1 float buffs_BuffModel_Customize()
3 float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner)));
4 if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0)
7 if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner))
9 // somewhat hide the model, but keep the glow
15 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
22 float buff_Waypoint_visible_for_player(entity plr)
24 if(!self.owner.buff_active && !self.owner.buff_activetime)
29 if(plr.cvar_cl_buffs_autoreplace)
31 if(plr.buffs == self.owner.buffs)
38 return WaypointSprite_visible_for_player(plr);
41 void buff_Waypoint_Spawn(entity e)
43 WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
44 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
45 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
48 void buff_SetCooldown(float cd)
52 if(!self.buff_waypoint)
53 buff_Waypoint_Spawn(self);
55 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
56 self.buff_activetime = cd;
57 self.buff_active = !cd;
60 void buff_Respawn(entity ent)
62 if(gameover) { return; }
64 vector oldbufforigin = ent.origin;
66 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
68 entity spot = SelectSpawnPoint(TRUE);
69 setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300));
70 self.angles = spot.angles;
73 ent.movetype = MOVETYPE_TOSS;
75 makevectors(ent.angles);
76 ent.velocity = '0 0 200';
78 if(autocvar_g_buffs_random_lifetime > 0)
79 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
81 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
82 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
84 WaypointSprite_Ping(ent.buff_waypoint);
86 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
91 if(gameover) { return; }
93 if(ITEM_TOUCH_NEEDKILL())
99 if((self.team && DIFF_TEAM(other, self))
100 || (other.freezetag_frozen)
102 || (!IS_PLAYER(other))
103 || (!self.buff_active)
112 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
114 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
115 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
118 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
120 else { return; } // do nothing
124 self.buff_active = FALSE;
127 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
128 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
130 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
131 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
132 other.buffs |= (self.buffs);
135 float buff_Available(float buffid)
137 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
140 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
143 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
149 void buff_NewType(entity ent, float cb)
152 RandomSelection_Init();
153 for(e = Buff_Type_first; e; e = e.enemy)
154 if(buff_Available(e.items))
156 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
159 ent.buffs = RandomSelection_chosen_float;
164 if(self.buffs != self.oldbuffs)
166 self.color = Buff_Color(self.buffs);
167 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
168 self.skin = Buff_Skin(self.buffs);
170 setmodel(self, "models/relics/relic.md3");
172 if(self.buff_waypoint)
174 //WaypointSprite_Disown(self.buff_waypoint, 1);
175 WaypointSprite_Kill(self.buff_waypoint);
176 buff_Waypoint_Spawn(self);
177 if(self.buff_activetime)
178 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
181 self.oldbuffs = self.buffs;
185 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
186 if(!self.buff_activetime_updated)
188 buff_SetCooldown(self.buff_activetime);
189 self.buff_activetime_updated = TRUE;
192 if(!self.buff_active && !self.buff_activetime)
193 if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
195 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
197 if(autocvar_g_buffs_randomize)
198 buff_NewType(self, self.buffs);
200 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
204 if(self.buff_activetime)
206 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
208 self.buff_activetime = max(0, self.buff_activetime - frametime);
210 if(!self.buff_activetime)
212 self.buff_active = TRUE;
213 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
214 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
218 if(!self.buff_active)
221 self.effects &= ~(EF_FULLBRIGHT);
227 self.effects |= EF_FULLBRIGHT;
228 self.light_lev = 220 + 36 * sin(time);
229 self.pflags = PFLAGS_FULLDYNAMIC;
231 if(self.team && !self.buff_waypoint)
232 buff_Waypoint_Spawn(self);
235 if(time >= self.lifetime)
239 self.nextthink = time;
240 //self.angles_y = time * 110.1;
243 void buff_Waypoint_Reset()
245 WaypointSprite_Kill(self.buff_waypoint);
247 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
252 if(autocvar_g_buffs_randomize)
253 buff_NewType(self, self.buffs);
255 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
256 buff_Waypoint_Reset();
257 self.buff_activetime_updated = FALSE;
259 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
263 void buff_Init(entity ent)
265 if(!cvar("g_buffs")) { remove(self); return; }
267 if(!teamplay && self.team) { self.team = 0; }
269 entity oldself = self;
271 if(!self.buffs || buff_Available(self.buffs))
272 buff_NewType(self, 0);
274 self.classname = "item_buff";
275 self.solid = SOLID_TRIGGER;
276 self.flags = FL_ITEM;
277 self.think = buff_Think;
278 self.touch = buff_Touch;
279 self.reset = buff_Reset;
280 self.nextthink = time + 0.1;
282 self.movetype = MOVETYPE_TOSS;
284 self.skin = Buff_Skin(self.buffs);
285 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
286 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
287 //self.gravity = 100;
288 self.color = Buff_Color(self.buffs);
289 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
290 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
291 self.buff_active = !self.buff_activetime;
292 self.pflags = PFLAGS_FULLDYNAMIC;
295 self.movetype = MOVETYPE_NONE; // reset by random location
297 setmodel(self, "models/relics/relic.md3");
298 setsize(self, BUFF_MIN, BUFF_MAX);
300 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
306 void buff_Init_Compat(entity ent, float replacement)
308 if(ent.spawnflags & 2)
309 ent.team = NUM_TEAM_1;
310 else if(ent.spawnflags & 4)
311 ent.team = NUM_TEAM_2;
313 ent.buffs = replacement;
318 void buff_SpawnReplacement(entity ent, entity old)
320 setorigin(ent, old.origin);
321 ent.angles = old.angles;
322 ent.noalign = old.noalign;
328 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
330 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
332 if(frag_target.buffs & BUFF_RESISTANCE)
334 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
342 void buff_Vengeance_DelayedDamage()
345 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
351 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
353 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
355 if(frag_target.buffs & BUFF_SPEED)
356 if(frag_target != frag_attacker)
357 frag_damage *= autocvar_g_buffs_speed_damage_take;
359 if(frag_target.buffs & BUFF_MEDIC)
360 if((frag_target.health - frag_damage) <= 0)
361 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
363 if(random() <= autocvar_g_buffs_medic_survive_chance)
364 if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
365 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
367 if(frag_target.buffs & BUFF_VENGEANCE)
369 if(frag_attacker != frag_target)
370 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
372 entity dmgent = spawn();
373 vector v = healtharmor_applydamage(frag_attacker.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_BUFF_VENGEANCE, frag_damage * autocvar_g_buffs_vengeance_damage_multiplier);
377 dmgent.enemy = frag_attacker;
378 dmgent.owner = frag_target;
379 dmgent.think = buff_Vengeance_DelayedDamage;
380 dmgent.nextthink = time + 0.1;
383 if(frag_target.buffs & BUFF_BASH)
384 if(frag_attacker != frag_target)
386 frag_force = '0 0 0';
388 if(frag_attacker.buffs & BUFF_BASH)
390 if(frag_attacker == frag_target)
391 frag_force *= autocvar_g_buffs_bash_force_self;
393 frag_force *= autocvar_g_buffs_bash_force;
395 if(frag_attacker.buffs & BUFF_DISABILITY)
396 if(frag_target != frag_attacker)
397 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
399 if(frag_attacker.buffs & BUFF_MEDIC)
400 if(SAME_TEAM(frag_attacker, frag_target))
401 if(frag_attacker != frag_target)
403 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
407 // this... is ridiculous (TODO: fix!)
408 if(frag_attacker.buffs & BUFF_VAMPIRE)
409 if(!frag_target.vehicle)
410 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
411 if(frag_target.deadflag == DEAD_NO)
412 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
413 if(frag_attacker != frag_target)
414 if(!frag_target.freezetag_frozen)
415 if(frag_target.takedamage)
416 if(DIFF_TEAM(frag_attacker, frag_target))
417 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
422 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
425 // reset timers here to prevent them continuing after re-spawn
426 self.buff_disability_time = 0;
427 self.buff_disability_effect_time = 0;
431 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
433 if(self.buffs & BUFF_SPEED)
435 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
436 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
439 if(time < self.buff_disability_time)
441 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
442 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
448 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
450 if(self.buffs & BUFF_JUMP)
451 player_jumpheight = autocvar_g_buffs_jump_height;
456 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
458 if(time < self.buff_disability_time)
460 monster_speed_walk *= autocvar_g_buffs_disability_speed;
461 monster_speed_run *= autocvar_g_buffs_disability_speed;
467 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
471 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
476 remove(self.buff_model);
477 self.buff_model = world;
483 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
485 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
488 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
489 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
492 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
498 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
502 remove(self.buff_model);
503 self.buff_model = world;
506 // also reset timers here to prevent them continuing after spectating
507 self.buff_disability_time = 0;
508 self.buff_disability_effect_time = 0;
513 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
515 if(autocvar_g_buffs_replace_powerups)
516 switch(self.classname)
518 case "item_strength":
519 case "item_invincible":
522 buff_SpawnReplacement(e, self);
529 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
531 if(self.buffs & BUFF_SPEED)
532 weapon_rate *= autocvar_g_buffs_speed_rate;
534 if(time < self.buff_disability_time)
535 weapon_rate *= autocvar_g_buffs_disability_rate;
540 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
542 if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
544 if(time < self.buff_disability_time)
545 if(time >= self.buff_disability_effect_time)
547 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
548 self.buff_disability_effect_time = time + 0.5;
551 if(self.freezetag_frozen)
555 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
560 if(!(self.oldbuffs & BUFF_JUMP) && !(self.buffs & BUFF_JUMP))
561 self.stat_jumpheight = autocvar_sv_jumpvelocity; // reset so we don't break anything
562 else if((self.buffs & BUFF_JUMP) && self.stat_jumpheight != autocvar_g_buffs_jump_height)
563 self.stat_jumpheight = autocvar_g_buffs_jump_height;
565 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
566 if(self.alpha != autocvar_g_buffs_invisible_alpha)
567 self.alpha = autocvar_g_buffs_invisible_alpha;
569 if(self.buffs != self.oldbuffs)
571 if(self.oldbuffs & BUFF_AMMO)
573 if(self.buff_ammo_prev_infitems)
574 self.items |= IT_UNLIMITED_WEAPON_AMMO;
576 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
578 else if(self.buffs & BUFF_AMMO)
580 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
581 self.items |= IT_UNLIMITED_WEAPON_AMMO;
582 if(!self.ammo_shells) { self.ammo_shells = 20; }
583 if(!self.ammo_cells) { self.ammo_cells = 20; }
584 if(!self.ammo_rockets) { self.ammo_rockets = 20; }
585 if(!self.ammo_nails) { self.ammo_nails = 20; }
586 if(!self.ammo_fuel) { self.ammo_fuel = 20; }
589 if(self.oldbuffs & BUFF_JUMP)
590 self.stat_jumpheight = autocvar_sv_jumpvelocity;
591 else if(self.buffs & BUFF_JUMP)
592 self.stat_jumpheight = autocvar_g_buffs_jump_height;
594 if(self.oldbuffs & BUFF_INVISIBLE)
596 if(time < self.strength_finished && g_minstagib)
597 self.alpha = autocvar_g_minstagib_invis_alpha;
599 self.alpha = self.buff_invisible_prev_alpha;
601 else if(self.buffs & BUFF_INVISIBLE)
603 if(time < self.strength_finished && g_minstagib)
604 self.buff_invisible_prev_alpha = default_player_alpha;
606 self.buff_invisible_prev_alpha = self.alpha;
607 self.alpha = autocvar_g_buffs_invisible_alpha;
610 if(self.oldbuffs & BUFF_FLIGHT)
611 self.gravity = self.buff_flight_prev_gravity;
612 else if(self.buffs & BUFF_FLIGHT)
614 self.buff_flight_prev_gravity = self.gravity;
615 self.gravity = autocvar_g_buffs_flight_gravity;
618 self.oldbuffs = self.buffs;
623 self.buff_model = spawn();
624 setmodel(self.buff_model, "models/relics/relic.md3");
625 setsize(self.buff_model, '0 0 -40', '0 0 40');
626 setattachment(self.buff_model, self, "");
627 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
628 self.buff_model.owner = self;
629 self.buff_model.scale = 0.7;
630 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
631 self.buff_model.light_lev = 200;
632 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
634 self.buff_model.color = Buff_Color(self.buffs);
635 self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
636 self.buff_model.skin = Buff_Skin(self.buffs);
638 self.effects |= EF_NOSHADOW;
642 remove(self.buff_model);
643 self.buff_model = world;
645 self.effects &= ~(EF_NOSHADOW);
651 self.buff_model.effects = self.effects;
652 self.buff_model.effects |= EF_LOWPRECISION;
653 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
655 self.buff_model.alpha = self.alpha;
661 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
663 self.buffs = other.buffs;
667 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
669 vh_vehicle.buffs = vh_player.buffs;
674 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
676 vh_player.buffs = vh_vehicle.buffs;
677 vh_vehicle.buffs = 0;
681 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
683 if(self.buffs & BUFF_MEDIC)
685 regen_mod_rot = autocvar_g_buffs_medic_rot;
686 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
687 regen_mod_regen = autocvar_g_buffs_medic_regen;
690 if(self.buffs & BUFF_SPEED)
691 regen_mod_regen = autocvar_g_buffs_speed_regen;
696 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
698 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
702 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
704 ret_string = strcat(ret_string, ":Buffs");
708 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
710 ret_string = strcat(ret_string, ", Buffs");
714 void buffs_DelayedInit()
716 if(autocvar_g_buffs_spawn_count > 0)
717 if(find(world, classname, "item_buff") == world)
720 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
723 e.spawnflags |= 1; // always randomize
724 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
730 void buffs_Initialize()
732 precache_model("models/relics/relic.md3");
733 precache_sound("misc/strength_respawn.wav");
734 precache_sound("misc/shield_respawn.wav");
735 precache_sound("relics/relic_effect.wav");
736 precache_sound("weapons/rocket_impact.wav");
737 precache_sound("keepaway/respawn.wav");
739 addstat(STAT_BUFFS, AS_INT, buffs);
740 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
742 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
745 MUTATOR_DEFINITION(mutator_buffs)
747 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
748 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST);
749 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
750 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
751 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
752 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
753 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
754 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
755 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
756 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
757 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
758 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
759 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
760 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
761 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
762 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
763 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
764 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
765 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
766 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);