]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator_buffs.qc
Fix a couple of minor issues found during excessive playtesting
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 float buffs_BuffModel_Customize()
2 {
3         float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner)));
4         if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0)
5                 return FALSE;
6                 
7         if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner))
8         {
9                 // somewhat hide the model, but keep the glow
10                 self.effects = 0;
11                 self.alpha = -1;
12         }
13         else
14         {
15                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
16                 self.alpha = 1;
17         }
18         return TRUE;
19 }
20
21 // buff item
22 float buff_Waypoint_visible_for_player(entity plr)
23 {
24     if(!self.owner.buff_active && !self.owner.buff_activetime)
25         return FALSE;
26
27         if(plr.buffs)
28         {
29                 if(plr.cvar_cl_buffs_autoreplace)
30                 {
31                         if(plr.buffs == self.owner.buffs)
32                                 return FALSE;
33                 }
34                 else
35                         return FALSE;
36         }
37
38     return WaypointSprite_visible_for_player(plr);
39 }
40
41 void buff_Waypoint_Spawn(entity e)
42 {
43     WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
44     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
45     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
46 }
47
48 void buff_SetCooldown(float cd)
49 {
50         cd = max(0, cd);
51
52         if(!self.buff_waypoint)
53                 buff_Waypoint_Spawn(self);
54
55         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
56         self.buff_activetime = cd;
57         self.buff_active = !cd;
58 }
59
60 void buff_Respawn(entity ent)
61 {
62         if(gameover) { return; }
63         
64         vector oldbufforigin = ent.origin;
65         
66         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
67         {
68                 entity spot = SelectSpawnPoint(TRUE);
69                 setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300));
70                 self.angles = spot.angles;
71         }
72         
73         ent.movetype = MOVETYPE_TOSS;
74         
75         makevectors(ent.angles);
76         ent.velocity = '0 0 200';
77         ent.angles = '0 0 0';
78         if(autocvar_g_buffs_random_lifetime > 0)
79                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
80
81         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
82         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
83         
84         WaypointSprite_Ping(ent.buff_waypoint);
85         
86         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
87 }
88
89 void buff_Touch()
90 {
91         if(gameover) { return; }
92
93         if(ITEM_TOUCH_NEEDKILL())
94         {
95                 buff_Respawn(self);
96                 return;
97         }
98
99         if((self.team && DIFF_TEAM(other, self))
100         || (other.freezetag_frozen)
101         || (other.vehicle)
102         || (!IS_PLAYER(other))
103         || (!self.buff_active)
104         )
105         {
106                 // can't touch this
107                 return;
108         }
109
110         if(other.buffs)
111         {
112                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
113                 {
114                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
115                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
116
117                         other.buffs = 0;
118                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
119                 }
120                 else { return; } // do nothing
121         }
122                 
123         self.owner = other;
124         self.buff_active = FALSE;
125         self.lifetime = 0;
126         
127         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
128         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
129
130         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
131         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
132         other.buffs |= (self.buffs);
133 }
134
135 float buff_Available(float buffid)
136 {
137         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
138                 return FALSE;
139
140         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
141                 return FALSE;
142
143         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
144                 return FALSE;
145
146         return TRUE;
147 }
148
149 void buff_NewType(entity ent, float cb)
150 {
151         entity e;
152         RandomSelection_Init();
153         for(e = Buff_Type_first; e; e = e.enemy)
154         if(buff_Available(e.items))
155         {
156                 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
157                 e.count += 1;
158         }
159         ent.buffs = RandomSelection_chosen_float;
160 }
161
162 void buff_Think()
163 {
164         if(self.buffs != self.oldbuffs)
165         {
166                 self.color = Buff_Color(self.buffs);
167                 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
168                 self.skin = Buff_Skin(self.buffs);
169                 
170                 setmodel(self, "models/relics/relic.md3");
171
172                 if(self.buff_waypoint)
173                 {
174                         //WaypointSprite_Disown(self.buff_waypoint, 1);
175                         WaypointSprite_Kill(self.buff_waypoint);
176                         buff_Waypoint_Spawn(self);
177                         if(self.buff_activetime)
178                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
179                 }
180
181                 self.oldbuffs = self.buffs;
182         }
183
184         if(!gameover)
185         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
186         if(!self.buff_activetime_updated)
187         {
188                 buff_SetCooldown(self.buff_activetime);
189                 self.buff_activetime_updated = TRUE;
190     }
191
192         if(!self.buff_active && !self.buff_activetime)
193         if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
194         {
195                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
196                 self.owner = world;
197                 if(autocvar_g_buffs_randomize)
198                         buff_NewType(self, self.buffs);
199                         
200                 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
201                         buff_Respawn(self);
202         }
203         
204         if(self.buff_activetime)
205         if(!gameover)
206         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
207         {
208                 self.buff_activetime = max(0, self.buff_activetime - frametime);
209
210                 if(!self.buff_activetime)
211                 {
212                         self.buff_active = TRUE;
213                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
214                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
215                 }
216         }
217
218         if(!self.buff_active)
219         {
220                 self.alpha = 0.3;
221                 self.effects &= ~(EF_FULLBRIGHT);
222                 self.pflags = 0;
223         }
224         else
225         {
226                 self.alpha = 1;
227                 self.effects |= EF_FULLBRIGHT;
228                 self.light_lev = 220 + 36 * sin(time);
229                 self.pflags = PFLAGS_FULLDYNAMIC;
230
231                 if(self.team && !self.buff_waypoint)
232                         buff_Waypoint_Spawn(self);
233                         
234                 if(self.lifetime)
235                 if(time >= self.lifetime)
236                         buff_Respawn(self);
237         }
238     
239         self.nextthink = time;
240         //self.angles_y = time * 110.1;
241 }
242
243 void buff_Waypoint_Reset()
244 {
245         WaypointSprite_Kill(self.buff_waypoint);
246
247         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
248 }
249
250 void buff_Reset()
251 {
252         if(autocvar_g_buffs_randomize)
253                 buff_NewType(self, self.buffs);
254         self.owner = world;
255         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
256         buff_Waypoint_Reset();
257         self.buff_activetime_updated = FALSE;
258         
259         if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
260                 buff_Respawn(self);
261 }
262
263 void buff_Init(entity ent)
264 {
265         if(!cvar("g_buffs")) { remove(self); return; }
266         
267         if(!teamplay && self.team) { self.team = 0; }
268
269         entity oldself = self;
270         self = ent;
271         if(!self.buffs || buff_Available(self.buffs))
272                 buff_NewType(self, 0);
273         
274         self.classname = "item_buff";
275         self.solid = SOLID_TRIGGER;
276         self.flags = FL_ITEM;
277         self.think = buff_Think;
278         self.touch = buff_Touch;
279         self.reset = buff_Reset;
280         self.nextthink = time + 0.1;
281         self.gravity = 1;
282         self.movetype = MOVETYPE_TOSS;
283         self.scale = 1;
284         self.skin = Buff_Skin(self.buffs);
285         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
286         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
287         //self.gravity = 100;
288         self.color = Buff_Color(self.buffs);
289         self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
290         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
291         self.buff_active = !self.buff_activetime;
292         self.pflags = PFLAGS_FULLDYNAMIC;
293         
294         if(self.noalign)
295                 self.movetype = MOVETYPE_NONE; // reset by random location
296
297         setmodel(self, "models/relics/relic.md3");
298         setsize(self, BUFF_MIN, BUFF_MAX);
299         
300         if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
301                 buff_Respawn(self);
302         
303         self = oldself;
304 }
305
306 void buff_Init_Compat(entity ent, float replacement)
307 {
308         if(ent.spawnflags & 2)
309                 ent.team = NUM_TEAM_1;
310         else if(ent.spawnflags & 4)
311                 ent.team = NUM_TEAM_2;
312
313         ent.buffs = replacement;
314
315         buff_Init(ent);
316 }
317
318 void buff_SpawnReplacement(entity ent, entity old)
319 {
320         setorigin(ent, old.origin);
321         ent.angles = old.angles;
322         ent.noalign = old.noalign;
323         
324         buff_Init(ent);
325 }
326
327 // mutator hooks
328 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
329 {
330         if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
331
332         if(frag_target.buffs & BUFF_RESISTANCE)
333         {
334                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
335                 damage_take = v_x;
336                 damage_save = v_y;
337         }
338
339         return FALSE;
340 }
341
342 void buff_Vengeance_DelayedDamage()
343 {
344         if(self.enemy)
345                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
346         
347         remove(self);
348         return;
349 }
350
351 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
352 {
353         if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
354
355         if(frag_target.buffs & BUFF_SPEED)
356         if(frag_target != frag_attacker)
357                 frag_damage *= autocvar_g_buffs_speed_damage_take;
358
359         if(frag_target.buffs & BUFF_MEDIC)
360         if((frag_target.health - frag_damage) <= 0)
361         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
362         if(frag_attacker)
363         if(random() <= autocvar_g_buffs_medic_survive_chance)
364         if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
365                 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
366                 
367         if(frag_target.buffs & BUFF_VENGEANCE)
368         if(frag_attacker)
369         if(frag_attacker != frag_target)
370         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
371         {
372                 entity dmgent = spawn();
373                 vector v = healtharmor_applydamage(frag_attacker.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_BUFF_VENGEANCE, frag_damage * autocvar_g_buffs_vengeance_damage_multiplier);
374                 float take = v_x;
375                 
376                 dmgent.dmg = take;
377                 dmgent.enemy = frag_attacker;
378                 dmgent.owner = frag_target;
379                 dmgent.think = buff_Vengeance_DelayedDamage;
380                 dmgent.nextthink = time + 0.1;
381         }
382
383         if(frag_target.buffs & BUFF_BASH)
384         if(frag_attacker != frag_target)
385         if(vlen(frag_force))
386                 frag_force = '0 0 0';
387         
388         if(frag_attacker.buffs & BUFF_BASH)
389         if(vlen(frag_force))
390         if(frag_attacker == frag_target)
391                 frag_force *= autocvar_g_buffs_bash_force_self;
392         else
393                 frag_force *= autocvar_g_buffs_bash_force;
394         
395         if(frag_attacker.buffs & BUFF_DISABILITY)
396         if(frag_target != frag_attacker)
397                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
398
399         if(frag_attacker.buffs & BUFF_MEDIC)
400         if(SAME_TEAM(frag_attacker, frag_target))
401         if(frag_attacker != frag_target)
402         {
403                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
404                 frag_damage = 0;
405         }
406
407         // this... is ridiculous (TODO: fix!)
408         if(frag_attacker.buffs & BUFF_VAMPIRE)
409         if(!frag_target.vehicle)
410         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
411         if(frag_target.deadflag == DEAD_NO)
412         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
413         if(frag_attacker != frag_target)
414         if(!frag_target.freezetag_frozen)
415         if(frag_target.takedamage)
416         if(DIFF_TEAM(frag_attacker, frag_target))
417                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
418
419         return FALSE;
420 }
421
422 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
423 {
424         self.buffs = 0;
425         // reset timers here to prevent them continuing after re-spawn
426         self.buff_disability_time = 0;
427         self.buff_disability_effect_time = 0;
428         return FALSE;
429 }
430
431 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
432 {
433         if(self.buffs & BUFF_SPEED)
434         {
435                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
436                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
437         }
438         
439         if(time < self.buff_disability_time)
440         {
441                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
442                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
443         }
444
445         return FALSE;
446 }
447
448 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
449 {
450         if(self.buffs & BUFF_JUMP)
451                 player_jumpheight = autocvar_g_buffs_jump_height;
452
453         return FALSE;
454 }
455
456 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
457 {
458         if(time < self.buff_disability_time)
459         {
460                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
461                 monster_speed_run *= autocvar_g_buffs_disability_speed;
462         }
463
464         return FALSE;
465 }
466
467 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
468 {
469         if(self.buffs)
470         {
471                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
472                 self.buffs = 0;
473                 
474                 if(self.buff_model)
475                 {
476                         remove(self.buff_model);
477                         self.buff_model = world;
478                 }
479         }
480         return FALSE;
481 }
482
483 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
484 {
485         if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
486         if(self.buffs)
487         {
488                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
489                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
490
491                 self.buffs = 0;
492                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
493                 return TRUE;
494         }
495         return FALSE;
496 }
497
498 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
499 {
500         if(self.buff_model)
501         {
502                 remove(self.buff_model);
503                 self.buff_model = world;
504         }
505         
506         // also reset timers here to prevent them continuing after spectating
507         self.buff_disability_time = 0;
508         self.buff_disability_effect_time = 0;
509
510         return FALSE;
511 }
512
513 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
514 {
515         if(autocvar_g_buffs_replace_powerups)
516         switch(self.classname)
517         {
518                 case "item_strength":
519                 case "item_invincible":
520                 {
521                         entity e = spawn();
522                         buff_SpawnReplacement(e, self);
523                         return TRUE;
524                 }
525         }
526         return FALSE;
527 }
528
529 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
530 {
531         if(self.buffs & BUFF_SPEED)
532                 weapon_rate *= autocvar_g_buffs_speed_rate;
533                 
534         if(time < self.buff_disability_time)
535                 weapon_rate *= autocvar_g_buffs_disability_rate;
536         
537         return FALSE;
538 }
539
540 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
541 {
542         if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
543         
544         if(time < self.buff_disability_time)
545         if(time >= self.buff_disability_effect_time)
546         {
547                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
548                 self.buff_disability_effect_time = time + 0.5;
549         }
550         
551         if(self.freezetag_frozen)
552         {
553                 if(self.buffs)
554                 {
555                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
556                         self.buffs = 0;
557                 }
558         }
559
560         if(!(self.oldbuffs & BUFF_JUMP) && !(self.buffs & BUFF_JUMP))
561                 self.stat_jumpheight = autocvar_sv_jumpvelocity; // reset so we don't break anything
562         else if((self.buffs & BUFF_JUMP) && self.stat_jumpheight != autocvar_g_buffs_jump_height)
563                 self.stat_jumpheight = autocvar_g_buffs_jump_height;
564                 
565         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
566         if(self.alpha != autocvar_g_buffs_invisible_alpha)
567                 self.alpha = autocvar_g_buffs_invisible_alpha;
568
569         if(self.buffs != self.oldbuffs)
570         {
571                 if(self.oldbuffs & BUFF_AMMO)
572                 {
573                         if(self.buff_ammo_prev_infitems)
574                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
575                         else
576                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
577                 }
578                 else if(self.buffs & BUFF_AMMO)
579                 {
580                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
581                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
582                         if(!self.ammo_shells) { self.ammo_shells = 20; }
583                         if(!self.ammo_cells) { self.ammo_cells = 20; }
584                         if(!self.ammo_rockets) { self.ammo_rockets = 20; }
585                         if(!self.ammo_nails) { self.ammo_nails = 20; }
586                         if(!self.ammo_fuel) { self.ammo_fuel = 20; }
587                 }
588                 
589                 if(self.oldbuffs & BUFF_JUMP)
590                         self.stat_jumpheight = autocvar_sv_jumpvelocity;
591                 else if(self.buffs & BUFF_JUMP)
592                         self.stat_jumpheight = autocvar_g_buffs_jump_height;
593                 
594                 if(self.oldbuffs & BUFF_INVISIBLE)
595                 {
596                         if(time < self.strength_finished && g_minstagib)
597                                 self.alpha = autocvar_g_minstagib_invis_alpha;
598                         else
599                                 self.alpha = self.buff_invisible_prev_alpha;
600                 }
601                 else if(self.buffs & BUFF_INVISIBLE)
602                 {
603                         if(time < self.strength_finished && g_minstagib)
604                                 self.buff_invisible_prev_alpha = default_player_alpha;
605                         else
606                                 self.buff_invisible_prev_alpha = self.alpha;
607                         self.alpha = autocvar_g_buffs_invisible_alpha;
608                 }
609                 
610                 if(self.oldbuffs & BUFF_FLIGHT)
611                         self.gravity = self.buff_flight_prev_gravity;
612                 else if(self.buffs & BUFF_FLIGHT)
613                 {
614                         self.buff_flight_prev_gravity = self.gravity;
615                         self.gravity = autocvar_g_buffs_flight_gravity;
616                 }
617
618                 self.oldbuffs = self.buffs;
619                 if(self.buffs)
620                 {
621                         if(!self.buff_model)
622                         {
623                                 self.buff_model = spawn();
624                                 setmodel(self.buff_model, "models/relics/relic.md3");
625                                 setsize(self.buff_model, '0 0 -40', '0 0 40');
626                                 setattachment(self.buff_model, self, "");
627                                 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
628                                 self.buff_model.owner = self;
629                                 self.buff_model.scale = 0.7;
630                                 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
631                                 self.buff_model.light_lev = 200;
632                                 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
633                         }
634                         self.buff_model.color = Buff_Color(self.buffs);
635                         self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
636                         self.buff_model.skin = Buff_Skin(self.buffs);
637                         
638                         self.effects |= EF_NOSHADOW;
639                 }
640                 else
641                 {
642                         remove(self.buff_model);
643                         self.buff_model = world;
644                         
645                         self.effects &= ~(EF_NOSHADOW);
646                 }
647         }
648
649         if(self.buff_model)
650         {
651                 self.buff_model.effects = self.effects;
652                 self.buff_model.effects |= EF_LOWPRECISION;
653                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
654                 
655                 self.buff_model.alpha = self.alpha;
656         }
657
658         return FALSE;
659 }
660
661 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
662 {
663         self.buffs = other.buffs;
664         return FALSE;
665 }
666
667 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
668 {
669         vh_vehicle.buffs = vh_player.buffs;
670         vh_player.buffs = 0;
671         return FALSE;
672 }
673
674 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
675 {
676         vh_player.buffs = vh_vehicle.buffs;
677         vh_vehicle.buffs = 0;
678         return FALSE;
679 }
680
681 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
682 {
683         if(self.buffs & BUFF_MEDIC)
684         {
685                 regen_mod_rot = autocvar_g_buffs_medic_rot;
686                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
687                 regen_mod_regen = autocvar_g_buffs_medic_regen;
688         }
689         
690         if(self.buffs & BUFF_SPEED)
691                 regen_mod_regen = autocvar_g_buffs_speed_regen;
692
693         return FALSE;
694 }
695
696 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
697 {
698         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
699         return FALSE;
700 }
701
702 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
703 {
704         ret_string = strcat(ret_string, ":Buffs");
705         return FALSE;
706 }
707
708 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
709 {
710         ret_string = strcat(ret_string, ", Buffs");
711         return FALSE;
712 }
713
714 void buffs_DelayedInit()
715 {
716         if(autocvar_g_buffs_spawn_count > 0)
717         if(find(world, classname, "item_buff") == world)
718         {
719                 float i;
720                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
721                 {
722                         entity e = spawn();
723                         e.spawnflags |= 1; // always randomize
724                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
725                         buff_Init(e);
726                 }
727         }
728 }
729
730 void buffs_Initialize()
731 {
732         precache_model("models/relics/relic.md3");
733         precache_sound("misc/strength_respawn.wav");
734         precache_sound("misc/shield_respawn.wav");
735         precache_sound("relics/relic_effect.wav");
736         precache_sound("weapons/rocket_impact.wav");
737         precache_sound("keepaway/respawn.wav");
738
739         addstat(STAT_BUFFS, AS_INT, buffs);
740         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
741         
742         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
743 }
744
745 MUTATOR_DEFINITION(mutator_buffs)
746 {
747         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
748         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST);
749         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
750         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
751         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
752         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
753         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
754         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
755         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
756         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
757         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
758         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
759         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
760         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
761         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
762         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
763         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
764         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
765         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
766         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
767
768         MUTATOR_ONADD
769         {
770                 buffs_Initialize();
771         }
772
773         return FALSE;
774 }