1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
37 const float KH_KEY_WP_ZSHIFT = 20;
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
43 bool kh_no_radar_circles;
46 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time; // time delay the siren
52 //.float stuff_time; // time delay to stuffcmd a cvar
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 // kh_keystatus[i] = "0";
60 float kh_Team_ByID(float t)
62 if(t == 0) return NUM_TEAM_1;
63 if(t == 1) return NUM_TEAM_2;
64 if(t == 2) return NUM_TEAM_3;
65 if(t == 3) return NUM_TEAM_4;
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
72 //float kh_tracking_enabled;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
81 float kh_key_dropped, kh_key_carried;
83 int kh_Key_AllOwnedByWhichTeam();
85 const float ST_KH_CAPS = 1;
86 void kh_ScoreRules(int teams)
88 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
89 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
90 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
92 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
95 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
96 ScoreRules_basics_end();
99 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
101 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
102 if(!kh_tracking_enabled)
108 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
110 if(!kh_tracking_enabled)
114 if(!this.owner.owner)
116 return false; // draw only when key is not owned
119 void kh_update_state()
132 s |= pow(32, key.count) * f;
135 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
140 key.owner.kh_state |= pow(32, key.count) * 31;
142 //print(ftos((nextent(NULL)).kh_state), "\n");
148 var kh_Think_t kh_Controller_Thinkfunc;
149 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
151 kh_Controller_Thinkfunc = func;
152 kh_controller.cnt = ceil(t);
154 kh_controller.nextthink = time; // force
156 void kh_WaitForPlayers();
157 void kh_Controller_Think(entity this) // called a lot
159 if(intermission_running)
162 { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
163 else if(this.cnt == 0)
166 kh_Controller_Thinkfunc();
168 this.nextthink = time + 1;
171 // frags f: take from cvar * f
173 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
176 if(intermission_running)
180 UpdateFrags(player, frags_player);
182 if(key && key.owner && frags_owner)
183 UpdateFrags(key.owner, frags_owner);
185 if(!autocvar_sv_eventlog) //output extra info to the console or text file
188 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
191 s = strcat(s, ":", ftos(key.owner.playerid));
195 s = strcat(s, ":", ftos(frags_owner), ":");
198 s = strcat(s, key.netname);
203 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
207 makevectors(e.tag_entity.angles);
208 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
214 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
216 #ifdef KH_PLAYER_USE_ATTACHMENT
218 first = key.owner.kh_next;
221 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
224 setattachment(key.kh_next, key, "");
225 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
226 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
227 key.kh_next.angles = '0 0 0';
230 setorigin(key, KH_PLAYER_ATTACHMENT);
231 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
235 setattachment(key, key.kh_prev, "");
237 setattachment(key.kh_next, key, "");
238 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
239 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
240 key.angles = '0 0 0';
243 setattachment(key, key.owner, "");
244 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
245 key.angles_y -= key.owner.angles.y;
248 IL_REMOVE(g_items, key);
249 key.solid = SOLID_NOT;
250 set_movetype(key, MOVETYPE_NONE);
251 key.team = key.owner.team;
252 key.nextthink = time;
253 key.damageforcescale = 0;
254 key.takedamage = DAMAGE_NO;
255 key.modelindex = kh_key_carried;
258 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
260 #ifdef KH_PLAYER_USE_ATTACHMENT
262 first = key.owner.kh_next;
267 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
268 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
269 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
275 setattachment(key.kh_next, key.kh_prev, "");
276 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
279 setattachment(key, NULL, "");
280 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
281 key.angles = key.owner.angles;
283 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
284 setattachment(key, NULL, "");
285 key.angles_y += key.owner.angles.y;
288 IL_PUSH(g_items, key);
289 key.solid = SOLID_TRIGGER;
290 set_movetype(key, MOVETYPE_TOSS);
291 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
292 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
293 key.takedamage = DAMAGE_YES;
295 key.modelindex = kh_key_dropped;
296 key.kh_previous_owner = key.owner;
297 key.kh_previous_owner_playerid = key.owner.playerid;
300 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
303 float ownerteam0, ownerteam;
304 if(key.owner == player)
307 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
313 // remove from linked list
315 key.kh_next.kh_prev = key.kh_prev;
316 key.kh_prev.kh_next = key.kh_next;
320 if(key.owner.kh_next == NULL)
322 // No longer a key carrier
323 if(!kh_no_radar_circles)
324 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
325 WaypointSprite_DetachCarrier(key.owner);
333 // insert into linked list
334 key.kh_next = player.kh_next;
335 key.kh_prev = player;
336 player.kh_next = key;
338 key.kh_next.kh_prev = key;
341 i = kh_keystatus[key.owner.playerid];
342 if(key.netname == "^1red key")
344 if(key.netname == "^4blue key")
346 if(key.netname == "^3yellow key")
348 if(key.netname == "^6pink key")
350 kh_keystatus[key.owner.playerid] = i;
354 if(key.kh_next == NULL)
356 // player is now a key carrier
357 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
358 wp.colormod = colormapPaletteColor(player.team - 1, 0);
359 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
360 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
361 if(player.team == NUM_TEAM_1)
362 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
363 else if(player.team == NUM_TEAM_2)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
365 else if(player.team == NUM_TEAM_3)
366 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
367 else if(player.team == NUM_TEAM_4)
368 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
369 if(!kh_no_radar_circles)
370 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
374 // moved that here, also update if there's no player
379 ownerteam = kh_Key_AllOwnedByWhichTeam();
380 if(ownerteam != ownerteam0)
384 kh_interferemsg_time = time + 0.2;
385 kh_interferemsg_team = player.team;
387 // audit all key carrier sprites, update them to RUN HERE
390 if (!k.owner) continue;
391 entity first = WP_Null;
392 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
393 entity third = WP_Null;
394 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
395 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
400 kh_interferemsg_time = 0;
402 // audit all key carrier sprites, update them to RUN HERE
405 if (!k.owner) continue;
406 entity first = WP_Null;
407 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
408 entity third = WP_Null;
409 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
410 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
416 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
420 if(ITEM_DAMAGE_NEEDKILL(deathtype))
422 // touching lava, or hurt trigger
424 // immediately return is bad
425 // maybe start a shorter countdown?
429 if(time > this.pushltime)
430 if(IS_PLAYER(attacker))
431 this.team = attacker.team;
434 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
436 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
438 if(key.kh_dropperteam != player.team)
440 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
441 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
443 key.kh_dropperteam = 0;
444 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_PICKUP), player.netname);
446 kh_Key_AssignTo(key, player); // this also updates .kh_state
449 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
451 if(intermission_running)
454 if(this.owner) // already carried
457 if(ITEM_TOUCH_NEEDKILL())
459 // touching sky, or nodrop
461 // immediately return is bad
462 // maybe start a shorter countdown?
465 if (!IS_PLAYER(toucher))
469 if(toucher == this.enemy)
470 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
471 return; // you just dropped it!
472 kh_Key_Collect(this, toucher);
475 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
479 kh_Key_AssignTo(key, NULL);
480 if(o) // it was attached
481 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
482 else // it was dropped
483 WaypointSprite_DetachCarrier(key);
485 // remove key from key list
486 if (kh_worldkeylist == key)
487 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
493 if (o.kh_worldkeynext == key)
495 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
498 o = o.kh_worldkeynext;
507 void kh_FinishRound() // runs when a team captures the keys
509 // prepare next round
510 kh_interferemsg_time = 0;
513 kh_no_radar_circles = true;
516 kh_no_radar_circles = false;
518 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
519 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
522 void nades_GiveBonus(entity player, float score);
524 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
526 // all key carriers get some points
527 vector firstorigin, lastorigin, midpoint;
531 score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
532 DistributeEvenly_Init(score, NumTeams(kh_teams));
533 // twice the score for 3 team games, three times the score for 4 team games!
534 // note: for a win by destroying the key, this should NOT be applied
538 f = DistributeEvenly_Get(1);
539 kh_Scores_Event(key.owner, key, "capture", f, 0);
540 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
541 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
545 string keyowner = "";
547 if(key.owner.kh_next == key)
550 keyowner = strcat(keyowner, ", ");
551 keyowner = key.owner.netname;
555 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
559 firstorigin = '0 0 0';
560 lastorigin = '0 0 0';
565 thisorigin = kh_AttachedOrigin(key);
566 //dprint("Key origin: ", vtos(thisorigin), "\n");
567 midpoint += thisorigin;
570 te_lightning2(NULL, lastorigin, thisorigin);
571 lastorigin = thisorigin;
573 firstorigin = thisorigin;
576 if(NumTeams(kh_teams) > 2)
578 te_lightning2(NULL, lastorigin, firstorigin);
580 midpoint = midpoint * (1 / NumTeams(kh_teams));
581 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
583 play2all(SND(KH_CAPTURE));
587 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
589 entity key, attacker;
596 if(lostkey.pusher.team != teem)
597 if(IS_PLAYER(lostkey.pusher))
598 attacker = lostkey.pusher;
604 if(lostkey.kh_previous_owner)
605 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
606 // don't actually GIVE him the -nn points, just log
607 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
608 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
609 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
613 float of, fragsleft, i, j, thisteam;
614 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
616 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
619 if(key.owner && key.team != teem)
622 if(lostkey.kh_previous_owner)
623 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
624 // don't actually GIVE him the -nn points, just log
626 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
627 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
629 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
632 if(key.owner && key.team != teem)
634 f = DistributeEvenly_Get(of);
635 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
638 fragsleft = DistributeEvenly_Get(players);
640 // Now distribute these among all other teams...
641 j = NumTeams(kh_teams) - 1;
642 for(i = 0; i < NumTeams(kh_teams); ++i)
644 thisteam = kh_Team_ByID(i);
645 if(thisteam == teem) // bad boy, no cookie - this WILL happen
649 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
651 DistributeEvenly_Init(fragsleft, j);
652 fragsleft = DistributeEvenly_Get(j - 1);
653 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
655 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
656 f = DistributeEvenly_Get(1);
657 kh_Scores_Event(it, NULL, "destroyed", f, 0);
664 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(lostkey.team, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
666 play2all(SND(KH_DESTROY));
667 te_tarexplosion(lostkey.origin);
672 void kh_Key_Think(entity this) // runs all the time
674 if(intermission_running)
679 #ifndef KH_PLAYER_USE_ATTACHMENT
680 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
681 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
685 // if in nodrop or time over, end the round
687 if(time > this.pain_finished)
688 kh_LoserTeam(this.team, this);
691 if(kh_Key_AllOwnedByWhichTeam() != -1)
693 if(this.siren_time < time)
695 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
696 this.siren_time = time + 2.5; // repeat every 2.5 seconds
701 p = this.owner.origin;
703 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
705 kh_WinnerTeam(this.team);
709 if(kh_interferemsg_time && time > kh_interferemsg_time)
711 kh_interferemsg_time = 0;
712 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
713 if(it.team == kh_interferemsg_team)
715 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
717 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
719 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
723 this.nextthink = time + 0.05;
726 void key_reset(entity this)
728 kh_Key_AssignTo(this, NULL);
732 const string STR_ITEM_KH_KEY = "item_kh_key";
733 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
735 entity key = spawn();
737 key.classname = STR_ITEM_KH_KEY;
738 settouch(key, kh_Key_Touch);
739 setthink(key, kh_Key_Think);
740 key.nextthink = time;
741 key.items = IT_KEY1 | IT_KEY2;
743 key.angles = '0 360 0' * random();
744 key.event_damage = kh_Key_Damage;
745 key.takedamage = DAMAGE_YES;
746 key.modelindex = kh_key_dropped;
748 key.kh_dropperteam = 0;
749 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
750 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
751 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
752 key.reset = key_reset;
754 switch(initial_owner.team)
757 key.netname = "^1red key";
760 key.netname = "^4blue key";
763 key.netname = "^3yellow key";
766 key.netname = "^6pink key";
769 key.netname = "NETGIER key";
773 // link into key list
774 key.kh_worldkeynext = kh_worldkeylist;
775 kh_worldkeylist = key;
777 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
779 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
780 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
782 kh_Key_AssignTo(key, initial_owner);
785 // -1 when no team completely owns all keys yet
786 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
790 int keys = NumTeams(kh_teams);
797 else if(teem != key.team)
806 void kh_Key_DropOne(entity key)
808 // prevent collecting this one for some time
812 key.kh_droptime = time;
815 kh_Scores_Event(player, key, "dropkey", 0, 0);
816 PlayerScore_Add(player, SP_KH_LOSSES, 1);
817 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_DROP), player.netname);
819 kh_Key_AssignTo(key, NULL);
820 makevectors(player.v_angle);
821 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
823 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
824 key.kh_dropperteam = key.team;
826 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
829 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
837 if(time < player.pushltime)
838 mypusher = player.pusher;
839 while((key = player.kh_next))
841 kh_Scores_Event(player, key, "losekey", 0, 0);
842 PlayerScore_Add(player, SP_KH_LOSSES, 1);
843 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_LOST), player.netname);
844 kh_Key_AssignTo(key, NULL);
845 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
846 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
847 key.pusher = mypusher;
848 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
850 key.kh_dropperteam = player.team;
852 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
856 int kh_GetMissingTeams()
858 int missing_teams = 0;
859 for(int i = 0; i < NumTeams(kh_teams); ++i)
861 int teem = kh_Team_ByID(i);
863 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
864 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
868 missing_teams |= pow(2, i);
870 return missing_teams;
873 void kh_WaitForPlayers() // delay start of the round until enough players are present
875 if(time < game_starttime)
877 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
881 static int prev_missing_teams_mask;
882 int missing_teams_mask = kh_GetMissingTeams();
883 if(!missing_teams_mask)
885 if(prev_missing_teams_mask > 0)
886 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
887 prev_missing_teams_mask = -1;
888 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
889 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
893 if(player_count == 0)
895 if(prev_missing_teams_mask > 0)
896 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
897 prev_missing_teams_mask = -1;
901 if(prev_missing_teams_mask != missing_teams_mask)
903 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
904 prev_missing_teams_mask = missing_teams_mask;
907 kh_Controller_SetThink(1, kh_WaitForPlayers);
911 void kh_EnableTrackingDevice() // runs after each round
913 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
914 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
916 kh_tracking_enabled = true;
919 void kh_StartRound() // runs at the start of each round
921 int i, players, teem;
923 if(time < game_starttime)
925 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
929 if(kh_GetMissingTeams())
931 kh_Controller_SetThink(1, kh_WaitForPlayers);
935 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
936 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
938 for(i = 0; i < NumTeams(kh_teams); ++i)
940 teem = kh_Team_ByID(i);
942 entity my_player = NULL;
943 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
944 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
947 if(random() * players <= 1)
951 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
954 kh_tracking_enabled = false;
955 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
956 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
959 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
966 if(attacker.team == targ.team)
971 for(k = targ.kh_next; k != NULL; k = k.kh_next)
973 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
977 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
978 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
979 // the frag gets added later
986 void kh_Initialize() // sets up th KH environment
989 kh_teams = autocvar_g_keyhunt_teams_override;
991 kh_teams = autocvar_g_keyhunt_teams;
992 kh_teams = bound(2, kh_teams, 4);
995 if(kh_teams >= 1) teams |= BIT(0);
996 if(kh_teams >= 2) teams |= BIT(1);
997 if(kh_teams >= 3) teams |= BIT(2);
998 if(kh_teams >= 4) teams |= BIT(3);
1000 kh_teams = teams; // now set it?
1002 // make a KH entity for controlling the game
1003 kh_controller = spawn();
1004 setthink(kh_controller, kh_Controller_Think);
1005 kh_Controller_SetThink(0, kh_WaitForPlayers);
1007 setmodel(kh_controller, MDL_KH_KEY);
1008 kh_key_dropped = kh_controller.modelindex;
1010 dprint(vtos(kh_controller.mins));
1011 dprint(vtos(kh_controller.maxs));
1014 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1015 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1016 kh_key_carried = kh_controller.modelindex;
1018 kh_key_carried = kh_key_dropped;
1021 kh_controller.model = "";
1022 kh_controller.modelindex = 0;
1024 kh_ScoreRules(kh_teams);
1029 // to be called before intermission
1031 delete(kh_controller);
1032 kh_controller = NULL;
1037 void(entity this) havocbot_role_kh_carrier;
1038 void(entity this) havocbot_role_kh_defense;
1039 void(entity this) havocbot_role_kh_offense;
1040 void(entity this) havocbot_role_kh_freelancer;
1043 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1046 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1048 if(head.owner == this)
1050 if(!kh_tracking_enabled)
1052 // if it's carried by our team we know about it
1053 // otherwise we have to see it to know about it
1054 if(!head.owner || head.team != this.team)
1056 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1057 if (trace_fraction < 1 && trace_ent != head)
1058 continue; // skip what I can't see
1062 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1063 else if(head.team == this.team)
1064 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1066 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1069 havocbot_goalrating_items(this, 1, this.origin, 10000);
1072 void havocbot_role_kh_carrier(entity this)
1077 if (!(this.kh_next))
1079 LOG_TRACE("changing role to freelancer");
1080 this.havocbot_role = havocbot_role_kh_freelancer;
1081 this.havocbot_role_timeout = 0;
1085 if (this.bot_strategytime < time)
1087 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1088 navigation_goalrating_start(this);
1090 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1091 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1093 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1095 navigation_goalrating_end(this);
1099 void havocbot_role_kh_defense(entity this)
1106 LOG_TRACE("changing role to carrier");
1107 this.havocbot_role = havocbot_role_kh_carrier;
1108 this.havocbot_role_timeout = 0;
1112 if (!this.havocbot_role_timeout)
1113 this.havocbot_role_timeout = time + random() * 10 + 20;
1114 if (time > this.havocbot_role_timeout)
1116 LOG_TRACE("changing role to freelancer");
1117 this.havocbot_role = havocbot_role_kh_freelancer;
1118 this.havocbot_role_timeout = 0;
1122 if (this.bot_strategytime < time)
1124 float key_owner_team;
1125 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1126 navigation_goalrating_start(this);
1128 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1129 if(key_owner_team == this.team)
1130 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1131 else if(key_owner_team == -1)
1132 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1134 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1136 navigation_goalrating_end(this);
1140 void havocbot_role_kh_offense(entity this)
1147 LOG_TRACE("changing role to carrier");
1148 this.havocbot_role = havocbot_role_kh_carrier;
1149 this.havocbot_role_timeout = 0;
1153 if (!this.havocbot_role_timeout)
1154 this.havocbot_role_timeout = time + random() * 10 + 20;
1155 if (time > this.havocbot_role_timeout)
1157 LOG_TRACE("changing role to freelancer");
1158 this.havocbot_role = havocbot_role_kh_freelancer;
1159 this.havocbot_role_timeout = 0;
1163 if (this.bot_strategytime < time)
1165 float key_owner_team;
1167 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1168 navigation_goalrating_start(this);
1170 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1171 if(key_owner_team == this.team)
1172 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1173 else if(key_owner_team == -1)
1174 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1176 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1178 navigation_goalrating_end(this);
1182 void havocbot_role_kh_freelancer(entity this)
1189 LOG_TRACE("changing role to carrier");
1190 this.havocbot_role = havocbot_role_kh_carrier;
1191 this.havocbot_role_timeout = 0;
1195 if (!this.havocbot_role_timeout)
1196 this.havocbot_role_timeout = time + random() * 10 + 10;
1197 if (time > this.havocbot_role_timeout)
1201 LOG_TRACE("changing role to offense");
1202 this.havocbot_role = havocbot_role_kh_offense;
1206 LOG_TRACE("changing role to defense");
1207 this.havocbot_role = havocbot_role_kh_defense;
1209 this.havocbot_role_timeout = 0;
1213 if (this.bot_strategytime < time)
1215 float key_owner_team;
1217 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1218 navigation_goalrating_start(this);
1220 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1221 if(key_owner_team == this.team)
1222 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1223 else if(key_owner_team == -1)
1224 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1226 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1228 navigation_goalrating_end(this);
1233 // register this as a mutator
1235 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1237 entity player = M_ARGV(0, entity);
1239 kh_Key_DropAll(player, true);
1242 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1244 entity player = M_ARGV(0, entity);
1246 kh_Key_DropAll(player, true);
1249 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1251 entity frag_attacker = M_ARGV(1, entity);
1252 entity frag_target = M_ARGV(2, entity);
1254 if(frag_target == frag_attacker)
1255 kh_Key_DropAll(frag_target, true);
1256 else if(IS_PLAYER(frag_attacker))
1257 kh_Key_DropAll(frag_target, false);
1259 kh_Key_DropAll(frag_target, true);
1262 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1264 entity frag_attacker = M_ARGV(0, entity);
1265 entity frag_target = M_ARGV(1, entity);
1266 float frag_score = M_ARGV(2, float);
1267 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1270 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1275 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1277 M_ARGV(0, float) = kh_teams;
1280 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1282 entity spectatee = M_ARGV(0, entity);
1283 entity client = M_ARGV(1, entity);
1285 client.kh_state = spectatee.kh_state;
1288 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1290 entity player = M_ARGV(0, entity);
1292 if(MUTATOR_RETURNVALUE == 0)
1294 entity k = player.kh_next;
1303 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1305 entity bot = M_ARGV(0, entity);
1310 float r = random() * 3;
1312 bot.havocbot_role = havocbot_role_kh_offense;
1314 bot.havocbot_role = havocbot_role_kh_defense;
1316 bot.havocbot_role = havocbot_role_kh_freelancer;
1321 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1323 entity frag_target = M_ARGV(0, entity);
1325 kh_Key_DropAll(frag_target, false);
1328 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1330 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);