1 void ok_DecreaseCharge(entity ent, float wep)
3 if(!ent.ok_use_ammocharge) return;
5 entity wepent = get_weaponinfo(wep);
10 ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.weapon == 0)
20 if(ent.ok_use_ammocharge)
21 if(!ent.BUTTON_ATCK) // not while attacking?
22 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
25 float ok_CheckWeaponCharge(entity ent, float wep)
27 if(!ent.ok_use_ammocharge) return true;
29 entity wepent = get_weaponinfo(wep);
31 if(wepent.weapon == 0)
34 return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
37 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
39 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
40 if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
44 if(frag_attacker != frag_target)
45 if(frag_target.health > 0)
46 if(frag_target.frozen == 0)
47 if(frag_target.deadflag == DEAD_NO)
49 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
60 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
64 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
66 entity oldself = self;
67 entity targ = ((frag_attacker) ? frag_attacker : frag_target);
69 if(self.flags & FL_MONSTER)
71 remove(other); // remove default item
78 self.pickup_anyway = true;
79 spawnfunc_item_armor_small();
80 self.movetype = MOVETYPE_TOSS;
82 self.reset = SUB_Remove;
83 setorigin(self, frag_target.origin + '0 0 32');
84 self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
85 self.classname = "droppedweapon"; // hax
86 SUB_SetFade(self, time + 5, 1);
89 self.ok_lastwep = self.switchweapon;
94 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
96 // overkill's values are different, so use custom regen
99 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
100 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
102 float minf, maxf, limitf;
104 maxf = autocvar_g_balance_fuel_rotstable;
105 minf = autocvar_g_balance_fuel_regenstable;
106 limitf = autocvar_g_balance_fuel_limit;
108 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
110 return true; // return true anyway, as frozen uses no regen
113 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
118 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
120 if(intermission_running || gameover)
123 if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
128 self.switchweapon = self.ok_lastwep;
132 ok_IncreaseCharge(self, self.weapon);
134 if(self.BUTTON_ATCK2)
135 if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
136 if(time >= self.jump_interval)
138 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
139 makevectors(self.v_angle);
141 int oldwep = self.weapon;
142 self.weapon = WEP_BLASTER;
144 WEP_BLASTER | HITTYPE_SECONDARY,
145 WEP_CVAR_SEC(vaporizer, shotangle),
146 WEP_CVAR_SEC(vaporizer, damage),
147 WEP_CVAR_SEC(vaporizer, edgedamage),
148 WEP_CVAR_SEC(vaporizer, radius),
149 WEP_CVAR_SEC(vaporizer, force),
150 WEP_CVAR_SEC(vaporizer, speed),
151 WEP_CVAR_SEC(vaporizer, spread),
152 WEP_CVAR_SEC(vaporizer, delay),
153 WEP_CVAR_SEC(vaporizer, lifetime)
155 self.weapon = oldwep;
158 self.weapon_blocked = false;
160 self.ok_ammo_charge = self.ammo_charge[self.weapon];
162 if(self.ok_use_ammocharge)
163 if(!ok_CheckWeaponCharge(self, self.weapon))
165 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
167 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
168 self.ok_notice_time = time + 2;
169 play2(self, "weapons/dryfire.wav");
171 if(self.weaponentity.state != WS_CLEAR)
174 self.weapon_blocked = true;
177 self.BUTTON_ATCK2 = 0;
182 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
184 if(autocvar_g_overkill_ammo_charge)
188 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
189 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
191 self.ok_use_ammocharge = 1;
192 self.ok_notice_time = time;
195 self.ok_use_ammocharge = 0;
197 self.ok_pauseregen_finished = time + 2;
202 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
204 if(autocvar_g_powerups)
205 if(autocvar_g_overkill_powerups_replace)
207 if(self.classname == "item_strength")
209 entity wep = spawn();
210 setorigin(wep, self.origin);
211 setmodel(wep, "models/weapons/g_ok_hmg.md3");
212 wep.classname = "weapon_hmg";
214 wep.noalign = self.noalign;
216 wep.team = self.team;
217 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
218 wep.pickup_anyway = true;
219 wep.think = spawnfunc_weapon_hmg;
220 wep.nextthink = time + 0.1;
224 if(self.classname == "item_invincible")
226 entity wep = spawn();
227 setorigin(wep, self.origin);
228 setmodel(wep, "models/weapons/g_ok_rl.md3");
229 wep.classname = "weapon_rpc";
231 wep.noalign = self.noalign;
233 wep.team = self.team;
234 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
235 wep.pickup_anyway = true;
236 wep.think = spawnfunc_weapon_rpc;
237 wep.nextthink = time + 0.1;
245 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
252 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
253 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
259 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
261 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
262 self.ok_use_ammocharge = other.ok_use_ammocharge;
267 MUTATOR_HOOKFUNCTION(ok_StartItems)
269 WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
271 if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
272 if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
274 start_items |= IT_UNLIMITED_WEAPON_AMMO;
275 start_weapons = warmup_start_weapons = ok_start_items;
280 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
282 ret_string = strcat(ret_string, ":OK");
286 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
288 ret_string = strcat(ret_string, ", Overkill");
292 MUTATOR_HOOKFUNCTION(ok_SetModname)
294 modname = "Overkill";
300 // hack to force overkill playermodels
301 cvar_settemp("sv_defaultcharacter", "1");
302 cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
303 cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
304 cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
311 precache_all_playermodels("models/ok_player/*.dpm");
313 precache_model("models/weapons/h_ok_mg.iqm");
314 precache_model("models/weapons/v_ok_mg.md3");
315 precache_model("models/weapons/g_ok_mg.md3");
317 precache_model("models/weapons/h_ok_shotgun.iqm");
318 precache_model("models/weapons/v_ok_shotgun.md3");
319 precache_model("models/weapons/g_ok_shotgun.md3");
321 precache_model("models/weapons/h_ok_sniper.iqm");
322 precache_model("models/weapons/v_ok_sniper.md3");
323 precache_model("models/weapons/g_ok_sniper.md3");
325 precache_sound("weapons/dryfire.wav");
327 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
328 addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
330 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
331 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
333 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
334 (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
335 (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
338 MUTATOR_DEFINITION(mutator_overkill)
340 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
341 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
342 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
343 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
344 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
345 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
346 MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
347 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
348 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
349 MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
350 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
351 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
352 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
353 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
354 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
363 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
364 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;