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Vampire: also steal armor if the target has any
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 float buffs_BuffModel_Customize()
2 {
3         entity player, myowner;
4         float same_team;
5
6         player = WaypointSprite_getviewentity(other);
7         myowner = self.owner;
8         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
9
10         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
11                 return false;
12
13         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
14         {
15                 // somewhat hide the model, but keep the glow
16                 self.effects = 0;
17                 self.alpha = -1;
18         }
19         else
20         {
21                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
22                 self.alpha = 1;
23         }
24         return true;
25 }
26
27 void buffs_BuffModel_Spawn(entity player)
28 {
29         player.buff_model = spawn();
30         setmodel(player.buff_model, BUFF_MODEL);
31         setsize(player.buff_model, '0 0 -40', '0 0 40');
32         setattachment(player.buff_model, player, "");
33         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
34         player.buff_model.owner = player;
35         player.buff_model.scale = 0.7;
36         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
37         player.buff_model.light_lev = 200;
38         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
39 }
40
41 vector buff_GlowColor(entity buff)
42 {
43         //if(buff.team) { return Team_ColorRGB(buff.team); }
44         return buff.color;
45 }
46
47 void buff_Effect(entity player, string eff)
48 {
49         if(!autocvar_g_buffs_effects) { return; }
50
51         if(time >= self.buff_effect_delay)
52         {
53                 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
54                 self.buff_effect_delay = time + 0.05; // prevent spam
55         }
56 }
57
58 // buff item
59 float buff_Waypoint_visible_for_player(entity plr)
60 {
61     if(!self.owner.buff_active && !self.owner.buff_activetime)
62         return false;
63
64         if(plr.buffs)
65         {
66                 if(plr.cvar_cl_buffs_autoreplace)
67                 {
68                         if(plr.buffs == self.owner.buffs)
69                                 return false;
70                 }
71                 else
72                         return false;
73         }
74
75     return WaypointSprite_visible_for_player(plr);
76 }
77
78 void buff_Waypoint_Spawn(entity e)
79 {
80     WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
81     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
82     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
83 }
84
85 void buff_SetCooldown(float cd)
86 {
87         cd = max(0, cd);
88
89         if(!self.buff_waypoint)
90                 buff_Waypoint_Spawn(self);
91
92         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
93         self.buff_activetime = cd;
94         self.buff_active = !cd;
95 }
96
97 void buff_Respawn(entity ent)
98 {
99         if(gameover) { return; }
100
101         vector oldbufforigin = ent.origin;
102
103         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
104         {
105                 entity spot = SelectSpawnPoint(true);
106                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
107                 ent.angles = spot.angles;
108         }
109
110         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
111
112         setorigin(ent, trace_endpos); // attempt to unstick
113
114         ent.movetype = MOVETYPE_TOSS;
115
116         makevectors(ent.angles);
117         ent.velocity = '0 0 200';
118         ent.angles = '0 0 0';
119         if(autocvar_g_buffs_random_lifetime > 0)
120                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
121
122         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
123         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
124
125         WaypointSprite_Ping(ent.buff_waypoint);
126
127         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
128 }
129
130 void buff_Touch()
131 {
132         if(gameover) { return; }
133
134         if(ITEM_TOUCH_NEEDKILL())
135         {
136                 buff_Respawn(self);
137                 return;
138         }
139
140         if((self.team && DIFF_TEAM(other, self))
141         || (other.frozen)
142         || (other.vehicle)
143         || (!IS_PLAYER(other))
144         || (!self.buff_active)
145         )
146         {
147                 // can't touch this
148                 return;
149         }
150
151         if(other.buffs)
152         {
153                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
154                 {
155                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
156                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
157
158                         other.buffs = 0;
159                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
160                 }
161                 else { return; } // do nothing
162         }
163
164         self.owner = other;
165         self.buff_active = false;
166         self.lifetime = 0;
167
168         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
169         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
170
171         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
172         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
173         other.buffs |= (self.buffs);
174 }
175
176 float buff_Available(float buffid)
177 {
178         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
179                 return false;
180
181         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
182                 return false;
183
184         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
185                 return false;
186
187         return true;
188 }
189
190 void buff_NewType(entity ent, float cb)
191 {
192         entity e;
193         RandomSelection_Init();
194         for(e = Buff_Type_first; e; e = e.enemy)
195         if(buff_Available(e.items))
196         {
197                 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
198                 e.count += 1;
199         }
200         ent.buffs = RandomSelection_chosen_float;
201 }
202
203 void buff_Think()
204 {
205         if(self.buffs != self.oldbuffs)
206         {
207                 self.color = Buff_Color(self.buffs);
208                 self.glowmod = buff_GlowColor(self);
209                 self.skin = Buff_Skin(self.buffs);
210
211                 setmodel(self, BUFF_MODEL);
212
213                 if(self.buff_waypoint)
214                 {
215                         //WaypointSprite_Disown(self.buff_waypoint, 1);
216                         WaypointSprite_Kill(self.buff_waypoint);
217                         buff_Waypoint_Spawn(self);
218                         if(self.buff_activetime)
219                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
220                 }
221
222                 self.oldbuffs = self.buffs;
223         }
224
225         if(!gameover)
226         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
227         if(!self.buff_activetime_updated)
228         {
229                 buff_SetCooldown(self.buff_activetime);
230                 self.buff_activetime_updated = true;
231     }
232
233         if(!self.buff_active && !self.buff_activetime)
234         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
235         {
236                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
237                 self.owner = world;
238                 if(autocvar_g_buffs_randomize)
239                         buff_NewType(self, self.buffs);
240
241                 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
242                         buff_Respawn(self);
243         }
244
245         if(self.buff_activetime)
246         if(!gameover)
247         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
248         {
249                 self.buff_activetime = max(0, self.buff_activetime - frametime);
250
251                 if(!self.buff_activetime)
252                 {
253                         self.buff_active = true;
254                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
255                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
256                 }
257         }
258
259         if(self.buff_active)
260         {
261                 if(self.team && !self.buff_waypoint)
262                         buff_Waypoint_Spawn(self);
263
264                 if(self.lifetime)
265                 if(time >= self.lifetime)
266                         buff_Respawn(self);
267         }
268
269         self.nextthink = time;
270         //self.angles_y = time * 110.1;
271 }
272
273 void buff_Waypoint_Reset()
274 {
275         WaypointSprite_Kill(self.buff_waypoint);
276
277         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
278 }
279
280 void buff_Reset()
281 {
282         if(autocvar_g_buffs_randomize)
283                 buff_NewType(self, self.buffs);
284         self.owner = world;
285         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
286         buff_Waypoint_Reset();
287         self.buff_activetime_updated = false;
288
289         if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
290                 buff_Respawn(self);
291 }
292
293 float buff_Customize()
294 {
295         entity player = WaypointSprite_getviewentity(other);
296         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
297         {
298                 self.alpha = 0.3;
299                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
300                 self.pflags = 0;
301         }
302         else
303         {
304                 self.alpha = 1;
305                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
306                 self.light_lev = 220 + 36 * sin(time);
307                 self.pflags = PFLAGS_FULLDYNAMIC;
308         }
309         return true;
310 }
311
312 void buff_Init(entity ent)
313 {
314         if(!cvar("g_buffs")) { remove(self); return; }
315
316         if(!teamplay && self.team) { self.team = 0; }
317
318         entity oldself = self;
319         self = ent;
320         if(!self.buffs || buff_Available(self.buffs))
321                 buff_NewType(self, 0);
322
323         self.classname = "item_buff";
324         self.solid = SOLID_TRIGGER;
325         self.flags = FL_ITEM;
326         self.think = buff_Think;
327         self.touch = buff_Touch;
328         self.reset = buff_Reset;
329         self.nextthink = time + 0.1;
330         self.gravity = 1;
331         self.movetype = MOVETYPE_TOSS;
332         self.scale = 1;
333         self.skin = Buff_Skin(self.buffs);
334         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
335         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
336         self.customizeentityforclient = buff_Customize;
337         //self.gravity = 100;
338         self.color = Buff_Color(self.buffs);
339         self.glowmod = buff_GlowColor(self);
340         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
341         self.buff_active = !self.buff_activetime;
342         self.pflags = PFLAGS_FULLDYNAMIC;
343
344         if(self.noalign)
345                 self.movetype = MOVETYPE_NONE; // reset by random location
346
347         setmodel(self, BUFF_MODEL);
348         setsize(self, BUFF_MIN, BUFF_MAX);
349
350         if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
351                 buff_Respawn(self);
352
353         self = oldself;
354 }
355
356 void buff_Init_Compat(entity ent, float replacement)
357 {
358         if(ent.spawnflags & 2)
359                 ent.team = NUM_TEAM_1;
360         else if(ent.spawnflags & 4)
361                 ent.team = NUM_TEAM_2;
362
363         ent.buffs = replacement;
364
365         buff_Init(ent);
366 }
367
368 void buff_SpawnReplacement(entity ent, entity old)
369 {
370         setorigin(ent, old.origin);
371         ent.angles = old.angles;
372         ent.noalign = old.noalign;
373
374         buff_Init(ent);
375 }
376
377 void buff_Vengeance_DelayedDamage()
378 {
379         if(self.enemy)
380                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
381
382         remove(self);
383         return;
384 }
385
386 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
387 {
388         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
389 }
390
391 // mutator hooks
392 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
393 {
394         if(frag_deathtype == DEATH_BUFF) { return false; }
395
396         if(frag_target.buffs & BUFF_RESISTANCE)
397         {
398                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
399                 damage_take = v.x;
400                 damage_save = v.y;
401         }
402
403         return false;
404 }
405
406 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
407 {
408         if(frag_deathtype == DEATH_BUFF) { return false; }
409
410         if(frag_target.buffs & BUFF_SPEED)
411         if(frag_target != frag_attacker)
412                 frag_damage *= autocvar_g_buffs_speed_damage_take;
413
414         if(frag_target.buffs & BUFF_MEDIC)
415         if((frag_target.health - frag_damage) <= 0)
416         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
417         if(frag_attacker)
418         if(random() <= autocvar_g_buffs_medic_survive_chance)
419                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
420
421         if(frag_target.buffs & BUFF_JUMP)
422         if(frag_deathtype == DEATH_FALL)
423                 frag_damage = 0;
424
425         if(frag_target.buffs & BUFF_VENGEANCE)
426         if(frag_attacker)
427         if(frag_attacker != frag_target)
428         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
429         {
430                 entity dmgent = spawn();
431
432                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
433                 dmgent.enemy = frag_attacker;
434                 dmgent.owner = frag_target;
435                 dmgent.think = buff_Vengeance_DelayedDamage;
436                 dmgent.nextthink = time + 0.1;
437         }
438
439         if(frag_target.buffs & BUFF_BASH)
440         if(frag_attacker != frag_target)
441         if(vlen(frag_force))
442                 frag_force = '0 0 0';
443
444         if(frag_attacker.buffs & BUFF_BASH)
445         if(vlen(frag_force))
446         if(frag_attacker == frag_target)
447                 frag_force *= autocvar_g_buffs_bash_force_self;
448         else
449                 frag_force *= autocvar_g_buffs_bash_force;
450
451         if(frag_attacker.buffs & BUFF_DISABILITY)
452         if(frag_target != frag_attacker)
453                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
454
455         if(frag_attacker.buffs & BUFF_MEDIC)
456         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
457         if(SAME_TEAM(frag_attacker, frag_target))
458         if(frag_attacker != frag_target)
459         {
460                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
461                 frag_damage = 0;
462         }
463
464         if(frag_attacker.buffs & BUFF_INFERNO)
465         if(frag_target != frag_attacker) {
466                 float time = buff_Inferno_CalculateTime(
467                         frag_damage,
468                         0,
469                         autocvar_g_buffs_inferno_burntime_min_time,
470                         autocvar_g_buffs_inferno_burntime_target_damage,
471                         autocvar_g_buffs_inferno_burntime_target_time,
472                         autocvar_g_buffs_inferno_burntime_factor
473                 );
474                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
475         }
476
477         // this... is ridiculous (TODO: fix!)
478         if(frag_attacker.buffs & BUFF_VAMPIRE)
479         if(!frag_target.vehicle)
480         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
481         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
482         if(frag_target.deadflag == DEAD_NO)
483         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
484         if(frag_attacker != frag_target)
485         if(!frag_target.frozen)
486         if(frag_target.takedamage)
487         if(DIFF_TEAM(frag_attacker, frag_target))
488         {
489                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
490                 if(frag_target.armorvalue)
491                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
492         }
493
494         return false;
495 }
496
497 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
498 {
499         self.buffs = 0;
500         // reset timers here to prevent them continuing after re-spawn
501         self.buff_disability_time = 0;
502         self.buff_disability_effect_time = 0;
503         return false;
504 }
505
506 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
507 {
508         if(self.buffs & BUFF_SPEED)
509         {
510                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
511                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
512         }
513
514         if(time < self.buff_disability_time)
515         {
516                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
517                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
518         }
519
520         return false;
521 }
522
523 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
524 {
525         if(self.buffs & BUFF_JUMP)
526                 player_jumpheight = autocvar_g_buffs_jump_height;
527         self.stat_jumpheight = player_jumpheight;
528
529         return false;
530 }
531
532 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
533 {
534         if(time < self.buff_disability_time)
535         {
536                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
537                 monster_speed_run *= autocvar_g_buffs_disability_speed;
538         }
539
540         return false;
541 }
542
543 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
544 {
545         if(self.buffs)
546         {
547                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
548                 self.buffs = 0;
549
550                 if(self.buff_model)
551                 {
552                         remove(self.buff_model);
553                         self.buff_model = world;
554                 }
555         }
556         return false;
557 }
558
559 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
560 {
561         if(MUTATOR_RETURNVALUE || gameover) { return false; }
562         if(self.buffs)
563         {
564                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
565                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
566
567                 self.buffs = 0;
568                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
569                 return true;
570         }
571         return false;
572 }
573
574 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
575 {
576         if(MUTATOR_RETURNVALUE || gameover) { return false; }
577
578         if(self.buffs & BUFF_SWAPPER)
579         {
580                 float best_distance = autocvar_g_buffs_swapper_range;
581                 entity closest = world;
582                 entity player;
583                 FOR_EACH_PLAYER(player)
584                 if(DIFF_TEAM(self, player))
585                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
586                 if(vlen(self.origin - player.origin) <= best_distance)
587                 {
588                         best_distance = vlen(self.origin - player.origin);
589                         closest = player;
590                 }
591
592                 if(closest)
593                 {
594                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
595
596                         my_org = self.origin;
597                         my_vel = self.velocity;
598                         my_ang = self.angles;
599                         their_org = closest.origin;
600                         their_vel = closest.velocity;
601                         their_ang = closest.angles;
602
603                         if(closest.ballcarried)
604                         if(g_keepaway) { ka_DropEvent(closest); }
605                         else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
606                         if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
607                         if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
608
609                         MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
610
611                         setorigin(self, their_org);
612                         setorigin(closest, my_org);
613
614                         closest.velocity = my_vel;
615                         closest.angles = my_ang;
616                         closest.fixangle = true;
617                         closest.oldorigin = my_org;
618                         closest.oldvelocity = my_vel;
619                         self.velocity = their_vel;
620                         self.angles = their_ang;
621                         self.fixangle = true;
622                         self.oldorigin = their_org;
623                         self.oldvelocity = their_vel;
624
625                         // set pusher so self gets the kill if they fall into void
626                         closest.pusher = self;
627                         closest.pushltime = time + autocvar_g_maxpushtime;
628                         closest.istypefrag = closest.BUTTON_CHAT;
629
630                         pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
631                         pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
632
633                         sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
634                         sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
635
636                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
637                         self.buffs = 0;
638                         return true;
639                 }
640         }
641         return false;
642 }
643
644 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
645 {
646         if(self.buff_model)
647         {
648                 remove(self.buff_model);
649                 self.buff_model = world;
650         }
651
652         // also reset timers here to prevent them continuing after spectating
653         self.buff_disability_time = 0;
654         self.buff_disability_effect_time = 0;
655
656         return false;
657 }
658
659 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
660 {
661         entity e = WaypointSprite_getviewentity(other);
662
663         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
664         // but only apply this to real players, not to spectators
665         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
666         if(DIFF_TEAM(self.owner, e))
667                 return true;
668
669         return false;
670 }
671
672 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
673 {
674         if(autocvar_g_buffs_replace_powerups)
675         switch(self.classname)
676         {
677                 case "item_strength":
678                 case "item_invincible":
679                 {
680                         entity e = spawn();
681                         buff_SpawnReplacement(e, self);
682                         return true;
683                 }
684         }
685         return false;
686 }
687
688 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
689 {
690         if(self.buffs & BUFF_SPEED)
691                 weapon_rate *= autocvar_g_buffs_speed_rate;
692
693         if(time < self.buff_disability_time)
694                 weapon_rate *= autocvar_g_buffs_disability_rate;
695
696         return false;
697 }
698
699 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
700 {
701         if(self.buffs & BUFF_SPEED)
702                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
703
704         if(time < self.buff_disability_time)
705                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
706
707         return false;
708 }
709
710 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
711 {
712         if(gameover || self.deadflag != DEAD_NO) { return false; }
713
714         if(time < self.buff_disability_time)
715         if(time >= self.buff_disability_effect_time)
716         {
717                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
718                 self.buff_disability_effect_time = time + 0.5;
719         }
720
721         // handle buff lost status
722         // 1: notify everyone else
723         // 2: notify carrier as well
724         int buff_lost = 0;
725
726         if(self.buff_time)
727         if(time >= self.buff_time)
728                 buff_lost = 2;
729
730         if(self.frozen) { buff_lost = 1; }
731
732         if(buff_lost)
733         {
734                 if(self.buffs)
735                 {
736                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
737                         if(buff_lost >= 2)
738                         {
739                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
740                                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
741                         }
742                         self.buffs = 0;
743                 }
744         }
745
746         if(self.buffs & BUFF_MAGNET)
747         {
748                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
749                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
750                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
751                 {
752                         entity oldself = self;
753                         self = other;
754                         other = oldself;
755                         if(self.touch)
756                                 self.touch();
757                         other = self;
758                         self = oldself;
759                 }
760         }
761
762         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
763         if(self.alpha != autocvar_g_buffs_invisible_alpha)
764                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
765
766 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
767 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
768
769         if(self.buffs != self.oldbuffs)
770         {
771                 if(self.buffs && Buff_Timer(self.buffs))
772                         self.buff_time = time + Buff_Timer(self.buffs);
773                 else
774                         self.buff_time = 0;
775
776                 BUFF_ONADD(BUFF_AMMO)
777                 {
778                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
779                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
780                 }
781
782                 BUFF_ONREM(BUFF_AMMO)
783                 {
784                         if(self.buff_ammo_prev_infitems)
785                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
786                         else
787                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
788                 }
789
790                 BUFF_ONADD(BUFF_INVISIBLE)
791                 {
792                         if(time < self.strength_finished && g_instagib)
793                                 self.alpha = autocvar_g_instagib_invis_alpha;
794                         else
795                                 self.alpha = self.buff_invisible_prev_alpha;
796                         self.alpha = autocvar_g_buffs_invisible_alpha;
797                 }
798
799                 BUFF_ONREM(BUFF_INVISIBLE)
800                         self.alpha = self.buff_invisible_prev_alpha;
801
802                 BUFF_ONADD(BUFF_FLIGHT)
803                 {
804                         self.buff_flight_prev_gravity = self.gravity;
805                         self.gravity = autocvar_g_buffs_flight_gravity;
806                 }
807
808                 BUFF_ONREM(BUFF_FLIGHT)
809                         self.gravity = self.buff_flight_prev_gravity;
810
811                 self.oldbuffs = self.buffs;
812                 if(self.buffs)
813                 {
814                         if(!self.buff_model)
815                                 buffs_BuffModel_Spawn(self);
816
817                         self.buff_model.color = Buff_Color(self.buffs);
818                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
819                         self.buff_model.skin = Buff_Skin(self.buffs);
820
821                         self.effects |= EF_NOSHADOW;
822                 }
823                 else
824                 {
825                         remove(self.buff_model);
826                         self.buff_model = world;
827
828                         self.effects &= ~(EF_NOSHADOW);
829                 }
830         }
831
832         if(self.buff_model)
833         {
834                 self.buff_model.effects = self.effects;
835                 self.buff_model.effects |= EF_LOWPRECISION;
836                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
837
838                 self.buff_model.alpha = self.alpha;
839         }
840
841 #undef BUFF_ONADD
842 #undef BUFF_ONREM
843         return false;
844 }
845
846 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
847 {
848         self.buffs = other.buffs;
849         return false;
850 }
851
852 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
853 {
854         vh_vehicle.buffs = vh_player.buffs;
855         vh_player.buffs = 0;
856         return false;
857 }
858
859 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
860 {
861         vh_player.buffs = vh_vehicle.buffs;
862         vh_vehicle.buffs = 0;
863         return false;
864 }
865
866 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
867 {
868         if(self.buffs & BUFF_MEDIC)
869         {
870                 regen_mod_rot = autocvar_g_buffs_medic_rot;
871                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
872                 regen_mod_regen = autocvar_g_buffs_medic_regen;
873         }
874
875         if(self.buffs & BUFF_SPEED)
876                 regen_mod_regen = autocvar_g_buffs_speed_regen;
877
878         return false;
879 }
880
881 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
882 {
883         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
884         return false;
885 }
886
887 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
888 {
889         ret_string = strcat(ret_string, ":Buffs");
890         return false;
891 }
892
893 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
894 {
895         ret_string = strcat(ret_string, ", Buffs");
896         return false;
897 }
898
899 void buffs_DelayedInit()
900 {
901         if(autocvar_g_buffs_spawn_count > 0)
902         if(find(world, classname, "item_buff") == world)
903         {
904                 float i;
905                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
906                 {
907                         entity e = spawn();
908                         e.spawnflags |= 1; // always randomize
909                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
910                         buff_Init(e);
911                 }
912         }
913 }
914
915 void buffs_Initialize()
916 {
917         precache_model(BUFF_MODEL);
918         precache_sound("misc/strength_respawn.wav");
919         precache_sound("misc/shield_respawn.wav");
920         precache_sound("relics/relic_effect.wav");
921         precache_sound("weapons/rocket_impact.wav");
922         precache_sound("keepaway/respawn.wav");
923
924         addstat(STAT_BUFFS, AS_INT, buffs);
925         addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
926         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
927
928         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
929 }
930
931 MUTATOR_DEFINITION(mutator_buffs)
932 {
933         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
934         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
935         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
936         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
937         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
938         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
939         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
940         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
941         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
942         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
943         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
944         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
945         MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
946         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
947         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
948         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
949         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
950         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
951         MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
952         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
953         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
954         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
955         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
956
957         MUTATOR_ONADD
958         {
959                 buffs_Initialize();
960         }
961
962         return false;
963 }