1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
7 #include "../../common/buffs.qh"
9 entity buff_FirstFromFlags(int _buffs)
13 FOREACH(BUFFS, it.m_itemid & _buffs, LAMBDA(return it));
18 float buffs_BuffModel_Customize()
20 entity player, myowner;
23 player = WaypointSprite_getviewentity(other);
25 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
27 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
30 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
32 // somewhat hide the model, but keep the glow
38 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
44 void buffs_BuffModel_Spawn(entity player)
46 player.buff_model = spawn();
47 setmodel(player.buff_model, BUFF_MODEL);
48 setsize(player.buff_model, '0 0 -40', '0 0 40');
49 setattachment(player.buff_model, player, "");
50 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
51 player.buff_model.owner = player;
52 player.buff_model.scale = 0.7;
53 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
54 player.buff_model.light_lev = 200;
55 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
58 vector buff_GlowColor(entity buff)
60 //if(buff.team) { return Team_ColorRGB(buff.team); }
64 void buff_Effect(entity player, string eff)
66 if(!autocvar_g_buffs_effects) { return; }
68 if(time >= self.buff_effect_delay)
70 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
71 self.buff_effect_delay = time + 0.05; // prevent spam
76 float buff_Waypoint_visible_for_player(entity plr)
78 if(!self.owner.buff_active && !self.owner.buff_activetime)
83 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
86 return WaypointSprite_visible_for_player(plr);
89 void buff_Waypoint_Spawn(entity e)
91 entity buff = buff_FirstFromFlags(e.buffs);
92 WaypointSprite_Spawn(buff.m_sprite, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
93 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
94 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
97 void buff_SetCooldown(float cd)
101 if(!self.buff_waypoint)
102 buff_Waypoint_Spawn(self);
104 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
105 self.buff_activetime = cd;
106 self.buff_active = !cd;
109 void buff_Respawn(entity ent)
111 if(gameover) { return; }
113 vector oldbufforigin = ent.origin;
115 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
117 entity spot = SelectSpawnPoint(true);
118 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
119 ent.angles = spot.angles;
122 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
124 setorigin(ent, trace_endpos); // attempt to unstick
126 ent.movetype = MOVETYPE_TOSS;
128 makevectors(ent.angles);
129 ent.velocity = '0 0 200';
130 ent.angles = '0 0 0';
131 if(autocvar_g_buffs_random_lifetime > 0)
132 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
134 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
135 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
137 WaypointSprite_Ping(ent.buff_waypoint);
139 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
144 if(gameover) { return; }
146 if(ITEM_TOUCH_NEEDKILL())
152 if((self.team && DIFF_TEAM(other, self))
155 || (!IS_PLAYER(other))
156 || (!self.buff_active)
165 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
167 int buffid = buff_FirstFromFlags(other.buffs).m_id;
168 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
169 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
172 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
174 else { return; } // do nothing
178 self.buff_active = false;
180 int buffid = buff_FirstFromFlags(self.buffs).m_id;
181 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
182 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
184 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
185 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
186 other.buffs |= (self.buffs);
189 float buff_Available(entity buff)
191 if (buff == BUFF_NULL)
193 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
195 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
197 return cvar(strcat("g_buffs_", buff.m_name));
202 void buff_NewType(entity ent, float cb)
204 RandomSelection_Init();
205 FOREACH(BUFFS, buff_Available(it), LAMBDA(
206 it.buff_seencount += 1;
207 // if it's already been chosen, give it a lower priority
208 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
210 ent.buffs = RandomSelection_chosen_float;
215 if(self.buffs != self.oldbuffs)
217 entity buff = buff_FirstFromFlags(self.buffs);
218 self.color = buff.m_color;
219 self.glowmod = buff_GlowColor(buff);
220 self.skin = buff.m_skin;
222 setmodel(self, BUFF_MODEL);
224 if(self.buff_waypoint)
226 //WaypointSprite_Disown(self.buff_waypoint, 1);
227 WaypointSprite_Kill(self.buff_waypoint);
228 buff_Waypoint_Spawn(self);
229 if(self.buff_activetime)
230 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
233 self.oldbuffs = self.buffs;
237 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
238 if(!self.buff_activetime_updated)
240 buff_SetCooldown(self.buff_activetime);
241 self.buff_activetime_updated = true;
244 if(!self.buff_active && !self.buff_activetime)
245 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
247 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
249 if(autocvar_g_buffs_randomize)
250 buff_NewType(self, self.buffs);
252 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
256 if(self.buff_activetime)
258 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
260 self.buff_activetime = max(0, self.buff_activetime - frametime);
262 if(!self.buff_activetime)
264 self.buff_active = true;
265 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
266 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
272 if(self.team && !self.buff_waypoint)
273 buff_Waypoint_Spawn(self);
276 if(time >= self.lifetime)
280 self.nextthink = time;
281 //self.angles_y = time * 110.1;
284 void buff_Waypoint_Reset()
286 WaypointSprite_Kill(self.buff_waypoint);
288 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
293 if(autocvar_g_buffs_randomize)
294 buff_NewType(self, self.buffs);
296 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
297 buff_Waypoint_Reset();
298 self.buff_activetime_updated = false;
300 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
304 float buff_Customize()
306 entity player = WaypointSprite_getviewentity(other);
307 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
310 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
316 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
317 self.light_lev = 220 + 36 * sin(time);
318 self.pflags = PFLAGS_FULLDYNAMIC;
323 void buff_Init(entity ent)
325 if(!cvar("g_buffs")) { remove(ent); return; }
327 if(!teamplay && ent.team) { ent.team = 0; }
329 entity buff = buff_FirstFromFlags(self.buffs);
331 entity oldself = self;
333 if(!self.buffs || buff_Available(buff))
334 buff_NewType(self, 0);
336 self.classname = "item_buff";
337 self.solid = SOLID_TRIGGER;
338 self.flags = FL_ITEM;
339 self.think = buff_Think;
340 self.touch = buff_Touch;
341 self.reset = buff_Reset;
342 self.nextthink = time + 0.1;
344 self.movetype = MOVETYPE_TOSS;
346 self.skin = buff.m_skin;
347 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
348 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
349 self.customizeentityforclient = buff_Customize;
350 //self.gravity = 100;
351 self.color = buff.m_color;
352 self.glowmod = buff_GlowColor(self);
353 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
354 self.buff_active = !self.buff_activetime;
355 self.pflags = PFLAGS_FULLDYNAMIC;
357 if(self.spawnflags & 1)
361 self.movetype = MOVETYPE_NONE; // reset by random location
363 setmodel(self, BUFF_MODEL);
364 setsize(self, BUFF_MIN, BUFF_MAX);
366 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
372 void buff_Init_Compat(entity ent, entity replacement)
374 if (ent.spawnflags & 2)
375 ent.team = NUM_TEAM_1;
376 else if (ent.spawnflags & 4)
377 ent.team = NUM_TEAM_2;
379 ent.buffs = replacement.m_itemid;
384 void buff_SpawnReplacement(entity ent, entity old)
386 setorigin(ent, old.origin);
387 ent.angles = old.angles;
388 ent.noalign = (old.noalign || (old.spawnflags & 1));
393 void buff_Vengeance_DelayedDamage()
396 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
402 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
404 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
408 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
410 if(frag_deathtype == DEATH_BUFF) { return false; }
412 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
414 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
422 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
424 if(frag_deathtype == DEATH_BUFF) { return false; }
426 if(frag_target.buffs & BUFF_SPEED.m_itemid)
427 if(frag_target != frag_attacker)
428 frag_damage *= autocvar_g_buffs_speed_damage_take;
430 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
431 if((frag_target.health - frag_damage) <= 0)
432 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
434 if(random() <= autocvar_g_buffs_medic_survive_chance)
435 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
437 if(frag_target.buffs & BUFF_JUMP.m_itemid)
438 if(frag_deathtype == DEATH_FALL)
441 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
443 if(frag_attacker != frag_target)
444 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
446 entity dmgent = spawn();
448 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
449 dmgent.enemy = frag_attacker;
450 dmgent.owner = frag_target;
451 dmgent.think = buff_Vengeance_DelayedDamage;
452 dmgent.nextthink = time + 0.1;
455 if(frag_target.buffs & BUFF_BASH.m_itemid)
456 if(frag_attacker != frag_target)
458 frag_force = '0 0 0';
460 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
462 if(frag_attacker == frag_target)
463 frag_force *= autocvar_g_buffs_bash_force_self;
465 frag_force *= autocvar_g_buffs_bash_force;
467 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
468 if(frag_target != frag_attacker)
469 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
471 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
472 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
473 if(SAME_TEAM(frag_attacker, frag_target))
474 if(frag_attacker != frag_target)
476 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
480 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
481 if(frag_target != frag_attacker) {
482 float time = buff_Inferno_CalculateTime(
485 autocvar_g_buffs_inferno_burntime_min_time,
486 autocvar_g_buffs_inferno_burntime_target_damage,
487 autocvar_g_buffs_inferno_burntime_target_time,
488 autocvar_g_buffs_inferno_burntime_factor
490 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
493 // this... is ridiculous (TODO: fix!)
494 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
495 if(!frag_target.vehicle)
496 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
497 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
498 if(frag_target.deadflag == DEAD_NO)
499 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
500 if(frag_attacker != frag_target)
501 if(!frag_target.frozen)
502 if(frag_target.takedamage)
503 if(DIFF_TEAM(frag_attacker, frag_target))
505 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
506 if(frag_target.armorvalue)
507 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
513 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
516 // reset timers here to prevent them continuing after re-spawn
517 self.buff_disability_time = 0;
518 self.buff_disability_effect_time = 0;
522 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
524 if(self.buffs & BUFF_SPEED.m_itemid)
526 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
527 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
530 if(time < self.buff_disability_time)
532 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
533 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
536 if(self.buffs & BUFF_JUMP.m_itemid)
538 // automatically reset, no need to worry
539 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
545 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
547 if(self.buffs & BUFF_JUMP.m_itemid)
548 player_jumpheight = autocvar_g_buffs_jump_height;
553 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
555 if(time < self.buff_disability_time)
557 monster_speed_walk *= autocvar_g_buffs_disability_speed;
558 monster_speed_run *= autocvar_g_buffs_disability_speed;
564 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
568 int buffid = buff_FirstFromFlags(self.buffs).m_id;
569 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
574 remove(self.buff_model);
575 self.buff_model = world;
581 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
583 if(MUTATOR_RETURNVALUE || gameover) { return false; }
586 int buffid = buff_FirstFromFlags(self.buffs).m_id;
587 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
588 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
591 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
597 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
599 if(MUTATOR_RETURNVALUE || gameover) { return false; }
601 if(self.buffs & BUFF_SWAPPER.m_itemid)
603 float best_distance = autocvar_g_buffs_swapper_range;
604 entity closest = world;
606 FOR_EACH_PLAYER(player)
607 if(DIFF_TEAM(self, player))
608 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
609 if(vlen(self.origin - player.origin) <= best_distance)
611 best_distance = vlen(self.origin - player.origin);
617 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
619 my_org = self.origin;
620 my_vel = self.velocity;
621 my_ang = self.angles;
622 their_org = closest.origin;
623 their_vel = closest.velocity;
624 their_ang = closest.angles;
626 if(closest.ballcarried)
627 if(g_keepaway) { ka_DropEvent(closest); }
628 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
629 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
630 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
632 MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
634 setorigin(self, their_org);
635 setorigin(closest, my_org);
637 closest.velocity = my_vel;
638 closest.angles = my_ang;
639 closest.fixangle = true;
640 closest.oldorigin = my_org;
641 closest.oldvelocity = my_vel;
642 self.velocity = their_vel;
643 self.angles = their_ang;
644 self.fixangle = true;
645 self.oldorigin = their_org;
646 self.oldvelocity = their_vel;
648 // set pusher so self gets the kill if they fall into void
649 closest.pusher = self;
650 closest.pushltime = time + autocvar_g_maxpushtime;
651 closest.istypefrag = closest.BUTTON_CHAT;
653 pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
654 pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
656 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
657 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
659 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
667 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
671 remove(self.buff_model);
672 self.buff_model = world;
675 // also reset timers here to prevent them continuing after spectating
676 self.buff_disability_time = 0;
677 self.buff_disability_effect_time = 0;
682 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
684 entity e = WaypointSprite_getviewentity(other);
686 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
687 // but only apply this to real players, not to spectators
688 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
689 if(DIFF_TEAM(self.owner, e))
695 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
697 if(autocvar_g_buffs_replace_powerups)
698 switch(self.classname)
700 case "item_strength":
701 case "item_invincible":
704 buff_SpawnReplacement(e, self);
711 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
713 if(self.buffs & BUFF_SPEED.m_itemid)
714 weapon_rate *= autocvar_g_buffs_speed_rate;
716 if(time < self.buff_disability_time)
717 weapon_rate *= autocvar_g_buffs_disability_rate;
722 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
724 if(self.buffs & BUFF_SPEED.m_itemid)
725 ret_float *= autocvar_g_buffs_speed_weaponspeed;
727 if(time < self.buff_disability_time)
728 ret_float *= autocvar_g_buffs_disability_weaponspeed;
735 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
737 if(gameover || self.deadflag != DEAD_NO) { return false; }
739 if(time < self.buff_disability_time)
740 if(time >= self.buff_disability_effect_time)
742 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
743 self.buff_disability_effect_time = time + 0.5;
746 // handle buff lost status
747 // 1: notify everyone else
748 // 2: notify carrier as well
752 if(time >= self.buff_time)
755 if(self.frozen) { buff_lost = 1; }
761 int buffid = buff_FirstFromFlags(self.buffs).m_id;
762 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
765 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
766 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
772 if(self.buffs & BUFF_MAGNET.m_itemid)
774 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
775 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
776 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
778 entity oldself = self;
788 if(self.buffs & BUFF_AMMO.m_itemid)
790 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
792 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
793 if(self.alpha != autocvar_g_buffs_invisible_alpha)
794 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
796 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
797 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
799 if(self.buffs != self.oldbuffs)
801 entity buff = buff_FirstFromFlags(self.buffs);
802 float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0;
803 self.buff_time = (bufftime) ? time + bufftime : 0;
805 BUFF_ONADD(BUFF_AMMO)
807 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
808 self.items |= IT_UNLIMITED_WEAPON_AMMO;
811 self.buff_ammo_prev_clipload = self.clip_load;
812 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
815 BUFF_ONREM(BUFF_AMMO)
817 if(self.buff_ammo_prev_infitems)
818 self.items |= IT_UNLIMITED_WEAPON_AMMO;
820 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
822 if(self.buff_ammo_prev_clipload)
823 self.clip_load = self.buff_ammo_prev_clipload;
826 BUFF_ONADD(BUFF_INVISIBLE)
828 if(time < self.strength_finished && g_instagib)
829 self.alpha = autocvar_g_instagib_invis_alpha;
831 self.alpha = self.buff_invisible_prev_alpha;
832 self.alpha = autocvar_g_buffs_invisible_alpha;
835 BUFF_ONREM(BUFF_INVISIBLE)
836 self.alpha = self.buff_invisible_prev_alpha;
838 BUFF_ONADD(BUFF_FLIGHT)
840 self.buff_flight_prev_gravity = self.gravity;
841 self.gravity = autocvar_g_buffs_flight_gravity;
844 BUFF_ONREM(BUFF_FLIGHT)
845 self.gravity = self.buff_flight_prev_gravity;
847 self.oldbuffs = self.buffs;
851 buffs_BuffModel_Spawn(self);
853 self.buff_model.color = buff.m_color;
854 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
855 self.buff_model.skin = buff.m_skin;
857 self.effects |= EF_NOSHADOW;
861 remove(self.buff_model);
862 self.buff_model = world;
864 self.effects &= ~(EF_NOSHADOW);
870 self.buff_model.effects = self.effects;
871 self.buff_model.effects |= EF_LOWPRECISION;
872 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
874 self.buff_model.alpha = self.alpha;
882 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
884 self.buffs = other.buffs;
888 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
890 vh_vehicle.buffs = vh_player.buffs;
895 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
897 vh_player.buffs = vh_vehicle.buffs;
898 vh_vehicle.buffs = 0;
902 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
904 if(self.buffs & BUFF_MEDIC.m_itemid)
906 regen_mod_rot = autocvar_g_buffs_medic_rot;
907 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
908 regen_mod_regen = autocvar_g_buffs_medic_regen;
911 if(self.buffs & BUFF_SPEED.m_itemid)
912 regen_mod_regen = autocvar_g_buffs_speed_regen;
917 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
919 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
923 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
925 ret_string = strcat(ret_string, ":Buffs");
929 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
931 ret_string = strcat(ret_string, ", Buffs");
935 void buffs_DelayedInit()
937 if(autocvar_g_buffs_spawn_count > 0)
938 if(find(world, classname, "item_buff") == world)
941 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
944 e.spawnflags |= 64; // always randomize
945 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
951 void buffs_Initialize()
953 precache_model(BUFF_MODEL);
954 precache_sound("misc/strength_respawn.wav");
955 precache_sound("misc/shield_respawn.wav");
956 precache_sound("relics/relic_effect.wav");
957 precache_sound("weapons/rocket_impact.wav");
958 precache_sound("keepaway/respawn.wav");
960 addstat(STAT_BUFFS, AS_INT, buffs);
961 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
963 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
966 MUTATOR_DEFINITION(mutator_buffs)
968 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
969 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
970 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
971 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
972 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
973 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
974 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
975 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
976 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
977 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
978 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
979 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
980 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
981 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
982 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
983 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
984 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
985 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
986 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
987 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
988 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
989 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
990 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);