezetag_frozen_timeout = 0;
211 float freezetag_isEliminated(entity e)
213 if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
223 void(entity this) havocbot_role_ft_freeing;
224 void(entity this) havocbot_role_ft_offense;
226 void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
228 FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
229 if (STAT(FROZEN, it) == 1)
231 if(vdist(it.origin - org, >, sradius))
233 navigation_routerating(this, it, ratingscale, 2000);
237 // If teamate is not frozen still seek them out as fight better
239 navigation_routerating(this, it, ratingscale/3, 2000);
244 void havocbot_role_ft_offense(entity this)
249 if (!this.havocbot_role_timeout)
250 this.havocbot_role_timeout = time + random() * 10 + 20;
252 // Count how many players on team are unfrozen.
254 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
256 // If only one left on team or if role has timed out then start trying to free players.
257 if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
259 LOG_TRACE("changing role to freeing");
260 this.havocbot_role = havocbot_role_ft_freeing;
261 this.havocbot_role_timeout = 0;
265 if (time > this.bot_strategytime)
267 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
269 navigation_goalrating_start(this);
270 havocbot_goalrating_items(this, 10000, this.origin, 10000);
271 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
272 havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
273 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
274 navigation_goalrating_end(this);
278 void havocbot_role_ft_freeing(entity this)
283 if (!this.havocbot_role_timeout)
284 this.havocbot_role_timeout = time + random() * 10 + 20;
286 if (time > this.havocbot_role_timeout)
288 LOG_TRACE("changing role to offense");
289 this.havocbot_role = havocbot_role_ft_offense;
290 this.havocbot_role_timeout = 0;
294 if (time > this.bot_strategytime)
296 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
298 navigation_goalrating_start(this);
299 havocbot_goalrating_items(this, 8000, this.origin, 10000);
300 havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
301 havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
302 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
303 navigation_goalrating_end(this);
312 void ft_RemovePlayer(entity this)
314 this.health = 0; // neccessary to update correctly alive stats
315 if(!STAT(FROZEN, this))
316 freezetag_LastPlayerForTeam_Notify(this);
317 freezetag_Unfreeze(this);
318 freezetag_count_alive_players();
321 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
323 entity player = M_ARGV(0, entity);
325 ft_RemovePlayer(player);
329 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
331 entity player = M_ARGV(0, entity);
333 ft_RemovePlayer(player);
336 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
338 entity frag_attacker = M_ARGV(1, entity);
339 entity frag_target = M_ARGV(2, entity);
340 float frag_deathtype = M_ARGV(3, float);
342 if(round_handler_IsActive())
343 if(round_handler_CountdownRunning())
345 if(STAT(FROZEN, frag_target))
346 freezetag_Unfreeze(frag_target);
347 freezetag_count_alive_players();
348 return true; // let the player die so that he can respawn whenever he wants
351 // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
352 // you succeed changing team through the menu: you both really die (gibbing) and get frozen
353 if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
354 || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
356 // let the player die, he will be automatically frozen when he respawns
357 if(STAT(FROZEN, frag_target) != 1)
359 freezetag_Add_Score(frag_target, frag_attacker);
360 freezetag_count_alive_players();
361 freezetag_LastPlayerForTeam_Notify(frag_target);
364 freezetag_Unfreeze(frag_target); // remove ice
365 frag_target.health = 0; // Unfreeze resets health
366 frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
370 if(STAT(FROZEN, frag_target))
373 freezetag_Freeze(frag_target, frag_attacker);
374 freezetag_LastPlayerForTeam_Notify(frag_target);
376 if(frag_attacker == frag_target || frag_attacker == NULL)
378 if(IS_PLAYER(frag_target))
379 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
380 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
384 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
390 MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
392 entity player = M_ARGV(0, entity);
394 if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
395 return true; // do nothing, round is starting right now
397 if(player.freezetag_frozen_timeout == -2) // player was dead
399 freezetag_Freeze(player, NULL);
403 freezetag_count_alive_players();
405 if(round_handler_IsActive())
406 if(round_handler_IsRoundStarted())
408 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
409 freezetag_Freeze(player, NULL);
415 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
417 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
419 it.freezetag_frozen_timeout = -1;
420 PutClientInServer(it);
421 it.freezetag_frozen_timeout = 0;
423 freezetag_count_alive_players();
427 MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
429 M_ARGV(2, float) = 0; // no frags counted in Freeze Tag
433 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
438 if(round_handler_IsActive())
439 if(!round_handler_IsRoundStarted())
444 entity player = M_ARGV(0, entity);
445 //if(STAT(FROZEN, player))
446 //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
447 //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
449 if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
453 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
455 FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
456 if(STAT(FROZEN, it) == 0)
458 if(SAME_TEAM(it, player))
459 if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
463 if(STAT(FROZEN, player) == 1)
471 if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
473 player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
474 player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
476 if(player.revive_progress >= 1)
478 freezetag_Unfreeze(player);
479 freezetag_count_alive_players();
483 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
484 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
488 // EVERY team mate nearby gets a point (even if multiple!)
489 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
490 PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1);
491 PlayerScore_Add(it, SP_SCORE, +1);
492 nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
495 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
496 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
497 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
500 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
501 it.revive_progress = player.revive_progress;
505 else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
507 player.revive_progress = bound(0, player.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
508 player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
510 else if(!n && !STAT(FROZEN, player))
512 player.revive_progress = 0; // thawing nobody
518 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
520 start_items &= ~IT_UNLIMITED_AMMO;
521 //start_health = warmup_start_health = cvar("g_lms_start_health");
522 //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
523 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
524 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
525 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
526 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
527 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
528 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
531 MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
533 entity bot = M_ARGV(0, entity);
538 bot.havocbot_role = havocbot_role_ft_freeing;
540 bot.havocbot_role = havocbot_role_ft_offense;
546 MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
548 M_ARGV(0, float) = freezetag_teams;
551 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
553 // most weapons arena
554 if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
555 M_ARGV(0, string) = "most";
558 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
560 entity frag_attacker = M_ARGV(0, entity);
561 entity frag_target = M_ARGV(1, entity);
562 //float frag_deathtype = M_ARGV(2, float);
563 int kill_count_to_attacker = M_ARGV(3, int);
564 int kill_count_to_target = M_ARGV(4, int);
566 if(STAT(FROZEN, frag_target))
567 return; // target was already frozen, so this is just pushing them off the cliff
569 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : frag_target.ping));
570 Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : frag_attacker.ping));
575 void freezetag_Initialize()
577 freezetag_teams = autocvar_g_freezetag_teams_override;
578 if(freezetag_teams < 2)
579 freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame
580 freezetag_teams = bound(2, freezetag_teams, 4);
583 if(freezetag_teams >= 1) teams |= BIT(0);
584 if(freezetag_teams >= 2) teams |= BIT(1);
585 if(freezetag_teams >= 3) teams |= BIT(2);
586 if(freezetag_teams >= 4) teams |= BIT(3);
588 freezetag_teams = teams; // now set it?
589 freezetag_ScoreRules(freezetag_teams);
591 round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
592 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
594 EliminatedPlayers_Init(freezetag_isEliminated);