1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
39 const float KH_KEY_WP_ZSHIFT = 20;
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
45 bool kh_no_radar_circles;
48 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .int kh_state = _STAT(KH_KEYS);
53 .float siren_time; // time delay the siren
54 //.float stuff_time; // time delay to stuffcmd a cvar
57 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
58 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
59 //for(i = 0; i < maxplayers; ++i)
60 // kh_keystatus[i] = "0";
62 int kh_Team_ByID(int t)
64 if(t == 0) return NUM_TEAM_1;
65 if(t == 1) return NUM_TEAM_2;
66 if(t == 2) return NUM_TEAM_3;
67 if(t == 3) return NUM_TEAM_4;
71 //entity kh_worldkeylist;
72 .entity kh_worldkeynext;
74 //bool kh_tracking_enabled;
76 int kh_interferemsg_team;
77 float kh_interferemsg_time;
78 .entity kh_next, kh_prev; // linked list
81 .entity kh_previous_owner;
82 .int kh_previous_owner_playerid;
84 int kh_key_dropped, kh_key_carried;
86 int kh_Key_AllOwnedByWhichTeam();
88 const float ST_KH_CAPS = 1;
89 void kh_ScoreRules(int teams)
91 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
92 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
95 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
96 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
97 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
98 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
99 ScoreRules_basics_end();
102 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
104 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
105 if(!kh_tracking_enabled)
111 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
113 if(!kh_tracking_enabled)
117 if(!this.owner.owner)
119 return false; // draw only when key is not owned
122 void kh_update_state()
133 s |= pow(32, key.count) * f;
136 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
141 key.owner.kh_state |= pow(32, key.count) * 31;
143 //print(ftos((nextent(NULL)).kh_state), "\n");
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
152 kh_Controller_Thinkfunc = func;
153 kh_controller.cnt = ceil(t);
155 kh_controller.nextthink = time; // force
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this) // called a lot
160 if(intermission_running)
164 if(getthink(this) != kh_WaitForPlayers)
167 else if(this.cnt == 0)
170 kh_Controller_Thinkfunc();
172 this.nextthink = time + 1;
175 // frags f: take from cvar * f
177 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
180 if(intermission_running)
184 UpdateFrags(player, frags_player);
186 if(key && key.owner && frags_owner)
187 UpdateFrags(key.owner, frags_owner);
189 if(!autocvar_sv_eventlog) //output extra info to the console or text file
192 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
195 s = strcat(s, ":", ftos(key.owner.playerid));
199 s = strcat(s, ":", ftos(frags_owner), ":");
202 s = strcat(s, key.netname);
207 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
211 makevectors(e.tag_entity.angles);
212 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
218 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221 entity first = key.owner.kh_next;
224 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
227 setattachment(key.kh_next, key, "");
228 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
230 key.kh_next.angles = '0 0 0';
233 setorigin(key, KH_PLAYER_ATTACHMENT);
234 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
238 setattachment(key, key.kh_prev, "");
240 setattachment(key.kh_next, key, "");
241 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
242 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
243 key.angles = '0 0 0';
246 setattachment(key, key.owner, "");
247 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
248 key.angles_y -= key.owner.angles.y;
251 IL_REMOVE(g_items, key);
252 key.solid = SOLID_NOT;
253 set_movetype(key, MOVETYPE_NONE);
254 key.team = key.owner.team;
255 key.nextthink = time;
256 key.damageforcescale = 0;
257 key.takedamage = DAMAGE_NO;
258 key.modelindex = kh_key_carried;
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
263 #ifdef KH_PLAYER_USE_ATTACHMENT
264 entity first = key.owner.kh_next;
269 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
270 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
271 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
277 setattachment(key.kh_next, key.kh_prev, "");
278 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
281 setattachment(key, NULL, "");
282 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
283 key.angles = key.owner.angles;
285 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
286 setattachment(key, NULL, "");
287 key.angles_y += key.owner.angles.y;
290 IL_PUSH(g_items, key);
291 key.solid = SOLID_TRIGGER;
292 set_movetype(key, MOVETYPE_TOSS);
293 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
294 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
295 key.takedamage = DAMAGE_YES;
297 key.modelindex = kh_key_dropped;
298 key.kh_previous_owner = key.owner;
299 key.kh_previous_owner_playerid = key.owner.playerid;
302 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
304 if(key.owner == player)
307 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
313 // remove from linked list
315 key.kh_next.kh_prev = key.kh_prev;
316 key.kh_prev.kh_next = key.kh_next;
320 if(key.owner.kh_next == NULL)
322 // No longer a key carrier
323 if(!kh_no_radar_circles)
324 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
325 WaypointSprite_DetachCarrier(key.owner);
333 // insert into linked list
334 key.kh_next = player.kh_next;
335 key.kh_prev = player;
336 player.kh_next = key;
338 key.kh_next.kh_prev = key;
341 i = kh_keystatus[key.owner.playerid];
342 if(key.netname == "^1red key")
344 if(key.netname == "^4blue key")
346 if(key.netname == "^3yellow key")
348 if(key.netname == "^6pink key")
350 kh_keystatus[key.owner.playerid] = i;
354 if(key.kh_next == NULL)
356 // player is now a key carrier
357 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
358 wp.colormod = colormapPaletteColor(player.team - 1, 0);
359 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
360 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
361 if(player.team == NUM_TEAM_1)
362 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
363 else if(player.team == NUM_TEAM_2)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
365 else if(player.team == NUM_TEAM_3)
366 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
367 else if(player.team == NUM_TEAM_4)
368 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
369 if(!kh_no_radar_circles)
370 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
374 // moved that here, also update if there's no player
379 int ownerteam = kh_Key_AllOwnedByWhichTeam();
380 if(ownerteam != ownerteam0)
385 kh_interferemsg_time = time + 0.2;
386 kh_interferemsg_team = player.team;
388 // audit all key carrier sprites, update them to "Run here"
391 if (!k.owner) continue;
392 entity first = WP_Null;
393 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
394 entity third = WP_Null;
395 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
396 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
401 kh_interferemsg_time = 0;
403 // audit all key carrier sprites, update them to "Key Carrier"
406 if (!k.owner) continue;
407 entity first = WP_Null;
408 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
409 entity third = WP_Null;
410 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
411 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
417 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
421 if(ITEM_DAMAGE_NEEDKILL(deathtype))
423 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
428 if(time > this.pushltime)
429 if(IS_PLAYER(attacker))
430 this.team = attacker.team;
433 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
435 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
437 if(key.kh_dropperteam != player.team)
439 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
440 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
442 key.kh_dropperteam = 0;
443 int realteam = kh_Team_ByID(key.count);
444 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
446 kh_Key_AssignTo(key, player); // this also updates .kh_state
449 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
451 if(intermission_running)
454 if(this.owner) // already carried
457 if(ITEM_TOUCH_NEEDKILL())
459 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
463 if (!IS_PLAYER(toucher))
467 if(toucher == this.enemy)
468 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
469 return; // you just dropped it!
470 kh_Key_Collect(this, toucher);
473 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
475 entity o = key.owner;
476 kh_Key_AssignTo(key, NULL);
477 if(o) // it was attached
478 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
479 else // it was dropped
480 WaypointSprite_DetachCarrier(key);
482 // remove key from key list
483 if (kh_worldkeylist == key)
484 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
490 if (o.kh_worldkeynext == key)
492 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
495 o = o.kh_worldkeynext;
504 void kh_FinishRound() // runs when a team captures the keys
506 // prepare next round
507 kh_interferemsg_time = 0;
510 kh_no_radar_circles = true;
513 kh_no_radar_circles = false;
515 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
516 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
519 void nades_GiveBonus(entity player, float score);
521 void kh_WinnerTeam(int winner_team) // runs when a team wins
523 // all key carriers get some points
525 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
526 DistributeEvenly_Init(score, NumTeams(kh_teams));
527 // twice the score for 3 team games, three times the score for 4 team games!
528 // note: for a win by destroying the key, this should NOT be applied
531 float f = DistributeEvenly_Get(1);
532 kh_Scores_Event(key.owner, key, "capture", f, 0);
533 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
534 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
538 string keyowner = "";
540 if(key.owner.kh_next == key)
543 keyowner = strcat(keyowner, ", ");
544 keyowner = key.owner.netname;
548 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
549 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
552 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
555 vector thisorigin = kh_AttachedOrigin(key);
556 //dprint("Key origin: ", vtos(thisorigin), "\n");
557 midpoint += thisorigin;
560 te_lightning2(NULL, lastorigin, thisorigin);
561 lastorigin = thisorigin;
563 firstorigin = thisorigin;
566 if(NumTeams(kh_teams) > 2)
568 te_lightning2(NULL, lastorigin, firstorigin);
570 midpoint = midpoint * (1 / NumTeams(kh_teams));
571 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
573 play2all(SND(KH_CAPTURE));
577 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
580 entity attacker = NULL;
582 if(lostkey.pusher.team != loser_team)
583 if(IS_PLAYER(lostkey.pusher))
584 attacker = lostkey.pusher;
588 if(lostkey.kh_previous_owner)
589 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
590 // don't actually GIVE him the -nn points, just log
591 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
592 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
593 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
598 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
600 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
605 if(key.owner && key.team != loser_team)
608 if(lostkey.kh_previous_owner)
609 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
610 // don't actually GIVE him the -nn points, just log
612 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
613 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
615 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
618 if(key.owner && key.team != loser_team)
620 f = DistributeEvenly_Get(of);
621 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
624 int fragsleft = DistributeEvenly_Get(players);
626 // Now distribute these among all other teams...
627 int j = NumTeams(kh_teams) - 1;
628 for(int i = 0; i < NumTeams(kh_teams); ++i)
630 int thisteam = kh_Team_ByID(i);
631 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
635 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
637 DistributeEvenly_Init(fragsleft, j);
638 fragsleft = DistributeEvenly_Get(j - 1);
639 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
641 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
642 f = DistributeEvenly_Get(1);
643 kh_Scores_Event(it, NULL, "destroyed", f, 0);
650 int realteam = kh_Team_ByID(lostkey.count);
651 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
653 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
655 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
657 play2all(SND(KH_DESTROY));
658 te_tarexplosion(lostkey.origin);
663 void kh_Key_Think(entity this) // runs all the time
665 if(intermission_running)
670 #ifndef KH_PLAYER_USE_ATTACHMENT
671 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
672 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
676 // if in nodrop or time over, end the round
678 if(time > this.pain_finished)
679 kh_LoserTeam(this.team, this);
682 if(kh_Key_AllOwnedByWhichTeam() != -1)
684 if(this.siren_time < time)
686 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
687 this.siren_time = time + 2.5; // repeat every 2.5 seconds
691 vector p = this.owner.origin;
693 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
695 kh_WinnerTeam(this.team);
699 if(kh_interferemsg_time && time > kh_interferemsg_time)
701 kh_interferemsg_time = 0;
702 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
703 if(it.team == kh_interferemsg_team)
705 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
707 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
709 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
713 this.nextthink = time + 0.05;
716 void key_reset(entity this)
718 kh_Key_AssignTo(this, NULL);
722 const string STR_ITEM_KH_KEY = "item_kh_key";
723 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
725 entity key = spawn();
727 key.classname = STR_ITEM_KH_KEY;
728 settouch(key, kh_Key_Touch);
729 setthink(key, kh_Key_Think);
730 key.nextthink = time;
731 key.items = IT_KEY1 | IT_KEY2;
733 key.angles = '0 360 0' * random();
734 key.event_damage = kh_Key_Damage;
735 key.takedamage = DAMAGE_YES;
736 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
737 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
738 key.modelindex = kh_key_dropped;
740 key.kh_dropperteam = 0;
741 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
742 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
743 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
744 key.reset = key_reset;
746 switch(initial_owner.team)
749 key.netname = "^1red key";
752 key.netname = "^4blue key";
755 key.netname = "^3yellow key";
758 key.netname = "^6pink key";
761 key.netname = "NETGIER key";
765 // link into key list
766 key.kh_worldkeynext = kh_worldkeylist;
767 kh_worldkeylist = key;
769 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
771 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
772 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
774 kh_Key_AssignTo(key, initial_owner);
777 // -1 when no team completely owns all keys yet
778 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
782 int keys = NumTeams(kh_teams);
789 else if(teem != key.team)
798 void kh_Key_DropOne(entity key)
800 // prevent collecting this one for some time
801 entity player = key.owner;
803 key.kh_droptime = time;
806 kh_Scores_Event(player, key, "dropkey", 0, 0);
807 PlayerScore_Add(player, SP_KH_LOSSES, 1);
808 int realteam = kh_Team_ByID(key.count);
809 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
811 kh_Key_AssignTo(key, NULL);
812 makevectors(player.v_angle);
813 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
815 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
816 key.kh_dropperteam = key.team;
818 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
821 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
825 entity mypusher = NULL;
827 if(time < player.pushltime)
828 mypusher = player.pusher;
831 while((key = player.kh_next))
833 kh_Scores_Event(player, key, "losekey", 0, 0);
834 PlayerScore_Add(player, SP_KH_LOSSES, 1);
835 int realteam = kh_Team_ByID(key.count);
836 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
837 kh_Key_AssignTo(key, NULL);
838 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
839 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
840 key.pusher = mypusher;
841 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
843 key.kh_dropperteam = player.team;
845 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
849 int kh_GetMissingTeams()
851 int missing_teams = 0;
852 for(int i = 0; i < NumTeams(kh_teams); ++i)
854 int teem = kh_Team_ByID(i);
856 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
857 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
861 missing_teams |= pow(2, i);
863 return missing_teams;
866 void kh_WaitForPlayers() // delay start of the round until enough players are present
868 if(time < game_starttime)
870 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
874 static int prev_missing_teams_mask;
875 int missing_teams_mask = kh_GetMissingTeams();
876 if(!missing_teams_mask)
878 if(prev_missing_teams_mask > 0)
879 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
880 prev_missing_teams_mask = -1;
881 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
882 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
886 if(player_count == 0)
888 if(prev_missing_teams_mask > 0)
889 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
890 prev_missing_teams_mask = -1;
894 if(prev_missing_teams_mask != missing_teams_mask)
896 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
897 prev_missing_teams_mask = missing_teams_mask;
900 kh_Controller_SetThink(1, kh_WaitForPlayers);
904 void kh_EnableTrackingDevice() // runs after each round
906 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
907 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
909 kh_tracking_enabled = true;
912 void kh_StartRound() // runs at the start of each round
914 if(time < game_starttime)
916 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
920 if(kh_GetMissingTeams())
922 kh_Controller_SetThink(1, kh_WaitForPlayers);
926 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
927 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
929 for(int i = 0; i < NumTeams(kh_teams); ++i)
931 int teem = kh_Team_ByID(i);
933 entity my_player = NULL;
934 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
935 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
938 if(random() * players <= 1)
942 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
945 kh_tracking_enabled = false;
946 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
947 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
950 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
957 if(attacker.team == targ.team)
960 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
962 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
966 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
967 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
968 // the frag gets added later
975 void kh_Initialize() // sets up th KH environment
978 kh_teams = autocvar_g_keyhunt_teams_override;
980 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
981 kh_teams = bound(2, kh_teams, 4);
984 if(kh_teams >= 1) teams |= BIT(0);
985 if(kh_teams >= 2) teams |= BIT(1);
986 if(kh_teams >= 3) teams |= BIT(2);
987 if(kh_teams >= 4) teams |= BIT(3);
989 kh_teams = teams; // now set it?
991 // make a KH entity for controlling the game
992 kh_controller = spawn();
993 setthink(kh_controller, kh_Controller_Think);
994 kh_Controller_SetThink(0, kh_WaitForPlayers);
996 setmodel(kh_controller, MDL_KH_KEY);
997 kh_key_dropped = kh_controller.modelindex;
999 dprint(vtos(kh_controller.mins));
1000 dprint(vtos(kh_controller.maxs));
1003 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1004 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1005 kh_key_carried = kh_controller.modelindex;
1007 kh_key_carried = kh_key_dropped;
1010 kh_controller.model = "";
1011 kh_controller.modelindex = 0;
1013 kh_ScoreRules(kh_teams);
1018 // to be called before intermission
1020 delete(kh_controller);
1021 kh_controller = NULL;
1026 void(entity this) havocbot_role_kh_carrier;
1027 void(entity this) havocbot_role_kh_defense;
1028 void(entity this) havocbot_role_kh_offense;
1029 void(entity this) havocbot_role_kh_freelancer;
1032 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1035 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1037 if(head.owner == this)
1039 if(!kh_tracking_enabled)
1041 // if it's carried by our team we know about it
1042 // otherwise we have to see it to know about it
1043 if(!head.owner || head.team != this.team)
1045 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1046 if (trace_fraction < 1 && trace_ent != head)
1047 continue; // skip what I can't see
1051 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1052 else if(head.team == this.team)
1053 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1055 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1058 havocbot_goalrating_items(this, 1, this.origin, 10000);
1061 void havocbot_role_kh_carrier(entity this)
1066 if (!(this.kh_next))
1068 LOG_TRACE("changing role to freelancer");
1069 this.havocbot_role = havocbot_role_kh_freelancer;
1070 this.havocbot_role_timeout = 0;
1074 if (this.bot_strategytime < time)
1076 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1077 navigation_goalrating_start(this);
1079 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1080 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1082 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1084 navigation_goalrating_end(this);
1088 void havocbot_role_kh_defense(entity this)
1095 LOG_TRACE("changing role to carrier");
1096 this.havocbot_role = havocbot_role_kh_carrier;
1097 this.havocbot_role_timeout = 0;
1101 if (!this.havocbot_role_timeout)
1102 this.havocbot_role_timeout = time + random() * 10 + 20;
1103 if (time > this.havocbot_role_timeout)
1105 LOG_TRACE("changing role to freelancer");
1106 this.havocbot_role = havocbot_role_kh_freelancer;
1107 this.havocbot_role_timeout = 0;
1111 if (this.bot_strategytime < time)
1113 float key_owner_team;
1114 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1115 navigation_goalrating_start(this);
1117 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1118 if(key_owner_team == this.team)
1119 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1120 else if(key_owner_team == -1)
1121 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1123 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1125 navigation_goalrating_end(this);
1129 void havocbot_role_kh_offense(entity this)
1136 LOG_TRACE("changing role to carrier");
1137 this.havocbot_role = havocbot_role_kh_carrier;
1138 this.havocbot_role_timeout = 0;
1142 if (!this.havocbot_role_timeout)
1143 this.havocbot_role_timeout = time + random() * 10 + 20;
1144 if (time > this.havocbot_role_timeout)
1146 LOG_TRACE("changing role to freelancer");
1147 this.havocbot_role = havocbot_role_kh_freelancer;
1148 this.havocbot_role_timeout = 0;
1152 if (this.bot_strategytime < time)
1154 float key_owner_team;
1156 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1157 navigation_goalrating_start(this);
1159 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1160 if(key_owner_team == this.team)
1161 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1162 else if(key_owner_team == -1)
1163 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1165 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1167 navigation_goalrating_end(this);
1171 void havocbot_role_kh_freelancer(entity this)
1178 LOG_TRACE("changing role to carrier");
1179 this.havocbot_role = havocbot_role_kh_carrier;
1180 this.havocbot_role_timeout = 0;
1184 if (!this.havocbot_role_timeout)
1185 this.havocbot_role_timeout = time + random() * 10 + 10;
1186 if (time > this.havocbot_role_timeout)
1190 LOG_TRACE("changing role to offense");
1191 this.havocbot_role = havocbot_role_kh_offense;
1195 LOG_TRACE("changing role to defense");
1196 this.havocbot_role = havocbot_role_kh_defense;
1198 this.havocbot_role_timeout = 0;
1202 if (this.bot_strategytime < time)
1204 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1205 navigation_goalrating_start(this);
1207 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1208 if(key_owner_team == this.team)
1209 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1210 else if(key_owner_team == -1)
1211 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1213 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1215 navigation_goalrating_end(this);
1220 // register this as a mutator
1222 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1224 entity player = M_ARGV(0, entity);
1226 kh_Key_DropAll(player, true);
1229 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1231 entity player = M_ARGV(0, entity);
1233 kh_Key_DropAll(player, true);
1236 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1238 entity frag_attacker = M_ARGV(1, entity);
1239 entity frag_target = M_ARGV(2, entity);
1241 if(frag_target == frag_attacker)
1242 kh_Key_DropAll(frag_target, true);
1243 else if(IS_PLAYER(frag_attacker))
1244 kh_Key_DropAll(frag_target, false);
1246 kh_Key_DropAll(frag_target, true);
1249 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1251 entity frag_attacker = M_ARGV(0, entity);
1252 entity frag_target = M_ARGV(1, entity);
1253 float frag_score = M_ARGV(2, float);
1254 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1257 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1262 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1264 M_ARGV(0, float) = kh_teams;
1267 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1269 entity spectatee = M_ARGV(0, entity);
1270 entity client = M_ARGV(1, entity);
1272 client.kh_state = spectatee.kh_state;
1275 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1277 entity player = M_ARGV(0, entity);
1279 if(MUTATOR_RETURNVALUE == 0)
1281 entity k = player.kh_next;
1290 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1292 entity bot = M_ARGV(0, entity);
1297 float r = random() * 3;
1299 bot.havocbot_role = havocbot_role_kh_offense;
1301 bot.havocbot_role = havocbot_role_kh_defense;
1303 bot.havocbot_role = havocbot_role_kh_freelancer;
1308 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1310 entity frag_target = M_ARGV(0, entity);
1312 kh_Key_DropAll(frag_target, false);
1315 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1317 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);